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Races of the Dragon.pdf - The Techno Jesus

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CHAPTER 3<br />

KOBOLDS<br />

48<br />

Illus. by C. Malidore<br />

halfl ing rogue would, honestly speaking, disagree with<br />

this assessment only feeds <strong>the</strong> kobold opinion. <strong>The</strong> two<br />

races can fi nd common ground in trapmaking.<br />

Humans: Humans are mysterious to kobolds, sometimes<br />

enemies and sometimes friends. Kobolds realized<br />

long ago not only that human behavior couldn’t be easily<br />

predicted, but also that humans apply energy and conviction<br />

to whatever <strong>the</strong>y do. If humans weren’t so numerous<br />

and ubiquitous, kobolds would avoid <strong>the</strong>m. Since that isn’t<br />

possible, kobolds test <strong>the</strong> waters <strong>of</strong> nearby human populations<br />

to determine whe<strong>the</strong>r <strong>the</strong>y are friends or foes.<br />

Spellscales: Despite being obviously descended<br />

from dragons, spellscales fi nd <strong>the</strong>mselves <strong>the</strong> object <strong>of</strong><br />

exasperation and disgust on <strong>the</strong> part <strong>of</strong> kobolds. Kobolds<br />

view spellscales as chaotic, selfi sh individuals who drift<br />

aimlessly, squandering <strong>the</strong>ir birthright. <strong>The</strong> only exception<br />

to this outlook is held by kobold sorcerers, whose<br />

annoyance is tempered by <strong>the</strong>ir respect for <strong>the</strong> sorcerous<br />

power that spellscale sorcerers hold. Being in <strong>the</strong> same<br />

place as a spellscale for any length <strong>of</strong> time, however, is a<br />

trying experience for any kobold.<br />

True <strong>Dragon</strong>s: <strong>The</strong> body and soul <strong>of</strong> any kobold is<br />

dedicated to dragons, whe<strong>the</strong>r literally or fi guratively.<br />

Kobolds search for <strong>the</strong> dragon in <strong>the</strong>mselves, and <strong>the</strong>y<br />

pledge <strong>the</strong>mselves to <strong>the</strong> dragon in <strong>the</strong>ir rites <strong>of</strong> passage.<br />

In <strong>the</strong> presence <strong>of</strong> an actual dragon, kobolds are servile,<br />

doing anything required <strong>of</strong> <strong>the</strong>m. Kobolds see dragons as<br />

older and wiser kin and cultural heroes. Kurtulmak is <strong>the</strong><br />

kobold deity, but dragons represent a tangible glory that<br />

Kurtulmak cannot provide.<br />

Roleplaying Application: How do kobold preconceptions<br />

affect your kobold character’s mindset and prejudices?<br />

Are you naturally suspicious <strong>of</strong> o<strong>the</strong>r races, or do you<br />

keep an open mind? Do you share in kobold hatred for all<br />

gnomes or wish to end <strong>the</strong> cycle <strong>of</strong> retribution? Will you<br />

serve dragons, or do you act independently from <strong>the</strong>m?<br />

RELIGION<br />

Kobolds have no time for organized religious<br />

ceremonies, but <strong>the</strong>y are pious despite<br />

<strong>the</strong>ir preoccupation with work. Hard work<br />

is worship to a kobold, and action on behalf<br />

<strong>of</strong> <strong>the</strong> tribe is a prayer for success.<br />

Still, every kobold lair includes one<br />

or two temples to Kurtulmak, limited<br />

only by spatial confi nes and mining<br />

priorities. <strong>The</strong>se temples serve as<br />

housing for clerics and adepts and as<br />

storage places for <strong>the</strong> tribe’s important<br />

treasures, not as congregating halls for<br />

sermons or worship. Clergy must travel<br />

to <strong>the</strong> fl ock, and clerics oversee workers<br />

and provide support and admonishments<br />

to keep going. In this way, religion helps<br />

to maintain productivity. Priests help kobolds<br />

affi rm <strong>the</strong>ir devotion through living by <strong>the</strong> ideals<br />

<strong>of</strong> hard work and sacrifi ce.<br />

Primarily, dutiful kobolds prove <strong>the</strong>ir worth<br />

through steadfast dedication to <strong>the</strong>ir tribe. In<br />

this regard, kobolds who work to exhaustion are<br />

Holy symbol<br />

<strong>of</strong> Kurtulmak<br />

considered upstanding role models. Kobolds who willingly<br />

suffer injury so that <strong>the</strong> daily work can continue without<br />

interruption are treated with praise as zealous disciples.<br />

Finally, kobolds who sacrifi ce <strong>the</strong>ir lives to facilitate <strong>the</strong><br />

tribe’s success are remembered as folk heroes (<strong>the</strong> equivalent<br />

<strong>of</strong> saints).<br />

Every kobold mining crew includes at least one adept<br />

whose constant presence is meant to keep kobolds strictly<br />

motivated. Adepts also serve as onsite physicians, healing<br />

and treating workers’ injuries. Kobold adepts and clerics<br />

move among <strong>the</strong> workers, divinely bolstering stamina<br />

where needed. For this reason, kobold adepts replace<br />

animal trance with lesser restoration and daylight with create<br />

food and water on <strong>the</strong>ir spell lists.<br />

Besides supervising mining operations, kobold clergy<br />

also look after <strong>the</strong> eggs and wyrmlings thought to be<br />

reincarnations <strong>of</strong> distinguished kobolds. On a ritualistic<br />

level, kobold clerics receive <strong>the</strong> vows <strong>of</strong> kobolds selected<br />

by instructors to become lifelong sorcerers. Kobolds<br />

worship Kurtulmak, but individual tribes and kobolds<br />

might venerate ano<strong>the</strong>r dragon deity. See <strong>Dragon</strong> Deities,<br />

beginning on page 149, for more on draconic divinities.<br />

KURTULMAK<br />

<strong>The</strong> Horned Sorcerer, Steelscale, Stingtail, Watcher<br />

Intermediate Deity<br />

Symbol: Gnome skull<br />

Home Plane: Baator<br />

Alignment: Lawful evil<br />

Portfolio: Kobolds, trapmaking, mining, war<br />

Worshipers: Kobolds<br />

Cleric Alignments: LE, LN, NE<br />

Domains: Evil, Law, Luck, Trickery<br />

Favored Weapon: Spear<br />

Kurtulmak is <strong>the</strong> god <strong>of</strong> kobolds, distinguished by his large<br />

size, mottled scales, and long tail tipped with a dreadful<br />

stinger. Kurtulmak encourages his followers to win<br />

battles by any means, retreat to fi ght ano<strong>the</strong>r day, and<br />

to mete out revenge on every enemy, regardless<br />

<strong>of</strong> how long that retribution takes to achieve.<br />

Kurtulmak has hated gnomes ever since Garl<br />

Glittergold collapsed a mine on him (see <strong>The</strong><br />

Ascension <strong>of</strong> Kurtulmak, page 50).<br />

Cleric Training<br />

Kurtulmak’s clerics begin <strong>the</strong>ir careers<br />

as miners, learning how to appreciate<br />

<strong>the</strong> kobold work ethic. Kobolds who<br />

regularly sustain injuries while mining<br />

are selected to become adepts or clerics<br />

(before <strong>the</strong>y end up getting killed on <strong>the</strong><br />

job). Such clerics train under military discipline,<br />

learning doctrines for defending and<br />

leading <strong>the</strong> kobold race.<br />

Quests<br />

Any task that fur<strong>the</strong>rs <strong>the</strong> power <strong>of</strong> <strong>the</strong> kobolds<br />

and <strong>the</strong>ir propagation is a holy undertaking.<br />

Kurtulmak’s followers fi nd suitable locations for<br />

new lairs and mines to accommodate swelling

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