Races of the Dragon.pdf - The Techno Jesus
Races of the Dragon.pdf - The Techno Jesus
Races of the Dragon.pdf - The Techno Jesus
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CHAPTER 3<br />
KOBOLDS<br />
48<br />
Illus. by C. Malidore<br />
halfl ing rogue would, honestly speaking, disagree with<br />
this assessment only feeds <strong>the</strong> kobold opinion. <strong>The</strong> two<br />
races can fi nd common ground in trapmaking.<br />
Humans: Humans are mysterious to kobolds, sometimes<br />
enemies and sometimes friends. Kobolds realized<br />
long ago not only that human behavior couldn’t be easily<br />
predicted, but also that humans apply energy and conviction<br />
to whatever <strong>the</strong>y do. If humans weren’t so numerous<br />
and ubiquitous, kobolds would avoid <strong>the</strong>m. Since that isn’t<br />
possible, kobolds test <strong>the</strong> waters <strong>of</strong> nearby human populations<br />
to determine whe<strong>the</strong>r <strong>the</strong>y are friends or foes.<br />
Spellscales: Despite being obviously descended<br />
from dragons, spellscales fi nd <strong>the</strong>mselves <strong>the</strong> object <strong>of</strong><br />
exasperation and disgust on <strong>the</strong> part <strong>of</strong> kobolds. Kobolds<br />
view spellscales as chaotic, selfi sh individuals who drift<br />
aimlessly, squandering <strong>the</strong>ir birthright. <strong>The</strong> only exception<br />
to this outlook is held by kobold sorcerers, whose<br />
annoyance is tempered by <strong>the</strong>ir respect for <strong>the</strong> sorcerous<br />
power that spellscale sorcerers hold. Being in <strong>the</strong> same<br />
place as a spellscale for any length <strong>of</strong> time, however, is a<br />
trying experience for any kobold.<br />
True <strong>Dragon</strong>s: <strong>The</strong> body and soul <strong>of</strong> any kobold is<br />
dedicated to dragons, whe<strong>the</strong>r literally or fi guratively.<br />
Kobolds search for <strong>the</strong> dragon in <strong>the</strong>mselves, and <strong>the</strong>y<br />
pledge <strong>the</strong>mselves to <strong>the</strong> dragon in <strong>the</strong>ir rites <strong>of</strong> passage.<br />
In <strong>the</strong> presence <strong>of</strong> an actual dragon, kobolds are servile,<br />
doing anything required <strong>of</strong> <strong>the</strong>m. Kobolds see dragons as<br />
older and wiser kin and cultural heroes. Kurtulmak is <strong>the</strong><br />
kobold deity, but dragons represent a tangible glory that<br />
Kurtulmak cannot provide.<br />
Roleplaying Application: How do kobold preconceptions<br />
affect your kobold character’s mindset and prejudices?<br />
Are you naturally suspicious <strong>of</strong> o<strong>the</strong>r races, or do you<br />
keep an open mind? Do you share in kobold hatred for all<br />
gnomes or wish to end <strong>the</strong> cycle <strong>of</strong> retribution? Will you<br />
serve dragons, or do you act independently from <strong>the</strong>m?<br />
RELIGION<br />
Kobolds have no time for organized religious<br />
ceremonies, but <strong>the</strong>y are pious despite<br />
<strong>the</strong>ir preoccupation with work. Hard work<br />
is worship to a kobold, and action on behalf<br />
<strong>of</strong> <strong>the</strong> tribe is a prayer for success.<br />
Still, every kobold lair includes one<br />
or two temples to Kurtulmak, limited<br />
only by spatial confi nes and mining<br />
priorities. <strong>The</strong>se temples serve as<br />
housing for clerics and adepts and as<br />
storage places for <strong>the</strong> tribe’s important<br />
treasures, not as congregating halls for<br />
sermons or worship. Clergy must travel<br />
to <strong>the</strong> fl ock, and clerics oversee workers<br />
and provide support and admonishments<br />
to keep going. In this way, religion helps<br />
to maintain productivity. Priests help kobolds<br />
affi rm <strong>the</strong>ir devotion through living by <strong>the</strong> ideals<br />
<strong>of</strong> hard work and sacrifi ce.<br />
Primarily, dutiful kobolds prove <strong>the</strong>ir worth<br />
through steadfast dedication to <strong>the</strong>ir tribe. In<br />
this regard, kobolds who work to exhaustion are<br />
Holy symbol<br />
<strong>of</strong> Kurtulmak<br />
considered upstanding role models. Kobolds who willingly<br />
suffer injury so that <strong>the</strong> daily work can continue without<br />
interruption are treated with praise as zealous disciples.<br />
Finally, kobolds who sacrifi ce <strong>the</strong>ir lives to facilitate <strong>the</strong><br />
tribe’s success are remembered as folk heroes (<strong>the</strong> equivalent<br />
<strong>of</strong> saints).<br />
Every kobold mining crew includes at least one adept<br />
whose constant presence is meant to keep kobolds strictly<br />
motivated. Adepts also serve as onsite physicians, healing<br />
and treating workers’ injuries. Kobold adepts and clerics<br />
move among <strong>the</strong> workers, divinely bolstering stamina<br />
where needed. For this reason, kobold adepts replace<br />
animal trance with lesser restoration and daylight with create<br />
food and water on <strong>the</strong>ir spell lists.<br />
Besides supervising mining operations, kobold clergy<br />
also look after <strong>the</strong> eggs and wyrmlings thought to be<br />
reincarnations <strong>of</strong> distinguished kobolds. On a ritualistic<br />
level, kobold clerics receive <strong>the</strong> vows <strong>of</strong> kobolds selected<br />
by instructors to become lifelong sorcerers. Kobolds<br />
worship Kurtulmak, but individual tribes and kobolds<br />
might venerate ano<strong>the</strong>r dragon deity. See <strong>Dragon</strong> Deities,<br />
beginning on page 149, for more on draconic divinities.<br />
KURTULMAK<br />
<strong>The</strong> Horned Sorcerer, Steelscale, Stingtail, Watcher<br />
Intermediate Deity<br />
Symbol: Gnome skull<br />
Home Plane: Baator<br />
Alignment: Lawful evil<br />
Portfolio: Kobolds, trapmaking, mining, war<br />
Worshipers: Kobolds<br />
Cleric Alignments: LE, LN, NE<br />
Domains: Evil, Law, Luck, Trickery<br />
Favored Weapon: Spear<br />
Kurtulmak is <strong>the</strong> god <strong>of</strong> kobolds, distinguished by his large<br />
size, mottled scales, and long tail tipped with a dreadful<br />
stinger. Kurtulmak encourages his followers to win<br />
battles by any means, retreat to fi ght ano<strong>the</strong>r day, and<br />
to mete out revenge on every enemy, regardless<br />
<strong>of</strong> how long that retribution takes to achieve.<br />
Kurtulmak has hated gnomes ever since Garl<br />
Glittergold collapsed a mine on him (see <strong>The</strong><br />
Ascension <strong>of</strong> Kurtulmak, page 50).<br />
Cleric Training<br />
Kurtulmak’s clerics begin <strong>the</strong>ir careers<br />
as miners, learning how to appreciate<br />
<strong>the</strong> kobold work ethic. Kobolds who<br />
regularly sustain injuries while mining<br />
are selected to become adepts or clerics<br />
(before <strong>the</strong>y end up getting killed on <strong>the</strong><br />
job). Such clerics train under military discipline,<br />
learning doctrines for defending and<br />
leading <strong>the</strong> kobold race.<br />
Quests<br />
Any task that fur<strong>the</strong>rs <strong>the</strong> power <strong>of</strong> <strong>the</strong> kobolds<br />
and <strong>the</strong>ir propagation is a holy undertaking.<br />
Kurtulmak’s followers fi nd suitable locations for<br />
new lairs and mines to accommodate swelling