Races of the Dragon.pdf - The Techno Jesus
Races of the Dragon.pdf - The Techno Jesus
Races of the Dragon.pdf - The Techno Jesus
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CHAPTER 2<br />
SPELLSCALES<br />
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Messenger <strong>of</strong> Io is more willing than many o<strong>the</strong>r deities<br />
to indulge <strong>the</strong> spellscale’s changeable nature.<br />
MAGIC WORSHIP<br />
Many spellscales don’t worship a specific deity. <strong>The</strong>y<br />
hold a much broader approach that worships magic as a<br />
whole. This worldview holds that arcane magic inhabits<br />
everything. Magic can be found in every rock, tree,<br />
animal, and creature. Each <strong>of</strong> <strong>the</strong>se objects and creatures<br />
contains a soul or sacred consciousness formed <strong>of</strong> magic.<br />
Practitioners <strong>of</strong> this belief system hold that arcane magic<br />
binds <strong>the</strong> universe toge<strong>the</strong>r.<br />
Deities and demigods are very strong nexuses <strong>of</strong> this<br />
arcane might. Whe<strong>the</strong>r a deity is or was a mortal being<br />
or is merely a personifi cation <strong>of</strong> an ideal means little to a<br />
spellscale. Humans believe that it’s possible to ascend to<br />
godhood, as St. Cuthbert did. Spellscale magic worshipers<br />
also believe that if one is able to harness suffi cient arcane<br />
energy, one can become a god.<br />
LAW AND CHAOS, GOOD AND EVIL<br />
“For every individual, one true morality exists, but for everyone<br />
it is different. It differs both by <strong>the</strong> person and by <strong>the</strong> day. That<br />
makes it no less true.”<br />
—Spellscale aphorism<br />
Spellscales are great experimenters. <strong>The</strong>y feel that change<br />
is a natural outcome <strong>of</strong> experience. As part <strong>of</strong> <strong>the</strong>ir lives and<br />
personal growth, <strong>the</strong>y <strong>of</strong>ten try out different worldviews,<br />
philosophies, and alignments.<br />
Spellscales are also tolerant <strong>of</strong> o<strong>the</strong>r worldviews. While<br />
each makes determinations about what is good or right for<br />
him or her as an individual, spellscales don’t usually seek<br />
to apply this philosophy outwardly. For a spellscale, right<br />
and wrong is a personal matter.<br />
HOLIDAYS<br />
Spellscales host celebrations and holidays at irregular<br />
intervals compared to o<strong>the</strong>r races. <strong>The</strong>y make merry when<br />
it suits <strong>the</strong>m, involving family, friends, and <strong>the</strong> community<br />
as <strong>the</strong>y please. It’s common for a celebration to start small<br />
and grow large. One household might throw a party to<br />
celebrate a daughter’s return from war. If <strong>the</strong> neighbors<br />
hear <strong>of</strong> <strong>the</strong> festivities, <strong>the</strong>y might come to welcome <strong>the</strong><br />
daughter home. News spreads, and soon it’s a communitywide<br />
event, complete with banners and a parade.<br />
Election Day<br />
<strong>The</strong> most important and <strong>the</strong> only regularly celebrated<br />
spellscale holiday is Election Day. <strong>The</strong> date <strong>of</strong> this celebration<br />
is variable. It’s always held no more than a year after<br />
<strong>the</strong> current spellscale leader took power, but because an<br />
election is also held to replace a leader who dies, it’s not<br />
always on <strong>the</strong> same date.<br />
Election Day is a wonderful time in a spellscale community.<br />
All <strong>the</strong> businesses close down for <strong>the</strong> day, and a<br />
party atmosphere ensues. <strong>The</strong> day is fi lled with glorious<br />
potential. Any spellscale might become <strong>the</strong> community’s<br />
next ruler. Candidates for leadership spend <strong>the</strong> day telling<br />
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SUBSTITUTING SPELLSCALE<br />
RACIAL TRAITS<br />
• If your original race granted you a nonspecific bonus feat (such<br />
as <strong>the</strong> one gained by a human at 1st level), any feat can be lost,<br />
<strong>The</strong> technical details <strong>of</strong> giving up your previous race and taking so long as it is not a prerequisite for ano<strong>the</strong>r feat you have.<br />
on <strong>the</strong> aspects <strong>of</strong> <strong>the</strong> spellscale race are different from those for a • If your original race granted bonus skill points, you should<br />
character who assumes a creature template. <strong>The</strong> Rite <strong>of</strong> Spellscale deduct an appropriate amount <strong>of</strong> skill points from your current<br />
Assumption does not add a template to your previous racial char- skill ranks. <strong>The</strong> specific skills affected are up to you, but <strong>the</strong><br />
acteristics—it replaces most <strong>of</strong> your original racial traits.<br />
DM’s input might be required to adjudicate tricky situations<br />
Racial Ability Score Adjustments: Remove your previous racial (such as multiclass characters who might have purchased ranks<br />
ability score adjustments, replacing <strong>the</strong>m with <strong>the</strong> spellscale’s<br />
racial ability score adjustments. Recalculate hit points, attack<br />
<strong>of</strong> various skills as both class skills and cross-class skills).<br />
modifiers, saving throw modifiers, spells per day, and o<strong>the</strong>r <strong>The</strong> loss <strong>of</strong> racial traits might mean you no longer meet <strong>the</strong> pre-<br />
characteristics to reflect your new ability scores. If your Intelrequisites for a prestige class, feat, or some o<strong>the</strong>r feature. In genligence<br />
changes, do not change your allocation <strong>of</strong> skill points; eral, you lose any special ability for which you no longer qualify,<br />
simply use your new Intelligence score to determine skill points<br />
gained for future class levels or Hit Dice.<br />
and nothing is gained in its place. A couple <strong>of</strong> exceptions exist.<br />
Racial Hit Dice: You lose any racial Hit Dice from your previ- • If you no longer qualify for a feat due to undergoing <strong>the</strong> rite,<br />
ous race, as well as all benefits gained <strong>the</strong>refrom (base attack you lose <strong>the</strong> feat and immediately select a new feat for which<br />
and save bonuses, skill points, hit points, and so on).<br />
you qualify in its place. You must also replace any feat for<br />
Languages: You retain any languages you already know. You which <strong>the</strong> lost feat was a prerequisite.<br />
gain Draconic as an automatic language.<br />
• If you no longer qualify for a prestige class, you lose <strong>the</strong> ben-<br />
Favored Class: You retain your original favored classes and efit <strong>of</strong> any class features or o<strong>the</strong>r special abilities granted by<br />
gain sorcerer as an additional favored class.<br />
<strong>the</strong> class. You retain Hit Dice gained from advancing in <strong>the</strong><br />
Level Adjustment: You lose any level adjustment from your class, as well as any improvements to base attack bonus and<br />
previous race.<br />
base save bonuses that <strong>the</strong> class provided. If you later meet<br />
O<strong>the</strong>r Racial Traits: You lose all o<strong>the</strong>r racial traits from your<br />
original race, including size, speed, sensory abilities, bonus<br />
all <strong>the</strong> prerequisites for <strong>the</strong> class, you regain <strong>the</strong> benefits.<br />
feats, skill bonuses, attack bonuses, save bonuses, spell-like After removing your old racial traits and altering o<strong>the</strong>r attri-<br />
abilities, and so forth. Two specific instances benefit from butes based on those traits, apply <strong>the</strong> spellscale racial traits as<br />
clarification.<br />
described in this chapter.<br />
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