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Races of the Dragon.pdf - The Techno Jesus

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CHAPTER 2<br />

SPELLSCALES<br />

34<br />

Illus. by E. Cox<br />

<strong>the</strong>m with cold words and an immovable mind. <strong>The</strong><br />

envoys felt as if <strong>the</strong>y had been tricked. <strong>The</strong>y sought out<br />

Bensvelk, who tried to soo<strong>the</strong> <strong>the</strong>ir anger. She did much to<br />

assuage <strong>the</strong>ir apprehension, explaining <strong>the</strong> eccentricities<br />

<strong>of</strong> spellscale government. Bensvelk started up an entirely<br />

volunteer militia, and she enlisted many recruits to patrol<br />

<strong>the</strong> area. After all, <strong>the</strong> patrols helped Magehaven at least as<br />

much as <strong>the</strong> o<strong>the</strong>r humanoids. <strong>The</strong> diplomats eventually<br />

departed, appeased but ill at ease.<br />

Now, more <strong>of</strong> <strong>the</strong> world knows about spellscales and spellscale<br />

habits. As a race, <strong>the</strong>y are viewed by most as unreliable<br />

allies. Diplomats who know—or think <strong>the</strong>y know—what<br />

spellscales are about sometimes attempt to ensure that<br />

every adult (that is, every potential leader) in a spellscale<br />

community approves <strong>of</strong> any treaty and<br />

agrees to honor it. In such a situation,<br />

<strong>the</strong> diplomats suppose, a<br />

newly elected leader can’t<br />

disregard an agreement as<br />

easily. In point <strong>of</strong> fact, however,<br />

any agreement made<br />

by a spellscale is subject<br />

to being rescinded at any<br />

time—a previous unanimous<br />

vote notwithstanding.<br />

LANGUAGE<br />

Unquestionably, Draconic is <strong>the</strong> most<br />

important language to spellscales. It’s<br />

<strong>the</strong> language <strong>of</strong> dragons and <strong>of</strong> magic.<br />

Spellscales also speak Common<br />

and o<strong>the</strong>r languages for mundane<br />

communication. (For more information<br />

on Draconic, see page 146.)<br />

NAMES<br />

Spellscales born to spellscale parents<br />

usually are given elaborate names in<br />

Draconic. <strong>The</strong>ir names refl ect <strong>the</strong>ir parents’<br />

philosophy and interests at <strong>the</strong> time <strong>of</strong> <strong>the</strong> child’s<br />

birth. It’s typical for <strong>the</strong>se names to be idiosyncratic.<br />

Many a spellscale has a name or part <strong>of</strong> a name<br />

that translates from Draconic into odd aphorisms such as<br />

“Diamonds Are Forever” or “Barbarians Are Butch,” haughty<br />

statements such as “Daughter <strong>of</strong> <strong>the</strong> Master <strong>of</strong> <strong>the</strong> Illusion<br />

School” or “Prettiest Child,” or even moment-dependent<br />

sentiments such as “Rainy Season” or “Blooming Daisies<br />

in a Vase on <strong>the</strong> Windowsill.”<br />

Spellscales born to nonspellscale parents have names <strong>of</strong><br />

normal sort for members <strong>of</strong> <strong>the</strong>ir parents’ race. A spellscale<br />

daughter born to an elf might be named Qilla<strong>the</strong> Liadon,<br />

while one born to a half-orc sorcerer might be called<br />

Ownka or Shautha.<br />

Spellscales value <strong>the</strong>ir individuality and have distinctive<br />

personalities. Along with that individuality comes more<br />

than a touch <strong>of</strong> egotism. Most feel very strongly about <strong>the</strong>ir<br />

names and representations <strong>of</strong> <strong>the</strong>ir identities. <strong>The</strong>y enjoy<br />

fame and recognition. Because <strong>of</strong> this, <strong>the</strong>y never abandon<br />

<strong>the</strong>ir birth names and family names, though <strong>the</strong>y might add<br />

monikers <strong>the</strong>y earn such as “<strong>the</strong> Brave” or “<strong>the</strong> Talented.”<br />

. . . or this . . .<br />

SETTLEMENTS<br />

Spellscales don’t easily fi t into o<strong>the</strong>r races’ communities.<br />

<strong>The</strong>y’re not constant or constrained enough in <strong>the</strong>ir philosophies,<br />

feelings, and activities to be tolerated for long<br />

by nonspellscale settlements. It’s hardly surprising, <strong>the</strong>n,<br />

that spellscales form <strong>the</strong>ir own communities.<br />

Often, <strong>the</strong>se communities are districts inside a larger<br />

town. Spellscales take over a neighborhood through a<br />

variety <strong>of</strong> means, ranging from lawful purchases to shady<br />

deals. Some cities set aside areas for spellscale habitation,<br />

and this arrangement suits <strong>the</strong> spellscales well. Within<br />

such localities, spellscales have all <strong>the</strong> resources and<br />

amusements <strong>of</strong> a larger settlement along with a place that<br />

fosters <strong>the</strong>ir individuality.<br />

STANDARD OF LIVING<br />

A spellscale community has a disproportionate<br />

number <strong>of</strong> talented arcane spellcasters in its<br />

population. Magic is commonplace. Spellscales<br />

like to show <strong>of</strong>f, most especially<br />

with <strong>the</strong>ir magical talents.<br />

<strong>The</strong> community’s quality <strong>of</strong> life<br />

is enhanced by simple aids such<br />

as cantrips and unseen servants.<br />

Continual flame torches serve<br />

as ordinary lighting, and many<br />

buildings are warded by alarm<br />

spells. Travel by means <strong>of</strong> a mount<br />

spell or even phantom steed is<br />

nothing unusual.<br />

ARCHITECTURE<br />

A spellscale community is a<br />

wonder to behold. Each building<br />

reflects <strong>the</strong> personality <strong>of</strong><br />

<strong>the</strong> builder, as well as past and<br />

current residents. In <strong>the</strong> space <strong>of</strong><br />

one city block, a tall inn with minarets,<br />

gables, and numerous bay windows<br />

might tower beside a plain, squat building<br />

with a waterfall fl owing down its streetward<br />

face. A stucco and oak-beam manor house with<br />

mullioned windows seems quite ordinary beside a large,<br />

smooth wall, likely <strong>the</strong> result <strong>of</strong> a wall <strong>of</strong> stone spell, painted<br />

with lovely landscapes in muted hues on one side and<br />

bright graffi ti on <strong>the</strong> o<strong>the</strong>r.<br />

CREATING SPELLSCALE<br />

CHARACTERS<br />

Spellscales’ devotion to fulfi lling <strong>the</strong>ir magical potential<br />

constantly comes into confl ict with <strong>the</strong>ir desire to experiment.<br />

Many dabble in ano<strong>the</strong>r class or two. In this way,<br />

<strong>the</strong>y can still experience <strong>the</strong> power and wonder <strong>of</strong> <strong>the</strong><br />

highest degrees <strong>of</strong> magic while indulging <strong>the</strong>ir curiosity.<br />

Very few spellscales sidetrack <strong>the</strong>ir sorcerer careers for<br />

more than two levels.<br />

Barbarian: Some spellscales enjoy <strong>the</strong> fi erce, visceral<br />

emotions that lend a barbarian his power to rage. <strong>The</strong> hardiness<br />

<strong>of</strong> <strong>the</strong> barbarian is attractive to those who might view<br />

<strong>the</strong>mselves as fragile. However, while many spellscales toy

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