Races of the Dragon.pdf - The Techno Jesus
Races of the Dragon.pdf - The Techno Jesus
Races of the Dragon.pdf - The Techno Jesus
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CHAPTER 2<br />
SPELLSCALES<br />
34<br />
Illus. by E. Cox<br />
<strong>the</strong>m with cold words and an immovable mind. <strong>The</strong><br />
envoys felt as if <strong>the</strong>y had been tricked. <strong>The</strong>y sought out<br />
Bensvelk, who tried to soo<strong>the</strong> <strong>the</strong>ir anger. She did much to<br />
assuage <strong>the</strong>ir apprehension, explaining <strong>the</strong> eccentricities<br />
<strong>of</strong> spellscale government. Bensvelk started up an entirely<br />
volunteer militia, and she enlisted many recruits to patrol<br />
<strong>the</strong> area. After all, <strong>the</strong> patrols helped Magehaven at least as<br />
much as <strong>the</strong> o<strong>the</strong>r humanoids. <strong>The</strong> diplomats eventually<br />
departed, appeased but ill at ease.<br />
Now, more <strong>of</strong> <strong>the</strong> world knows about spellscales and spellscale<br />
habits. As a race, <strong>the</strong>y are viewed by most as unreliable<br />
allies. Diplomats who know—or think <strong>the</strong>y know—what<br />
spellscales are about sometimes attempt to ensure that<br />
every adult (that is, every potential leader) in a spellscale<br />
community approves <strong>of</strong> any treaty and<br />
agrees to honor it. In such a situation,<br />
<strong>the</strong> diplomats suppose, a<br />
newly elected leader can’t<br />
disregard an agreement as<br />
easily. In point <strong>of</strong> fact, however,<br />
any agreement made<br />
by a spellscale is subject<br />
to being rescinded at any<br />
time—a previous unanimous<br />
vote notwithstanding.<br />
LANGUAGE<br />
Unquestionably, Draconic is <strong>the</strong> most<br />
important language to spellscales. It’s<br />
<strong>the</strong> language <strong>of</strong> dragons and <strong>of</strong> magic.<br />
Spellscales also speak Common<br />
and o<strong>the</strong>r languages for mundane<br />
communication. (For more information<br />
on Draconic, see page 146.)<br />
NAMES<br />
Spellscales born to spellscale parents<br />
usually are given elaborate names in<br />
Draconic. <strong>The</strong>ir names refl ect <strong>the</strong>ir parents’<br />
philosophy and interests at <strong>the</strong> time <strong>of</strong> <strong>the</strong> child’s<br />
birth. It’s typical for <strong>the</strong>se names to be idiosyncratic.<br />
Many a spellscale has a name or part <strong>of</strong> a name<br />
that translates from Draconic into odd aphorisms such as<br />
“Diamonds Are Forever” or “Barbarians Are Butch,” haughty<br />
statements such as “Daughter <strong>of</strong> <strong>the</strong> Master <strong>of</strong> <strong>the</strong> Illusion<br />
School” or “Prettiest Child,” or even moment-dependent<br />
sentiments such as “Rainy Season” or “Blooming Daisies<br />
in a Vase on <strong>the</strong> Windowsill.”<br />
Spellscales born to nonspellscale parents have names <strong>of</strong><br />
normal sort for members <strong>of</strong> <strong>the</strong>ir parents’ race. A spellscale<br />
daughter born to an elf might be named Qilla<strong>the</strong> Liadon,<br />
while one born to a half-orc sorcerer might be called<br />
Ownka or Shautha.<br />
Spellscales value <strong>the</strong>ir individuality and have distinctive<br />
personalities. Along with that individuality comes more<br />
than a touch <strong>of</strong> egotism. Most feel very strongly about <strong>the</strong>ir<br />
names and representations <strong>of</strong> <strong>the</strong>ir identities. <strong>The</strong>y enjoy<br />
fame and recognition. Because <strong>of</strong> this, <strong>the</strong>y never abandon<br />
<strong>the</strong>ir birth names and family names, though <strong>the</strong>y might add<br />
monikers <strong>the</strong>y earn such as “<strong>the</strong> Brave” or “<strong>the</strong> Talented.”<br />
. . . or this . . .<br />
SETTLEMENTS<br />
Spellscales don’t easily fi t into o<strong>the</strong>r races’ communities.<br />
<strong>The</strong>y’re not constant or constrained enough in <strong>the</strong>ir philosophies,<br />
feelings, and activities to be tolerated for long<br />
by nonspellscale settlements. It’s hardly surprising, <strong>the</strong>n,<br />
that spellscales form <strong>the</strong>ir own communities.<br />
Often, <strong>the</strong>se communities are districts inside a larger<br />
town. Spellscales take over a neighborhood through a<br />
variety <strong>of</strong> means, ranging from lawful purchases to shady<br />
deals. Some cities set aside areas for spellscale habitation,<br />
and this arrangement suits <strong>the</strong> spellscales well. Within<br />
such localities, spellscales have all <strong>the</strong> resources and<br />
amusements <strong>of</strong> a larger settlement along with a place that<br />
fosters <strong>the</strong>ir individuality.<br />
STANDARD OF LIVING<br />
A spellscale community has a disproportionate<br />
number <strong>of</strong> talented arcane spellcasters in its<br />
population. Magic is commonplace. Spellscales<br />
like to show <strong>of</strong>f, most especially<br />
with <strong>the</strong>ir magical talents.<br />
<strong>The</strong> community’s quality <strong>of</strong> life<br />
is enhanced by simple aids such<br />
as cantrips and unseen servants.<br />
Continual flame torches serve<br />
as ordinary lighting, and many<br />
buildings are warded by alarm<br />
spells. Travel by means <strong>of</strong> a mount<br />
spell or even phantom steed is<br />
nothing unusual.<br />
ARCHITECTURE<br />
A spellscale community is a<br />
wonder to behold. Each building<br />
reflects <strong>the</strong> personality <strong>of</strong><br />
<strong>the</strong> builder, as well as past and<br />
current residents. In <strong>the</strong> space <strong>of</strong><br />
one city block, a tall inn with minarets,<br />
gables, and numerous bay windows<br />
might tower beside a plain, squat building<br />
with a waterfall fl owing down its streetward<br />
face. A stucco and oak-beam manor house with<br />
mullioned windows seems quite ordinary beside a large,<br />
smooth wall, likely <strong>the</strong> result <strong>of</strong> a wall <strong>of</strong> stone spell, painted<br />
with lovely landscapes in muted hues on one side and<br />
bright graffi ti on <strong>the</strong> o<strong>the</strong>r.<br />
CREATING SPELLSCALE<br />
CHARACTERS<br />
Spellscales’ devotion to fulfi lling <strong>the</strong>ir magical potential<br />
constantly comes into confl ict with <strong>the</strong>ir desire to experiment.<br />
Many dabble in ano<strong>the</strong>r class or two. In this way,<br />
<strong>the</strong>y can still experience <strong>the</strong> power and wonder <strong>of</strong> <strong>the</strong><br />
highest degrees <strong>of</strong> magic while indulging <strong>the</strong>ir curiosity.<br />
Very few spellscales sidetrack <strong>the</strong>ir sorcerer careers for<br />
more than two levels.<br />
Barbarian: Some spellscales enjoy <strong>the</strong> fi erce, visceral<br />
emotions that lend a barbarian his power to rage. <strong>The</strong> hardiness<br />
<strong>of</strong> <strong>the</strong> barbarian is attractive to those who might view<br />
<strong>the</strong>mselves as fragile. However, while many spellscales toy