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Races of the Dragon.pdf - The Techno Jesus

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CHAPTER 3<br />

KOBOLDS<br />

44<br />

Illus. by J. Nelson<br />

defensive posture fails, kobolds simply push forward<br />

from behind, forcing wave upon wave <strong>of</strong> spearwielding<br />

warriors against <strong>the</strong> enemy.<br />

Specialized melee combatants are rare among<br />

kobolds, but <strong>the</strong>y’re easily distinguished by <strong>the</strong><br />

chitin armor (see page 121) <strong>the</strong>y wear. Particularly<br />

strong and brave kobolds become dire weasel<br />

riders. <strong>The</strong>se few form <strong>the</strong> light cavalry in a kobold<br />

army.<br />

For sieges, kobolds use rolling ballistae and<br />

light catapults. Crossbow-wielding troops<br />

protect siege engines, supported by slingers.<br />

Sorcerers defend strategic positions,<br />

while <strong>the</strong> most capable <strong>of</strong> <strong>the</strong> spellcasters become<br />

living artillery. Kobold military leaders<br />

also use di<strong>the</strong>rbombs (see page 122) to break through<br />

enemy barricades and fortifi cations.<br />

Kobolds believe that no obstacle exists that can’t be<br />

defeated by strength <strong>of</strong> numbers. <strong>The</strong>y are one <strong>of</strong> <strong>the</strong><br />

few races that strikes fear into <strong>the</strong>ir enemies not due to<br />

combat prowess, but ra<strong>the</strong>r because <strong>of</strong> <strong>the</strong> suffocating<br />

wave <strong>of</strong> bodies <strong>the</strong>y can muster. A kobold army<br />

is a pounding onslaught <strong>of</strong> flailing weapons,<br />

hurling itself against supposedly impenetrable<br />

defenses until those defenses crack, buckle, and<br />

break. This time-honored tactic, although completely<br />

devoid <strong>of</strong> elegance, has been <strong>the</strong> turning point in more<br />

than one battle, shifting <strong>the</strong> balance <strong>of</strong> a stalemate in <strong>the</strong><br />

kobolds’ favor and winning <strong>the</strong> day. To that end, kobold<br />

commanding <strong>of</strong>fi cers plan for and accept a large number<br />

<strong>of</strong> casualties among <strong>the</strong>ir troops.<br />

Although capable <strong>of</strong> holding <strong>the</strong>ir own on a battleground,<br />

kobolds do not willingly engage in large-scale<br />

warfare, doing so only as necessary when a tribe divides<br />

and migrates. Kobolds much prefer to operate in warbands<br />

around an established lair, defending <strong>the</strong>ir lands with a<br />

dizzying array <strong>of</strong> traps that minimizes <strong>the</strong>ir need to engage<br />

in melee combat. For this reason, <strong>the</strong>y have never developed<br />

a strategic approach to warfare and <strong>of</strong>ten withdraw<br />

when a battle starts to become prolonged.<br />

Kobolds see no pr<strong>of</strong>i t in long military engagements and<br />

would ra<strong>the</strong>r cut <strong>the</strong>ir losses by retreating. <strong>The</strong> only time a<br />

roaming kobold tribe makes a fi nal stand is when its back<br />

is truly against a wall, lacking ei<strong>the</strong>r <strong>the</strong> resources to travel<br />

far<strong>the</strong>r or a nearby region in which to settle.<br />

DEATH<br />

In addition to having one <strong>of</strong> <strong>the</strong> highest birth rates, kobolds<br />

have one <strong>of</strong> <strong>the</strong> highest mortality rates <strong>of</strong> any humanoid<br />

race. This latter statistic can be deceptive, however.<br />

Kobolds who remain in a lair and never migrate with a<br />

newly formed tribe can enjoy lives well into great wyrm<br />

age (past 120 years).<br />

<strong>The</strong> body <strong>of</strong> any deceased kobold is considered waste<br />

material and incinerated immediately. No preferential<br />

treatment is given to <strong>the</strong> body <strong>of</strong> any member <strong>of</strong> kobold<br />

society, no matter how important her position. Many<br />

members <strong>of</strong> o<strong>the</strong>r cultures fi nd this approach callous, but<br />

<strong>the</strong>y fail to grasp <strong>the</strong> underlying motivation. Kobolds place<br />

no emphasis on <strong>the</strong> body, attaching far more importance<br />

to <strong>the</strong>ir belief in a cycle <strong>of</strong> reincarnation.<br />

For kobolds, any obstacle can be defeated<br />

by strength <strong>of</strong> numbers<br />

Kobolds believe that if <strong>the</strong>y die in service to <strong>the</strong>ir tribe,<br />

Kurtulmak immediately sends each <strong>of</strong> <strong>the</strong>m back to<br />

life as <strong>the</strong> next egg laid in <strong>the</strong> hatchery. If a particularly<br />

important or respected member <strong>of</strong> a tribe dies, <strong>the</strong> hatchery<br />

is closely monitored. <strong>The</strong> next egg laid is immediately<br />

separated from <strong>the</strong> rest and carefully protected. Once<br />

hatched, <strong>the</strong> resultant wyrmling is groomed to fi ll a<br />

position <strong>of</strong> importance, if not <strong>the</strong> position <strong>of</strong> <strong>the</strong> recently<br />

deceased kobold. Such wyrmlings are given <strong>the</strong> name <strong>of</strong><br />

<strong>the</strong>ir predecessor in some form.<br />

When a tribe is wiped out, kobolds believe that Kurtulmak<br />

distributes <strong>the</strong> souls <strong>of</strong> <strong>the</strong> deceased to o<strong>the</strong>r tribes.<br />

If a kobold dies while serving her own needs ra<strong>the</strong>r<br />

than those <strong>of</strong> <strong>the</strong> tribe, Kurtulmak reincarnates her as <strong>the</strong><br />

next pup born in <strong>the</strong> dire weasel stables—she becomes a<br />

domesticated animal unable to choose whe<strong>the</strong>r to serve.<br />

Kobolds who die betraying <strong>the</strong>ir tribe are reincarnated<br />

as giant stag beetles, which kobolds hunt for chitinous<br />

armor.<br />

<strong>The</strong> greatest glory a kobold can gain is to die not only<br />

in service to her tribe, but also in a manner that involves<br />

sacrifi cing her life for <strong>the</strong> tribe’s greater good. Kurtulmak<br />

welcomes such brave kobolds into his own mine to boost <strong>the</strong><br />

ranks <strong>of</strong> <strong>the</strong> kobolds already toiling within. Kobolds hold<br />

that <strong>the</strong> most loyal and productive among Kurtulmak’s laborers<br />

are eventually reincarnated as chromatic dragons.<br />

With every type <strong>of</strong> death comes an obvious lesson:<br />

Kobolds should serve <strong>the</strong>ir tribe above all else. As a<br />

byproduct <strong>of</strong> this outlook, kobolds spend almost no<br />

time mourning <strong>the</strong>ir dead and remain focused on <strong>the</strong>ir<br />

assigned tasks.

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