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Download issue cgw_37 - Computer Gaming World Museum

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Lance Haffner has finally stepped up and taken his swing at<br />

statistically-based baseball games with Full Count Baseball<br />

(Apple II, $39.95, hereinafter FC). FC may be played as a strict<br />

simulation or allows creation of teams and trading of players for<br />

hypothetical league play.<br />

In play, starting lineups are selected from the twenty-eight<br />

man roster (for realism, up to four players can be deactivated).<br />

During the game, the center third of the screen incorporates a<br />

baseball diamond display with names of the pitcher, base runners,<br />

batter, and on deck player. The upper third of the screen is an<br />

inning by inning linescore, while the bottom third contains the<br />

actual play choices. After the play choices are made, the bottom of<br />

the screen gives a text description as each play unfolds, providing<br />

just enough delay to create tension. For instance: "The ball's hit<br />

deep to right field ...(pause)it's going, going,. . .(pause)no,<br />

Strawberry just pulls it down for the out."<br />

The final boxscore prints out with Haffner's usual attention to<br />

team and individual statistics and can be viewed on the screen or<br />

printed out. The program also contains a compiler that provides a<br />

game by game update of each team's statistics (a must for those<br />

who create their own leagues).<br />

The design contributes to detailed simulations because each<br />

major league player has twenty-two different offensive and<br />

defensive factors coded into the program and the pitchers have<br />

sixteen factors considered (including home runs allowed and<br />

percentage of ground outs). The program also factors in how each<br />

individual ballpark's dimensions affects the number of home runs<br />

and extra-base hits (the difference between Minnesota's "Homer<br />

Dome" and Houston's "Astrodome," for instance).<br />

A major strength of FC is the computer manager. He usually<br />

makes the right percentage moves: bringing the corners in for a<br />

bunting situation; playing the infield in with a runner on third in a<br />

tight game; or deciding when to steal or sacrifice.<br />

Several other features of FC aid play. First, the variable speed<br />

of the screen display enables one to speed up play (after becoming<br />

accustomed to the game) and setting the screen speed to one<br />

second allows a computer vs. computer game to be reeled off in<br />

minutes. Second, the game can save a number of team lineups on a<br />

separate disk, so one doesn't have to input an entirely new lineup<br />

for each game.<br />

Negatively, the forty column screen causes the baseball<br />

diamond to appear somewhat squeezed in and hard to read. The<br />

worst problem, however, is that the game is not "idiot-proofed."<br />

For instance, if one is switching disks and inserts a wrong disk, it<br />

puts a break in the program and the entire process has to be<br />

completely restarted. This has been true of Haffner's other games,<br />

as well. Other than this, FC is first rate, by far the best game in<br />

Haffner's line of sports games.

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