Download issue cgw_37 - Computer Gaming World Museum
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through a series of fantastic mazes improves gameplay<br />
immeasurably. The C-64 version loses a bit of<br />
the arcade game's graphic finesse in the translation,<br />
but this is more than made up for by the addition<br />
of an extra level which isn't found on any other<br />
version.<br />
Amnesia: As a New Yorker, I found the idea of<br />
wandering through a computerized version of the<br />
Big Apple very appealing, but even if that appeal<br />
doesn't carry through to gamers in other parts of<br />
the world, Amnesia is an excellent adventure. The<br />
game elements aren't very complex, but the text is<br />
so rich and the story so interesting that one hardly<br />
notices that this is probably the least interactive<br />
piece of interactive fiction ever made. [Ed.: I don't<br />
know. Have you ever seen Portal, reviewed in this<br />
<strong>issue</strong>.]<br />
Make Your Own Murder Party: Hot on the heels<br />
of the nation's newest fad, this program helps you<br />
set up a whodunnit party in which you and your<br />
guests play the parts of suspects in a murder mystery.<br />
The mysteries are fun and there are worse<br />
ways to spend a few hours than playing through<br />
them, but the computer hardly does anything except<br />
print your guests' names on their invitations<br />
and clues. You won't do any better, but you'd do<br />
just as well to pick up a non-computer murder<br />
party game at a toy store.<br />
Mind Mirror: Timothy Leary had an interesting<br />
notion in mind when he wrote this program and he<br />
deserves credit for making a valiant effort to bring<br />
it to the home computer screen. His technique of<br />
using numerical scales to make comparisons between<br />
a number of people, items or concepts is<br />
flawed, however, and this flaw spoils the whole<br />
game. Instead of making a revolutionary program,<br />
he has made one that is self-indulgent and highly<br />
repetitive. The role-playing portion is entertaining<br />
and contains a witty spoof of Infocom's Hitchhiker's<br />
Guide to the Galaxy, but it isn't extensive enough<br />
to offset the statistical analysis portion.<br />
Bard's Tale II: A fine sequel to Bard's Tale<br />
which introduces several new features: dungeons,<br />
magic spells, and a new character class for magicians<br />
called the Archmage. Compatibility the Ultima,<br />
Wizardry and the first game is what really<br />
makes this game, subtitled "The Destiny Knight,"<br />
especially good.<br />
Robot Rascals: A charming blend of strategy and<br />
luck makes this part card, part computer game<br />
(covered in detail in <strong>issue</strong> 34 of CGW) unusually<br />
enjoyable. Depending on the company you're with,<br />
this zany scavenger hunt might be a better choice<br />
for a party game than Murder Party.<br />
Chapter Five<br />
Some final thoughts about Electronic Arts.<br />
There is little that can be said about professionalism<br />
that does not apply to Electronic Arts and<br />
this comes through in the skill for programming,<br />
fine-tuning, packaging and marketing software that<br />
has allowed EA to succeed where so many others<br />
have failed. Beyond this, however, EA knows what<br />
it takes to make a good game and it puts this<br />
knowledge into each product it releases — and it is<br />
because of this that Electronic Arts has become the<br />
biggest of the computer gaming titans.<br />
Next Month: Part Three of Five: Ardai on Activision