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Download issue cgw_37 - Computer Gaming World Museum

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Titans<br />

of the<br />

<strong>Computer</strong><br />

<strong>Gaming</strong><br />

<strong>World</strong><br />

PART II OF V: ARDAI ON ELECTRONIC ARTS<br />

by Charles Ardai<br />

Chapter One<br />

Wherein the serial begun last <strong>issue</strong> is continued<br />

with a look at the games of Electronic Arts.<br />

There is a great deal to be said for professionalism,<br />

much of which has, of course, already been<br />

said. In terms of computer games, for instance, it<br />

has been said many times that no game can be<br />

successful without its having a certain polish, a degree<br />

of above-average quality. Back when every<br />

third software company was a two-person, backyard<br />

operation, this was a maxim frequently ignored,<br />

with universally unenviable results. Where is<br />

Aygee Software now? They packed their games in<br />

plastic bags along with photocopied, handwritten<br />

instructions. How about Arcade 64, whose Ophir<br />

was such a fine game? They used cartridge-sized<br />

corrugated cardboard boxes which didn't go over<br />

too well with the gaming public.<br />

Today, needless to say, no one disregards the<br />

rules of the marketplace in such a cavalier manner.<br />

Some companies, like Infocom, go out of their way<br />

to create an ultra-professional air by stuffing their<br />

games with all sorts of custom-made trinkets. Others,<br />

like Telarium, hire celebrities to give their<br />

lines added consumer appeal. At least one company<br />

stands out, however, as being professional simply<br />

because of the quality of its software and its monumental<br />

reputation in the field. That company is<br />

Electronic Arts.<br />

Before you get upset, yes, I realize that Moebius<br />

comes packed with a cloth yin-yang headband, and<br />

that Thomas M. Disch's Amnesia and Timothy<br />

Leary's Mind Mirror have celebrity connections.<br />

One can't fault EA for hedging its bets. On the<br />

whole, however, EA is simply known for the extremely<br />

high quality of its games and not its accessories.<br />

There is a hard edge to all of EA's products that<br />

really sets them apart from the pack; when you buy<br />

one, you know you're getting your money's worth.<br />

This is especially noteworthy because many of the<br />

programs that EA distributes are not written inhouse.<br />

It is very difficult to maintain the uniformly<br />

high standards that EA holds without having direct<br />

creative control over the programmers. Somehow<br />

EA manages to do so, however, consistently releasing<br />

unique and interesting programs.<br />

Not all of EA's games appeal to everyone, of<br />

course. An action game like Marble Madness may<br />

not turn the head of the serious musician who buys<br />

Music Construction Set. Even this hypothetical<br />

Haydn, however, would have to admit to the ex-

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