Download issue cgw_37 - Computer Gaming World Museum
Download issue cgw_37 - Computer Gaming World Museum
Download issue cgw_37 - Computer Gaming World Museum
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Titans<br />
of the<br />
<strong>Computer</strong><br />
<strong>Gaming</strong><br />
<strong>World</strong><br />
PART II OF V: ARDAI ON ELECTRONIC ARTS<br />
by Charles Ardai<br />
Chapter One<br />
Wherein the serial begun last <strong>issue</strong> is continued<br />
with a look at the games of Electronic Arts.<br />
There is a great deal to be said for professionalism,<br />
much of which has, of course, already been<br />
said. In terms of computer games, for instance, it<br />
has been said many times that no game can be<br />
successful without its having a certain polish, a degree<br />
of above-average quality. Back when every<br />
third software company was a two-person, backyard<br />
operation, this was a maxim frequently ignored,<br />
with universally unenviable results. Where is<br />
Aygee Software now? They packed their games in<br />
plastic bags along with photocopied, handwritten<br />
instructions. How about Arcade 64, whose Ophir<br />
was such a fine game? They used cartridge-sized<br />
corrugated cardboard boxes which didn't go over<br />
too well with the gaming public.<br />
Today, needless to say, no one disregards the<br />
rules of the marketplace in such a cavalier manner.<br />
Some companies, like Infocom, go out of their way<br />
to create an ultra-professional air by stuffing their<br />
games with all sorts of custom-made trinkets. Others,<br />
like Telarium, hire celebrities to give their<br />
lines added consumer appeal. At least one company<br />
stands out, however, as being professional simply<br />
because of the quality of its software and its monumental<br />
reputation in the field. That company is<br />
Electronic Arts.<br />
Before you get upset, yes, I realize that Moebius<br />
comes packed with a cloth yin-yang headband, and<br />
that Thomas M. Disch's Amnesia and Timothy<br />
Leary's Mind Mirror have celebrity connections.<br />
One can't fault EA for hedging its bets. On the<br />
whole, however, EA is simply known for the extremely<br />
high quality of its games and not its accessories.<br />
There is a hard edge to all of EA's products that<br />
really sets them apart from the pack; when you buy<br />
one, you know you're getting your money's worth.<br />
This is especially noteworthy because many of the<br />
programs that EA distributes are not written inhouse.<br />
It is very difficult to maintain the uniformly<br />
high standards that EA holds without having direct<br />
creative control over the programmers. Somehow<br />
EA manages to do so, however, consistently releasing<br />
unique and interesting programs.<br />
Not all of EA's games appeal to everyone, of<br />
course. An action game like Marble Madness may<br />
not turn the head of the serious musician who buys<br />
Music Construction Set. Even this hypothetical<br />
Haydn, however, would have to admit to the ex-