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Download issue cgw_37 - Computer Gaming World Museum

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KILOBYTE (cont)<br />

Carrier Force (N n a) [SSI, AT/C,<br />

$59.95, Sea/Air] A tactical/operational<br />

simulation of the major Pacific carrier<br />

battles of <strong>World</strong> War II, this game is extremely<br />

slow in execution and its historical<br />

accuracy may be questioned in some areas.<br />

Despite these flaws, it covers its subject in<br />

an interesting way and is worth the effort<br />

for anyone desirous of learning about the<br />

period.<br />

<strong>Computer</strong> Ambush (n n n I) [SSI,<br />

A/AT/C, $59.95, Land] A tactical manto-man<br />

simulation of patrolling in <strong>World</strong><br />

War II. The graphics are primitive, but<br />

the details make up for this deficiency to a<br />

large extent.<br />

Europe Ablaze (s •N) [SSG, A/C,<br />

$49.95, Air] A simulation recreating the<br />

Battle of Britain and the Bomber Offensive<br />

over Germany. Design-your own scenarios<br />

allow a much greater flexibility, but<br />

overall, the success of Carriers at War is<br />

lacking.<br />

Kampfgruppe ( mmmmm ) [SSI, A/AT/C,<br />

$59.95, Land] A tactical simulation of<br />

warfare on the Eastern Front during<br />

<strong>World</strong> War II, this game was <strong>Computer</strong><br />

<strong>Gaming</strong> <strong>World</strong>'s Game of the Year (1985).<br />

Multiple options abound; the only defect is<br />

the lack of joystick input. Still, an essential<br />

addition to any wargamer's library.<br />

Kampfgruppe Scenario Disk #1 n )<br />

[SSI, AT/C, $21.95, Land] Five additional<br />

scenarios for kampfgruppe; they are not<br />

really necessary. Historical accuracy is<br />

subject to question in some of the scenarios,<br />

and the basic game itself can recreate<br />

any options the player wishes.<br />

Operation Market Garden (n .) [SSI,<br />

A/AT/C/I, $49.95, Land] A tactical/operational<br />

simulation of the <strong>World</strong><br />

War II airborne operation ("Monty's<br />

Folly"), this game suffers from poor<br />

graphics; determining the road network is<br />

a lesson in frustration. Also, moves may<br />

not be adjusted in mid-play, and overall,<br />

the clumsy and unforgiving user interface<br />

dooms this simulation.<br />

Rommel: Battles For Tobruk Om A)<br />

[GDW, AT/C, $34.95, Land/Air] Similar<br />

to Chickamauga, this tactical/operational<br />

simulation of <strong>World</strong> War II desert battles<br />

suffers from the same defects. Detailed and<br />

complex, the graphics and slow execution<br />

doom it as a playable simulation. The supply<br />

and air rules are the most complex yet<br />

seen in a computer simulation, but sheer<br />

unplayability and ennui will deter most<br />

An Annotated Bibliography<br />

of <strong>World</strong> War II<br />

Simulations<br />

Continued from pg. 7<br />

players.<br />

Under Fire. (. n n .) [AH, A, $59.95,<br />

Land] A tactical simulation of <strong>World</strong> War<br />

II infantry (with armored support). The<br />

game is open-ended in that it has a<br />

versatile map maker and strong scenario<br />

builder.<br />

U.S.A.A.F. (s n n n 1) [SSI, A/AT/C,<br />

$59.95, Air] An operational/strategic simulation<br />

of the Bomber Offensive over Germany<br />

(1943-1945) on a daily basis. Scenarios<br />

range from one month to two years.<br />

With German production and industrial<br />

devastation the key, it is a fascinating<br />

product.<br />

War In Russia ( mmmmm ) [SSI, A/AT,<br />

$79.95, Land] An operational/strategic<br />

simulation of the entire Eastern Front<br />

(1941-1945), this game is easily learned<br />

and played. Sheer size presents the difficulty;<br />

despite its size and problems with<br />

the artificial intelligence in the later stages<br />

of the war, this is an essential addition to<br />

the serious wargamer's library. Several<br />

other companies are planning Eastern<br />

Front detailed simulations, and they may<br />

well detract from War In Russia's appeal;<br />

however, it is currently the only product<br />

with such depth.<br />

Warship (. n s) [SSI, A/AT/C, Sea] A<br />

tactical simulation of Pacific surface naval<br />

engagements (<strong>World</strong> War II). The play<br />

and documentation seem to gloss over<br />

much-needed details as to what is (or<br />

should be) happening, and therefore the<br />

game's main appeal is to true naval aficionados<br />

and not to those with a marginal<br />

interest.<br />

Advanced Level<br />

(Moribund)<br />

Ardennes, Breakthrough in the (It 1.)<br />

[SSI, A/AT/C, $14.95, Land] An operational<br />

simulation of the Battle of the<br />

Bulge, this game suffers from poor graphics;<br />

determining the road network is a lesson<br />

in frustration. Also, moves may not be<br />

adjusted in mid-play, and overall, the<br />

clumsy user interface dooms this simulation.<br />

Objective: Kursk n I) [SSI, AT/C,<br />

$39.95, Land] A tactical/operational simulation<br />

of the largest tank battle in history.<br />

Extremely detailed, although user<br />

input is via keyboard and somewhat tedious.<br />

Overall, somewhat bland as a result<br />

of the game system utilized.

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