Download issue cgw_37 - Computer Gaming World Museum
Download issue cgw_37 - Computer Gaming World Museum
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KILOBYTE (cont)<br />
Carrier Force (N n a) [SSI, AT/C,<br />
$59.95, Sea/Air] A tactical/operational<br />
simulation of the major Pacific carrier<br />
battles of <strong>World</strong> War II, this game is extremely<br />
slow in execution and its historical<br />
accuracy may be questioned in some areas.<br />
Despite these flaws, it covers its subject in<br />
an interesting way and is worth the effort<br />
for anyone desirous of learning about the<br />
period.<br />
<strong>Computer</strong> Ambush (n n n I) [SSI,<br />
A/AT/C, $59.95, Land] A tactical manto-man<br />
simulation of patrolling in <strong>World</strong><br />
War II. The graphics are primitive, but<br />
the details make up for this deficiency to a<br />
large extent.<br />
Europe Ablaze (s •N) [SSG, A/C,<br />
$49.95, Air] A simulation recreating the<br />
Battle of Britain and the Bomber Offensive<br />
over Germany. Design-your own scenarios<br />
allow a much greater flexibility, but<br />
overall, the success of Carriers at War is<br />
lacking.<br />
Kampfgruppe ( mmmmm ) [SSI, A/AT/C,<br />
$59.95, Land] A tactical simulation of<br />
warfare on the Eastern Front during<br />
<strong>World</strong> War II, this game was <strong>Computer</strong><br />
<strong>Gaming</strong> <strong>World</strong>'s Game of the Year (1985).<br />
Multiple options abound; the only defect is<br />
the lack of joystick input. Still, an essential<br />
addition to any wargamer's library.<br />
Kampfgruppe Scenario Disk #1 n )<br />
[SSI, AT/C, $21.95, Land] Five additional<br />
scenarios for kampfgruppe; they are not<br />
really necessary. Historical accuracy is<br />
subject to question in some of the scenarios,<br />
and the basic game itself can recreate<br />
any options the player wishes.<br />
Operation Market Garden (n .) [SSI,<br />
A/AT/C/I, $49.95, Land] A tactical/operational<br />
simulation of the <strong>World</strong><br />
War II airborne operation ("Monty's<br />
Folly"), this game suffers from poor<br />
graphics; determining the road network is<br />
a lesson in frustration. Also, moves may<br />
not be adjusted in mid-play, and overall,<br />
the clumsy and unforgiving user interface<br />
dooms this simulation.<br />
Rommel: Battles For Tobruk Om A)<br />
[GDW, AT/C, $34.95, Land/Air] Similar<br />
to Chickamauga, this tactical/operational<br />
simulation of <strong>World</strong> War II desert battles<br />
suffers from the same defects. Detailed and<br />
complex, the graphics and slow execution<br />
doom it as a playable simulation. The supply<br />
and air rules are the most complex yet<br />
seen in a computer simulation, but sheer<br />
unplayability and ennui will deter most<br />
An Annotated Bibliography<br />
of <strong>World</strong> War II<br />
Simulations<br />
Continued from pg. 7<br />
players.<br />
Under Fire. (. n n .) [AH, A, $59.95,<br />
Land] A tactical simulation of <strong>World</strong> War<br />
II infantry (with armored support). The<br />
game is open-ended in that it has a<br />
versatile map maker and strong scenario<br />
builder.<br />
U.S.A.A.F. (s n n n 1) [SSI, A/AT/C,<br />
$59.95, Air] An operational/strategic simulation<br />
of the Bomber Offensive over Germany<br />
(1943-1945) on a daily basis. Scenarios<br />
range from one month to two years.<br />
With German production and industrial<br />
devastation the key, it is a fascinating<br />
product.<br />
War In Russia ( mmmmm ) [SSI, A/AT,<br />
$79.95, Land] An operational/strategic<br />
simulation of the entire Eastern Front<br />
(1941-1945), this game is easily learned<br />
and played. Sheer size presents the difficulty;<br />
despite its size and problems with<br />
the artificial intelligence in the later stages<br />
of the war, this is an essential addition to<br />
the serious wargamer's library. Several<br />
other companies are planning Eastern<br />
Front detailed simulations, and they may<br />
well detract from War In Russia's appeal;<br />
however, it is currently the only product<br />
with such depth.<br />
Warship (. n s) [SSI, A/AT/C, Sea] A<br />
tactical simulation of Pacific surface naval<br />
engagements (<strong>World</strong> War II). The play<br />
and documentation seem to gloss over<br />
much-needed details as to what is (or<br />
should be) happening, and therefore the<br />
game's main appeal is to true naval aficionados<br />
and not to those with a marginal<br />
interest.<br />
Advanced Level<br />
(Moribund)<br />
Ardennes, Breakthrough in the (It 1.)<br />
[SSI, A/AT/C, $14.95, Land] An operational<br />
simulation of the Battle of the<br />
Bulge, this game suffers from poor graphics;<br />
determining the road network is a lesson<br />
in frustration. Also, moves may not be<br />
adjusted in mid-play, and overall, the<br />
clumsy user interface dooms this simulation.<br />
Objective: Kursk n I) [SSI, AT/C,<br />
$39.95, Land] A tactical/operational simulation<br />
of the largest tank battle in history.<br />
Extremely detailed, although user<br />
input is via keyboard and somewhat tedious.<br />
Overall, somewhat bland as a result<br />
of the game system utilized.