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Download issue cgw_37 - Computer Gaming World Museum

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II. In many ways, it is more interesting<br />

than its descendants, but it is difficult to<br />

find.<br />

Intermediate Level<br />

Clash of Wills (s .) [DKG, AT/C,<br />

$34.95, Land/Air] A strategic simulation of<br />

war in Europe during <strong>World</strong> War II (both<br />

Eastern and Western Fronts). Primitive<br />

graphics and poor user interface coupled<br />

with extremely poor documentation will<br />

deter most players. Yet, the sheer scope of<br />

the simulation offers some playability and<br />

enjoyment.<br />

Decision in the Desert (ow n n 1)<br />

[MicroProse, A/AT/C, $34.95, Land/Air]<br />

An operational study of the Desert Campaign<br />

in <strong>World</strong> War II, it offers a fascinating<br />

study, which will teach the intermediate<br />

player true aspects of armor<br />

desert warfare. While more accurate than<br />

Crusade in Europe, its scope is much less<br />

broad, thereby delivering less "bang for<br />

the buck". Still highly recommended.<br />

Dam Busters (in [Accolade, A/C/I,<br />

$34.95, Air] An arcade recreation of the<br />

bombing of the Ruhr dams a la "633<br />

Squadron", this product's graphics and<br />

"feel" make it too much of a game and not<br />

enough of a simulation.<br />

Crusade in Europe (1. n n n 1)<br />

[MicroProse, A/AT/C/I, $34.95,<br />

Land/Air] An operational/strategic simulation<br />

of the Western Front during <strong>World</strong><br />

War II, the scenarios offer more value for<br />

the money than most other games. The<br />

campaign suffers from a certain lack due to<br />

the artificial intelligence, but for the intermediate<br />

player, its mechanics and play<br />

give this game a high recommendation.<br />

Knights of the Desert (..) [SSI,<br />

A/AT/C/I, $39.95, Land] An operational<br />

simulation of Rommel's Desert Campaigns<br />

in North Africa during <strong>World</strong> War II, it<br />

was the first SSI product to offer multiple<br />

stacking in the same hex. The concept was<br />

a failure; slow and ponderous, its recreation<br />

of the African Campaign does not<br />

deliver its potential.<br />

Normandy, Battle of (s n n I) [SSI,<br />

A/AT/C/I, $39.95, Land/Air] An operational<br />

simulation of the Normandy invasion,<br />

this game is moderately easy to learn<br />

(although the documentation covering the<br />

actual landings leaves much to be desired)<br />

A real player, it suffers somewhat from<br />

lack of joystick input. But overall, a solid<br />

intermediate level game.<br />

Silent Service ( mmmmm ) [MicroP rose,<br />

A/AT/C/I, $39.95, Sea] A tactical simulation<br />

of submarine warfare in the South<br />

Pacific during <strong>World</strong> War II. Superb<br />

graphics coupled with detailed rules, historical<br />

accuracy and layers of complexity<br />

make this simulation a necessity in every<br />

gamer's library. Why wait? If you don't<br />

have it, you should!<br />

Surrender at Stalingrad (.1) [DKG,<br />

AT, $34.95, Land) The <strong>World</strong> War H<br />

Southern Offensive in the East carried on<br />

in DKG's inimitable format, i.e. primitive<br />

graphics, inadequate user interface and<br />

overall slowness of execution.<br />

Intermediate Level<br />

(Moribund)<br />

Midway (s I) [AH, AT, Sea/Air] An<br />

operational/strategic simulation of the<br />

Midway Campaign, this game has been su-<br />

perseded by improvements in computer<br />

simulations. Graphics are extremely primitive.<br />

Panzer Jagd (w) [AH, AT/C, Land] A<br />

tactical simulation of armored warfare<br />

during <strong>World</strong> War II, it is obviously dated<br />

by newer efforts. [LAND]<br />

Seventh Fleet (w [SimCan, A/C,<br />

$60, Sea/Air] An operational simulation<br />

of modern naval warfare in the Pacific,<br />

this simulation's tense play and "feel" are<br />

oppressed by its slow speed of execution.<br />

Still, an interesting product.<br />

Stalingrad Campaign (w) [SimCan,<br />

A/C, $60, Land] A strategic simulation of<br />

the 1942-1943 Russian Campaign, this<br />

game fails due to lack of user implementation<br />

and the sheer inability of the game to<br />

deliver any semblance of player participation.<br />

T.A.C. (0) [All, AT, Land] A tactical<br />

simulation of armored warfare during<br />

<strong>World</strong> War II. Similar to Panzer Jagd, it<br />

suffers from development obsolescence.<br />

Advanced Level<br />

Battlefront (11 11) [SSG, A/C, $39.95,<br />

Land] A very flexible game covering corps<br />

level combat in <strong>World</strong> War II. Designyour-own<br />

scenarios open the bulk of the<br />

20th Century to gaming; however, the artificial<br />

intelligence of the battalion commanders<br />

renders this an ambitious failure!<br />

Carriers at War (w n •N) [SSG, A/C,<br />

$49.95, Sea/Air] Similar in coverage to<br />

Carrier Force, it excels in its flexibility,<br />

options and limited intelligence. This simulation<br />

put SSG on the map, and deservedly<br />

so. Graphics are not as developed<br />

as Carrier Force, but Carriers at War can<br />

do much more in a smoother fashion.<br />

Continued on pg. 48

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