Download issue cgw_37 - Computer Gaming World Museum
Download issue cgw_37 - Computer Gaming World Museum
Download issue cgw_37 - Computer Gaming World Museum
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
II. In many ways, it is more interesting<br />
than its descendants, but it is difficult to<br />
find.<br />
Intermediate Level<br />
Clash of Wills (s .) [DKG, AT/C,<br />
$34.95, Land/Air] A strategic simulation of<br />
war in Europe during <strong>World</strong> War II (both<br />
Eastern and Western Fronts). Primitive<br />
graphics and poor user interface coupled<br />
with extremely poor documentation will<br />
deter most players. Yet, the sheer scope of<br />
the simulation offers some playability and<br />
enjoyment.<br />
Decision in the Desert (ow n n 1)<br />
[MicroProse, A/AT/C, $34.95, Land/Air]<br />
An operational study of the Desert Campaign<br />
in <strong>World</strong> War II, it offers a fascinating<br />
study, which will teach the intermediate<br />
player true aspects of armor<br />
desert warfare. While more accurate than<br />
Crusade in Europe, its scope is much less<br />
broad, thereby delivering less "bang for<br />
the buck". Still highly recommended.<br />
Dam Busters (in [Accolade, A/C/I,<br />
$34.95, Air] An arcade recreation of the<br />
bombing of the Ruhr dams a la "633<br />
Squadron", this product's graphics and<br />
"feel" make it too much of a game and not<br />
enough of a simulation.<br />
Crusade in Europe (1. n n n 1)<br />
[MicroProse, A/AT/C/I, $34.95,<br />
Land/Air] An operational/strategic simulation<br />
of the Western Front during <strong>World</strong><br />
War II, the scenarios offer more value for<br />
the money than most other games. The<br />
campaign suffers from a certain lack due to<br />
the artificial intelligence, but for the intermediate<br />
player, its mechanics and play<br />
give this game a high recommendation.<br />
Knights of the Desert (..) [SSI,<br />
A/AT/C/I, $39.95, Land] An operational<br />
simulation of Rommel's Desert Campaigns<br />
in North Africa during <strong>World</strong> War II, it<br />
was the first SSI product to offer multiple<br />
stacking in the same hex. The concept was<br />
a failure; slow and ponderous, its recreation<br />
of the African Campaign does not<br />
deliver its potential.<br />
Normandy, Battle of (s n n I) [SSI,<br />
A/AT/C/I, $39.95, Land/Air] An operational<br />
simulation of the Normandy invasion,<br />
this game is moderately easy to learn<br />
(although the documentation covering the<br />
actual landings leaves much to be desired)<br />
A real player, it suffers somewhat from<br />
lack of joystick input. But overall, a solid<br />
intermediate level game.<br />
Silent Service ( mmmmm ) [MicroP rose,<br />
A/AT/C/I, $39.95, Sea] A tactical simulation<br />
of submarine warfare in the South<br />
Pacific during <strong>World</strong> War II. Superb<br />
graphics coupled with detailed rules, historical<br />
accuracy and layers of complexity<br />
make this simulation a necessity in every<br />
gamer's library. Why wait? If you don't<br />
have it, you should!<br />
Surrender at Stalingrad (.1) [DKG,<br />
AT, $34.95, Land) The <strong>World</strong> War H<br />
Southern Offensive in the East carried on<br />
in DKG's inimitable format, i.e. primitive<br />
graphics, inadequate user interface and<br />
overall slowness of execution.<br />
Intermediate Level<br />
(Moribund)<br />
Midway (s I) [AH, AT, Sea/Air] An<br />
operational/strategic simulation of the<br />
Midway Campaign, this game has been su-<br />
perseded by improvements in computer<br />
simulations. Graphics are extremely primitive.<br />
Panzer Jagd (w) [AH, AT/C, Land] A<br />
tactical simulation of armored warfare<br />
during <strong>World</strong> War II, it is obviously dated<br />
by newer efforts. [LAND]<br />
Seventh Fleet (w [SimCan, A/C,<br />
$60, Sea/Air] An operational simulation<br />
of modern naval warfare in the Pacific,<br />
this simulation's tense play and "feel" are<br />
oppressed by its slow speed of execution.<br />
Still, an interesting product.<br />
Stalingrad Campaign (w) [SimCan,<br />
A/C, $60, Land] A strategic simulation of<br />
the 1942-1943 Russian Campaign, this<br />
game fails due to lack of user implementation<br />
and the sheer inability of the game to<br />
deliver any semblance of player participation.<br />
T.A.C. (0) [All, AT, Land] A tactical<br />
simulation of armored warfare during<br />
<strong>World</strong> War II. Similar to Panzer Jagd, it<br />
suffers from development obsolescence.<br />
Advanced Level<br />
Battlefront (11 11) [SSG, A/C, $39.95,<br />
Land] A very flexible game covering corps<br />
level combat in <strong>World</strong> War II. Designyour-own<br />
scenarios open the bulk of the<br />
20th Century to gaming; however, the artificial<br />
intelligence of the battalion commanders<br />
renders this an ambitious failure!<br />
Carriers at War (w n •N) [SSG, A/C,<br />
$49.95, Sea/Air] Similar in coverage to<br />
Carrier Force, it excels in its flexibility,<br />
options and limited intelligence. This simulation<br />
put SSG on the map, and deservedly<br />
so. Graphics are not as developed<br />
as Carrier Force, but Carriers at War can<br />
do much more in a smoother fashion.<br />
Continued on pg. 48