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Download issue cgw_37 - Computer Gaming World Museum

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WASATCH FILE ON ROB SWIGART<br />

(Designer of Portal)<br />

Rob Swigart has been involved with<br />

writing since college. His graduate studies<br />

were in Comparative Literature. Additionally<br />

he has pursued interests in Media<br />

Studies, with a major emphasis on the film.<br />

He has taught several film classes at California<br />

State University in San Jose and currently<br />

teaches classes in fiction writing.<br />

Rob has published several books (Little<br />

America, Time Trip, Book Of Revelations).<br />

His most recent book is Vector, a biotech<br />

thriller, published by St. Martins. He does<br />

not like to have his writing classified as<br />

science fiction. He describes his works using<br />

the terms "Magic Realism" and "South<br />

American Surrealism".<br />

Rob has been involved with computers<br />

since the early days of the "home brew"<br />

computer systems. A friend of his had an<br />

Apple I (ONE). He bought an Apple II<br />

should check, your random access leads you<br />

through a series of screens that gets tedious and<br />

even somewhat annoying, especially if there is no<br />

data or no new data available (Activision will be<br />

making an outline or flowchart of data areas to<br />

access that will make the reading much easier.); and<br />

2) for the C64, there is a good attempt at an innovative<br />

data access technique using the joysticks that<br />

fails in its final implementation. It is minimally<br />

documented and even with the practice tutorial<br />

provided, it is still tricky in actual use. Far too often<br />

I ended up doing things that were not my intent.<br />

This would require me to repeat several steps<br />

to amend my "error".<br />

The interface on the Amiga, using the mouse, is<br />

much more acceptable. The use of color is excellent.<br />

However, data access is not that much quicker<br />

and to save the current status seems to take much<br />

longer than on the C64.<br />

There are several access areas that only contain<br />

statistical data presented graphically. These are data<br />

profiles for several of the key characters in the<br />

drama. These are nicely displayed and though they<br />

add dimension to the story, there are so many of<br />

them that after looking at a few of them they go<br />

(SN# 73) in 1977. He got his copy of Easy<br />

Writer I directly from John Draper (aka<br />

Captain Crunch) and started right off using<br />

his computer for writing.<br />

The Portal project came to him out of<br />

the blue. Rob had been talking with Electronic<br />

Arts about various ideas, but they<br />

were not getting anywhere. Then came a<br />

call from Brad Fregger at Activision. After<br />

some discussion, the work began on Portal.<br />

Two years later, after several programming<br />

changes and cutbacks on creative ideas,<br />

Portal made it to the market. The product,<br />

as you see it, is complete and well packaged.<br />

A lot of time was spent working on<br />

the user interface and graphic images, as<br />

well as on the data and novel itself.<br />

When not using his computer for writing,<br />

Rob enjoys computer simulations, notably<br />

Gato and Orbitor. He is currently working<br />

on a new book to be printed in the traditional<br />

manner, and has some ideas for a<br />

possible sequel to Portal.<br />

unnoticed.<br />

The documentation is also very thorough in providing<br />

dimension to the story, but lacking in substance<br />

of useful interface information. One can<br />

save one's current data access status, but I could<br />

find NO reference as to how to leave the program.<br />

I just remove the disk and turn off the computer.<br />

The screen graphics, text display, and haunting<br />

sounds are excellent. I think that this program adds<br />

a new dimension to the computerized novel. Once I<br />

got involved in the story, the awkward interface<br />

only bothered me because it slowed my reading of<br />

the story. This novel could not be presented in book<br />

format and have the same impact (I am told that it<br />

may be released as a book). The intriguing difference<br />

is that the "story/novel" is built upon the data<br />

found in the various databases.<br />

BEGINNING READING<br />

Portal begins with the entry of your DNA#<br />

(something you are not likely to have) or your<br />

name. The name you enter will be used to SAVE or<br />

"bookmark" your place in the story. When you start<br />

"new" from the beginning, a very artistic graphic<br />

display sets the scene and puts you into the future

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