Download issue cgw_37 - Computer Gaming World Museum
Download issue cgw_37 - Computer Gaming World Museum
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ducer, he could run rampant with phony movie titles.<br />
When asked about his inspiration for certain<br />
ideas in the plot line, Anderson was fascinatingly<br />
candid. Uncle Buddy's picture was a serendipitous<br />
discovery. Dave and his producer couldn't agree on<br />
how Uncle Buddy should look. One wanted early<br />
sleaze and the other wanted contemporary<br />
schmooze. They went to a local stock photo house<br />
in Boston and searched the files for the "perfect"<br />
Uncle Buddy. The search was futile, but on the<br />
way home, they discovered that the manager of the<br />
photo place was an excellent compromise of their<br />
respective images. They asked the manager if he'd<br />
serve as the model, a deal was struck, and Uncle<br />
Buddy had a visual incarnation. Another important<br />
character came to life in the stock photo shop, as<br />
well. The shop had a file of mailman photographs.<br />
While thumbing through the file, the bizarre imagery<br />
of Buck Palace, fighting mailman, took<br />
shape.<br />
For those interested in the nuts and bolts of the<br />
game's design, the Infocom process works something<br />
like this. After approval of the one page synopsis,<br />
the author begins to write on the company's<br />
DEC 20 mainframe. Infocom has its own programming<br />
language which is used on the mainframe and<br />
converts readily into the languages used by different<br />
machines on the market. It is corporate policy<br />
for the new games to be developed off of the most<br />
recent parser. This means that Hollywood Hijinx<br />
was built off of the Wishbringer parser. Since Moriarty,<br />
like his fiendish fictional namesake, had put<br />
in some personalized programming touches which<br />
diabolically appeared at the most inopportune times<br />
during the creation of Hollywood Hijinx, Anderson<br />
had to spend a great deal of time removing Wishbringer<br />
references from the program. Fortunately<br />
for Anderson, Dave Liebling (author of Maze Wars<br />
on the Macintosh) was around to solve some of the<br />
programming problems.<br />
In addition to some of the more mundane programming<br />
problems, Liebling was responsible for<br />
the complex Hedge Maze found in Aunt Hildy's<br />
garden. The maze consists of 828 possible locations,<br />
but only 260 of them actually unique. Liebling<br />
crunched the entire maze into a table so that the<br />
memory required is equivalent to one room description.<br />
Steve Meretzky was also a help in the<br />
program design. Meretzky is really more of a catalyst<br />
than designer. Nevertheless, those of you who<br />
have suffered over the elevator puzzle have Steve<br />
to thank for it.<br />
Asked if his journalism background (including<br />
the time spent as Production Manager for the California<br />
State University at Los Angeles' school paper)<br />
was of any value in the world of game design,<br />
Anderson replied with an unequivocal yes. He believes<br />
that the ability to summarize a lot of facts in<br />
a short amount of space is indispensable when<br />
writing adventure games. After all, the less space<br />
used in non-essential description allows for the inclusion<br />
of more germane data. Asked if the puzzles<br />
in Hollywood Hijinx weren't less deadly than the<br />
average Infocom adventure, he also replied in the<br />
affirmative. After all, the player is a favorite<br />
nephew of Uncle Buddy and Aunt Hildegarde and<br />
they wouldn't want to kill him, just test him.<br />
Asked if he resented people trying strange things in<br />
his games, Anderson claimed that he did not.<br />
However, he does point out that most of the cannon<br />
balls are welded together as ornaments and the<br />
cannon too heavy for one person to move so that<br />
players wouldn't be firing anywhere and at will. We<br />
resent being called a "geek," however, simply because<br />
we tried to open the front door with Buck<br />
Palace's bazooka. It could have been real.