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3pm Journal of Digital research & publishing - artichoke web design

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<strong>3pm</strong> <strong>Journal</strong> <strong>of</strong> <strong>Digital</strong> <strong>research</strong> & <strong>publishing</strong><br />

knowledge online. E-learning is a new way <strong>of</strong> learning that was established in early 1990s.<br />

(Callister, 1996) It provides learners with an environment <strong>of</strong> one-to-many instruction<br />

learning without limitation <strong>of</strong> time and place. Providing with different kind <strong>of</strong> knowledge<br />

sources, open learning system, delivery <strong>of</strong> multimedia format, cooperative learning, storing<br />

and accessing to huge amount <strong>of</strong> learning material are some <strong>of</strong> the key benefits users can<br />

have with E-learning method. In early period <strong>of</strong> E-learning, people were more acquainted<br />

with the browse-based on HTML <strong>web</strong> pages. With the progression, knowledge map-based<br />

was introduced to the online platform.(Shaw, 2008). The map shows the structure <strong>of</strong><br />

knowledge being stored on the online space. It shows the information and the relationship<br />

<strong>of</strong> the overloaded information available out there. With the strict knowledge management<br />

online, learners are more likely to manage their knowledge systemically. However, there<br />

is one main point to be attended. Quality E-learning required computer-efficacy, which<br />

will eventually lead to good learning score and good learning satisfaction(J.N., 1986). The<br />

computer system has its complication that requires solid foundation in order to maximize<br />

every hands-on experience with it. By lacking <strong>of</strong> good understanding <strong>of</strong> how to use the<br />

computer and its methodology, learners’ perception towards its usefulness may promptly<br />

shift into the negation.<br />

With the freedom to learn, people are stepping forward to the area where they have<br />

their full attention together. Knowledge absorption and participation level are found to be<br />

in height. Online platform changes the way people learn as well as the values regarding<br />

learning.(Turkle, 1995). Within the online context, spaces are being fragmented. People<br />

with matching interest are assembling in so called virtual communities. There is a<br />

term called ‘The Jigsaw’, which was created in 1978. It is one <strong>of</strong> the most well-known<br />

techniques that is use to foster cooperation and discussion among member within the<br />

virtual communities both face-to-face and online context.(Aronson E, 1978). The result <strong>of</strong><br />

this technique is the production <strong>of</strong> quality learning and knowledge. When an individual<br />

chooses and manages the way to learn by himself upon curiosity level and area, this create<br />

such structured activity resulted in best learning results.<br />

The consumption <strong>of</strong> mobile phone technology<br />

With the growth access and the extensive use <strong>of</strong> internet everywhere not just on the<br />

desktop computer, people are now able to go online just anytime and anywhere with the<br />

mobile phone technology. This technology allows communication without the surveillance<br />

<strong>of</strong> anyone. It has the fast growth <strong>of</strong> consumption goods in recent years and put dynamism<br />

<strong>of</strong> productivity to people everyday life.<br />

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