3pm Journal of Digital research & publishing - artichoke web design
3pm Journal of Digital research & publishing - artichoke web design
3pm Journal of Digital research & publishing - artichoke web design
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<strong>3pm</strong> <strong>Journal</strong> <strong>of</strong> <strong>Digital</strong> <strong>research</strong> & <strong>publishing</strong><br />
for new social structures that enable the production and circulation <strong>of</strong> knowledge within a<br />
networked society (Long. 2000. 21).<br />
Digitisation or ‘Fidgit’-ization?<br />
The artful application which producers use through convergent technology to make stories<br />
more alluring and enjoyable mean that everyone can enjoy a text such as Lord <strong>of</strong> the Rings<br />
regardless <strong>of</strong> what our preferred medium <strong>of</strong> consumption is. This is conceptualised through<br />
Julia Kristeva’s notion <strong>of</strong> ‘intertextuality’ whereby every narrative is interconnected with<br />
other narratives which either influence it, or are influenced by it. Examining the basic<br />
underlying principles <strong>of</strong> intertextuality leads to a better understanding <strong>of</strong> the special<br />
challenges and benefits <strong>of</strong> weaving a narrative across multiple media forms.<br />
Ge<strong>of</strong>frey Long notes that adaptations <strong>of</strong> a narrative are never identical to the original<br />
work. He believes that this is not a bad thing because the changes <strong>of</strong>ten ‘reflect both the<br />
benefits and disadvantages inherent in particular media types’ (2000. 56). ‘Lord <strong>of</strong> the<br />
Rings’ would have had fans complaining about the many plot central moments which Peter<br />
Jackson left out <strong>of</strong> the movie due to ‘time constraints’, however Jackson added battle scenes<br />
which were absent from the novel to add to the ‘spectacle’ and ‘theatricality’ <strong>of</strong> the film.<br />
Thus the film is not a retelling <strong>of</strong> the novel but a reinterpretation, whose medium enabled<br />
different effects and elements to come through and make the text stronger. Similarly there<br />
was a positive response toward Lord <strong>of</strong> the Rings gaming online; ‘Shadows <strong>of</strong> Angmar’<br />
which is a multiplayer online role-playing game released in 2009. You choose a character<br />
from ‘Lord <strong>of</strong> the Rings’, good or evil, and you take <strong>of</strong>f on a completely individual extension<br />
<strong>of</strong> the original narrative, interacting with computer controlled characters and other entities<br />
in the world. This online narrative extension exists as a completely individual entity which<br />
utilises the concept <strong>of</strong> ‘middle earth’ to suit the format and advantage <strong>of</strong> the medium.<br />
As William Uricchio recalls Jackson’s theatrical re-imagination <strong>of</strong> ‘Lord <strong>of</strong> the Rings’:<br />
“no one ever ‘saw’ frodo or the rest: every casting decision, every image, every sound, ‘trans-<br />
lates’ tolkien’s words, and is but one <strong>of</strong> an infinite number <strong>of</strong> such translations or embodiments<br />
or performances; and these, it seems to me, are pr<strong>of</strong>ound ‘changes’ in their own right.” (2006. 18)<br />
However each mode <strong>of</strong> technology still upholds the same recognizable narrative, the<br />
plot and characters has been slightly adjusted but the universe which is projected is near<br />
identical. Lord <strong>of</strong> the Rings has maintained its popularity through holding onto the idea<br />
<strong>of</strong> this one grand narrative, this one unique universe, which is so foreign to our own.<br />
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