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3pm Journal of Digital research & publishing - artichoke web design

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<strong>3pm</strong> <strong>Journal</strong> <strong>of</strong> <strong>Digital</strong> <strong>research</strong> & <strong>publishing</strong><br />

audiences have become more deeply engaged with good solid characters. This is evident<br />

through television shows, where a good storyline is not central as audiences focus their<br />

attention on the well-rounded characters which they either -like or dislike (Ruppel. 2009.<br />

24). Consider ‘Seinfeld’, the popular television show <strong>of</strong> the 90’s, the episodes each have an<br />

irrelevant plot based around insignificant problems such as someone’s bad breath or an<br />

irritating habit they might have. This is not what keeps us interested, it is rather how the<br />

characters deal with the situation which keeps us watching.<br />

However, increasingly through transmedia narratives, scholars are noticing another<br />

big shift in society’s way <strong>of</strong> thinking. Scholar Ge<strong>of</strong>frey Long notes “The entertainment<br />

industry has learned that yes, popular recurring characters can increase repeat revenue,<br />

but better still is a rich story world that can host multiple sets <strong>of</strong> recurring characters, as<br />

in Star Trek and Star Wars” (2000. 13).<br />

Thus the modern paradigm is revealed; There is an overriding importance for the story<br />

teller to captivate universes in unique ways. For example, there is no main protagonist in<br />

the Star Wars epic as the initial three films follow Anakin Skywalker’s journey to the dark<br />

side, and the later three films follow his son, Luke Skywalkers journey. The overarching<br />

story instead becomes about the intriguing universe which Lucas has created. Long<br />

describes this as the storyteller assigning the role <strong>of</strong> the main protagonist to the world<br />

and the structures and mechanisms which exist within it (2000. 160). Many transmedia<br />

narratives aren’t the story <strong>of</strong> one character at all, but the story <strong>of</strong> a world.<br />

Consider the biggest box-<strong>of</strong>fice hits, the grandest transmedia narratives; Star Wars,<br />

Lord <strong>of</strong> The Rings, Harry Potter, Matrix, Avatar. One common factor which they all share<br />

is that they are constructed around physical spaces which are somewhat different to our<br />

own world and norms.<br />

Furthermore, Henry Jenkins suggests that because current generations have grown up<br />

consuming texts across diverse media platforms, by <strong>design</strong> we have specific expectations<br />

and hunger for sophisticated story telling;<br />

“Younger consumers have become information hunters and gatherers, taking pleasure<br />

in tracking down character backgrounds and plot points and making connections between<br />

different texts within the same franchise” (2007. 12)<br />

Thus Jenkins coined the term ‘convergent culture’ which describes the exciting new<br />

avenues which producers are taking and the great lengths which they are going to in order<br />

14

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