MINIMALIST COMPUTER DOCUMENTATION - Universiteit Twente
MINIMALIST COMPUTER DOCUMENTATION - Universiteit Twente
MINIMALIST COMPUTER DOCUMENTATION - Universiteit Twente
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CHAPTER 1<br />
General introduction<br />
1.1 Problem definition<br />
The apparent ease with which people use devices such as compact-disc<br />
players, micro wave ovens, and fax machines tends to overshadow the<br />
difficulties they had in learning how to use them. These difficulties would not<br />
aris if every device were to embody its own use. But, in the era of technology,<br />
contrivances have become so specialized that a match between function and<br />
operation is no longer possible. As a consequence, people often encounter<br />
problems when first using a piece of technical equipement.<br />
Some of these difficulties are caused by the apparatus. Most technical<br />
devices are operated by pressing (a series of) buttons. The function of these<br />
buttons is symbolized by icons; their effect often appears in the form of an<br />
encrypted message on a display. To first-time users this type of symbolic<br />
interaction turns out to be a major problem source: even with proper instructions<br />
they find it difficult to understand how the device's input and output<br />
relate to their own goals and actions.<br />
Another major source of difficulties is the product's documentation that,<br />
quite ironically, was meant to help. Assembly instructions, installation guides,<br />
and user manuals often are, as Pirsig (1974) wrote "...full of errors, ambiguities,<br />
omissions and information so completely screwed up you [have] to<br />
read them six times to make any sense out of them..." (p. 24).<br />
In this respect, the microcomputer is no exception. Its appearance (i.e., the<br />
interface) does not reflect its functions. Nor do the cryptically labeled<br />
commands. Moreover, meaningless combinations of keys have to be pressed<br />
and their effect often does not become clear from looking at the screen − if<br />
one knows what to look for anyway. And, when looking for help, the manual<br />
that came with the computer or the software often turns out to be confusing<br />
rather than clarifying.<br />
People's struggle in getting to know a computer has often been the subject<br />
of humorous anecdotes. Less often it has been the basis for scientific<br />
inquiries. But, as more and more people start using computers, studying how<br />
computer knowledge and skills are acquired becomes increasingly important.<br />
The present research therefore deals with how people learn to use a computer<br />
program. The general research problem for this thesis is defined as:<br />
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