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MINIMALIST COMPUTER DOCUMENTATION - Universiteit Twente

MINIMALIST COMPUTER DOCUMENTATION - Universiteit Twente

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GENERAL INTRODUCTION<br />

1.5 Instructional design theory<br />

Having defined the principal components of learning to use a computer<br />

program, the problem description is reformulated into a more detailed<br />

research question:<br />

What instructional design principles should be applied in<br />

paper tutorial manuals for teaching novice computer<br />

users elementary word processing skills?<br />

To answer this question, a design theory known as minimalism 2 is used<br />

(Carroll, 1984a,b, 1990). Dating from the early 1980s, minimalism is a<br />

relatively new design theory, developed especially for designing self-instruction<br />

materials with which users can learn to use computer programs.<br />

The minimalist approach is learner oriented. In this respect, Kerr and<br />

Payne (1994) stated that "the term 'minimalist' denotes a broad instructional<br />

philosophy, in which the design of instructional materials seeks to interfere<br />

with the learner's purposes and motivations as little as possible." (p. 4). In<br />

turn, Carroll (1990) outlined the rationale for the minimalist approach as<br />

follows: "The key idea in the minimalist approach is to present the smallest<br />

possible obstacle to learners' efforts, to accommodate, even exploit, the<br />

learning strategies that cause problems for learners using systematic instructional<br />

materials. The goal is to let users get more out of the training experience<br />

by providing a less overt training structure." (pp. 77-78).<br />

Following from this rationale, minimalist instruction is action oriented in<br />

that it offers learners little to read and much to do. Minimalist training<br />

material invites users to get started immediately on real and meaningful tasks<br />

and frequently encourages them to explore the program. Throughout training,<br />

only information that is essential for working with the program is explained.<br />

This explanation is always motivated in the task. That is, it is presented<br />

immediately before or after the relevant action steps describing what<br />

something 'does' rather than what it 'is'. In addition, ample support is given for<br />

recovering errors that may occur during task execution. This information too<br />

is presented 'in context': it appears in the instructional text, directly after the<br />

actions it refers to. (A more detailed description of the minimalist approach is<br />

presented in chapter 2).<br />

The minimalist approach has revealed some promising results. Research<br />

has shown that people who used a minimal manual (i.e., a manual designed<br />

according to the minimalist approach) learned to use a word processor in 40%<br />

less time with 58% better retention of skills than people who used the<br />

2 in the literature, this design theory is also referred to as "the minimalist approach".<br />

19

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