14.01.2014 Views

Skrivmall 10-01 - Blekinge Tekniska Högskola

Skrivmall 10-01 - Blekinge Tekniska Högskola

Skrivmall 10-01 - Blekinge Tekniska Högskola

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

FoU vid MAM, Vol 3, Nr 1.<br />

Referenser<br />

Animal Crossing: City Folk. (2008). Nintendo.<br />

Burgos, D., Tattersall, C., & Koper, R. (2007). Re-purposing existing<br />

generic games and simulation for e-learning. Computers in Human<br />

Behavior, 23 (6), 2656-2667.<br />

Collins, A., & Halverson, R. (20<strong>10</strong>). The second educational revolution:<br />

rethinking education in the age of technology. Journal of Computer<br />

Assisted Learning, 26, 18-27.<br />

Ebner, M., & Holzinger, A. (2005). Successful implementation of usercentered<br />

game based learning in higher education: An example from civil<br />

engineering. Computers & Education, 49 (3), 873-890.<br />

Friesen, N. (2<strong>01</strong>1). The lecture as transmedial pedagogical form: a historical<br />

analysis, Educational Researcher, 40(3), 95-<strong>10</strong>2.<br />

Gee, J. P. (2003). What video games have to teach us about learning and<br />

literacy. Computers in entertainment (CIE), 1 (1), 20.<br />

Gee, J. P. (2005). What Would a State of the Art Instructional Video Games<br />

Look Like. Innovative journal of online education, 1(6). Florida: Fischler<br />

school of Education and Human Services, Nova Southeastern University.<br />

Herz, J. C. (2004). I J. Foreman. (2004). Game-Based Learning. How to<br />

delight and instruct in the 21st century. EDUCAUSE review, 39 (5), 50-<br />

66<br />

Kiili, K. (2004). Digital game-based learning: Toward an experiential<br />

gaming model. Internet and Higher Education, 8 (1), 13-24.<br />

Laurillard, D. (1996). Multimedia and the learners experience of narrative.<br />

Computers in Education, 31 (2), 229-242.<br />

Linderoth, J. (2004). Datorspelandets mening. Bortom idén om den<br />

interaktiva illusionen. Göteborgs universitet, Instutionen för pedagogik,<br />

kommunikation och lärande. (avh.)<br />

Mann, B. D., Eidelson, B. M., Fukuchu, S. G., Nissman, S. A., Robertsson,<br />

S., & Jarsines, L. (2002). The development of an interactive game-based<br />

tool for learning surgical management algorithms via computer. The<br />

33

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!