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GAMiNG<br />
Watch Dogs, a<strong>not</strong>her intriguing title<br />
from this year’s E3, is about killing<br />
people using Facebook. Aiden<br />
Pearce, the painfully generic protagonist, wields<br />
dystopian “Google-goggles” to identify his<br />
target. In an instant, a juicy fact is revealed about<br />
every person he scans: “HIV positive”, “charged<br />
with plagiarism”, “newlywed”. Whether facts like<br />
this can be used to blackmail or target NPCs outside<br />
of heavily scripted story sequences remains<br />
to be seen. Either way, Watch Dogs promises to<br />
be an interesting critique on 2012’s ever-connected,<br />
ever-posting, ever-liking culture.<br />
Pearce has somehow hacked into the omnipresent<br />
network of a futuristic Chicago, allowing<br />
With The Last of Us, developer<br />
Naughty Dog replaces the lush<br />
temple vistas, charmingly witty<br />
characters, wholesome fun and will-theywon’t-they<br />
dynamics of their previous franchise<br />
Uncharted with lush overgrown cities,<br />
gloomy-but-still-likable characters, brutal<br />
strangulations, and adult man/14-year-old<br />
girl relationships.<br />
It follows the Uncharted mould in the sense<br />
that there aren’t really any earth-shattering new<br />
gameplay mechanics. It’s more about applying<br />
extremely high-quality production values to<br />
every facet of the game. The environments<br />
40<br />
WAtcH Dogs - PREVIEW<br />
Platforms: Pc, Ps3, Xbox 360 | genre: Action, open World, stealth<br />
him to eavesdrop on any cellphone call, see<br />
through the eyes of any security camera, and<br />
even render any set of traffic lights completely<br />
useless. A brutal vehicle pile-up happens<br />
during the live-demo. Pearce is kind enough to<br />
rescue one frightened, perfectly innocent, driver<br />
during the ensuing shoot-out, despite having<br />
blatantly caused the death of the lady sitting in<br />
the passenger seat. He is a typical male action<br />
protagonist – gravelly-voiced and cynical,<br />
striding around with his collar popped around<br />
his throat and a tacky cap shading his face.<br />
The shoot-out itself is best described as<br />
“GTA” – right down to the shuffling around<br />
behind car bonnets and taking pot shots at<br />
tHe lAst oF Us - PREVIEW<br />
Developer: naughty Dog | Platform: Ps3 | genre: Action-adventure<br />
are saturated with mottled shades of green,<br />
and soaked in as many perfectly shimmering<br />
puddles as could possibly be packed into an<br />
interpretation of a post-apocalyptic United<br />
States.<br />
The opening has a brown-haired, unshaven<br />
male (sound familiar?) forcing a cabinet against<br />
a wall to stop an unseen threat. You hear the<br />
voice of a much younger girl who stumbles into<br />
frame. Her name is Ellie, and Naughty Dog hopes<br />
to steer clear of vulnerable damsel stereotypes.<br />
She’s still a small girl, mind, but she has a knife<br />
and she knows how to chuck a mean brick.<br />
The mixture of cover-based shooting and<br />
games editor | toby Hills | gaming@critic.co.nz<br />
other humans with a plain white dot-crosshair.<br />
Watching it gave me flashbacks to the astonishingly<br />
bland shooting sequences in LA Noire. In<br />
1950s Los Angeles I want to interview people<br />
and solve puzzles, <strong>not</strong> battle in time-wasting<br />
skirmishes. I’m scared that, in near-future Chicago,<br />
I’ll want to spend most of my time causing<br />
train accidents and none engaged in hand-gun<br />
combat.<br />
A car chase follows. Surprise surprise.<br />
But at least this time it’s integrated with the<br />
hacking mechanics that make the game stand<br />
out – Pearce raises a drawbridge to block off his<br />
pursuers and escape.<br />
close-up combat with a healthy dash of stealth<br />
has returned from Uncharted, and there appears<br />
to be a remarkable integration of combat with<br />
convivial story beats. At the sound of an empty<br />
click from Joel’s handgun, a foe storms down the<br />
hallway towards him only to take a cinderblock<br />
to the side of the head from Ellie. before she biffs<br />
it. Joel’s takedown manoeuvre takes the environment<br />
into account: he smashes his victim’s<br />
head into a bench in a way that’s actually quite<br />
unpleasant to watch.<br />
This game is far removed from Nathan<br />
Drake’s pseudo-charming “Oops! Got <strong>your</strong> neck!”<br />
quips in Uncharted.