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GAMiNG<br />

Watch Dogs, a<strong>not</strong>her intriguing title<br />

from this year’s E3, is about killing<br />

people using Facebook. Aiden<br />

Pearce, the painfully generic protagonist, wields<br />

dystopian “Google-goggles” to identify his<br />

target. In an instant, a juicy fact is revealed about<br />

every person he scans: “HIV positive”, “charged<br />

with plagiarism”, “newlywed”. Whether facts like<br />

this can be used to blackmail or target NPCs outside<br />

of heavily scripted story sequences remains<br />

to be seen. Either way, Watch Dogs promises to<br />

be an interesting critique on 2012’s ever-connected,<br />

ever-posting, ever-liking culture.<br />

Pearce has somehow hacked into the omnipresent<br />

network of a futuristic Chicago, allowing<br />

With The Last of Us, developer<br />

Naughty Dog replaces the lush<br />

temple vistas, charmingly witty<br />

characters, wholesome fun and will-theywon’t-they<br />

dynamics of their previous franchise<br />

Uncharted with lush overgrown cities,<br />

gloomy-but-still-likable characters, brutal<br />

strangulations, and adult man/14-year-old<br />

girl relationships.<br />

It follows the Uncharted mould in the sense<br />

that there aren’t really any earth-shattering new<br />

gameplay mechanics. It’s more about applying<br />

extremely high-quality production values to<br />

every facet of the game. The environments<br />

40<br />

WAtcH Dogs - PREVIEW<br />

Platforms: Pc, Ps3, Xbox 360 | genre: Action, open World, stealth<br />

him to eavesdrop on any cellphone call, see<br />

through the eyes of any security camera, and<br />

even render any set of traffic lights completely<br />

useless. A brutal vehicle pile-up happens<br />

during the live-demo. Pearce is kind enough to<br />

rescue one frightened, perfectly innocent, driver<br />

during the ensuing shoot-out, despite having<br />

blatantly caused the death of the lady sitting in<br />

the passenger seat. He is a typical male action<br />

protagonist – gravelly-voiced and cynical,<br />

striding around with his collar popped around<br />

his throat and a tacky cap shading his face.<br />

The shoot-out itself is best described as<br />

“GTA” – right down to the shuffling around<br />

behind car bonnets and taking pot shots at<br />

tHe lAst oF Us - PREVIEW<br />

Developer: naughty Dog | Platform: Ps3 | genre: Action-adventure<br />

are saturated with mottled shades of green,<br />

and soaked in as many perfectly shimmering<br />

puddles as could possibly be packed into an<br />

interpretation of a post-apocalyptic United<br />

States.<br />

The opening has a brown-haired, unshaven<br />

male (sound familiar?) forcing a cabinet against<br />

a wall to stop an unseen threat. You hear the<br />

voice of a much younger girl who stumbles into<br />

frame. Her name is Ellie, and Naughty Dog hopes<br />

to steer clear of vulnerable damsel stereotypes.<br />

She’s still a small girl, mind, but she has a knife<br />

and she knows how to chuck a mean brick.<br />

The mixture of cover-based shooting and<br />

games editor | toby Hills | gaming@critic.co.nz<br />

other humans with a plain white dot-crosshair.<br />

Watching it gave me flashbacks to the astonishingly<br />

bland shooting sequences in LA Noire. In<br />

1950s Los Angeles I want to interview people<br />

and solve puzzles, <strong>not</strong> battle in time-wasting<br />

skirmishes. I’m scared that, in near-future Chicago,<br />

I’ll want to spend most of my time causing<br />

train accidents and none engaged in hand-gun<br />

combat.<br />

A car chase follows. Surprise surprise.<br />

But at least this time it’s integrated with the<br />

hacking mechanics that make the game stand<br />

out – Pearce raises a drawbridge to block off his<br />

pursuers and escape.<br />

close-up combat with a healthy dash of stealth<br />

has returned from Uncharted, and there appears<br />

to be a remarkable integration of combat with<br />

convivial story beats. At the sound of an empty<br />

click from Joel’s handgun, a foe storms down the<br />

hallway towards him only to take a cinderblock<br />

to the side of the head from Ellie. before she biffs<br />

it. Joel’s takedown manoeuvre takes the environment<br />

into account: he smashes his victim’s<br />

head into a bench in a way that’s actually quite<br />

unpleasant to watch.<br />

This game is far removed from Nathan<br />

Drake’s pseudo-charming “Oops! Got <strong>your</strong> neck!”<br />

quips in Uncharted.

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