Issue 20 | August 13,2012 | critic.co.nz
Issue 20 | August 13,2012 | critic.co.nz
Issue 20 | August 13,2012 | critic.co.nz
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gAmEs<br />
THE HORROR ... THE HORROR<br />
Hide<br />
Platform: Mac, PC | Developer: Andrew Shouldice<br />
Hide opens with a spacebar-shaped<br />
rectangle next to four typical directional<br />
buttons. The spacebar is labelled as<br />
allowing the player to “hide”, but really it’s an<br />
utterly useless crouch button. Squatting slightly<br />
closer to the freezing snow that makes up the<br />
game’s environment does not fool the stalking,<br />
blinking lights.<br />
The game is part of a recent fad of free-to-play,<br />
independently developed, very short horror<br />
games. Hide, for example, claims to 10 minutes<br />
40<br />
maC / PC | Free & inDePently DevelOPeD<br />
long. It isn’t. The labeled plaques you need to find<br />
are easy to miss, nailed to one tree in a forest of<br />
dozens. Finding them all is especially tedious<br />
because you stumble along, panting heavily, at<br />
the pace of someone who is utterly exhausted.<br />
The aesthetic, at least, is evocative. The game<br />
almost looks like television static, your vision<br />
<strong>co</strong>nstantly blurred by single pixel snowflakes.<br />
Buildings are vague shadows until you approach<br />
them, at which point they loom out of the blizzard<br />
revealing their true structure.<br />
Games Editor | Toby Hills | gaming@<strong>critic</strong>.<strong>co</strong>.<strong>nz</strong><br />
It’s an interesting game that reveals nothing<br />
explicit about its background story. Clues are<br />
sporadically doled out to you in the form of the<br />
writing on the plaques and the nature of the<br />
lights that stalk you.<br />
Is it scary? It <strong>co</strong>uld be. In the dark, alone, very<br />
few games that disempower you aren’t. It’s a<br />
noble game because the foes never jump out<br />
at you unexpected. You can always sense them<br />
edging slowly towards you.