Official VRC Sack Attack Q&A - Open site which contains PDF - VEX ...
Official VRC Sack Attack Q&A - Open site which contains PDF - VEX ...
Official VRC Sack Attack Q&A - Open site which contains PDF - VEX ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Q&A Usage Guidelines<br />
<strong>Q&</strong>;A Usage Guidelines<br />
Posted by Karthik at 05/14/2012 07:23:58 pm<br />
Greetings <strong>VRC</strong> Participants,<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:34 am UTC<br />
As we prepare for the opening of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A to open, here are some posting<br />
tips that will the Q&A a more useful tool for everyone.<br />
1. Read and search the manual before posting any questions<br />
This one may seem self-explanatory, but I figured I'd state it anyways. After reviewing last<br />
season's Q&A in detail, it was seen that the majority of questions asked could be answered by<br />
simply searching the manual for the applicable rule. The "find" option is a great tool, use it to<br />
search the key terms in your question. The <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual is a short<br />
document and a valuable tool, use it!<br />
2. Read and search the Q&A forum before posting any questions<br />
This is a corollary to the first item. As the season goes on, we tend to see a great deal of<br />
repetition in the Q&A forum. This repetition clutters the forum and makes it harder to find the<br />
real gems in here. So, we ask that you search through the Q&A to make sure your question<br />
hasn't already been asked and answered.<br />
If everyone does items 1 & 2, we could probably see an 80% reduction in the amount of Q&A<br />
posts. If that happens, it will become that much easier for everyone to do item number 2. (A<br />
tad circular, I realize.)<br />
3. Quote the applicable rule from the latest version of the manual in your question<br />
If you have a question about a specific rule, make sure you quote it from the manual. The<br />
latest version of the manual will always be located here:<br />
http://www.vexforum.com/wiki/index.php/<strong>Sack</strong>_<strong>Attack</strong><br />
Often you'll find that by quoting the rule, you'll answer your own question.<br />
4. Make a separate post for each question you have<br />
If you three questions on three separate topics, please, make three separate posts. This<br />
makes it easier for people to search for specific topics. Of course if you have multiple<br />
questions that are all highly related, then feel free to ask them all as part of one post.<br />
5. Use specific and appropriate thread titles<br />
Page 1 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:34 am UTC<br />
The more specific your thread title, the easier it is for people searching the forum to find<br />
relevant posts.<br />
Examples of poor thread titles:<br />
- Self-tipping<br />
- Descoring question<br />
- Wall?<br />
- <strong>Sack</strong> <strong>Attack</strong><br />
- What is this?<br />
Examples of good thread titles:<br />
- Clarification on SG5<br />
- Decorative side panels<br />
- Limits on interaction with the gate<br />
---<br />
If everyone follows these tips. I'm sure we'll have a much more usable and functional Q&A!<br />
Happy rules analyzing,<br />
- Karthik<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: field of vision???<br />
Answered: field of vision???<br />
Posted by matt at 05/14/2012 07:46:27 pm<br />
Hello,<br />
Is it legal to make a solid wall in front of your opponents so that they cant see their robots...<br />
this would be really funny!!!!! :D :D :D :D :D<br />
thanks!!!<br />
We love you Karthik!!!!<br />
Re: field of vision???<br />
Posted by matt at 05/15/2012 02:41:05 pm<br />
Also...<br />
would it be legal for the other team to walk around the wall!!!!<br />
Re: field of vision???<br />
Posted by Karthik at 05/15/2012 02:41:09 pm<br />
Hello,<br />
Is it legal to make a solid wall in front of your opponents so that they cant see their robots...<br />
this would be really funny!!!!! :D :D :D :D :D<br />
thanks!!!<br />
We love you Karthik<br />
Page 2 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:34 am UTC<br />
There are no specific rules preventing this type of strategy our design. However you should be<br />
aware of the possibility of violating the following rules:<br />
Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will<br />
undergo even more scrutiny under , and will not be protected under . e.g. If you<br />
choose to undertake this type of strategy, your robot should be built to withstand vigorous<br />
interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot”<br />
The type of robot/strategy you have described would definitely fall under the jurisdiction of<br />
.<br />
The following types of mechanisms and components are NOT allowed:<br />
c. Those that pose an unnecessary risk of entanglement.<br />
If constructing a "solid wall", you should be careful to avoid becoming an inherent risk of<br />
entanglement. This type of design would be highly scrutinized by inspectors.<br />
Re: field of vision???<br />
Posted by Karthik at 05/15/2012 02:44:32 pm<br />
Also...<br />
would it be legal for the other team to walk around the wall<br />
No, this would be illegal, as stated in the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual<br />
During a Match, the Drivers and Coach must remain in their Alliance Station.<br />
Please be sure to search the manual carefully before posting questions in this forum. This<br />
thread has some helpful tips on how to use this forum.<br />
Re: field of vision???<br />
Posted by matt at 05/15/2012 02:44:59 pm<br />
sorry about that... i missed that page..... sorry....<br />
Re: field of vision???<br />
Posted by Karthik at 05/15/2012 02:46:20 pm<br />
if we rested our wall on the wall of the field... is that legal......<br />
thanks for the response<br />
Provided that you do not violate the following rule, this would be legal.<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Violations<br />
of this rule will result in a Disqualification.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Page 3 of 238
Answered: Clarification on <G11><br />
Posted by The <strong>VEX</strong> Raptors at 05/14/2012 08:42:25 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:34 am UTC<br />
a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot”<br />
If wall-bots will not be at all protected under , then does this mean that an offensive<br />
robot can intentionally tip or damage a wallbot? Also, would it be legal for an offensive robot to<br />
use its intake to tear a wallbot's wires out of its cortex? This seems quite radical...<br />
Re: Clarification on <G11><br />
Posted by Karthik at 05/15/2012 02:52:01 pm<br />
First off, thank you for quoting the specific rule and naming your thread appropriately. This is a<br />
nice example of how to pose a question in the Q&A forum, as outlined in our Q&A Usage<br />
Guidelines.<br />
If wall-bots will not be at all protected under , then does this mean that an offensive<br />
robot can intentionally tip or damage a wallbot? Also, would it be legal for an offensive robot to<br />
use its intake to tear a wallbot's wires out of its cortex? This seems quite radical...<br />
is intended to make it clear, that wall-bots are responsible for any interaction that<br />
comes as a result of an opposing robot trying to get past the wall-bot. If an opposing robot tips<br />
a wall-bot while trying to pass by them, this would not be considered a violation of .<br />
However, tearing wires out of a Cortex is not an effort to get past a wall-bot, it is<br />
unsportsmanlike, willful destruction, <strong>which</strong> will never be tolerated in the <strong>VEX</strong> Robotics<br />
Competition.<br />
Re: Clarification on <G11><br />
Posted by The <strong>VEX</strong> Raptors at 05/15/2012 07:08:07 pm<br />
First off, thank you for quoting the specific rule and naming your thread appropriately. This is a<br />
nice example of how to pose a question in the Q&A forum, as outlined in our Q&A Usage<br />
Guidelines.<br />
is intended to make it clear, that wall-bots are responsible for any interaction that<br />
comes as a result of an opposing robot trying to get past the wall-bot. If an opposing robot tips<br />
a wall-bot while trying to pass by them, this would not be considered a violation of .<br />
However, tearing wires out of a Cortex is not an effort to get past a wall-bot, it is<br />
unsportsmanlike, willful destruction, <strong>which</strong> will never be tolerated in the <strong>VEX</strong> Robotics<br />
Competition.<br />
Alright, thanks for clearing that up! I'm glad that unsportsmanlike destruction will still not be<br />
allowed.<br />
Page 4 of 238
Re: Clarification on <G11><br />
Posted by Karthik at 05/15/2012 07:16:35 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:34 am UTC<br />
Alright, thanks for clearing that up! I'm glad that unsportsmanlike destruction will still not be<br />
allowed.<br />
You're welcome!<br />
Re: Answered: Clarification on <G11><br />
Posted by The <strong>VEX</strong> Raptors at 05/15/2012 07:23:42 pm<br />
I have another question regarding (quoted in O.P.). What is defined as "expanding<br />
horizontally to obstruct the field?" Would having wings on the sides of my intake to cover a<br />
trough be considered obstructing the field?<br />
Re: Answered: Clarification on <G11><br />
Posted by Karthik at 05/15/2012 07:29:09 pm<br />
I have another question regarding (quoted in O.P.). What is defined as "expanding<br />
horizontally to obstruct the field?" Would having wings on the sides of my intake to cover a<br />
trough be considered obstructing the field?<br />
Hypothetical situations dealing with specific designs are difficult to address with any sort of<br />
blanket ruling. That being said, what you've described does sound like obstructing the field.<br />
Re: Answered: Clarification on <G11><br />
Posted by The <strong>VEX</strong> Raptors at 05/15/2012 07:48:32 pm<br />
Hypothetical situations dealing with specific designs are difficult to address with any sort of<br />
blanket ruling. That being said, what you've described does sound like obstructing the field.<br />
There is no universal definition for obstructing the field. However, a general rule of thumb is<br />
that if you're expanding outwards horizontally, and you are covering an area longer than one<br />
trough, you're probably obstructing the field. Devices of this type that are use to cut off access<br />
to part of the field, or cover goals, will not receive the general protections set forth in .<br />
Sorry to play the what-if game, but if I may just ask one more... Referring to the bolded text<br />
from your post quoted above, if my hypothetical "wings" did not span an area longer than one<br />
trough, would they still be obstructing the field?<br />
One more question (and then I'll leave you alone, I promise!): If a robot expands horizontally<br />
for purposes other than to obstruct the field (e.i. to touch its starting tile from far away), would it<br />
still be protected by ?<br />
Re: Answered: Clarification on <G11><br />
Posted by Karthik at 05/16/2012 03:23:48 pm<br />
Sorry to play the what-if game, but if I may just ask one more... Referring to the bolded text<br />
from your post quoted above, if my hypothetical "wings" did not span an area longer than one<br />
trough, would they still be obstructing the field?<br />
Please read the post you quoted very carefully. It says that generally, if you have expanded to<br />
cover the length of a trough or more, you're probably obstructing the field. This does not imply<br />
that expanding to a lesser distance means you are not obstructing the field. Teams who design<br />
Page 5 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
any sort of "wing" devices should be prepared for them to fall under <br />
One more question (and then I'll leave you alone, I promise!): If a robot expands horizontally<br />
for purposes other than to obstruct the field (e.i. to touch its starting tile from far away), would it<br />
still be protected by ?<br />
Yes, as clearly stated in , the expansion must be involved in an effort to obstruct the<br />
field to qualify under this rule. However, just because a device has an alternate purpose,<br />
doesn't mean it still can't be used to obstruct the field. In the case you've described, if you've<br />
expanded a telescoping device to get your robot Parked at the end of the match, but it also<br />
simultaneously blocks a team from traversing the field, they can now push through it and not<br />
worry about being penalized under .<br />
Re: Answered: Clarification on <G11><br />
Posted by The <strong>VEX</strong> Raptors at 05/16/2012 09:09:12 pm<br />
Please read the post you quoted very carefully. It says that generally, if you have expanded to<br />
cover the length of a trough or more, you're probably obstructing the field. This does not imply<br />
that expanding to a lesser distance means you are not obstructing the field. Teams who design<br />
any sort of "wing" devices should be prepared for them to fall under <br />
Yes, as clearly stated in , the expansion must be involved in an effort to obstruct the<br />
field to qualify under this rule. However, just because a device has an alternate purpose,<br />
doesn't mean it still can't be used to obstruct the field. In the case you've described, if you've<br />
expanded a telescoping device to get your robot Parked at the end of the match, but it also<br />
simultaneously blocks a team from traversing the field, they can now push through it and not<br />
worry about being penalized under .<br />
Alright. Thanks for the answers!<br />
Re: Answered: Clarification on <G11><br />
Posted by Karthik at 05/17/2012 03:50:55 pm<br />
Alright. Thanks for the answers<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Damage of Field?<br />
Answered: Damage of Field?<br />
Posted by banditofernando at 05/14/2012 09:47:19 pm<br />
Hi Karthik,<br />
If a robot goes under the trough, but then the other alliances robot pushes that robot into the<br />
trough support, is it strong enough to take that force??? If it did damage the field, <strong>which</strong> team<br />
would be responsible for it??<br />
Page 6 of 238
Thanks!<br />
Robert<br />
Re: Damage of Field?<br />
Posted by Karthik at 05/15/2012 02:57:45 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
If a robot goes under the trough, but then the other alliances robot pushes that robot into the<br />
trough support, is it strong enough to take that force???<br />
Yes, the Troughs are designed to withstand the force of robots being pushed against them.<br />
If it did damage the field, <strong>which</strong> team would be responsible for it??<br />
As recommended in our Q&A Usage Guidelines, we ask that you please quote the specific rule<br />
your question is addressing. I've quoted the rule below for your convenience.<br />
If at any time the Robot operation or team actions are deemed unsafe or have damaged<br />
the Field Elements or Scoring Objects, by the determination of the referees, the offending<br />
team may be Disqualified. The Robot will require re-inspection before it may again take the<br />
field.<br />
In the case of any sort of field damage, the referees will make an assessment of who the<br />
offending team actually was. Since this is very context dependent, we cannot offer a blanket<br />
ruling on this question.<br />
Re: Damage of Field?<br />
Posted by banditofernando at 05/15/2012 03:17:24 pm<br />
Yes, the Troughs are designed to withstand the force of robots being pushed against them.<br />
As recommended in our Q&A Usage Guidelines, we ask that you please quote the specific rule<br />
your question is addressing. I've quoted the rule below for your convenience.<br />
In the case of any sort of field damage, the referees will make an assessment of who the<br />
offending team actually was. Since this is very context<br />
dependent, we cannot offer a blanket ruling on this question.<br />
Thanks Karthik! This was the one thing we've been worrying about this the game has been<br />
released.<br />
Robert<br />
Re: Damage of Field?<br />
Posted by Karthik at 05/15/2012 03:32:43 pm<br />
Page 7 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Thanks Karthik! This was the one thing we've been worrying about this the game has been<br />
released.<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Scoring in the floor goals<br />
Answered: Scoring in the floor goals<br />
Posted by TrippyCookie at 05/15/2012 02:16:57 am<br />
If a robot where to push a big stack of sacks onto a floor goal with maybe one or two on top of<br />
another sack and not touching the floor goal would they be counted as scorred or is the rule<br />
the same as in gateway. I read in the manual it has to be touching a tile but it states right after<br />
it cant be touching surrounding tile so i wasn't sure if the touching the tile only applied to the<br />
situation of it touching multiple tiles.<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a<br />
Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
a. For a Scoring Object to count under this clause, it must not be touching a Robot of the same<br />
color as the Goal<br />
b. If a Scoring Object meets the criteria of being in both a High Goal and a Trough, it will be<br />
Scored only in the High Goal<br />
c. If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a<br />
red and blue Trough, it will be Scored in both.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
I think i know the answer but i wanted to make sure as one of my designs depends on the<br />
answer.<br />
Re: Scoring in the floor goals<br />
Posted by Karthik at 05/15/2012 03:00:56 pm<br />
If a robot where to push a big stack of sacks onto a floor goal with maybe one or two on top of<br />
another sack and not touching the floor goal would they be counted as scorred or is the rule<br />
the same as in gateway. I read in the manual it has to be touching a tile but it states right after<br />
it cant be touching surrounding tile so i wasn't sure if the touching the tile only applied to the<br />
situation of it touching multiple tiles.<br />
I think i know the answer but i wanted to make sure as one of my designs depends on the<br />
answer.<br />
As per the definition <strong>which</strong> you so kindly quoted above, for any Scoring Object to be Scored in<br />
a Floor Goal, the Scoring Object MUST be touching the Floor Goal. This applies in all cases.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clevis Modification<br />
Answered: Clevis Modification<br />
Page 8 of 238
Posted by AndrewRemmers1902 at 05/15/2012 03:08:51 am<br />
Hello,<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
I was wondering if modifying of specifically the rear clevis on the piston is prohibited at all? I<br />
simply want to make the hole larger for mounting.<br />
Would this be illegal?<br />
- Andrew<br />
Re: Clevis Modification<br />
Posted by Karthik at 05/15/2012 03:01:55 pm<br />
I was wondering if modifying of specifically the rear clevis on the piston is prohibited at all? I<br />
simply want to make the hole larger for mounting.<br />
Would this be illegal?<br />
There are no rules prohibiting this type of action.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Legal "Plastic" - f. Clarification<br />
Answered: Legal "Plastic" - <R7>f. Clarification<br />
Posted by dontworryaboutit at 05/15/2012 04:02:54 am<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
f. Non shattering plastic (e.g. Polycarbonate, Garolite) as cut from a single 12" x 24" sheet up<br />
to 0.063" thick.<br />
Garolite (if I did my research well) is basically fiberglass: a compo<strong>site</strong> of epoxy and glass<br />
fibers. If this is classified as a "plastic" as far as the manual is concerned, how exactly does<br />
the manual define "plastic"?<br />
Would polyurethane be fine to use on <strong>Sack</strong> <strong>Attack</strong> robots?<br />
What about rubber?<br />
Thanks in advance!<br />
Re: Legal "Plastic" - <R7>f. Clarification<br />
Posted by dontworryaboutit at 05/22/2012 05:01:16 pm<br />
Thanks for the answer, Karthik!<br />
Re: Legal "Plastic" - <R7>f. Clarification<br />
Posted by Karthik at 05/22/2012 05:13:59 pm<br />
Thanks for the answer, Karthik<br />
Page 9 of 238
You're welcome!<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Just to make it abundantly clear for everyone reading this thread, was updated on 05/22<br />
to say the following.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
As such, Garolite, Polyurethane and rubber would not be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Renamed -- G11a clarification<br />
Answered: Renamed -- G11a clarification<br />
Posted by jacko at 05/15/2012 09:11:53 am<br />
Hi Karthik, firstly thankyou for coming and watching our elimination games with 44 to make<br />
sure we werent DQd! We appreciate it :)<br />
1) Wallbots...<br />
"a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot” "<br />
To what extent does this ruling apply? As in, are wallbots protected from any damage at all?<br />
Or can ANYTHING be done to them, assuming no other rules are broken? Can sacks be<br />
placed on wallbots?<br />
Secondly, stupid ideas to do with wallbot counterattacks - is included for this? (I always<br />
get told G1 when i tell people my ideas -.- :p)<br />
And now... i cant remember the other questions and clarifications i had... il be back later with<br />
more when i remember!<br />
Re: Various <strong>Sack</strong> <strong>Attack</strong> Question<br />
Posted by Karthik at 05/15/2012 03:14:24 pm<br />
Before you post questions in this forum, please make sure you have carefully read and<br />
followed all the instructions in the Q&A Guidelines. Specifically in this case, item #5, <strong>which</strong><br />
asks for the use of appropriate and specific thread titles. I will be renaming this thread for the<br />
ease of searching of all other users.<br />
Page 10 of 238
1) Wallbots...<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
"a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo<br />
even more scrutiny under , and will not be protected under . e.g. If you choose<br />
to undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot” "<br />
To what extent does this ruling apply? As in, are wallbots protected from any damage at all?<br />
Or can ANYTHING be done to them, assuming no other rules are broken?<br />
The following Q&A entry answers your question:<br />
http://www.vexforum.com/showthread.php?t=71185<br />
To summarize, wall-bots are not protected from damage that is incurred by a robot trying to get<br />
past the wall-bot.<br />
Can sacks be placed on wallbots?<br />
Please make sure to search the manual thoroughly before posting questions. There is a<br />
specifc rule that deals with this situation:<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s on an opposing robot. Violations<br />
of this rule will result in a Disqualification.<br />
There are no exceptions to this rule for any type of robot.<br />
Secondly, stupid ideas to do with wallbot counterattacks - is included for this? (I always<br />
get told G1 when i tell people my ideas -.- :p)<br />
When asking a question dealing with a specific rule, please make sure to quote the rule in<br />
question. Also be sure to read the rule carefully. I've bolded some text for emphasis<br />
When reading and applying the various rules in this document, please remember that<br />
common<br />
sense always applies in the <strong>VEX</strong> Robotics Competition.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Renamed -- Definition of Scored & Disabled<br />
Answered: Renamed -- Definition of Scored & Disabled<br />
Posted by Jesse323Z at 05/15/2012 12:56:44 pm<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a<br />
Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
Page 11 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
a. For a Scoring Object to count under this clause, it must not be touching a Robot of the same<br />
color as the Goal<br />
b. If a Scoring Object meets the criteria of being in both a High Goal and a Trough, it will be<br />
Scored only in the High Goal<br />
c. If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a<br />
red and blue Trough, it will be Scored in both.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
According to Clause 2 of the definition of scored, it says that a scoring sack is scored for being<br />
on the floor goal if it is not touching any other foam tiles. Would it still be considered scored if<br />
the scoring objects were over the scoring tile, but not touching it? Also, what happens if a<br />
scoring objects is touching the lexan wall, will this still be scored?<br />
My last questions is about a word I found in <br />
Robots are not permitted to break the plane of their opponents Alliance Starting Tile<br />
during the<br />
Autonomous Period. Violations of this rule will result in the offending Alliance automatically<br />
losing the<br />
Autonomous Bonus and the offending Robot being disabled.<br />
What is the definition of "Disabled"? When an alliance does something against the rules, and<br />
they are disabled, do they have to put there controllers down for the remainder of the match?<br />
Is their robot moved to the side, or out of the playing field?<br />
Thank you!<br />
Re: Definition Questions<br />
Posted by Karthik at 05/15/2012 03:39:16 pm<br />
In future, please be sure to follow the Q&A Usage Guidelines when posting questions.<br />
Specifically, make sure to use specific thread titles and separate questions on different topics<br />
into separate posts.<br />
According to Clause 2 of the definition of scored, it says that a scoring sack is scored for being<br />
on the floor goal if it is not touching any other foam tiles. Would it still be considered scored if<br />
the scoring objects were over the scoring tile, but not touching it?<br />
The definition you have quoted is fairly clear. The Scoring Object MUST be touching the Floor<br />
Goal.<br />
Also, what happens if a scoring objects is touching the lexan wall, will this still be scored?<br />
Yes, touching the lexan wall has no impact on the definition of Scored.<br />
My last questions is about a word I found in <br />
What is the definition of "Disabled"? When an alliance does something against the rules, and<br />
Page 12 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
they are disabled, do they have to put there controllers down for the remainder of the match?<br />
Is their robot moved to the side, or out of the playing field?<br />
Disabled teams will be told to place their controllers on the ground for the duration of the<br />
match.<br />
Thank you<br />
Re: Definition Questions<br />
Posted by Jesse323Z at 05/15/2012 03:41:37 pm<br />
In future, please be sure to follow the Q&A Usage Guidelines when posting questions.<br />
Specifically, make sure to use specific thread titles and separate questions on different topics<br />
into separate posts.<br />
The definition you have quoted is fairly clear. The Scoring Object MUST be touching the Floor<br />
Goal.<br />
Yes, touching the lexan wall has no impact on the definition of Scored.<br />
Disabled teams will be told to place their controllers on the ground for the duration of the<br />
match.<br />
Thank you<br />
Thanks for your quick reply. Sorry for the bad title, wasn't to sure what to name it.<br />
Re: Definition Questions<br />
Posted by Karthik at 05/15/2012 03:58:25 pm<br />
Thanks for your quick reply. Sorry for the bad title, wasn't to sure what to name it.<br />
You're welcome!<br />
Re: Definition Questions<br />
Posted by Jesse323Z at 05/17/2012 07:13:36 pm<br />
The definition you have quoted is fairly clear. The Scoring Object MUST be touching the Floor<br />
Goal.<br />
Something to add. What happens when a scoring object is touching a starting tile, but is<br />
breaking the plane of a field tile, but it is not touching the field tile. Does this change the<br />
score?<br />
Re: Definition Questions<br />
Posted by Karthik at 05/17/2012 08:31:41 pm<br />
Page 13 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Something to add. What happens when a scoring object is touching a starting tile, but is<br />
breaking the plane of a field tile, but it is not touching the field tile. Does this change the<br />
score?<br />
Before asking questions on this forum, please make sure to read the applicable<br />
rules/definitions very carefully.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
If the Scoring Object is touching a Floor Goal and not touching any other foam tiles, it counts<br />
as being Scored. Whether it breaks the plane of another tile is irrelevant, hence not being<br />
mentioned in the rule.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on Robot Manipulation defined in <br />
Answered: Clarification on Robot Manipulation defined in <SG4><br />
Posted by Ephemeral_Being at 05/15/2012 03:12:31 pm<br />
Rule reads:<br />
"Drivers or Coaches also may not change the configuration of the Robot in any way other than<br />
in the act of fixing the Robot (i.e. it is okay to reposition the robot relative to the field, but it is<br />
not okay to manually lift up the Robot's arm, unless you are in the act of a repair). Any<br />
changes to the Robot’s configuration performed during the act of repair must be reversed<br />
before the Robot can leave the Alliance Starting Tile.<br />
The intent of this rule is to allow teams to fix Robots that are unable to move, to reposition<br />
and/or reorient Robots, and to activate additional autonomous modes by interacting with the<br />
Robot via sensors or buttons.<br />
The intent of this rule is not to allow teams to manipulate their Robot in such a way that they<br />
are controlling the Robot via human contact or creating motions that lead to scoring."<br />
I assume that taking rubber bands off of mechanisms to expand them out of the 18"x18"x18"<br />
box would be prohibited under this clause?<br />
If not, would applying force to mechanical elements in order to expand them beyond the box<br />
be prohibited? This is all assuming you do not allow the robot to score (As in, not moving the<br />
arm to cause scoring, just folding out, say, an intake).<br />
Re: Clarification on Robot Manipulation defined in <SG4><br />
Posted by Karthik at 05/15/2012 03:57:37 pm<br />
Rule reads:<br />
"Drivers or Coaches also may not change the configuration of the Robot in any way other than<br />
in the act of fixing the Robot (i.e. it is okay to reposition the robot relative to the field, but it is<br />
not okay to manually lift up the Robot's arm, unless you are in the act of a repair). Any<br />
Page 14 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
changes to the Robot’s configuration performed during the act of repair must be reversed<br />
before the Robot can leave the Alliance Starting Tile.<br />
The intent of this rule is to allow teams to fix Robots that are unable to move, to reposition<br />
and/or reorient Robots, and to activate additional autonomous modes by interacting with the<br />
Robot via sensors or buttons.<br />
The intent of this rule is not to allow teams to manipulate their Robot in such a way that they<br />
are controlling the Robot via human contact or creating motions that lead to scoring."<br />
I assume that taking rubber bands off of mechanisms to expand them out of the 18"x18"x18"<br />
box would be prohibited under this clause?<br />
This type of action is prohibited as it is clearly a change in configuration of a robot, nor is it an<br />
act of fixing a robot that is unable to move.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: More Clarification on a.<br />
Answered: More Clarification on <G11> a.<br />
Posted by magicode at 05/15/2012 04:09:44 pm<br />
<br />
a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
My question has two parts:<br />
1. What is the definition of obstructing the field? Is just covering one trough obstruction? What<br />
about multiple toughs? What if robots are still able to pass under the trough while it it covered?<br />
What if they are not?<br />
2. While this post and this do address the question in part, what is "vigorous interaction"? Is<br />
continued ramming OK? Does intention factor into it? What about willful destruction of<br />
structure such as a protruding arm? I would assume that this falls under *, but it's nice to<br />
be able to point to a Q&A post when questioned. Do any of the answers change depending on<br />
whether it's during autonomous period? What about college game / high school game?<br />
Referees will have to make a call at one point, and I'm looking for a guideline to go by.<br />
*<br />
When reading and applying the various rules in this document, please remember that common<br />
sense always applies in the <strong>VEX</strong> Robotics Competition.<br />
Re: More Clarification on <G11> a.<br />
Posted by Karthik at 05/15/2012 05:06:00 pm<br />
My question has two parts:<br />
1. What is the definition of obstructing the field? Is just covering one trough obstruction? What<br />
Page 15 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
about multiple toughs? What if robots are still able to pass under the trough while it it covered?<br />
What if they are not?<br />
There is no universal definition for obstructing the field. However, a general rule of thumb is<br />
that if you're expanding outwards horizontally, and you are covering an area longer than one<br />
trough, you're probably obstructing the field. Devices of this type that are use to cut off access<br />
to part of the field, or cover goals, will not receive the general protections set forth in .<br />
2. While this post and this do address the question in part, what is "vigorous interaction"? Is<br />
continued ramming OK? Does intention factor into it? What about willful destruction of<br />
structure such as a protruding arm? I would assume that this falls under *, but it's nice to<br />
be able to point to a Q&A post when questioned. Do any of the answers change depending on<br />
whether it's during autonomous period? What about college game / high school game?<br />
Referees will have to make a call at one point, and I'm looking for a guideline to go by.<br />
Continued ramming would be considered okay, as per . As long as the action is part of<br />
an attempt to pass through the "wall-bot", the interaction would be allowed. If you're going to<br />
stick a 4 foot arm out to cover a Trough or a section of the field, you should be prepared for<br />
your opponent to try go through it.<br />
These rules will be enforced the same way whether it's Autonomous or Driver Controlled, or<br />
whether it's College or High School.<br />
*<br />
Re: Answered: More Clarification on <G11> a.<br />
Posted by magicode at 05/15/2012 05:19:14 pm<br />
Thank you for the quick reply, Karthik. However, one part of my question has still not been<br />
clearly answered. What about destruction of structure? If, for example, there is a linkage of<br />
bars covering part of the field, and your opponent exerts enough force to snap the joints in an<br />
effort to get through, is that considered legal? Can you have a set of pneumatics whose sole<br />
purpose is to push through said joints? where is the line (approximately) drawn? And again,<br />
does intention / autonomous mode / driver mode factor into this at all?<br />
Re: Answered: More Clarification on <G11> a.<br />
Posted by Karthik at 05/15/2012 06:11:32 pm<br />
Thank you for the quick reply, Karthik. However, one part of my question has still not been<br />
clearly answered. What about destruction of structure? If, for example, there is a linkage of<br />
bars covering part of the field, and your opponent exerts enough force to snap the joints in an<br />
effort to get through, is that considered legal?<br />
If the action is undertaken in an effort to through the obstruction, yes this would be legal.<br />
Can you have a set of pneumatics whose sole purpose is to push through said joints?<br />
There are no rules prohibiting this type of design. However, there is only a very limited set of<br />
circumstances where these types of devices could be used legally. Having them on your robot<br />
would certain draw extra scrutiny from the referees.<br />
Page 16 of 238
where is the line (approximately) drawn?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
The line is approximately drawn between actions that are causing damage for the sake of<br />
damage, and actions <strong>which</strong> are being undertaken in an effort to get past an obstructive device.<br />
And again, does intention / autonomous mode / driver mode factor into this at all?<br />
Intent is a factor as described above. There is no differentiation between Autonomous and<br />
Driver Controlled mode for this ruling.<br />
Re: Answered: More Clarification on <G11> a.<br />
Posted by magicode at 05/15/2012 06:18:30 pm<br />
Ok, thank you for explaining that so clearly Karthik.<br />
Re: Answered: More Clarification on <G11> a.<br />
Posted by Karthik at 05/15/2012 06:28:38 pm<br />
Ok, thank you for explaining that so clearly Karthik.<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: more Definition of "Non-shattering" plastic<br />
Answered: more Definition of "Non-shattering" plastic<br />
Posted by banditofernando at 05/15/2012 05:57:40 pm<br />
Is UHMW (Ultra High Molecular weight polyethylyne legal this year in the High School <strong>VRC</strong>?<br />
Shown here.>Clicky<<br />
Robert<br />
Re: more Definition of "Non-shattering" plastic<br />
Posted by Karthik at 05/15/2012 06:31:41 pm<br />
Is UHMW (Ultra High Molecular weight polyethylyne legal this year in the High School <strong>VRC</strong>?<br />
Shown here.>Clicky<<br />
Robert<br />
In the future, please quote the specific rule that your question is addressing.<br />
Yes, UHMW is a non-shattering plastic, and thus is legal as per of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong><br />
Game Manual. I've quoted the rule below for your convenience.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
f. Non shattering plastic (e.g. Polycarbonate, Garolite) as cut from a single 12" x 24" sheet up<br />
to 0.063" thick.<br />
Re: more Definition of "Non-shattering" plastic<br />
Page 17 of 238
Posted by banditofernando at 05/15/2012 07:46:15 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
In the future, please quote the specific rule that your question is addressing.<br />
Yes, UHMW is a non-shattering plastic, and thus is legal as per of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong><br />
Game Manual. I've quoted the rule below for your convenience.<br />
Yes I will address the rule in the future. And thank you again!<br />
Robert<br />
Re: more Definition of "Non-shattering" plastic<br />
Posted by Karthik at 05/15/2012 07:50:10 pm<br />
Yes I will address the rule in the future. And thank you again!<br />
You're welcome!<br />
Re: more Definition of "Non-shattering" plastic<br />
Posted by banditofernando at 05/22/2012 10:47:22 pm<br />
Karthik. I saw that the manual got updated and now says Robots are allowed the<br />
following additional “non-<strong>VEX</strong>” components:<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
So now is UHMW illegal in High School?<br />
Re: more Definition of "Non-shattering" plastic<br />
Posted by Karthik at 05/23/2012 03:01:31 pm<br />
Karthik. I saw that the manual got updated and now says<br />
So now is UHMW illegal in High School?<br />
You are correct. The usage of UHMW is now illegal.<br />
Re: more Definition of "Non-shattering" plastic<br />
Posted by Karthik at 05/23/2012 03:44:47 pm<br />
Karthik. I saw that the manual got updated and now says<br />
So now is UHMW illegal in High School?<br />
All forms of polyethylene will be legal. UHMW is a form of polyethylene, it can be used. Look<br />
for a rules update shortly to make this very clear.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Local metal contractors?<br />
Answered: Local metal contractors?<br />
Posted by WCHS Programmer at 05/15/2012 07:48:42 pm<br />
Page 18 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Could we purchase metal parts from a local sheet metal contractor?<br />
Re: Local metal contractors?<br />
Posted by Karthik at 05/15/2012 08:21:43 pm<br />
Could we purchase metal parts from a local sheet metal contractor?<br />
No, this would not be legal. As per , parts <strong>which</strong> are identical to <strong>VEX</strong> parts can be used.<br />
However, <strong>VEX</strong> metal is protected under US patent number 7,934,971. As such, any<br />
manufacturer who duplicates it would be in violation of patent law. Thus it would not be<br />
allowed for use in the <strong>VRC</strong>.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on duration of Rule <br />
Answered: Clarification on duration of Rule <G11a><br />
Posted by Telemascope at 05/15/2012 08:06:09 pm<br />
<br />
a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
Can I have a clarification if this rule ONLY applies when the robot is currently expanded, or if it<br />
applies to any robot that has expanded at any point during the match? I thought the wording<br />
was a little ambiguous.<br />
Also, if it is only when the robot is currently expanded, is it possible to give some kind of<br />
outline of when you would consider a robot "retracted", and thus, back under the protection of<br />
?<br />
Thanks.<br />
Re: Clarification on duration of Rule <G11a><br />
Posted by Karthik at 05/16/2012 02:56:42 pm<br />
Can I have a clarification if this rule ONLY applies when the robot is currently expanded, or if it<br />
applies to any robot that has expanded at any point during the match? I thought the wording<br />
was a little ambiguous.<br />
It only applies when the robot is expanded and in the process of obstructing the field. This rule<br />
removes protections when an opposing robot is trying to pass through the obstruction<br />
created by the obstructing robot.<br />
Also, if it is only when the robot is currently expanded, is it possible to give some kind of<br />
outline of when you would consider a robot "retracted", and thus, back under the protection of<br />
Page 19 of 238
?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
The best guideline we can provide is that the protections of would return once the robot<br />
is no longer obstructing the field.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Pressure Gauge as Nonfunctional Decoration - d. Clarification<br />
Answered: Pressure Gauge as Nonfunctional Decoration - <R7>d. Clarification<br />
Posted by dontworryaboutit at 05/16/2012 02:08:27 am<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
d. Teams may add non-functional decorations provided that these do not affect the robot<br />
performance in any significant way or affect the outcome of the match. These decorations<br />
must be in the spirit of the competition. Inspectors will have final say in what is considered<br />
“nonfunctional”.<br />
Would an air pressure gauge such as this one be legal for use in <strong>Sack</strong> <strong>Attack</strong> (new game, new<br />
Q&A, right?)? This is of course assuming it meets all the conditions of being a nonfunctional<br />
decoration (does not touch game objects, does not significantly affect the pneumatic system, is<br />
not used as a structural component, etc.). As with any other nonfunctional decoration, its<br />
effects are purely visual and thus will provide no advantage to a robot during a match of <strong>VEX</strong><br />
<strong>Sack</strong> <strong>Attack</strong> (not affect the outcome of the match).<br />
Or would it not be allowed because it is not a "decoration"? If it is not allowed because it is not<br />
a "decoration", if we put pretty stickers on it could we use it?<br />
How would any ruling here interact with rulings made by the Head Inspector at an event; could<br />
an Inspector go against this ruling because the rules say that Inspectors have the final say?<br />
Sorry for multiple questions in one thread, but I'm sure it's better than making a new thread for<br />
each one of these questions.<br />
Thanks in advance!<br />
Re: Pressure Gauge as Nonfunctional Decoration - <R7>d. Clarification<br />
Posted by Karthik at 05/16/2012 03:05:57 pm<br />
Would an air pressure gauge such as this one be legal for use in <strong>Sack</strong> <strong>Attack</strong> (new game, new<br />
Q&A, right?)? This is of course assuming it meets all the conditions of being a nonfunctional<br />
decoration (does not touch game objects, does not significantly affect the pneumatic system, is<br />
not used as a structural component, etc.). As with any other nonfunctional decoration, its<br />
effects are purely visual and thus will provide no advantage to a robot during a match of <strong>VEX</strong><br />
<strong>Sack</strong> <strong>Attack</strong> (not affect the outcome of the match).<br />
The device you linked to is functional and would not qualify under <br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
d. Teams may add non-functional decorations provided that these do not affect the robot<br />
performance in any significant way or affect the outcome of the match. These decorations<br />
must be in the spirit of the competition. Inspectors will have final say in what is considered<br />
Page 20 of 238
“nonfunctional”.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
How would any ruling here interact with rulings made by the Head Inspector at an event; could<br />
an Inspector go against this ruling because the rules say that Inspectors have the final say?<br />
This question is answered in rule of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual. I've bolded<br />
some text for emphasis.<br />
All teams must adhere to all <strong>VEX</strong> Robotics Competition Rules as they are written, and<br />
must abide by the listed intent of the rules. Every team has the opportunity to ask for official<br />
rules interpretations in the <strong>VEX</strong> Robotics Competition Question & Answer Forum. Any<br />
responses in this Q&A forum should be treated as official rulings from the <strong>VEX</strong> Robotics<br />
Competition Game Design Committee, and represent the correct and official interpretation of<br />
the <strong>VEX</strong> Robotics Competition Rules.<br />
Thus, all event officials are expected to treat the Q&A in the same way they treat the manual,<br />
and enforce it accordingly.<br />
Sorry for multiple questions in one thread, but I'm sure it's better than making a new thread for<br />
each one of these questions.<br />
Our preference, as indicated in the Q&A Usage Guidelines is for there to be a separate thread<br />
for each question on an unrelated topic. In this case your two questions addressed two<br />
separate rules, so two separate threads would be a better fit.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <G11a><br />
Posted by Ephemeral_Being at 05/16/2012 02:48:46 pm<br />
Rule reads:<br />
a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot”<br />
Can you please give a measure of how wide a robot has to become before it is no longer<br />
protected under ? I need to know before I order parts for my design.<br />
Re: Clarification on <G11a><br />
Posted by Karthik at 05/16/2012 03:13:14 pm<br />
Page 21 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Can you please give a measure of how wide a robot has to become before it is no longer<br />
protected under ? I need to know before I order parts for my design.<br />
We cannot provide an exact measurement, as obstructing the field is very context specific.<br />
However, a good estimate is that if your robot is obstructing more than the length of one<br />
trough, you are most likely now subject to . However, this does not mean that robot<br />
<strong>which</strong> has expanded to less than that length is immune from .<br />
Re: Clarification on <G11a><br />
Posted by Ephemeral_Being at 05/16/2012 03:37:02 pm<br />
If you can clarify these examples, I would be very much obliged.<br />
1. A robot that has a 30 inch "shovel" that folds out horizontally, and is placing it over the<br />
opposing trough to prevent scoring while remaining stationary<br />
2. A robot that has a 20 inch "shovel" that folds out horizontally, and is placing it over the top of<br />
the opposing trough to prevent scoring while remaining stationary<br />
3. A robot that has an 18 inch "shovel" that folds out horizontally, and is placing it over the top<br />
of the opposing trough to prevent scoring while remaining stationary<br />
4. A robot that has a 12 inch "shovel" that folds out horizontally, and is placing it over the top of<br />
the opposing trough to prevent scoring while remaining stationary<br />
5. A robot with a 12 inch "shovel" that does NOT fold out horizontally, and is placing it over the<br />
top of the opposing trough to prevent scoring while remaining stationary<br />
6. A robot with a 12 inch "shovel" that does NOT fold out horizontally, and is placing it over the<br />
top of the opposing trough to prevent scoring while moving along the trough<br />
7. A robot that has a 12 inch "shovel" that folds out horizontally, and is placing it over the top of<br />
the opposing trough to prevent scoring while moving along the trough<br />
Sorry, I know it's a lot to ask for a ruling on, but I would like to avoid having my robot in any<br />
danger.<br />
Re: Clarification on <G11a><br />
Posted by Karthik at 05/16/2012 04:52:52 pm<br />
If you can clarify these examples, I would be very much obliged.<br />
1. A robot that has a 30 inch "shovel" that folds out horizontally, and is placing it over the<br />
opposing trough to prevent scoring while remaining stationary<br />
2. A robot that has a 20 inch "shovel" that folds out horizontally, and is placing it over the top of<br />
the opposing trough to prevent scoring while remaining stationary<br />
3. A robot that has an 18 inch "shovel" that folds out horizontally, and is placing it over the top<br />
Page 22 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
of the opposing trough to prevent scoring while remaining stationary<br />
4. A robot that has a 12 inch "shovel" that folds out horizontally, and is placing it over the top of<br />
the opposing trough to prevent scoring while remaining stationary<br />
5. A robot with a 12 inch "shovel" that does NOT fold out horizontally, and is placing it over the<br />
top of the opposing trough to prevent scoring while remaining stationary<br />
6. A robot with a 12 inch "shovel" that does NOT fold out horizontally, and is placing it over the<br />
top of the opposing trough to prevent scoring while moving along the trough<br />
7. A robot that has a 12 inch "shovel" that folds out horizontally, and is placing it over the top of<br />
the opposing trough to prevent scoring while moving along the trough<br />
Sorry, I know it's a lot to ask for a ruling on, but I would like to avoid having my robot in any<br />
danger.<br />
We understand that you are asking very precise questions in order to avoid your robot running<br />
into any ruling difficulties, but we are unable to give concrete answers to hypothetical<br />
situations based on snapshots of robots. Here are some rules of thumb that should clarify<br />
things for you.<br />
- Devices <strong>which</strong> expand horizontally and obstruct the field are generally bad<br />
- Using arms or shovels to cover troughs, but have not expanded horizontally are generally<br />
acceptable<br />
We expect teams to try and block goals. However, if you expand horizontally in an effort to do<br />
this, you do lose the protections set forth in <br />
Basically, if you design a robot to expand to block the field, you should be prepared to handle<br />
vigorous interaction from your opponents who are trying to penetrate the blockade.<br />
Re: Clarification on <G11a><br />
Posted by Ephemeral_Being at 05/16/2012 05:43:43 pm<br />
Hm. So, even if I expand by 2 inches on either side to reach a 20 inch width on an intake, I<br />
would no longer be protected by if I am playing defensively (eg. covering the troughs).<br />
That rule seems to have been clarified fairly well, thanks.<br />
Second question. Can you take the various "shovel" sizes above and say if they qualify as<br />
being "too large", even of they are not used defensively to no longer be protected under<br />
? Specifically, I mean at 30 inches, 20 inches, 18 inches, and 12 inches.<br />
Re: Clarification on <G11a><br />
Posted by Karthik at 05/16/2012 05:48:31 pm<br />
Second question. Can you take the various "shovel" sizes above and say if they qualify as<br />
being "too large", even of they are not used defensively to no longer be protected under<br />
? Specifically, I mean at 30 inches, 20 inches, 18 inches, and 12 inches.<br />
Page 23 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
If these devices are not being used to obstruct the field, they would still be protected by<br />
.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: wall-bots<br />
Answered: wall-bots<br />
Posted by matt at 05/16/2012 05:10:25 pm<br />
What is going to be the official definition of a "wall-bot"???<br />
This is the rule that I am referring to, . e.g. There is no penalty for pinning a “wall-bot”<br />
Thanks Again.<br />
Re: wall-bots<br />
Posted by Karthik at 05/17/2012 03:56:39 pm<br />
What is going to be the official definition of a "wall-bot"???<br />
This is the rule that I am referring to, . e.g. There is no penalty for pinning a<br />
“wall-bot”<br />
Thanks Again.<br />
Before posting, please be sure to reading the following Q&A Usage Guidelines, specifically<br />
where we ask that you read the previous Q&A entries on the same topic.<br />
I suggest you review these posts:<br />
http://www.vexforum.com/showthread.php?t=71374<br />
http://www.vexforum.com/showthread.php?t=71491<br />
http://www.vexforum.com/showthread.php?t=71533<br />
http://www.vexforum.com/showthread.php?t=71749<br />
There is no specific definition of "wall-bot", as there is no direct rule reference to a "wall-bot",<br />
except when used as an example. Here's the specific rule in question:<br />
Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo<br />
even more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot”<br />
Teams who expand horizontally in an effort to obstruct the field, lose the protections of .<br />
This means an opponent robot would not be penalized for pinning them.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Page 24 of 238
Answered: Clarification on <Trapping Definition><br />
Posted by Clean Sweep Man at 05/16/2012 05:48:38 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
(Game Definitions Page 6)<br />
"Trapping – A Robot is considered to be trapped if an opposing Robot has restricted it<br />
into a small, confined area of the field, approximately the size of one foam field tile or less, and<br />
has not provided an avenue for escape."<br />
Just for official clarification, if a "wallbot" restricts the opposing robots into a space (such as<br />
three/four field tiles), but does not provided an avenue for escape is this legal. I would assume<br />
this is legal, but i'm not sure.<br />
Thanks in advance.<br />
Re: Clarification on <Trapping Definition><br />
Posted by Karthik at 05/16/2012 05:49:52 pm<br />
(Game Definitions Page 6)<br />
"Trapping – A Robot is considered to be trapped if an opposing Robot has restricted it into a<br />
small, confined area of the field, approximately the size of one foam field tile or less, and has<br />
not provided an avenue for escape."<br />
Just for official clarification, if a "wallbot" restricts the opposing robots into a space (such as<br />
two field tiles), but does not provided an avenue for escape is this legal. I would assume this is<br />
legal, but i'm not sure.<br />
Your analysis of this definition is correct, this would be legal.<br />
Re: Answered: Clarification on <Trapping Definition><br />
Posted by Clean Sweep Man at 05/16/2012 05:56:05 pm<br />
Wow that took less than a minute for a response. :)<br />
Great Job and thank you Karthik. :)<br />
Re: Answered: Clarification on <Trapping Definition><br />
Posted by Karthik at 05/16/2012 05:58:03 pm<br />
Wow that took less than a minute for a response. :)<br />
Great Job and thank you Karthik. :)<br />
You caught me at the right moment. :)<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: G8 Assisting Trough Blocking?<br />
Answered: G8 Assisting Trough Blocking?<br />
Posted by vamfun at 05/16/2012 08:08:20 pm<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s on an opposing robot. Violations<br />
of this rule<br />
will result in a Disqualification.<br />
Page 25 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Is the intention of this rule to also prevent robots from scoring over a blocked trough by a<br />
defensive robot? I. e. if a defensive robot puts a 30 in beam at the bottom of a trough and the<br />
opposing team intentionally drops a sack on it then it is disqualified?<br />
Re: G8 Assisting Trough Blocking?<br />
Posted by Karthik at 05/22/2012 05:17:34 pm<br />
Is the intention of this rule to also prevent robots from scoring over a blocked trough by a<br />
defensive robot? I. e. if a defensive robot puts a 30 in beam at the bottom of a trough and the<br />
opposing team intentionally drops a sack on it then it is disqualified?<br />
was updated on 05/22 to address this issue. The new version states:<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s, while not in the process of<br />
Scoring, on an opposing robot. Violations of this rule will result in a Disqualification.<br />
Thus, Robots that place stacks on opposing robots while in the process of Scoring, will not be<br />
penalized.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on G11 Tipping Wallbots<br />
Answered: Clarification on G11 Tipping Wallbots<br />
Posted by 1412E at 05/16/2012 10:14:52 pm<br />
a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot”<br />
Because wallbots aren't protected under G11, would it be legal to pick up the side of the<br />
wallbot somehow and drive under it to the other side? (Assuming my bot could do it of course)<br />
:)<br />
Thanks<br />
Re: Clarification on G11 Tipping Wallbots<br />
Posted by Karthik at 05/17/2012 03:59:24 pm<br />
Because wallbots aren't protected under G11, would it be legal to pick up the side of the<br />
wallbot somehow and drive under it to the other side? (Assuming my bot could do it of course)<br />
:)<br />
Thanks<br />
If a robot has expanded in an effort to obstruct the field, the strategy you have described would<br />
be legal, as per , <strong>which</strong> you so kindly quoted.<br />
Re: Answered: Clarification on G11 Tipping Wallbots<br />
Posted by 1412E at 05/18/2012 01:45:37 am<br />
Ok Thanks!:D<br />
Page 26 of 238
Re: Answered: Clarification on G11 Tipping Wallbots<br />
Posted by Karthik at 05/18/2012 05:55:07 pm<br />
Ok Thanks!:D<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: It seems too overpowering.<br />
Answered: <G11> It seems too overpowering.<br />
Posted by Fido488 at 05/16/2012 11:29:48 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
<strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is intended to be an offensive game. Teams that partake in solely<br />
defensive strategies will undergo extra scrutiny in regards to . In the case where<br />
referees are forced to make a judgment call on interaction between a defensive and offensive<br />
Robot, the referees will err on the side of the offensive Robot.<br />
a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot”<br />
All teams are responsible for the actions of their Robots.<br />
This rule seems to make it impossible for a team to make any attempt at preventing another<br />
teams robot from going somewhere.<br />
If any part of your robot extends horizontally out of it's original sizing cube (18 X 18 X 18 HS.<br />
or 24X24X24 & 15X15X15 College) then your robot will and are at risk of breaking G11.<br />
Even if the element that is expanding is an intake or an arm or a scoop. If this robot tries to<br />
prevent another robot from, say for example, getting back to it's starting tile then it will no<br />
longer be protected by G11.<br />
This robot will have filled the two criteria: horizontal expansion and an effort to obstruct the<br />
field.<br />
Blocking has been something that has been a part of <strong>VEX</strong> competition for as long as I have<br />
been competing with <strong>VEX</strong>. It is the reason that teams choose to make their robots have<br />
extremely strong gear ratios or invent new ways of shifting from high torque to high speed<br />
(gearshifts).<br />
With this ruling you are forced to yield to any robot that is trying to get anywhere on the field or<br />
risk loosing G11 protection. If you don't you can be considered blocking.<br />
I can see this turning into <strong>VEX</strong> battlebots. There has to be some sort of limit on how much<br />
dammage one robot can impart on another. If you don't you shouldn't be surprised if at Worlds<br />
2013 you see robots with saws or large smashing implements on the front of their robots for<br />
Page 27 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
getting though anything that stands in their way. I am not looking to be nit-picky but I am<br />
concerned about what could eventually result from allowing such interactions to take place.<br />
What parts, if any, are in no way allowed to be damaged by another team?<br />
Cortex? Batteries? Motors? Pistons? Power Expander? Wires?<br />
is intended to make it clear, that wall-bots are responsible for any interaction that<br />
comes as a result of an opposing robot trying to get past the wall-bot. If an opposing robot tips<br />
a wall-bot while trying to pass by them, this would not be considered a violation of .<br />
However, tearing wires out of a Cortex is not an effort to get past a wall-bot, it is<br />
unsportsmanlike, willful destruction, <strong>which</strong> will never be tolerated in the <strong>VEX</strong> Robotics<br />
Competition.<br />
Continued ramming would be considered okay, as per . As long as the action is part of<br />
an attempt to pass through the "wall-bot", the interaction would be allowed. If you're going to<br />
stick a 4 foot arm out to cover a Trough or a section of the field, you should be prepared for<br />
your opponent to try go through it.<br />
magicode ==> If, for example, there is a linkage of bars covering part of the field, and your<br />
opponent exerts enough force to snap the joints in an effort to get through, is that considered<br />
legal?<br />
If the action is undertaken in an effort to through the obstruction, yes this would be legal.<br />
Where is the line drawn?<br />
(Assume all intentions are to get past the obstruction.)<br />
Re: <G11> It seems too overpowering.<br />
Posted by Karthik at 05/17/2012 04:09:58 pm<br />
If you don't you shouldn't be surprised if at Worlds 2013 you see robots with saws or large<br />
smashing implements on the front of their robots for getting though anything that stands in<br />
their way.<br />
What parts, if any, are in no way allowed to be damaged by another team?<br />
Cortex? Batteries? Motors? Pistons? Power Expander? Wires?<br />
Where is the line drawn?<br />
(Assume all intentions are to get past the obstruction.)<br />
Lets start off with the most important rule in the manual.<br />
Page 28 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
When reading and applying the various rules in this document, please remember that<br />
common<br />
sense always applies in the <strong>VEX</strong> Robotics Competition.<br />
If anyone actually think it's legal to use saws and large smashing devices in the <strong>VEX</strong> Robotics<br />
Competition, they need to sit down and reevaluate things. In addition, there's an actual rule<br />
against this.<br />
The following types of mechanisms and components are NOT allowed:<br />
a. Those that could potentially damage playing field components.<br />
b. Those that could potentially damage other competing robots.<br />
If a robot has expanded in an effort to obstruct the field, you are no longer protected by <br />
while teams try and get past your obstruction. What this means is that you should expect and<br />
be prepared for vigourous interaction from the team trying to get past you. If your robot gets<br />
damaged while they are trying to get past you, they are not responsible. However, if their sole<br />
purpose is just to damage your robot, they would obviously penalized. As quoted above,<br />
intentionally ripping out wires is an example of something that would always be penalized.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on SG8<br />
Answered: Clarification on SG8<br />
Posted by meng at 05/17/2012 12:14:02 am<br />
Hi,<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s on an opposing robot. Violations<br />
of this rule<br />
will result in a Disqualification.<br />
I know placing sacks ON opposing robots is illegal. But how about the following:<br />
1) Does that mean that intentionally building a sack wall around opposing robots is legal?<br />
2) Or maybe not as extreme as a sack wall, but how about pushing/placing sacks in such a<br />
way that it will block the movement of the opposing robots? Is that legal?<br />
Thanks :)<br />
Re: Clarification on SG8<br />
Posted by Karthik at 05/17/2012 04:00:59 pm<br />
1) Does that mean that intentionally building a sack wall around opposing robots is legal?<br />
2) Or maybe not as extreme as a sack wall, but how about pushing/placing sacks in such a<br />
way that it will block the movement of the opposing robots? Is that legal?<br />
Page 29 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
There are no rules prohibiting the strategies <strong>which</strong> you have described. As long as you are not<br />
putting <strong>Sack</strong>s ON Robots, you have not violated .<br />
Re: Clarification on SG8<br />
Posted by meng at 05/18/2012 01:41:29 am<br />
There are no rules prohibiting the strategies <strong>which</strong> you have described. As long as you are not<br />
putting <strong>Sack</strong>s ON Robots, you have not violated .<br />
Thanks Karthik.<br />
I think we will be seeing a new generation of wall-bot for this game... robot that builds wall.<br />
Think it is going to be interesting.... thanks once again :)<br />
Re: Clarification on SG8<br />
Posted by Karthik at 05/18/2012 05:54:38 pm<br />
Thanks Karthik.<br />
I think we will be seeing a new generation of wall-bot for this game... robot that builds wall.<br />
Think it is going to be interesting.... thanks once again :)<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: pinning against trough<br />
Answered: pinning against trough<br />
Posted by tabor473 at 05/17/2012 03:13:07 am<br />
a while ago i posed this question to the community<br />
"In regards to blocking someones movement and restraining them to a 2 foot by 2 foot area<br />
what if you ram a robot into a trough but it is to tall to go under<br />
technically it is there fault that they can't go underneath but does that still count as restraining<br />
movement."<br />
then after a very logical argument about robots not being about to walk over other robots being<br />
there fault too i rewrote the question<br />
What about if a robot has its arm up but it is capable of driving under when its arm is down.<br />
Do you think it would not count as pinning cause they could lower there arm.<br />
So my question<br />
If a robot has the capability of driving under the trough when its arm is down and you push it<br />
against the trough when their arm was up to force them to lower the arm?<br />
I see the strategic benefits of this and wanted to check<br />
Re: pinning against trough<br />
Posted by Karthik at 05/17/2012 04:16:45 pm<br />
a while ago i posed this question to the community<br />
"In regards to blocking someones movement and restraining them to a 2 foot by 2 foot area<br />
Page 30 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
what if you ram a robot into a trough but it is to tall to go under<br />
technically it is there fault that they can't go underneath but does that still count as restraining<br />
movement."<br />
then after a very logical argument about robots not being about to walk over other robots being<br />
there fault too i rewrote the question<br />
What about if a robot has its arm up but it is capable of driving under when its arm is down.<br />
Do you think it would not count as pinning cause they could lower there arm.<br />
So my question<br />
If a robot has the capability of driving under the trough when its arm is down and you push it<br />
against the trough when their arm was up to force them to lower the arm?<br />
I see the strategic benefits of this and wanted to check<br />
Teams who are being pinned must make every reasonable effort to exit the pin. So the<br />
judgement of whether or not this is a pin is very context dependent. If the pinned robot has the<br />
ability to lower their arm to exit the pin, they should do so, and pinning would not be called.<br />
However, in some cases of pinning, it may be impossible for them to lower their arm, as the<br />
pinning robot may be in the way. In this scenario it would be considered pinning.<br />
The referees will make the final determination in these cases, as we cannot give a specific<br />
ruling on such hypothetical situations.<br />
Re: Answered: pinning against trough<br />
Posted by tabor473 at 05/17/2012 09:59:22 pm<br />
Thank you<br />
I see this becoming a serious problem during the season and wanted to verify the rule.<br />
Re: Answered: pinning against trough<br />
Posted by Karthik at 05/18/2012 05:54:13 pm<br />
Thank you<br />
I see this becoming a serious problem during the season and wanted to verify the rule.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Use of non <strong>VEX</strong> Metal<br />
Answered: Use of non <strong>VEX</strong> Metal<br />
Posted by Karthik at 05/17/2012 04:21:58 pm<br />
Is it legal to use non-<strong>VEX</strong> metal under ?<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
Re: Answered: Use of non <strong>VEX</strong> Metal<br />
Posted by Karthik at 05/17/2012 04:25:26 pm<br />
Page 31 of 238
Is it legal to use non-<strong>VEX</strong> metal under ?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
No, this would not be legal. The intent of is to allow teams to purchase readily available<br />
commodities such as screws, nuts, standoffs, tie-wraps, from local suppliers. <strong>VEX</strong> metal does<br />
not fall under this category.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: SG8 Clarification<br />
Answered: SG8 Clarification<br />
Posted by bgambsky at 05/17/2012 06:14:48 pm<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s on an opposing robot. Violations<br />
of this rule<br />
will result in a Disqualification.<br />
I understand that sacks cannot be placed anywhere on the robot. I have a few questions<br />
pertaining to this for clarification.<br />
Is this only for match loads? or anytime during the match by other robots?<br />
My second question, if there was a goal capper, whether it be the high goal or a trough capper,<br />
would it be illegal to place a sack (from the opposing team) on top of the capping part of the<br />
mechanism? Reason being is that goals extend to the ceiling, so if placing a sack on top of a<br />
robot that has covered the trough or high goal, would that sack count?<br />
Thanks in advance :)<br />
Re: SG8 Clarification<br />
Posted by bgambsky at 05/22/2012 05:10:32 pm<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s, while not in the process of<br />
Scoring, on an opposing robot. Violations of this rule will result in a Disqualification.<br />
The intent of this rule is to prevent teams from using <strong>Sack</strong>s to damage or disrupt opposing<br />
robots by dropping them on the robot. However, it was not intended to penalize teams who<br />
were trying to score in a Goal that was being blocked by an opposing robot. This new wording<br />
makes that clear. If you are trying to Score (i.e. dropping <strong>Sack</strong>s in a Goal), you will not be<br />
penalized if your <strong>Sack</strong>s land on an opposing robot.<br />
Just to clarify a little further, if the sack dropped on a robot that was over the goal, and the<br />
sack landed in such a place that was inside the goals extension to the ceiling, does that sack<br />
actually count as scored if that robot was over the goal by the end of the match? Or does this<br />
drop by the robot that was trying to score ONLY get protected from disqualification and the<br />
object would not be scored?<br />
Thank you! :D<br />
Re: SG8 Clarification<br />
Posted by Karthik at 05/22/2012 05:35:43 pm<br />
Page 32 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s on an opposing robot. Violations<br />
of this rule<br />
will result in a Disqualification.<br />
I understand that sacks cannot be placed anywhere on the robot. I have a few questions<br />
pertaining to this for clarification.<br />
Is this only for match loads? or anytime during the match by other robots?<br />
Please note that was updated on 05/22:<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s, while not in the process of<br />
Scoring, on an opposing robot. Violations of this rule will result in a Disqualification.<br />
Thus, this rule applies at all times during the Match, except when a Robot is in the process of<br />
Scoring.<br />
My second question, if there was a goal capper, whether it be the high goal or a trough capper,<br />
would it be illegal to place a sack (from the opposing team) on top of the capping part of the<br />
mechanism?<br />
This would be legal, please see the above ruling.<br />
Reason being is that goals extend to the ceiling, so if placing a sack on top of a robot that has<br />
covered the trough or high goal, would that sack count?<br />
Take a look at the second part of the following Q&A for an answer to your question:<br />
http://www.vexforum.com/showthread.php?t=71917<br />
Re: Answered: SG8 Clarification<br />
Posted by bgambsky at 05/22/2012 05:41:54 pm<br />
Thank you Karthik, I saw that you posted on that thread right after I posted on this thread<br />
again.<br />
Thanks again!!! :D<br />
Re: Answered: SG8 Clarification<br />
Posted by Karthik at 05/22/2012 06:20:28 pm<br />
Thank you Karthik, I saw that you posted on that thread right after I posted on this thread<br />
again.<br />
Thanks again!!! :D<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Question about <br />
Page 33 of 238
Answered: Question about <SG3><br />
Posted by The <strong>VEX</strong> Raptors at 05/18/2012 03:50:26 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
A Robot cannot Pin or Trap an opposing Robot for more than five seconds during the<br />
Driver Controlled Period. A Pin or Trap is officially over once the Pinning team has moved<br />
away from the teams are separated by 2 feet (approximately one (1) foam tile). After ending a<br />
Pin or Trap, a team may not Pin or Trap the same Robot again for a duration of 5 seconds. If a<br />
referee determines this rule to be violated, the offending Robot will be Disqualified for the<br />
match. There is no penalty for Pinning during the Autonomous Period.<br />
The rule does not state it outright, but you have said that the robot being pinned must take any<br />
opportunity to escape the pin, or else the pin will not be called.<br />
For simplicity, let's say that in this situation, a red robot is pinning a blue robot. If the blue robot<br />
has more torque and more traction than the red robot, and the blue robot could push the red<br />
robot away, would this count as an opportunity to escape the pin? If the blue robot chose not<br />
to push the red robot, would the pin be called?<br />
Re: Question about <SG3><br />
Posted by Karthik at 05/18/2012 05:58:51 pm<br />
The rule does not state it outright, but you have said that the robot being pinned must take any<br />
opportunity to escape the pin, or else the pin will not be called.<br />
For simplicity, let's say that in this situation, a red robot is pinning a blue robot. If the blue robot<br />
has more torque and more traction than the red robot, and the blue robot could push the red<br />
robot away, would this count as an opportunity to escape the pin? If the blue robot chose not<br />
to push the red robot, would the pin be called?<br />
Referees will be looking to see if teams are trying to exit a pin. If a red robot is pinning a blue<br />
robot, and at no point does the blue robot try to exit the pin, (e.g. it never sends power to its<br />
drive motors), this would not be pinning. However, referees should not be expected to know<br />
the torque and traction difference between robots.<br />
Basically, if you're being pinned, make it blatantly clear to the referees that you're trying to exit<br />
the pin.<br />
Re: Question about <SG3><br />
Posted by The <strong>VEX</strong> Raptors at 05/18/2012 08:59:38 pm<br />
Referees will be looking to see if teams are trying to exit a pin. If a red robot is pinning a blue<br />
robot, and at no point does the blue robot try to exit the pin, (e.g. it never sends power to its<br />
drive motors), this would not be pinning. However, referees should not be expected to know<br />
the torque and traction difference between robots.<br />
Basically, if you're being pinned, make it blatantly clear to the referees that you're trying to exit<br />
the pin.<br />
Alright, thanks!<br />
Re: Question about <SG3><br />
Page 34 of 238
Posted by Karthik at 05/22/2012 04:26:29 pm<br />
Alright, thanks<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Answered: Renamed - <strong>Sack</strong>s scored in multiple goals<br />
Answered: Renamed - <strong>Sack</strong>s scored in multiple goals<br />
Posted by Vex1622 at 05/19/2012 03:38:11 am<br />
What happens when a sack is balanced on the piece of plastic in between the two goals and is<br />
in the the vertical plane of both goals?<br />
Matt<br />
Re: Scoring in high goal/trough<br />
Posted by Karthik at 05/22/2012 04:32:59 pm<br />
What happens when a sack is balanced on the piece of plastic in between the two goals and is<br />
in the the vertical plane of both goals?<br />
Matt<br />
In the future, please be sure to search the manual carefully before posting questions in this<br />
forum. The Q&A usage guidelines provide some excellent tips to help make your questions<br />
more efficient for the entire community.<br />
The answer to your question is actually right in the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Manual in the definition of<br />
Scored. I've quoted the pertinent section below, bolding some text for emphasis:<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
a. For a Scoring Object to count under this clause, it must not be touching a Robot of the same<br />
color as the Goal<br />
b. If a Scoring Object meets the criteria of being in both a High Goal and a Trough, it will be<br />
Scored only in the High Goal<br />
c. If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a<br />
red and blue Trough, it will be Scored in both.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.<br />
If a <strong>Sack</strong> is in multiple Goals of the same type, it counts for both Alliances.<br />
Page 35 of 238
Re: Renamed - <strong>Sack</strong>s scored in multiple goals<br />
Posted by Vex1622 at 05/27/2012 03:14:59 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Does this rule still apply in the programming and Robot skills because it will probably have<br />
some people make some interest contraption for doing that if it does?<br />
Matt<br />
Re: Renamed - <strong>Sack</strong>s scored in multiple goals<br />
Posted by Karthik at 05/28/2012 03:20:00 pm<br />
Does this rule still apply in the programming and Robot skills because it will probably have<br />
some people make some interest contraption for doing that if it does?<br />
Matt<br />
Yes, the rule still applies for the Programming and Robot Skills Challenges.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification about <br />
Answered: Clarification about <SG8><br />
Posted by Cojust at 05/19/2012 11:03:01 am<br />
As per<br />
<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be<br />
protected by . e.g. There is no penalty for pinning a “wall-bot”<br />
and<br />
<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s on an opposing robot. Violations of this<br />
rule<br />
will result in a Disqualification.<br />
Am I right to say that, if I were to build a robot that covered a trough, the opposing team is<br />
allowed to try to get past me by ramming and such, but if they were to drop sacks on my robot,<br />
it would be illegal?<br />
If it is legal for them to drop sacks on my robot and the sacks are touching my robot and above<br />
the trough when the game ends, would it be counted as being scored?<br />
Re: Clarification about <SG8><br />
Posted by Karthik at 05/22/2012 05:24:18 pm<br />
Am I right to say that, if I were to build a robot that covered a trough, the opposing team is<br />
Page 36 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
allowed to try to get past me by ramming and such, but if they were to drop sacks on my robot,<br />
it would be illegal?<br />
Please see the following Q&A entry, <strong>which</strong> discusses this exact situation:<br />
http://www.vexforum.com/showthread.php?t=71764<br />
It is not illegal to drop <strong>Sack</strong>s on an opposing Robot while in the process of trying to Score.<br />
If it is legal for them to drop sacks on my robot and the sacks are touching my robot and above<br />
the trough when the game ends, would it be counted as being scored?<br />
Let's take a look at the final part of the definition of Scored from the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game<br />
Manual.<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.<br />
Thus, if the <strong>Sack</strong>s remain in a Scored position if/when all robots are gently pulled away from<br />
the Goal, then yes, they would count as being Scored.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Pneumatics Pressure Gauge in College<br />
Answered: Pneumatics Pressure Gauge in College<br />
Posted by StimpNZ at 05/20/2012 11:21:26 am<br />
In the college competition, non-vex sensors are allowed to be used on a robot as long as they<br />
meet the flowing conditions:<br />
7. There is NO restriction on sensors and additional electronics used for sensing and<br />
processing<br />
except as follows:<br />
a. Sensors and Electronics MUST be connected to the <strong>VEX</strong> Microcontroller, and can only be<br />
connected via any of the externally accessible ports.<br />
etc. (unrelated)<br />
Does this mean that an analogue (needle and dial) pressure sensor could be used? It is illegal<br />
in the high school game, as it is functional, and non-vex. But the only way in <strong>which</strong> it violates<br />
the college rules is that it does not connect to the microcontroller. Does this mean that in the<br />
college game, such a gauge could be used provided that it was linked to the microcontroller,<br />
even if the link was a useless piece of wire soldered on? Or a gauge that had both dial, and<br />
serial/electronic outputs?<br />
Re: Pneumatics Pressure Gauge in College<br />
Posted by Karthik at 05/22/2012 04:34:29 pm<br />
In the college competition, non-vex sensors are allowed to be used on a robot as long as they<br />
Page 37 of 238
meet the flowing conditions:<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Does this mean that an analogue (needle and dial) pressure sensor could be used? It is illegal<br />
in the high school game, as it is functional, and non-vex. But the only way in <strong>which</strong> it violates<br />
the college rules is that it does not connect to the microcontroller. Does this mean that in the<br />
college game, such a gauge could be used provided that it was linked to the microcontroller,<br />
even if the link was a useless piece of wire soldered on? Or a gauge that had both dial, and<br />
serial/electronic outputs?<br />
Yes, both usages you've described would be legal in the College Challenge.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Mechanically Functional Sensors in College<br />
Answered: Mechanically Functional Sensors in College<br />
Posted by magicode at 05/20/2012 04:36:42 pm<br />
Appendix F states the following in Robot Rule Modification 7.<br />
There is NO restriction on sensors and additional electronics used for sensing and processing<br />
except as follows:<br />
a. Sensors and Electronics MUST be connected to the <strong>VEX</strong> Microcontroller, and can only be<br />
connected via any of the externally accessible ports.<br />
b. Sensors and Electronics CANNOT directly electrically interface with the <strong>VEX</strong> Motors.<br />
c. The additional Sensors and Electronics may only receive power from any of the following:<br />
i. Directly from the <strong>VEX</strong> Microcontroller via any externally accessible port.<br />
ii. From an additional <strong>VEX</strong> 7.2V Robot Battery or from a <strong>VEX</strong> 9.6V Transmitter<br />
Battery (only one (1) additional battery can be used for sensor power.)<br />
d. Additional Motors, Servos and Actuators are NOT allowed.<br />
e. No R/F communication is allowed between robots. However other non R/F forms of<br />
communication are permitted. (i.e. IR, ultrasonic, etc.)<br />
Are sensors allowed to serve a mechanically functional purpose as well, such as being a<br />
counterweight? What restrictions are placed on this?<br />
Re: Mechanically Functional Sensors in College<br />
Posted by Karthik at 05/22/2012 04:35:43 pm<br />
Are sensors allowed to serve a mechanically functional purpose as well, such as being a<br />
counterweight? What restrictions are placed on this?<br />
Provided no other rules are being violated, this would be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Field Damage and a.<br />
Answered: Field Damage and <G11>a.<br />
Posted by magicode at 05/20/2012 04:56:06 pm<br />
Page 38 of 238
a says:<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
If an offensive robot attempts to bypass a wallbot (for example, by tipping and pulling it), and<br />
the field is damaged in the process (for example, the wallbot's axles gouge slits into the foam<br />
tiles), <strong>which</strong> robot will be at fault?<br />
Re: Field Damage and <G11>a.<br />
Posted by Karthik at 05/22/2012 04:38:58 pm<br />
a says:<br />
If an offensive robot attempts to bypass a wallbot (for example, by tipping and pulling it), and<br />
the field is damaged in the process (for example, the wallbot's axles gouge slits into the foam<br />
tiles), <strong>which</strong> robot will be at fault?<br />
This situation is highly context dependent and as such we cannot provide a blanket ruling. The<br />
referees who can see the entire specific scenario, not just a snapshot, will make a ruling if this<br />
were to occur.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Mounting hardware for solenoids<br />
Answered: Mounting hardware for solenoids<br />
Posted by Chuck_Glick at 05/21/2012 07:43:47 pm<br />
Just would like an official ruling for mounting methods of <strong>VEX</strong> legal solenoids. As we are<br />
allowed to use any available #6 and #8 hardware that is no longer than 2", can the addition of<br />
#4 hardware be added into this clause for the mounting of solenoids only?<br />
The only reasoning behind this question is to provide teams with a more secure method of<br />
attaching solenoids to their robots than zip ties.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
c. Any 6-32, 8-32, M3 or M4 screw up to 2" long, and any commercially available nut to fit<br />
these<br />
screws.<br />
Thank you for consideration,<br />
Chuck<br />
Re: Mounting hardware for solinoids<br />
Posted by Karthik at 05/22/2012 05:27:01 pm<br />
Just would like an official ruling for mounting methods of <strong>VEX</strong> legal solenoids. As we are<br />
allowed to use any available #6 and #8 hardware that is no longer than 2", can the addition of<br />
Page 39 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
#4 hardware be added into this clause for the mounting of solenoids only?<br />
The only reasoning behind this question is to provide teams with a more secure method of<br />
attaching solenoids to their robots than zip ties.<br />
Thank you for consideration,<br />
Chuck<br />
Rule has been updated on 05/22 as follows. The new section is bolded for emphasis.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
c. Any #4, #6, #8, M2, M2.5, M3 or M4 screw up to 2" long, and any commercially available nut<br />
to fit these screws.<br />
Thus, the use of #4 hardware is now permitted.<br />
Re: Answered: Mounting hardware for solenoids<br />
Posted by Chuck_Glick at 05/22/2012 10:21:52 pm<br />
Beautiful. I can make pretty robots even more pretty now. You rock.<br />
-Chuck<br />
Re: Answered: Mounting hardware for solenoids<br />
Posted by Karthik at 05/23/2012 02:56:10 pm<br />
Beautiful. I can make pretty robots even more pretty now. You rock.<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: R6 List<br />
Answered: R6 List<br />
Posted by railrhodes at 05/24/2012 04:08:40 pm<br />
<strong>Sack</strong> <strong>Attack</strong> R6 refers to <strong>VEX</strong>robotics for the <strong>Official</strong> <strong>VEX</strong> Products. What is the official listing;<br />
I still have 3-wire motors but did not see them listed for sale?<br />
Re: R6 List<br />
Posted by Karthik at 05/24/2012 06:51:05 pm<br />
<strong>Sack</strong> <strong>Attack</strong> R6 refers to <strong>VEX</strong>robotics for the <strong>Official</strong> <strong>VEX</strong> Products. What is the official listing;<br />
I still have 3-wire motors but did not see them listed for sale?<br />
3-Wire Motors have been discountinued, thus they fall under of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong><br />
Game Manual.<br />
Page 40 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
<strong>Official</strong> Robotics Components from the <strong>VEX</strong> Robotics Design System <strong>which</strong> have been<br />
discontinued are still legal for competition use. However teams must be cognizant of <br />
Thus, the 3-Wire Motors are legal.<br />
Re: Answered: R6 List<br />
Posted by railrhodes at 05/29/2012 04:24:58 pm<br />
I was hoping for a explicit list of legal items. Last year we had an issue at a regional and it took<br />
a discussion between several judges to make a ruling.<br />
Re: Answered: R6 List<br />
Posted by Karthik at 05/29/2012 05:22:27 pm<br />
I was hoping for a explicit list of legal items. Last year we had an issue at a regional and it took<br />
a discussion between several judges to make a ruling.<br />
The explicit list is the collection of all products available at www.vexrobotics.com, minus the<br />
exceptions mentioned in the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual. If there is any issue over the<br />
legality of part, please remember <strong>which</strong> is quoted below for your convenience. Some<br />
text has been bolded for emphasis.<br />
Robots may be built ONLY from <strong>Official</strong> Robot Components from the <strong>VEX</strong> Robotics<br />
Design System unless otherwise specifically noted within these rules.<br />
a. During inspections if there is a question about whether something is an official <strong>VEX</strong><br />
component, a team will be required to provide documentation to an inspector, <strong>which</strong> proves<br />
the component’s source. Such types of documentation include receipts, part numbers, or other<br />
printed documentation.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Questions<br />
Answered: <SG4> Questions<br />
Posted by The <strong>VEX</strong> Raptors at 05/26/2012 01:15:49 pm<br />
During the Autonomous Period, Drivers and Coaches may handle their own Robot<br />
while the Robot is in contact with their own Alliance Starting Tile (i.e. the tile the Robot started<br />
the match on), within the following restrictions.<br />
i.Drivers and Coaches may only interact with a Robot if it is touching their own Alliance<br />
Starting Tile and no part of the Robot is touching a gray foam tile, except the interaction<br />
allowed in <br />
ii. If any part of a Robot is touching a grey foam tile, the only interaction that will be allowed is<br />
to bring the Robot fully into the legal Alliance Starting Tile, into a legal position as per <br />
iii. After any legal interaction with the robot by Drivers and Coaches, and prior to the robot<br />
attempting to score or interact with Game Objects, the robot must be in a position such that it<br />
is touching the legal Alliance Starting Tile and no part of the Robot is touching a gray foam tile;<br />
a legal position as per . i.e. Before the Robot leaves the Alliance Starting Tile, Drivers<br />
and Coaches may not be touching the robot. If Drivers and Coaches touch the Robot again, it<br />
must be touching a legal Alliance Starting Tile and it must immediately be brought fully back<br />
onto the tile. Note: Robots that hang over the edge of the Alliance Starting Tile, but do not<br />
touch any gray foam tiles, are considered to be in legal positions for interaction as per <br />
Page 41 of 238
I have some questions about this rule:<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
1. If the robot is touching its alliance starting tile, and not the grey tiles, is it legal to reorient the<br />
robot into a position where it is touching both the alliance tile and the grey tiles, like in the<br />
picture? I know that says that before the robot attempts to score or interact with<br />
game objects, it must be fully within the starting tile. However, I am asking whether it would be<br />
legal to reposition it like in the picture and have it stay there (not moving again, and not<br />
attempting to score afterward).<br />
http://raptorchat.weebly.com/uploads/6/6/6/2/6662532/3424796_orig.png<br />
2. If the robot is touching the grey tile and the alliance starting tile, and I pull it fully onto the<br />
alliance starting tile as per , can I then reorient it as per , or must I leave it<br />
alone after that?<br />
Re: <SG4> Questions<br />
Posted by Karthik at 05/28/2012 03:15:36 pm<br />
I have some questions about this rule:<br />
1. If the robot is touching its alliance starting tile, and not the grey tiles, is it legal to reorient the<br />
robot into a position where it is touching both the alliance tile and the grey tiles, like in the<br />
picture? I know that says that before the robot attempts to score or interact with<br />
game objects, it must be fully within the starting tile. However, I am asking whether it would be<br />
legal to reposition it like in the picture and have it stay there (not moving again, and not<br />
attempting to score afterward).<br />
No, the robot must be left in a legal starting position as per , i.e. It must be touching the<br />
Alliance Starting Tile and not touching a gray foam tile.<br />
2. If the robot is touching the grey tile and the alliance starting tile, and I pull it fully onto the<br />
alliance starting tile as per , can I then reorient it as per , or must I leave it<br />
alone after that?<br />
Yes, you may reorient the robot as per <br />
Re: <SG4> Questions<br />
Posted by The <strong>VEX</strong> Raptors at 05/29/2012 01:56:14 am<br />
No, the robot must be left in a legal starting position as per , i.e. It must be touching the<br />
Alliance Starting Tile and not touching a gray foam tile.<br />
Yes, you may reorient the robot as per <br />
Okay, thanks for clearing that up!<br />
Page 42 of 238
Re: <SG4> Questions<br />
Posted by Karthik at 05/29/2012 01:56:40 pm<br />
Okay, thanks for clearing that up<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: College: Plastic Block Questions<br />
Answered: College: Plastic Block Questions<br />
Posted by AndrewRemmers1902 at 05/29/2012 03:32:47 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
2. Teams are allowed to fabricate their own unique <strong>VEX</strong> parts from the following additional<br />
items, for<br />
each of their robots:<br />
a. One (1) piece of plastic block 6” x 6” x 1”<br />
i. Examples of “plastic block” are PVC, Delrin, and ABS<br />
I was wondering if Polyurethane would be a legal meterial to be used within the plastic block?<br />
- Andrew<br />
Re: College: Plastic Block Questions<br />
Posted by Karthik at 05/29/2012 06:42:18 pm<br />
I was wondering if Polyurethane would be a legal meterial to be used within the plastic block?<br />
- Andrew<br />
No, Polyurethane would not be considered legal under this rule.<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by AndrewRemmers1902 at 05/30/2012 11:53:40 pm<br />
Thanks Karthik!<br />
What about PTFE or Teflon?<br />
- Andrew<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by Karthik at 05/31/2012 02:21:04 am<br />
Thanks Karthik!<br />
What about PTFE or Teflon?<br />
You're welcome!<br />
PTFE (Teflon) is not permitted.<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by AndrewRemmers1902 at 05/31/2012 12:02:14 pm<br />
Page 43 of 238
Wow, didn't expect that one.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
I guess its worth asking again UHMW is still a legal material for this correct? Because on a<br />
wear level UHMW is stronger than PTFE and UHMW is a plastic as well along with Teflon and<br />
PTFE according to my understanding of their properties. Can you elaborate more as to why<br />
Teflon and PTFE are not permitted but UHMW is (If it still is of course)?<br />
- Andrew<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by Karthik at 05/31/2012 02:11:50 pm<br />
Wow, didn't expect that one.<br />
I guess its worth asking again UHMW is still a legal material for this correct? Because on a<br />
wear level UHMW is stronger than PTFE and UHMW is a plastic as well along with Teflon and<br />
PTFE according to my understanding of their properties. Can you elaborate more as to why<br />
Teflon and PTFE are not permitted but UHMW is (If it still is of course)?<br />
UHMW is legal.<br />
Teflon (PTFE) is near the bottom of the triboelectric series, thus is very susceptible to<br />
becoming electrically charged via friction. Thus the use of Teflon is not permitted for safety<br />
issues.<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by AndrewRemmers1902 at 05/31/2012 03:49:38 pm<br />
Ahh Ok I understand now, Thank you! I will account for this in designing!<br />
- Andrew<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by Karthik at 05/31/2012 06:27:32 pm<br />
Ahh Ok I understand now, Thank you! I will account for this in designing!<br />
You're welcome!<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by AndrewRemmers1902 at 05/31/2012 07:44:02 pm<br />
Alright Karthik sorry to keep asking questions, I'm doing lots of research on plastics lately and<br />
<strong>which</strong> would be best for our application.<br />
I have a few more I have found:<br />
Chemraz, Kalrez, and Aegis.<br />
Would any of these be legal?<br />
Page 44 of 238
- Andrew<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by JVN at 05/31/2012 08:05:30 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Alright Karthik sorry to keep asking questions, I'm doing lots of research on plastics lately and<br />
<strong>which</strong> would be best for our application.<br />
I have a few more I have found:<br />
Chemraz, Kalrez, and Aegis.<br />
Would any of these be legal?<br />
- Andrew<br />
No. "Rubbery" plastics are not allowed. That is not within the intent of this rule.<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by AndrewRemmers1902 at 05/31/2012 08:14:52 pm<br />
Alright, I shall continue my search!<br />
Thanks<br />
Re: Answered: College: Plastic Block Questions<br />
Posted by Karthik at 05/31/2012 08:17:08 pm<br />
Alright, I shall continue my search!<br />
Thanks<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Questions about movement of the High Goal<br />
Answered: Questions about movement of the High Goal<br />
Posted by edjubuh at 06/04/2012 03:02:39 pm<br />
1) Can you rotate the the high goal so that the Blue side of the goal is on the red<br />
2) Can you push the high goal up so it is no longer at 30"?<br />
Re: Questions about movement of the High Goal<br />
Posted by Karthik at 06/04/2012 03:32:12 pm<br />
1) Can you rotate the the high goal so that the Blue side of the goal is on the red<br />
2) Can you push the high goal up so it is no longer at 30"?<br />
Both of these actions are illegal and would be considered to be damaging the field.<br />
If at any time the Robot operation or team actions are deemed unsafe or have damaged<br />
the Field Elements or Scoring Objects, by the determination of the referees, the offending<br />
Page 45 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
team may be Disqualified. The Robot will require re-inspection before it may again take the<br />
field.<br />
Furthermore you would also be at severe risk of violating <strong>which</strong> deals with grasping,<br />
grappling and attaching to the field.<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Violations<br />
of this rule will result in a Disqualification.<br />
Re: Answered: Questions about movement of the High Goal<br />
Posted by edjubuh at 06/04/2012 06:24:20 pm<br />
The current construction causes the raising and rotation of the high goal, is there a suggestion<br />
to adjust the field so that this does not happen, even accidentally<br />
Re: Answered: Questions about movement of the High Goal<br />
Posted by Karthik at 06/04/2012 07:33:54 pm<br />
The current construction causes the raising and rotation of the high goal, is there a suggestion<br />
to adjust the field so that this does not happen, even accidentally<br />
If the field is assembled correctly as per the instructions in Appendix A, the High Goal will be<br />
screwed in place to prevent rotation or raising. Please see pages 25 & 26 of the <strong>PDF</strong><br />
document for precise details. I've quoted the pertinent instructions below and bolded some text<br />
for emphasis.<br />
Step 1) Insert the the PVC Pipe into the square hole of the High Goal Bracket as shown in the<br />
above images. It is important that the end of the PVC Pipe is flush with the top of the High<br />
Goal Bracket. Use (4x) #10 x 1/2" sheet metal screws to attach the High Goal Bracket to the<br />
PVC Pipe as shown in Images A & B.<br />
Step 4) Insert the High Goal into the hole on the top of the center Stanchion as shown in<br />
Image G. The orientation of the High Goal is critical, the red "tip" of the High goal should<br />
"point" toward the Red Driver's Post, as shown in Image H. Use (4x) #10 x 1/2" sheetmetal<br />
screws, as shown in image G, to lock the High Goal into place once its orientation is correct.<br />
Re: Answered: Questions about movement of the High Goal<br />
Posted by edjubuh at 06/04/2012 08:22:22 pm<br />
Seems we didn't assemble the field correctly :p Thanks!<br />
Re: Answered: Questions about movement of the High Goal<br />
Posted by Karthik at 06/05/2012 06:04:18 pm<br />
Seems we didn't assemble the field correctly :p Thanks<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: <strong>Sack</strong>s in Floor Goal<br />
Answered: <strong>Sack</strong>s in Floor Goal<br />
Posted by Team918D at 06/04/2012 10:56:56 pm<br />
I know that in order for a sack to be counted as scored it must only be touching the alliance<br />
Page 46 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
tile, and if the sack is on top of another sack, it is not counted unless it is touching the alliance<br />
tile (got this from other thread). Does the sack have to be fully touching the floor goal or can it<br />
be on top of a sack but still touching the floor like it is partially on another sack and the side is<br />
hanging over.<br />
Re: <strong>Sack</strong>s in Floor Goal<br />
Posted by Karthik at 06/05/2012 06:10:42 pm<br />
I know that in order for a sack to be counted as scored it must only be touching the alliance<br />
tile, and if the sack is on top of another sack, it is not counted unless it is touching the alliance<br />
tile (got this from other thread). Does the sack have to be fully touching the floor goal or can it<br />
be on top of a sack but still touching the floor like it is partially on another sack and the side is<br />
hanging over.<br />
Please make sure to review the Q&A Usage Guidelines before posting. Specifically items<br />
#1&3 in regards to searching the manual, and quoting the applicable rule/definition.<br />
Let's take a look at he applicable definition here, specifically Scored, Clause 2.<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
As long as the Scoring Object is touching a Floor Goal and not touching any other foam tiles, it<br />
will count as being scored; there are no restrictions against touching other Scoring Objects in<br />
the rules, thus it is irrelevant when determining if the object is scored.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Tags on sacks<br />
Answered: Tags on sacks<br />
Posted by PaulR at 06/07/2012 04:01:45 pm<br />
Will the tags on the sacks be removed for competition? Or will they remain on just like the<br />
ones that the teams get?<br />
Re: Tags on sacks<br />
Posted by Karthik at 06/07/2012 04:24:46 pm<br />
Will the tags on the sacks be removed for competition? Or will they remain on just like the<br />
ones that the teams get?<br />
The tags will me removed as mentioned on page 11 of Appendix A to the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong><br />
Game Manual.<br />
Scoring <strong>Sack</strong>s & Bonus <strong>Sack</strong>s come with a white information tag attached to one seam. These<br />
tags should be removed before use.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Hand made touch sensors<br />
Page 47 of 238
Answered: Hand made touch sensors<br />
Posted by Foster at 06/08/2012 02:16:27 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
I found this great Instructable on making Bend Sensors from misc stuff. Does it fail the <strong>VEX</strong><br />
rule for <strong>Sack</strong> <strong>Attack</strong> for using the packaging (anti-static bags) or for no custom electronics? Or<br />
does it get a pass because it's too simple and everyone can build one?<br />
Re: Hand made touch sensors<br />
Posted by Karthik at 06/08/2012 03:05:48 pm<br />
I found this great Instructable on making Bend Sensors from misc stuff. Does it fail the <strong>VEX</strong><br />
rule for Snack <strong>Attack</strong> for using the packaging (anti-static bags) or for no custom electronics?<br />
Or does it get a pass because it's too simple and everyone can build one?<br />
Prior to posting, please make sure to read the Q&A Usage Guidelines specifically in regards to<br />
reading and searching the manual and quoting applicable rules from the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong><br />
Game Manual.<br />
Making custom sensors of this sort violates multiple <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> rules. These include:<br />
Robots may be built ONLY from <strong>Official</strong> Robot Components from the <strong>VEX</strong> Robotics<br />
Design System unless otherwise specifically noted within these rules.<br />
b. Only the <strong>VEX</strong> Robotics Design System Components specifically designed to be used for<br />
Robot construction are allowed. Using additional components outside their typical purpose is<br />
against the intent of the rule (i.e. please don’t try using <strong>VEX</strong> apparel, competition support<br />
materials, packaging or other non-robot products on a <strong>VEX</strong> Robotics Competition Robot).<br />
Parts may NOT be modified as follows:<br />
a. Motors, extension cords, sensors, controllers, battery packs, and any other electrical<br />
component of the <strong>VEX</strong> Robotics Design System may NOT be altered from their original state<br />
in ANY way.<br />
Thus, the use of any sort of device similar to what was linked in your post is absolutely illegal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Renamed - Parked Robots in Autonomous<br />
Answered: Renamed - Parked Robots in Autonomous<br />
Posted by Kaleb Lange at 06/09/2012 06:19:23 pm<br />
Please correct me if i am wrong but you should get 10 pionts for returning to your base and 10<br />
pionts for having the most points at the end. Just wondering becouse in at a scrimage and are<br />
not getting points when in the rules it says i should.<br />
Re: Q about the Programing period<br />
Posted by Karthik at 06/11/2012 07:16:19 pm<br />
Please correct me if i am wrong but you should get 10 pionts for returning to your base and 10<br />
pionts for having the most points at the end. Just wondering becouse in at a scrimage and are<br />
not getting points when in the rules it says i should.<br />
Page 48 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Prior to posting, please make sure you consult the Q&A Usage Guidelines. Specifically, please<br />
pay attention to the parts about reading the manual in detail before posting, quoting the<br />
applicable rule and using specific and appropriate thread titles.<br />
For information on how the Match is Scored during the Autonomous Period please see the<br />
Scoring section of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual, <strong>which</strong> I've quoted below with some text<br />
bolded for emphasis.<br />
The Alliance with the most Robots Parked at the end of the match receives ten (10) points.<br />
At the end of the Autonomous Period the Alliance with the most points, excluding points for<br />
Parked<br />
Robots, receives a ten (10) point bonus.<br />
Thus Parking points are only awarded at the end of the Match, do not count towards the<br />
determination of the Autonomous Bonus.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <SG9><br />
Posted by DracoTheDragon at 06/10/2012 07:38:45 am<br />
If an easily removed robot surrounds the plate between the high goals on 4 sides in an attempt<br />
to de-score an opposing alliance's stack of sacks on the oppo<strong>site</strong> side of the field, would this<br />
violate .<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Violations<br />
of this<br />
rule will result in a Disqualification.<br />
If the robot maintains this state at the end of the match, Referees/Drivers will be able to<br />
remove the robot without changing the state of any mechanisms.<br />
Re: Clarification on <SG9><br />
Posted by Karthik at 06/22/2012 08:16:44 pm<br />
If an easily removed robot surrounds the plate between the high goals on 4 sides in an attempt<br />
to de-score an opposing alliance's stack of sacks on the oppo<strong>site</strong> side of the field, would this<br />
violate .<br />
If the robot maintains this state at the end of the match, Referees/Drivers will be able to<br />
remove the robot without changing the state of any mechanisms.<br />
Please take a look at the new version of <strong>which</strong> was updated today:<br />
http://www.vexforum.com/showpost.php?p=308254&postcount=5<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
Page 49 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
with mechanisms that react against multiple sides of a field element in an effort to latch onto<br />
said field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams<br />
from both unintentionally damaging the field, and from anchoring themselves to the field.<br />
Violations of this rule will result in a Disqualification.<br />
From what you've described, it seems that your robot would be surrounding a field element in<br />
a way that would constitute grasping and would violate . Thus it would be illegal.<br />
However, without seeing your exact implementation it's impossible to issue a blanket ruling.<br />
Re: Answered: Clarification on <SG9><br />
Posted by DracoTheDragon at 06/23/2012 04:15:46 am<br />
I do not have an image sharing web<strong>site</strong> to post any photos :( unfortunately i would think there<br />
is a possibility of field damage if another robot interacts with us in this position. Thus, violating<br />
"unintentionally damaging the field" portion of .<br />
Thank you for the help:)<br />
Re: Answered: Clarification on <SG9><br />
Posted by Karthik at 06/25/2012 04:37:31 pm<br />
I do not have an image sharing web<strong>site</strong> to post any photos :( unfortunately i would think there<br />
is a possibility of field damage if another robot interacts with us in this position. Thus, violating<br />
"unintentionally damaging the field" portion of .<br />
Thank you for the help:)<br />
You're welcome. :)<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Coaches in Elimination Matches<br />
Answered: Coaches in Elimination Matches<br />
Posted by The <strong>VEX</strong> Raptors at 06/11/2012 12:41:38 am<br />
I'm not sure <strong>which</strong> rule this would fall under, so here are all of the related rules:<br />
Coach – A student or adult mentor designated as the team advisor during the match.<br />
Only one (1) of these is allowed per team on the field at any given time.<br />
Each team shall include up to two Drivers and one Coach.<br />
The only people from a team permitted by the playing field are the three drive team<br />
members who are identified by the drive team badges. These badges are interchangeable but<br />
not during a match.<br />
During matches, two teams from an alliance will play on the field. Any team <strong>which</strong> sits<br />
out the first match in an elimination series, must play in the second match, with no exceptions.<br />
In the third and any subsequent matches, any two of the three teams may play. Prior to each<br />
Elimination Match, the Alliance Captain must let the referee know <strong>which</strong> two teams will be<br />
Page 50 of 238
playing in the upcoming match.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
If Team X, Team Y, and Team Z are in an alliance, and teams X and Z play in an elimination<br />
match, could a member of Team Y be the Coach for Team Z during the match?<br />
In addition, if teams X and Z were playing in an elimination match, and Team X has 2 drivers<br />
and 1 coach, and Team Z only has two drivers, could a 4th member of Team X act as the<br />
coach for Team Z even though there are already 3 people from Team X at the field?<br />
Re: Coaches in Elimination Matches<br />
Posted by Karthik at 06/11/2012 07:36:35 pm<br />
If Team X, Team Y, and Team Z are in an alliance, and teams X and Z play in an elimination<br />
match, could a member of Team Y be the Coach for Team Z during the match?<br />
There are no rules preventing this action, thus it is legal.<br />
In addition, if teams X and Z were playing in an elimination match, and Team X has 2 drivers<br />
and 1 coach, and Team Z only has two drivers, could a 4th member of Team X act as the<br />
coach for Team Z even though there are already 3 people from Team X at the field?<br />
Similar to your above question, there are no rules preventing this action, thus it is legal.<br />
Re: Coaches in Elimination Matches<br />
Posted by The <strong>VEX</strong> Raptors at 06/12/2012 01:52:40 am<br />
There are no rules preventing this action, thus it is legal.<br />
Similar to your above question, there are no rules preventing this action, thus it is legal.<br />
Thanks! I just wanted to make sure (Better safe than sorry!).<br />
Re: Coaches in Elimination Matches<br />
Posted by Karthik at 06/12/2012 05:44:44 pm<br />
Thanks! I just wanted to make sure (Better safe than sorry!).<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: <strong>Sack</strong>s scored in multiple goals in Programming Skills<br />
Answered: <strong>Sack</strong>s scored in multiple goals in Programming Skills<br />
Posted by Epsilon at 06/12/2012 03:22:01 pm<br />
From the <strong>Sack</strong> <strong>Attack</strong> Manual:<br />
If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a red<br />
and blue Trough, it will be Scored in both.<br />
From the Programming Skills Challenge rules:<br />
Page 51 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
In a Programming Skills Match, all Goals are considered to be the same color for purposes of<br />
any rules or definitions.<br />
What happens if a sack is scored in both a red and blue trough or in both a red and blue high<br />
goal during a Programming Skills match? Does it count as scored twice?<br />
Re: <strong>Sack</strong>s scored in multiple goals in Programming Skills<br />
Posted by Karthik at 06/12/2012 06:50:26 pm<br />
From the <strong>Sack</strong> <strong>Attack</strong> Manual:<br />
If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a red<br />
and blue Trough, it will be Scored in both.<br />
From the Programming Skills Challenge rules:<br />
In a Programming Skills Match, all Goals are considered to be the same color for purposes of<br />
any rules or definitions.<br />
What happens if a sack is scored in both a red and blue trough or in both a red and blue high<br />
goal during a Programming Skills match? Does it count as scored twice?<br />
In the future, please be sure to search the Q&A carefully before posting questions in this<br />
forum. The Q&A usage guidelines provide some excellent tips to help make your questions<br />
more efficient for the entire community.<br />
The same question was answered on May 28th:<br />
http://www.vexforum.com/showthread.php?t=71881<br />
The Object will count as Scored twice. Please see the previous response for full details.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: <strong>Sack</strong> <strong>Attack</strong> Skills Challenge Worlds Qualifications<br />
Answered: <strong>Sack</strong> <strong>Attack</strong> Skills Challenge Worlds Qualifications<br />
Posted by Dpbailey at 06/15/2012 09:45:07 pm<br />
I looked through the skill challenge wiki pages and I may have missed it but I didn't see<br />
anything about qualifying for worlds through the skills challenges. I am assuming it will be the<br />
same, if not very similar, to how the Gateway skills qualifications were.<br />
Can someone please clarify things? Or point me in the right direction to find where the rule(s)<br />
are written?<br />
Thank you<br />
Re: <strong>Sack</strong> <strong>Attack</strong> Skills Challenge Worlds Qualifications<br />
Posted by Karthik at 06/20/2012 03:43:19 pm<br />
I looked through the skill challenge wiki pages and I may have missed it but I didn't see<br />
anything about qualifying for worlds through the skills challenges. I am assuming it will be the<br />
same, if not very similar, to how the Gateway skills qualifications were.<br />
Can someone please clarify things? Or point me in the right direction to find where the rule(s)<br />
are written?<br />
Page 52 of 238
Thank you<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
The full World Championship qualification criteria for 2013 can be found here:<br />
http://content.vexrobotics.com/epdocs/2013_VRWC_QualifyingCriteria.pdf<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: "gently" removing robots<br />
Answered: "gently" removing robots<br />
Posted by team20tbworld at 06/18/2012 07:41:10 pm<br />
i have a question about this paragraph in the game definitions<br />
"For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot."<br />
If I'm correct in assuming that this year we will still be running generally 4 minute matches,<br />
then the field reset crew will be in quite a hurry.<br />
question 1: will the referees be the only ones able to touch the robots to remove them?<br />
because in the past the field reset crew has always handed me my robot.<br />
question 2: if we feel that our robot has not been removed "gently" enough can we complain?<br />
(only if of course we lost points from the removal)<br />
please attempt to clarify for me as i see the field resetting getting quite chaotic with 98 sacks<br />
on the field and 4 minute matches.<br />
Thanks in advance<br />
Re: "gently" removing robots<br />
Posted by Karthik at 06/20/2012 03:47:00 pm<br />
i have a question about this paragraph in the game definitions<br />
"For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot."<br />
If I'm correct in assuming that this year we will still be running generally 4 minute matches,<br />
then the field reset crew will be in quite a hurry.<br />
question 1: will the referees be the only ones able to touch the robots to remove them?<br />
because in the past the field reset crew has always handed me my robot.<br />
The referees will be the only one touching the Robots if there is a question of whether or not<br />
Page 53 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
an Object is Scored at the end of the Match. Once the referees finish their scoring, they'll give<br />
the all clear signal and team can remove their robots from the field.<br />
question 2: if we feel that our robot has not been removed "gently" enough can we complain?<br />
(only if of course we lost points from the removal)<br />
please attempt to clarify for me as i see the field resetting getting quite chaotic with 98 sacks<br />
on the field and 4 minute matches.<br />
If you feel that the scoring of your Match was done incorrectly, feel free to bring it to the<br />
attention of the head referee. However, please remember that the head referee will make the<br />
final call.<br />
Re: Answered: "gently" removing robots<br />
Posted by team20tbworld at 08/15/2012 05:22:49 am<br />
thanks alot!<br />
Re: Answered: "gently" removing robots<br />
Posted by Karthik at 08/15/2012 04:08:06 pm<br />
thanks alot<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Tape on Starting Tile (SG4)<br />
Answered: Tape on Starting Tile (SG4)<br />
Posted by JimCrane at 06/20/2012 07:21:39 pm<br />
In SG4, tiles are mentioned as being allowed to be touched (starting tile) and not allowed to be<br />
touched (gray tiles). What about the white tape that covers the tabs of the tiles? In other<br />
words, is a robot that is touching the tape that covers the tabs of the starting tile in a legal<br />
starting position?<br />
During the Autonomous Period, Drivers and Coaches may handle their own Robot<br />
while the<br />
Robot is in contact with their own Alliance Starting Tile (i.e. the tile the Robot started the match<br />
on),<br />
within the following restrictions.<br />
i. Drivers and Coaches may only interact with a Robot if it is touching their own Alliance<br />
Starting<br />
Tile and no part of the Robot is touching a gray foam tile, except the interaction allowed in<br />
<br />
ii. If any part of a Robot is touching a grey foam tile, the only interaction that will be allowed is<br />
to<br />
bring the Robot fully into the legal Alliance Starting Tile, into a legal position as per <br />
Re: Tape on Starting Tile (SG4)<br />
Posted by JimCrane at 06/20/2012 07:47:55 pm<br />
Page 54 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
The answer to the original post might also help clarify the tape when scoring under the 2nd<br />
criteria. How does one score a sack that touches the tape?<br />
Quote:<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
Re: Tape on Starting Tile (SG4)<br />
Posted by Karthik at 06/20/2012 08:14:19 pm<br />
In SG4, tiles are mentioned as being allowed to be touched (starting tile) and not allowed to be<br />
touched (gray tiles). What about the white tape that covers the tabs of the tiles? In other<br />
words, is a robot that is touching the tape that covers the tabs of the starting tile in a legal<br />
starting position?<br />
Yes, this would be a legal starting position. If a robot is touching tape that is directly above the<br />
Alliance Starting Tile, it is considered to be touching the Alliance Starting Tile.<br />
Re: Tape on Starting Tile (SG4)<br />
Posted by Karthik at 06/20/2012 08:15:18 pm<br />
The answer to the original post might also help clarify the tape when scoring under the 2nd<br />
criteria. How does one score a sack that touches the tape?<br />
Quote:<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
The same logic from above applies here. If a Scoring Object is touching tape that is directly<br />
above the Alliance Starting Tile, it is considered to be touching the Alliance Starting Tile,<br />
hence touching the Floor Goal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: clarification on SG9 regarding team's intentions<br />
Answered: clarification on SG9 regarding team's intentions<br />
Posted by 1412E at 06/23/2012 03:02:11 am<br />
"...strategies with mechanisms that react against multiple sides of a field element in an effort to<br />
latch onto said field element are prohibited" - SG9<br />
Many teams last season had U-Shaped frames designed to fit around goals to better align<br />
themselves with the goal for more precision scoring. Green Eggs' Elevation bot had a square<br />
indentation/alignment mechanism for this same purpose. The 30" goal is in perfect alignment<br />
with the center pillar supporting the troughs, would it be illegal to use a U-mechanism such as<br />
the second example in SG9 designed to fit around the pillar for precision scoring on the high<br />
tower used only for aligning the robot better?<br />
Thanks in advance:)<br />
Re: clarification on SG9 regarding team's intentions<br />
Posted by Karthik at 06/26/2012 02:59:51 pm<br />
"...strategies with mechanisms that react against multiple sides of a field element in an effort to<br />
Page 55 of 238
latch onto said field element are prohibited" - SG9<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Many teams last season had U-Shaped frames designed to fit around goals to better align<br />
themselves with the goal for more precision scoring. Green Eggs' Elevation bot had a square<br />
indentation/alignment mechanism for this same purpose. The 30" goal is in perfect alignment<br />
with the center pillar supporting the troughs, would it be illegal to use a U-mechanism such as<br />
the second example in SG9 designed to fit around the pillar for precision scoring on the high<br />
tower used only for aligning the robot better?<br />
Thanks in advance:)<br />
If your alignment device is reacting against multiple sides of a field element resulting in your<br />
robot being "locked" into place or having grasped/grappled the field element, it would be<br />
illegal. Take a look at the figures accompanying for some examples.<br />
Just because a device is only intended to be used for aligning the robot, does not mean that it<br />
may not have the unintended consequence of locking or anchoring a robot to the field.<br />
Re: Answered: clarification on SG9 regarding team's intentions<br />
Posted by 1412E at 06/26/2012 07:31:08 pm<br />
Ok, thanks again:)<br />
Re: Answered: clarification on SG9 regarding team's intentions<br />
Posted by Karthik at 06/26/2012 09:03:21 pm<br />
Ok, thanks again:)<br />
You're welcome. :)<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Replacing <strong>VEX</strong>net USB Adapter Key On Joystick Mid-match<br />
Answered: Replacing <strong>VEX</strong>net USB Adapter Key On Joystick Mid-match<br />
Posted by capow08 at 06/24/2012 09:13:36 pm<br />
If the <strong>VEX</strong>net USB Adapter Key on the joystick fails mid-match, can it be replaced with another<br />
provided we have a replacement key with us at the field?<br />
The only rule I found regarding Joysticks was<br />
No more than two <strong>VEX</strong> hand-held transmitters may control a single robot during the<br />
tournament. No<br />
modification of these transmitters is allowed of ANY kind.<br />
a. No other methods of controlling the robot (light, sound, etc) are permissible.<br />
However, I don't believe "no modification of these transmitters" is referring to changing keys in<br />
the middle of the match, correct?<br />
Re: Replacing <strong>VEX</strong>net USB Adapter Key On Joystick Mid-match<br />
Posted by Karthik at 06/26/2012 03:07:16 pm<br />
If the <strong>VEX</strong>net USB Adapter Key on the joystick fails mid-match, can it be replaced with another<br />
Page 56 of 238
provided we have a replacement key with us at the field?<br />
The only rule I found regarding Joysticks was<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
However, I don't believe "no modification of these transmitters" is referring to changing keys in<br />
the middle of the match, correct?<br />
No, this is not allowed. Teams are never allowed to introduce any thing to the field that is not a<br />
Driver Control Load during the match.<br />
Re: Answered: Replacing <strong>VEX</strong>net USB Adapter Key On Joystick Mid-match<br />
Posted by capow08 at 06/26/2012 04:44:18 pm<br />
Just to be clear, I was referring to replacing the <strong>VEX</strong>net key on the joystick, not on the cortex.<br />
Does your previously posted ruling only apply to replacing the cortex's key, or both the cortex's<br />
key and joystick's key?<br />
If it is the latter case, is this just a rule I missed? Or is it just "common sense?"<br />
Re: Answered: Replacing <strong>VEX</strong>net USB Adapter Key On Joystick Mid-match<br />
Posted by Karthik at 06/26/2012 05:59:26 pm<br />
Just to be clear, I was referring to replacing the <strong>VEX</strong>net key on the joystick, not on the cortex.<br />
Does your previously posted ruling only apply to replacing the cortex's key, or both the cortex's<br />
key and joystick's key?<br />
If it is the latter case, is this just a rule I missed? Or is it just "common sense?"<br />
That was my mistake. There are no rules preventing you from replacing the <strong>VEX</strong>net key on the<br />
<strong>VEX</strong>net Joystick. Sorry for the confusion!<br />
Re: Answered: Replacing <strong>VEX</strong>net USB Adapter Key On Joystick Mid-match<br />
Posted by capow08 at 06/26/2012 06:13:41 pm<br />
Thank you very much!<br />
Re: Answered: Replacing <strong>VEX</strong>net USB Adapter Key On Joystick Mid-match<br />
Posted by Karthik at 06/26/2012 06:25:45 pm<br />
Thank you very much<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on part F<br />
Answered: Clarification on <R7> part F<br />
Posted by DracoTheDragon at 06/30/2012 02:56:20 am<br />
According to <br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
...<br />
Page 57 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
f. Non shattering plastic...as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
...<br />
Would this ruling be violated if multiple layers of plastic sheets were stacked and connected<br />
with screws/zipties, increasing the stability of the material. This newly crafted material would<br />
then be used for a manipulator on the robot, in hopes of being light and secure.<br />
If this is allowed, and we have issues during inspection of using only 1 sheet of 12"x24"x0.063"<br />
thick, may we use a cad model to prove that it does not exceed the material limit?<br />
If cad is not sufficient, may we then use decoration such as markings or tape to divide the<br />
plastic, making it easier to identify the individual layers of the plastic? Related rulings will be<br />
part d ("Teams may add non-functional decorations provided that these do not affect the<br />
robot performance in any significant way or affect the outcome of the match")<br />
If we may not stack the material, is it safe to assume that we can divide it with 1x25 bars and<br />
achieve a similar result?<br />
Re: Clarification on <R7> part F<br />
Posted by Karthik at 07/03/2012 06:57:20 pm<br />
According to <br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
Would this ruling be violated if multiple layers of plastic sheets were stacked and connected<br />
with screws/zipties, increasing the stability of the material. This newly crafted material would<br />
then be used for a manipulator on the robot, in hopes of being light and secure.<br />
If this is allowed, and we have issues during inspection of using only 1 sheet of 12"x24"x0.063"<br />
thick, may we use a cad model to prove that it does not exceed the material limit?<br />
Provided you do not exceed the material limit, you may arrange the plastic in any way you<br />
wish. What you have described is legal. Having a CAD model available is a great option in<br />
case the inspectors are unsure if you are within the material limit.<br />
Re: Answered: Clarification on <R7> part F<br />
Posted by DracoTheDragon at 07/03/2012 08:16:52 pm<br />
Thank you :)<br />
Just curious, but may I ask why plastic has specific demensions if any arrangement is<br />
allowed?<br />
Re: Answered: Clarification on <R7> part F<br />
Posted by Karthik at 07/04/2012 03:09:58 am<br />
Page 58 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Just curious, but may I ask why plastic has specific demensions if any arrangement is<br />
allowed?<br />
The intent of this rule is to limit the amount of plastic used by teams, without excessively<br />
limiting the manner in <strong>which</strong> it can be used.<br />
Re: Answered: Clarification on <R7> part F<br />
Posted by DracoTheDragon at 07/05/2012 03:25:33 am<br />
The intent of this rule is to limit the amount of plastic used by teams, without excessively<br />
limiting the manner in <strong>which</strong> it can be used.<br />
Sorry, i phrased my question poorly. I mean that why are teams limited by dimensions as well<br />
as volume? For example, why cant teams use sheets that are 1/2" thick but with a shorter<br />
length to achieve the same volume?<br />
It would be easier to get a cleaner result with a sheet closest to it's final dimensions.<br />
Re: Answered: Clarification on <R7> part F<br />
Posted by Karthik at 07/05/2012 02:23:14 pm<br />
Sorry, i phrased my question poorly. I mean that why are teams limited by dimensions as well<br />
as volume? For example, why cant teams use sheets that are 1/2" thick but with a shorter<br />
length to achieve the same volume?<br />
It would be easier to get a cleaner result with a sheet closest to it's final dimensions.<br />
By limiting the thickness, we've limited the applications that plastic can be easily used for.<br />
Thicker plastics can require special tools for cutting and manipulating. Our priority is to keep<br />
the <strong>VRC</strong> as accessible as possible for all teams, thus always trying to reduce the reliance on<br />
parts outside of the <strong>VEX</strong> Robotics Design System.<br />
Re: Answered: Clarification on <R7> part F<br />
Posted by DracoTheDragon at 07/05/2012 06:13:16 pm<br />
Ah, ok that makes sense. Thank you for your time :)<br />
Re: Answered: Clarification on <R7> part F<br />
Posted by Karthik at 07/05/2012 07:29:27 pm<br />
Ah, ok that makes sense. Thank you for your time :)<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Question about Robot Inspection<br />
Answered: Question about Robot Inspection<br />
Posted by The <strong>VEX</strong> Raptors at 06/30/2012 12:54:33 pm<br />
Every robot will be required to pass a full inspection before being cleared to compete.<br />
This inspection will ensure that all robot rules and regulations are met. Initial inspections will<br />
take place during team registration/practice time.<br />
a.If significant changes are made to a robot, it must be re-inspected before it will be allowed to<br />
compete.<br />
Page 59 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
b.All robot configurations must be inspected before being used in competition. c.Teams may<br />
be requested to submit to random spot-inspections by event personnel. Refusal to<br />
submit will result in disqualification. d.Referees or inspectors may decide that a robot is in<br />
violation of the rules. In this event, the<br />
team in violation will be disqualified and the robot will be barred from the playing field until it<br />
passes re-inspection.<br />
At the beginning of any match, robots must be smaller than 18” x 18” x 18”. a.During<br />
inspections, robots will be measured in one of two ways<br />
i. Robots will be placed into a “sizing box” <strong>which</strong> has interior dimensions matching the above<br />
size constraints. To pass inspection, a robot must fit within the box without touching the box<br />
walls or ceiling.<br />
ii. Robots will be sized using a <strong>VRC</strong> Robot Sizing Tool. Robots will be placed on the base plate<br />
and must not touch the measurement slide as it is passed over the base plate. Please see<br />
http://www.vexrobotics.com/276-2086.html for a visual reference<br />
Our robot has a 17.5"x17.5" chassis, and it tends to move around slightly on its wheels when<br />
we set it on a flat surface. During inspection, this can cause the robot to drift slightly outside<br />
the sizing tool and appear to violate the 18"x18"x18" size limit.<br />
Would it be legal to add short standoffs to the bottom of our chassis to take the weight of the<br />
robot off of its wheels during inspection, and then remove the standoffs immediately after<br />
inspection? Or would this be considered "making significant changes to the robot"?<br />
Re: Question about Robot Inspection<br />
Posted by Karthik at 07/03/2012 06:59:16 pm<br />
Our robot has a 17.5"x17.5" chassis, and it tends to move around slightly on its wheels when<br />
we set it on a flat surface. During inspection, this can cause the robot to drift slightly outside<br />
the sizing tool and appear to violate the 18"x18"x18" size limit.<br />
Would it be legal to add short standoffs to the bottom of our chassis to take the weight of the<br />
robot off of its wheels during inspection, and then remove the standoffs immediately after<br />
inspection? Or would this be considered "making significant changes to the robot"?<br />
Your robot must pass inspection in the configuration it is going to be in when on the field.<br />
Adding (or removing) parts solely for the purpose of passing inspection would not be legal.<br />
Re: Question about Robot Inspection<br />
Posted by The <strong>VEX</strong> Raptors at 07/03/2012 09:28:25 pm<br />
Your robot must pass inspection in the configuration it is going to be in when on the field.<br />
Adding (or removing) parts solely for the purpose of passing inspection would not be legal.<br />
Okay, thanks!<br />
Re: Question about Robot Inspection<br />
Posted by Karthik at 07/04/2012 03:10:24 am<br />
Okay, thanks<br />
Page 60 of 238
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Excellence Competition award<br />
Answered: Excellence Competition award<br />
Posted by rpayne12 at 07/08/2012 02:21:41 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
What are the rules for a team to recieve the excellence award at a sack attack competition?<br />
Re: Excellence Competition award<br />
Posted by Karthik at 07/10/2012 01:43:49 pm<br />
What are the rules for a team to recieve the excellence award at a sack attack competition?<br />
This year's Awards Appendix is still being finalized and will be available shortly. When ready<br />
you can find the document here:<br />
http://www.vexforum.com/wiki/index.php/<strong>Sack</strong>_<strong>Attack</strong><br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: b. Rope Clarification<br />
Answered: <R15> b. Rope Clarification<br />
Posted by GSmith at 07/25/2012 06:10:31 pm<br />
In b. the game manual states "Teams are permitted to fuse/melt the end of the 1/8”<br />
nylon rope to prevent fraying" but I could not find "Rope" as a legal part for the <strong>VEX</strong> robot.<br />
Can 1/8" rope be used on the robot and if so what is the length limit?<br />
Thanks<br />
Re: <R15> b. Rope Clarification<br />
Posted by Karthik at 07/26/2012 04:39:42 pm<br />
In b. the game manual states "Teams are permitted to fuse/melt the end of the 1/8”<br />
nylon rope to prevent fraying" but I could not find "Rope" as a legal part for the <strong>VEX</strong> robot.<br />
Can 1/8" rope be used on the robot and if so what is the length limit?<br />
The legal 1/8" rope is the rope that is included as part of the <strong>VEX</strong> Winch and Pulley kit:<br />
http://www.vexrobotics.com/products/accessories/motion/276-1546.html<br />
This rope comes in 4' (1.22 m) lengths.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on Scored (Floor Goals)<br />
Answered: Clarification on Scored (Floor Goals)<br />
Posted by nallen01 at 07/26/2012 11:32:37 pm<br />
Hi Karthik,<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
Page 61 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
...<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
As per the definition of scored for Floor Goals, there is no mention about an object being not<br />
scored if a robot is touching it. Is this just an oversight or are sacks scored in floor goals still<br />
legally scored even if a robot of the same colour is touching them?<br />
Thanks!<br />
Re: Clarification on Scored (Floor Goals)<br />
Posted by Karthik at 08/09/2012 03:13:09 pm<br />
Hi Karthik,<br />
As per the definition of scored for Floor Goals, there is no mention about an object being not<br />
scored if a robot is touching it. Is this just an oversight or are sacks scored in floor goals still<br />
legally scored even if a robot of the same colour is touching them?<br />
Thanks<br />
Take a look at the second part of the rule. I've quoted it below for your convenience, bolding<br />
some text for emphasis.<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.Simple touching of a<br />
Scoring Object by a robot in a Floor Goal does not affect how it is Scored. However, if the<br />
Robot is "supporting" the Scoring Object, it would not count.<br />
Re: Clarification on Scored (Floor Goals)<br />
Posted by nallen01 at 08/10/2012 11:33:27 pm<br />
Simple touching of a Scoring Object by a robot in a Floor Goal does not affect how it is Scored.<br />
However, if the Robot is "supporting" the Scoring Object, it would not count.<br />
Thanks Karthik!<br />
Re: Clarification on Scored (Floor Goals)<br />
Posted by Karthik at 08/13/2012 07:14:27 pm<br />
Thanks Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: broken motor pin on 269<br />
Answered: broken motor pin on 269<br />
Posted by Team5119 at 07/28/2012 02:58:32 pm<br />
Page 62 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Hi, the other day during construction there was an acident with one of the 269 motor power<br />
connections, both connections have broken and are now bare cable, we were just wondering if<br />
it is legal to solder these connections to a motor controller 29 or does the motor need replacing<br />
:confused:<br />
Thanks<br />
Liam Grazier<br />
Team Leader Of Team 5119<br />
Re: broken motor pin on 269<br />
Posted by Karthik at 08/09/2012 03:18:18 pm<br />
Hi, the other day during construction there was an acident with one of the 269 motor power<br />
connections, both connections have broken and are now bare cable, we were just wondering if<br />
it is legal to solder these connections to a motor controller 29 or does the motor need replacing<br />
:confused:<br />
Thanks<br />
Liam Grazier<br />
Team Leader Of Team 5119<br />
Let's take a look at what the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual has to say about modifying<br />
motors as well as soldering.<br />
Parts may NOT be modified as follows:<br />
a. Motors, extension cords, sensors, controllers, battery packs, and any other electrical<br />
component of the <strong>VEX</strong> Robotics Design System may NOT be altered from their original state<br />
in ANY way.<br />
b. Welding, soldering, brazing, gluing, or attaching in any way that is not provided within the<br />
<strong>VEX</strong> Robotics Design System will NOT be allowed.<br />
Thus, the repairs you described would not be allowed to be used on any part you wish to use<br />
during competition. However, feel free to repair the motor and use it for practice or prototyping.<br />
Re: Answered: broken motor pin on 269<br />
Posted by Team5119 at 08/11/2012 01:42:16 pm<br />
Ok, thanks for the feedback<br />
Re: Answered: broken motor pin on 269<br />
Posted by Karthik at 08/13/2012 07:14:43 pm<br />
Ok, thanks for the feedback<br />
You're welcome.<br />
Page 63 of 238
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Qualification question<br />
Answered: Qualification question<br />
Posted by freetrader0000 at 07/30/2012 07:28:13 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
The people that manage the regional competitions (PRIOR) in Puerto Rico say that we must<br />
first qualify in a regional event to then attend their Latin American competition, and only then<br />
can we go to the <strong>VRC</strong> World Championship. However, I never saw this being legal in the rules.<br />
This is a disadvantage to the teams that were able to win regional events and teams with low<br />
budgets. This also brings to question the skills challenges, if one gets to the top 30 worldwide,<br />
what’s the use in having to go again to the Latin American competition? Last year, only<br />
the points for the Latin American skills challenges were displayed. The question is, is this<br />
competition legit?<br />
Here is what I read in regards to the qualifying rules:<br />
http://content.vexrobotics.com/epdocs/2013_VRWC_QualifyingCriteria.pdf<br />
Re: Qualification question<br />
Posted by Karthik at 08/09/2012 03:21:51 pm<br />
The people that manage the regional competitions (PRIOR) in Puerto Rico say that we must<br />
first qualify in a regional event to then attend their Latin American competition, and only then<br />
can we go to the <strong>VRC</strong> World Championship. However, I never saw this being legal in the rules.<br />
This is a disadvantage to the teams that were able to win regional events and teams with low<br />
budgets. This also brings to question the skills challenges, if one gets to the top 30 worldwide,<br />
what’s the use in having to go again to the Latin American competition? Last year, only the<br />
points for the Latin American skills challenges were displayed. The question is, is this<br />
competition legit?<br />
Here is what I read in regards to the qualifying rules:<br />
http://content.vexrobotics.com/epdocs/2013_VRWC_QualifyingCriteria.pdf<br />
You will have to speak to the local organizing group to determine the status of this event. If this<br />
fails, please content the RECF representative for your area. This helpful map will allow you to<br />
determine who to contact.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Anti Slip Mats Legal ?<br />
Answered: Anti Slip Mats Legal ?<br />
Posted by Team5119 at 08/04/2012 09:27:14 pm<br />
Hi guys, quick question ... is the anti-slip mats legal in <strong>VRC</strong> ... link below to product<br />
http://www.active-robots.com/shop-by-brand/vex-robotics/vex-robotics-structure/anti-slip-mats.<br />
html<br />
Re: Anti Slip Mats Legal ?<br />
Posted by Karthik at 08/09/2012 03:30:04 pm<br />
Hi guys, quick question ... is the anti-slip mats legal in <strong>VRC</strong> ... link below to product<br />
Page 64 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
http://www.active-robots.com/shop-by-brand/vex-robotics/vex-robotics-structure/anti-slip-mats.<br />
html<br />
Please be sure to read the Q&A Usage Guidelines before posting. Specifically items 1 & 3,<br />
regarding reading the manual and quoting applicable rules.<br />
The following rules apply in this situation.<br />
Robots may be built ONLY from <strong>Official</strong> Robot Components from the <strong>VEX</strong> Robotics<br />
Design System unless otherwise specifically noted within these rules.<br />
<strong>Official</strong> <strong>VEX</strong> products are ONLY available from <strong>VEX</strong> & <strong>Official</strong> <strong>VEX</strong> Resellers. To<br />
determine whether a product is “official” or not, consult www.<strong>VEX</strong>robotics.com.<br />
Looking at the web<strong>site</strong>, as suggested by , we find the following:<br />
http://www.vexrobotics.com/products/accessories/structure/mat-g.html<br />
Thus, Anti-Slip Mat is legal. Further more, take a look at <br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
Thus, you would be able to use <strong>VEX</strong> Anti-Slip Mat, or any other Anti-Slip Mat <strong>which</strong> is identical<br />
to the <strong>VEX</strong> version in all ways except for colour. Specifically, the Anti-Slip Mat <strong>which</strong> you linked<br />
to is an official <strong>VEX</strong> product being sold by an official <strong>VEX</strong> Reseller. It is definitely legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification of SG9<br />
Answered: Clarification of SG9<br />
Posted by snowpenguin at 08/08/2012 12:30:22 am<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with<br />
mechanisms that react against multiple sides of a field element in an effort to latch onto said<br />
field<br />
element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams from both<br />
unintentionally damaging the field, and from anchoring themselves to the field. Violations of<br />
this rule will<br />
result in a Disqualification.<br />
We wanted to check just to be sure on a mechanism of ours regarding SG9. The rule states<br />
that the robot can't latch itself on, and the third picture in the group of examples shows<br />
basically the field element with an upside down v shape on top of it. We made similar diagrams<br />
Page 65 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
of our question in the attached image and wanted to check to see if they are legal. The picture<br />
attached includes two diagrams of two separate questions of legality.<br />
The intent of these is not to "latch" onto the field, but to hold our mechanism over top of it, with<br />
a piece down the side as well. I seem to remember the refs stating last year that 2W's<br />
mechanism to hold onto the center 30" goal was allowed because they were not "latched" on<br />
because they could remove it at any time. Similarly, our mechanism would also not be<br />
attached to the field in any way as the whole system would be on an arm and could be<br />
removed at any point. It seems like this may be a simple question seeing as it is just what the<br />
manual said is legal rotated 45 degrees, but we want to be sure.<br />
Thanks!<br />
Re: Clarification of SG9<br />
Posted by Karthik at 08/09/2012 03:33:43 pm<br />
We wanted to check just to be sure on a mechanism of ours regarding SG9. The rule states<br />
that the robot can't latch itself on, and the third picture in the group of examples shows<br />
basically the field element with an upside down v shape on top of it. We made similar diagrams<br />
of our question in the attached image and wanted to check to see if they are legal. The picture<br />
attached includes two diagrams of two separate questions of legality.<br />
The intent of these is not to "latch" onto the field, but to hold our mechanism over top of it, with<br />
a piece down the side as well. I seem to remember the refs stating last year that 2W's<br />
mechanism to hold onto the center 30" goal was allowed because they were not "latched" on<br />
because they could remove it at any time. Similarly, our mechanism would also not be<br />
attached to the field in any way as the whole system would be on an arm and could be<br />
removed at any point. It seems like this may be a simple question seeing as it is just what the<br />
manual said is legal rotated 45 degrees, but we want to be sure.<br />
Thanks<br />
Based on the provided pictures, the devices would seem to be legal. However, we obviously<br />
cannot give you a blanket answer based on a very rough sketch. The final determination would<br />
be made by the inspectors and referees at your events based on the final implementation of<br />
your design.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification, unnecessary risk <br />
Answered: Clarification, unnecessary risk <R3 C.><br />
Posted by DracoTheDragon at 08/09/2012 12:57:25 am<br />
The following types of mechanisms and components are NOT allowed:<br />
...<br />
c. Those that pose an unnecessary risk of entanglement.<br />
Our team is planning to add a string based expansion mechanism(<strong>which</strong> is stored within a<br />
Page 66 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
solid container before it is ejected) for the purpose of parking and moving throughout the field.<br />
A flexible material must be used for this type of mechanism to achieve these 2 tasks<br />
simultaneously.<br />
Strategies aimed solely at the destruction, damage, tipping over, or Entanglement of Robots<br />
are<br />
not part of the ethos of the <strong>VEX</strong> Robotics Competition...<br />
Entanglement... may occur as a part of normal<br />
game play.<br />
with support of , is that enough to justify the use of this type of scoring mechanism and<br />
that it does not pose an unnecessary risk of entanglement to pass inspection?<br />
I understand that it is obvious we are not allowed to use this mechanism if a fellow robot is<br />
nearby, however if the coast is clear, may we?<br />
in the past, similar mechanisms have been used. Some examples are,<br />
Clean sweep- used to deploy minibot<br />
Round up- String based<br />
FRC 2002- tether based with no robot entanglement seen at 0:35-0:40<br />
If this type of mechanism is not allowed, can you please provide a requirement/example that<br />
can define unnecessary risk of entanglement?<br />
Re: Clarification, unnecessary risk <R3 C.><br />
Posted by Karthik at 08/09/2012 03:52:03 pm<br />
Our team is planning to add a string based expansion mechanism(<strong>which</strong> is stored within a<br />
solid container before it is ejected) for the purpose of parking and moving throughout the field.<br />
A flexible material must be used for this type of mechanism to achieve these 2 tasks<br />
simultaneously.<br />
with support of , is that enough to justify the use of this type of scoring mechanism and<br />
that it does not pose an unnecessary risk of entanglement to pass inspection?<br />
It is impossible to determine if this device is posing an unnecessary risk of entanglement<br />
without knowing more about the nature of the device. However, from your initial description, it<br />
appears to present a definite risk of entanglement.<br />
I understand that it is obvious we are not allowed to use this mechanism if a fellow robot is<br />
nearby, however if the coast is clear, may we?<br />
Page 67 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Devices <strong>which</strong> pose risks of unnecessary risks of entanglement may not be used at anytime.<br />
If this type of mechanism is not allowed, can you please provide a requirement/example that<br />
can define unnecessary risk of entanglement?<br />
Non rigid devices <strong>which</strong> extend beyond the frame of a robot, are typically considered to be<br />
risks of entanglement. These types of situation are evaluated on a case by case basis.<br />
Specifically, non rigid devices <strong>which</strong> drag along the tiles, beyond the frame of the robot, will<br />
definitely be considered unnecessary risks of entanglement.<br />
Re: Answered: Clarification, unnecessary risk <R3 C.><br />
Posted by DracoTheDragon at 08/09/2012 08:50:38 pm<br />
It is impossible to determine if this device is posing an unnecessary risk of entanglement<br />
without knowing more about the nature of the device.<br />
Specifically, non rigid devices <strong>which</strong> drag along the tiles, beyond the frame of the robot, will<br />
definitely be considered unnecessary risks of entanglement.<br />
are we allowed to do any of the following points?<br />
-does that mean if the string has enough slack and doesnt drag(or raised), it wont be<br />
considered unnecessary risks of entanglement and be categorized as obstruction of the field?<br />
-since every manipulator has some sort of degree of freedom, would it be legal to use a jointed<br />
cable guard as an expansion?<br />
Note: im not really sure what's the real name, but i know in frc competitions some teams feed<br />
wires through this chain looking thing that protects the wiring<br />
-cable guard has too many joints to be considered rigid, is it safe to assume that metal with a<br />
reasonable amount of joints would be legal? (and undergo extra scrutiny from for the<br />
"defensive" measures)<br />
Sorry if i'm being annoying and exploiting rulings, but this is a really cool idea that i want to try<br />
doing:o<br />
Re: Answered: Clarification, unnecessary risk <R3 C.><br />
Posted by Karthik at 08/10/2012 02:18:31 pm<br />
are we allowed to do any of the following points?<br />
-does that mean if the string has enough slack and doesnt drag(or raised), it wont be<br />
considered unnecessary risks of entanglement and be categorized as obstruction of the field?<br />
No, this would still be clear unnecessary risk of entanglement.<br />
-since every manipulator has some sort of degree of freedom, would it be legal to use a jointed<br />
Page 68 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
cable guard as an expansion?<br />
Note: im not really sure what's the real name, but i know in frc competitions some teams feed<br />
wires through this chain looking thing that protects the wiring<br />
It would depend on the specific implementation of the rigid and jointed guard made from <strong>VEX</strong><br />
legal parts.<br />
Re: Answered: Clarification, unnecessary risk <R3 C.><br />
Posted by DracoTheDragon at 08/10/2012 05:48:22 pm<br />
Alright, Thank you for your time:)<br />
Re: Answered: Clarification, unnecessary risk <R3 C.><br />
Posted by Karthik at 08/13/2012 07:14:12 pm<br />
Alright, Thank you for your time:)<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Rubber Grommets<br />
Answered: Rubber Grommets<br />
Posted by MarkGlover at 08/09/2012 11:11:43 pm<br />
is the use of Rubber grommets like these legal?<br />
http://www.wiringproducts.com/contents/media/rubber_grommets_big.jpg<br />
I was thinking of drilling some holes in some metal and then putting the grommets in so I could<br />
feed wires through the holes and not risk the wires being cut by the metal<br />
Re: Rubber Grommets<br />
Posted by Karthik at 08/10/2012 02:21:44 pm<br />
is the use of Rubber grommets like these legal?<br />
I was thinking of drilling some holes in some metal and then putting the grommets in so I could<br />
feed wires through the holes and not risk the wires being cut by the metal<br />
Please be sure to read the Q&A Usage Guidelines before posting. Specifically items 1 & 3,<br />
regarding reading the manual and quoting applicable rules.<br />
Robots may be built ONLY from <strong>Official</strong> Robot Components from the <strong>VEX</strong> Robotics<br />
Design System unless otherwise specifically noted within these rules.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
Since the part you mentioned is not an official <strong>VEX</strong> part, nor a identical replacement to an<br />
Page 69 of 238
official <strong>VEX</strong> part, it is thereby illegal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification of Scored<br />
Answered: Clarification of Scored<br />
Posted by The <strong>VEX</strong> Raptors at 08/12/2012 03:01:11 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.<br />
What is defined as the robot's contents? If a robot had a square chassis with an open space in<br />
the middle, and there were sacks on the floor goal within this open space, would they be<br />
considered contents of the robot? They would technically be within the robot, but the robot<br />
would not be holding or supporting them in any fashion.<br />
Re: Clarification of Scored<br />
Posted by Karthik at 08/13/2012 07:18:51 pm<br />
What is defined as the robot's contents? If a robot had a square chassis with an open space in<br />
the middle, and there were sacks on the floor goal within this open space, would they be<br />
considered contents of the robot? They would technically be within the robot, but the robot<br />
would not be holding or supporting them in any fashion.<br />
The contents would be considered to be anything that moves with the robot when it is gently<br />
pulled away. i.e. The objects <strong>which</strong> are supported by the robot.<br />
Re: Answered: Clarification of Scored<br />
Posted by The <strong>VEX</strong> Raptors at 08/14/2012 05:03:56 am<br />
Okay, thank you!<br />
Re: Answered: Clarification of Scored<br />
Posted by Karthik at 08/14/2012 05:12:17 pm<br />
Okay, thank you<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: <strong>VEX</strong>net extension cable use<br />
Answered: <strong>VEX</strong>net extension cable use<br />
Posted by eugenefan1-100 at 08/14/2012 01:22:43 am<br />
is it legal to use a USB extention cable to make it possible to mount a vexnet key in a more<br />
open place with less metal and obsructions to keep it from disconnecting. Last year i saw a<br />
team that used an extention cable to mount the vexnet in a better place that was competing.<br />
Re: <strong>VEX</strong>net extension cable use<br />
Posted by Karthik at 08/15/2012 04:12:53 pm<br />
is it legal to use a USB extention cable to make it possible to mount a vexnet key in a more<br />
open place with less metal and obsructions to keep it from disconnecting. Last year i saw a<br />
Page 70 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
team that used an extention cable to mount the vexnet in a better place that was competing.<br />
Please make sure you read the Q&A usage guidelines prior to posting in this forum.<br />
Specifically the part about reading and searching the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual<br />
thoroughly before posting.<br />
There is a specific rule, <strong>which</strong> deals with the use of USB extension cables.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
j. A USB extension cable may be used for the sole purpose of remote mounting of a <strong>VEX</strong>net<br />
key. The key must be mounted in the following manner.<br />
i. The <strong>VEX</strong>net key must be mounted such that no metal is touching the key above the <strong>VEX</strong>net<br />
logo.<br />
ii. No metal may be within 2” of the top of the <strong>VEX</strong>net key.<br />
Thus, you many use a USB extension cable for the sole purpose of remote mount of a <strong>VEX</strong>net<br />
key.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Disabled robots and Pinning<br />
Answered: Disabled robots and Pinning<br />
Posted by nallen01 at 08/18/2012 03:40:36 am<br />
Hi Karthik,<br />
Today we had an interesting thought:<br />
We understand that if a robot touches an opponent starting tile then the robot gets disabled.<br />
However, if this robot was in a pinning position when it was disabled (ie. A robot was still on<br />
the starting tile) what would happen? Would the disabled robot then get disqualified for<br />
pinning? Or would the opposing robot just have to deal with being stuck against the wall?<br />
Thanks a lot! :)<br />
Re: Disabled robots and Pinning<br />
Posted by Karthik at 08/20/2012 03:00:45 pm<br />
Today we had an interesting thought:<br />
We understand that if a robot touches an opponent starting tile then the robot gets disabled.<br />
However, if this robot was in a pinning position when it was disabled (ie. A robot was still on<br />
the starting tile) what would happen? Would the disabled robot then get disqualified for<br />
pinning? Or would the opposing robot just have to deal with being stuck against the wall?<br />
A disabled robot can still be penalized for pinning, resulting in disqualification. So in this case,<br />
the offending team would automatically lose the Autonomous Bonus and be disabled as per<br />
, and then disqualified for pinning as per .<br />
Page 71 of 238
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on rule <br />
Answered: Clarification on rule <SG9><br />
Posted by Storybook at 08/18/2012 10:49:40 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
I am at a local competition and I noticed that a team was DQed for "grasping" the middle<br />
trough. The team had a flat actuator, <strong>which</strong> they used to cap the top of the trough. The refs<br />
concluded that their crane and wheels, <strong>which</strong> were about 7-8 inches away from the actual<br />
goal, counted as a surround. So my question... Does it count as grasping if your actuator is left<br />
hovering over a trough after the game ends and the rest of your robot is good distance away<br />
from two other sides? I can provide a drawing later when I get back home if needed.<br />
Also to clarify, I understand that the final ruling is left the the head judge and I respect their<br />
decisions. I would like to know if the rule's intention was to punish defending/stuck robots or<br />
just misunderstood.<br />
Steven<br />
Mentor/Student<br />
Re: Clarification on rule <SG9><br />
Posted by Karthik at 08/20/2012 03:07:27 pm<br />
I am at a local competition and I noticed that a team was DQed for "grasping" the middle<br />
trough. The team had a flat actuator, <strong>which</strong> they used to cap the top of the trough. The refs<br />
concluded that their crane and wheels, <strong>which</strong> were about 7-8 inches away from the actual<br />
goal, counted as a surround. So my question... Does it count as grasping if your actuator is left<br />
hovering over a trough after the game ends and the rest of your robot is good distance away<br />
from two other sides? I can provide a drawing later when I get back home if needed.<br />
Before posting, please make sure to review the Q&A Usage Guidelines. Specifically, we ask<br />
that you always quote the specific rule you're referring to. In this case, the rule is <br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with mechanisms that react against multiple sides of a field element in an effort to latch onto<br />
said field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams<br />
from both unintentionally damaging the field, and from anchoring themselves to the field.<br />
Violations of this rule will result in a Disqualification.<br />
From what you have described, there does not appear to have been any grasping, grappling or<br />
attaching. Thus it does not seem to be a violation of or merit a disqualification.<br />
However, this interpretation is being made without seeing the actual robot or situation in<br />
question.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Painting Of Parts Question<br />
Answered: <R7di> Painting Of Parts Question<br />
Posted by Jesse323Z at 08/18/2012 11:56:46 pm<br />
Page 72 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
a. Any material strictly used as a color filter or a color marker for a <strong>VEX</strong> Light Sensor.<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong><br />
are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
c. Any #4, #6, #8, M2, M2.5, M3 or M4 screw up to 2" long, and any commercially available nut<br />
to<br />
fit these screws.<br />
d. Teams may add non-functional decorations provided that these do not affect the robot<br />
performance in any significant way or affect the outcome of the match. These decorations<br />
must<br />
be in the spirit of the competition. Inspectors will have final say in what is considered<br />
“nonfunctional”.<br />
i. Anodizing and painting of parts would be considered a legal nonfunctional decoration<br />
Would I be able to spray paint the chassis of our robot (or any metal) with spray paint bought<br />
from Lowes, or any hardware store?<br />
I am pretty sure that is legal, but I am just double checking so I don't ruin the metal.<br />
Thanks Karthik!<br />
Re: <R7di> Painting Of Parts Question<br />
Posted by Karthik at 08/20/2012 03:28:11 pm<br />
Would I be able to spray paint the chassis of our robot (or any metal) with spray paint bought<br />
from Lowes, or any hardware store?<br />
I am pretty sure that is legal, but I am just double checking so I don't ruin the metal.<br />
Yes, this would be a legal modification based on the rule you quoted above. Most<br />
commercially available spray paints are safe for use on <strong>VEX</strong> metal.<br />
Re: <R7di> Painting Of Parts Question<br />
Posted by Jesse323Z at 08/21/2012 01:40:52 am<br />
Yes, this would be a legal modification based on the rule you quoted above. Most<br />
commercially available spray paints are safe for use on <strong>VEX</strong> metal.<br />
Thank you Karthik 😄<br />
Re: <R7di> Painting Of Parts Question<br />
Posted by Karthik at 08/21/2012 01:54:59 pm<br />
Thank you Karthik 😄<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Renamed: Driver Control Loads on Alliance Starting Tiles<br />
Page 73 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
Answered: Renamed: Driver Control Loads on Alliance Starting Tiles<br />
Posted by roboraven91 at 08/21/2012 04:28:57 pm<br />
Hello, I have been reading through the manual and had a question regarding the rule .<br />
If am placing a driver control load directly onto my teams alliance starting tile, do I still need my<br />
robot to be touching the tile? Or does that only apply if you are placing the load on your robot...<br />
Thanks in advance!<br />
Re: Driver control preloads.<br />
Posted by Karthik at 08/21/2012 05:47:21 pm<br />
Hello, I have been reading through the manual and had a question regarding the rule .<br />
If am placing a driver control load directly onto my teams alliance starting tile, do I still need my<br />
robot to be touching the tile? Or does that only apply if you are placing the load on your robot...<br />
Thanks in advance<br />
Before posting in the Q&A, please make sure to review the Q&A Usage Guidelines, specifically<br />
the points about relevant thread titles and quoting specific rules. I've renamed this thread to<br />
ease confusion.<br />
Here's rule , with some text bolded for emphasis.<br />
Any Scoring Objects introduced during the Match must be either gently placed on a<br />
Robot of your own color touching an Alliance Starting Tile or gently placed on an Alliance<br />
Starting Tile of your own color. The intent of this rule is to allow teams to introduce objects into<br />
play, but not to impart energy on the scoring object <strong>which</strong> will cause it to end up in a Scored<br />
position in a Trough or a High Goal. Violations of this rule will result in a warning for minor<br />
offenses <strong>which</strong> do not affect the match. Egregious (match affecting) offenses will result in a<br />
Disqualification. Teams who receive multiple warnings may also receive a Disqualification at<br />
the head referee's discretion.<br />
• A Driver or Coach may introduce Driver Control Loads at any point during the Driver<br />
Controlled Period.Thus, when placing your Driver Control Load on an Alliance Starting Tile,<br />
there is no requirement for a Robot to be touching your tile.<br />
Re: Answered: Renamed: Driver Control Loads on Alliance Starting Tiles<br />
Posted by roboraven91 at 08/21/2012 07:00:50 pm<br />
Thank you very much for the quick response<br />
Re: Answered: Renamed: Driver Control Loads on Alliance Starting Tiles<br />
Posted by Karthik at 08/21/2012 07:05:08 pm<br />
Thank you very much for the quick response<br />
You are very welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Parked<br />
Answered: Parked<br />
Posted by justgilyim at 08/22/2012 07:00:32 am<br />
Page 74 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
its defined in the manual that parked is defined as: – A robot is considered to be Parked if it is<br />
touching one of its own Alliance Starting Tiles at the<br />
end of the Match.<br />
If a robot were to able to touch both alliance starting tile, will the robot be considered parked<br />
for both tiles and therefore be considered as 2 robots parked?<br />
If it does count as 2 robots parked, what if an alliance member also parks on the tile, will the<br />
robot parked count still be 2? or will it be considered as 3 robots parked?<br />
Re: Parked<br />
Posted by Karthik at 08/22/2012 03:49:24 pm<br />
its defined in the manual that parked is defined as: – A robot is considered to be Parked if it is<br />
touching one of its own Alliance Starting Tiles at the<br />
end of the Match.<br />
If a robot were to able to touch both alliance starting tile, will the robot be considered parked<br />
for both tiles and therefore be considered as 2 robots parked?<br />
If it does count as 2 robots parked, what if an alliance member also parks on the tile, will the<br />
robot parked count still be 2? or will it be considered as 3 robots parked?<br />
A single robot can only count as being Parked once. Touching the other Alliance Starting Tile<br />
of its colour will not merit any extra credit.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on External Wire Repair<br />
Answered: Clarification on <R15> External Wire Repair<br />
Posted by mkirouac at 09/01/2012 05:53:10 am<br />
This is a follow up to a question about "broken motor pin on 269" posted here:<br />
http://www.vexforum.com/showthread.php?t=73564<br />
We were wondering if there exists a competion-legal repair could be made in this situation,<br />
based on the second subpart of :<br />
Parts may NOT be modified as follows:<br />
a. Motors, extension cords, sensors, controllers, battery packs, and any other electrical<br />
component of the <strong>VEX</strong> Robotics Design System may NOT be altered from their original state<br />
in ANY way.<br />
.<br />
.<br />
• External wires on <strong>VEX</strong> electrical components may be repaired by soldering, using twist/crimp<br />
connectors, electrical tape or shrink tubing such that the original functionality / length is not<br />
modified in any way. Wire used in repairs must be identical to <strong>VEX</strong> wire.<br />
Re: Clarification on <R15> External Wire Repair<br />
Page 75 of 238
Posted by Karthik at 09/04/2012 07:38:05 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:35 am UTC<br />
This is a follow up to a question about "broken motor pin on 269" posted here:<br />
http://www.vexforum.com/showthread.php?t=73564<br />
We were wondering if there exists a competion-legal repair could be made in this situation,<br />
based on the second subpart of :<br />
Parts may NOT be modified as follows:a. Motors, extension cords, sensors, controllers,<br />
battery packs, and any other electrical component of the <strong>VEX</strong> Robotics Design System may<br />
NOT be altered from their original state in ANY way..<br />
.<br />
• External wires on <strong>VEX</strong> electrical components may be repaired by soldering, using<br />
twist/crimp connectors, electrical tape or shrink tubing such that the original functionality /<br />
length is not modified in any way. Wire used in repairs must be identical to <strong>VEX</strong> wire.<br />
It would not be legal to repair the actual pin, however you could replace the cable at the end of<br />
the 269, via the legally described means in , with part of another <strong>VEX</strong> 3-wire extension<br />
cable (or identical component).<br />
Re: Clarification on <R15> External Wire Repair<br />
Posted by mkirouac at 09/06/2012 03:20:14 am<br />
Thanks for the clarification!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Renamed: Length of the Autonomous Period<br />
Answered: Renamed: Length of the Autonomous Period<br />
Posted by eloveless at 09/05/2012 08:17:34 pm<br />
How much time do we get during the autonomus round and how much time do we get during<br />
the control round?<br />
Re: Autonomus time?<br />
Posted by Karthik at 09/07/2012 03:26:42 pm<br />
How much time do we get during the autonomus round and how much time do we get during<br />
the control round?<br />
Before posting in the Q&A, we ask that you pay careful attention to the Q&A Usage<br />
Guidelines. In this case, specifically take a look at item #1: "Read and search the manual<br />
before posting any questions".<br />
The <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Manual mentions the details of the timing about of both the Autonomous<br />
Period and the Driver Controlled Period in the definitions section. Let's take a look; I've bolded<br />
some text for emphasis.<br />
Autonomous Period – A 15-second time period in <strong>which</strong> the Robots operate and react only to<br />
sensor inputs and to commands pre-programmed by the team into the onboard Robot control<br />
system. Human interaction with the robot is allowed during this period as specified in the game<br />
Page 76 of 238
ules.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Driver Controlled Period – The 1:45 (one minute and forty-five second) time period in <strong>which</strong><br />
the Drivers operate the Robots.<br />
Thus, the Autonomous Period is 15 seconds long, while the Driver Controlled Period is 1:45.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Intake Question<br />
Answered: Intake Question<br />
Posted by twosided at 09/06/2012 11:09:37 pm<br />
Hello, my team has the idea of doing an overhead intake, with a conveyor belt. On the belt<br />
would be construction treads with screws mounted on each tread. Would this be legal,<br />
according to ?<br />
The following types of mechanisms and components are NOT allowed:<br />
a. Those that could potentially damage playing field components.<br />
b. Those that could potentially damage other competing robots.<br />
c. Those that pose an unnecessary risk of entanglement.<br />
I was mostly worried about the sacks getting torn apart.<br />
Re: Intake Question<br />
Posted by Karthik at 09/07/2012 03:29:40 pm<br />
Hello, my team has the idea of doing an overhead intake, with a conveyor belt. On the belt<br />
would be construction treads with screws mounted on each tread. Would this be legal,<br />
according to ?<br />
The following types of mechanisms and components are NOT allowed:<br />
a. Those that could potentially damage playing field components.<br />
b. Those that could potentially damage other competing robots.<br />
c. Those that pose an unnecessary risk of entanglement. I was mostly worried about the<br />
sacks getting torn apart.<br />
If your intake does tear sacks apart, it would absolutely be deemed illegal. Any time of intake<br />
<strong>which</strong> involves screws interacting with sacks will undergo extra scrutiny. For your device to be<br />
ruled legal, you will need to demonstrate to the referees that it cannot damage the sacks under<br />
normal match operation. You should be very cautious with this type of design.<br />
Re: Answered: Intake Question<br />
Posted by twosided at 09/07/2012 08:28:50 pm<br />
So would it be ok if we covered the screws with something?<br />
Re: Answered: Intake Question<br />
Posted by Karthik at 09/17/2012 04:03:52 pm<br />
So would it be ok if we covered the screws with something?<br />
It would be okay if your intake doesn't damage any Scoring Objects or Field Elements. We<br />
Page 77 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
cannot determine if covering the screws will prevent this from occurring.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Split Bot: Entanglement Possibility?<br />
Answered: Split Bot: Entanglement Possibility?<br />
Posted by searider1 at 09/13/2012 10:38:14 pm<br />
Our team is considering having our robot split into two separate robots. The Coretex will be<br />
located on one of the robots and the second robot will be wired in with long PWM cables. We<br />
were thinking of wrapping it in the Anti-Slip mat to keep everything together and keep it nice<br />
and padded. The robots will be driving separately at a distance of approximately 18 inches<br />
apart. Would this be considered an entanglement risk? Would it be considered just a Wall Bot?<br />
If yes to any of the above, could you suggest any possible way of re-designing the tether to<br />
keep all bots safe on the field? Thank you.<br />
Edit/Delete Message<br />
Re: Split Bot: Entanglement Possibility?<br />
Posted by Karthik at 09/17/2012 04:07:34 pm<br />
Our team is considering having our robot split into two separate robots. The Coretex will be<br />
located on one of the robots and the second robot will be wired in with long PWM cables. We<br />
were thinking of wrapping it in the Anti-Slip mat to keep everything together and keep it nice<br />
and padded. The robots will be driving separately at a distance of approximately 18 inches<br />
apart. Would this be considered an entanglement risk? Would it be considered just a Wall Bot?<br />
If yes to any of the above, could you suggest any possible way of re-designing the tether to<br />
keep all bots safe on the field? Thank you.<br />
Edit/Delete Message<br />
Any type of split robot has the potential to be an entanglement risk, if proper precautions are<br />
not taken. From what you've described, it is not possible for us to judge the risk of<br />
entanglement.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Scoring Definition in Troughs?<br />
Answered: Scoring Definition in Troughs?<br />
Posted by searider1 at 09/13/2012 10:52:50 pm<br />
I tried my best to find the definition of scoring in the troughs and I just couldn't find it. I could<br />
use some help. Is scoring considered just touching my trough and not my team's robot? What<br />
if both robots are touching a game piece? Any help will be greatly appreciated. Thank you.<br />
Re: Scoring Definition in Troughs?<br />
Posted by Karthik at 09/17/2012 04:10:54 pm<br />
I tried my best to find the definition of scoring in the troughs and I just couldn't find it. I could<br />
use some help. Is scoring considered just touching my trough and not my team's robot? What<br />
if both robots are touching a game piece? Any help will be greatly appreciated. Thank you.<br />
Before posting on the Q&A, we ask that you carefully read the manual. The answer to your<br />
question is taken straight from the definition of Scored.<br />
Page 78 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
a. For a Scoring Object to count under this clause, it must not be touching a Robot of the same<br />
color as the Goal<br />
b. If a Scoring Object meets the criteria of being in both a High Goal and a Trough, it will be<br />
Scored only in the High Goal<br />
c. If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a<br />
red and blue Trough, it will be Scored in both.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.<br />
Re: Answered: Scoring Definition in Troughs?<br />
Posted by searider1 at 09/19/2012 05:58:50 am<br />
Thank you for your help.<br />
Re: Answered: Scoring Definition in Troughs?<br />
Posted by Karthik at 09/19/2012 04:16:40 pm<br />
Thank you for your help.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Field Element Definition<br />
Answered: Field Element Definition<br />
Posted by Bleegle at 09/21/2012 06:06:55 am<br />
Hi,<br />
Under the definitions section in the manual, it says "Field Element – The foam field tiles, field<br />
perimeter, Troughs, High Goals and all supporting structures.". Is it correct to assume that the<br />
foam tiles, perimeter, troughs and high goal are all seperate elements in relation to "<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies with<br />
mechanisms that react against multiple sides of a field element in an effort to latch onto said<br />
field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams from<br />
both unintentionally damaging the field, and from anchoring themselves to the field. Violations<br />
of this rule will result in a Disqualification. ".<br />
Also, is each individual trough its own element? or are the troughs 4 different elements?<br />
Thanks!<br />
Re: Field Element Definition<br />
Posted by Karthik at 09/24/2012 07:48:35 pm<br />
Is it correct to assume that the foam tiles, perimeter, troughs and high goal are all seperate<br />
elements in relation to " Robots may not intentionally grasp, grapple or attach to any<br />
Field Elements. Strategies with mechanisms that react against multiple sides of a field element<br />
Page 79 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
in an effort to latch onto said field element are prohibited. (See figures 8-10) The intent of this<br />
rule is to prevent teams from both unintentionally damaging the field, and from anchoring<br />
themselves to the field. Violations of this rule will result in a Disqualification. ".<br />
Yes, the foam tiles, perimeter, troughs and high goals are distinct field elements. However, the<br />
intent of is to prevent all anchoring from the field. If a team, is using two distinct field<br />
elements to somehow anchor to the field, it would still be a violation of .<br />
Also, is each individual trough its own element? or are the troughs 4 different elements?<br />
Thanks<br />
Each trough is its own element.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Question on rule R7f - use of non shattering plastic<br />
Answered: Question on rule R7f - use of non shattering plastic<br />
Posted by piniontwister at 09/21/2012 08:31:12 pm<br />
I see the rules state that we can use plastic ... as cut from a single 12" x 24" sheet up to 0.063"<br />
thick.<br />
Is this a very specific rule or can we use 12"x12" of .03 thickness plastic and 12"x12" or .06<br />
thickness plastic.<br />
Is the intent to limit the building of the robot to 12"x24" of material or is it that ALL the material<br />
should be the same.<br />
Keep up the good work and thanks for listening.<br />
Re: Question on rule R7f - use of non shattering plastic<br />
Posted by Karthik at 09/24/2012 07:50:13 pm<br />
I see the rules state that we can use plastic ... as cut from a single 12" x 24" sheet up to 0.063"<br />
thick.<br />
Is this a very specific rule or can we use 12"x12" of .03 thickness plastic and 12"x12" or .06<br />
thickness plastic.<br />
Is the intent to limit the building of the robot to 12"x24" of material or is it that ALL the material<br />
should be the same.<br />
The intent is to limit the building of the robot to 12"x24" of plastic. Utilizing different thickness is<br />
permitted, as long as the pieces wall within this limit.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Safety Glasses Question<br />
Answered: Safety Glasses Question<br />
Page 80 of 238
Posted by Jesse323Z at 09/22/2012 03:54:24 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
All team members, including coaches, must wear safety glasses or glasses with side<br />
shields<br />
while in the pit or alliance stations during matches. While in the pit area it is highly<br />
recommended that all<br />
team members wear safety glasses.<br />
If during a match our safety glasses get fogged up, would it be ok if we take them off and clean<br />
them very quickly to get rid of the fog?<br />
Thanks Karthik!<br />
Re: Safety Glasses Question<br />
Posted by Karthik at 09/24/2012 09:00:01 pm<br />
If during a match our safety glasses get fogged up, would it be ok if we take them off and clean<br />
them very quickly to get rid of the fog?<br />
Yes, this is allowed.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Camera<br />
Answered: Camera<br />
Posted by bryaneiroa at 09/24/2012 12:38:54 am<br />
Would it be legal to have a GoPro camera or any other small camera on board the robot?<br />
Re: Camera<br />
Posted by Karthik at 09/26/2012 05:26:16 pm<br />
Would it be legal to have a GoPro camera or any other small camera on board the robot?<br />
No, this would not be legal. Cameras are not part of the <strong>VEX</strong> Robotics Design System (Rule<br />
) and not among the allowed additional "non-<strong>VEX</strong>" components allowed by Rule .<br />
These rules can be found in the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual. They are quoted below for<br />
your convenience.<br />
Robots may be built ONLY from <strong>Official</strong> Robot Components from the <strong>VEX</strong> Robotics<br />
Design System unless otherwise specifically noted within these rules.<br />
a. During inspections if there is a question about whether something is an official <strong>VEX</strong><br />
component, a team will be required to provide documentation to an inspector, <strong>which</strong> proves<br />
the component’s source. Such types of documentation include receipts, part numbers, or other<br />
printed documentation.<br />
b. Only the <strong>VEX</strong> Robotics Design System Components specifically designed to be used for<br />
Robot construction are allowed. Using additional components outside their typical purpose is<br />
against the intent of the rule (i.e. please don’t try using <strong>VEX</strong> apparel, competition support<br />
materials, packaging or other non-robot products on a <strong>VEX</strong> Robotics Competition Robot).<br />
c. Products from the <strong>VEX</strong>pro product line cannot be used for robot construction. Products from<br />
the <strong>VEX</strong>pro line <strong>which</strong> are also cross listed as part of the <strong>VEX</strong> EDR product are legal.<br />
Page 81 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
d. <strong>Official</strong> Robotics Components from the <strong>VEX</strong> Robotics Design System <strong>which</strong> have been<br />
discontinued are still legal for competition use. However teams must be cognizant of <br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
a. Any material strictly used as a color filter or a color marker for a <strong>VEX</strong> Light Sensor.<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
c. Any #4, #6, #8, M2, M2.5, M3 or M4 screw up to 2" long, and any commercially available nut<br />
to fit these screws.<br />
d. Teams may add non-functional decorations provided that these do not affect the robot<br />
performance in any significant way or affect the outcome of the match. These decorations<br />
must be in the spirit of the competition. Inspectors will have final say in what is considered<br />
“nonfunctional”.<br />
i. Anodizing and painting of parts would be considered a legal nonfunctional decoration<br />
ii. Any guards or decals must be backed by legal materials that provide the same functionality.<br />
i.e. If your robot has a giant decal that prevents <strong>Sack</strong>s from falling out of the robot, the decal<br />
must be backed by <strong>VEX</strong> material that also prevents the <strong>Sack</strong>s from falling out.<br />
iii. If using the <strong>VEX</strong> speaker (Part #276-1504), the chosen audio must not be distracting and<br />
must be in good taste. The Head Inspector and Head Referee will make the final decision on<br />
the appropriateness of the audio<br />
e. Any non-aerosol based grease, when used in extreme moderation on surfaces and<br />
locations that do NOT come into contact with the playing field walls, foam field surface, game<br />
objects, or other robots.<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
i. Plastic can be mechanically altered by cutting, drilling or bending etc., but it cannot be<br />
chemically treated, melted or cast. Teams may heat the polycarbonate to aid in bending.<br />
g. A small amount of tape may be used for the following purposes:<br />
i. For the sole purpose of securing any connection between the ends of two (2) <strong>VEX</strong> cables.<br />
ii. For labeling wires and motors.<br />
iii. Teflon tape solely for the purposes of preventing leaks may be used on the threaded<br />
portions of pneumatic fittings.<br />
iv. For securing and retaining a <strong>VEX</strong>net key to the Cortex Microcontroller. Using tape in this<br />
manner is highly recommended to ensure a robust connection.<br />
h. Hot glue for securing cable connections<br />
j. A USB extension cable may be used for the sole purpose of remote mounting of a <strong>VEX</strong>net<br />
key. The key must be mounted in the following manner. (See the below image for reference)<br />
i. The <strong>VEX</strong>net key must be mounted such that no metal is touching the key above the <strong>VEX</strong>net<br />
logo.<br />
ii. No metal may be within 2” of the top of the <strong>VEX</strong>net key.<br />
Re: Answered: Camera<br />
Posted by bryaneiroa at 09/26/2012 05:57:44 pm<br />
Even if it does not help the robot perform better in any way...basically it is just to be able to<br />
record the matches from the inside of the robot it does not benefit the robot or driver in any<br />
Page 82 of 238
way during competition<br />
Re: Answered: Camera<br />
Posted by Karthik at 09/28/2012 04:38:40 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Even if it does not help the robot perform better in any way...basically it is just to be able to<br />
record the matches from the inside of the robot it does not benefit the robot or driver in any<br />
way during competition<br />
Alright, we're going to go with last year's ruling, and allow the use of a "small" camera.<br />
A small camera that is self powered (i.e. not connected to the <strong>VEX</strong> Microcontroller), not using<br />
any wireless capabilities and is not transmitting any data during the match would be<br />
considered a non functional decoration, thus legal. Teams using a small camera to record<br />
videos or pictures for use after the match is legal. Teams using a camera for feedback during<br />
the match is prohibited.<br />
Please note the use of the word "small". We do not want to see teams taking advantage of<br />
this rule to use a large camera as ballast for their robot. It will be up to the inspectors to<br />
determine if they think a camera is inappropriately large. A good guideline to follow; small<br />
webcams and digital cameras are fine, large SLR cameras not so much. Please use common<br />
sense when choosing your camera.<br />
Re: Answered: Camera<br />
Posted by bryaneiroa at 09/30/2012 06:29:00 pm<br />
Ok, thank you<br />
Re: Answered: Camera<br />
Posted by Karthik at 10/02/2012 02:59:56 pm<br />
Ok, thank you<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: 30" High Goal <strong>Sack</strong> <strong>Attack</strong><br />
Answered: 30" High Goal <strong>Sack</strong> <strong>Attack</strong><br />
Posted by Jesse323Z at 09/24/2012 05:50:38 pm<br />
Does the high goal pivot at all? Could I move the high goal around?<br />
Thanks!<br />
Re: 30" High Goal <strong>Sack</strong> <strong>Attack</strong><br />
Posted by Karthik at 09/26/2012 05:27:24 pm<br />
Does the high goal pivot at all? Could I move the high goal around?<br />
Thanks<br />
No, the High Goal does not pivot.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Page 83 of 238
Answered: Parking and Disqualification<br />
Answered: Parking and Disqualification<br />
Posted by TKM.368 at 09/25/2012 07:46:05 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Can a disqualified robot still contribute towards the parking bonus?<br />
Disqualification – A penalty applied to a team for a rules violation. When a team is disqualified<br />
in a Qualifying Match they receive zero (0) WP and SP. When a team is disqualified in an<br />
Elimination Match the entire alliance is disqualified and they receive a loss for the match.<br />
Our assumption would be yes as a DQ is a penalty applied once the match is over, but it came<br />
up and we'd like a confirmation.<br />
Thanks!<br />
Re: Parking and Disqualification<br />
Posted by Karthik at 09/26/2012 05:17:11 pm<br />
Can a disqualified robot still contribute towards the parking bonus?<br />
Our assumption would be yes as a DQ is a penalty applied once the match is over, but it came<br />
up and we'd like a confirmation.<br />
Thanks<br />
Your assumption is correct. All disqualifications are post match fouls. Thus, technically a robot<br />
cannot be disqualified until the match is over, hence is always eligible to earn parking points.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Disqualification<br />
Answered: Disqualification<br />
Posted by BluethunderLegacy at 09/25/2012 04:17:50 pm<br />
The maui vex tournament is being hosted this weekend, and I need a clarifiction on<br />
adisqualification.<br />
If a team is disqualified during a match, then when should a referee tell the team about being<br />
DQ'ed . ( when the illegal action happens, or at the end of the match? ) If a team was told<br />
during the match, then what is this team suppose to do? (Are they suppose to stop driving, or<br />
can they just keep playing the match so there alliance can win still although they wont get any<br />
win points or strength points.<br />
Re: Disqualification<br />
Posted by Karthik at 09/26/2012 05:18:51 pm<br />
The maui vex tournament is being hosted this weekend, and I need a clarifiction on<br />
adisqualification.<br />
If a team is disqualified during a match, then when should a referee tell the team about being<br />
Page 84 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
DQ'ed . ( when the illegal action happens, or at the end of the match? ) If a team was told<br />
during the match, then what is this team suppose to do? (Are they suppose to stop driving, or<br />
can they just keep playing the match so there alliance can win still although they wont get any<br />
win points or strength points.<br />
All disqualifications should be handled after the match. Thus the offending team should be<br />
allowed to complete the match.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Protractor markings on a robot<br />
Answered: Protractor markings on a robot<br />
Posted by Figures at 10/01/2012 03:31:24 am<br />
We are having a difficult time getting consistent readings from the pots and I was think that if<br />
we copied a protractor onto a sheet of lexan and attached it to the robot it would make<br />
calibration easier. Obviously we could do it and remove it but I was wondering if leaving<br />
something like that on would be a violation.<br />
To take this idea one step further, one might be able to have a light sensor read markings on<br />
lexan or just on the structure,, we haven't tried it so I don't know if it would do any good, but<br />
would that be a violation?<br />
Thanks<br />
Re: Protractor markings on a robot<br />
Posted by Karthik at 10/02/2012 03:15:32 pm<br />
We are having a difficult time getting consistent readings from the pots and I was think that if<br />
we copied a protractor onto a sheet of lexan and attached it to the robot it would make<br />
calibration easier. Obviously we could do it and remove it but I was wondering if leaving<br />
something like that on would be a violation.<br />
To take this idea one step further, one might be able to have a light sensor read markings on<br />
lexan or just on the structure,, we haven't tried it so I don't know if it would do any good, but<br />
would that be a violation?<br />
Thanks<br />
Provided that the lexan used fit within the legally allowed allowances, this would be legal.<br />
Re: Answered: Protractor markings on a robot<br />
Posted by Figures at 10/03/2012 05:14:03 am<br />
Thanks. This will be interesting.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Previously Asked Question: Broken Motor Pin Repairs<br />
Answered: Previously Asked Question: Broken Motor Pin Repairs<br />
Posted by Team5119 at 10/01/2012 04:54:11 pm<br />
hi - i asked the question about a broken motor pin a thew months ago and i was told that the<br />
Page 85 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
repair was classed as illegal ... but i was reading the game manual yesterday and i read this ...<br />
"External wires on <strong>VEX</strong> electrical components may be repaired by soldering, using twist/crimp<br />
connectors, electrical tape or shrink tubing such that the original functionality / length is not<br />
modified in any way. Wire used in repairs must be identical to <strong>VEX</strong> wire. Teams may make<br />
these repairs at their own risk; incorrect wiring may have undesired results"<br />
Now, because the pin is broken, is there no reason why i cant solder a new 2 pin cable on - as<br />
long as it didn't extend the length of the wire<br />
- or if this is illegal, can somebody please tell me off a legal repair, because we now have 2<br />
broken motors, and i dont wanna spend over £20.00 on new motors if i didn't need to (funding<br />
is so tight at the mo)<br />
Re: Previously Asked Question: Broken Motor Pin Repairs<br />
Posted by Karthik at 10/02/2012 03:12:56 pm<br />
hi - i asked the question about a broken motor pin a thew months ago and i was told that the<br />
repair was classed as illegal ... but i was reading the game manual yesterday and i read this ...<br />
"External wires on <strong>VEX</strong> electrical components may be repaired by soldering, using twist/crimp<br />
connectors, electrical tape or shrink tubing such that the original functionality / length is not<br />
modified in any way. Wire used in repairs must be identical to <strong>VEX</strong> wire. Teams may make<br />
these repairs at their own risk; incorrect wiring may have undesired results"<br />
Now, because the pin is broken, is there no reason why i cant solder a new 2 pin cable on - as<br />
long as it didn't extend the length of the wire<br />
- or if this is illegal, can somebody please tell me off a legal repair, because we now have 2<br />
broken motors, and i dont wanna spend over £20.00 on new motors if i didn't need to (funding<br />
is so tight at the mo)<br />
Take a look at the following Q&A <strong>which</strong> describes a legal way to repair the motor, similarly to<br />
what you've described here.<br />
http://www.vexforum.com/showthread.php?t=74200<br />
Re: Answered: Previously Asked Question: Broken Motor Pin Repairs<br />
Posted by Team5119 at 10/02/2012 03:44:19 pm<br />
Ok ... thank you ... will look at this post !<br />
Re: Answered: Previously Asked Question: Broken Motor Pin Repairs<br />
Posted by Karthik at 10/02/2012 05:18:12 pm<br />
Ok ... thank you ... will look at this post<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Robot Skills Question<br />
Page 86 of 238
Answered: Robot Skills <RSC1> Question<br />
Posted by Jesse323Z at 10/04/2012 06:49:36 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
At the beginning of each Robot Skills Match, the Robot must be placed such that it is<br />
touching any of<br />
the colored Alliance Starting Tiles and not touching any Scoring Objects other than those<br />
permitted by <br />
Are we allowed to be touching the grey tiles as long as we are touching a colored tile before<br />
the round starts?<br />
Re: Robot Skills <RSC1> Question<br />
Posted by Karthik at 10/12/2012 07:28:42 pm<br />
Are we allowed to be touching the grey tiles as long as we are touching a colored tile before<br />
the round starts?<br />
No, this is not legal. Please see the latest version of the Robot Skills Challenge rules <strong>which</strong><br />
were updated on October 12th. Here's a link to the details of the update.<br />
http://www.vexforum.com/showpost.php?p=318249&postcount=6<br />
Re: Robot Skills <RSC1> Question<br />
Posted by Jesse323Z at 10/12/2012 07:35:43 pm<br />
No, this is not legal. Please see the latest version of the Robot Skills Challenge rules <strong>which</strong><br />
were updated on October 12th. Here's a link to the details of the update.<br />
http://www.vexforum.com/showpost.php?p=318249&postcount=6<br />
I see now! Thanks Karthik!<br />
Re: Robot Skills <RSC1> Question<br />
Posted by Karthik at 10/12/2012 07:38:17 pm<br />
I see now! Thanks Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: removing robots<br />
Answered: removing robots<br />
Posted by ygolol3 at 10/04/2012 10:15:22 pm<br />
If thare was a red robot covering the blue troff and the blue robot places sacks on top of the<br />
red robot covering the troff, at the end of the match would the red robot be removed from the<br />
field with the sacks on top of it?<br />
And would the sacks on top of the red robot be counted(if thay meet the criteria)?<br />
Re: removing robots<br />
Posted by Karthik at 10/12/2012 05:33:58 pm<br />
Please be sure to read the Q&A Usage Guidelines before posting in this forum. Specifically<br />
item 1, regarding reading the entire <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Manual before posting, and item 3<br />
Page 87 of 238
egarding quoting the specific rule in question.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
If thare was a red robot covering the blue troff and the blue robot places sacks on top of the<br />
red robot covering the troff, at the end of the match would the red robot be removed from the<br />
field with the sacks on top of it?<br />
Let's take a look at the definition of Scored to answer your question. I've bolded some<br />
pertinent text.<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
a. For a Scoring Object to count under this clause, it must not be touching a Robot of the same<br />
color as the Goal<br />
b. If a Scoring Object meets the criteria of being in both a High Goal and a Trough, it will be<br />
Scored only in the High Goal<br />
c. If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a<br />
red and blue Trough, it will be Scored in both.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.<br />
Yes, the Robot would be gently pulled away, along with any sacks that moved with the robot.<br />
i.e. the contents of the robot.<br />
And would the sacks on top of the red robot be counted(if thay meet the criteria)?<br />
Any <strong>Sack</strong>s that moved with the robot when it was gently pulled away, would not count as<br />
Scored. Any <strong>Sack</strong>s <strong>which</strong> remained in a Scored position would however count.<br />
Re: Answered: removing robots<br />
Posted by ygolol3 at 10/13/2012 09:05:59 am<br />
Thanks for the reply!<br />
Re: Answered: removing robots<br />
Posted by Karthik at 10/15/2012 03:33:46 pm<br />
Thanks for the reply<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Illegal Robot<br />
Answered: Illegal Robot<br />
Posted by FirePhoenix at 10/07/2012 03:32:59 am<br />
Page 88 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Is this robot legal in competition or does Strategies aimed solely at the destruction,<br />
damage, tipping over, or Entanglement of Robots are not part of the ethos of the Vex Robotics<br />
Competition and are not allowed. and The following types of mechanisms and<br />
components are NOT allowed:<br />
c. Those that pose an unnecessary risk of entanglement. cause it to become illegal?<br />
Match starts at around 0:40<br />
http://www.youtube.com/watch?v=C15m-qeZlxQ<br />
It might be in the community's interest if you create an inspection video for <strong>Sack</strong> <strong>Attack</strong> on<br />
what robots should be and should not be allowed in case referees did not read the entire<br />
manual.<br />
I think this question is related to the one you answered earlier:<br />
http://www.vexforum.com/showthread.php?t=74386<br />
Re: Illegal Robot<br />
Posted by Karthik at 10/09/2012 03:20:36 pm<br />
The robot depicted in the above video, specifically the device <strong>which</strong> is linking the two sections<br />
of the robot, appears to be in violation of . The following Q&A goes into more details.<br />
http://www.vexforum.com/showpost.php?p=312874&postcount=2'<br />
Here's the pertinent part of that response:<br />
"Non rigid devices <strong>which</strong> extend beyond the frame of a robot, are typically considered to be<br />
risks of entanglement. These types of situation are evaluated on a case by case basis.<br />
Specifically, non rigid devices <strong>which</strong> drag along the tiles, beyond the frame of the robot, will<br />
definitely be considered unnecessary risks of entanglement."<br />
The device <strong>which</strong> is linking the two sections of the robot appears to be a non rigid device,<br />
dragging along the tiles and beyond the frame of the robot.<br />
Please note, the reason I'm using the phrase "appears to be" is because it's impossible for us<br />
to make a certain determination based on a short video clip.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Alliance Driver Station Question<br />
Answered: Alliance Driver Station Question<br />
Posted by 1412E at 10/08/2012 11:33:30 pm<br />
Hello!<br />
My team and I were wondering if it would be legal for our robot to start a match in one of the<br />
starting tiles but have our drivers in the other tile's driver station so we could see better when<br />
scoring without having to waste time moving to the other side of the field.<br />
Example: Our robot begins in the Right Alliance Tile and our Driver is in the station closest to<br />
the Left Alliance Tile so we could get a better view when scoring in the trough.<br />
Thanks in Advance!<br />
Page 89 of 238
Re: Alliance Driver Station Question<br />
Posted by Karthik at 10/12/2012 05:36:17 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Hello!<br />
My team and I were wondering if it would be legal for our robot to start a match in one of the<br />
starting tiles but have our drivers in the other tile's driver station so we could see better when<br />
scoring without having to waste time moving to the other side of the field.<br />
Example: Our robot begins in the Right Alliance Tile and our Driver is in the station closest to<br />
the Left Alliance Tile so we could get a better view when scoring in the trough.<br />
Thanks in Advance<br />
Yes, this would be legal. There are no restriction on <strong>which</strong> Alliance Starting Tile a robot<br />
chooses with their Alliance. Similarly team members can stand anywhere within their own<br />
Alliance Station.<br />
Re: Answered: Alliance Driver Station Question<br />
Posted by 1412E at 10/12/2012 09:26:11 pm<br />
Thank you :)<br />
Re: Answered: Alliance Driver Station Question<br />
Posted by Karthik at 10/15/2012 03:31:39 pm<br />
Thank you :)<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Renamed - Scoring on top of Robots<br />
Answered: Renamed - Scoring on top of Robots<br />
Posted by David_17 at 10/10/2012 12:07:16 am<br />
Say I had a my robot touching the oppo<strong>site</strong> teams trough and just as it ended they dumped<br />
their sacks on top of my robot would those sacks count?<br />
Re: trough technicalities<br />
Posted by Karthik at 10/12/2012 05:39:46 pm<br />
Please be sure to read the Q&A Usage Guidelines before posting in this forum. Specifically<br />
item 1, regarding reading the entire <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Manual before posting, item 3 regarding<br />
quoting the specific rule in question, and item 5 regarding descriptive thread titles.<br />
Say I had a my robot touching the oppo<strong>site</strong> teams trough and just as it ended they dumped<br />
their sacks on top of my robot would those sacks count?<br />
Please see the following thread for the answer to a similar question.<br />
http://www.vexforum.com/showthread.php?t=74539<br />
Re: Answered: Renamed - Scoring on top of Robots<br />
Posted by David_17 at 10/12/2012 10:27:14 pm<br />
ok great thanks that was really helpful<br />
Page 90 of 238
Re: Answered: Renamed - Scoring on top of Robots<br />
Posted by Karthik at 10/15/2012 03:32:08 pm<br />
ok great thanks that was really helpful<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: scoring of sacks<br />
Answered: scoring of sacks<br />
Posted by edecker@forsyth.k12.ga.us at 10/10/2012 08:26:17 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
sack cannot touch non scoring tile. if it is on the scoring tile, but touching the back wall does it<br />
count?<br />
Re: scoring of sacks<br />
Posted by Karthik at 10/12/2012 04:44:04 pm<br />
sack cannot touch non scoring tile. if it is on the scoring tile, but touching the back wall does it<br />
count?<br />
Please be sure to read the Q&A Usage Guidelines before posting in this forum. Specifically<br />
item 1, regarding reading the entire <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Manual before posting, and item 3<br />
regarding quoting the specific rule in question.<br />
From my understanding of your question, I believe your question is dealing with clause 2 of the<br />
definition of Scored. I've quoted the definition below.<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
...<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.<br />
Since the rules mention no restrictions regarding back wall, touching the back wall is irrelevant<br />
in determining if a <strong>Sack</strong> is scored. So a <strong>Sack</strong> touching the back wall, but meeting all other<br />
criteria of the definition of Scored would count as being Scored.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Material usage<br />
Answered: Material usage<br />
Posted by Tnthelium at 10/11/2012 09:47:39 pm<br />
Dear vEx,<br />
Our group was wondering if it is legal to put paper clips on our design to provide friction and<br />
lift the bean bags<br />
from,<br />
Page 91 of 238
Re: Material usage<br />
Posted by Karthik at 10/12/2012 05:43:33 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Tnthelium<br />
Please be sure to read the Q&A Usage Guidelines before posting in this forum. Specifically<br />
item 1, regarding reading the entire <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Manual before posting.<br />
Dear vEx,<br />
Our group was wondering if it is legal to put paper clips on our design to provide friction and<br />
lift the bean bags<br />
from,<br />
Tnthelium<br />
No, this would not be legal. , quoted below makes this practice illegal. Robots must<br />
consist of parts from the <strong>VEX</strong> Robotics Design System, apart from a few exceptions stated in<br />
the manual. None of these exceptions cover paper clips.<br />
Robots may be built ONLY from <strong>Official</strong> Robot Components from the <strong>VEX</strong> Robotics<br />
Design System<br />
unless otherwise specifically noted within these rules.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Entanglement risk of Expanding Robots<br />
Answered: Entanglement risk of Expanding Robots<br />
Posted by The <strong>VEX</strong> Raptors at 10/12/2012 02:52:59 am<br />
The following types of mechanisms and components are NOT allowed:<br />
a. b. c.<br />
Those that could potentially damage playing field components. Those that could potentially<br />
damage other competing robots. Those that pose an unnecessary risk of entanglement.<br />
It's been stated that rigid expansion devices would be legal as they do not pose a risk of<br />
entanglement.<br />
If a robot were to split into two separate robots, would a flexible-but-sturdy link between the<br />
two robots be legal? For example, a tether of c-channels bolted together, between the two<br />
segments of the robot? Such a device wouldn't drag along the ground or flex enough to<br />
become caught on an opposing robot, but would be flexible enough to allow the two segments<br />
of the split robot to move independently of each other.<br />
Re: Entanglement risk of Expanding Robots<br />
Posted by Karthik at 10/12/2012 04:37:22 pm<br />
It's been stated that rigid expansion devices would be legal as they do not pose a risk of<br />
entanglement.<br />
If a robot were to split into two separate robots, would a flexible-but-sturdy link between the<br />
two robots be legal? For example, a tether of c-channels bolted together, between the two<br />
segments of the robot? Such a device wouldn't drag along the ground or flex enough to<br />
Page 92 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
become caught on an opposing robot, but would be flexible enough to allow the two segments<br />
of the split robot to move independently of each other.<br />
From what is described, this appears to be legal. However, any strategies featuring expanding<br />
robots may be affected by .<br />
Strategies aimed solely at the destruction, damage, tipping over, or Entanglement of<br />
Robots are not part of the ethos of the <strong>VEX</strong> Robotics Competition and are not allowed.<br />
However, <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is an interactive game. Some incidental tipping, Entanglement, and<br />
damage may occur as a part of normal game play. If the tipping, Entanglement, or damage is<br />
ruled to be intentional or egregious, the offending team may be disqualified from that Match.<br />
Repeated offenses could result in a team being Disqualified from the remainder of the<br />
competition.<br />
<strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is intended to be an offensive game. Teams that partake in solely defensive<br />
strategies will undergo extra scrutiny in regards to . In the case where referees are<br />
forced to make a judgment call on interaction between a defensive and offensive Robot, the<br />
referees will err on the side of the offensive Robot.<br />
a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i. Furthermore, teams that undertake this type of obstructive strategy would not be protected<br />
by . e.g. There is no penalty for pinning a “wall-bot”<br />
All teams are responsible for the actions of their Robots. This goes for teams who are driving<br />
recklessly and potentially causing damage, but also goes for teams who drive around with a<br />
small wheel base and arm extended. Teams should design their Robots such that they are not<br />
tipped over or damaged by minor contact.<br />
Re: Entanglement risk of Expanding Robots<br />
Posted by The <strong>VEX</strong> Raptors at 10/13/2012 02:59:29 am<br />
From what is described, this appears to be legal. However, any strategies featuring expanding<br />
robots may be affected by .<br />
Thanks, Karthik!<br />
Re: Entanglement risk of Expanding Robots<br />
Posted by Karthik at 10/15/2012 03:33:30 pm<br />
Thanks, Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Parking Question<br />
Answered: Parking Question<br />
Posted by Clean Sweep Man at 10/14/2012 05:12:48 pm<br />
If two robots of the same color are touching the same alliance starting tile at the end of the<br />
Page 93 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
match, are they both considered parked?<br />
I believe that the answer to this would be yes, but I'm not sure.<br />
Re: Parking Question<br />
Posted by Karthik at 10/15/2012 03:49:06 pm<br />
Please be sure to read the Q&A Usage Guidelines before posting in this forum. Specifically<br />
item 3 regarding quoting the specific rule from the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual in question.<br />
If two robots of the same color are touching the same alliance starting tile at the end of the<br />
match, are they both considered parked?<br />
I believe that the answer to this would be yes, but I'm not sure.<br />
Let's take a look at the definition of Parked.<br />
Parked – A robot is considered to be Parked if it is touching one of its own Alliance Starting<br />
Tiles at the end of the Match.<br />
Thus a Robot gets credit for being parked, regardless of the presence of another robot on the<br />
same tile. So, two Robots on the same Alliance can be Parked on the same Alliance Starting<br />
Tile.<br />
Re: Answered: Parking Question<br />
Posted by Clean Sweep Man at 10/16/2012 12:55:59 am<br />
Thanks, Karthik.<br />
Re: Answered: Parking Question<br />
Posted by Karthik at 10/19/2012 04:56:18 pm<br />
Thanks, Karthik.<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Scoring in Skills<br />
Answered: Scoring in Skills<br />
Posted by twosided at 10/14/2012 08:14:06 pm<br />
If a robot were to score over the boundary line, as in the red trough and blue trough, or red<br />
high goal and blue high goal, would the scoring be the same as in a match (where both teams<br />
get the score, effectively doubling the score in this case)?<br />
Re: Scoring in Skills<br />
Posted by Karthik at 10/15/2012 03:45:47 pm<br />
If a robot were to score over the boundary line, as in the red trough and blue trough, or red<br />
high goal and blue high goal, would the scoring be the same as in a match (where both teams<br />
get the score, effectively doubling the score in this case)?<br />
In the future, please be sure to search the Q&A carefully before posting questions in this<br />
forum. The Q&A usage guidelines provide some excellent tips to help make your questions<br />
more efficient for the entire community.<br />
Page 94 of 238
The same question was answered on May 28th:<br />
http://www.vexforum.com/showthread.php?t=71881<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
The Object will count as Scored twice. Please see the previous response for full details.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Robot Ballast<br />
Answered: Robot Ballast<br />
Posted by leonb2273 at 10/15/2012 12:56:42 pm<br />
What can be used for ballast on a robot <strong>which</strong> is legal for use in competition? (i.e. is it only<br />
official vex equipment that can be used as ballast?)<br />
Re: Robot Ballast<br />
Posted by Karthik at 10/15/2012 03:43:02 pm<br />
Please be sure to read the Q&A Usage Guidelines before posting in this forum. Specifically<br />
item 3 regarding quoting the specific rule from the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual in question.<br />
What can be used for ballast on a robot <strong>which</strong> is legal for use in competition? (i.e. is it only<br />
official vex equipment that can be used as ballast?)<br />
Robots must consist of parts from the <strong>VEX</strong> Robotics Design System, apart from a few<br />
exceptions stated in the manual. This includes robot ballast.<br />
Robots may be built ONLY from <strong>Official</strong> Robot Components from the <strong>VEX</strong> Robotics<br />
Design System<br />
unless otherwise specifically noted within these rules.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Use of tape<br />
Answered: Use of tape<br />
Posted by xybram at 10/15/2012 06:08:58 pm<br />
Can electrical tape be used to bundle wires?<br />
Can electrical tape or permanent marker be used to make marks on a slider allowing the use<br />
of a light sensor to determine position?<br />
Re: Use of tape<br />
Posted by Karthik at 10/19/2012 04:55:12 pm<br />
Please be sure to read the Q&A Usage Guidelines before posting in this forum. Specifically<br />
item 1 regarding reading the entire manual before posting, and item 3 regarding quoting the<br />
specific rule from the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual in question.<br />
Can electrical tape be used to bundle wires?<br />
Let's take a look at the specific rule dealing with tape.<br />
Page 95 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
g. A small amount of tape may be used for the following purposes:<br />
i. For the sole purpose of securing any connection between the ends of two (2) <strong>VEX</strong> cables.<br />
ii. For labeling wires and motors.<br />
iii. Teflon tape solely for the purposes of preventing leaks may be used on the threaded<br />
portions of pneumatic fittings.<br />
iv. For securing and retaining a <strong>VEX</strong>net key to the Cortex Microcontroller. Using tape in this<br />
manner is highly recommended to ensure a robust connection.<br />
Since the use of tape for bundling wires is not covered here, or in any other part of , this<br />
procedure would not be legal.<br />
Can electrical tape or permanent marker be used to make marks on a slider allowing the use<br />
of a light sensor to determine position?<br />
Let's take a look at the specific rule dealing with markers for light sensors.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
a. Any material strictly used as a color filter or a color marker for a <strong>VEX</strong> Light Sensor.<br />
Thus, what you described would be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Discrepancy in Field Drawings on <strong>Sack</strong> <strong>Attack</strong> Manual<br />
Answered: Discrepancy in Field Drawings on <strong>Sack</strong> <strong>Attack</strong> Manual<br />
Posted by edjubuh at 10/18/2012 10:04:07 pm<br />
If you look at Figure 1 on page 3, the isometric view, shows the sacks on the walls<br />
perpendicular to the trough starting just to the left/right of the corner tile and the next next one.<br />
The top-down views show the sacks starting on the far corner. See pictures. Which way is it<br />
supposed to be? Up against the corner or halfway through the tile?<br />
Re: Discrepancy in Field Drawings on <strong>Sack</strong> <strong>Attack</strong> Manual<br />
Posted by Karthik at 10/19/2012 04:49:39 pm<br />
If you look at Figure 1 on page 3, the isometric view, shows the sacks on the walls<br />
perpendicular to the trough starting just to the left/right of the corner tile and the next next one.<br />
The top-down views show the sacks starting on the far corner. See pictures. Which way is it<br />
supposed to be? Up against the corner or halfway through the tile?<br />
Please make you are always viewing the most recent version of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game<br />
Manual. The discrepancy you mention was cleared up in April. The <strong>Sack</strong>s should be up<br />
against the corner.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Where does the trough end?<br />
Answered: Where does the trough end?<br />
Posted by Telemascope at 10/20/2012 04:25:37 am<br />
Page 96 of 238
Hi Karthik!<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
I was wondering where the blue and red troughs are deemed to end.<br />
Clause 1 of the definition scored states that a sack is scored in a trough when:<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a<br />
Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
Additionally, part c of clause 1 states that:<br />
If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a<br />
red and blue Trough, it will be Scored in both.<br />
So, my question is, where are the red and blue troughs actually deemed to end? I took an<br />
example picture, <strong>which</strong> will hopefully clarify what I am asking:<br />
http://iforce.co.nz/i/cqkxboay.vvf.jpg<br />
If the trough ends at the center of the support, this sack would be scored in BOTH troughs. If<br />
the trough ends at the edge of the support the sack would be scored in only the red trough. So<br />
does the trough end at the edge of the support between the two troughs, or is it at the center of<br />
the support between the two troughs?<br />
I would presume that the trough ends at the centre of the support, at the true outer edge of the<br />
trough, but I thought I would ask just in case.<br />
Thanks,<br />
Lucas<br />
Re: Where does the trough end?<br />
Posted by Karthik at 10/24/2012 04:11:09 pm<br />
Hi Karthik!<br />
I was wondering where the blue and red troughs are deemed to end.<br />
Clause 1 of the definition scored states that a sack is scored in a trough when:<br />
Additionally, part c of clause 1 states that:<br />
So, my question is, where are the red and blue troughs actually deemed to end? I took an<br />
example picture, <strong>which</strong> will hopefully clarify what I am asking:<br />
http://iforce.co.nz/i/cqkxboay.vvf.jpg<br />
If the trough ends at the center of the support, this sack would be scored in BOTH troughs. If<br />
Page 97 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
the trough ends at the edge of the support the sack would be scored in only the red trough. So<br />
does the trough end at the edge of the support between the two troughs, or is it at the center of<br />
the support between the two troughs?<br />
I would presume that the trough ends at the centre of the support, at the true outer edge of the<br />
trough, but I thought I would ask just in case.<br />
Thanks,<br />
Lucas<br />
The trough ends at the edge of the black stanchion separating the two troughs. Thus the<br />
depicted sack would only count for Red.<br />
Re: Answered: Where does the trough end?<br />
Posted by Telemascope at 10/24/2012 06:51:32 pm<br />
Interesting...<br />
Thanks Karthik!<br />
Re: Answered: Where does the trough end?<br />
Posted by Karthik at 10/24/2012 08:07:37 pm<br />
Interesting...<br />
Thanks Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <SG9><br />
Posted by Beng at 10/22/2012 02:54:08 pm<br />
Hi,<br />
I'm posting for clarification on the below mentioned.<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with mechanisms that react against multiple sides of a field element in an effort to latch onto<br />
said field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams<br />
from both unintentionally damaging the field, and from anchoring themselves to the field.<br />
Violations of this rule will result in a Disqualification.<br />
Based on the attached image, my robot will be moving underneath the trough and scoring the<br />
trough through the scoop attached (Fig 2.). Question is, will we be penalised under ?<br />
Please note that we have no intentions to damage the field, aligning our robot using the<br />
trough, nor anchor our robot on any part of the game elements. Upon throwing the sacks, our<br />
robot's arm will return to the original position shown in Fig 1.<br />
Please advise.<br />
Re: Clarification on <SG9><br />
Page 98 of 238
Posted by Karthik at 10/22/2012 05:29:52 pm<br />
Hi,<br />
I'm posting for clarification on the below mentioned.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with mechanisms that react against multiple sides of a field element in an effort to latch onto<br />
said field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams<br />
from both unintentionally damaging the field, and from anchoring themselves to the field.<br />
Violations of this rule will result in a Disqualification.<br />
Based on the attached image, my robot will be moving underneath the trough and scoring the<br />
trough through the scoop attached (Fig 2.). Question is, will we be penalised under ?<br />
Please note that we have no intentions to damage the field, aligning our robot using the<br />
trough, nor anchor our robot on any part of the game elements. Upon throwing the sacks, our<br />
robot's arm will return to the original position shown in Fig 1.<br />
Please advise.<br />
Thank you for your detailed question. What you have described and depicted would not violate<br />
. This is both a legal design and strategy.<br />
Re: Answered: Clarification on <SG9><br />
Posted by Beng at 10/22/2012 05:31:25 pm<br />
Thank you very much Karthik.<br />
Re: Answered: Clarification on <SG9><br />
Posted by Karthik at 10/24/2012 04:19:20 pm<br />
Thank you very much Karthik.<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification of II<br />
Answered: Clarification of <SG9> II<br />
Posted by Beng at 10/23/2012 01:14:46 am<br />
Hi,<br />
I need some further clarifications about stated:<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with mechanisms that react against multiple sides of a field element in an effort to latch onto<br />
said field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams<br />
from both unintentionally damaging the field, and from anchoring themselves to the field.<br />
Violations of this rule will result in a Disqualification.<br />
Question: If my robot's arm is totally hovering above the trough, or even, touching it while<br />
Page 99 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
scoring the sacks (or forming a closed loop shown in attached.), will my team be also<br />
penalised for the above mentioned?<br />
If not, on what extent will the rule be imposed to teams trying to score? I am aware that<br />
referee's decisions are final, so I hope to be fully clarified on this rule before sending the robot<br />
out for competition. Thanks.<br />
Re: Clarification of <SG9> II<br />
Posted by Karthik at 10/24/2012 04:52:02 pm<br />
Question: If my robot's arm is totally hovering above the trough, or even, touching it while<br />
scoring the sacks (or forming a closed loop shown in attached.), will my team be also<br />
penalised for the above mentioned? The action you've described does not violate and<br />
would not be penalized. There is no effort to latch on or anchor to field elements, and the robot<br />
is not in a position to damage field elements.<br />
If not, on what extent will the rule be imposed to teams trying to score? I am aware that<br />
referee's decisions are final, so I hope to be fully clarified on this rule before sending the robot<br />
out for competition. Thanks.<br />
If a team has made no effort to anchor themselves to the field, and is not in a position to<br />
damage the field, teams will not be penalized for violating .<br />
Re: Answered: Clarification of <SG9> II<br />
Posted by Beng at 10/24/2012 07:44:57 pm<br />
thanks for the clarification.<br />
Re: Answered: Clarification of <SG9> II<br />
Posted by Karthik at 10/24/2012 08:07:55 pm<br />
thanks for the clarification.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Re-Positioning Question<br />
Answered: Re-Positioning Question<br />
Posted by Jesse323Z at 10/23/2012 10:39:36 pm<br />
Hi Karthik.<br />
Our robot has a flip down intake that fall down when the robot moves. If we were to re-position<br />
our robot to point somewhere else while still touching the tile and while we were moving the<br />
robot, the intake fell down, would we be penalized for making the intake fall down?<br />
Is this legal?<br />
Re: Re-Positioning Question<br />
Posted by Karthik at 10/24/2012 04:56:58 pm<br />
Hi Karthik.<br />
Our robot has a flip down intake that fall down when the robot moves. If we were to re-position<br />
Page 100 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
our robot to point somewhere else while still touching the tile and while we were moving the<br />
robot, the intake fell down, would we be penalized for making the intake fall down?<br />
Yes, you would be penalized for violating . Specifically:<br />
...<br />
Drivers or Coaches also may not change the configuration of the Robot in any way other than<br />
in the act of fixing the Robot (i.e. it is okay to reposition the robot relative to the field, but it is<br />
not okay to manually lift up the Robot's arm, unless you are in the act of a repair). Any<br />
changes to the Robot’s configuration performed during the act of repair must be reversed<br />
before the Robot can leave the Alliance Starting Tile.<br />
...<br />
Since moving causes the intake to flip down, and you are moving the robot, you have thus<br />
changed the configuration of the robot and are in violation of .<br />
In the future, please be sure to search the manual and quote the specific rule with your<br />
question.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on F (Polycarbonate rules)<br />
Answered: Clarification on <R7>F (Polycarbonate rules)<br />
Posted by 1412E at 10/23/2012 11:34:58 pm<br />
...as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
Hello,<br />
I can probably answer my own question but i'd just like to make sure. My team wants to use<br />
polycarbonate on our robot, but their are certain parts that don't need to be .063, we were<br />
wondering if we could use a bit of .03 but use twice as much of that .03, (just like if we cut the<br />
Lexan the skinny way). It would still add up to the original 12" x 24" x .063, but we wouldn't<br />
have to saw it in half to make two thinner sheets.<br />
Thanks!<br />
Example is attached:D<br />
Re: Clarification on <R7>F (Polycarbonate rules)<br />
Posted by Karthik at 10/24/2012 05:00:02 pm<br />
Hello,<br />
I can probably answer my own question but i'd just like to make sure. My team wants to use<br />
polycarbonate on our robot, but their are certain parts that don't need to be .063, we were<br />
wondering if we could use a bit of .03 but use twice as much of that .03, (just like if we cut the<br />
Lexan the skinny way). It would still add up to the original 12" x 24" x .063, but we wouldn't<br />
have to saw it in half to make two thinner sheets.<br />
Thanks!<br />
Example is attached:D<br />
Page 101 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
You are allowed to use different thickness of polycarbonate, however, you are still limited to<br />
12"x24". For example, if you use .03 material, this does not entitle you to use twice as much.<br />
Re: Answered: Clarification on <R7>F (Polycarbonate rules)<br />
Posted by 1412E at 10/24/2012 11:59:31 pm<br />
Ok, Thanks:D<br />
Re: Answered: Clarification on <R7>F (Polycarbonate rules)<br />
Posted by Karthik at 10/25/2012 02:33:19 pm<br />
Ok, Thanks:D<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: College teams reading motor current<br />
Answered: College teams reading motor current<br />
Posted by MBirkel at 10/24/2012 05:45:51 am<br />
For college teams, the rules say that there are no restrictions on additional sensors and<br />
electronics with a few exceptions, one of them being "Electronics CANNOT directly interface<br />
with the <strong>VEX</strong> Motors." Are we allowed have a current sensor that is placed in series in<br />
between the wire coming into a <strong>VEX</strong> Motor and the Cortex? We are not cutting into any wires<br />
or hacking into any parts of the <strong>VEX</strong> Motors nor the Cortex. Is this considered "directly" or<br />
"indirectly" interfacing with the <strong>VEX</strong> Motors?<br />
Re: College teams reading motor current<br />
Posted by Karthik at 10/26/2012 07:06:56 pm<br />
For college teams, the rules say that there are no restrictions on additional sensors and<br />
electronics with a few exceptions, one of them being "Electronics CANNOT directly interface<br />
with the <strong>VEX</strong> Motors." Are we allowed have a current sensor that is placed in series in<br />
between the wire coming into a <strong>VEX</strong> Motor and the Cortex? We are not cutting into any wires<br />
or hacking into any parts of the <strong>VEX</strong> Motors nor the Cortex. Is this considered "directly" or<br />
"indirectly" interfacing with the <strong>VEX</strong> Motors?<br />
This would be legal, provided the device is used for measurement only.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Parking bonus clarification<br />
Answered: Parking bonus clarification<br />
Posted by WCHS Programmer at 10/24/2012 09:41:57 pm<br />
Parked – A robot is considered to be Parked if it is touching one of its own Alliance Starting<br />
Tiles at the<br />
end of the Match.<br />
This explicitly states the bonus is granted at the end of the match. This definition is also<br />
supported by the 7th bullet point under Game Rules > Scoring: The Alliance with the most<br />
Robots Parked at the end of the match receives ten (10) points.<br />
However, the statement below implies that a bonus is also granted immediately after<br />
autonomous.<br />
At the end of the Autonomous Period the Alliance with the most points, excluding points for<br />
Page 102 of 238
Parked<br />
Robots, receives a ten (10) point bonus.<br />
Re: Parking bonus clarification<br />
Posted by Karthik at 10/26/2012 07:36:21 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
This explicitly states the bonus is granted at the end of the match. This definition is also<br />
supported by the 7th bullet point under Game Rules > Scoring:<br />
However, the statement below implies that a bonus is also granted immediately after<br />
autonomous.<br />
The only points for Parking are awarded at the end of the Match. The statement you<br />
referenced regarding the Autonomous Bonus was only used to try and make it abundantly<br />
clear that Parking has no effect on the autonomous bonus.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Renamed: Scored in High Goal and Trough<br />
Answered: Renamed: Scored in High Goal and Trough<br />
Posted by 1961C-ROBOTICS at 10/25/2012 12:49:45 am<br />
This may be weeding much too much into a rule, but as the rule change to Scoring has been<br />
clarafied, if a sack were to be scored in a high goal, but were hang off onto the opposing<br />
teams low goal would this count. As for example, say a sack is scored in blues high goal, but a<br />
some of it is hanging off into the red trough side, braking the invisible plane that is stated,<br />
would that be scored for both a red trough and a blue high goal.<br />
Thanks Very Much,<br />
1961C<br />
Re: Scoring Question<br />
Posted by Karthik at 10/25/2012 02:56:37 pm<br />
Please make sure to read the Q&A Usage Guidelines before posting a question. Specifically<br />
item 1, <strong>which</strong> discusses reading and searching the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual before<br />
posting,<br />
This may be weeding much too much into a rule, but as the rule change to Scoring has been<br />
clarafied, if a sack were to be scored in a high goal, but were hang off onto the opposing<br />
teams low goal would this count. As for example, say a sack is scored in blues high goal, but a<br />
some of it is hanging off into the red trough side, braking the invisible plane that is stated,<br />
would that be scored for both a red trough and a blue high goal.<br />
The definition of Scored addresses your exact question. I've quoted the definition and bolded<br />
pertinent text.<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
a. For a Scoring Object to count under this clause, it must not be touching a Robot of the same<br />
color as the Goal<br />
Page 103 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
b. If a Scoring Object meets the criteria of being in both a High Goal and a Trough, it will be<br />
Scored only in the High Goal<br />
c. If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a<br />
red and blue Trough, it will be Scored in both.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles. For a<br />
Scoring Object to count under either clause, it must remain in a Scored position, if/when all<br />
Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.<br />
Thus any Object <strong>which</strong> could be considered Scored in both a High Goal and a Trough, would<br />
only count in the High Goal.<br />
Re: Answered: Renamed: Scored in High Goal and Trough<br />
Posted by 1961C-ROBOTICS at 10/25/2012 11:44:22 pm<br />
Alrighty Thank you, I wasn't sure it the fact of diffrent colors would have an effect or not.<br />
Re: Answered: Renamed: Scored in High Goal and Trough<br />
Posted by Karthik at 10/26/2012 07:03:48 pm<br />
Alrighty Thank you, I wasn't sure it the fact of diffrent colors would have an effect or not.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: String for winch&pulley<br />
Answered: String for winch&pulley<br />
Posted by MBirkel at 10/25/2012 04:39:09 am<br />
Is it legal to go buy longer pieces of string for a winch&pulley system? I know the rules say<br />
that we can use anything the is equivalent to something we can get from the <strong>VEX</strong> web<strong>site</strong>.<br />
Could we buy identical string on a longer strand and still be legal under this rule?<br />
Re: String for winch&pulley<br />
Posted by Karthik at 10/25/2012 03:08:31 pm<br />
Is it legal to go buy longer pieces of string for a winch&pulley system? I know the rules say<br />
that we can use anything the is equivalent to something we can get from the <strong>VEX</strong> web<strong>site</strong>.<br />
Could we buy identical string on a longer strand and still be legal under this rule?<br />
No, this would not be legal. Using pieces of string longer than are available in the <strong>VEX</strong><br />
Robotics Design System would violate , quoted below.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
Re: Answered: String for winch&pulley<br />
Posted by MBirkel at 10/26/2012 06:49:44 pm<br />
What if we used two pieces of rope that were the same length as sold in the winch&pulley kit<br />
and spliced/melted/tied them together?<br />
Page 104 of 238
Re: Answered: String for winch&pulley<br />
Posted by Karthik at 10/26/2012 06:54:06 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
What if we used two pieces of rope that were the same length as sold in the winch&pulley kit<br />
and spliced/melted/tied them together?<br />
Splicing and tying the legal pieces of rope together is allowed; however, melting is not legal.<br />
Please see , quoted below, for more information:<br />
Parts may NOT be modified as follows:<br />
b. Welding, soldering, brazing, gluing, or attaching in any way that is not provided within the<br />
<strong>VEX</strong> Robotics Design System will NOT be allowed.<br />
• Mechanical fasteners may be secured using Loctite or a similar thread-locking product.<br />
o This may be used for securing hardware ONLY.<br />
• Teams are permitted to fuse/melt the end of the 1/8” nylon rope to prevent fraying<br />
• The gluing permitted by is an exception to this rule.<br />
Re: Answered: String for winch&pulley<br />
Posted by MBirkel at 10/31/2012 03:56:27 am<br />
Online, it specifies the rope from the winch&pulley kit as just nylon, braided. I went and<br />
purchased some braided nylon rope that is the same diameter as the rope from the kit, but the<br />
braiding is slightly firmer. Will we be allowed to use it? And if not, how stringent are the<br />
regulations, when online there are no details that give us the exact specifications for the <strong>VEX</strong><br />
rope?<br />
Re: Answered: String for winch&pulley<br />
Posted by Karthik at 10/31/2012 04:50:28 pm<br />
Online, it specifies the rope from the winch&pulley kit as just nylon, braided. I went and<br />
purchased some braided nylon rope that is the same diameter as the rope from the kit, but the<br />
braiding is slightly firmer. Will we be allowed to use it? And if not, how stringent are the<br />
regulations, when online there are no details that give us the exact specifications for the <strong>VEX</strong><br />
rope?<br />
The final determination of whether a part is considered to be "identical" to a <strong>VEX</strong> part will be<br />
made by the inspectors at your event. From what you've described, it sounds like the rope<br />
would be legal, however it's difficult to determine without being able to see/touch/feel the rope<br />
you're using.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: More String questions<br />
Answered: More String questions<br />
Posted by banditofernando at 10/25/2012 03:18:26 pm<br />
"Is it legal to go buy longer pieces of string for a winch&pulley system? I know the rules say<br />
that we can use anything the is equivalent to something we can get from the <strong>VEX</strong> web<strong>site</strong>.<br />
Could we buy identical string on a longer strand and still be legal under this rule? "<br />
Page 105 of 238
Hi Karthik,<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
You recently answered this about buying longer string, but if we buy or use the <strong>VEX</strong> string the<br />
same length and then tie it together and then doubled the length, would that be legal?<br />
Thank you!<br />
Robert<br />
Re: More String questions<br />
Posted by Karthik at 10/26/2012 06:55:33 pm<br />
"Is it legal to go buy longer pieces of string for a winch&pulley system? I know the rules say<br />
that we can use anything the is equivalent to something we can get from the <strong>VEX</strong> web<strong>site</strong>.<br />
Could we buy identical string on a longer strand and still be legal under this rule? "<br />
Hi Karthik,<br />
You recently answered this about buying longer string, but if we buy or use the <strong>VEX</strong> string the<br />
same length and then tie it together and then doubled the length, would that be legal?<br />
Yes, this would be legal. Here's the answer to a similar question posted today on the same<br />
topic.<br />
http://www.vexforum.com/showthread.php?t=74702<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Anti-Slip Mat<br />
Answered: Anti-Slip Mat<br />
Posted by Team918D at 10/26/2012 05:49:52 am<br />
I found some anti-slip mat that looks similiar to the official <strong>VEX</strong> Anti-slip mat except it is white.<br />
Is using another mat legal? How can I tell if it is identical to the <strong>VEX</strong> anti-slip mat.<br />
Re: Anti-Slip Mat<br />
Posted by Karthik at 10/26/2012 06:59:28 pm<br />
I found some anti-slip mat that looks similiar to the official <strong>VEX</strong> Anti-slip mat except it is white.<br />
Is using another mat legal? How can I tell if it is identical to the <strong>VEX</strong> anti-slip mat.<br />
Using anti-slip mat not obtained from <strong>VEX</strong> is legal, if the mat is identical (except for colour).<br />
Things to look for when determining if the mat is identical to the <strong>VEX</strong> mat include: Thickness,<br />
geometry of the raised and lowered sections, making sure the size of your mat is no bigger<br />
than the size of the <strong>VEX</strong> mat, etc.<br />
Re: Answered: Anti-Slip Mat<br />
Posted by Team918D at 10/31/2012 05:08:41 am<br />
Thanks! We found some stuff in Home Depot.<br />
Re: Answered: Anti-Slip Mat<br />
Posted by Karthik at 10/31/2012 04:48:38 pm<br />
Thanks! We found some stuff in Home Depot.<br />
Page 106 of 238
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Specification for G11<br />
Answered: Specification for G11<br />
Posted by Welshkiwi at 10/26/2012 09:19:52 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
I have a couple questions regarding what G11 covers and doesn't cover.<br />
1) A 'wallbot' that can expand and contract willingly and is only used for defence. Eg a robot<br />
that after expanding, can contract to fit itself into the original 18" cube and is no longer using<br />
blockers in a defencive manner. Is is still discriminated against by G11a?<br />
a. Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under <br />
2) Once again in the case of a wallbot. If an offensive robot attempts to move the wallbot and<br />
gets entangled, then the wallbot contracts so there is no chance of un-entangling the robots. I<br />
assume this would be covered by :<br />
In the case where referees are forced to make a judgment call on interaction between a<br />
defensive and offensive Robot, the referees will err on the side of the offensive Robot.<br />
and thus the offensive robot would not be at fault. In this instance would the defensive robot<br />
be DQ'd for entanglement<br />
That's all! Thanks in advance.<br />
Re: Specification for G11<br />
Posted by Karthik at 10/26/2012 06:45:44 pm<br />
I have a couple questions regarding what G11 covers and doesn't cover.<br />
1) A 'wallbot' that can expand and contract willingly and is only used for defence. Eg a robot<br />
that after expanding, can contract to fit itself into the original 18" cube and is no longer using<br />
blockers in a defencive manner. Is is still discriminated against by G11a?<br />
will only apply to a robot <strong>which</strong> is utilizing its expansion to obstruct the field. If a robot<br />
has contracted back to its original size, would no longer apply.<br />
2) Once again in the case of a wallbot. If an offensive robot attempts to move the wallbot and<br />
gets entangled, then the wallbot contracts so there is no chance of un-entangling the robots. I<br />
assume this would be covered by :<br />
and thus the offensive robot would not be at fault. In this instance would the defensive robot<br />
be DQ'd for entanglement<br />
Page 107 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Yes, you are correct. In this case the "wall-bot" would be considered responsible for the<br />
entanglement and possibly punished by .<br />
Re: Specification for G11<br />
Posted by Welshkiwi at 10/27/2012 11:37:35 am<br />
Thanks Karthik! I'm sure this will be useful to some other referees. I know it has been for me.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Pinning in trough<br />
Answered: Pinning in trough<br />
Posted by karpiron at 10/28/2012 09:08:44 pm<br />
Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the<br />
movement of an opponent Robot while the opposing Robot is in contact with the foam playing<br />
surface and another Field Element.<br />
During a recent tournament I ref'd a Red robot was trying to descore a sack from the Blue<br />
trough. A Blue robot placed it's arm on top of the Red robot's arm and a stalemate occured. As<br />
I saw it Red was contacting the sack against the trough and Blue held Red. I reasoned that<br />
since the red robot's arm was in contact with a sack, pinning did not apply. Was I correct?<br />
Re: Pinning in trough<br />
Posted by Karthik at 10/31/2012 05:39:25 pm<br />
Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the<br />
movement of an opponent Robot while the opposing Robot is in contact with the foam playing<br />
surface and another Field Element.<br />
During a recent tournament I ref'd a Red robot was trying to descore a sack from the Blue<br />
trough. A Blue robot placed it's arm on top of the Red robot's arm and a stalemate occured. As<br />
I saw it Red was contacting the sack against the trough and Blue held Red. I reasoned that<br />
since the red robot's arm was in contact with a sack, pinning did not apply. Was I correct?<br />
A situation like the one you have described would be considered pinning. If there is contact<br />
with a sack that is in contact with field element, this would suffice to satisfy the contact<br />
requirement of pinning.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Question on definition of "score" during Autonomous and referee interaction<br />
Answered: Question on definition of "score" during Autonomous and referee<br />
interaction<br />
Posted by piniontwister at 10/29/2012 02:27:50 pm<br />
It the event a robot is "touching" a scoring object at the end of the autonomous period should<br />
a referee "remove" the robot from the field or "gently pull robots away from the Goal" in order<br />
to check scoring? Several questions here:<br />
1. Should the referee ALWAYS remove or pull the robot away to check the score or is speed<br />
Page 108 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
important and the referee should only check this if the outcome could change?<br />
2. Where should the robot be placed after removal?<br />
3. If a robot is moved/removed and objects fall - should the stay where they fall?<br />
3a. What if a scoring object falls into the trough from the high goal?<br />
4. If a robot is moved/removed and objects fall on the robot (where they could possibly hinder<br />
the robots normal movement) should the referee remove the scoring objects before the driver<br />
control period?<br />
Hope you understand what I am trying to get at. (I am referring to scoring objects <strong>which</strong> may<br />
be "supported" rather than simply "touched")<br />
Regards,<br />
Dave G.<br />
Re: Question on definition of "score" during Autonomous and referee interaction<br />
Posted by Karthik at 11/02/2012 03:22:45 pm<br />
It the event a robot is "touching" a scoring object at the end of the autonomous period should<br />
a referee "remove" the robot from the field or "gently pull robots away from the Goal" in order<br />
to check scoring? Several questions here:<br />
1. Should the referee ALWAYS remove or pull the robot away to check the score or is speed<br />
important and the referee should only check this if the outcome could change?<br />
Robots should only be pulled away when absolutely necessary to determine the score. In the<br />
case of determining the score after the Autonomous Period, robots should only be pulled away<br />
in the most extreme cases.<br />
2. Where should the robot be placed after removal?<br />
A close to the original position, while still allowing for an quick and accurate score<br />
determination.<br />
3. If a robot is moved/removed and objects fall - should the stay where they fall?<br />
Yes.<br />
3a. What if a scoring object falls into the trough from the high goal?<br />
It would remain in the Trough.<br />
4. If a robot is moved/removed and objects fall on the robot (where they could possibly hinder<br />
the robots normal movement) should the referee remove the scoring objects before the driver<br />
control period?<br />
No, they should be left where they fall.<br />
Page 109 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
The most important takeaways from this question are that referees should only move robots<br />
when they absolutely have to and when doing they must exercise an extreme amount care to<br />
ensure they disrupt the field as little as possible.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Additional Clarification of SG9<br />
Answered: Additional Clarification of SG9<br />
Posted by TikiTech at 10/30/2012 12:10:08 am<br />
Aloha!<br />
I have seen a few posts and videos of dump bots scoring from underneth and the sides of the<br />
trough. Then covering the trough from the side. Our question comes from a situation we have<br />
seen in a match.<br />
Is it allowed for the dumping mechanism covering the trough on the robot to apply pressure to<br />
the trough to keep other robots from moving it? In fact lifiting a portion of the robot off the<br />
ground when it is covering the trough.<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with mechanisms that react against multiple sides of a field element in an effort to latch onto<br />
said field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams<br />
from both unintentionally damaging the field, and from anchoring themselves to the field.<br />
Violations of this rule will result in a Disqualification.<br />
From our understanding since the trough is supporting part of the robots weight this is not<br />
allowed. Can you please clear this up for us.<br />
Crude picture attached:<br />
6874<br />
Thanks!<br />
Tiki Tech<br />
Re: Additional Clairification of SG9<br />
Posted by Karthik at 10/31/2012 06:01:52 pm<br />
Aloha!<br />
I have seen a few posts and videos of dump bots scoring from underneth and the sides of the<br />
trough. Then covering the trough from the side. Our question comes from a situation we have<br />
seen in a match.<br />
Is it allowed for the dumping mechanism covering the trough on the robot to apply pressure to<br />
the trough to keep other robots from moving it? In fact lifiting a portion of the robot off the<br />
ground when it is covering the trough.<br />
Page 110 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with mechanisms that react against multiple sides of a field element in an effort to latch onto<br />
said field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams<br />
from both unintentionally damaging the field, and from anchoring themselves to the field.<br />
Violations of this rule will result in a Disqualification.<br />
From our understanding since the trough is supporting part of the robots weight this is not<br />
allowed. Can you please clear this up for us.<br />
If a Robot is intentionally supporting part of its weight on the trough, it is at a risk of damaging<br />
the field and could be called for violating . Any efforts to hang off the trough are not<br />
permitted.<br />
Re: Answered: Additional Clarification of SG9<br />
Posted by TikiTech at 11/01/2012 08:25:22 pm<br />
Glad to have this verified for our future tournaments.<br />
Thanks for your quick reply!<br />
See you at the world championships!<br />
TikiTech<br />
Team#3880<br />
Re: Answered: Additional Clarification of SG9<br />
Posted by Karthik at 11/02/2012 03:12:09 pm<br />
Glad to have this verified for our future tournaments.<br />
Thanks for your quick reply!<br />
See you at the world championships!<br />
TikiTech<br />
Team#3880<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Pneumatic end-game release<br />
Answered: Pneumatic end-game release<br />
Posted by MBirkel at 10/31/2012 03:51:49 am<br />
I know in other robotics competitions that I have seen, teams had an end-game mechanism<br />
connected to pneumatics. The default position for the pneumatics was such that as soon as<br />
the buzzer went off and their robot was then put in a disabled state, the pneumatics popped<br />
back to their default position and triggered and end-game mechanism. Would something like<br />
Page 111 of 238
this be legal in <strong>VEX</strong>?<br />
Re: Pneumatic end-game release<br />
Posted by Karthik at 10/31/2012 05:08:41 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
I know in other robotics competitions that I have seen, teams had an end-game mechanism<br />
connected to pneumatics. The default position for the pneumatics was such that as soon as<br />
the buzzer went off and their robot was then put in a disabled state, the pneumatics popped<br />
back to their default position and triggered and end-game mechanism. Would something like<br />
this be legal in <strong>VEX</strong>?<br />
There no rules preventing this type of setup.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Identical Part Under ?<br />
Answered: Identical Part Under <R7b>?<br />
Posted by EAKC at 11/01/2012 01:56:38 am<br />
Would these count as an identical part under ?<br />
Currently there is a debate within my club and we really want to be sure before we get them to<br />
be safe at tournaments.<br />
Thank you!<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong><br />
are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
Re: Identical Part Under <R7b>?<br />
Posted by Karthik at 11/02/2012 03:10:52 pm<br />
Would these count as an identical part under ?<br />
Currently there is a debate within my club and we really want to be sure before we get them to<br />
be safe at tournaments.<br />
Thank you!<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong><br />
are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
No, they would not. There is no way for an inspector to know if the internals of that battery are<br />
the same as that of the official <strong>VEX</strong> battery. As such, the only legal types of batteries are <strong>VEX</strong><br />
7.2V Robot Battery Packs. This is also stated in of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual.<br />
The only allowable sources of electrical power for a <strong>VEX</strong> Robotics Competition Robot<br />
Page 112 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
is any single (1) <strong>VEX</strong> 7.2V Robot Battery Pack of any type, unless the robot is utilizing the <strong>VEX</strong><br />
Power Expander, and a single (1) 9V backup battery. Robots utilizing the <strong>VEX</strong> Power<br />
Expander can use a second (2) <strong>VEX</strong> 7.2V Robot Battery of any type.<br />
Re: Identical Part Under <R7b>?<br />
Posted by EAKC at 11/02/2012 09:30:27 pm<br />
Thank you Karthik!<br />
Re: Identical Part Under <R7b>?<br />
Posted by Karthik at 11/07/2012 03:57:03 pm<br />
Thank you Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Using tape to secure wires into cortex ports<br />
Answered: Using tape to secure wires into cortex ports<br />
Posted by Warrior5 at 11/01/2012 02:36:00 am<br />
Hi Karthik,<br />
I seem to remember this question being last year but I was unable to locate the thread in<br />
question. Here is some quoted text from the official <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Manual.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
<br />
g. A small amount of tape may be used for the following purposes:<br />
i. For the sole purpose of securing any connection between the ends of two (2) <strong>VEX</strong> cables.<br />
ii. For labeling wires and motors.<br />
iii. Teflon tape solely for the purposes of preventing leaks may be used on the threaded<br />
portions of pneumatic fittings.<br />
iv. For securing and retaining a <strong>VEX</strong>net key to the Cortex Microcontroller. Using tape in this<br />
manner is highly recommended to ensure a robust connection.<br />
Now my question is this: Is it permissible to use a small amount of tape to hold wires into the<br />
cortex motor ports? While not specifically mentioned above, I believe it could fall into the<br />
bolded subsection since the ports are similar to the connectors on a wire.<br />
Thanks!<br />
Re: Using tape to secure wires into cortex ports<br />
Posted by Karthik at 11/28/2012 04:46:14 pm<br />
Hi Karthik,<br />
I seem to remember this question being last year but I was unable to locate the thread in<br />
question. Here is some quoted text from the official <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Manual.<br />
Now my question is this: Is it permissible to use a small amount of tape to hold wires into the<br />
cortex motor ports? While not specifically mentioned above, I believe it could fall into the<br />
bolded subsection since the ports are similar to the connectors on a wire.<br />
Thanks<br />
Page 113 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
This would not be permitted, in accordance to the above quoted rules. Consider using the<br />
Competition Cortex Wire Retaining Clips as a legal and more elegant solution.<br />
Re: Using tape to secure wires into cortex ports<br />
Posted by Warrior5 at 11/28/2012 05:15:51 pm<br />
This would not be permitted, in accordance to the above quoted rules. Consider using the<br />
Competition Cortex Wire Retaining Clips as a legal and more elegant solution.<br />
Ok. The reason I was asking was we could not locate any clips so before we bought more we<br />
wanted to check. Thanks!<br />
Re: Using tape to secure wires into cortex ports<br />
Posted by Karthik at 11/28/2012 06:22:21 pm<br />
Ok. The reason I was asking was we could not locate any clips so before we bought more we<br />
wanted to check. Thanks<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on scoring<br />
Answered: Clarification on scoring<br />
Posted by therealcedz at 11/02/2012 05:08:21 am<br />
Hey Karthik!<br />
I have a question about <strong>which</strong> robot should be pulled away first in specific conditions.<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all<br />
Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents<br />
from the field. Referees will be instructed to gently pull robots away from the Goal if necessary)<br />
i.e.<br />
The Scoring Object must not be supported by the Robot.<br />
If at the end of the match, the robots were in this position:<br />
http://cl.ly/image/3u2R42222X0a/Screen%20shot%202012-11-01%20at%209.54.58%20PM.p<br />
ng<br />
with the red alliance robot underneath the sacks (green balls) and the blue alliance robot with<br />
the open end of the hopper facing towards the trough, how would a referee approach this<br />
situation?<br />
If the red robot were to be pulled away first, the sacks might be in this position:<br />
http://cl.ly/image/1E0J0l2r2L1A/Screen%20shot%202012-11-01%20at%209.55.22%20PM.png<br />
If the blue robot were to be pulled away first, the result might look like this:<br />
http://cl.ly/image/2G0v301L3Q27/Screen%20shot%202012-11-01%20at%209.55.48%20PM.p<br />
ng<br />
Page 114 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
So my question is, <strong>which</strong> robot would be pulled away first in such situations?<br />
Re: Clarification on scoring<br />
Posted by Karthik at 11/28/2012 05:54:11 pm<br />
Hey Karthik!<br />
I have a question about <strong>which</strong> robot should be pulled away first in specific conditions.<br />
So my question is, <strong>which</strong> robot would be pulled away first in such situations?<br />
The only Robots <strong>which</strong> will be pulled away are ones where there is a clear question of support.<br />
(i.e. You cannot tell if a Scoring Object is supported without pulling it away) If two Robot are<br />
supporting the same Object at the same time, then both Robots would be pulled away<br />
simultaneously at the same gentle rate.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Even More Clarification: Robot Using Trough for "Wheelie"<br />
Answered: Even More <SG9> Clarification: Robot Using Trough for "Wheelie"<br />
Posted by ckimes17 at 11/03/2012 02:16:03 am<br />
Hi Karthik,<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with mechanisms that react against multiple sides of a field element in an effort to latch onto<br />
said field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams<br />
from both unintentionally damaging the field, and from anchoring themselves to the field.<br />
Violations of this rule will result in a Disqualification.<br />
In this thread you ruled:<br />
"If a Robot is intentionally supporting part of its weight on the trough, it is at a risk of damaging<br />
the field and could be called for violating . Any efforts to hang off the trough are not<br />
permitted."<br />
I had a few questions regarding this ruling.<br />
1) Are you saying that such action is illegal? Or does this depend on the refree's judgement at<br />
the event as it is difficult to make a blanket ruling? Is "popping a wheelie" on the trough in itself<br />
automatically "likely to damage the field," or is this more on a case-by-case basis?<br />
Under what circumstances are "popping a wheelie" on the trough permitted, if any?<br />
2) Let's say a robot were in the "scoring phase" exactly as depicted in the quoted thread (not<br />
suspended off the ground), and were to simply over-rotate its arm momentarily and elevated<br />
its wheels off the ground. The driver immediately lowers back down as soon as they realized<br />
they momentarily hung. Because this is not a sustained "hang" as a sack-defense maneuver,<br />
and instead was just a momentary driver error, would this face scrutiny as described in your<br />
original ruling?<br />
Re: Even More <SG9> Clarification: Robot Using Trough for "Wheelie"<br />
Page 115 of 238
Posted by Karthik at 11/07/2012 04:03:07 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
1) Are you saying that such action is illegal? Or does this depend on the refree's judgement at<br />
the event as it is difficult to make a blanket ruling? Is "popping a wheelie" on the trough in itself<br />
automatically "likely to damage the field," or is this more on a case-by-case basis?<br />
Under what circumstances are "popping a wheelie" on the trough permitted, if any?<br />
This will be evaluated on a case by case basis. Accidental and momentary occasions of<br />
hanging off the trough would not be penalized.<br />
2) Let's say a robot were in the "scoring phase" exactly as depicted in the quoted thread (not<br />
suspended off the ground), and were to simply over-rotate its arm momentarily and elevated<br />
its wheels off the ground. The driver immediately lowers back down as soon as they realized<br />
they momentarily hung. Because this is not a sustained "hang" as a sack-defense maneuver,<br />
and instead was just a momentary driver error, would this face scrutiny as described in your<br />
original ruling?<br />
This type of action would be legal.<br />
Basically, accidentally hanging off the trough or getting stuck on it is not going to be penalized.<br />
Egregious cases of teams attaching and hanging off the trough will be penalized.<br />
Re: Answered: Even More <SG9> Clarification: Robot Using Trough for<br />
"Wheelie"<br />
Posted by ckimes17 at 11/08/2012 05:05:29 am<br />
Thanks for the response Karthik! And for all the other hard work you do for the robotics<br />
community!<br />
Re: Answered: Even More <SG9> Clarification: Robot Using Trough for<br />
"Wheelie"<br />
Posted by Karthik at 11/14/2012 05:00:41 pm<br />
Thanks for the response Karthik! And for all the other hard work you do for the robotics<br />
community<br />
You're welcome, and thanks for the kind words!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on Skills Challenege Match Loads<br />
Answered: Clarification on Skills Challenege Match Loads<br />
Posted by Ryantech at 11/04/2012 06:12:27 am<br />
Karthik,<br />
You have stated that during normal match play, gently placing sacks on your own alliance<br />
starting tile is a legal way to score points.<br />
Any Scoring Objects introduced during the Match must be either gently placed on a<br />
Robot of your<br />
own color touching an Alliance Starting Tile or gently placed on an Alliance Starting Tile of<br />
Page 116 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
your own<br />
color. The intent of this rule is to allow teams to introduce objects into play, but not to impart<br />
energy on<br />
the scoring object <strong>which</strong> will cause it to end up in a Scored position in a Trough or a High Goal.<br />
Violations of this rule will result in a warning for minor offenses <strong>which</strong> do not affect the match.<br />
Egregious<br />
(match affecting) offenses will result in a Disqualification. Teams who receive multiple<br />
warnings may<br />
also receive a Disqualification at the head referee's discretion.<br />
• A Driver or Coach may introduce Driver Control Loads at any point during the Driver<br />
Controlled<br />
Period.<br />
Is is correct to assume that the same legality is carried over to Robot and Programming Skills<br />
challenge. Applicable rule quote below:<br />
Robot Skills Match Loads may be introduced on any Alliance Starting Tile<br />
Programming Skills Match Loads may be introduced on any Alliance Starting Tile<br />
As a quick side note, I saw a version of the manual at my last competition that spelled out this<br />
exact scenario for normal gameplay under the Specific Game Rules, but I cannot seem to find<br />
that anymore.<br />
Thanks,<br />
Ryan<br />
Re: Clarification on Skills Challenege Match Loads<br />
Posted by Karthik at 11/07/2012 04:04:09 pm<br />
Karthik,<br />
You have stated that during normal match play, gently placing sacks on your own alliance<br />
starting tile is a legal way to score points.<br />
Is is correct to assume that the same legality is carried over to Robot and Programming Skills<br />
challenge. Applicable rule quote below:<br />
Yes, this is legal in both Skills Challenges.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Question<br />
Answered: <SG4> Question<br />
Posted by ygolol3 at 11/04/2012 07:45:27 am<br />
Page 117 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Hi at a event recently we ran into a question that i would like a official answer that i can print<br />
out and show a future events.<br />
We thought that during the autonomous period that as long as the robot does the scoring then<br />
it was legal, for example we reposition the robot to face the trough then the robot moves to the<br />
trough and scores the sacks on its own.<br />
The rule was interpreted as if we were to reposition the robot anytime during the<br />
autonomous period, we would not be able to score for the remainder of the autonomous<br />
period.<br />
We would like to know what the correct ruling is.<br />
Thank you for your time.<br />
Re: <SG4> Question<br />
Posted by Karthik at 11/07/2012 04:13:18 pm<br />
Hi at a event recently we ran into a question that i would like a official answer that i can print<br />
out and show a future events.<br />
We thought that during the autonomous period that as long as the robot does the scoring then<br />
it was legal, for example we reposition the robot to face the trough then the robot moves to the<br />
trough and scores the sacks on its own.<br />
The rule was interpreted as if we were to reposition the robot anytime during the<br />
autonomous period, we would not be able to score for the remainder of the autonomous<br />
period.<br />
We would like to know what the correct ruling is.<br />
Thank you for your time.<br />
Let's take a look at from the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual. I've bolded some<br />
pertinent text for emphasis.<br />
During the Autonomous Period, Drivers and Coaches may handle their own Robot<br />
while the Robot is in contact with their own Alliance Starting Tile (i.e. the tile the Robot started<br />
the match on), within the following restrictions.<br />
i. Drivers and Coaches may only interact with a Robot if it is touching their own Alliance<br />
Starting Tile and no part of the Robot is touching a gray foam tile, except the interaction<br />
allowed in <br />
ii. If any part of a Robot is touching a grey foam tile, the only interaction that will be allowed is<br />
to bring the Robot fully into the legal Alliance Starting Tile, into a legal position as per <br />
iii. After any legal interaction with the robot by Drivers and Coaches, and prior to the robot<br />
attempting to score or interact with Game Objects, the robot must be in a position such that it<br />
is touching the legal Alliance Starting Tile and no part of the Robot is touching a gray foam tile;<br />
a legal position as per . i.e. Before the Robot leaves the Alliance Starting Tile, Drivers<br />
and Coaches may not be touching the robot. If Drivers and Coaches touch the Robot again, it<br />
must be touching a legal Alliance Starting Tile and it must immediately be brought fully back<br />
Page 118 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
onto the tile.<br />
Note: Robots that hang over the edge of the Alliance Starting Tile, but do not touch any gray<br />
foam tiles, are considered to be in legal positions for interaction as per <br />
During contact with the Robot, the Drivers or Coaches may not intentionally manipulate or<br />
modify the position of any Scoring Objects relative to the Robot’s overall system, either<br />
by direct hand contact or indirect contact via the Robot. ( i.e. it is acceptable to change the<br />
orientation of a Robot that includes Scoring Objects in it as long as the position of the<br />
elements relative to the Robot is not changed).<br />
Drivers or Coaches also may not change the configuration of the Robot in any way other than<br />
in the act of fixing the Robot (i.e. it is okay to reposition the robot relative to the field, but it is<br />
not okay to manually lift up the Robot's arm, unless you are in the act of a repair). Any<br />
changes to the Robot’s configuration performed during the act of repair must be<br />
reversed before the Robot can leave the Alliance Starting Tile.<br />
The intent of this rule is to allow teams to fix Robots that are unable to move, to reposition<br />
and/or reorient Robots, and to activate additional autonomous modes by interacting with the<br />
Robot via sensors or buttons.<br />
The intent of this rule is not to allow teams to manipulate their Robot in such a way that they<br />
are controlling the Robot via human contact or creating motions that lead to scoring.<br />
Violations of this rule will result in a warning for minor offenses <strong>which</strong> do not affect the match.<br />
Egregious (match affecting) offenses will result in a Disqualification. Teams who receive<br />
multiple warnings may also receive a Disqualification at the head referee's discretion. <br />
During the Driver Controlled Period, Drivers and Coaches may<br />
Teams are allowed to aim/reorient/reposition their robots during their autonomous period. As<br />
long as the robot has been brought back into a legal starting position, as per , the robot<br />
is free to go score after this type of aiming.<br />
Re: Answered: <SG4> Question<br />
Posted by ygolol3 at 11/08/2012 12:37:25 am<br />
Thank you! :D<br />
Re: Answered: <SG4> Question<br />
Posted by Karthik at 11/14/2012 05:00:03 pm<br />
Thank you! :D<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Robot touching gray tiles during auto repositioning <br />
Answered: Robot touching gray tiles during auto repositioning <SG4><br />
Posted by misterG at 11/04/2012 07:41:06 pm<br />
This question relates to section SG4.<br />
Page 119 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
During the Autonomous Period, Drivers and Coaches may handle their own Robot<br />
while the<br />
Robot is in contact with their own Alliance Starting Tile (i.e. the tile the Robot started the match<br />
on),<br />
within the following restrictions.<br />
i. Drivers and Coaches may only interact with a Robot if it is touching their own Alliance<br />
Starting<br />
Tile and no part of the Robot is touching a gray foam tile, except the interaction allowed in<br />
<br />
ii. If any part of a Robot is touching a grey foam tile, the only interaction that will be allowed is<br />
to<br />
bring the Robot fully into the legal Alliance Starting Tile, into a legal position as per <br />
iii. After any legal interaction with the robot by Drivers and Coaches, and prior to the robot<br />
attempting to score or interact with Game Objects, the robot must be in a position such that it<br />
is touching the legal Alliance Starting Tile and no part of the Robot is touching a gray foam<br />
tile; a legal position as per . i.e. Before the Robot leaves the Alliance Starting Tile,<br />
Drivers and Coaches may not be touching the robot. If Drivers and Coaches touch the Robot<br />
again, it must be touching a legal Alliance Starting Tile and it must immediately be brought<br />
fully back onto the tile.<br />
Note: Robots that hang over the edge of the Alliance Starting Tile, but do not touch any gray<br />
foam tiles, are considered to be in legal positions for interaction as per <br />
During the autonomous period a robot returns to its alliance starting tile and a coach correctly<br />
re-positions the robot so that is touching only the alliance tile as per SG4ii. In the next action<br />
the coach rotates the robot in such a way that the wheels make contact with the gray tiles. (In<br />
some cases the robot base is so large that it is not physically possible to rotate completely<br />
inside the square). This leads to the question <strong>which</strong> is: Are interactions that involve intentional<br />
contact with the gray (non-alliance) tiles considered legal interactions under SG4?<br />
Thanks for your answer,<br />
-Al<br />
Re: Robot touching gray tiles during auto repositioning <SG4><br />
Posted by Karthik at 11/07/2012 06:53:59 pm<br />
This leads to the question <strong>which</strong> is: Are interactions that involve intentional contact with the<br />
gray (non-alliance) tiles considered legal interactions under SG4?<br />
No, they are not. While legally handling the Robot during the Autonomous Period, the Robot<br />
may not contact any tiles aside from the Alliance Starting Tile. Teams with large robots will<br />
have to take extra care in these situations.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Sandbagging<br />
Answered: Sandbagging<br />
Posted by scidkelly at 11/10/2012 02:33:42 pm<br />
Page 120 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Is sandbagging an opponent's robot legal? In other words, can you intentionally use your<br />
robot to place sacks around or on an opponent’s robot to impede their game play? Does this<br />
constitute pinning or trapping; or does it fall under the game animation’ s warning, “when<br />
designing your robot remember sacks can be real obstacles” ?<br />
Re: Sandbagging<br />
Posted by Karthik at 11/14/2012 05:42:27 pm<br />
Is sandbagging an opponent's robot legal? In other words, can you intentionally use your<br />
robot to place sacks around or on an opponent’s robot to impede their game play? Does this<br />
constitute pinning or trapping; or does it fall under the game animation’ s warning, “when<br />
designing your robot remember sacks can be real obstacles” ?<br />
Rule prohibits the intentional placement of <strong>Sack</strong>s on top of opposing robots. However,<br />
placing <strong>Sack</strong>s in front or around robots as an obstacle is legal.<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s, while not in the process of<br />
Scoring, on an opposing robot. Violations of this rule will result in a Disqualification.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Robot placement before match<br />
Answered: Robot placement before match<br />
Posted by smtoney at 11/11/2012 01:08:25 pm<br />
Is it legal to use an aiming device, that is not part of the robot, to position the robot for the<br />
match? The device would be removed prior to match start.<br />
Thanks,<br />
Stan<br />
Re: Robot placement before match<br />
Posted by Karthik at 11/14/2012 10:48:33 pm<br />
Is it legal to use an aiming device, that is not part of the robot, to position the robot for the<br />
match? The device would be removed prior to match start.<br />
This would be legal as long as the robot is still placed on the field in a prompt fashion with<br />
minimal disruptions. Please use common sense here. Quickly using a small cardboard<br />
template would be fine. Using a 12' long pole to line your robot up with the field would not be<br />
fine.<br />
Re: Answered: Robot placement before match<br />
Posted by smtoney at 11/15/2012 08:17:10 pm<br />
Thanks for the Reply.<br />
Stan<br />
Re: Answered: Robot placement before match<br />
Posted by Karthik at 11/15/2012 09:51:43 pm<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Page 121 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Answered: Further question on scoring esp during autonomous<br />
Answered: Further question on scoring esp during autonomous<br />
Posted by smtoney at 11/11/2012 01:53:36 pm<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
a. For a Scoring Object to count under this clause, it must not be touching a Robot of the same<br />
color as the Goal<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field.<br />
I read this as meaning that if a robot is touching a sack from above or the side, but in no way<br />
supporting the sack, while that sack is in a trough or high goal, it should be counted as scored.<br />
Correct?<br />
Is there any difference on this happening at the end of autonomous or at the end of driver<br />
control? (I'm especially interested in at end of autonomous; if the robot was theoretically<br />
moved and the sack would not have moved, should it score for the purposes of autonomous<br />
bonus?)<br />
Thanks,<br />
Stan<br />
Re: Further question on scoring esp during autonomous<br />
Posted by Karthik at 11/14/2012 05:55:21 pm<br />
I read this as meaning that if a robot is touching a sack from above or the side, but in no way<br />
supporting the sack, while that sack is in a trough or high goal, it should be counted as scored.<br />
Correct?<br />
Yes, provided that clause 1a. is not violated. "For a Scoring Object to count under this clause,<br />
it must not be touching a Robot of the same color as the Goal"<br />
Is there any difference on this happening at the end of autonomous or at the end of driver<br />
control? (I'm especially interested in at end of autonomous; if the robot was theoretically<br />
moved and the sack would not have moved, should it score for the purposes of autonomous<br />
bonus?)<br />
Scores are calculated the same way at the end of Autonomous Mode as they are at the end of<br />
Driver Control Mode.<br />
Re: Further question on scoring esp during autonomous<br />
Posted by smtoney at 11/14/2012 06:40:24 pm<br />
Thanks for responding to these often nit-picky questions.<br />
Yes, provided that clause 1a. is not violated. "For a Scoring Object to count under this clause,<br />
it must not be touching a Robot of the same color as the Goal"<br />
Page 122 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
That would seem to produce an inconsistency. Example; blue robot touching sack in Blue goal<br />
at end of autonomous. By reading rule 1a only, no score.<br />
But add in<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field.<br />
and it seems that the robot should be mentally "moved" to test the supported proviso and then<br />
the robot is not touching and the sack would have stayed; then the sack scores.<br />
Which is it?<br />
Stan<br />
Re: Further question on scoring esp during autonomous<br />
Posted by Karthik at 11/14/2012 10:46:16 pm<br />
Thanks for responding to these often nit-picky questions.<br />
That would seem to produce an inconsistency. Example; blue robot touching sack in Blue goal<br />
at end of autonomous. By reading rule 1a only, no score.<br />
This is correct, it is not scored.<br />
and it seems that the robot should be mentally "moved" to test the supported proviso and then<br />
the robot is not touching and the sack would have stayed; then the sack scores.<br />
Robots are only moved if it is absolutely necessary to determine whether a <strong>Sack</strong> is supported<br />
by a robot. In the case where a blue robot is touching a <strong>Sack</strong> in blue goal, it is obvious that the<br />
<strong>Sack</strong> should not count, thus there is no need to apply this test.<br />
Re: Answered: Further question on scoring esp during autonomous<br />
Posted by smtoney at 11/15/2012 08:18:34 pm<br />
Thank you again for putting up with nit picky questioners.<br />
Stan<br />
Re: Answered: Further question on scoring esp during autonomous<br />
Posted by Karthik at 11/15/2012 09:52:59 pm<br />
Thank you again for putting up with nit picky questioners.<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Page 123 of 238
Answered: Pneumatics Air Pressure<br />
Answered: Pneumatics Air Pressure<br />
Posted by edjubuh at 11/11/2012 10:03:29 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
What is the maximum PSI that you can put on the pneumatic tanks? We were told that it was a<br />
max of 100 psi, but we couldn't find the rule that says so. The tanks also have a label that says<br />
the maximum pressure on those tanks is 200 psi. Can I get a final word on if there is a limit<br />
(other than that 200 psi) on that or not?<br />
Re: Pneumatics Air Pressure<br />
Posted by Karthik at 11/14/2012 07:36:26 pm<br />
What is the maximum PSI that you can put on the pneumatic tanks? We were told that it was a<br />
max of 100 psi, but we couldn't find the rule that says so. The tanks also have a label that says<br />
the maximum pressure on those tanks is 200 psi. Can I get a final word on if there is a limit<br />
(other than that 200 psi) on that or not?<br />
100 psi is the maximum safe system pressure for the <strong>VEX</strong> pneumatics. As such charging the<br />
tanks to any pressure greater than 100 psi would not be competition legal or recommended for<br />
non competition use.<br />
Re: Pneumatics Air Pressure<br />
Posted by edjubuh at 11/14/2012 08:57:53 pm<br />
Thanks, Karthik!<br />
Re: Pneumatics Air Pressure<br />
Posted by Karthik at 11/15/2012 04:54:06 pm<br />
Thanks, Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Rule SG8, placing sacks on opposing robot when descoring.<br />
Answered: Rule SG8, placing sacks on opposing robot when descoring.<br />
Posted by jpearman at 11/12/2012 09:50:45 pm<br />
I would like to get clarification on whether the following scenarios are legal and should or<br />
should not result in a team getting disqualified.<br />
1. Blue robot has scored many sacks in a trough. Red robot is able to de-score the sacks,<br />
some of <strong>which</strong> fall on the blue robot. The blue robot's ability to function is not impaired.<br />
Should red be disqualified ?<br />
2. Blue robot has scored many sacks in a trough. Red robot is able to de-score the sacks,<br />
some of <strong>which</strong> fall on the blue robot. The blue robot's is disabled due to sacks falling into it's<br />
drive system.<br />
Should red be disqualified ?<br />
3. Blue robot has scored many sacks in a trough and parks under the trough as a means of<br />
Page 124 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
defense. Red robot is able to de-score the sacks, some of <strong>which</strong> fall on the blue robot.<br />
Should red be disqualified ?<br />
The only rules I see that perhaps apply in these situation are as follows.<br />
Robots are not permitted to intentionally place <strong>Sack</strong>s, while not in the process of<br />
Scoring, on an<br />
opposing robot. Violations of this rule will result in a Disqualification.<br />
This rule mentions scoring but not descoring.<br />
You had given some clarification of this back in May but that was specific to scoring only.<br />
http://www.vexforum.com/showpost.php?p=302779&postcount=3<br />
also perhaps this rule applies.<br />
Strategies aimed solely at the destruction, damage, tipping over, or Entanglement of<br />
Robots are<br />
not part of the ethos of the <strong>VEX</strong> Robotics Competition and are not allowed. However, <strong>VEX</strong><br />
<strong>Sack</strong> <strong>Attack</strong> is<br />
an interactive game. Some incidental tipping, Entanglement, and damage may occur as a part<br />
of normal<br />
game play. If the tipping, Entanglement, or damage is ruled to be intentional or egregious, the<br />
offending<br />
team may be disqualified from that Match. Repeated offenses could result in a team being<br />
Disqualified<br />
from the remainder of the competition.<br />
Descoring is obviously a big part of this years game but it is rarely mentioned in the <strong>Sack</strong><br />
<strong>Attack</strong> game manual leaving some of these situations open to referee interpretation.<br />
Re: Rule SG8, placing sacks on opposing robot when descoring.<br />
Posted by Karthik at 11/15/2012 04:11:20 pm<br />
I would like to get clarification on whether the following scenarios are legal and should or<br />
should not result in a team getting disqualified.<br />
1. Blue robot has scored many sacks in a trough. Red robot is able to de-score the sacks,<br />
some of <strong>which</strong> fall on the blue robot. The blue robot's ability to function is not impaired.<br />
Should red be disqualified ?<br />
2. Blue robot has scored many sacks in a trough. Red robot is able to de-score the sacks,<br />
Page 125 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
some of <strong>which</strong> fall on the blue robot. The blue robot's is disabled due to sacks falling into it's<br />
drive system.<br />
Should red be disqualified ?<br />
3. Blue robot has scored many sacks in a trough and parks under the trough as a means of<br />
defense. Red robot is able to de-score the sacks, some of <strong>which</strong> fall on the blue robot.<br />
Should red be disqualified ?<br />
Placing <strong>Sack</strong>s on robots while directly in the process of Descoring is not a violation of ,<br />
as it would be considered an accidental act. However, if a robot were to pull <strong>Sack</strong>s out of a<br />
Trough, turn, and then drop the <strong>Sack</strong>s on an opposing robot, this would be considered<br />
intentional and a violation of .<br />
Basically, if <strong>Sack</strong>s end up on a Robot during the natural process of descoring, this will be<br />
considered accidental. If a Robot descores, then goes out of its way to place the <strong>Sack</strong>s on an<br />
opposing robot, this will be considered intentional.<br />
Re: Answered: Rule SG8, placing sacks on opposing robot when descoring.<br />
Posted by jpearman at 11/15/2012 04:44:37 pm<br />
Thanks for the reply Karthik, it certainly makes sense to me and is in line with my own thinking.<br />
Occasionally refs forget what is probably the most important rule in the manual.<br />
When reading and applying the various rules in this document, please remember that<br />
common<br />
sense always applies in the <strong>VEX</strong> Robotics Competition.<br />
Regards<br />
James.<br />
Re: Answered: Rule SG8, placing sacks on opposing robot when descoring.<br />
Posted by Karthik at 11/15/2012 04:53:33 pm<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: RubberBands<br />
Answered: RubberBands<br />
Posted by rpayne12 at 11/14/2012 09:52:53 pm<br />
Can non vex rubberbands be used on the sack attack robots to pass inspection?<br />
Re: RubberBands<br />
Posted by Karthik at 11/15/2012 04:31:21 pm<br />
Can non vex rubberbands be used on the sack attack robots to pass inspection?<br />
Yes, provided they comply with Rule (quoted below); they must be identical to the<br />
Page 126 of 238
ubber bands available in the <strong>VEX</strong> Robotics Design System.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Tipping<br />
Answered: <G11> Tipping<br />
Posted by Net Robot at 11/15/2012 09:22:00 pm<br />
in the thread It seems too overpowering you said:<br />
"If a robot has expanded in an effort to obstruct the field, you are no longer protected by<br />
while teams try and get past your obstruction. What this means is that you should<br />
expect and be prepared for vigourous interaction from the team trying to get past you"<br />
1. If a red team robot has expanded upwards and is blocking the red side of the trough to<br />
prevent a blue team robot on the blue side of the trough from de-scoring, can the blue team<br />
robot push the red team robot while attempting to push the bags out of the trough?<br />
If the red team robot is tipped over in the process of trying to descore is that considered<br />
intentional tipping?<br />
2. If a red team robot has a flip over the trough to dump bags and remains over the trough to<br />
prevent de-scoreing, can the blue team robot use "vigourous interaction" to gain acces to the<br />
trough to de-score?<br />
Re: <G11> Tipping<br />
Posted by Karthik at 11/28/2012 05:21:15 pm<br />
in the thread It seems too overpowering you said:<br />
"If a robot has expanded in an effort to obstruct the field, you are no longer protected by<br />
while teams try and get past your obstruction. What this means is that you should<br />
expect and be prepared for vigourous interaction from the team trying to get past you"<br />
1. If a red team robot has expanded upwards and is blocking the red side of the trough to<br />
prevent a blue team robot on the blue side of the trough from de-scoring, can the blue team<br />
robot push the red team robot while attempting to push the bags out of the trough?<br />
If the red team robot is tipped over in the process of trying to descore is that considered<br />
intentional tipping?<br />
There's not enough information provided here to make a definitive decision on whether or not<br />
tipping would be called. In general, a team who pushes high on an opposing robot, causing the<br />
robot to tip, can be expected to be called for a violation .<br />
2. If a red team robot has a flip over the trough to dump bags and remains over the trough to<br />
prevent de-scoreing, can the blue team robot use "vigourous interaction" to gain acces to the<br />
Page 127 of 238
trough to de-score?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
It depends if the device meets the criteria set forth in of "expanding horizontally in an<br />
effort to obstruct the field." If the device is covering an entire trough, it would meet this criteria.<br />
Re: <G11> Tipping<br />
Posted by Net Robot at 11/29/2012 07:07:15 pm<br />
There's not enough information provided here to make a definitive decision on whether or not<br />
tipping would be called. In general, a team who pushes high on an opposing robot, causing the<br />
robot to tip, can be expected to be called for a violation .<br />
Here is more information....<br />
First Tip video: The blue team robot (left) is attempting to descore from the red teams trough.<br />
The red team robot (right) attempts to block. The red team robot hooks the trought and tips<br />
over. The blue team robot does not actually touch the red teams robot. The judges and the<br />
red team see this as the first tipping by the blue team.<br />
The blue team won the first round of the finals.<br />
http://www.youtube.com/watch?v=vupCzwkoagk<br />
Secont Tip video: The blue team robot (left) is again attempting to descore from the red teams<br />
trough. the red team robot (right attempts to block and is tipped over by the blue team robot.<br />
The blue team was disqualified and lost the second round of the finals.<br />
http://www.youtube.com/watch?v=4oMhP4mCEcU<br />
WHAT IS INTENTIONAL TIPPING???<br />
"Strategies aimed solely at the destruction, damage, tipping over, or Entanglement of<br />
Robots are not part of the ethos of the <strong>VEX</strong> Robotics competition and are not allowed.<br />
However, <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is an interactive game. Some incidental tipping, Entanglement, and<br />
damage may occur as a part of normal game play."<br />
Question 1 - If in the process of trying to score or descore the opposing teams robot is tipped<br />
over because they are in the path of the scoring or descoring action, is that intentional tipping?<br />
Further on in "Teams should design their Robots such that they are not tipped over or<br />
damaged by minor contact."<br />
Question 2 - What is minor contact?<br />
Page 128 of 238
Re: <G11> Tipping<br />
Posted by Karthik at 12/03/2012 07:09:10 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
There's not enough information provided here to make a definitive decision on whether or not<br />
tipping would be called. In general, a team who pushes high on an opposing robot, causing the<br />
robot to tip, can be expected to be called for a violation .<br />
Here is more information....<br />
First Tip video: The blue team robot (left) is attempting to descore from the red teams trough.<br />
The red team robot (right) attempts to block. The red team robot hooks the trought and tips<br />
over. The blue team robot does not actually touch the red teams robot. The judges and the<br />
red team see this as the first tipping by the blue team.<br />
The blue team won the first round of the finals.<br />
http://www.youtube.com/watch?v=vupCzwkoagk<br />
Secont Tip video: The blue team robot (left) is again attempting to descore from the red teams<br />
trough. the red team robot (right attempts to block and is tipped over by the blue team robot.<br />
The blue team was disqualified and lost the second round of the finals.<br />
http://www.youtube.com/watch?v=4oMhP4mCEcU<br />
From my vantage point, I do not see any intentional tipping in either video. In general it is<br />
expected that there will be contact between robots as they compete for position around the<br />
troughs. Teams should be prepared to withstand this contact.<br />
Question 1 - If in the process of trying to score or descore the opposing teams robot is tipped<br />
over because they are in the path of the scoring or descoring action, is that intentional tipping?<br />
No, this is not intentional tipping.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Bump Clarification on scoring<br />
Answered: Bump Clarification on scoring<br />
Posted by tabor473 at 11/16/2012 03:23:53 am<br />
Recently this thread http://www.vexforum.com/showthread.php?t=74770<br />
was posted about <strong>which</strong> robot should be removed from the field first and it hasn't been<br />
answered.<br />
In the vex skype chat their has been some conjecture as to why this could be ranging from "he<br />
missed it" to "they have to have a meeting because it isn't something they anticipated coming<br />
Page 129 of 238
up."<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Can you answer the question posed by therealcedz and if not please explain why?<br />
Re: Bump Clarification on scoring<br />
Posted by Karthik at 11/28/2012 05:55:22 pm<br />
Recently this thread http://www.vexforum.com/showthread.php?t=74770<br />
was posted about <strong>which</strong> robot should be removed from the field first and it hasn't been<br />
answered.<br />
In the vex skype chat their has been some conjecture as to why this could be ranging from "he<br />
missed it" to "they have to have a meeting because it isn't something they anticipated coming<br />
up."<br />
Can you answer the question posed by therealcedz and if not please explain why?<br />
The question has now been answered. I apologize for the delay.<br />
http://www.vexforum.com/showthread.php?t=74770<br />
Re: Bump Clarification on scoring<br />
Posted by tabor473 at 11/29/2012 02:31:14 am<br />
The question has now been answered. I apologize for the delay.<br />
http://www.vexforum.com/showthread.php?t=74770<br />
It's all good thanks for the response.<br />
Re: Bump Clarification on scoring<br />
Posted by Karthik at 12/02/2012 02:28:47 am<br />
It's all good thanks for the response.<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on SG9<br />
Answered: Clarification on SG9<br />
Posted by larhal at 11/16/2012 12:24:57 pm<br />
Quoting from SG9<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with<br />
mechanisms that react against multiple sides of a field element in an effort to latch onto said<br />
field<br />
element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams from both<br />
unintentionally damaging the field, and from anchoring themselves to the field. Violations of<br />
this rule will<br />
result in a Disqualification.<br />
What if my robot is an act of scoring like in the picture , would it be legal ?<br />
Page 130 of 238
Re: Clarification on SG9<br />
Posted by Karthik at 11/28/2012 06:13:25 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:36 am UTC<br />
Quoting from SG9<br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with<br />
mechanisms that react against multiple sides of a field element in an effort to latch onto said<br />
field<br />
element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams from both<br />
unintentionally damaging the field, and from anchoring themselves to the field. Violations of<br />
this rule will<br />
result in a Disqualification.<br />
What if my robot is an act of scoring like in the picture , would it be legal ?<br />
Yes, this would be legal. You are not intentionally attaching yourself to the field.<br />
Re: Answered: Clarification on SG9<br />
Posted by larhal at 11/29/2012 01:39:12 am<br />
Thank you Karthik . Sorry for the small picture .<br />
Re: Answered: Clarification on SG9<br />
Posted by Karthik at 12/02/2012 02:27:49 am<br />
Thank you Karthik . Sorry for the small picture .<br />
You're welcome. Don't worry about the small picture, in this case it clearly illustrated your<br />
point.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Fixing robots during match<br />
Answered: Fixing robots during match<br />
Posted by eloveless at 11/16/2012 03:25:25 pm<br />
If you are on your "home" tile can you fix any problems you have during the match or not? Can<br />
you do it with or without tools if you can? Also, if you need to manipulate a bean bag b/c it is<br />
lodged in a wheel or something can you get it out if on the start tile?<br />
Thank you,<br />
eloveless<br />
Re: Fixing robots during match<br />
Posted by Karthik at 11/28/2012 06:21:30 pm<br />
If you are on your "home" tile can you fix any problems you have during the match or not? Can<br />
you do it with or without tools if you can? Also, if you need to manipulate a bean bag b/c it is<br />
lodged in a wheel or something can you get it out if on the start tile?<br />
Thank you,<br />
eloveless<br />
Before posting in this forum, we urge you to please read the entirety of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong><br />
Page 131 of 238
Game Manual, as it often answers your questions directly.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
In this case, rules and specifically state what type of interaction is allowed. I've<br />
quoted these rules below, with pertinent sections bolded.<br />
During the Autonomous Period, Drivers and Coaches may handle their own Robot<br />
while the Robot is in contact with their own Alliance Starting Tile (i.e. the tile the Robot started<br />
the match on), within the following restrictions.<br />
i. Drivers and Coaches may only interact with a Robot if it is touching their own Alliance<br />
Starting Tile and no part of the Robot is touching a gray foam tile, except the interaction<br />
allowed in <br />
ii. If any part of a Robot is touching a grey foam tile, the only interaction that will be allowed is<br />
to bring the Robot fully into the legal Alliance Starting Tile, into a legal position as per <br />
iii. After any legal interaction with the robot by Drivers and Coaches, and prior to the robot<br />
attempting to score or interact with Game Objects, the robot must be in a position such that it<br />
is touching the legal Alliance Starting Tile and no part of the Robot is touching a gray foam tile;<br />
a legal position as per . i.e. Before the Robot leaves the Alliance Starting Tile, Drivers<br />
and Coaches may not be touching the robot. If Drivers and Coaches touch the Robot again, it<br />
must be touching a legal Alliance Starting Tile and it must immediately be brought fully back<br />
onto the tile.<br />
Note: Robots that hang over the edge of the Alliance Starting Tile, but do not touch any gray<br />
foam tiles, are considered to be in legal positions for interaction as per <br />
During contact with the Robot, the Drivers or Coaches may not intentionally manipulate or<br />
modify the position of any Scoring Objects relative to the Robot’s overall system, either by<br />
direct hand contact or indirect contact via the Robot. (i.e. it is acceptable to change the<br />
orientation of a Robot that includes Scoring Objects in it as long as the position of the<br />
elements relative to the Robot is not changed).<br />
Drivers or Coaches also may not change the configuration of the Robot in any way other than<br />
in the act of fixing the Robot (i.e. it is okay to reposition the robot relative to the field, but it is<br />
not okay to manually lift up the Robot's arm, unless you are in the act of a repair). Any<br />
changes to the Robot’s configuration performed during the act of repair must be reversed<br />
before the Robot can leave the Alliance Starting Tile.<br />
The intent of this rule is to allow teams to fix Robots that are unable to move, to reposition<br />
and/or reorient Robots, and to activate additional autonomous modes by interacting with the<br />
Robot via sensors or buttons.<br />
The intent of this rule is not to allow teams to manipulate their Robot in such a way that they<br />
are controlling the Robot via human contact or creating motions that lead to scoring.<br />
Violations of this rule will result in a warning for minor offenses <strong>which</strong> do not affect the match.<br />
Egregious (match affecting) offenses will result in a Disqualification. Teams who receive<br />
multiple warnings may also receive a Disqualification at the head referee's discretion.<br />
Page 132 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
During the Driver Controlled Period, Drivers and Coaches may handle their own Robot<br />
as long as the robot has never left the Alliance Starting Tile. The intent of this rule is to allow<br />
teams to fix Robots <strong>which</strong> were unable to move at the start of the Match.<br />
Violations of this rule will result in a warning for minor offenses <strong>which</strong> do not affect the match.<br />
Egregious (match affecting) offenses will result in a Disqualification. Teams who receive<br />
multiple warnings may also receive a Disqualification at the head referee's discretion.<br />
Note: During the handling specified in And robots may be repositioned, but<br />
must be returned to a valid starting position as per .<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Entanglement Question<br />
Answered: Entanglement Question<br />
Posted by HarryAinlayRobotics at 11/16/2012 11:24:07 pm<br />
For the competition our team has designed a robot in <strong>which</strong> 2 modules that are connected<br />
together by a series of linked C-bars. We would like to double check with <strong>VEX</strong> officials if this<br />
would be allowed. A picture has been attached below to clarify.<br />
P.S: All the wires are tied down INTO the C-Bars to prevent wire entanglement.<br />
Re: Entanglement Question<br />
Posted by Karthik at 11/28/2012 06:25:57 pm<br />
For the competition our team has designed a robot in <strong>which</strong> 2 modules that are connected<br />
together by a series of linked C-bars. We would like to double check with <strong>VEX</strong> officials if this<br />
would be allowed. A picture has been attached below to clarify.<br />
P.S: All the wires are tied down INTO the C-Bars to prevent wire entanglement.<br />
From what we can see in this picture, this looks to be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Anti slip mats<br />
Answered: Anti slip mats<br />
Posted by 1136A at 11/17/2012 07:37:07 pm<br />
Hi, i am using a large amount of the vex anti slip mats on my robot, and was wondering if there<br />
is a limit to how much you can use?<br />
:confused:<br />
Re: Anti slip mats<br />
Posted by Karthik at 11/28/2012 06:28:07 pm<br />
Hi, i am using a large amount of the vex anti slip mats on my robot, and was wondering if there<br />
is a limit to how much you can use?<br />
Page 133 of 238
:confused:<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
There is no limit, provided you haven't violated any other rules in the process. (For example,<br />
your robot still needs to fit within the 18"x18"x18" size restriction, etc.)<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Concerning Autonomous Scoring<br />
Answered: Concerning Autonomous Scoring<br />
Posted by skater96782 at 11/19/2012 12:57:05 am<br />
I have been hearing a lot about scores not being counted during autonomous because their<br />
manipulator is touching the sack(s) i never read anything about it not counting. I know that if<br />
its being supported by the robot then it doesn't count but if its scored and touching the sack its<br />
not counted?<br />
Re: Concerning Autonomous Scoring<br />
Posted by Karthik at 11/28/2012 06:32:33 pm<br />
I have been hearing a lot about scores not being counted during autonomous because their<br />
manipulator is touching the sack(s) i never read anything about it not counting. I know that if<br />
its being supported by the robot then it doesn't count but if its scored and touching the sack its<br />
not counted?<br />
Before posting in this forum, we urge you to please read the entirety of the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong><br />
Game Manual, as it often answers your questions directly.<br />
In this case, the definition of Scored specifically state what type of interaction is allowed. I've<br />
quoted these rules below, with pertinent sections bolded.<br />
Scored – A Scoring Object is Scored in a Goal if it meets one of the following criteria.<br />
1. A Scoring Object is partially within the three-dimensional space defined by the outer edges<br />
of a Trough or High Goal, projected upwards and infinitely perpendicular to the playing field.<br />
a. For a Scoring Object to count under this clause, it must not be touching a Robot of the same<br />
color as the Goal<br />
b. If a Scoring Object meets the criteria of being in both a High Goal and a Trough, it will be<br />
Scored only in the High Goal<br />
c. If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a<br />
red and blue Trough, it will be Scored in both.<br />
2. A Scoring Object is touching a Floor Goal, and not touching any other foam tiles.<br />
For a Scoring Object to count under either clause, it must remain in a Scored position, if/when<br />
all Robots were removed from the field. (By removed, we mean removing the robot and its<br />
contents from the field. Referees will be instructed to gently pull robots away from the Goal if<br />
necessary) i.e. The Scoring Object must not be supported by the Robot.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Descoring in Autonomous<br />
Page 134 of 238
Answered: Descoring in Autonomous<br />
Posted by SweetMochi at 11/19/2012 06:31:57 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
I think it is pretty clear when the "pull-away" test should be used at the end of a match, but if a<br />
case of partial descoring has occurred at the end of the autonomous period should referees<br />
perform the "pull-away" test? An example would be a blue robot in contact with a sack scored<br />
in a red trough at the end of the autonomous period.<br />
Thanks in advance Karthik.<br />
Re: Descoring in Autonomous<br />
Posted by Karthik at 11/28/2012 06:34:59 pm<br />
I think it is pretty clear when the "pull-away" test should be used at the end of a match, but if a<br />
case of partial descoring has occurred at the end of the autonomous period should referees<br />
perform the "pull-away" test? An example would be a blue robot in contact with a sack scored<br />
in a red trough at the end of the autonomous period.<br />
Thanks in advance Karthik.<br />
The "pull-away" test should only be used if it is absolutely necessary to determine support. The<br />
referees should be extra judicious about using this test at the end of the Autonomous Period.<br />
Re: Descoring in Autonomous<br />
Posted by SweetMochi at 11/29/2012 05:32:59 am<br />
The "pull-away" test should only be used if it is absolutely necessary to determine support. The<br />
referees should be extra judicious about using this test at the end of the Autonomous Period.<br />
Alright, thanks for making that clear Karthik!<br />
Re: Descoring in Autonomous<br />
Posted by Karthik at 12/02/2012 02:29:51 am<br />
Alright, thanks for making that clear Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clearer Definition for Scored<br />
Answered: Clearer Definition for Scored<br />
Posted by SweetMochi at 11/19/2012 06:46:23 pm<br />
The current definition of scored seems to be insufficient. Although gently pulling the robots<br />
away from the trough will work for most cases of partial descoring, I can imagine designing a<br />
robot that ends the match with a specially designed rake touching the far side of the opponent<br />
trough and some of the sacks inside to the degree that the pull test is required. As the referees<br />
gently pull the robot away, the rake would descore all the sacks. So some questions regarding<br />
this situation:<br />
1. Should there be a gentle push test for some situations?<br />
2. Should there be a raise-the-arm test for some situations?<br />
3. Any combination of the mentioned 3 tests?<br />
Page 135 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Sorry for the vague description but I feel robots can take advantage of how the descore test is<br />
currently applied.<br />
Thanks Karthik!<br />
Re: Clearer Definition for Scored<br />
Posted by Karthik at 11/28/2012 08:54:03 pm<br />
The current definition of scored seems to be insufficient. Although gently pulling the robots<br />
away from the trough will work for most cases of partial descoring, I can imagine designing a<br />
robot that ends the match with a specially designed rake touching the far side of the opponent<br />
trough and some of the sacks inside to the degree that the pull test is required. As the referees<br />
gently pull the robot away, the rake would descore all the sacks. So some questions regarding<br />
this situation:<br />
1. Should there be a gentle push test for some situations?<br />
2. Should there be a raise-the-arm test for some situations?<br />
3. Any combination of the mentioned 3 tests?<br />
Sorry for the vague description but I feel robots can take advantage of how the descore test is<br />
currently applied.<br />
Thanks Karthik<br />
In most situations, there is no reason to move any Robots at the end of the Match to determine<br />
if any Scoring Objects are supported. This test is only applied in the most extreme<br />
circumstances, where it is absolutely necessary to determine if Scoring Objects are supported.<br />
When the test is applied, it will be done so in such a way that it disrupts as little of the field as<br />
possible, and such that teams don't gain an advantage as a result of the test. (i.e Any<br />
disruptions to the field during the test, will be ignored.)<br />
Re: Clearer Definition for Scored<br />
Posted by SweetMochi at 11/29/2012 05:32:15 am<br />
Okay, thanks for the answer as always Karthik!<br />
Re: Clearer Definition for Scored<br />
Posted by Karthik at 12/02/2012 02:29:27 am<br />
Okay, thanks for the answer as always Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Ref question on robot touching scored object<br />
Answered: Ref question on robot touching scored object<br />
Posted by zamsely at 11/20/2012 06:45:39 pm<br />
A robot with an opaque bucket dumps a pile of sacks in its trough and time ends with the<br />
bucket upside down on the pile. The referee gently removes the robot and some of the outer<br />
sacks slide off. There is no way to know what other sacks might have been touching the inside<br />
Page 136 of 238
of the bucket. How should it be scored?<br />
Re: Ref question on robot touching scored object<br />
Posted by Karthik at 11/28/2012 08:57:53 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
A robot with an opaque bucket dumps a pile of sacks in its trough and time ends with the<br />
bucket upside down on the pile. The referee gently removes the robot and some of the outer<br />
sacks slide off. There is no way to know what other sacks might have been touching the inside<br />
of the bucket. How should it be scored?<br />
Any <strong>Sack</strong>s <strong>which</strong> were supported by the Robot will not count. From what has been described,<br />
it seems that none of the <strong>Sack</strong>s were supported by the robot in question at the end of the<br />
match.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Ref question on Pinning/Trapping/Entanglement<br />
Answered: Ref question on Pinning/Trapping/Entanglement<br />
Posted by zamsely at 11/20/2012 07:08:48 pm<br />
A robot drives over and parks on another robot's clear lexan shovel, preventing the robot from<br />
moving. To the referees it looks like the team has tripped a breaker (<strong>which</strong> maybe it did from<br />
trying to get unstuck) or otherwise lost communication with the now immobile robot.<br />
It doesn't quite fit under:<br />
Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the<br />
movement of an opponent Robot while the opposing Robot is in contact with the foam playing<br />
surface and another Field Element.<br />
or:<br />
Trapping – A Robot is considered to be trapped if an opposing Robot has restricted it into a<br />
small, confined area of the field, approximately the size of one foam field tile or less, and has<br />
not provided an avenue for escape.<br />
Would it fall under G11 entanglement as "Intentionally grasping an opponent robot"?<br />
If it trips a breaker should the offending team be a DQ from the match or is it a warning<br />
because the temporarily immobilized robot could have guarded against this with<br />
programming/design/? ?<br />
Re: Ref question on Pinning/Trapping/Entanglement<br />
Posted by Karthik at 11/28/2012 09:07:54 pm<br />
A robot drives over and parks on another robot's clear lexan shovel, preventing the robot from<br />
moving. To the referees it looks like the team has tripped a breaker (<strong>which</strong> maybe it did from<br />
trying to get unstuck) or otherwise lost communication with the now immobile robot.<br />
It doesn't quite fit under:<br />
Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the<br />
movement of an opponent Robot while the opposing Robot is in contact with the foam playing<br />
surface and another Field Element.<br />
Page 137 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
or:<br />
Trapping – A Robot is considered to be trapped if an opposing Robot has restricted it into a<br />
small, confined area of the field, approximately the size of one foam field tile or less, and has<br />
not provided an avenue for escape.<br />
Would it fall under G11 entanglement as "Intentionally grasping an opponent robot"?<br />
Driving on top of a robot, immobilizing it and not rectifying the situation would be considered<br />
intentional entanglement.<br />
If it trips a breaker should the offending team be a DQ from the match or is it a warning<br />
because the temporarily immobilized robot could have guarded against this with<br />
programming/design/? ?<br />
Whether or not a team trips a breaker is not relevant to this ruling.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Potentially damaging components ()<br />
Answered: Potentially damaging components (<R3>)<br />
Posted by Owen at 11/25/2012 08:07:04 pm<br />
I am looking for clarification on parts A and B of .<br />
The following types of mechanisms and components are NOT allowed:<br />
a. Those that could potentially damage playing field components.<br />
b. Those that could potentially damage other competing robots.<br />
c. Those that pose an unnecessary risk of entanglement.<br />
What constitutes a mechanism <strong>which</strong> could potentially damage the field or another robot?<br />
Would a robot with a particularly powerful drive or lift be in violation of this rule?<br />
Example: A 25:1 four motor lift capable of breaking the trough and a 3:1 torque 6 motor drive<br />
base <strong>which</strong> could break another robot if it were not solidly built.<br />
If there was a question of violating this rule, as in the previous example, would the offending<br />
team only be disqualified if they actually damaged the field or another robot, or fail inspection<br />
for having the potential to do so?<br />
In short, would this robot be disqualified even if it did not damage the field or another robot,<br />
simply because it could potentially do so if it made an attempt?<br />
Re: Potentially damaging components (<R3>)<br />
Posted by Karthik at 11/28/2012 09:10:11 pm<br />
I am looking for clarification on parts A and B of .<br />
The following types of mechanisms and components are NOT allowed:<br />
Page 138 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
a. Those that could potentially damage playing field components.<br />
b. Those that could potentially damage other competing robots.<br />
c. Those that pose an unnecessary risk of entanglement.<br />
Would a robot with a particularly powerful drive or lift be in violation of this rule?<br />
No, absolutely not. This rule is mainly intended to prevent teams from having Robots with<br />
sharp parts, or parts that could mark up playing field components.<br />
Re: Answered: Potentially damaging components (<R3>)<br />
Posted by Owen at 11/28/2012 09:22:52 pm<br />
Thank you Karthik for such a clear answer!<br />
Re: Answered: Potentially damaging components (<R3>)<br />
Posted by Karthik at 12/02/2012 02:26:23 am<br />
Thank you Karthik for such a clear answer<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: VexNet Key Rule<br />
Answered: VexNet Key Rule<br />
Posted by NissanskylineN1 at 11/26/2012 08:11:43 pm<br />
Hello,<br />
I was reading the competition rules yesterday and I noticed a rule regarding the VexNet key:<br />
Rule R7JII:<br />
No metal may be within 2” of the top of the <strong>VEX</strong>net key.<br />
My question is:<br />
Why?<br />
AFAIK, the VexNet works using 802.1.1 G Wifi, <strong>which</strong> is/was used with most WiFi routers, and<br />
the signal was adequate for a normal house. I also doubt that the signal could be interfered/cut<br />
off by the metal, as it can go through a normal household wall.<br />
So, my question is: Why the heck is this rule in place, as the furthest possible distance that<br />
you can be from your robot is ~25 feet?:confused::confused:<br />
Re: VexNet Key Rule<br />
Posted by Karthik at 11/28/2012 09:12:04 pm<br />
Hello,<br />
I was reading the competition rules yesterday and I noticed a rule regarding the VexNet key:<br />
Page 139 of 238
My question is:<br />
Why?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
AFAIK, the VexNet works using 802.1.1 G Wifi, <strong>which</strong> is/was used with most WiFi routers, and<br />
the signal was adequate for a normal house. I also doubt that the signal could be interfered/cut<br />
off by the metal, as it can go through a normal household wall.<br />
So, my question is: Why the heck is this rule in place, as the furthest possible distance that<br />
you can be from your robot is ~25 feet?:confused::confused:<br />
This rule is in place to minimize the chance of teams inadvertently weakening their own<br />
<strong>VEX</strong>net signal.<br />
Re: Answered: VexNet Key Rule<br />
Posted by NissanskylineN1 at 11/29/2012 04:09:55 am<br />
But its Wifi G... This stuff can go through residential houses. Its a real PITA because it adds<br />
another issue of mounting the key. Please remove this rule for next year.<br />
Re: Answered: VexNet Key Rule<br />
Posted by Karthik at 12/02/2012 02:31:06 am<br />
But its Wifi G... This stuff can go through residential houses. Its a real PITA because it adds<br />
another issue of mounting the key. Please remove this rule for next year.<br />
The Game Design Committee reviews all rules every year; we've made specific note of this<br />
concern.<br />
Re: Answered: VexNet Key Rule<br />
Posted by NissanskylineN1 at 12/02/2012 02:03:09 pm<br />
Thank you very much, Karthik. :)<br />
Re: Answered: VexNet Key Rule<br />
Posted by Karthik at 12/03/2012 07:02:14 pm<br />
Thank you very much, Karthik. :)<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: "Losing Autonomous Bonus" Clarification<br />
Answered: <SG7> "Losing Autonomous Bonus" Clarification<br />
Posted by olitech at 11/27/2012 05:29:08 am<br />
Robots are not permitted to break the plane of their opponents Alliance Starting Tile<br />
during the<br />
Autonomous Period. Violations of this rule will result in the offending Alliance automatically<br />
losing the<br />
Autonomous Bonus and the offending Robot being disabled.<br />
Lets say that the blue alliance violates SG7 but it scores more in the autonomous period than<br />
Page 140 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
the red alliance. Does the red alliance get awarded the autonomous bonus? Or, is there no<br />
Autonomous bonus awarded at all?<br />
Re: <SG7> "Losing Autonomous Bonus" Clarification<br />
Posted by Karthik at 11/28/2012 09:13:22 pm<br />
Lets say that the blue alliance violates SG7 but it scores more in the autonomous period than<br />
the red alliance. Does the red alliance get awarded the autonomous bonus? Or, is there no<br />
Autonomous bonus awarded at all?<br />
The opposing alliance is automatically the awarded the Autonomous Bonus, regardless of<br />
what points were scored by the two alliances.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on c.<br />
Answered: Clarification on <R7> c.<br />
Posted by sabydady at 11/28/2012 01:27:41 am<br />
I have a question regarding the rule , specially section b. and c. quoted below.<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong><br />
are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
c. Any #4, #6, #8, M2, M2.5, M3 or M4 screw up to 2" long, and any commercially available nut<br />
to<br />
fit these screws<br />
At a recent tournament in <strong>which</strong> I was the Head Referee a team was using #8 Nylon screws<br />
with their respective nut.<br />
(Similar to these)<br />
http://ecx.images-amazon.com/images/I/31FnTgZESiL._SL500_AA300_.jpg<br />
Other teams were alleging it was illegal to use those screws.<br />
My final decision was that the screws were legal since rule doesn't explicitly say that<br />
section's b. statement of "Identical" applies to section c. "Any #4, #6, #8, M2, M2.5, M3 or M4<br />
Screw".<br />
My understanding is that Sections a. through j. from rule have no relation and all are<br />
independent specifications of what can be used aside legal vex equipment. Is that judgement<br />
correct?<br />
Thank You.<br />
Javier Morales<br />
Puerto Rico Institute of Robotics<br />
Re: Clarification on <R7> c.<br />
Posted by Karthik at 11/28/2012 09:19:02 pm<br />
Page 141 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
I have a question regarding the rule , specially section b. and c. quoted below.<br />
At a recent tournament in <strong>which</strong> I was the Head Referee a team was using #8 Nylon screws<br />
with their respective nut.<br />
(Similar to these)<br />
http://ecx.images-amazon.com/images/I/31FnTgZESiL._SL500_AA300_.jpg<br />
Other teams were alleging it was illegal to use those screws.<br />
My final decision was that the screws were legal since rule doesn't explicitly say that<br />
section's b. statement of "Identical" applies to section c. "Any #4, #6, #8, M2, M2.5, M3 or M4<br />
Screw".<br />
My understanding is that Sections a. through j. from rule have no relation and all are<br />
independent specifications of what can be used aside legal vex equipment. Is that judgement<br />
correct?<br />
Thank You.<br />
Javier Morales<br />
Puerto Rico Institute of Robotics<br />
Your judgement was correct. Nylon #8 screws would fall under and are legal. Your<br />
analysis of the situation is perfect.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Decorational lexan clarification<br />
Answered: Decorational lexan clarification<br />
Posted by cbw1538 at 11/30/2012 12:22:46 am<br />
The manual specifies that lexan must be cut from a 12"x24" sheet, and also specifies that any<br />
materials may be used as nonfunctional decorations.<br />
If we are using lexan as a nonfunctional decoration, <strong>which</strong> rules takes precedence? I would<br />
like to have documentation when we go through inspection.<br />
Thank you.<br />
Re: Decorational lexan clarification<br />
Posted by Karthik at 12/03/2012 07:10:16 pm<br />
The manual specifies that lexan must be cut from a 12"x24" sheet, and also specifies that any<br />
materials may be used as nonfunctional decorations.<br />
If we are using lexan as a nonfunctional decoration, <strong>which</strong> rules takes precedence? I would<br />
like to have documentation when we go through inspection.<br />
Thank you.<br />
Page 142 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Lexan used as a non functional decoration will not count towards your 12"x24" allotment.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
Answered: <R7> Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
Posted by fretless_kb at 12/04/2012 01:25:32 pm<br />
Karthik,<br />
I would lke to ensure this rule especially the item ii concerning the 2" restriction only applies if<br />
a USB extension cable is used. I have interpreted this to mean a team is allowed to have<br />
metal closer than 2" if the Vexnet Key is mounted in the Cortex. is that correct? Our robot<br />
design this year has a metal plate <strong>which</strong> overhangs the cortex to deflect falling sacks from<br />
hitting the cortex, it is closer than 2" to the Key, but the key is mounted directly in the Cortex. I<br />
presume this is still a legal configuration?<br />
Cheers Kb<br />
j. A USB extension cable may be used for the sole purpose of remote mounting of a <strong>VEX</strong>net<br />
key.<br />
The key must be mounted in the following manner. (See the below image for reference)<br />
i. The <strong>VEX</strong>net key must be mounted such that no metal is touching the key above the<br />
<strong>VEX</strong>net logo.<br />
ii. No metal may be within 2” of the top of the <strong>VEX</strong>net key.<br />
Re: <R7> Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
Posted by Karthik at 12/04/2012 04:13:27 pm<br />
Karthik,<br />
I would lke to ensure this rule especially the item ii concerning the 2" restriction only applies if<br />
a USB extension cable is used. I have interpreted this to mean a team is allowed to have<br />
metal closer than 2" if the Vexnet Key is mounted in the Cortex. is that correct? Our robot<br />
design this year has a metal plate <strong>which</strong> overhangs the cortex to deflect falling sacks from<br />
hitting the cortex, it is closer than 2" to the Key, but the key is mounted directly in the Cortex. I<br />
presume this is still a legal configuration?<br />
Cheers Kb<br />
j. A USB extension cable may be used for the sole purpose of remote mounting of a <strong>VEX</strong>net<br />
key.<br />
The key must be mounted in the following manner. (See the below image for reference)<br />
i. The <strong>VEX</strong>net key must be mounted such that no metal is touching the key above the<br />
<strong>VEX</strong>net logo.<br />
ii. No metal may be within 2” of the top of the <strong>VEX</strong>net key.<br />
Page 143 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Yes, this space restriction only applies when remote mounting the <strong>VEX</strong>net key. However, we<br />
do recommend that you avoid having metal in very close proximity to your <strong>VEX</strong>ney key in all<br />
cases.<br />
Re: Answered: <R7> Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
Posted by fretless_kb at 12/05/2012 05:35:47 am<br />
I understand but to date we have had pretty good luck with linking as long as we don't run the<br />
Vex Keys too long 10-15 minutes and then swap them seems to work for us during practice.<br />
Thanks for the prompt reply.<br />
Kb<br />
Re: Answered: <R7> Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
Posted by Karthik at 12/05/2012 05:47:40 pm<br />
I understand but to date we have had pretty good luck with linking as long as we don't run the<br />
Vex Keys too long 10-15 minutes and then swap them seems to work for us during practice.<br />
Thanks for the prompt reply.<br />
Kb<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Lexan Thickness Question<br />
Answered: <R7f> Lexan Thickness Question<br />
Posted by Jesse323Z at 12/04/2012 06:24:14 pm<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
i. Plastic can be mechanically altered by cutting, drilling or bending etc., but it cannot be<br />
chemically treated, melted or cast. Teams may heat the polycarbonate to aid in bending.<br />
I wanted a straight answer so I am asking here.<br />
From my understanding, we are allowed to use any thickness of Polycarbonate, as long as it is<br />
cut from a single 12"x24" sheet.<br />
So, it is legal to use lexan thicker than the specified '0.063"'? i.e. 0.83"?<br />
Thank you Karthik<br />
Re: <R7f> Lexan Thickness Question<br />
Posted by Karthik at 12/05/2012 06:02:37 pm<br />
I wanted a straight answer so I am asking here.<br />
From my understanding, we are allowed to use any thickness of Polycarbonate, as long as it is<br />
Page 144 of 238
cut from a single 12"x24" sheet.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
So, it is legal to use lexan thicker than the specified '0.063"'? i.e. 0.83"?<br />
Thank you Karthik<br />
Please be sure to read the manual thoroughly before posting any questions in this forum. The<br />
answer to your question is spelled out exactly in the rule you quoted. To make things clear, I've<br />
re-quoted the rule and bolded the pertinent text.<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
0.83" lexan is clearly thicker than 0.063" lexan, thus it would be illegal.<br />
Re: Answered: <R7f> Lexan Thickness Question<br />
Posted by Jesse323Z at 12/05/2012 11:31:56 pm<br />
http://www.vexforum.com/showthread.php?t=74681&highlight=lexan#2<br />
In that thread you said:<br />
You are allowed to use different thickness of polycarbonate, however, you are still limited to<br />
12"x24". For example, if you use .03 material, this does not entitle you to use twice as much.<br />
So I am confused. From reading that thread it seems like we are allowed to use any thickness<br />
of polycarbonate.<br />
Oh, I was talking about the 0.083" lexan I saw at Lowes. I forgot to add the 0.<br />
Re: Answered: <R7f> Lexan Thickness Question<br />
Posted by Karthik at 12/06/2012 12:23:53 am<br />
http://www.vexforum.com/showthread.php?t=74681&highlight=lexan#2<br />
In that thread you said:<br />
So I am confused. From reading that thread it seems like we are allowed to use any thickness<br />
of polycarbonate.<br />
Oh, I was talking about the 0.083" lexan I saw at Lowes. I forgot to add the 0.<br />
0.030 is less than 0.063<br />
0.083 (and 0.83) is greater than 0.063<br />
I will quote the rule one final time.<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
Page 145 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
You can use any thickness of lexan, as long as it's thinner or equal to 0.063"<br />
As said earlier, please read the manual (and past Q&A entries) very carefully before posting<br />
questions in this forum.<br />
Re: Answered: <R7f> Lexan Thickness Question<br />
Posted by Jesse323Z at 12/06/2012 02:16:05 am<br />
Alright, understood.<br />
Thank you Karthik.<br />
Re: Answered: <R7f> Lexan Thickness Question<br />
Posted by Karthik at 12/07/2012 08:20:49 pm<br />
Alright, understood.<br />
Thank you Karthik.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Painting Encoders<br />
Answered: Painting Encoders<br />
Posted by androb4 at 12/05/2012 03:08:23 am<br />
A simple question. Can we paint the encoders?? At least just the red parts. It is<br />
nonfunctional..sort of.<br />
Thanks<br />
Re: Painting Encoders<br />
Posted by Karthik at 12/07/2012 04:16:37 pm<br />
A simple question. Can we paint the encoders?? At least just the red parts. It is<br />
nonfunctional..sort of.<br />
If the modification is entirely non-functional (as it appears to be), this would be legal. However<br />
the "sort of" in your question gives me pause. If inspectors at your event determine there to be<br />
functional gain from the painting, they would not be legal for competition use.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Crossing Half of Field in Auton<br />
Answered: Crossing Half of Field in Auton<br />
Posted by Kyub at 12/05/2012 07:23:47 pm<br />
Is it that your whole robot needs to pass the plane of the troughs to be DQ'd, or just some of<br />
your robot? Sorry for the badly worded question and title.<br />
Re: Crossing Half of Field in Auton<br />
Page 146 of 238
Posted by Karthik at 12/07/2012 05:57:49 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Is it that your whole robot needs to pass the plane of the troughs to be DQ'd, or just some of<br />
your robot? Sorry for the badly worded question and title.<br />
We ask you to please carefully read the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual before posting any<br />
questions in this forum. There are no rules against crossing the field during the Autonomous<br />
Period. The only restriction is against breaking the plane of either of your opponent's Alliance<br />
Starting Tiles. This can be seen in rule , quoted below.<br />
Robots are not permitted to break the plane of their opponents Alliance Starting Tile<br />
during the Autonomous Period. Violations of this rule will result in the offending Alliance<br />
automatically losing the Autonomous Bonus and the offending Robot being disabled.<br />
Re: Answered: Crossing Half of Field in Auton<br />
Posted by Kyub at 12/07/2012 07:33:37 pm<br />
Thank you Karthik. I misunderstood the manual. Next time, I'll read it more carefully. :D<br />
Re: Answered: Crossing Half of Field in Auton<br />
Posted by Karthik at 12/07/2012 08:19:58 pm<br />
Thank you Karthik. I misunderstood the manual. Next time, I'll read it more carefully. :D<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: RSC3 & PSC3 Clarification<br />
Answered: RSC3 & PSC3 Clarification<br />
Posted by Legotycoon at 12/05/2012 07:34:10 pm<br />
Hi, according to the above mentioned rules:<br />
Robot Skills Match Loads may be introduced on any Alliance Starting Tile.<br />
And,<br />
Programming Skills Match Loads may be introduced on any Alliance Starting Tile.<br />
Is it legal to place the Skills Match Loads in/on a Robot that is within the Alliance Starting Tile?<br />
Or does this mean that the Skills Match Loads are required to be placed exclusively on the<br />
Alliance Starting Tile?<br />
Thank you for your time!<br />
Re: RSC3 & PSC3 Clarification<br />
Posted by Karthik at 12/07/2012 07:10:45 pm<br />
Is it legal to place the Skills Match Loads in/on a Robot that is within the Alliance Starting Tile?<br />
Yes, this is legal and expected.<br />
Page 147 of 238
Re: Answered: RSC3 & PSC3 Clarification<br />
Posted by Legotycoon at 12/09/2012 02:13:03 pm<br />
That's what I thought.<br />
THanks Karthik! :D<br />
Re: Answered: RSC3 & PSC3 Clarification<br />
Posted by Karthik at 12/12/2012 04:48:05 pm<br />
That's what I thought.<br />
THanks Karthik! :D<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Answered: High School Competing in the College Level<br />
Answered: High School Competing in the College Level<br />
Posted by tutman96 at 12/07/2012 07:13:01 pm<br />
I was wondering if I was in high school, could I compete in the college level competition. I don't<br />
see any rules in the manual that prevent this only that a driver must be a member of a<br />
post-secondary school.<br />
Re: High School Competing in the College Level<br />
Posted by Karthik at 12/12/2012 05:16:06 pm<br />
I was wondering if I was in high school, could I compete in the college level competition. I don't<br />
see any rules in the manual that prevent this only that a driver must be a member of a<br />
post-secondary school.<br />
The only restrictions in the College Challenge are upon the Drivers. A high school student is<br />
permitted to be a non driving member of a <strong>VRC</strong>C team.<br />
6. Each Robot is still only allowed up to two (2) operators and one (1) coach.<br />
a. Drivers MUST be post-secondary school students.<br />
i. Any student enrolled in a post-secondary school is eligible to be a driver.<br />
ii. There are no restrictions on who can be a Coach in the <strong>VRC</strong> College Challenge.<br />
iii. Professionals not enrolled in post-secondary education are also NOT eligible to be<br />
a driver. (This is the “College Challenge”).<br />
Re: High School Competing in the College Level<br />
Posted by tutman96 at 12/12/2012 05:17:39 pm<br />
So if the driver was taking college classes, would they be considered a college student?<br />
Re: High School Competing in the College Level<br />
Posted by Karthik at 12/12/2012 05:26:55 pm<br />
So if the driver was taking college classes, would they be considered a college student?<br />
i. Any student enrolled in a post-secondary school is eligible to be a driver.<br />
Page 148 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Thus, if someone is enrolled at a post-secondary school (i.e. taking classes, registered, has a<br />
student card..) they are eligible to be a driver.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Skills Challenges - Pre-Load and Match-Load Quantities<br />
Answered: Skills Challenges - Pre-Load and Match-Load Quantities<br />
Posted by SlimBoJones at 12/09/2012 11:47:34 pm<br />
We actually know the answer to the question, as we feel they are quite clear in the rules. We<br />
are asking because it seems to be a surprisingly common misconception among some teams<br />
(including members of our own team at one time). Having them answered directly here will<br />
provide a useful point of clarification for us to pass along, and to protect the integrity of teams<br />
qualifying for the World Championship via Skills Challenges.<br />
The question relates to the following definitions in both the Robot and Programming Skills<br />
Challenge rules:<br />
Robot/Programming Skills Match Loads – The five (5) <strong>Sack</strong>s available to be loaded at<br />
any time during a Robot/Programming Skills Match. Of these Robot/Programming Skills Match<br />
Loads, only one (1) <strong>Sack</strong> may be used as a Robot/Programming Skills Preload.<br />
Robot/Programming Skills Preload – The one (1) <strong>Sack</strong> each team may load into their<br />
Robot prior to each Robot/Programming Skills Match. An unused Robot/Programming Skills<br />
Preload becomes a Robot/Programming Skills Match Load.<br />
Sequence of events:<br />
A Skills Challenge participant begins in a Red Starting Alliance Tile<br />
They human load and score 5 sacks for Match Loads on the Red Alliance side<br />
The robot crosses over to the Blue side of the field and drives into a Blue Alliance Starting Tile<br />
The participant claims they can now Match Load an additional 5 sacks because they are "on<br />
both the Red and Blue alliance" during the Skills Challenge, and should have access to a 2nd<br />
set of Match Loads on the Blue Alliance side<br />
Question:<br />
Does a Skills Challenge participant have access to two (2) sets of Match-Loads, a set for each<br />
of the Red and Blue alliance sides of the field?<br />
Re: Skills Challenges - Pre-Load and Match-Load Quantities<br />
Posted by Totally Generic Name at 12/10/2012 12:48:03 am<br />
I figured this question would be in the Q&A, but I might be able to answer.<br />
There are 5 match loads, one of <strong>which</strong> is a preload. "Of these Robot/Programming Skills<br />
Match Loads, only one (1) <strong>Sack</strong> may be used as a Robot/Programming Skills Preload." So<br />
basically, it's only 4+1 sacks.<br />
Page 149 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
From what I understand, all of the square are of your "alliance", because you are counted as<br />
both red and blue or whatever reason - we could realign on any square last year, and I don't<br />
think that's changed. So, you can load the 5 match loads on any tile if you want. However,<br />
each team gets the 5 match loads. There is only one team, so there are 5 match loads in total,<br />
but they can be introduced in any order on any tile.<br />
Re: Skills Challenges - Pre-Load and Match-Load Quantities<br />
Posted by Rick TYler at 12/10/2012 12:53:37 am<br />
The thread was moved out of Q&A because it is not a question.<br />
Re: Skills Challenges - Pre-Load and Match-Load Quantities<br />
Posted by SlimBoJones at 12/10/2012 05:14:16 am<br />
The question is stated at the end:<br />
Question:<br />
Does a Skills Challenge participant have access to two (2) sets of Match-Loads and<br />
Pre-Loads, a set for each of the Red and Blue alliance sides of the field?<br />
I've edited the sequence of events to reflect the "4+1" correction by Totally Generic Name<br />
above. I've edited the question to try and make it more clear.<br />
The question still stands, and I'd still like an official answer.<br />
I have bumped into teams who thought that there are 5 sacks available on BOTH alliance<br />
sides of the field. They would human load 5 on the starting side, score them, cross the field to<br />
the other side, and human load 5 more. Thus human loading a total of 10 sacks into the robot.<br />
Their rationale being that you are both Red and Blue alliance members during skills challenge,<br />
and should get a complete set of match-loads and pre-loads on each side of the field as well.<br />
I know this is definitely not the case, but would like to see a Q&A response to quash this<br />
mis-interpretation of the rules quickly.<br />
Re: Skills Challenges - Pre-Load and Match-Load Quantities<br />
Posted by Vex Mundi at 12/10/2012 06:54:22 am<br />
You are not both red and blue alliances. You cannot park on the colour you did not start on<br />
and you cannot reposition on the colour you did not start on. Nowhere in the robot skills rules<br />
or the programming skills rules does it say that you are "both alliances". The colour of tiles and<br />
goals is ignored only for the purposes of scoring sacks and driver control loading.<br />
The purpose of the Q+A is to answer questions that don't yet have clear answers, not to<br />
reiterate things that are spelled out in the rules. Questions that can be answered by reading<br />
the manual clutter the Q+A and make it difficult for people who need to keep up with rules<br />
changes to do so.<br />
Re: Skills Challenges - Pre-Load and Match-Load Quantities<br />
Page 150 of 238
Posted by SlimBoJones at 12/10/2012 01:36:35 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
The purpose of the Q+A is to answer questions that don't yet have clear answers, not to<br />
reiterate things that are spelled out in the rules. Questions that can be answered by reading<br />
the manual clutter the Q+A and make it difficult for people who need to keep up with rules<br />
changes to do so.<br />
Okay, no offense, but all I wanted was a simple, OFFICIAL "No" response on the Q&A.<br />
It would've taken less time than it did to mysteriously move the thread out of the Q&A to here.<br />
That way I could've e-mailed teams a clear response from an official source. I'm not an<br />
authoritative figure, and they aren't going to listen to me. I'm getting some feedback from<br />
participants at my event who thought the Skills Challenges were poorly run due to a<br />
misunderstanding of this rule, and I'm trying to say we actually got it right. We denied someone<br />
a World qualifying spot because of this, and it's making me, my event and <strong>VEX</strong> as a whole<br />
look bad.<br />
Yes, the rules are clear, but people make up, misinterpret or selectively read rules all the time,<br />
and this is an issue that I've overheard teams misinterpret more than once.<br />
What I didn't want was people replying, adding their own two cents, sidetracking the original<br />
question with irrelevant information, and selectively reading the original post.<br />
Now we're cluttering the rest of the <strong>VEX</strong> forums with noise, while the ACTUAL Q&A remains<br />
populated with questions even more asinine than this one.<br />
Look, what I don't want is anyone's team knocked out by another team who shows up at an<br />
event where the Skills Challenge person doesn't have the best handle on the rules. Let's say<br />
the field is setup with match loads on both sides, so teams have a choice on <strong>which</strong> side they<br />
start on, Red or Blue. The next thing you know, a team ends up loading 5 sacks on each side<br />
of the field, puts up a Worlds qualifying score with those extra illegal sacks and you don't catch<br />
it until after the event is over... or you don't catch it at all.<br />
What do you do then?<br />
I almost saw it happen at my own event, but thankfully someone caught it. The team wasn't<br />
being malicious, they just misinterpreted the rules. We told the team, DQ'ed their big score,<br />
and they begrudgingly and unsuccessfully continued to try to qualify without using the illegal<br />
extra sacks.<br />
My event was two days ago, and I'm trying to wrap everything up so I can get back to teaching<br />
and catch up on the marking that's piled up from organizing and running a <strong>VEX</strong> event. I want to<br />
close the book on this ASAP.<br />
In addition, maybe I can save some other <strong>VEX</strong> teams and event partners some potential grief,<br />
and all it takes is a simple "No."<br />
Page 151 of 238
Instead, I get trolled.<br />
Thanks!<br />
Re: Skills Challenges - Pre-Load and Match-Load Quantities<br />
Posted by Karthik at 12/10/2012 09:00:22 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Question:<br />
Does a Skills Challenge participant have access to two (2) sets of Match-Loads, a set for each<br />
of the Red and Blue alliance sides of the field?<br />
Your interpretation is 100% correct. Teams only have access to one (1) set of Match-Loads<br />
during a given Skills Challenge run.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: League elimination opt-out?<br />
Answered: League elimination opt-out?<br />
Posted by bb_csm at 12/10/2012 03:46:52 am<br />
There seems to be differing opinions about the practice of the top ranked team in a league<br />
choosing to opt-out of elimination rounds. I can see why teams would want to do this, and my<br />
opinion is that it is the courteous thing to do since they have already earned a world<br />
championship spot. Is this response in the link below still the official position of the RECF? Or<br />
would opting out be perceived negatively in any way?<br />
http://www.vexforum.com/showthread.php?t=63109&highlight=league<br />
Thank you.<br />
Re: League elimination opt-out?<br />
Posted by Karthik at 12/13/2012 08:27:16 pm<br />
There seems to be differing opinions about the practice of the top ranked team in a league<br />
choosing to opt-out of elimination rounds. I can see why teams would want to do this, and my<br />
opinion is that it is the courteous thing to do since they have already earned a world<br />
championship spot. Is this response in the link below still the official position of the RECF? Or<br />
would opting out be perceived negatively in any way?<br />
http://www.vexforum.com/showthread.php?t=63109&highlight=league<br />
Thank you.<br />
For a top ranked team in a league to earn a qualifying spot, they must compete in the<br />
elimination rounds. Any team who withdraws from the elimination rounds is no longer eligible<br />
to earn a World Championship qualifying spot.<br />
Re: Answered: League elimination opt-out?<br />
Posted by bb_csm at 12/14/2012 04:07:30 am<br />
Thank you. I had thought it was an acceptable practice because of the earlier response, so I'm<br />
glad I asked. Since this is the official ruling, it will certainly be enforced in our league.<br />
Re: Answered: League elimination opt-out?<br />
Posted by Karthik at 12/19/2012 05:19:21 pm<br />
Thank you. I had thought it was an acceptable practice because of the earlier response, so I'm<br />
Page 152 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
glad I asked. Since this is the official ruling, it will certainly be enforced in our league.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Parking<br />
Answered: Parking<br />
Posted by Titan Robotics at 12/10/2012 09:45:22 pm<br />
Does a robot have to leave their starting tile to receive the parking bonus, or can they sit<br />
unmoving for the whole time and get the ten point bonus.<br />
Re: Parking<br />
Posted by Karthik at 12/12/2012 05:24:42 pm<br />
Does a robot have to leave their starting tile to receive the parking bonus, or can they sit<br />
unmoving for the whole time and get the ten point bonus.<br />
A robot does not need leave the tile to earn the Parking bonus in a normal Match. However, to<br />
earn the Robot Skills Parking bonus or the Programming Skills Parking bonus, they must leave<br />
the tile at some point during the match.<br />
Parked – A robot is considered to be Parked if it is touching one of its own Alliance Starting<br />
Tiles at the end of the Match.<br />
Robot Skills Parked – A robot is considered to be Robot Skills Parked if it is touching one of its<br />
own Alliance Starting Tiles at the end of the Match, and has left the Alliance Starting Tile<br />
during the Robot Skills Match.<br />
Programming Skills Parked – A robot is considered to be Programming Skills Parked if it is<br />
touching one of its own Alliance Starting Tiles at the end of the Match, and has left the Alliance<br />
Starting Tile during the Programming Skills Match.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Lexan by area or can you really only use one sheet?<br />
Answered: Lexan by area or can you really only use one sheet?<br />
Posted by Android4life at 12/11/2012 01:41:36 am<br />
Basically can you use 288 sq inches or only a 12x24 sheet?<br />
Re: Lexan by area or can you really only use one sheet?<br />
Posted by Karthik at 12/12/2012 05:31:57 pm<br />
Basically can you use 288 sq inches or only a 12x24 sheet?<br />
In advance of posting in this forum, please thoroughly read the Game Manual and the Q&A<br />
usage guidelines, specifically the part about quoting the specific rule related to your question.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
Page 153 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
This means that the pieces "plastic" on your robot must be able to be reassembled into a sheet<br />
of "plastic" that is no larger than 12"x24". For example, using a 1"x36" strip of lexan would be<br />
illegal, as it could not be obtained from a single 12"x24" sheet.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Question about polycarbonate/non functional design etc<br />
Answered: Question about polycarbonate/non functional design etc<br />
Posted by Team5119 at 12/12/2012 08:52:39 pm<br />
Hi, following previous posts on polycarbonate/lexan, if it can be used as non functional<br />
decoration, does it have limits, and also does it matter the thickness<br />
Thanks In Advance<br />
Re: Question about polycarbonate/non functional design etc<br />
Posted by Karthik at 12/13/2012 04:13:10 pm<br />
Hi, following previous posts on polycarbonate/lexan, if it can be used as non functional<br />
decoration, does it have limits, and also does it matter the thickness<br />
Thanks In Advance<br />
There are no specific limits on non functional decorations, provided the item remains non<br />
functional.<br />
Re: Answered: Question about polycarbonate/non functional design etc<br />
Posted by Team5119 at 12/13/2012 05:45:53 pm<br />
Thank you !<br />
greatly appreciated<br />
Re: Answered: Question about polycarbonate/non functional design etc<br />
Posted by Karthik at 12/13/2012 06:32:45 pm<br />
Thank you !<br />
greatly appreciated<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <R7><br />
Posted by banditofernando at 12/13/2012 08:30:29 pm<br />
Hi Karthik, we have a question about f<br />
Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
Page 154 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
It doesn't say anything about plexiglass. Is it legal? It is the only plastic we can get really<br />
cheap.<br />
Thanks!<br />
Robert<br />
Re: Clarification on <R7><br />
Posted by Karthik at 12/13/2012 08:34:05 pm<br />
Hi Karthik, we have a question about f<br />
It doesn't say anything about plexiglass. Is it legal? It is the only plastic we can get really<br />
cheap.<br />
Thanks!<br />
Robert<br />
No, plexiglass is not legal.<br />
Re: Clarification on <R7><br />
Posted by banditofernando at 12/14/2012 03:11:55 am<br />
No, plexiglass is not legal.<br />
May I ask why it is not legal???<br />
And thank you!<br />
~Banditofernando<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: scoring a pile covered by a bucket<br />
Answered: scoring a pile covered by a bucket<br />
Posted by zamsely at 12/14/2012 06:04:16 pm<br />
If a team with an opaque bucket dumps a load of sacks and leaves the bucket for the rest of<br />
the match on the pile to prevent descoring, how should referees decide <strong>which</strong> sacks were<br />
touching the inside of the bucket after the refs remove the robot and let any supported sacks<br />
fall?<br />
Re: scoring a pile covered by a bucket<br />
Posted by Karthik at 12/24/2012 05:20:28 pm<br />
If a team with an opaque bucket dumps a load of sacks and leaves the bucket for the rest of<br />
the match on the pile to prevent descoring, how should referees decide <strong>which</strong> sacks were<br />
touching the inside of the bucket after the refs remove the robot and let any supported sacks<br />
fall?<br />
Page 155 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
In a situation as described above, the referees will do their best to determine <strong>which</strong> sacks were<br />
touching the inside of the bucket. However, since the bucket is opaque, it will be very difficult<br />
for them to make the determination. We're instructing the referees to err on the side of caution,<br />
and if any assumptions have to be made, to assume that sacks are most likely touching the<br />
sides of the bucket.<br />
My advice to all teams. If you're going to use a bucket as described as above, make sure it's<br />
easy for the referees to see inside of it.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <R5><br />
Posted by drdanielfc at 12/19/2012 05:27:04 pm<br />
Would it be legal to use parts clearly outside of their intended purpose?<br />
For example, could extension wires be used as the rope in a pulley system?<br />
Regards,<br />
Dan<br />
Re: Clarification on <R5><br />
Posted by Karthik at 12/24/2012 04:39:21 pm<br />
Would it be legal to use parts clearly outside of their intended purpose?<br />
It is legal to use <strong>VRC</strong> legal parts for any purpose within the rules. However, trying to <strong>VEX</strong> parts<br />
outside their intended purpose in an effort to make them legal according to is not legal.<br />
i.e Don't try and use <strong>VEX</strong> packaging on a <strong>VRC</strong> robot.<br />
Robots may be built ONLY from <strong>Official</strong> Robot Components from the <strong>VEX</strong> Robotics<br />
Design System unless otherwise specifically noted within these rules.<br />
b. Only the <strong>VEX</strong> Robotics Design System Components specifically designed to be used for<br />
Robot construction are allowed. Using additional components outside their typical purpose is<br />
against the intent of the rule (i.e. please don’t try using <strong>VEX</strong> apparel, competition<br />
support materials, packaging or other non-robot products on a <strong>VEX</strong> Robotics Competition<br />
Robot).<br />
For example, could extension wires be used as the rope in a pulley system?<br />
This would be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Motor Repair<br />
Answered: Motor Repair<br />
Posted by drdanielfc at 12/19/2012 10:19:23 pm<br />
The pins on the end of one of our 2-wire motors snapped off. Would it be legal to strip the wire,<br />
attach it directly to a stripped motor controller wire, and wrap it up in electrical tape? As per the<br />
Page 156 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
manual repairs are allowed but it doesn't seem explicit as to whether or not we could go<br />
straight into a motor controller like that. We have no 2-wire extension cables so there would be<br />
no way for us to repair it otherwise.<br />
The functionality would not be modified and the length would be just a little shorter than if we'd<br />
plugged the motor into the motor controller.<br />
Seems the answer would be 'yes' but would just like clarification.<br />
Re: Motor Repair<br />
Posted by Karthik at 12/21/2012 04:11:40 pm<br />
The pins on the end of one of our 2-wire motors snapped off. Would it be legal to strip the wire,<br />
attach it directly to a stripped motor controller wire, and wrap it up in electrical tape? As per the<br />
manual repairs are allowed but it doesn't seem explicit as to whether or not we could go<br />
straight into a motor controller like that. We have no 2-wire extension cables so there would be<br />
no way for us to repair it otherwise.<br />
The functionality would not be modified and the length would be just a little shorter than if we'd<br />
plugged the motor into the motor controller.<br />
Seems the answer would be 'yes' but would just like clarification.<br />
This would be legal if you were to replace the end of the wire with the end of another <strong>VEX</strong><br />
legal cable. However, directly connecting/splicing the motor to the speed controller would not<br />
be legal.<br />
Please see this previous Q&A entry for more details.<br />
http://www.vexforum.com/showthread.php?t=74200<br />
Re: Motor Repair<br />
Posted by drdanielfc at 01/16/2013 06:11:43 pm<br />
This would be legal if you were to replace the end of the wire with the end of another <strong>VEX</strong><br />
legal cable. However, directly connecting/splicing the motor to the speed controller would not<br />
be legal.<br />
May I ask what the logic is for not allowing this?<br />
I can't imagine how anyone could possibly cheat like this.<br />
Your original post also explicitly stated that this was legal and now we've also ruined a motor<br />
controller plug by splicing it.<br />
~Dan<br />
Re: Motor Repair<br />
Posted by Karthik at 01/17/2013 03:47:48 pm<br />
May I ask what the logic is for not allowing this?<br />
Page 157 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
There are a myriad of safety issues involved with directly splicing a motor to a motor controller.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Regarding screws<br />
Answered: Regarding screws<br />
Posted by Android4life at 12/22/2012 11:06:08 pm<br />
The rule states<br />
Any #4, #6, #8, M2, M2.5, M3, or M4 screw up to 2" long, and any commercially available nut<br />
to fit these screws.<br />
Now you list the thread of the screw we can use... the question is can we use any screw head<br />
we want? Philips, flat head, thumbscrew etc? And how is the length measured? Because in<br />
some screws like pan heads the length does not include the head of the screw..<br />
Also the way you worded this was that only the nut needs to be commercially available is this<br />
correct? For example the screw could be discontinued?<br />
Re: Regarding screws<br />
Posted by Karthik at 12/24/2012 03:21:18 pm<br />
The rule states<br />
Any #4, #6, #8, M2, M2.5, M3, or M4 screw up to 2" long, and any commercially available nut<br />
to fit these screws.<br />
Now you list the thread of the screw we can use... the question is can we use any screw head<br />
we want? Philips, flat head, thumbscrew etc?<br />
Yes, you may use any screw head of your choice.<br />
And how is the length measured? Because in some screws like pan heads the length does<br />
not include the head of the screw..<br />
Screw length will be measured without measuring the length of the screw head.<br />
Also the way you worded this was that only the nut needs to be commercially available is this<br />
correct? For example the screw could be discontinued?<br />
Both the screw and the nut should be commercially available. We do not want teams custom<br />
manufacturing fasteners. (Although, with the current rules as well as restrictions on materials,<br />
making a useful fastener would be quite difficult.)<br />
Posted by Android4life at 12/24/2012 08:06:54 pm<br />
Yes, you may use any screw head of your choice.<br />
Page 158 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Screw length will be measured without measuring the length of the screw head.<br />
Both the screw and the nut should be commercially available. We do not want teams custom<br />
manufacturing fasteners. (Although, with the current rules as well as restrictions on materials,<br />
making a useful fastener would be quite difficult.)<br />
So you admit it would be possible to make a custom fastener.. and be legal.?<br />
As the way its worded only the nut needs to be commercially available..<br />
So one could use steel stock and machine it into a screw..<br />
Because the steel would not be attached to the robot until it got machined.. after the machining<br />
the steel would legally be considered a screw.. correct? So one would not be using any illegal<br />
materials..?<br />
Or if that was not legal one could have a screw machined and purchase said screw from the<br />
person who made it..<br />
Thus the screw was sold as a screw..<br />
Re: Answered: Regarding screws<br />
Posted by Karthik at 01/03/2013 07:26:46 pm<br />
So you admit it would be possible to make a custom fastener.. and be legal.?<br />
As the way its worded only the nut needs to be commercially available..<br />
As per my previous post, both the screw and the nut must be commercially available.<br />
So one could use steel stock and machine it into a screw..<br />
Steel stock is not legal for use in the <strong>VEX</strong> Robotics Competition<br />
Because the steel would not be attached to the robot until it got machined.. after the machining<br />
the steel would legally be considered a screw.. correct? So one would not be using any illegal<br />
materials..?<br />
No, this interpretation is completely incorrect, and extremely counter-intuitive. Each year I<br />
hope to never have to point this rule on this forum, however:<br />
When reading and applying the various rules in this document, please remember that<br />
common sense always applies in the <strong>VEX</strong> Robotics Competition.<br />
Page 159 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Or if that was not legal one could have a screw machined and purchase said screw from the<br />
person who made it..<br />
Thus the screw was sold as a screw..<br />
Commercially available means available at stores, not bought from a random individual. Once<br />
again:<br />
When reading and applying the various rules in this document, please remember that<br />
common sense always applies in the <strong>VEX</strong> Robotics Competition.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Renamed: Using a <strong>Sack</strong> to fit a Robot within the sizing box<br />
Answered: Renamed: Using a <strong>Sack</strong> to fit a Robot within the sizing box<br />
Posted by Torqueative at 12/25/2012 07:13:28 am<br />
Hi<br />
Before the start of a match, we are allowed one sack on the robot as a pre-load, and we must<br />
be within 18 " cubed size.<br />
When we are inspected for size, are we allowed to have the one pre-load sack in the intake to<br />
help keep the arm down and within 18 " cubed size? Thus we would be in the same<br />
configuration for inspection as we were for pre-start of a match.<br />
Thanks, Paul<br />
Edit: Sorry the title is not very informative. Please re-title as you see fit.<br />
Re: Question in form of a question<br />
Posted by Karthik at 01/03/2013 08:43:10 pm<br />
Hi<br />
Before the start of a match, we are allowed one sack on the robot as a pre-load, and we must<br />
be within 18 " cubed size.<br />
When we are inspected for size, are we allowed to have the one pre-load sack in the intake to<br />
help keep the arm down and within 18 " cubed size? Thus we would be in the same<br />
configuration for inspection as we were for pre-start of a match.<br />
Thanks, Paul<br />
Edit: Sorry the title is not very informative. Please re-title as you see fit.<br />
No, this would not be allowed. The Robot must be self constrained to fit within the sizing box.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Page 160 of 238
Answered: Ambiguity in Autonomous Scoring<br />
Answered: Ambiguity in Autonomous Scoring<br />
Posted by RampantFang at 12/25/2012 07:30:30 am<br />
Hello Karthik!<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
This year's game is different from any other <strong>VRC</strong> game in that not all game objects are visible<br />
when they are scored. With robots becoming more and more efficient as the World<br />
Championships approaches and autonomous programs getting more complex, how will<br />
referees count large numbers of sacks scored in troughs after the 15 sec autonomous period?<br />
I know that most refs at the end of a match have to "sort" through all the scored sacks to get<br />
an official final score. Will this be the procedure for determining the autonomous bonus<br />
winner? (If the question has been posed/answered before, I apologize)<br />
Thanks for doing what you've been doing.<br />
Re: Ambiguity in Autonomous Scoring<br />
Posted by Karthik at 01/03/2013 08:46:29 pm<br />
Hello Karthik!<br />
This year's game is different from any other <strong>VRC</strong> game in that not all game objects are visible<br />
when they are scored. With robots becoming more and more efficient as the World<br />
Championships approaches and autonomous programs getting more complex, how will<br />
referees count large numbers of sacks scored in troughs after the 15 sec autonomous period?<br />
I know that most refs at the end of a match have to "sort" through all the scored sacks to get<br />
an official final score. Will this be the procedure for determining the autonomous bonus<br />
winner? (If the question has been posed/answered before, I apologize)<br />
Thanks for doing what you've been doing.<br />
Referees will try and determine the Autonomous winner in the most efficient and accurate way<br />
possible. Since an exact score is not required, in most cases this can be done very quickly.<br />
However, there is the possibility of situations arising where the referees will have to pause play<br />
for a few seconds before Driver Control Mode, to perform a full count.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Lexan as non functional decoration<br />
Answered: Lexan as non functional decoration<br />
Posted by piniontwister at 01/01/2013 02:55:40 pm<br />
I am looking for an official answer regarding the use of Lexan as a non functional decoration.<br />
In the past you have indicated that "If an inspector determines that something on a robot is<br />
functional, it is up to the team to prove that it is non functional. The lead inspector at the event<br />
has the final decision on the matter."<br />
I have seen robots <strong>which</strong> have "wrapped" their robots in Lexan and other non Vex materials.<br />
It is my belief that ANY use of materials in this fashion has a functional purpose as it would do<br />
Page 161 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
the following:<br />
Prevent intentional or non-intentional intrusion of other robots thus preventing damage<br />
(disconnecting wires would be one example)<br />
Prevent intrusion of game pieces thus preventing damage to the robot (sacks falling onto<br />
gears or chains would be one example)<br />
I have also seen that "Any decoration <strong>which</strong> interacts with a game piece (even a painted<br />
surface) would be considered functional, hence illegal". I fail to see how the Lexan would NOT<br />
come into contact with game pieces as some point during a competition. For that reason I<br />
would conclude that Lexan <strong>which</strong> wraps the robot would be functional (or should be included in<br />
the 12"x24" count.<br />
We would like to wrap our robot in .03 Lexan and use the Lexan as a platform for recognizing<br />
our sponsors and to identify our team and our school. We believe that we can properly<br />
secure all of our wires with zip ties and we can protect our gears and chains with guards thus<br />
arguing that it is "non functional".<br />
An official response would be much appreciated.<br />
Happy New Year as well!<br />
Re: Lexan as non functional decoration<br />
Posted by Karthik at 01/03/2013 08:49:09 pm<br />
We would like to wrap our robot in .03 Lexan and use the Lexan as a platform for recognizing<br />
our sponsors and to identify our team and our school. We believe that we can properly<br />
secure all of our wires with zip ties and we can protect our gears and chains with guards thus<br />
arguing that it is "non functional".<br />
From the given description, this sounds like a legal non-functional direction. However, the final<br />
determination will be left of the inspectors at your event, who can examine the robot in detail.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification<br />
Answered: Clarification<br />
Posted by bryaneiroa at 01/02/2013 09:44:50 pm<br />
In my past regional the judges were not allowing robots to play defense on other robots. In<br />
other words they did not even let you touch the opposing alliance because if not you would be<br />
disqualified. I was just wondering if it is allowed to play defense because I know it has been<br />
allowed since the beginning of Vex history. For example push a robot out of the way if they are<br />
blocking your path to your through or if they are covering their trough to push them so you<br />
could descore their sacks.<br />
I believe they are getting confused with G6 <strong>which</strong> states:<br />
Drivers and Coaches are prohibited from making intentional contact with any Scoring<br />
Object, Field Element or Robots during a Match, with the exception of the contact specified in<br />
Page 162 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
, and . Any intentional contact will result in a Disqualification.<br />
Please clarify and thank you.<br />
Re: Clarification<br />
Posted by Karthik at 01/03/2013 08:51:09 pm<br />
I was just wondering if it is allowed to play defense because I know it has been allowed since<br />
the beginning of Vex history. For example push a robot out of the way if they are blocking your<br />
path to your through or if they are covering their trough to push them so you could descore<br />
their sacks.<br />
Both of the strategies that you have described are legal, expected and encouraged, as long as<br />
no other <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Rules are violated in the process.<br />
Re: Answered: Clarification<br />
Posted by bryaneiroa at 01/07/2013 01:15:36 am<br />
Ok thank you Karthik!!<br />
Re: Answered: Clarification<br />
Posted by Karthik at 01/15/2013 07:41:52 pm<br />
Ok thank you Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Referee Disputes over Defensive Play<br />
Answered: Referee Disputes over Defensive Play<br />
Posted by The <strong>VEX</strong> Raptors at 01/02/2013 11:43:55 pm<br />
Related to this post:<br />
Strategies aimed solely at the destruction, damage, tipping over, or Entanglement of<br />
Robots are not part of the ethos of the <strong>VEX</strong> Robotics Competition and are not allowed.<br />
However, <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is an interactive game. Some incidental tipping, Entanglement, and<br />
damage may occur as a part of normal game play. If the tipping, Entanglement, or damage is<br />
ruled to be intentional or egregious, the offending team may be disqualified from that Match.<br />
Repeated offenses could result in a team being Disqualified from the remainder of the<br />
competition.<br />
<strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is intended to be an offensive game. Teams that partake in solely defensive<br />
strategies will undergo extra scrutiny in regards to . In the case where referees are<br />
forced to make a judgment call on interaction between a defensive and offensive Robot, the<br />
referees will err on the side of the offensive Robot.<br />
a.Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field will undergo even<br />
more scrutiny under , and will not be protected under . e.g. If you choose to<br />
undertake this type of strategy, your robot should be built to withstand vigorous interaction.<br />
i.Furthermore, teams that undertake this type of obstructive strategy would not be<br />
protected by . e.g. There is no penalty for pinning a “wall-bot”<br />
All teams are responsible for the actions of their Robots. This goes for teams who are driving<br />
recklessly and potentially causing damage, but also goes for teams who drive around with a<br />
Page 163 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
small wheel base and arm extended. Teams should design their Robots such that they are not<br />
tipped over or damaged by minor contact.<br />
Referees in my region have also had misconceptions about defense. Several teams in my<br />
region have been using defensive strategies (blocking, occasional pushing, nothing too<br />
serious), and referees have threatened to disqualify teams for these actions, <strong>which</strong> are clearly<br />
legal under the rules. When questioned about this, the referees answered that "defensive<br />
strategies are against the ethos of the competition." I believe referees in our region have<br />
gotten the second part of confused with the rule's opening statement.<br />
Strategies aimed solely at the destruction, damage, tipping over, or Entanglement of Robots<br />
are not part of the ethos of the <strong>VEX</strong> Robotics Competition and are not allowed.<br />
<strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is intended to be an offensive game. Teams that partake in solely defensive<br />
strategies will undergo extra scrutiny in regards to . In the case where referees are<br />
forced to make a judgment call on interaction between a defensive and offensive Robot, the<br />
referees will err on the side of the offensive Robot.<br />
It seems as though the refs took the bolded section in the second quote and linked it to the<br />
bolded section in the first quote, and because of this they believe that defense is against the<br />
rules and should not be allowed. I have two questions about this:<br />
1. Am I incorrect in assuming that defensive play is legal in the <strong>VRC</strong>, and in reality, teams can<br />
be disqualified for playing defense, even when the opposing robot has not been damaged or<br />
tipped over?<br />
2. If the answer to the first question is "no," and defensive play is indeed legal, then what can<br />
be done to more accurately explain this rule to referees, so that errors in their interpretation of<br />
the rules do not effect the outcome of a tournament?<br />
Re: Referee Disputes over Defensive Play<br />
Posted by Karthik at 01/03/2013 08:57:17 pm<br />
1. Am I incorrect in assuming that defensive play is legal in the <strong>VRC</strong>, and in reality, teams can<br />
be disqualified for playing defense, even when the opposing robot has not been damaged or<br />
tipped over?<br />
Defensive play is legal, provided that no rules are violated in the process. Blocking, pushing,<br />
etc. are expected parts of game play.<br />
2. If the answer to the first question is "no," and defensive play is indeed legal, then what can<br />
be done to more accurately explain this rule to referees, so that errors in their interpretation of<br />
the rules do not effect the outcome of a tournament?<br />
If you feel a referee is incorrectly applying the rules, you can do the following.<br />
1. Let the Head Referee know your concern<br />
2. Show the Head Referee the specific rule and/or Q&A entry in question<br />
Page 164 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
If you and the referee do not agree, you can escalate your concern to the Event Partner or the<br />
RECF representative at the event.<br />
Re: Answered: Referee Disputes over Defensive Play<br />
Posted by The <strong>VEX</strong> Raptors at 01/04/2013 03:21:04 am<br />
Alright, thanks Karthik!<br />
Re: Answered: Referee Disputes over Defensive Play<br />
Posted by Karthik at 01/04/2013 04:28:14 pm<br />
Alright, thanks Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Non-Functional Decoration: Lexan (thickness)<br />
Answered: Non-Functional Decoration: Lexan (thickness)<br />
Posted by Team5119 at 01/04/2013 04:15:15 pm<br />
Hi, just a quicky, could we use thicker sheets of lexan plastic for non-functional decoration<br />
(thicker than regulation)<br />
Thanks In Advance :D<br />
Re: Non-Functional Decoration: Lexan (thickness)<br />
Posted by Karthik at 01/15/2013 07:34:18 pm<br />
Hi, just a quicky, could we use thicker sheets of lexan plastic for non-functional decoration<br />
(thicker than regulation)<br />
Thanks In Advance :D<br />
Yes, this would be legal, provided that the plastic remains non-functional.<br />
Re: Non-Functional Decoration: Lexan (thickness)<br />
Posted by Team5119 at 01/15/2013 10:12:41 pm<br />
Yes, this would be legal, provided that the plastic remains non-functional.<br />
Thank You, i thought it would be legal<br />
thanks<br />
Liam Grazier<br />
Re: Non-Functional Decoration: Lexan (thickness)<br />
Posted by Karthik at 01/15/2013 10:31:16 pm<br />
Thank You, i thought it would be legal<br />
You're welcome.<br />
Page 165 of 238
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Flashlight usage<br />
Answered: Flashlight usage<br />
Posted by Android4life at 01/05/2013 10:57:17 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Would using 18 flashlights on a robot with the intention of blinding the opposing alliance be<br />
acceptable?<br />
And are teams required to wear clear safety glasses or could they be tinted?<br />
I am assuming this would be a no on the flashlights but I thought I would ask anyways..<br />
Thanks Karthik<br />
Re: Flashlight usage<br />
Posted by Karthik at 01/15/2013 07:37:45 pm<br />
Would using 18 flashlights on a robot with the intention of blinding the opposing alliance be<br />
acceptable?<br />
And are teams required to wear clear safety glasses or could they be tinted?<br />
I am assuming this would be a no on the flashlights but I thought I would ask anyways..<br />
Thanks Karthik<br />
Seriously?<br />
When reading and applying the various rules in this document, please remember that<br />
common sense always applies in the <strong>VEX</strong> Robotics Competition.<br />
Having 18 flashlights on your robot would be legal provided that no other rules were violated,<br />
but intentionally trying to blind your opponent is clearly not permitted.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <SG6><br />
Posted by drdanielfc at 01/07/2013 11:27:03 pm<br />
When introducing the sacks onto a tile, must they all be in physical contact with the tile?<br />
ie Can you load them as a vertical stack where only one is touching the gray tile and the rest<br />
are on top of the first?<br />
Same thing for the robot - can you load 5 at once as a stack on the robot where only 1 sack is<br />
actually touching the robot?<br />
Thanks,<br />
Dan<br />
Page 166 of 238
Re: Clarification on <SG6><br />
Posted by Karthik at 01/15/2013 07:41:11 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
When introducing the sacks onto a tile, must they all be in physical contact with the tile?<br />
ie Can you load them as a vertical stack where only one is touching the gray tile and the rest<br />
are on top of the first?<br />
Same thing for the robot - can you load 5 at once as a stack on the robot where only 1 sack is<br />
actually touching the robot?<br />
Thanks,<br />
Dan<br />
For the purposes of , placing stacks of Scoring Objects on either the Alliance Starting<br />
Tile or the Robot is legal.<br />
Re: Answered: Clarification on <SG6><br />
Posted by drdanielfc at 01/16/2013 02:15:49 am<br />
Thanks!<br />
Also, if there is already a sack on the tile would it be legal to place a driver control load on top<br />
of the sack or must you put them down all at once?<br />
Re: Answered: Clarification on <SG6><br />
Posted by Karthik at 01/17/2013 03:48:58 pm<br />
Thanks!<br />
Also, if there is already a sack on the tile would it be legal to place a driver control load on top<br />
of the sack or must you put them down all at once?<br />
You're welcome!<br />
There's no restriction on how many sacks you place on the tile at once. What you have<br />
described would be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Latex tubing/size of flag<br />
Answered: Latex tubing/size of flag<br />
Posted by CyberFalcon at 01/09/2013 10:40:43 pm<br />
Can the flag stick be shortened as long as it is still visible?<br />
What is the max size of latex tubing you can use? Can you use any size up to that size? And<br />
last is there a quanity limit?<br />
Re: Latex tubing/size of flag<br />
Posted by Karthik at 01/15/2013 07:44:59 pm<br />
Can the flag stick be shortened as long as it is still visible?<br />
Not, this is not legal.<br />
Page 167 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
What is the max size of latex tubing you can use? Can you use any size up to that size? And<br />
last is there a quanity limit?<br />
The only legal latex tubing in the <strong>VRC</strong> is found here:<br />
http://www.vexrobotics.com/vex/products/accessories/structure/275-1262.html<br />
You may use any size up to the 5' lengths that this tubing is sold as. There is no specific limit<br />
on the number of lengths you may use.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Penalties for rules without defined penalties<br />
Answered: Penalties for rules without defined penalties<br />
Posted by Rick TYler at 01/09/2013 10:41:12 pm<br />
I am asking this on behalf of a team mentor:<br />
There are many <strong>Sack</strong> <strong>Attack</strong> rules <strong>which</strong> specify the penalty for violating the rules, such as:<br />
During the qualification rounds, the red Alliance has the right to place their Robots on<br />
the field last. (...) Teams who violate this rule will have their robots randomly repositioned by<br />
the referees.<br />
Robots are not permitted to break the plane of their opponents Alliance Starting Tile<br />
during the Autonomous Period. Violations of this rule will result in the offending Alliance<br />
automatically losing the Autonomous Bonus and the offending Robot being disabled.<br />
Other rules do not have prescribed penalties, such as:<br />
Prior to the start of each Match, each Robot will have one (1) <strong>Sack</strong> available as a<br />
Preload. A <strong>Sack</strong> is considered to be legally preloaded if it is touching the Robot and not<br />
touching a Field Element. Any unused Preloads become Driver Control Loads.<br />
Each team shall include up to two Drivers and one Coach.<br />
During a Match, the Drivers and Coach must remain in their Alliance Station.<br />
All team members, including coaches, must wear safety glasses or glasses with side<br />
shields while in the pit or alliance stations during matches.<br />
The question is: how should referees deal with the rules that do not have defined penalites?<br />
Re: Penalties for rules without defined penalties<br />
Posted by Karthik at 01/15/2013 10:30:22 pm<br />
Prior to the start of each Match, each Robot will have one (1) <strong>Sack</strong> available as a<br />
Page 168 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Preload. A <strong>Sack</strong> is considered to be legally preloaded if it is touching the Robot and not<br />
touching a Field Element. Any unused Preloads become Driver Control Loads.<br />
Teams will be asked to rectify any illegal Preloads. If they do not do so in a timely manner, the<br />
preload will be removed from the robot.<br />
Each team shall include up to two Drivers and one Coach.<br />
Any extra person in the driver's station will be asked to leave the field area. Refusal to do so<br />
could result in a disqualificaton as per in extreme circumstances.<br />
During a Match, the Drivers and Coach must remain in their Alliance Station.<br />
Any Driver or Coach outside the driver's station during their Match, will be asked to return to<br />
the driver's station. Refusal to do so could result in a disqualificaton as per in extreme<br />
circumstances.<br />
All team members, including coaches, must wear safety glasses or glasses with side<br />
shields while in the pit or alliance stations during matches.<br />
Team members who are not wearing safety glasses in the designated areas will be asked to<br />
put their glasses on. Refusal to do so will result in those not wearing being asked to leave said<br />
designated areas.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Shovel<br />
Answered: Shovel<br />
Posted by christine.bertsch at 01/10/2013 04:06:32 pm<br />
Sorry to ask such a dumb question, but this is my first time!<br />
My students have a shovel on the front of their robot to push the bean bags. Are they allowed<br />
to push the bags during driver control? The rules implied that you could not do that during<br />
autonomous control but did not specify for driver control.<br />
Thank you!!<br />
Re: Shovel<br />
Posted by Karthik at 01/15/2013 10:33:14 pm<br />
Sorry to ask such a dumb question, but this is my first time!<br />
My students have a shovel on the front of their robot to push the bean bags. Are they allowed<br />
to push the bags during driver control? The rules implied that you could not do that during<br />
autonomous control but did not specify for driver control.<br />
Thank you<br />
Page 169 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Trust me, this question isn't even close to being dumb compared to some of the other ones<br />
we've had here!<br />
There are no specific rules that prevent teams from pushing the <strong>Sack</strong>s during either the<br />
Autonomous or Driver Controlled Periods.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: clarification on scored during skills challenge for "Scored in both"<br />
Answered: clarification on scored during skills challenge for "Scored in both"<br />
Posted by piniontwister at 01/10/2013 09:19:35 pm<br />
I just want official clarification since it was debated at one of our meetings.<br />
Under definition of scoring in the regular game manual it states the following:<br />
"If a Scoring Object meets the criteria of being in both a red and blue High Goal OR both a red<br />
and blue Trough, it will be Scored in both."<br />
From the skills challenge manuals it states the following:<br />
"Please note that all rules from “The Game” section of the manual apply to the Robot Skills<br />
Challenge, unless otherwise specified"<br />
and it also states the following:<br />
"All scoring is the same as in a regular <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> match."<br />
If, during programming skills or driver skills, we place sacks on the high goal <strong>which</strong> meet the<br />
definition of "scored" in both Red and Blue does that mean that those sacks are worth 20 (or<br />
30) points each? In otherwords, if we can hang the sacks on the clear plastic separating the<br />
red triangle from the blue triangle can we score 20 points for each of the green sacks and 30<br />
points for each of the yellow sacks that we place there?<br />
Hope we adequately described the question, we can certainly post a picture if needed.<br />
Re: clarification on scored during skills challenge for "Scored in both"<br />
Posted by Karthik at 01/17/2013 03:53:33 pm<br />
I<br />
If, during programming skills or driver skills, we place sacks on the high goal <strong>which</strong> meet the<br />
definition of "scored" in both Red and Blue does that mean that those sacks are worth 20 (or<br />
30) points each? In otherwords, if we can hang the sacks on the clear plastic separating the<br />
red triangle from the blue triangle can we score 20 points for each of the green sacks and 30<br />
points for each of the yellow sacks that we place there?<br />
We ask teams to please search carefully before posting in this forum, as the answer to your<br />
question may have already been posted. Here are some similar questions to this one that have<br />
previously been answered.<br />
http://www.vexforum.com/showthread.php?t=74598<br />
Page 170 of 238
http://www.vexforum.com/showthread.php?t=71881<br />
http://www.vexforum.com/showthread.php?t=72811<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
In the Skills Challenge (like the normal match), a <strong>Sack</strong> scored in multiple goals of the same<br />
type will count for both goals. So in Skills, these <strong>Sack</strong>s are effectively worth double.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
PIC Controller with <strong>VEX</strong>Net Module<br />
PIC Controller with <strong>VEX</strong>Net Module<br />
Posted by modelairplane at 01/12/2013 04:06:47 am<br />
Is it legal to use the PIC controller with <strong>VEX</strong>Net module in the 2013 <strong>VEX</strong> World Championship<br />
Event? Some teams are still using old PIC controller with <strong>VEX</strong>Net add-on module due to its<br />
higher controlling precision.<br />
Thanks!<br />
7082<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Can I continue to run tasks between autonomous and drive controlled periods?<br />
Can I continue to run tasks between autonomous and drive controlled periods?<br />
Posted by Jacob Wall at 01/16/2013 12:43:22 am<br />
We have separate tasks for the lifting of our robot's arm (for scoring) and the driving of our<br />
robot. Both tasks are used in both the autonomous and user-controlled periods. Especially in<br />
the case of our lift system (<strong>which</strong> uses PID to maintain the height of the arm), it would be very<br />
useful to continue running the tasks between autonomous and user-controlled periods. I<br />
noticed that in the default competition template in ROBOTC, there is a<br />
"bStopTasksBetweenModes" variable, <strong>which</strong> reportedly allows us to continue running<br />
user-created tasks between the autonomous and user-controlled tasks.<br />
Will this work? Are we allowed to continue running our tasks between autonomous and<br />
user-controlled periods?<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Skills Rankings<br />
Answered: Skills Rankings<br />
Posted by drdanielfc at 01/17/2013 12:19:57 am<br />
On the world skills rankings on at<br />
http://www.robotevents.com/robot-competitions/vex-robotics-competition/programming-skills I<br />
can't seem to figure out how a tie is determined.<br />
For example, Isoelectronic has 130 points but is ranked higher than 2 teams who also have<br />
130 points. Also, one 85 point team (Tech-Know Commandos) is in the green section but 4<br />
others are outside that range for some reason.<br />
Is this a mistake or is there something in the rankings that I'm not understanding?<br />
Page 171 of 238
Re: Skills Rankings<br />
Posted by Karthik at 01/24/2013 03:32:59 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
On the world skills rankings on at<br />
http://www.robotevents.com/robot-competitions/vex-robotics-competition/programming-skills I<br />
can't seem to figure out how a tie is determined.<br />
For example, Isoelectronic has 130 points but is ranked higher than 2 teams who also have<br />
130 points. Also, one 85 point team (Tech-Know Commandos) is in the green section but 4<br />
others are outside that range for some reason.<br />
Is this a mistake or is there something in the rankings that I'm not understanding?<br />
If two teams are tied for their highest score, the first tiebreaker is their next highest score. Full<br />
details can be found in the Programming Skills Challenge Rankings section of Appendix C -<br />
Programming Skills Challenge. I've quoted the pertinent section here:<br />
For each Programming Skills Match teams are awarded a score based on the above scoring<br />
rules.<br />
• Teams will be ranked based on their highest Programming Skills Match score, with the team<br />
with the highest score being declared the Programming Skills Challenge Winner.<br />
• In the case where two teams are tied for the highest score, the tie will be broken by looking at<br />
both teams’ next highest Programming Skills Match score.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Wedge robot<br />
Answered: Wedge robot<br />
Posted by Bots_"n"_Stuff at 01/18/2013 02:57:35 am<br />
Hi Karthik,<br />
http://imgur.com/dKn7o<br />
The picture above depicts a concept for a robot. The robot is essentially a defensive pushing<br />
robot where the thin front portion of the "wedge" acts as a shovel. This is used to push sacks<br />
around the field when defending is not the highest priority. However, would this robot be<br />
deemed illegal for unnecessary tipping risk? If this robot were to push an opponent with its<br />
front, there is a high risk of the robot driving on top of the wedge and possible tipping over.<br />
1. Wedge robot initiates partial tipping, wedge robot continues forward, thus tipping the<br />
opponent.<br />
2. Wedge robot initiates partial tipping, wedge robot attempts to disengage but opponent<br />
continues forward and thus tips.<br />
3. Opponent initiates partial tipping (driving up wedge robot), wedge robot continues forward,<br />
thus tipping the opponent.<br />
Page 172 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
4. Opponent initiates partial tipping (driving up wedge robot), wedge robot attempts to<br />
disengage but opponent continues forward and thus tips.<br />
In <strong>which</strong> of these four situations would the wedge robot be DQed?<br />
Thanks as always!<br />
Re: Wedge robot<br />
Posted by Karthik at 01/24/2013 03:51:28 pm<br />
Let me preface this answer by saying that it's impossible to give a blanket answer on these<br />
sorts of snapshots hypothetical situations. Here's our best guidance based on the information<br />
available to us about these hypotheticals.<br />
1. Wedge robot initiates partial tipping, wedge robot continues forward, thus tipping the<br />
opponent.<br />
This appears to be a clear case of intentional tipping. The wedge robot has initiated the tip,<br />
and does nothing to rectify the situation.<br />
2. Wedge robot initiates partial tipping, wedge robot attempts to disengage but opponent<br />
continues forward and thus tips.<br />
This situation is far less clear. In general, for an intentional tipping call to be made, the<br />
offending team must be responsible for initiating and finishing the tip. In this situation the<br />
wedge robot has initiated the tip, but attempts to stop. From your description, it's the tipped<br />
robot that has finished the tip. As such, it seems like this would be a situation where no foul<br />
was called.<br />
3. Opponent initiates partial tipping (driving up wedge robot), wedge robot continues forward,<br />
thus tipping the opponent.<br />
This situation is even murkier. The opponent has chosen to drive upon the wedge robot, but<br />
the wedge robot has taken advantage of this to tip the opposing robot. The referees would<br />
evaluate situations like this on a case by case basis. In general, to protect themselves from<br />
DQs and tips, we recommend that teams don't drive on top of other robots, and also that<br />
teams do not try and drive through robots that are on top of them and in danger of tipping.<br />
4. Opponent initiates partial tipping (driving up wedge robot), wedge robot attempts to<br />
disengage but opponent continues forward and thus tips.<br />
In this situation, it would appear to be a no call, as it seems as if the tipped robot created their<br />
own tipping situation.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <R3><br />
Page 173 of 238
Posted by Snochum at 01/18/2013 04:00:25 am<br />
Hi Karthik,<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
If a mechanism is designed to fire a small piece of linear slide to the starting tile and remain<br />
connected to the robot through 4 feet of string, would this mechanism be illegal under the<br />
terms of for unnecessary risk of entanglement?<br />
The intention is to get a parking bonus while still being able to descore/score troughs/high goal<br />
in the very final seconds of the match with a light and compact mechanism. The projectile itself<br />
is safe and poses no risk to people around the field or field elements. If string in this scenario<br />
is not legal, would other slack pieces like small chain or high strength chain be legal<br />
substitutes for string?<br />
Thanks for your time!<br />
Re: Clarification on <R3><br />
Posted by Karthik at 01/24/2013 04:00:25 pm<br />
Hi Karthik,<br />
If a mechanism is designed to fire a small piece of linear slide to the starting tile and remain<br />
connected to the robot through 4 feet of string, would this mechanism be illegal under the<br />
terms of for unnecessary risk of entanglement?<br />
The intention is to get a parking bonus while still being able to descore/score troughs/high goal<br />
in the very final seconds of the match with a light and compact mechanism. The projectile itself<br />
is safe and poses no risk to people around the field or field elements. If string in this scenario<br />
is not legal, would other slack pieces like small chain or high strength chain be legal<br />
substitutes for string?<br />
Thanks for your time<br />
Take a look at these previous Q&A responses on the same/similar topics:<br />
http://www.vexforum.com/showthread.php?t=73762<br />
http://www.vexforum.com/showthread.php?t=74553<br />
Here's the key concept from those earlier responses:<br />
"Non rigid devices <strong>which</strong> extend beyond the frame of a robot, are typically considered to be<br />
risks of entanglement. These types of situation are evaluated on a case by case basis.<br />
Specifically, non rigid devices <strong>which</strong> drag along the tiles, beyond the frame of the robot, will<br />
definitely be considered unnecessary risks of entanglement."<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: wallbots<br />
Answered: wallbots<br />
Posted by matt at 01/19/2013 01:04:47 am<br />
Page 174 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
If my 12 foot elastic expanding wall bot:D:D in autonomous smashes another robot that is<br />
trying to outrun the wall, do i get disqualified???:D:D:D<br />
Re: wallbots<br />
Posted by Karthik at 01/24/2013 04:02:55 pm<br />
If my 12 foot elastic expanding wall bot:D:D in autonomous smashes another robot that is<br />
trying to outrun the wall, do i get disqualified???:D:D:D<br />
There's not enough information in this question to issue any sort of blanket ruling. However,<br />
contact is expected during <strong>VRC</strong> matches, thus two robots "smashing" into each other is<br />
typically not a penalty.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Mecanum/holonomic pinning<br />
Answered: Mecanum/holonomic pinning<br />
Posted by twosided at 01/19/2013 10:47:47 pm<br />
In a match I had recently, we were called for trapping.<br />
I have a problem with this, as they would have been able to get out of it, since they had<br />
mecanum wheels, and chose not to. They were between us and the far trough post. We were<br />
up against the wall though.<br />
Should anything have been called on us?<br />
Re: Mecanum/holonomic pinning<br />
Posted by Ricky Torrance at 01/23/2013 12:46:54 pm<br />
We cannot answer questions about tournament rules in this section. I am moving your post.<br />
Re: Mecanum/holonomic pinning<br />
Posted by Karthik at 02/18/2013 12:35:12 am<br />
In a match I had recently, we were called for trapping.<br />
I have a problem with this, as they would have been able to get out of it, since they had<br />
mecanum wheels, and chose not to. They were between us and the far trough post. We were<br />
up against the wall though.<br />
Should anything have been called on us?<br />
If a team has an avenue for escape that they choose not to take, this should not be called<br />
Trapping and/or Pinning. However, we cannot comment on this specific scenario without<br />
knowing the full details of the situation.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Legality of Twist Ties<br />
Answered: Legality of Twist Ties<br />
Posted by Kennenth at 01/20/2013 01:29:59 pm<br />
Are twist ties legal for the sole purpose of bundling wires together on a robot and securing<br />
wiring to the structural frame of a robot, or would they fall under functional items not sold by<br />
vex and thus illegal?<br />
Was inspired by the discussion on here:<br />
http://www.vexforum.com/showthread.php?t=75348&page=2<br />
Page 175 of 238
Thanks!<br />
Re: Legality of Twist Ties<br />
Posted by Karthik at 01/24/2013 04:04:58 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Are twist ties legal for the sole purpose of bundling wires together on a robot and securing<br />
wiring to the structural frame of a robot, or would they fall under functional items not sold by<br />
vex and thus illegal?<br />
Was inspired by the discussion on here:<br />
http://www.vexforum.com/showthread.php?t=75348&page=2<br />
Thanks<br />
No, this would not be legal. Twist ties used for this purpose would be functional, and are not<br />
part of the <strong>VEX</strong> Robotics Design System. Thus their use on a robot would not be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Rule 7 Clarification<br />
Answered: Rule 7 Clarification<br />
Posted by fretless_kb at 01/20/2013 03:30:58 pm<br />
A previous version of the <strong>Sack</strong> <strong>Attack</strong> Game Manual specifically listed Garolite as an allowed<br />
material under Rule 7(f). I noticed that the updated manual (6-22-12) does not list Garolite. Is<br />
Garolite still allowed? is it one of the following Acronyms? Thanks.<br />
Originally Posted by <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
Re: Rule 7 Clarification<br />
Posted by Karthik at 01/24/2013 04:15:44 pm<br />
A previous version of the <strong>Sack</strong> <strong>Attack</strong> Game Manual specifically listed Garolite as an allowed<br />
material under Rule 7(f). I noticed that the updated manual (6-22-12) does not list Garolite. Is<br />
Garolite still allowed? is it one of the following Acronyms? Thanks.<br />
Originally Posted by <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
No, Garolite is not allowed. Here's a post describing why was edited:<br />
http://www.vexforum.com/showpost.php?p=302752&postcount=4<br />
Page 176 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
It was determined that the cutting of Garolite could be problematic and cause unnecessary<br />
safety issues.<br />
Re: Answered: Rule 7 Clarification<br />
Posted by fretless_kb at 01/25/2013 03:59:59 am<br />
Thank you.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Pneumatics<br />
Answered: Pneumatics<br />
Posted by bryaneiroa at 01/21/2013 07:37:06 am<br />
Is there a maximum number of pneumatic pistons that you could use on a robot?<br />
Re: Pneumatics<br />
Posted by Karthik at 01/24/2013 04:17:15 pm<br />
Is there a maximum number of pneumatic pistons that you could use on a robot?<br />
Provided that no other rules are violated in the process, there is no limit. However, remember<br />
that there are only a finite number of ports on the Cortex, the Robot size is limited by total<br />
volume, etc.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: College Challenge driver eligibility<br />
Answered: College Challenge driver eligibility<br />
Posted by Bleegle at 01/22/2013 02:28:25 am<br />
Appendix F states:<br />
"6. Each Robot is still only allowed up to two (2) operators and one (1) coach.<br />
a. Drivers MUST be post-secondary school students.<br />
i. Any student enrolled in a post-secondary school is eligible to be a driver.<br />
ii. There are no restrictions on who can be a Coach in the <strong>VRC</strong> College Challenge.<br />
iii. Professionals not enrolled in post-secondary education are also NOT eligible to be<br />
a driver. (This is the “College Challenge”)."<br />
Does this mean that high school students taking college courses while still at high school are<br />
eligible to drive? And if so, students taking college courses online? (for example edx.org).<br />
Thanks!<br />
Re: College Challenge driver eligibility<br />
Posted by Karthik at 01/24/2013 04:25:01 pm<br />
Appendix F states:<br />
"6. Each Robot is still only allowed up to two (2) operators and one (1) coach.<br />
a. Drivers MUST be post-secondary school students.<br />
i. Any student enrolled in a post-secondary school is eligible to be a driver.<br />
ii. There are no restrictions on who can be a Coach in the <strong>VRC</strong> College Challenge.<br />
iii. Professionals not enrolled in post-secondary education are also NOT eligible to be<br />
Page 177 of 238
a driver. (This is the “College Challenge”)."<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Does this mean that high school students taking college courses while still at high school are<br />
eligible to drive? And if so, students taking college courses online? (for example edx.org).<br />
Thanks<br />
Yes, this would be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Request to Power off Robot if Unresponsive During Match<br />
Answered: Request to Power off Robot if Unresponsive During Match<br />
Posted by StephenDsDude at 01/22/2013 03:21:47 am<br />
I know and explicitly state that the only times a robot may be handled is if it is<br />
being repositioned or was unable to start/move at the beginning of the match.<br />
However, due to recent events, I am worried about the integrity of our robot during certain<br />
glitches with the Cortex, specifically when it fails to respond to the joystick or competition<br />
control. If the robot is unresponsive such as it becomes during this video:<br />
https://www.youtube.com/watch?v=wcj4XwnMQKk&feature=player_detailpage#t=96s<br />
it runs the risk of causing severe damage if it runs for an extended period of time.<br />
Could we be allowed to:<br />
1) If the robot is easily accessible without obstructing any of the robots or game objects, turn<br />
off and disconnect the power without moving/changing the state of the robot or game objects<br />
during the match.<br />
2) Be able to do #1 at the end of the match, but before the referees finish scoring?<br />
I realize that what I did at the end of the match should not have been allowed (the moving of<br />
the robot), but I would like to know at least if the powering off is legal.<br />
Thank you,<br />
Stephen<br />
Re: Request to Power off Robot if Unresponsive During Match<br />
Posted by Karthik at 01/24/2013 04:29:20 pm<br />
I know and explicitly state that the only times a robot may be handled is if it is<br />
being repositioned or was unable to start/move at the beginning of the match.<br />
However, due to recent events, I am worried about the integrity of our robot during certain<br />
glitches with the Cortex, specifically when it fails to respond to the joystick or competition<br />
control. If the robot is unresponsive such as it becomes during this video:<br />
https://www.youtube.com/watch?v=wcj4XwnMQKk&feature=player_detailpage#t=96s<br />
it runs the risk of causing severe damage if it runs for an extended period of time.<br />
Could we be allowed to:<br />
1) If the robot is easily accessible without obstructing any of the robots or game objects, turn<br />
Page 178 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
off and disconnect the power without moving/changing the state of the robot or game objects<br />
during the match.<br />
2) Be able to do #1 at the end of the match, but before the referees finish scoring?<br />
I realize that what I did at the end of the match should not have been allowed (the moving of<br />
the robot), but I would like to know at least if the powering off is legal.<br />
Thank you,<br />
Stephen<br />
#1 would not be legal, but #2 would be, provided that the referees give you the go ahead to do<br />
so.<br />
Re: Request to Power off Robot if Unresponsive During Match<br />
Posted by StephenDsDude at 01/24/2013 11:39:13 pm<br />
#1 would not be legal, but #2 would be, provided that the referees give you the go ahead to do<br />
so.<br />
Okay, thank you Karthik. I'll see what I can do to prevent such issues from arising.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Tipping While Descoring <br />
Answered: Tipping While Descoring <G11><br />
Posted by 1826_Kitteh at 01/23/2013 04:39:37 am<br />
Hi! During one of the competitions we were in, there was a point where we were<br />
going to descore some sacks within a trough, but there was an opposing robot with their<br />
pickup mechanism directly above the trough. We went in to descore the sacks, but ended up<br />
tipping the opposing team in the process.<br />
Here is the video:<br />
http://www.youtube.com/watch?v=5CAUtzJAsa4<br />
In the end, our team was not disqualified for this, but we received a huge warning not to do this<br />
again. Under it says:<br />
"Strategies aimed soley at the destruction, damage tipping over, or Entanglement of Robots<br />
are not part of the ethos of the <strong>VEX</strong> Robotics Competition and are not allowed."<br />
Should this have been called as a violation of ?<br />
Also, a thank you to team 1069F for filming the match and uploading it to youtube. :)<br />
Re: Tipping While Descoring <G11><br />
Posted by Karthik at 02/18/2013 12:32:34 am<br />
Should this have been called as a violation of ?<br />
Page 179 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
From what can be discerned in this video, there was no clear violation of . However in<br />
any case of accidental tipping, it's appropriate for the referees to warn the team to be more<br />
careful in the future.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Labeling Field Elements<br />
Answered: Labeling Field Elements<br />
Posted by Kimberli at 01/24/2013 10:07:53 pm<br />
Hi! Our club is lending a competition field to a school hosting a tournament next weekend. To<br />
what extent can we label our field's parts? We already have our sacks labeled with Sharpie.<br />
Can we use printed mailing labels on the perimeter, plexiglass, troughs, and high goals? Or<br />
would that be altering the field elements? Can we at least use Sharpie?<br />
Re: Labeling Field Elements<br />
Posted by Karthik at 02/18/2013 12:36:41 am<br />
Hi! Our club is lending a competition field to a school hosting a tournament next weekend. To<br />
what extent can we label our field's parts? We already have our sacks labeled with Sharpie.<br />
Can we use printed mailing labels on the perimeter, plexiglass, troughs, and high goals? Or<br />
would that be altering the field elements? Can we at least use Sharpie?<br />
Yes, this type of labeling is acceptable.<br />
Re: Answered: Labeling Field Elements<br />
Posted by Kimberli at 02/18/2013 09:22:10 pm<br />
Thanks, Karthik!<br />
Re: Answered: Labeling Field Elements<br />
Posted by Karthik at 02/25/2013 05:57:01 pm<br />
Thanks, Karthik<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Was this pinning?<br />
Answered: Was this pinning?<br />
Posted by 536C at 01/26/2013 08:56:59 pm<br />
In two recent matches, a pushbot had contact with us.<br />
http://www.youtube.com/watch?v=rnM-mLy_Ywk<br />
http://www.youtube.com/watch?v=Kd56eoZ6QyQ<br />
was this pinning/trapping?<br />
Thanks,<br />
536C<br />
Page 180 of 238
Re: Was this pinning?<br />
Posted by Karthik at 02/18/2013 12:49:10 am<br />
In two recent matches, a pushbot had contact with us.<br />
http://www.youtube.com/watch?v=rnM-mLy_Ywk<br />
http://www.youtube.com/watch?v=Kd56eoZ6QyQ<br />
was this pinning/trapping?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
From the vantage shown in the videos, no pinning/trapping was seen. In the second video,<br />
although it appears that the small robot is pinning the 536 robot, the 536 robot made no<br />
attempt to escape, thus their movement was not inhibited. (They appear to be focused on<br />
descoring the trough, and content to stay in that spot)<br />
Re: Answered: Was this pinning?<br />
Posted by 536C at 02/18/2013 11:42:51 pm<br />
Thank you for the response<br />
Re: Answered: Was this pinning?<br />
Posted by Karthik at 02/25/2013 05:57:34 pm<br />
Thank you for the response<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <SG9><br />
Posted by Team7706 at 01/28/2013 12:14:05 am<br />
The rules state that Robots may not intentionally grasp, grapple or attach to any Field<br />
Elements. Violations of this rule will result in a Disqualification<br />
What is the specific definition of grasping\grappling?<br />
Re: Clarification on <SG9><br />
Posted by Karthik at 02/18/2013 12:58:11 am<br />
What is the specific definition of grasping\grappling?<br />
For the purposes of all <strong>VRC</strong> documents, any terms <strong>which</strong> are not defined in the Definitions<br />
section use a standard dictionary definition. For example:<br />
Grasp: to seize and hold by or as if by clasping with the fingers or arms.<br />
Grapple: to hold or make fast to something, as with a grapple.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Standoffs as Damage under ?<br />
Answered: Standoffs as Damage under <R3>?<br />
Page 181 of 238
Posted by DracoTheDragon at 01/28/2013 03:27:55 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Would unaltered, 2" Stand offs sticking out horizontally violate <br />
The following types of mechanisms and components are NOT allowed:<br />
a. Those that could potentially damage playing field components.<br />
b. Those that could potentially damage other competing robots.<br />
c. Those that pose an unnecessary risk of entanglement.<br />
Since i believe it's a case by case basis, here are more in-depth details.<br />
The standoffs are meant to be used as a roll guard and will be mounted at the front of the<br />
Drivetrain horizontally. It is not the outer most point of the robot, so whenever the robot<br />
decides to push an opponent or be pushed, the standoffs will not touched. Also, the standoffs<br />
do not have any special fastener/method to fasten and tend to get flippy and loose as the<br />
match goes on<br />
Re: Standoffs as Damage under <R3>?<br />
Posted by Karthik at 02/18/2013 12:59:58 am<br />
The standoffs are meant to be used as a roll guard and will be mounted at the front of the<br />
Drivetrain horizontally. It is not the outer most point of the robot, so whenever the robot<br />
decides to push an opponent or be pushed, the standoffs will not touched. Also, the standoffs<br />
do not have any special fastener/method to fasten and tend to get flippy and loose as the<br />
match goes on<br />
From what you've described, this design does not appear to violate any rules.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Replacing partners<br />
Answered: Replacing partners<br />
Posted by Robowarriors at 01/29/2013 08:20:37 pm<br />
Is there an official Vex protocol for replacing alliance partners in the qualification rounds?<br />
Re: Replacing partners<br />
Posted by Karthik at 02/18/2013 01:26:19 am<br />
Is there an official Vex protocol for replacing alliance partners in the qualification rounds?<br />
There is no replacement of partners during the qualification rounds.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Field tape as part of starting tile?<br />
Answered: Field tape as part of starting tile?<br />
Posted by 536C at 01/30/2013 11:38:45 pm<br />
Does the tape on the left/right sides of the starting tiles count as the tile for parking and scoring<br />
floor goals?<br />
Re: Field tape as part of starting tile?<br />
Page 182 of 238
Posted by Karthik at 02/18/2013 01:28:59 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Does the tape on the left/right sides of the starting tiles count as the tile for parking and scoring<br />
floor goals?<br />
Yes, the tape lines touching the Alliance Starting Tiles are considered to be part of the Floor<br />
Goals.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Is it legal to harden <strong>VEX</strong> parts?<br />
Answered: Is it legal to harden <strong>VEX</strong> parts?<br />
Posted by Spartin at 01/31/2013 12:45:19 am<br />
Is it legal to harden <strong>VEX</strong> parts?<br />
Hi,<br />
Parts may NOT be modified as follows:<br />
a. Motors, extension cords, sensors, controllers, battery packs, and any other electrical<br />
component of the <strong>VEX</strong> Robotics Design System may NOT be altered from their original state<br />
in<br />
ANY way.<br />
• Internal or external mechanical repairs of <strong>VEX</strong> Limit and Bumper switches are permitted<br />
o Using components from these devices in other applications is prohibited<br />
• External wires on <strong>VEX</strong> electrical components may be repaired by soldering, using<br />
twist/crimp connectors, electrical tape or shrink tubing such that the original functionality /<br />
length is not modified in any way. Wire used in repairs must be identical to <strong>VEX</strong> wire.<br />
Teams may make these repairs at their own risk; incorrect wiring may have<br />
undesired results.<br />
• Teams may change or replace the gears in the “2-Wire 393” or “2-Wire 269” motors, with<br />
the corresponding official <strong>VEX</strong> Replacement Gears<br />
b. Welding, soldering, brazing, gluing, or attaching in any way that is not provided within the<br />
<strong>VEX</strong><br />
Robotics Design System will NOT be allowed.<br />
• Mechanical fasteners may be secured using Loctite or a similar thread-locking product.<br />
o This may be used for securing hardware ONLY.<br />
• Teams are permitted to fuse/melt the end of the 1/8” nylon rope to prevent fraying<br />
• The gluing permitted by is an exception to this rule.<br />
I was wondering if it is legal to harden a <strong>VEX</strong> part. I looked in the <strong>VEX</strong> game manual for this<br />
year, but i could not find anything on hardening a <strong>VEX</strong> part.<br />
thanks,<br />
Re: Is it legal to harden <strong>VEX</strong> parts?<br />
Posted by Karthik at 02/18/2013 01:30:55 am<br />
Is it legal to harden <strong>VEX</strong> parts?<br />
I was wondering if it is legal to harden a <strong>VEX</strong> part. I looked in the <strong>VEX</strong> game manual for this<br />
year, but i could not find anything on hardening a <strong>VEX</strong> part.<br />
Page 183 of 238
No, this is not legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Plating???<br />
Answered: Plating???<br />
Posted by sbdrobotics at 01/31/2013 08:21:30 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
I know it is allowable to paint or anodize parts, what about plating them? My team has built a<br />
great looking robot this year and received a lot of compliments, and now they want to plate<br />
their next robot in copper and brass.<br />
I would hate to see them get disqualified for doing this so I figured I would ask before they did<br />
it. I see this as being the same or very similar to anodizing, but figured I would look straight to<br />
the final authority before I let them proceed with it.<br />
Re: Plating???<br />
Posted by Karthik at 02/18/2013 01:37:56 am<br />
I know it is allowable to paint or anodize parts, what about plating them? My team has built a<br />
great looking robot this year and received a lot of compliments, and now they want to plate<br />
their next robot in copper and brass.<br />
I would hate to see them get disqualified for doing this so I figured I would ask before they did<br />
it. I see this as being the same or very similar to anodizing, but figured I would look straight to<br />
the final authority before I let them proceed with it.<br />
Yes, this would be legal. For the purposes of this rule, it would be considered a form of<br />
anodizing.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Electric Air Compressor<br />
Answered: Electric Air Compressor<br />
Posted by Thorondor at 02/01/2013 02:40:00 am<br />
I was wondering about the legality of using an electric air compressor to fill up the pneumatic<br />
tanks. We've been using it for testing the last few weeks since we don't have a working<br />
manual pump and it completely skipped my mind that it might not be legal. We have a<br />
competition tomorrow so I want to make sure that we will be able to use our pneumatics.<br />
Re: Electric Air Compressor<br />
Posted by Thorondor at 02/01/2013 02:41:17 am<br />
Just found this thread:<br />
http://www.vexforum.com/showthread.php?t=66439&highlight=compressor So I'm hoping the<br />
answer is still a yes. Would the rules be different depending on the tournament venue?<br />
Re: Electric Air Compressor<br />
Posted by Karthik at 02/18/2013 01:39:15 am<br />
I was wondering about the legality of using an electric air compressor to fill up the pneumatic<br />
tanks. We've been using it for testing the last few weeks since we don't have a working<br />
manual pump and it completely skipped my mind that it might not be legal. We have a<br />
competition tomorrow so I want to make sure that we will be able to use our pneumatics.<br />
Page 184 of 238
Yes, this would be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: 3D Printed Parts<br />
Answered: 3D Printed Parts<br />
Posted by PCHSRobotics at 02/01/2013 05:57:21 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
I know the rules state that we can use any parts that are identical to official <strong>VEX</strong> parts. Does<br />
that include parts that we can print at our school with a MakerBot that the CTE department<br />
has? It makes the parts out of plastic that is very similar to the plastic that <strong>VEX</strong> gears are<br />
made of so I would assume that they would be legal since they are identical.<br />
Thanks!<br />
Re: 3D Printed Parts<br />
Posted by PCHSRobotics at 02/01/2013 09:52:02 pm<br />
identical to official <strong>VEX</strong> bots.<br />
*<strong>VEX</strong> parts, not <strong>VEX</strong> bots, sorry<br />
Re: 3D Printed Parts<br />
Posted by PCHSRobotics at 02/13/2013 06:53:54 pm<br />
Just to save you the time of looking, the related rule states:<br />
"R7.B Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component."<br />
Re: 3D Printed Parts<br />
Posted by Karthik at 02/18/2013 05:49:41 am<br />
I know the rules state that we can use any parts that are identical to official <strong>VEX</strong> parts. Does<br />
that include parts that we can print at our school with a MakerBot that the CTE department<br />
has? It makes the parts out of plastic that is very similar to the plastic that <strong>VEX</strong> gears are<br />
made of so I would assume that they would be legal since they are identical.<br />
Thanks<br />
No, these homemade gears would not be considered identical, thus not legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Remote mounting of a <strong>VEX</strong>net key<br />
Answered: Remote mounting of a <strong>VEX</strong>net key<br />
Posted by Wingus or Dingus at 02/01/2013 07:30:54 pm<br />
R7 j. A USB extension cable may be used for the sole purpose of remote mounting of a<br />
<strong>VEX</strong>net key.<br />
The key must be mounted in the following manner. (See the below image for reference)<br />
i. The <strong>VEX</strong>net key must be mounted such that no metal is touching the key above the<br />
<strong>VEX</strong>net logo.<br />
Page 185 of 238
ii. No metal may be within 2” of the top of the <strong>VEX</strong>net key.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Will this rule be enforced at the World Championship?<br />
I understand why it's good to keep metal away from the <strong>VEX</strong>net key antenna but once you<br />
mount it in a decent place surely it would be better than being stuck in the cortex module<br />
buried in the robot with metal likely to be closer than 2" anyway?<br />
Maybe this should be a recommendation rather than a rule? After all if a team remote mounts<br />
their <strong>VEX</strong>net key and covers it in metal surely that's their problem anyway as they could just as<br />
easily do this with a Cortex mounted <strong>VEX</strong>net key.<br />
Re: Remote mounting of a <strong>VEX</strong>net key<br />
Posted by Karthik at 02/18/2013 01:41:38 am<br />
Will this rule be enforced at the World Championship?<br />
I understand why it's good to keep metal away from the <strong>VEX</strong>net key antenna but once you<br />
mount it in a decent place surely it would be better than being stuck in the cortex module<br />
buried in the robot with metal likely to be closer than 2" anyway?<br />
Maybe this should be a recommendation rather than a rule? After all if a team remote mounts<br />
their <strong>VEX</strong>net key and covers it in metal surely that's their problem anyway as they could just as<br />
easily do this with a Cortex mounted <strong>VEX</strong>net key.<br />
Yes, this rule will be enforced at <strong>VEX</strong> Worlds.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: <strong>Official</strong> <strong>VEX</strong> cable ties?<br />
Answered: <strong>Official</strong> <strong>VEX</strong> cable ties?<br />
Posted by Wingus or Dingus at 02/01/2013 07:43:47 pm<br />
These are the official <strong>VEX</strong> cable ties:<br />
4" Zip Ties (100-pack)<br />
P/N: 276-1032<br />
1/10" wide x 4" long with a rating of 18lbs.<br />
11" Zip Ties (100-pack)<br />
P/N: 275-0125<br />
11 inches long with a rating of 30lbs. (width not specified)<br />
I know many teams substitute other cable ties sometimes with pretty colours too! Cable ties<br />
can be purchased in many different lengths, widths and even load ratings.<br />
Is it legal to use cable ties that are spec'd differently? Longer, shorter, wider, narrower etc.<br />
Are teams expected to produce documentation detailing their cable tie specs if they are<br />
non-<strong>VEX</strong> parts?<br />
Re: <strong>Official</strong> <strong>VEX</strong> cable ties?<br />
Posted by Karthik at 02/18/2013 01:44:35 am<br />
I know many teams substitute other cable ties sometimes with pretty colours too! Cable ties<br />
can be purchased in many different lengths, widths and even load ratings.<br />
Is it legal to use cable ties that are spec'd differently? Longer, shorter, wider, narrower etc.<br />
Are teams expected to produce documentation detailing their cable tie specs if they are<br />
Page 186 of 238
non-<strong>VEX</strong> parts?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Let's take a look at the official rule from the <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> Game Manual.<br />
Robots are allowed the following additional “non-<strong>VEX</strong>” components:<br />
b. Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products<br />
<strong>which</strong> are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component.<br />
So, for the purposes of zip ties, they should be identical length and thickness. Any colours,<br />
pretty or ugly, are acceptable.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Crossing alliance tile during autonomous SG7 and SG8<br />
Answered: Crossing alliance tile during autonomous SG7 and SG8<br />
Posted by piniontwister at 02/04/2013 01:44:03 am<br />
At a recent event, the opposing robot crossed over our starting tile during autonomous. The<br />
referee did the proper thing and disabled the robot by having the driver place the controls on<br />
the floor (per rule SG7).<br />
Our questions centers around the last part of rule SG3 - specifically "there is no penalty for<br />
pinning during the Autonomous period."<br />
question 1: if the robot comes across and makes contact with our robot and consequently<br />
becomes disabled (per rule SG7) and we are pinned or trapped because of the action - should<br />
the robot also be disqualified per rule SG3?<br />
We believe the robot should be disqualified about 5 seconds into the driver control period<br />
because it has been disabled, has trapped our robot and the driver is responsible for the robot<br />
even if it stops moving (in this case because of being disabled). Are we correct?<br />
We also believe that our robot is performing specific tasks during autonomous and is exposed<br />
to potential damage from opposing robots when they come charging across the field onto our<br />
starting tile during autonomous. Without driver control we cannot retract arms or appendages<br />
<strong>which</strong> may be extended while on our starting tile (we have built the robot and programmed the<br />
robot to deal with the rules and not for robots <strong>which</strong> may not be). If the opposing robot makes<br />
contact with our robot we believe the actions to be intentional and egregious and believe that<br />
rule G11 should also apply in this case. Do you agree?<br />
question 2: If the same opposing robot pushes bags across the floor and deposits them onto<br />
our robot during autonomous (<strong>which</strong> really happened)-does the referee have to determine<br />
intent as per rule SG8 or does this rule not apply since the opposing robot is in the process of<br />
scoring? In this case the opposing robot was scoring sacks onto the opposing starting tile<br />
during autonomous.<br />
Page 187 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Sorry about asking crazy questions but these things do happen and we cannot always rely on<br />
rule G1 to apply when referees are involved so sometimes we like to have a G15 in our<br />
pocket.<br />
Re: Crossing alliance tile during autonomous SG7 and SG8<br />
Posted by Karthik at 02/18/2013 05:28:51 am<br />
question 1: if the robot comes across and makes contact with our robot and consequently<br />
becomes disabled (per rule SG7) and we are pinned or trapped because of the action - should<br />
the robot also be disqualified per rule SG3?<br />
We believe the robot should be disqualified about 5 seconds into the driver control period<br />
because it has been disabled, has trapped our robot and the driver is responsible for the robot<br />
even if it stops moving (in this case because of being disabled). Are we correct?<br />
Yes, this is correct,<br />
We also believe that our robot is performing specific tasks during autonomous and is exposed<br />
to potential damage from opposing robots when they come charging across the field onto our<br />
starting tile during autonomous. Without driver control we cannot retract arms or appendages<br />
<strong>which</strong> may be extended while on our starting tile (we have built the robot and programmed the<br />
robot to deal with the rules and not for robots <strong>which</strong> may not be). If the opposing robot makes<br />
contact with our robot we believe the actions to be intentional and egregious and believe that<br />
rule G11 should also apply in this case. Do you agree?<br />
We cannot issue a blanket statement about a small snapshot of a hypothetical situation.<br />
However there are rare situations where a referee could rule this type of action to be an<br />
attempt to inflict intentional damage.<br />
question 2: If the same opposing robot pushes bags across the floor and deposits them onto<br />
our robot during autonomous (<strong>which</strong> really happened)-does the referee have to determine<br />
intent as per rule SG8 or does this rule not apply since the opposing robot is in the process of<br />
scoring? In this case the opposing robot was scoring sacks onto the opposing starting tile<br />
during autonomous.<br />
This would not be a violations of because this action would be ruled to be accidental.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Polycarbonate Max Size<br />
Answered: Polycarbonate Max Size<br />
Posted by weiservex at 02/07/2013 09:45:13 pm<br />
Does the polycarbonate have to be cut from a piece that is 12" in width? Or can we use a<br />
piece wider? Or in other words can we have a piece of polycarbonate that is under or equal to<br />
the 288 square inches alotted(the area of a 12"x24" piece of polycarbonate)...We would really<br />
like to use a 15"x18" of polycarbonate and we were wondering if we could do that...THANKS!<br />
Re: Polycarbonate Max Size<br />
Page 188 of 238
Posted by Karthik at 02/18/2013 05:30:50 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Does the polycarbonate have to be cut from a piece that is 12" in width?<br />
Yes, this is correct. A 15"x18" sheet would not be permissible.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: <strong>VEX</strong> iRobot Create Mounting Kit Legal<br />
Answered: <strong>VEX</strong> iRobot Create Mounting Kit Legal<br />
Posted by Foster at 02/09/2013 06:50:47 pm<br />
Is the <strong>VEX</strong> iRobot Create® Mounting Kit legal for <strong>Sack</strong> <strong>Attack</strong>?<br />
http://www.vexrobotics.com/vex/products/accessories/individual/275-1199.html<br />
Thanks!<br />
Foster<br />
Re: <strong>VEX</strong> iRobot Create Mounting Kit Legal<br />
Posted by Karthik at 02/18/2013 05:31:54 am<br />
Is the <strong>VEX</strong> iRobot Create® Mounting Kit legal for <strong>Sack</strong> <strong>Attack</strong>?<br />
http://www.vexrobotics.com/vex/products/accessories/individual/275-1199.html<br />
Yes, this is a legal part for <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong>.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: repositioning in autonomous<br />
Answered: repositioning in autonomous<br />
Posted by mstrong at 02/11/2013 12:29:18 am<br />
I'm sorry if these are basic questions but they have come up in recent tournaments with<br />
different interpretations and I would appreciate clarification.<br />
First, what is the definition of a robot having left the starting tile? Any part of the robot leaving<br />
the tile or the entire robot?<br />
Second, if a robot should tip over backwards while extending in autonomous, either a) never<br />
leaving the starting tile but falling on its back completely on the tile or b) partially moving off the<br />
starting tile and falling back with the extended arm leaning on the wall, is a team allowed to<br />
stand the robot back up? An argument has been made that this should be considered<br />
repositioning the robot relative to the field.<br />
Thanks,<br />
Margaret<br />
Re: repositioning in autonomous<br />
Posted by Karthik at 02/18/2013 05:35:22 am<br />
Page 189 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
First, what is the definition of a robot having left the starting tile? Any part of the robot leaving<br />
the tile or the entire robot?<br />
If this question is in regards to , this rule is intended to fix robots that cannot move at<br />
the start of the match. So for the purposes of this rule, if the robot has moved at all, you are<br />
not allowed to interact with it.<br />
Second, if a robot should tip over backwards while extending in autonomous, either a) never<br />
leaving the starting tile but falling on its back completely on the tile or b) partially moving off the<br />
starting tile and falling back with the extended arm leaning on the wall, is a team allowed to<br />
stand the robot back up? An argument has been made that this should be considered<br />
repositioning the robot relative to the field.<br />
Yes, this would be considered a legal repositioning, as long all other portions of are<br />
obeyed.<br />
Re: Answered: repositioning in autonomous<br />
Posted by mstrong at 02/18/2013 11:27:39 am<br />
Thank you!<br />
Re: Answered: repositioning in autonomous<br />
Posted by Karthik at 02/25/2013 05:51:00 pm<br />
Thank you<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Plexi Glass?<br />
Answered: Plexi Glass?<br />
Posted by clabrador96 at 02/12/2013 11:30:16 pm<br />
What is the max a mount of Plexi glass is a team allowed to use in the <strong>Sack</strong> <strong>Attack</strong><br />
Competition?<br />
Thanks<br />
Re: Plexi Glass?<br />
Posted by Karthik at 02/18/2013 05:46:46 am<br />
What is the max a mount of Plexi glass is a team allowed to use in the <strong>Sack</strong> <strong>Attack</strong><br />
Competition?<br />
Thanks<br />
Plexiglass or Acrylic are not legal for use in <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong>. For the full rule on the use of<br />
plastic, please see , quoted below for your convenience.<br />
f. Non shattering plastic from the following list; polycarbonate, acetel monopolymer (Delrin),<br />
acetal copolymer (Acetron GP), POM (acetal), ABS, PEEK, PET, HDPE, LDPE, Nylon (all<br />
grades), Polypropylene, FEP; as cut from a single 12" x 24" sheet up to 0.063" thick.<br />
Page 190 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
i. Plastic can be mechanically altered by cutting, drilling or bending etc., but it cannot be<br />
chemically treated, melted or cast. Teams may heat the polycarbonate to aid in bending.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Boiling Wheels<br />
Answered: Boiling Wheels<br />
Posted by Chuck_Glick at 02/13/2013 03:14:40 am<br />
Recently it has come to my attention that there is a way to modify the opaque green rubber of<br />
the dual roller omni wheels and high traction tires through the process of submerging the<br />
wheel in a pot of boiling water.<br />
This process "hyper-hydrates" the rubber and thus softens the rubber.<br />
Is this process legal for competition or does it violate rule ?<br />
Parts may NOT be modified as follows:<br />
a. Motors, extension cords, sensors, controllers, battery packs, and any other electrical<br />
component of the <strong>VEX</strong> Robotics Design System may NOT be altered from their original state<br />
in ANY way.<br />
• Internal or external mechanical repairs of <strong>VEX</strong> Limit and Bumper switches are<br />
permitted<br />
o Using components from these devices in other applications is prohibited<br />
• External wires on <strong>VEX</strong> electrical components may be repaired by soldering, using<br />
twist/crimp connectors, electrical tape or shrink tubing such that the original functionality /<br />
length is not modified in any way. Wire used in repairs must be identical to <strong>VEX</strong> wire. Teams<br />
may make these repairs at their own risk; incorrect wiring may have undesired results.<br />
• Teams may change or replace the gears in the “2-Wire 393” or<br />
“2-Wire 269” motors, with the corresponding official <strong>VEX</strong> Replacement Gears<br />
b. Welding, soldering, brazing, gluing, or attaching in any way that is not provided within the<br />
<strong>VEX</strong> Robotics Design System will NOT be allowed.<br />
• Mechanical fasteners may be secured using Loctite or a similar thread-locking<br />
product.<br />
o This may be used for securing hardware ONLY.<br />
• Teams are permitted to fuse/melt the end of the 1/8” nylon rope to prevent<br />
fraying<br />
• The gluing permitted by is an exception to this rule.<br />
Page 191 of 238
Thank you for clarifying this issue.<br />
-Chuck<br />
Re: Boiling Wheels<br />
Posted by Karthik at 02/18/2013 05:48:13 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
Recently it has come to my attention that there is a way to modify the opaque green rubber of<br />
the dual roller omni wheels and high traction tires through the process of submerging the<br />
wheel in a pot of boiling water.<br />
This process "hyper-hydrates" the rubber and thus softens the rubber.<br />
Is this process legal for competition or does it violate rule ?<br />
This process is not safe and not legal for use in the <strong>VRC</strong>.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Use of AA battery covers? Also a spatula question ...<br />
Answered: Use of AA battery covers? Also a spatula question ...<br />
Posted by Android4life at 02/15/2013 10:11:42 pm<br />
Guess what Karthik I have a real question for you...<br />
First about these AA battery holders...<br />
1) Is it legal to use these on your robot assuming you do not have any batteries in them? (<br />
probably illegal correct?)<br />
2) Is it legal to use them if the cord and all electrical contacts are removed?<br />
3) Is it legal to use only the cover of the battery holders? The part that does not have any<br />
electrical contacts on it?<br />
Onto my next set of questions..<br />
So if you have a spatula... are any rules broken in any of these situations?<br />
1) you push the spatula under someone's wheels? But this does not inhibit their movement...<br />
they could drive off...<br />
2) someone drives onto your spatula and does not move off of it.. is this considered pinning?<br />
Thanks<br />
Re: Use of AA battery covers? Also a spatula question ...<br />
Posted by Karthik at 02/18/2013 05:55:26 am<br />
Page 192 of 238
First about these AA battery holders...<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
1) Is it legal to use these on your robot assuming you do not have any batteries in them? (<br />
probably illegal correct?)<br />
No, this is not legal.<br />
2) Is it legal to use them if the cord and all electrical contacts are removed?<br />
No, this would be the modification of an electrical part, and thus illegal as per , quoted<br />
below.<br />
Parts may NOT be modified as follows:<br />
a. Motors, extension cords, sensors, controllers, battery packs, and any other electrical<br />
component of the <strong>VEX</strong> Robotics Design System may NOT be altered from their original state<br />
in ANY way.<br />
3) Is it legal to use only the cover of the battery holders? The part that does not have any<br />
electrical contacts on it?<br />
So if you have a spatula... are any rules broken in any of these situations?<br />
1) you push the spatula under someone's wheels? But this does not inhibit their movement...<br />
they could drive off...<br />
Provided no other rules are violated, this would be legal.<br />
2) someone drives onto your spatula and does not move off of it.. is this considered pinning?<br />
No, but a referee could rule this to be a form of intentional entanglement.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Trapping in the case of a "robot sandwich"<br />
Answered: Trapping in the case of a "robot sandwich"<br />
Posted by Telemascope at 02/17/2013 02:12:50 am<br />
Hi Karthik!<br />
The definition for trapping states that:<br />
Trapping – A Robot is considered to be trapped if an opposing Robot has restricted it into a<br />
small, confined area of the field, approximately the size of one foam field tile or less, and has<br />
not provided an avenue for escape.<br />
What I was wondering is whether a blue robot being "sandwiched" between two red robots, in<br />
a manner <strong>which</strong> it is UNABLE to escape, is considered trapping. You could argue that it<br />
Page 193 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:37 am UTC<br />
WOULD be considered trapping, as the robot is restricted into an area the size of a field tile or<br />
less, and there is also no USABLE avenue allowed for escape. However, I had others argue<br />
that it wouldn't be considered trapping because there would be space on either side of the<br />
sandwich, even if that space couldn't be utilised by the "sandwiched" robot, an avenue of<br />
escape was still being allowed, and the area the robot was being trapped in wasn't confined<br />
due to the empty space at the sides.<br />
I was wondering if you could clarify what the ruling would be in this case. I do understand that<br />
you can't give a blanket ruling on all cases like this, but in the case of a theoretical "perfect<br />
robot sandwich", how would this be ruled?<br />
Thanks,<br />
Lucas<br />
Re: Trapping in the case of a "robot sandwich"<br />
Posted by Karthik at 02/25/2013 07:40:02 pm<br />
but in the case of a theoretical "perfect robot sandwich", how would this be ruled?<br />
In the case of a "perfect robot sandwich", the situation would not be ruled as trapping, as the<br />
robot has at least one clear path for escape.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Creation of programming software<br />
Answered: Creation of programming software<br />
Posted by 536C at 02/17/2013 10:46:54 pm<br />
Would it be legal to create your own programing software (like robotc or easyc) to program<br />
your robot with for a competition?<br />
Re: Creation of programming software<br />
Posted by 536C at 03/11/2013 11:31:06 pm<br />
This thread got moved to this forum, so i'm moving it to the top in case you did not see it.<br />
Thanks.<br />
Re: Creation of programming software<br />
Posted by Karthik at 03/12/2013 08:20:47 pm<br />
Would it be legal to create your own programing software (like robotc or easyc) to program<br />
your robot with for a competition?<br />
Yes, this would be legal, provided that no other rules are violated in the process, with the<br />
following caveats:<br />
1. Teams will be solely responsible for any errors or issues introduced by their own<br />
programming.<br />
2. Any teams who are caught trying to circumvent the field controls via custom software will be<br />
disqualified from the event.<br />
Re: Answered: Creation of programming software<br />
Posted by 536C at 03/13/2013 12:31:41 am<br />
Thank you.<br />
Page 194 of 238
This is going to be my summer project<br />
Re: Answered: Creation of programming software<br />
Posted by Karthik at 03/13/2013 03:57:43 pm<br />
Thank you.<br />
This is going to be my summer project<br />
You're welcome, and enjoy your summer project!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
2013 Q&A Forum Export<br />
Answered: Potential to damage the field clarification<br />
Answered: Potential to damage the field clarification<br />
Posted by X-Factor at 02/18/2013 05:00:39 am<br />
http://www.vexforum.com/showthread.php?t=74749<br />
generated: 03/23/2013 08:23:37 am UTC<br />
The ruling in the previous thread stated that a Robot intentionally supporting part of its weight<br />
on the trough is at a risk of damaging the field and could be called for violating .<br />
We would like to further inquire about this ruling with a situation we have been placed in during<br />
practice against the resident hoarder at our club. This hasn't happened at a competition<br />
against us, so we have never had a referee give a ruling on the situation.<br />
The situation is depicted below<br />
7213<br />
On the left side of the dashed line is our shovel being used to cover a goal but we intentionally<br />
never make contact with the trough because then we would be deemed illegal for hanging on<br />
the troughs. The right side of the dashed line depicts the situation explained next. At the end of<br />
one match at our field, a hoarder style robot from our club legally empties their object holding<br />
mechanism placing the objects into scoring position in the troughs <strong>which</strong> happens to be on top<br />
of our shovel. This weight of over ten objects causes the tip of our polycarbonate to bend and<br />
make contact with the trough. All the wheels still maintained contact on the floor because only<br />
the polycarbonate bent. Would this be illegal because the our robot could be deemed a<br />
potential to damage the field while maintaining the position depicted in the picture, or deemed<br />
unintentionally being a potential damage to the field because we did everything in our power to<br />
prevent us from initially touching any part of the trough but were then forced to by the weight of<br />
the objects and the limits of the polycarbonate plate's strength.<br />
Re: Potential to damage the field clarification<br />
Posted by Karthik at 02/25/2013 07:37:38 pm<br />
On the left side of the dashed line is our shovel being used to cover a goal but we intentionally<br />
never make contact with the trough because then we would be deemed illegal for hanging on<br />
the troughs. The right side of the dashed line depicts the situation explained next. At the end of<br />
one match at our field, a hoarder style robot from our club legally empties their object holding<br />
mechanism placing the objects into scoring position in the troughs <strong>which</strong> happens to be on top<br />
of our shovel. This weight of over ten objects causes the tip of our polycarbonate to bend and<br />
Page 195 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
make contact with the trough. All the wheels still maintained contact on the floor because only<br />
the polycarbonate bent. Would this be illegal because the our robot could be deemed a<br />
potential to damage the field while maintaining the position depicted in the picture, or deemed<br />
unintentionally being a potential damage to the field because we did everything in our power to<br />
prevent us from initially touching any part of the trough but were then forced to by the weight of<br />
the objects and the limits of the polycarbonate plate's strength.<br />
The situation you have described does not violate any rules.<br />
Re: Answered: Potential to damage the field clarification<br />
Posted by X-Factor at 02/26/2013 08:09:37 pm<br />
Thank you for the clarification.<br />
Re: Answered: Potential to damage the field clarification<br />
Posted by Karthik at 02/27/2013 05:15:06 pm<br />
Thank you for the clarification.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Trapping by robot falling on top of another robot<br />
Answered: Trapping by robot falling on top of another robot<br />
Posted by gdsinner at 02/18/2013 08:14:52 pm<br />
I was the Head Ref at a competition this weekend. During the first match of one of the<br />
semifinals, two robots with a U shaped chassis open in the front were in a shoving match, with<br />
both of their pick-up mechanisms lifted up far enough so that one wheel of the each of<br />
opposing robots was within the opening of the other robot. The blue robot started to back<br />
away, and the red robot, <strong>which</strong> had its lift mechanism up high, tipped over forward and landed<br />
squarely on top of the blue robot, pinning it to the ground. The red robot’s lift mechanism<br />
covered the entire blue robot - the base of the red robot was touching the floor in front of the<br />
blue robot, and the pick-up mechanism of the red robot was touching the floor in back of the<br />
blue robot. There was no way for the red robot to right itself, nor was there any way for the<br />
blue robot to get away. The match continued on briefly with the remaining two non-disabled<br />
robots.<br />
At the conclusion of the match, I conferred with the two referees on what ruling, if any, we<br />
should make (all three of us were watching the match). This was our conclusion and the<br />
definitions and rules that guided our decision:<br />
Strategies aimed solely at the destruction, damage, tipping over, or Entanglement of<br />
Robots are not part of the ethos of the <strong>VEX</strong> Robotics Competition and are not allowed.<br />
However, <strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is an interactive game. Some incidental tipping, Entanglement, and<br />
damage may occur as a part of normal game play. If the tipping, Entanglement, or damage is<br />
ruled to be intentional or egregious, the offending<br />
team may be disqualified from that Match.<br />
When the blue robot was backing away, it was possible that some entanglement had occurred,<br />
Page 196 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
and as the blue robot backed up, it could have snagged the red robot, causing it to flip. Even if<br />
that were case, there was no intent to entangle, and we couldn’t call blue for entanglement.<br />
An alternative possibility would be that the red robot’s extremely high center of gravity,<br />
combined with it trying vigorously to drive forward pushing the blue robot back, caused the red<br />
robot to tip over once the counterforce from the blue robot’s pushing was removed. Again, no<br />
intent on the part of the blue robot to tip – it just happened.<br />
Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the<br />
movement of an opponent Robot while the opposing Robot is in contact with the foam playing<br />
surface and another Field Element.<br />
Trapping – A Robot is considered to be trapped if an opposing Robot has restricted it into a<br />
small, confined area of the field, approximately the size of one foam field tile or less, and has<br />
not provided an avenue for escape.<br />
A Robot cannot Pin or Trap an opposing Robot for more than five seconds during the<br />
Driver Controlled Period. A Pin or Trap is officially over once the Pinning team has moved<br />
away from the teams are separated by 2 feet (approximately one (1) foam tile). After ending a<br />
Pin or Trap, a team may not Pin<br />
or Trap the same Robot again for a duration of 5 seconds. If a referee determines this rule to<br />
be violated, the offending Robot will be Disqualified for the match.<br />
Once the red robot had landed on top of the blue robot, the blue robot had no way to get away,<br />
and the red robot had no way to try to pick itself up and back away from the blue robot. We<br />
couldn’t call the red robot for pinning, as the blue robot was not touching any of the field<br />
elements. However, since the red robot was literally on top of the blue robot (about an 18 inch<br />
square space), and the blue robot couldn’t possibly move, our conclusion was that the red<br />
robot (and therefore the alliance since it was during the playoffs) should be DQ’d for trapping.<br />
This resulted in the blue alliance being awarded the first game of the match.<br />
I called over the four team captains, and explained our ruling, <strong>which</strong> three of the four<br />
understood – the dissenting team obviously was one of the teams on the DQ’d alliance, but not<br />
the robot that had flipped. Before I could announce to the audience the decision, the student<br />
on the dissenting team came up to protest that the red robot should not have been DQ’d as<br />
there were fewer than 5 seconds left in the match when the incident occurred, and you couldn’t<br />
be DQ’d for a pin/trap unless you held it for five seconds.<br />
I reconvened with the referees and asked the RECF representative to join the discussion. It<br />
was apparent that the blue robot had absolutely no way to get out from underneath the red<br />
robot, and the red robot had absolutely no way to right itself to move away. There were a few<br />
seconds left on the clock, but none of us were absolutely sure of how much time was left<br />
afterwards. We agreed that the best “common sense” call was that in this situation, the blue<br />
robot was hopelessly trapped, and that even if there was a full minute on the clock, that<br />
couldn’t change. So we stood by our call of trapping and the DQ.<br />
Page 197 of 238
Does this sound like a proper call?<br />
Thanks,<br />
Gary<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
BTW, even after the DQ, the red alliance won the semifinal match 2-1.<br />
Re: Trapping by robot falling on top of another robot<br />
Posted by Karthik at 02/25/2013 05:55:26 pm<br />
Before I could announce to the audience the decision, the student on the dissenting team<br />
came up to protest that the red robot should not have been DQ’d as there were fewer<br />
than 5 seconds left in the match when the incident occurred, and you couldn’t be<br />
DQ’d for a pin/trap unless you held it for five seconds.<br />
This is correct. It is legal to Pin/Trap a robot for less than 5 seconds.<br />
However, since you were not certain how much time was left in the match, this definitely<br />
comes down to a referees judgement call. I think your judgement was fine, but can definitely<br />
see how a different referee may have ruled differently.<br />
Thank you for your detailed question and analysis, as well as for volunteering.<br />
Re: Answered: Trapping by robot falling on top of another robot<br />
Posted by gdsinner at 02/25/2013 08:11:57 pm<br />
Thanks Karthik!<br />
Re: Answered: Trapping by robot falling on top of another robot<br />
Posted by Karthik at 02/26/2013 05:42:47 pm<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Pinning Question<br />
Answered: Pinning Question<br />
Posted by jaco7212 at 02/19/2013 01:40:05 am<br />
Hi Karthik<br />
In this video (http://www.youtube.com/watch?v=wYaxkfDUIXA) around 6:03 is the red robot<br />
considered pinning the blue robot against the high goal and trough? Is the blue robot<br />
considered entangled in the red robots arm? Below is the definition for pinning and<br />
entanglement and the rule on pinning.<br />
Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the<br />
movement of an opponent Robot while the opposing Robot is in contact with the foam playing<br />
surface and another Field Element.<br />
Entanglement – A robot is considered to have Entangled an opposing robot if it has grabbed or<br />
Page 198 of 238
hooked the opponent robot.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
SG3> A Robot cannot Pin or Trap an opposing Robot for more than five seconds during the<br />
Driver Controlled Period. A Pin or Trap is officially over once the Pinning team has moved<br />
away from the teams are separated by 2 feet (approximately one (1) foam tile). After ending a<br />
Pin or Trap, a team may not Pinor Trap the same Robot again for a duration of 5 seconds. If a<br />
referee determines this rule to be violated, the offending Robot will be Disqualified for the<br />
match. There is no penalty for Pinning during the Autonomous Period.<br />
Thanks for all you do.<br />
Re: Pinning Question<br />
Posted by Karthik at 02/25/2013 06:32:12 pm<br />
Hi Karthik<br />
In this video (http://www.youtube.com/watch?v=wYaxkfDUIXA) around 6:03 is the red robot<br />
considered pinning the blue robot against the high goal and trough? Is the blue robot<br />
considered entangled in the red robots arm? Below is the definition for pinning and<br />
entanglement and the rule on pinning.<br />
Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the<br />
movement of an opponent Robot while the opposing Robot is in contact with the foam playing<br />
surface and another Field Element.<br />
Entanglement – A robot is considered to have Entangled an opposing robot if it has<br />
grabbed or hooked the opponent robot.<br />
SG3> A Robot cannot Pin or Trap an opposing Robot for more than five seconds during the<br />
Driver Controlled Period. A Pin or Trap is officially over once the Pinning team has moved<br />
away from the teams are separated by 2 feet (approximately one (1) foam tile). After ending a<br />
Pin or Trap, a team may not Pinor Trap the same Robot again for a duration of 5 seconds. If a<br />
referee determines this rule to be violated, the offending Robot will be Disqualified for the<br />
match. There is no penalty for Pinning during the Autonomous Period.<br />
Thanks for all you do.<br />
From what can be seen in the video, it appears the robot <strong>which</strong> is being inhibited has the<br />
ability to escape by simply backing up, thus this would not be considered Pinning. As for the<br />
Entanglement, it does not appear to be intentional, thus would not be a violation of .<br />
Re: Answered: Pinning Question<br />
Posted by jaco7212 at 02/26/2013 12:57:06 am<br />
Thanks for the response!<br />
Re: Answered: Pinning Question<br />
Posted by Karthik at 02/26/2013 05:42:20 pm<br />
You're welcome!<br />
Page 199 of 238
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Answered: I think there needs to be some clarification on pinning<br />
Answered: I think there needs to be some clarification on pinning<br />
Posted by vegas822 at 02/19/2013 02:03:51 am<br />
A few days ago, my team and I, 918B, was playing at a competition. In the finals, the first<br />
match we won, but the team that qualified for worlds (and unfortunately we didn't, even though<br />
we won Ha ha :)) was pinning us I believe (127C). I was hoping to get some clarification upon<br />
the rules of pinning and if this was considered pinning (we did count to 5 seconds, so if this is<br />
then they were pinning):confused::confused:. Thank you and good luck. ;);)<br />
-vegas822<br />
(I posted a video of the match. The link is below.)<br />
http://www.youtube.com/watch?v=iFPHOv4iwEA<br />
Re: I think there needs to be some clarification on pinning<br />
Posted by Karthik at 02/25/2013 06:41:24 pm<br />
A few days ago, my team and I, 918B, was playing at a competition. In the finals, the first<br />
match we won, but the team that qualified for worlds (and unfortunately we didn't, even though<br />
we won Ha ha :)) was pinning us I believe (127C). I was hoping to get some clarification upon<br />
the rules of pinning and if this was considered pinning (we did count to 5 seconds, so if this is<br />
then they were pinning):confused::confused:. Thank you and good luck. ;);)<br />
-vegas822<br />
(I posted a video of the match. The link is below.)<br />
http://www.youtube.com/watch?v=iFPHOv4iwEA<br />
Unfortunately from the angle displayed, it's impossible to tell if what occurred from the 1:12 to<br />
1:18 mark of the video was Pinning/Trapping.<br />
Re: Answered: I think there needs to be some clarification on pinning<br />
Posted by vegas822 at 02/27/2013 07:01:31 am<br />
Ok thanks, next time I'll try to get a better angle of what is going on all around the field.<br />
Re: Answered: I think there needs to be some clarification on pinning<br />
Posted by Karthik at 02/27/2013 05:14:49 pm<br />
Ok thanks, next time I'll try to get a better angle of what is going on all around the field.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: PSI gauge<br />
Answered: PSI gauge<br />
Posted by Nebraska Nerd Herd at 02/19/2013 02:28:36 pm<br />
Would a PSI gauge be legal to use in competition?<br />
Re: PSI gauge<br />
Posted by Karthik at 02/25/2013 06:46:41 pm<br />
Would a PSI gauge be legal to use in competition?<br />
There is no PSI gauge in the <strong>VEX</strong> Robotics Design System, thus such a device would not be<br />
Page 200 of 238
legal for competition use.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: More Clarification on G11<br />
Answered: More Clarification on G11<br />
Posted by Android4life at 02/19/2013 03:06:41 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
So say someone has a robot that is both a scorer and blocker...<br />
Let's say a scoring robot that also has the capability to expand and covering 3 out of the 4<br />
troughs.<br />
This robot goes to score a bunch of points into a trough in the first minute or so of the match..<br />
then as soon as it is winning by enough sacks.. it expands and covers 3 out of 4 troughs.. Is<br />
the scoring section of the robot: the original 18x18x18 section of the robot protected from<br />
damage once it expands? Basically are they only allowed to damage the expanding part of the<br />
robot? This is basically just to protect them from breaking the robots cortex, pistons, and<br />
motors..<br />
Also another question I had.. the definition of pinning says that a robot must be in contact with<br />
the foam playing surface and another field element. So if a blue robot fit on a red robots<br />
spatula and the red robot drives under the blue robot so that no part of the robot is touching<br />
the foam tile. And then pushes the robot up against a field element... would this be breaking<br />
any rules...?<br />
Re: More Clarification on G11<br />
Posted by Karthik at 02/25/2013 06:58:35 pm<br />
So say someone has a robot that is both a scorer and blocker...<br />
Let's say a scoring robot that also has the capability to expand and covering 3 out of the 4<br />
troughs.<br />
This robot goes to score a bunch of points into a trough in the first minute or so of the match..<br />
then as soon as it is winning by enough sacks.. it expands and covers 3 out of 4 troughs.. Is<br />
the scoring section of the robot: the original 18x18x18 section of the robot protected from<br />
damage once it expands? Basically are they only allowed to damage the expanding part of the<br />
robot? This is basically just to protect them from breaking the robots cortex, pistons, and<br />
motors..<br />
Any robot <strong>which</strong> expands in order to obstruct the field should be built to withstand vigorous<br />
interaction. These situations will be evaluated on a case by case basis. Teams should expect<br />
opposing teams to use force to try and get through the obstruction.<br />
Also another question I had.. the definition of pinning says that a robot must be in contact with<br />
the foam playing surface and another field element. So if a blue robot fit on a red robots<br />
Page 201 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
spatula and the red robot drives under the blue robot so that no part of the robot is touching<br />
the foam tile. And then pushes the robot up against a field element... would this be breaking<br />
any rules...?<br />
Yes. Any intentional lifting of an opposing robot would be categorized as intentional<br />
entanglement, thus would be illegal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on 3D Printed Parts<br />
Answered: Clarification on 3D Printed Parts<br />
Posted by Who at 02/19/2013 11:45:30 pm<br />
In a previous thread, the following ruling was given:<br />
I know the rules state that we can use any parts that are identical to official <strong>VEX</strong> parts. Does<br />
that include parts that we can print at our school with a MakerBot that the CTE department<br />
has? It makes the parts out of plastic that is very similar to the plastic that <strong>VEX</strong> gears are<br />
made of so I would assume that they would be legal since they are identical.<br />
Thanks<br />
No, these homemade gears would not be considered identical, thus not legal.<br />
A teammate interpreted this as they wanted to print gears of different dimensions, I interpreted<br />
this as a blanket ban on printed parts, so to clarify:<br />
If parts with the exact same dimensions are printed using the same kind of plastic as <strong>VEX</strong><br />
parts, would these be legal or illegal? (If the ruling is different by part, we plan to print spacers,<br />
but we want a ruling on all parts)<br />
In the manual it is rule R7b:<br />
Any parts <strong>which</strong> are identical to legal <strong>VEX</strong> parts. For the purposes of this rule, products <strong>which</strong><br />
are identical in all ways except for color are permissible. Note: It is up to inspectors to<br />
determine whether a component is “identical” to an official <strong>VEX</strong> component<br />
Re: Clarification on 3D Printed Parts<br />
Posted by Karthik at 02/25/2013 07:10:24 pm<br />
In a previous thread, the following ruling was given:<br />
A teammate interpreted this as they wanted to print gears of different dimensions, I interpreted<br />
this as a blanket ban on printed parts, so to clarify:<br />
If parts with the exact same dimensions are printed using the same kind of plastic as <strong>VEX</strong><br />
parts, would these be legal or illegal? (If the ruling is different by part, we plan to print spacers,<br />
but we want a ruling on all parts)<br />
3D printed parts would not be considered identical to <strong>VEX</strong> parts, even if the dimensions were<br />
the same.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: SG9 Question<br />
Page 202 of 238
Answered: SG9 Question<br />
Posted by Net Robot at 02/20/2013 02:55:52 pm<br />
Would a robot as pictured in the attachement be legal?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
The distance between the wheels is wide enough that the robot can only interact with the<br />
trough post as pictured in figure 8-10 of SG9 rule.<br />
Re: SG9 Question<br />
Posted by Karthik at 02/25/2013 07:11:26 pm<br />
Would a robot as pictured in the attachement be legal?<br />
The distance between the wheels is wide enough that the robot can only interact with the<br />
trough post as pictured in figure 8-10 of SG9 rule.<br />
Yes, this would be legal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Few questions<br />
Answered: Few questions<br />
Posted by RDFZ_Robotics at 02/21/2013 08:27:28 am<br />
Hello Karthik! There are some questions that I want to ask you:<br />
1.As shown in the picture, the blue line represents a piece of anti-slip mat, the black line<br />
represent metal parts and the green dot represent the sacks. In clause 1 the mat is loose. In<br />
clause 2 the mat is stretched <strong>which</strong> makes it very tight. In clause 3 the sacks are on the metal<br />
parts and the metal parts are inches above the trough. In clause 4 the metal parts are right<br />
above the trough and the sacks are also on the metal structure. So my question is: are the<br />
sacks counted scored in each situation after a match? (According the the definition of scored,<br />
it must remain in a Scored position, if/when all Robots were removed from the field. The<br />
Scoring Object must not be supported by the Robot.)<br />
http://flic.kr/p/dWyjjZ<br />
2. Does any of the following situations violates ? In clause 5, the metal structure is right<br />
above the trough and in clause the metal parts are inches above.(No sacks are in the trough)<br />
http://flic.kr/p/dWyjzM<br />
3. The purple thing is my robot. The black rectangle is the structure the supports the trough.<br />
Does clause 8 violates ?<br />
http://flic.kr/p/dWyjrH<br />
Thanks!<br />
PS:If you can't see the images, here are the links:<br />
http://flic.kr/p/dWyjjZ<br />
http://flic.kr/p/dWyjzM<br />
Page 203 of 238
http://flic.kr/p/dWyjrH<br />
Few questions<br />
Posted by RDFZ_Robotics at 02/23/2013 08:08:12 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
4.In clause 9, the arm of the robot is covering the trough. In clause 10, the arm is inches above<br />
the trough but still covering the trough. Does any of those situations violates ? And<br />
would whether the robot is scoring affect the final decision of the referees?<br />
http://flic.kr/p/dX89fj<br />
PIC:http://flic.kr/p/dX89fj<br />
Re: Few questions<br />
Posted by Karthik at 02/25/2013 07:22:03 pm<br />
1.As shown in the picture, the blue line represents a piece of anti-slip mat, the black line<br />
represent metal parts and the green dot represent the sacks. In clause 1 the mat is loose. In<br />
clause 2 the mat is stretched <strong>which</strong> makes it very tight. In clause 3 the sacks are on the metal<br />
parts and the metal parts are inches above the trough. In clause 4 the metal parts are right<br />
above the trough and the sacks are also on the metal structure. So my question is: are the<br />
sacks counted scored in each situation after a match? (According the the definition of scored,<br />
it must remain in a Scored position, if/when all Robots were removed from the field. The<br />
Scoring Object must not be supported by the Robot.)<br />
In all four photos, the <strong>Sack</strong>s would be considered to be supported by the robot, thus they<br />
would not be Scored.<br />
http://flic.kr/p/dWyjjZ2. Does any of the following situations violates ? In clause 5, the<br />
metal structure is right above the trough and in clause the metal parts are inches above.(No<br />
sacks are in the trough)<br />
From this limited depiction, it's impossible to tell if this device would be ruled to be grasping to<br />
grappling the trough. For safety, I would recommend removing the shorter section of metal, to<br />
avoid any scrutiny under .<br />
http://flic.kr/p/dWyjzM<br />
3. The purple thing is my robot. The black rectangle is the structure the supports the trough.<br />
Does clause 8 violates ?<br />
From this limited depiction, it's impossible to tell if this device would be ruled to be grasping to<br />
grappling the trough's support. However, in general this type of design is usually legal,<br />
depending on the exact implementation.<br />
http://flic.kr/p/dWyjrH<br />
Thanks!<br />
PS:If you can't see the images, here are the links:<br />
http://flic.kr/p/dWyjjZ<br />
Page 204 of 238
http://flic.kr/p/dWyjzM<br />
http://flic.kr/p/dWyjrH<br />
Re: Few questions<br />
Posted by Karthik at 02/25/2013 07:22:49 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
4.In clause 9, the arm of the robot is covering the trough. In clause 10, the arm is inches above<br />
the trough but still covering the trough. Does any of those situations violates ? And<br />
would whether the robot is scoring affect the final decision of the referees?<br />
http://flic.kr/p/dX89fj<br />
PIC:http://flic.kr/p/dX89fj<br />
No, these situations do not violate <br />
Re: Answered: Few questions<br />
Posted by RDFZ_Robotics at 02/26/2013 02:48:56 am<br />
Thanks Karthik! Those replies are brief and clear!<br />
Re: Answered: Few questions<br />
Posted by Karthik at 02/26/2013 05:42:12 pm<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on "Shovel Entanglement"<br />
Answered: Clarification on "Shovel Entanglement"<br />
Posted by Squid at 02/22/2013 10:18:46 pm<br />
Hello, Karthik,<br />
As per the ruling on this post about shovels<br />
(http://www.vexforum.com/showthread.php?t=74930), Driving on top of a robot, immobilizing it<br />
and not rectifying the situation would be considered intentional entanglement.<br />
In addition, states that that pose unnecessary risk of entanglement are not allowed.<br />
And , states Robots <strong>which</strong> have expanded horizontally in an effort to obstruct the field<br />
will undergo even more scrutiny under , and will not be protected under .<br />
Suppose Robot A has a “skirt” of Lexan that could functionally serve as a shovel, that is, able<br />
to intake sacks. This skirt covers the perimeter of the said robot, and is lowered onto the field<br />
at the start of the match.<br />
Robot B is a generic, mobile robot.<br />
Robot A decides to park and remain stationary on the field, and has no intention of moving for<br />
the remainder of the match. Robot B then drives over Robot A’s skirt.<br />
a.Would Robot B be penalized for intentional entanglement as per your previous ruling? Or,<br />
since Robot A has no intention of moving, and is thus “immobilized”, an entanglement would<br />
not be called? If no, would Robot A attempting to move lead to Robot B being penalized for<br />
Page 205 of 238
entanglement?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
b.Would Robot A be called out for having a mechanism that poses an unnecessary risk of<br />
entanglement as per ?<br />
c.Would Robot A’s skirt be ruled as an expansion to obstruct the field, since it chooses to<br />
remain in one place with its skirt at risk of being driven over, and lose protection from ?<br />
Thank you in advance, I know ruling off of a hypothetical situation can be murky, but I can’t<br />
think of a better way to explain this.<br />
Re: Clarification on "Shovel Entanglement"<br />
Posted by Karthik at 02/25/2013 07:15:15 pm<br />
a. Would Robot B be penalized for intentional entanglement as per your previous ruling? Or,<br />
since Robot A has no intention of moving, and is thus “immobilized”, an entanglement would<br />
not be called? If no, would Robot A attempting to move lead to Robot B being penalized for<br />
entanglement?<br />
There would be no call for entanglement here, until it was demonstrated that Robot A was<br />
trying to move from under Robot B, and was unable to.<br />
b. Would Robot A be called out for having a mechanism that poses an unnecessary risk of<br />
entanglement as per ? No, this would not be considered an unnecessary risk of<br />
entanglement.<br />
c. Would Robot A’s skirt be ruled as an expansion to obstruct the field, since it chooses to<br />
remain in one place with its skirt at risk of being driven over, and lose protection from ?<br />
No, it would not.<br />
Re: Answered: Clarification on "Shovel Entanglement"<br />
Posted by Squid at 02/25/2013 09:44:12 pm<br />
Alright, thank you for your time, Karthik<br />
Re: Answered: Clarification on "Shovel Entanglement"<br />
Posted by Karthik at 02/26/2013 05:42:39 pm<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Use of Y cables on LED's<br />
Answered: Use of Y cables on LED's<br />
Posted by 536C at 02/24/2013 04:47:44 pm<br />
Is it legal to use Y cables on digital outputs to power LED's<br />
If so, can you Y cable a Y cable to power more than 2 from a single port.<br />
Page 206 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
I know that only one per port can be used for motors, but is it different for digital outs?<br />
Re: Use of Y cables on LED's<br />
Posted by Karthik at 02/26/2013 06:52:46 pm<br />
Is it legal to use Y cables on digital outputs to power LED's<br />
If so, can you Y cable a Y cable to power more than 2 from a single port.<br />
Yes, this would be legal to do for the powering of LED's.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification<br />
Answered: <R7e> Clarification<br />
Posted by banditofernando at 02/24/2013 05:29:38 pm<br />
Hi Karthik,<br />
e. states<br />
Any non-aerosol based grease, when used in extreme moderation on surfaces and<br />
locations<br />
that do NOT come into contact with the playing field walls, foam field surface, game objects, or<br />
other robots.<br />
Are we allowed to use Chapstick as a "grease" on our robot? We did some testing and it<br />
actually works very well.<br />
Thanks!<br />
Robert<br />
Re: <R7e> Clarification<br />
Posted by Karthik at 02/25/2013 07:25:26 pm<br />
Are we allowed to use Chapstick as a "grease" on our robot? We did some testing and it<br />
actually works very well.<br />
Umm. Yes, you may use Chapstick as "grease" on your robot. However, please do not use the<br />
stick on your robot, and then on your lips...<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Field Tiles - Smooth Side Up<br />
Answered: Field Tiles - Smooth Side Up<br />
Posted by UKAdam at 02/24/2013 09:39:07 pm<br />
The "smooth" side of the tiles should be up, and the textured side down. the tiles should be<br />
assembled "in-place", within the field perimeter.<br />
Page 207 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
We recently competed at a tournament who had set up the field with the textured side up,<br />
against the quoted rule in Appendix A. Many of the teams attending had competed before and<br />
offered to help to correct the situation, as it affected driving and autonomous; however the<br />
event was not willing to correct the situation.<br />
If this was to happen again what is the recommended procedure to get the situation<br />
corrected? And do teams have the 'right' to properly set up fields.<br />
Re: Field Tiles - Smooth Side Up<br />
Posted by Karthik at 02/25/2013 07:29:52 pm<br />
We recently competed at a tournament who had set up the field with the textured side up,<br />
against the quoted rule in Appendix A. Many of the teams attending had competed before and<br />
offered to help to correct the situation, as it affected driving and autonomous; however the<br />
event was not willing to correct the situation.<br />
If this was to happen again what is the recommended procedure to get the situation<br />
corrected? And do teams have the 'right' to properly set up fields.<br />
If this happens at an event you are attending, politely let the head referee know that the field is<br />
set up incorrectly. If that person is not willing to rectify the situation, try discussing with the<br />
Event Partner.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Powder Coating<br />
Answered: Powder Coating<br />
Posted by ttakashima at 02/25/2013 02:04:29 am<br />
Is it legal to have our whole robots metal structure powder coated (Drive train, superstructure<br />
and game piece manipulator)?<br />
Re: Powder Coating<br />
Posted by Karthik at 02/25/2013 07:34:06 pm<br />
Is it legal to have our whole robots metal structure powder coated (Drive train, superstructure<br />
and game piece manipulator)?<br />
Yes, this is legal. Please see for full details.<br />
Anodizing and painting of parts would be considered a legal nonfunctional decoration<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: [<strong>VRC</strong>C] LED Lighting Through Custom Electronics<br />
Answered: [<strong>VRC</strong>C] LED Lighting Through Custom Electronics<br />
Posted by Nick Lawrence at 02/25/2013 06:29:29 am<br />
Would it be legal to have LED strips on a College Division robot that provide feedback to the<br />
driver(s) so long as they were powered by custom electronics (example, <strong>VEX</strong> Spike + <strong>VEX</strong><br />
9.6V battery,) and controlled to turn on and off by the CORTEX? They would not be used for<br />
blinding other teams, simply a visual feedback to our team.<br />
Page 208 of 238
-Nick<br />
Re: [<strong>VRC</strong>C] LED Lighting Through Custom Electronics<br />
Posted by Karthik at 02/25/2013 07:35:06 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Would it be legal to have LED strips on a College Division robot that provide feedback to the<br />
driver(s) so long as they were powered by custom electronics (example, <strong>VEX</strong> Spike + <strong>VEX</strong><br />
9.6V battery,) and controlled to turn on and off by the CORTEX? They would not be used for<br />
blinding other teams, simply a visual feedback to our team.<br />
Yes, this would be legal.<br />
Re: Answered: [<strong>VRC</strong>C] LED Lighting Through Custom Electronics<br />
Posted by Nick Lawrence at 02/26/2013 02:45:51 pm<br />
Awesome! Thank you, Karthik.<br />
- Nick<br />
Re: Answered: [<strong>VRC</strong>C] LED Lighting Through Custom Electronics<br />
Posted by Karthik at 02/26/2013 05:42:02 pm<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: One Last Locking to Field Thread<br />
Answered: One Last Locking to Field Thread<br />
Posted by AndrewRemmers1902 at 02/27/2013 01:26:44 am<br />
Yesterday a robot was posted on the forums and the <strong>VEX</strong> community seems to be in debate of<br />
whether it is legal or not.<br />
*Disclaimer* Normally I hate doing this to a specific team and normally am not one to call out a<br />
specific team on a public forum for being illegal. But due to the possible outcomes of this one<br />
team I think its best to post here and get things cleared up about these "Trough Blockers". I<br />
also will be explaining my logic as to why this is illegal for everyone to see.<br />
I start out with the rule <br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies with<br />
mechanisms that react against multiple sides of a field element in an effort to latch onto said<br />
field element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams from<br />
both<br />
unintentionally damaging the field, and from anchoring themselves to the field. Violations of<br />
this rule will result in a Disqualification.<br />
Now the first thing that I want to address about this robot is the fact that its all passive scissor<br />
lifts can not be retracted. They can be pivoted on an arm but in one instance that arm has<br />
limited movement due to the center post for the High Goal.<br />
Page 209 of 238
Zoomed in picture of this instance.<br />
http://i.imgur.com/0ixLn4f.jpg<br />
2013 Q&A Forum Export<br />
According to the image attached to SG9 this would be illegal.<br />
Image attached.<br />
generated: 03/23/2013 08:23:38 am UTC<br />
http://sphotos-d.ak.fbcdn.net/hphotos-ak-frc1/860407_10151257487170728_78869970_o.jpg<br />
This would create the scenario in the middle of the picture.<br />
But I am a curious person, and would like to know if the rest of the robot would fall under this<br />
category for using a powered device to intentionally attach to the field.<br />
In this thread:<br />
http://www.vexforum.com/showthread.php?t=75953<br />
More specifically this picture<br />
http://www.flickr.com/photos/93415879@N03/8500082022<br />
You said this does not violate SG9, however I think there is missing information from the<br />
picture.<br />
http://i.imgur.com/PVOkZVF.png<br />
In my modification to the picture I added the Trough Supports that seperate each trough (or at<br />
least a rough sketch).<br />
If you were to have a device that was to expand far enough to extend further than both Trough<br />
Dividers much like what is shown in the following picture<br />
http://i.imgur.com/wc9lhLN.jpg<br />
Could this then be considered "latching" as according to the middle scenario under SG9 since<br />
it is covering 3 sides of a field element? If so what happens, would the team be required to not<br />
use said device as long as the "latching" action still exists? Or would the team be given a<br />
warning and then be DQed every time they used this mechanism? (considering it is considered<br />
latching)<br />
Some would argue the robot can move back and fourth a few inches its not considered<br />
latching, and the device its self is on an arm, and that the arm could be moved to remove the<br />
latching effect but this only happens when the team decides they want to. So that being said if<br />
the device is considered "latching or grasping" then the device would be intentionally latching<br />
Page 210 of 238
ased on this assumption.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
If this is all considered illegal then this robot has both a) an active latching system (on the<br />
trough dividers themselves) and b) a passive latching system (On the High Goal Post).<br />
I would just like to clear the air on this subject so that teams who pursue this kind of design<br />
know exactly what could happen if they do not take all of the rules into consideration.<br />
Original Thread in question: http://www.vexforum.com/showthread.php?t=75993<br />
Sorry for the long winded post Karthik<br />
- Andrew<br />
Re: One Last Locking to Field Thread<br />
Posted by Karthik at 02/27/2013 05:24:44 pm<br />
Don't worry about the long winded post. Unfortunately, I only have a short answer. Without<br />
examining the mechanism in detail, it's impossible to tell if they have latched onto the field and<br />
violated . My gut instinct is that the robot has not latched or anchored itself to the field,<br />
but it's hard to evaluate without a closer look.<br />
Re: One Last Locking to Field Thread<br />
Posted by AndrewRemmers1902 at 02/27/2013 10:58:58 pm<br />
Don't worry about the long winded post. Unfortunately, I only have a short answer. Without<br />
examining the mechanism in detail, it's impossible to tell if they have latched onto the field and<br />
violated . My gut instinct is that the robot has not latched or anchored itself to the field,<br />
but it's hard to evaluate without a closer look.<br />
Thank you Karthik.<br />
I'd like to apologize to the team involved if this seemed like a threat to get their robot<br />
disqualified, this was not my intention. My intention is to make sure that all teams follow the<br />
same set of rules and there is fair play. Having had this concept from day one, we knew we<br />
would have to take extra scrutiny to make sure the robot did not have any signs of latching,<br />
passive or active.<br />
Sincere apologies for calling you out on a Q&A, I felt it had to be done.<br />
- Andrew<br />
Re: One Last Locking to Field Thread<br />
Posted by Karthik at 02/28/2013 03:17:39 pm<br />
Thank you Karthik.<br />
I'd like to apologize to the team involved if this seemed like a threat to get their robot<br />
disqualified, this was not my intention. My intention is to make sure that all teams follow the<br />
same set of rules and there is fair play. Having had this concept from day one, we knew we<br />
would have to take extra scrutiny to make sure the robot did not have any signs of latching,<br />
Page 211 of 238
passive or active.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Sincere apologies for calling you out on a Q&A, I felt it had to be done.<br />
- Andrew<br />
It was a well thought out question. All the points you made were valid, however it's nearly<br />
impossible for us to issue any sort of blanket ruling without being able to fully scrutinize the<br />
robot. We will be watching very carefully for signs of latching at Worlds, especially teams who<br />
try and wrap around the High Goal pose and the Trough stanchions.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Robot expansion and <br />
Answered: Robot expansion and <SG3><br />
Posted by Owen at 03/01/2013 03:05:27 pm<br />
Please evaluate the following situation and specify whether a disqualification for pinning would<br />
result after the first five seconds of the driver controlled period.<br />
An elastic powered red robot expands across the field blocking the troughs within the first few<br />
seconds of autonomous. At the same time, an opponent robot drives into the path of the<br />
expansion. The blue robot is sandwiched between the red robot and the wall of the field. The<br />
expansion cannot be reversed.<br />
http://www.vexforum.com/attachment.php?attachmentid=7257&stc=1&d=1362150185<br />
What would be the ruling if:<br />
a. The blue robot is unable to get free.<br />
b. The blue robot is able to get free but chooses not to.<br />
A Robot cannot Pin or Trap an opposing Robot for more than five seconds during the<br />
Driver Controlled Period. A Pin or Trap is officially over once the Pinning team has moved<br />
away from the teams are separated by 2 feet (approximately one (1) foam tile). After ending a<br />
Pin or Trap, a team may not Pin or Trap the same Robot again for a duration of 5 seconds. If a<br />
referee determines this rule to be violated, the offending Robot will be Disqualified for the<br />
match. There is no penalty for Pinning during the Autonomous Period.<br />
Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the<br />
movement of an opponent Robot while the opposing Robot is in contact with the foam playing<br />
surface and another Field Element.<br />
Trapping – A Robot is considered to be trapped if an opposing Robot has restricted it into a<br />
small, confined area of the field, approximately the size of one foam field tile or less, and has<br />
not provided an avenue for escape.<br />
Re: Robot expansion and <SG3><br />
Posted by Karthik at 03/04/2013 06:10:26 pm<br />
What would be the ruling if:<br />
a. The blue robot is unable to get free.<br />
Page 212 of 238
. The blue robot is able to get free but chooses not to.<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
a. If the Blue Robot is unable to get free, this would be pinning, and would be subject to a<br />
disqualification.<br />
b. If the Blue Robot is able to get free but chooses not to, this would not be violation of the<br />
pinning rule. A team cannot just sit there and remain immobile by choice in hopes of forcing a<br />
disqualification.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: clarification, as well as another question about wallbots<br />
Answered: <SG9> clarification, as well as another question about wallbots<br />
Posted by Warrior5 at 03/01/2013 03:43:16 pm<br />
Hi Karthik,<br />
First, just a few clarifications on <br />
Robots may not intentionally grasp, grapple or attach to any Field Elements. Strategies<br />
with<br />
mechanisms that react against multiple sides of a field element in an effort to latch onto said<br />
field<br />
element are prohibited. (See figures 8-10) The intent of this rule is to prevent teams from both<br />
unintentionally damaging the field, and from anchoring themselves to the field. Violations of<br />
this rule will<br />
result in a Disqualification.<br />
1. How long must you latch on to something for it to be illegal. In other words, is it illegal as<br />
soon as the latching begins, after an extended period, or only if it's permanent.<br />
2. For example, if a robot grabbed the post under the trough and pulled itself forward, then<br />
unhooked, would it be illegal?<br />
I'm guessing it would be but I wanted to check.<br />
Re: <SG9> clarification, as well as another question about wallbots<br />
Posted by Karthik at 03/04/2013 06:49:51 pm<br />
1. How long must you latch on to something for it to be illegal. In other words, is it illegal as<br />
soon as the latching begins, after an extended period, or only if it's permanent.<br />
2. For example, if a robot grabbed the post under the trough and pulled itself forward, then<br />
unhooked, would it be illegal?<br />
I'm guessing it would be but I wanted to check.<br />
1. If a team latches on to a Field Element, but then immediately rectifies the situation, this<br />
would not be a violation. All other cases would be a violation.<br />
2. This would be illegal.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Fixing Robot after it has left and came back in autonomous<br />
Answered: Fixing Robot after it has left and came back in autonomous<br />
Posted by tutman96 at 03/02/2013 07:30:32 pm<br />
We were at a local competition last weekend and we came upon a descrepency in the rules.<br />
Page 213 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
The match started, the robot did its autonomous and came back to the starting tile. The<br />
autonomous ended and we had no problems. As soon as driver control started, we found out<br />
that our robot wasn't working. I looked and saw that it wasn't connected through <strong>VEX</strong>net. I<br />
power cycled the joystick. After it wouldn't connect, I asked the head ref if I could power cycle<br />
my cortex. The robot was touching the starting tile, and I wouldn't have to move it to get to the<br />
power switch. The ref said no.<br />
I have read and and feel like it is a little vague. states that "During the<br />
driver control period, Drivers and Coaches may handle their own robots as long as it has never<br />
left the alliance starting tile. The intent of this rule is to allow teams to fix robots that were<br />
unable to move at the start of the match."<br />
I read this as "as long as the robot has never left the starting tile during driver control period."<br />
Was the ref right in not allowing me to touch the robot, or was he interpreting this rule wrong?<br />
Re: Fixing Robot after it has left and came back in autonomous<br />
Posted by Karthik at 03/04/2013 06:51:36 pm<br />
We were at a local competition last weekend and we came upon a descrepency in the rules.<br />
The match started, the robot did its autonomous and came back to the starting tile. The<br />
autonomous ended and we had no problems. As soon as driver control started, we found out<br />
that our robot wasn't working. I looked and saw that it wasn't connected through <strong>VEX</strong>net. I<br />
power cycled the joystick. After it wouldn't connect, I asked the head ref if I could power cycle<br />
my cortex. The robot was touching the starting tile, and I wouldn't have to move it to get to the<br />
power switch. The ref said no.<br />
I have read and and feel like it is a little vague. states that "During the<br />
driver control period, Drivers and Coaches may handle their own robots as long as it has never<br />
left the alliance starting tile. The intent of this rule is to allow teams to fix robots that were<br />
unable to move at the start of the match."<br />
I read this as "as long as the robot has never left the starting tile during driver control period."<br />
Was the ref right in not allowing me to touch the robot, or was he interpreting this rule wrong?<br />
The referee was correct. During the Driver Controlled Period, you may not interact with any<br />
robot <strong>which</strong> as left the Alliance Starting Tile at any point during the match.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <R15><br />
Posted by Ephemeral_Being at 03/03/2013 05:37:12 am<br />
Rule states that<br />
<br />
Page 214 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Parts may NOT be modified as follows:<br />
a. Motors, extension cords, sensors, controllers, battery packs, and any other electrical<br />
component of the <strong>VEX</strong> Robotics Design System may NOT be altered from their original state<br />
in ANY way.<br />
Our team is experiencing problems with the IME we have mounted on one of our wheels. It<br />
has been suggested to us by several teams and engineers at events that it is possible our<br />
robot is generating large amounts of static electricity by running wheels against the foam tiles,<br />
and it has no way to discharge this as no metal elements ever connect with the field.<br />
We have a plan to essentially isolate this motor from the frame of our robot with plastic<br />
spacers and long screws. We also intended to remove the plastic coating from one of our<br />
(broken) two wire extension cables, loop it around the spinning axle attached to the motor and<br />
wheel, and also anchor it to the frame of the robot. To us, this seems like it would prevent the<br />
buildup of static electricity that is currently thought to be interfering with the IME from the other<br />
base motors while also discharging any that may buildup as a result of this wheel in particular.<br />
If this is not a legal use of a wire, can you please direct us to a troubleshooting guide for the<br />
IME's? We're looking right now without much success.<br />
Re: Clarification on <R15><br />
Posted by Karthik at 03/05/2013 06:21:48 pm<br />
Rule states that<br />
<br />
Parts may NOT be modified as follows:<br />
a. Motors, extension cords, sensors, controllers, battery packs, and any other electrical<br />
component of the <strong>VEX</strong> Robotics Design System may NOT be altered from their original state<br />
in ANY way.<br />
Our team is experiencing problems with the IME we have mounted on one of our wheels. It<br />
has been suggested to us by several teams and engineers at events that it is possible our<br />
robot is generating large amounts of static electricity by running wheels against the foam tiles,<br />
and it has no way to discharge this as no metal elements ever connect with the field.<br />
We have a plan to essentially isolate this motor from the frame of our robot with plastic<br />
spacers and long screws. We also intended to remove the plastic coating from one of our<br />
(broken) two wire extension cables, loop it around the spinning axle attached to the motor and<br />
wheel, and also anchor it to the frame of the robot. To us, this seems like it would prevent the<br />
buildup of static electricity that is currently thought to be interfering with the IME from the other<br />
base motors while also discharging any that may buildup as a result of this wheel in particular.<br />
If this is not a legal use of a wire, can you please direct us to a troubleshooting guide for the<br />
IME's? We're looking right now without much success.<br />
Page 215 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
No, this is not a legal use of wire. Based on our testing, it also does not seem to help fix the<br />
problem.<br />
Unfortunately, there does not seem to be an easy fix for us to recommend to users who<br />
encounter this issue -- if it was as simple as a dragger chain or daisy-chain terminator, we<br />
would already be providing these to customers. We recommend that users experiencing static<br />
problems spray their field tiles with a coating of anti-static spray. At <strong>VEX</strong> World Championship,<br />
every field will be treated with Techspray 1726-QT (available from mouser.com). This seems<br />
to greatly reduce the likelihood of an ESD incident.<br />
Re: Answered: Clarification on <R15><br />
Posted by Ephemeral_Being at 03/05/2013 08:18:26 pm<br />
Okay, then. We'll stop worrying about the problem.<br />
Thanks for looking into it.<br />
Re: Answered: Clarification on <R15><br />
Posted by Karthik at 03/05/2013 09:27:29 pm<br />
Okay, then. We'll stop worrying about the problem.<br />
Thanks for looking into it.<br />
You're welcome.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Clarification on <br />
Answered: Clarification on <G11><br />
Posted by edjubuh at 03/03/2013 08:46:51 pm<br />
During the Indiana State Championship semifinals, our robot was tipped over while we were<br />
guarding our trough. The other team basically pushed our team's robot over, and it looked<br />
accidental (I suppose), but it was clearly an attempt to get us out of the way so that they could<br />
descore. They pushed us over by repeatedly attempting to shove our robot's scoring<br />
mechanism back. The contact was definitely not minor and had it been, our robot would not<br />
have fallen over. It was ruled that this act was (by definition) legal, and I am inclined to agree<br />
because we were the defensive robot and therefore the offensive robot is to be sided with.<br />
However, after the match, the other team apologized for tipping us over and that they had to<br />
tip us in order to guarantee a win. This makes this tipping evident that it was done on purpose.<br />
My question is whether the tipping is still legal, and if it is illegal, should there have been a DQ<br />
or something else? Obviously, I'm not going to try and redo that match, but I am wondering for<br />
potential future references.<br />
I would like to add that our robot is not a robot designed for defensive strategies and guarding<br />
a trough essentially involves us putting our scoring mechanism on top of the trough, as best<br />
we can.<br />
Re: Clarification on <G11><br />
Posted by Karthik at 03/04/2013 06:56:13 pm<br />
My question is whether the tipping is still legal, and if it is illegal, should there have been a DQ<br />
Page 216 of 238
or something else?<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Intentional tipping is still illegal. We cannot comment on the specific situation, as there has not<br />
been enough information presented to issue any sort of ruling.<br />
Re: Clarification on <G11><br />
Posted by edjubuh at 03/04/2013 07:05:15 pm<br />
Intentional tipping is still illegal. We cannot comment on the specific situation, as there has not<br />
been enough information presented to issue any sort of ruling.<br />
Thanks for the reply! I certainly won't be crying home about this one, as we've already qualified<br />
for Worlds.<br />
Re: Clarification on <G11><br />
Posted by Karthik at 03/05/2013 05:46:46 pm<br />
Thanks for the reply! I certainly won't be crying home about this one, as we've already qualified<br />
for Worlds.<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Clarification on Entanglement, Tipping and Permanent Damage<br />
Clarification on Entanglement, Tipping and Permanent Damage<br />
Posted by SweetMochi at 03/03/2013 11:24:10 pm<br />
Hi Karthik,<br />
My team (1492 WASABI) had concerns about a specific ruling at the Western Washington<br />
Tournament that was held yesterday. As some background information, 1492A captained an<br />
alliance and lost Semifinal 2-1 due to a DQ (we completely agree with the DQ).<br />
Semifinal 2-2 pertaining to most of my questions can be found here:<br />
https://www.youtube.com/watch?v=eWIO2-DHg6U<br />
Specific questions relating to the comments above them regarding the specific situations are<br />
bolded for your convenience.<br />
Key points in the video:<br />
1. From 0:43 to 0:51, the blue alliance shovel robot drives their shovel under the red alliance<br />
roller robot. While it is hard to see in the video, after conversing with the red alliance robot's<br />
driver, he said that he was unable to escape the situation by driving backwards because he<br />
had no wheels touching the ground (best seen around 0:46-0:47 where the left side of the<br />
drivetrain is completely off the ground and the right side is leaning on the metal instead of the<br />
wheels). According to this previous Q&A http://www.vexforum.com/showthread.php?t=75931,<br />
specifically your second answer:<br />
Would this be ruled as intentional entanglement thus leading to a DQ and disabling of the<br />
offending robot?<br />
Page 217 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
2. From 1:55 to 1:59, the same blue alliance shovel robot drives their shovel into 1492A and<br />
first pushes them backwards onto their anti-tipping mechanism (the two standoffs out the back<br />
of the robot). At this point, 1492A has no wheels on the ground and is unable to escape from<br />
the situation.<br />
Would this be considered intentional tipping/entanglement if the blue shovel robot stays in this<br />
position but does not complete the tip?<br />
3. From 1:59 to 2:02, the blue alliance shovel robot continues pushing 1492A backwards until<br />
their anti-tip mechanism gives out and 1492A falls onto their back. This ended up completely<br />
wrecking 1492A's lift system (broken gears and bent axles). This case of intentional tipping<br />
and the impending DQ was called by the referees, not immediately, but after the match was<br />
over.<br />
However, our problem with all of this was that 1492A would have won the match even without<br />
the DQ call, but the intentional tipping of 1492A forced 1492A to rush to try and repair their<br />
robot for Semifinal 2-3. Even with their 3 minute timeout, they were unable to finish repairing<br />
the arm system in time. 1492A was forced to play their 2nd and 3rd teams in Semifinal 2-3<br />
against the 1st and 2nd teams of the opposing alliance. As a result, 1492A's alliance lost the<br />
match and the whole Semifinal.<br />
Another thing to note is that 1492A asked the referees for more time to repair their robot (a few<br />
more minutes), but the head referee responded by paraphrasing a part of "However,<br />
<strong>VEX</strong> <strong>Sack</strong> <strong>Attack</strong> is an interactive game. Some incidental tipping, Entanglement, and damage<br />
may occur as a part of normal game play" and telling us that 1492A should have been built to<br />
withstand "minor interaction." We understand that competitions must remain on time, but isn't a<br />
few minutes waiting worth a fair semifinals match? Our question for this third key point:<br />
Should extra time be given for repairs after permanent damage has been dealt to a robot after<br />
a case of intentional or egregious tipping, entanglement or other form of vigorous interaction?<br />
More questions pertaining to multiple points in the video and also other clarifications:<br />
Would this case of tipping be called as both intentional AND egregious or only intentional?<br />
Looking at points 1 and 2 in the video, should the offending blue robot have been disabled<br />
before the actual tip occurred (point 3)?<br />
Since the referees allowed the blue robot to continue driving through the earlier offenses on<br />
team 1495 (point 1) and 1492A (point 2) eventually resulting in their DQ in point 3, should this<br />
be ruled as multiple offenses of entanglement/tipping and result in a DQ from the whole<br />
tournament?<br />
In the case that a robot on an elimination alliance is disqualified from the entire tournament,<br />
does that disqualify the whole alliance as well in later elimination sets, since the alliance would<br />
not be able to field all three of their teams in a set of elimination matches?<br />
Page 218 of 238
Apologies for the long Q&A and thanks as always Karthik!<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Re: Clarification on Entanglement, Tipping and Permanent Damage<br />
Posted by SweetMochi at 03/11/2013 10:33:48 pm<br />
Hi Karthik,<br />
Not sure about the guidelines on bumping threads but it's been more than a week since this<br />
Q&A was posted and it's the only unanswered thread currently.<br />
As always, thanks so much for everything you do!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Modifying 2 pin wires to prevent IME CPU crash<br />
Answered: Modifying 2 pin wires to prevent IME CPU crash<br />
Posted by Android4life at 03/04/2013 01:42:57 pm<br />
Hi, Karthik<br />
It has probably came to your attention that many users are having issues with static electricity<br />
and IME's crashing the Cortex..<br />
The reason behind this is due to the method the IME's are hooked up. Via dasiy chaining. This<br />
always leaves one 4 wire port completely exposed and provides a perfect path for static to<br />
travel, no matter how many IME's you use.<br />
Now this can be prevented by plugging the port and covering the exposed pins...<br />
So a few questions I hope you will make exceptions on..<br />
1) Would It be legal to use tape to cover the IME port..?<br />
2) Due to the high cost of 4 wire cables would it be legal to slightly modify ( trim the locking<br />
tab) off of two 2 wire extension cables to cover the port.. as long as you only trimmed the<br />
plastic and the wires were not plugged into anything. You would also have to explain to the<br />
inspectors the nature of the wires...<br />
3) Could you make any of these a requirement for worlds to prevent damage to everyone's<br />
robots? I am sure many people would hate to beat another team because of a slight product<br />
malfunction...<br />
4) Could you speak with JVN about including covers for the exposed 4 wire ports? And<br />
possibly handing them out at worlds? The cost of plastic would be minuscule and prevent tons<br />
of damage to robots...<br />
Thanks!<br />
Re: Modifying 2 pin wires to prevent IME CPU crash<br />
Posted by Karthik at 03/05/2013 06:23:52 pm<br />
Page 219 of 238
Hi, Karthik<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
It has probably came to your attention that many users are having issues with static electricity<br />
and IME's crashing the Cortex..<br />
The reason behind this is due to the method the IME's are hooked up. Via dasiy chaining. This<br />
always leaves one 4 wire port completely exposed and provides a perfect path for static to<br />
travel, no matter how many IME's you use.<br />
Now this can be prevented by plugging the port and covering the exposed pins...<br />
So a few questions I hope you will make exceptions on..<br />
1) Would It be legal to use tape to cover the IME port..?<br />
2) Due to the high cost of 4 wire cables would it be legal to slightly modify ( trim the locking<br />
tab) off of two 2 wire extension cables to cover the port.. as long as you only trimmed the<br />
plastic and the wires were not plugged into anything. You would also have to explain to the<br />
inspectors the nature of the wires...<br />
3) Could you make any of these a requirement for worlds to prevent damage to everyone's<br />
robots? I am sure many people would hate to beat another team because of a slight product<br />
malfunction...<br />
4) Could you speak with JVN about including covers for the exposed 4 wire ports? And<br />
possibly handing them out at worlds? The cost of plastic would be minuscule and prevent tons<br />
of damage to robots...<br />
Thanks<br />
1. Yes this is legal, though based on our testing it does not have any appreciable impact on<br />
the resistance to an ESD event (we don't think it helps).<br />
2. Yes this is legal, though... same as above, it doesn't seem to help much.<br />
3. We will be spraying every field at <strong>VEX</strong> World Championship with Techspray 1726-QT<br />
(available from mouser.com) this anti-static spray greatly reduces the likelihood of an ESD<br />
event. Our testing has unfortunately shown that there is no easy fix for us to recommend to<br />
users who encounter this issue.<br />
4. John and the rest of the <strong>VEX</strong> Robotics engineering team are working on it, but as said<br />
above, there isn't any simple solution available yet to help individual teams. He tells me that<br />
the static spray should all but eliminate the issue at <strong>VEX</strong> World Championship.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Powering off joysticks during autonomous<br />
Page 220 of 238
Answered: Powering off joysticks during autonomous<br />
Posted by rikreddy at 03/12/2013 06:02:43 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
At a recent tournament, our robot had what we believe to be electrostatic discharge IME<br />
problems during three matches that caused our autonomous program to drive endlessly into<br />
the field perimeter, stalling our drive motors in one match. These autonomous malfunctions<br />
were solved by power cycling the Cortex, without redownloading any code.<br />
During the Autonomous Period, Drivers and Coaches may handle their own Robot<br />
while the Robot is in contact with their own Alliance Starting Tile (i.e. the tile the Robot started<br />
the match on), within the following restrictions.<br />
i. Drivers and Coaches may only interact with a Robot if it is touching their own Alliance<br />
Starting Tile and no part of the Robot is touching a gray foam tile, except the interaction<br />
allowed in <br />
Rule states that Drivers and Coaches may not interact with the robot while it is not<br />
touching their own Alliance Starting Tile.<br />
Would turning off the joystick to end the robot’s autonomous motion constitute illegal<br />
interaction with the robot, even though it is not physical? If so, can you suggest an acceptable<br />
way to deal with a malfunctioning autonomous routine? As much as we hope that our<br />
problems will disappear at events with anti-static spray, we’d like to have an alternative<br />
solution, if possible.<br />
Thanks, Karthik!<br />
Re: Powering off joysticks during autonomous<br />
Posted by Karthik at 03/12/2013 08:25:00 pm<br />
Would turning off the joystick to end the robot’s autonomous motion constitute illegal<br />
interaction with the robot, even though it is not physical? If so, can you suggest an acceptable<br />
way to deal with a malfunctioning autonomous routine? As much as we hope that our<br />
problems will disappear at events with anti-static spray, we’d like to have an alternative<br />
solution, if possible.<br />
Yes, this would be legal, as you are not interacting with the robot. However, simply turning off<br />
the Joystick most likely not stop the fault condition created by static discharge affecting the<br />
IMEs.<br />
Re: Answered: Powering off joysticks during autonomous<br />
Posted by rikreddy at 03/13/2013 02:08:55 am<br />
Thanks for the quick response, Karthik!<br />
Re: Answered: Powering off joysticks during autonomous<br />
Posted by Karthik at 03/13/2013 03:57:20 pm<br />
Thanks for the quick response, Karthik<br />
You're welcome!<br />
Page 221 of 238
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Modifying Polycarbonate<br />
Answered: Modifying Polycarbonate<br />
Posted by DaveP at 03/13/2013 08:00:09 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
We were curious if sanding the polycarbonate in order to achieve more friction on the sacks<br />
was legal. In the official game rules, it looks as if physical changes are legal, while chemical<br />
are not, of <strong>which</strong> sanding is a physical change. We would just hate to bring a robot to<br />
competition with sanded polycarbonate and fail to pass inspection. Any feedback would be<br />
appreciated. Thanks!<br />
Re: Modifying Polycarbonate<br />
Posted by Karthik at 03/13/2013 08:26:08 pm<br />
We were curious if sanding the polycarbonate in order to achieve more friction on the sacks<br />
was legal. In the official game rules, it looks as if physical changes are legal, while chemical<br />
are not, of <strong>which</strong> sanding is a physical change. We would just hate to bring a robot to<br />
competition with sanded polycarbonate and fail to pass inspection. Any feedback would be<br />
appreciated. Thanks<br />
Sanding of the allowed polycarbonate would be a legal modification.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: College Driver Eligibility Clarification<br />
Answered: College Driver Eligibility Clarification<br />
Posted by bb_csm at 03/14/2013 11:45:04 am<br />
Appendix F College Challenge, Rule 6 states:<br />
6. Each Robot is still only allowed up to two (2) operators and one (1) coach.<br />
a. Drivers MUST be post-secondary school students.<br />
i. Any student enrolled in a post-secondary school is eligible to be a driver.<br />
ii. There are no restrictions on who can be a Coach in the <strong>VRC</strong> College Challenge.<br />
iii. Professionals not enrolled in post-secondary education are also NOT eligible to be<br />
a driver. (This is the “College Challenge”).<br />
Referring back to a previous post and reply:<br />
http://www.vexforum.com/showthread.php?t=75533<br />
The question was asked:<br />
"Does this mean that high school students taking college courses while still at high school are<br />
eligible to drive? And if so, students taking college courses online? (for example edx.org)."<br />
The reply was:<br />
"Yes, this would be legal."<br />
Will you please clarify whether the example of edx.org given in the question is considered to<br />
be a post-secondary school? I understand that edx.org is an open-learning enterprise<br />
research project (MOOC) offering a sample of courses for the purposes of studying how<br />
technology transforms learning. What makes them unique is that there are Harvard and MIT<br />
Page 222 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
professors tied to the courses, and they grant certificates for successful completion of a<br />
course. However, there is no admissions process; anyone with an Internet connection may<br />
sign up for a course. Students taking courses are not considered to be college students of<br />
Harvard or MIT. Maybe this is the future of higher education, but for this competition, please<br />
clarify if participation is sufficient for driver eligibility. Thank you.<br />
Answered: College Driver Eligibility Clarification<br />
Posted by bb_csm at 03/14/2013 11:45:04 am<br />
Appendix F College Challenge, Rule 6 states:<br />
6. Each Robot is still only allowed up to two (2) operators and one (1) coach.<br />
a. Drivers MUST be post-secondary school students.<br />
i. Any student enrolled in a post-secondary school is eligible to be a driver.<br />
ii. There are no restrictions on who can be a Coach in the <strong>VRC</strong> College Challenge.<br />
iii. Professionals not enrolled in post-secondary education are also NOT eligible to be<br />
a driver. (This is the “College Challenge”).<br />
Referring back to a previous post and reply:<br />
http://www.vexforum.com/showthread.php?t=75533<br />
The question was asked:<br />
"Does this mean that high school students taking college courses while still at high school are<br />
eligible to drive? And if so, students taking college courses online? (for example edx.org)."<br />
The reply was:<br />
"Yes, this would be legal."<br />
Will you please clarify whether the example of edx.org given in the question is considered to<br />
be a post-secondary school? I understand that edx.org is an open-learning enterprise<br />
research project (MOOC) offering a sample of courses for the purposes of studying how<br />
technology transforms learning. What makes them unique is that there are Harvard and MIT<br />
professors tied to the courses, and they grant certificates for successful completion of a<br />
course. However, there is no admissions process; anyone with an Internet connection may<br />
sign up for a course. Students taking courses are not considered to be college students of<br />
Harvard or MIT. Maybe this is the future of higher education, but for this competition, please<br />
clarify if participation is sufficient for driver eligibility. Thank you.<br />
Re: College Driver Eligibility Clarification<br />
Posted by Karthik at 03/19/2013 06:47:07 pm<br />
Appendix F College Challenge, Rule 6 states:<br />
6. Each Robot is still only allowed up to two (2) operators and one (1) coach.<br />
a. Drivers MUST be post-secondary school students.<br />
i. Any student enrolled in a post-secondary school is eligible to be a driver.<br />
ii. There are no restrictions on who can be a Coach in the <strong>VRC</strong> College Challenge.<br />
iii. Professionals not enrolled in post-secondary education are also NOT eligible to be<br />
a driver. (This is the “College Challenge”).<br />
Referring back to a previous post and reply:<br />
Page 223 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
http://www.vexforum.com/showthread.php?t=75533<br />
The question was asked:<br />
"Does this mean that high school students taking college courses while still at high school are<br />
eligible to drive? And if so, students taking college courses online? (for example edx.org)."<br />
The reply was:<br />
"Yes, this would be legal."<br />
Will you please clarify whether the example of edx.org given in the question is considered to<br />
be a post-secondary school? I understand that edx.org is an open-learning enterprise<br />
research project (MOOC) offering a sample of courses for the purposes of studying how<br />
technology transforms learning. What makes them unique is that there are Harvard and MIT<br />
professors tied to the courses, and they grant certificates for successful completion of a<br />
course. However, there is no admissions process; anyone with an Internet connection may<br />
sign up for a course. Students taking courses are not considered to be college students of<br />
Harvard or MIT. Maybe this is the future of higher education, but for this competition, please<br />
clarify if participation is sufficient for driver eligibility. Thank you.<br />
The original answer still stands.<br />
Re: College Driver Eligibility Clarification<br />
Posted by Karthik at 03/19/2013 06:47:07 pm<br />
Appendix F College Challenge, Rule 6 states:<br />
6. Each Robot is still only allowed up to two (2) operators and one (1) coach.<br />
a. Drivers MUST be post-secondary school students.<br />
i. Any student enrolled in a post-secondary school is eligible to be a driver.<br />
ii. There are no restrictions on who can be a Coach in the <strong>VRC</strong> College Challenge.<br />
iii. Professionals not enrolled in post-secondary education are also NOT eligible to be<br />
a driver. (This is the “College Challenge”).<br />
Referring back to a previous post and reply:<br />
http://www.vexforum.com/showthread.php?t=75533<br />
The question was asked:<br />
"Does this mean that high school students taking college courses while still at high school are<br />
eligible to drive? And if so, students taking college courses online? (for example edx.org)."<br />
The reply was:<br />
"Yes, this would be legal."<br />
Will you please clarify whether the example of edx.org given in the question is considered to<br />
be a post-secondary school? I understand that edx.org is an open-learning enterprise<br />
research project (MOOC) offering a sample of courses for the purposes of studying how<br />
technology transforms learning. What makes them unique is that there are Harvard and MIT<br />
professors tied to the courses, and they grant certificates for successful completion of a<br />
course. However, there is no admissions process; anyone with an Internet connection may<br />
sign up for a course. Students taking courses are not considered to be college students of<br />
Page 224 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Harvard or MIT. Maybe this is the future of higher education, but for this competition, please<br />
clarify if participation is sufficient for driver eligibility. Thank you.<br />
The original answer still stands.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Subsystems definition: "Majority of Field"<br />
Answered: Subsystems definition: "Majority of Field"<br />
Posted by RoboDesigners at 03/15/2013 01:17:42 am<br />
Inspired by the heated discussion in this thread, I wanted to receive clarification on the<br />
definitions of Robot Rule 1 subsystems (highlighted portions of the quote below are of special<br />
interest).<br />
Only one (1) robot will be allowed to compete per team in the <strong>VEX</strong> Robotics Competition.<br />
Though it is expected that teams will make changes to their robot at the competition, a team is<br />
limited to only one (1) robot. The <strong>VEX</strong> Robotics Design System is intended to be a mobile<br />
robotics design platform. As such, a <strong>VEX</strong> robot, for the purposes of the <strong>VRC</strong>, has the following<br />
subsystems:<br />
Subsystem 1: Mobile robotic base including wheels, tracks, legs, or any other mechanism that<br />
allows the robot to navigate the majority of the flat playing field surface.<br />
Subsystem 2: Power and control system that includes a <strong>VEX</strong> legal battery, a <strong>VEX</strong> control<br />
system, and associated motors for the mobile robotic base.<br />
Subsystem 3: Additional mechanisms (and associated motors) that allow manipulation of<br />
game objects or navigation of field obstacles.<br />
Participants in the referenced thread seem to be construing the wording of this rule to restrict<br />
robots to those that have been designed to "navigate the majority of the field," and prohibit<br />
those that are designed to navigate only a portion thereof.<br />
Thus, my question is, "Could Subsystem 1 be alternatively defined as: 'Mobile robotic base<br />
including wheels, tracks, legs, or any other mechanism used by the robot for the majority of its<br />
navigation of the flat playing field surface.'?" (see change in red.) This removes any confusion<br />
over whether the robot is required to be designed to traverse the majority of the field, but<br />
rather reflects (what I believe to be) the intent of the definition.<br />
Answered: Subsystems definition: "Majority of Field"<br />
Posted by RoboDesigners at 03/15/2013 01:17:42 am<br />
Inspired by the heated discussion in this thread, I wanted to receive clarification on the<br />
definitions of Robot Rule 1 subsystems (highlighted portions of the quote below are of special<br />
interest).<br />
Only one (1) robot will be allowed to compete per team in the <strong>VEX</strong> Robotics Competition.<br />
Though it is expected that teams will make changes to their robot at the competition, a team is<br />
limited to only one (1) robot. The <strong>VEX</strong> Robotics Design System is intended to be a mobile<br />
robotics design platform. As such, a <strong>VEX</strong> robot, for the purposes of the <strong>VRC</strong>, has the following<br />
subsystems:<br />
Page 225 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Subsystem 1: Mobile robotic base including wheels, tracks, legs, or any other mechanism that<br />
allows the robot to navigate the majority of the flat playing field surface.<br />
Subsystem 2: Power and control system that includes a <strong>VEX</strong> legal battery, a <strong>VEX</strong> control<br />
system, and associated motors for the mobile robotic base.<br />
Subsystem 3: Additional mechanisms (and associated motors) that allow manipulation of<br />
game objects or navigation of field obstacles.<br />
Participants in the referenced thread seem to be construing the wording of this rule to restrict<br />
robots to those that have been designed to "navigate the majority of the field," and prohibit<br />
those that are designed to navigate only a portion thereof.<br />
Thus, my question is, "Could Subsystem 1 be alternatively defined as: 'Mobile robotic base<br />
including wheels, tracks, legs, or any other mechanism used by the robot for the majority of its<br />
navigation of the flat playing field surface.'?" (see change in red.) This removes any confusion<br />
over whether the robot is required to be designed to traverse the majority of the field, but<br />
rather reflects (what I believe to be) the intent of the definition.<br />
Re: Subsystems definition: "Majority of Field"<br />
Posted by Karthik at 03/19/2013 06:51:39 pm<br />
Thus, my question is, "Could Subsystem 1 be alternatively defined as: 'Mobile robotic base<br />
including wheels, tracks, legs, or any other mechanism used by the robot for the majority of its<br />
navigation of the flat playing field surface.'?" (see change in red.) This removes any confusion<br />
over whether the robot is required to be designed to traverse the majority of the field, but<br />
rather reflects (what I believe to be) the intent of the definition.<br />
Yes, this interpretation is correct. Robots do not need to be designed to traverse the majority<br />
of the field.<br />
Re: Subsystems definition: "Majority of Field"<br />
Posted by Karthik at 03/19/2013 06:51:39 pm<br />
Thus, my question is, "Could Subsystem 1 be alternatively defined as: 'Mobile robotic base<br />
including wheels, tracks, legs, or any other mechanism used by the robot for the majority of its<br />
navigation of the flat playing field surface.'?" (see change in red.) This removes any confusion<br />
over whether the robot is required to be designed to traverse the majority of the field, but<br />
rather reflects (what I believe to be) the intent of the definition.<br />
Yes, this interpretation is correct. Robots do not need to be designed to traverse the majority<br />
of the field.<br />
Re: Answered: Subsystems definition: "Majority of Field"<br />
Posted by RoboDesigners at 03/19/2013 08:30:05 pm<br />
Thank you for your quick response! :)<br />
(I'm always amazed at how fast you field these Q&A's, even though it seems like we flood you<br />
with them all the time...)<br />
Page 226 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Re: Answered: Subsystems definition: "Majority of Field"<br />
Posted by RoboDesigners at 03/19/2013 08:30:05 pm<br />
Thank you for your quick response! :)<br />
(I'm always amazed at how fast you field these Q&A's, even though it seems like we flood you<br />
with them all the time...)<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Can we.....?<br />
Answered: Can we.....?<br />
Posted by sbdrobotics at 03/17/2013 09:07:16 pm<br />
Karthik,<br />
It looks like there is going to be at least a handful of wallbots at the competition in Anaheim,<br />
and while I don't wish to pick on them or question their legality (that's between them and the<br />
judges) We do want to formulate a strategy should we be facing them in competition.<br />
With that being said, the robot in this video is a good example.<br />
Since it appears as though this robot will be on the left side of the alliance tile, We have a<br />
potential strategy but we are not sure if it would get us disqualified, and we would obviously<br />
rather lose than have a DQ!<br />
Now for the question. If the robot directly across from this wallbot were to move a bit to it's left<br />
and place it's spatula under the wallbots extension and lift it up to allow the alliance robot who<br />
would be on the left to cross under the lifted section would that be legal? If so, and the wallbot<br />
had some type of extension that caught the lip of the field perimeter would that be latching?<br />
I am certain that the wallbots have been thought out well enough to where crossing over them<br />
will be unlikely, so we want to have some type of strategy to prevent being stuck spending the<br />
1:45 placing sacks in our floor goal.<br />
Thanks!<br />
Answered: Can we.....?<br />
Posted by sbdrobotics at 03/17/2013 09:07:16 pm<br />
Karthik,<br />
It looks like there is going to be at least a handful of wallbots at the competition in Anaheim,<br />
and while I don't wish to pick on them or question their legality (that's between them and the<br />
judges) We do want to formulate a strategy should we be facing them in competition.<br />
With that being said, the robot in this video is a good example.<br />
Since it appears as though this robot will be on the left side of the alliance tile, We have a<br />
potential strategy but we are not sure if it would get us disqualified, and we would obviously<br />
rather lose than have a DQ!<br />
Page 227 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Now for the question. If the robot directly across from this wallbot were to move a bit to it's left<br />
and place it's spatula under the wallbots extension and lift it up to allow the alliance robot who<br />
would be on the left to cross under the lifted section would that be legal? If so, and the wallbot<br />
had some type of extension that caught the lip of the field perimeter would that be latching?<br />
I am certain that the wallbots have been thought out well enough to where crossing over them<br />
will be unlikely, so we want to have some type of strategy to prevent being stuck spending the<br />
1:45 placing sacks in our floor goal.<br />
Thanks!<br />
Re: Can we.....?<br />
Posted by Karthik at 03/19/2013 06:55:27 pm<br />
Now for the question. If the robot directly across from this wallbot were to move a bit to it's left<br />
and place it's spatula under the wallbots extension and lift it up to allow the alliance robot who<br />
would be on the left to cross under the lifted section would that be legal?<br />
Yes, this would be legal.<br />
If so, and the wallbot had some type of extension that caught the lip of the field perimeter<br />
would that be latching?<br />
We cannot issue a blanket ruling on this hypothetical situation. However, it does not sound like<br />
the latching would be intentional, thus it probably would not be a violation of .<br />
Re: Can we.....?<br />
Posted by Karthik at 03/19/2013 06:55:27 pm<br />
Now for the question. If the robot directly across from this wallbot were to move a bit to it's left<br />
and place it's spatula under the wallbots extension and lift it up to allow the alliance robot who<br />
would be on the left to cross under the lifted section would that be legal?<br />
Yes, this would be legal.<br />
If so, and the wallbot had some type of extension that caught the lip of the field perimeter<br />
would that be latching?<br />
We cannot issue a blanket ruling on this hypothetical situation. However, it does not sound like<br />
the latching would be intentional, thus it probably would not be a violation of .<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Eye Protection/Safety Glasses at Worlds?<br />
Answered: Eye Protection/Safety Glasses at Worlds?<br />
Page 228 of 238
Posted by blackiceskier at 03/18/2013 04:56:07 am<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
I am just wondering how strictly enforced will be? I have not been to worlds in a few<br />
years and i am going with a rookie team this year. In the state of New Jersey we dont enforce<br />
goggles except if teams are using the old crystal controllers. So my main question is will we<br />
have to bring goggles to worlds this year?<br />
All team members, including coaches, must<br />
wear safety glasses or glasses with side shields while in the pit or alliance stations during<br />
matches. While in the pit area it is highly recommended that all<br />
team members wear safety glasses. (for reference)<br />
Answered: Eye Protection/Safety Glasses at Worlds?<br />
Posted by blackiceskier at 03/18/2013 04:56:07 am<br />
I am just wondering how strictly enforced will be? I have not been to worlds in a few<br />
years and i am going with a rookie team this year. In the state of New Jersey we dont enforce<br />
goggles except if teams are using the old crystal controllers. So my main question is will we<br />
have to bring goggles to worlds this year?<br />
All team members, including coaches, must<br />
wear safety glasses or glasses with side shields while in the pit or alliance stations during<br />
matches. While in the pit area it is highly recommended that all<br />
team members wear safety glasses. (for reference)<br />
Re: Eye Protection/Safety Glasses at Worlds?<br />
Posted by Karthik at 03/19/2013 06:56:52 pm<br />
I am just wondering how strictly enforced will be? I have not been to worlds in a few<br />
years and i am going with a rookie team this year. In the state of New Jersey we dont enforce<br />
goggles except if teams are using the old crystal controllers. So my main question is will we<br />
have to bring goggles to worlds this year?<br />
All team members, including coaches, must<br />
wear safety glasses or glasses with side shields while in the pit or alliance stations during<br />
matches. While in the pit area it is highly recommended that all<br />
team members wear safety glasses. (for reference)<br />
The safety glass requirement will be enforced in the Alliance Stations.<br />
Re: Eye Protection/Safety Glasses at Worlds?<br />
Posted by Karthik at 03/19/2013 06:56:52 pm<br />
I am just wondering how strictly enforced will be? I have not been to worlds in a few<br />
years and i am going with a rookie team this year. In the state of New Jersey we dont enforce<br />
goggles except if teams are using the old crystal controllers. So my main question is will we<br />
have to bring goggles to worlds this year?<br />
All team members, including coaches, must<br />
wear safety glasses or glasses with side shields while in the pit or alliance stations during<br />
matches. While in the pit area it is highly recommended that all<br />
team members wear safety glasses. (for reference)<br />
Page 229 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
The safety glass requirement will be enforced in the Alliance Stations.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: G11<br />
Answered: G11<br />
Posted by Android4life at 03/18/2013 04:30:46 pm<br />
Hi Karthik<br />
Recently there has been many wall bots and goal cappers appearing..<br />
I have a few questions regarding them.<br />
1A. I know it says damaging other robots is against the morals of <strong>VEX</strong> but in some situations<br />
like if a robot expands and is not protected under G11 is it legal to intentionally damage the<br />
robot in question in an attempt to get past it. Example: the wallbot has piston brakes that<br />
prevent it from being pushed. Would it be legal to try to damage aka remove hoses or bend the<br />
unprotected pistons? Because they should be protecting their exposed pistons...<br />
1B. Same situation as above but this robot has a ultra powerful drive preventing you from<br />
pushing the wall. Would it be legal to attempt to pull out motor wires or <strong>VEX</strong>net key in an<br />
attempt to get past said robot? From my understanding this should be legal and team with the<br />
wall bot should have designed it to protect these components.<br />
I know this seems illegal and is not good sportsmanship but these robots ruin the game in my<br />
opinion and if they were against me in finals at world's I would not be very happy being<br />
practically unable to score..<br />
Thanks<br />
Answered: G11<br />
Posted by Android4life at 03/18/2013 04:30:46 pm<br />
Hi Karthik<br />
Recently there has been many wall bots and goal cappers appearing..<br />
I have a few questions regarding them.<br />
1A. I know it says damaging other robots is against the morals of <strong>VEX</strong> but in some situations<br />
like if a robot expands and is not protected under G11 is it legal to intentionally damage the<br />
robot in question in an attempt to get past it. Example: the wallbot has piston brakes that<br />
prevent it from being pushed. Would it be legal to try to damage aka remove hoses or bend the<br />
unprotected pistons? Because they should be protecting their exposed pistons...<br />
1B. Same situation as above but this robot has a ultra powerful drive preventing you from<br />
pushing the wall. Would it be legal to attempt to pull out motor wires or <strong>VEX</strong>net key in an<br />
Page 230 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
attempt to get past said robot? From my understanding this should be legal and team with the<br />
wall bot should have designed it to protect these components.<br />
I know this seems illegal and is not good sportsmanship but these robots ruin the game in my<br />
opinion and if they were against me in finals at world's I would not be very happy being<br />
practically unable to score..<br />
Thanks<br />
Re: G11<br />
Posted by Karthik at 03/19/2013 07:19:24 pm<br />
1A. I know it says damaging other robots is against the morals of <strong>VEX</strong> but in some situations<br />
like if a robot expands and is not protected under G11 is it legal to intentionally damage the<br />
robot in question in an attempt to get past it. Example: the wallbot has piston brakes that<br />
prevent it from being pushed. Would it be legal to try to damage aka remove hoses or bend the<br />
unprotected pistons? Because they should be protecting their exposed pistons...<br />
Intentionally attempting to damage pistons or pull out pneumatic hoses is not permitted.<br />
1B. Same situation as above but this robot has a ultra powerful drive preventing you from<br />
pushing the wall. Would it be legal to attempt to pull out motor wires or <strong>VEX</strong>net key in an<br />
attempt to get past said robot? From my understanding this should be legal and team with the<br />
wall bot should have designed it to protect these components.<br />
Absolutely not. Intentionally trying to pull out a teams wires or <strong>VEX</strong>net keys is strictly<br />
prohibited. This falls well beyond the clause of "vigorous interaction" that is spelled out in<br />
.<br />
Re: G11<br />
Posted by Karthik at 03/19/2013 07:19:24 pm<br />
1A. I know it says damaging other robots is against the morals of <strong>VEX</strong> but in some situations<br />
like if a robot expands and is not protected under G11 is it legal to intentionally damage the<br />
robot in question in an attempt to get past it. Example: the wallbot has piston brakes that<br />
prevent it from being pushed. Would it be legal to try to damage aka remove hoses or bend the<br />
unprotected pistons? Because they should be protecting their exposed pistons...<br />
Intentionally attempting to damage pistons or pull out pneumatic hoses is not permitted.<br />
1B. Same situation as above but this robot has a ultra powerful drive preventing you from<br />
pushing the wall. Would it be legal to attempt to pull out motor wires or <strong>VEX</strong>net key in an<br />
attempt to get past said robot? From my understanding this should be legal and team with the<br />
wall bot should have designed it to protect these components.<br />
Absolutely not. Intentionally trying to pull out a teams wires or <strong>VEX</strong>net keys is strictly<br />
prohibited. This falls well beyond the clause of "vigorous interaction" that is spelled out in<br />
Page 231 of 238
.<br />
Posted by Android4life at 03/19/2013 07:22:34 pm<br />
Thank you!<br />
Posted by Android4life at 03/19/2013 07:22:34 pm<br />
Thank you!<br />
Re: Answered: G11<br />
Posted by Karthik at 03/19/2013 07:31:30 pm<br />
Thank you<br />
You're welcome!<br />
Re: Answered: G11<br />
Posted by Karthik at 03/19/2013 07:31:30 pm<br />
Thank you<br />
You're welcome!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Calling out teams for sizing<br />
Answered: Calling out teams for sizing<br />
Posted by Android4life at 03/18/2013 04:35:08 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Hi again Karthik, I was told I had to make separate threads for each QA topic so:<br />
How is calling robots for being out of size handled at worlds? For example the red alliance<br />
calls a blue robot for being outside of the the 18^3 area. This specific blue robot gets called<br />
every single match people are against it. Does the robot still get the on field sizing box<br />
treatment every match? I feel this would be super time consuming ( blue calls red then red<br />
calls blue.) and abused by many people in eliminations and even qualification matches.<br />
Answered: Calling out teams for sizing<br />
Posted by Android4life at 03/18/2013 04:35:08 pm<br />
Hi again Karthik, I was told I had to make separate threads for each QA topic so:<br />
How is calling robots for being out of size handled at worlds? For example the red alliance<br />
calls a blue robot for being outside of the the 18^3 area. This specific blue robot gets called<br />
every single match people are against it. Does the robot still get the on field sizing box<br />
treatment every match? I feel this would be super time consuming ( blue calls red then red<br />
calls blue.) and abused by many people in eliminations and even qualification matches.<br />
Re: Calling out teams for sizing<br />
Posted by Karthik at 03/19/2013 07:21:47 pm<br />
Hi again Karthik, I was told I had to make separate threads for each QA topic so:<br />
How is calling robots for being out of size handled at worlds? For example the red alliance<br />
calls a blue robot for being outside of the the 18^3 area. This specific blue robot gets called<br />
Page 232 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
every single match people are against it. Does the robot still get the on field sizing box<br />
treatment every match? I feel this would be super time consuming ( blue calls red then red<br />
calls blue.) and abused by many people in eliminations and even qualification matches.<br />
If the red alliance calls out a blue robot for being oversized, the referee will determine whether<br />
or not it is necessary to measure the robot. The referee is under no obligation to grant the<br />
request. The referees will be instructed to only perform an on field sizing check in extreme<br />
circumstances.<br />
Re: Calling out teams for sizing<br />
Posted by Karthik at 03/19/2013 07:21:47 pm<br />
Hi again Karthik, I was told I had to make separate threads for each QA topic so:<br />
How is calling robots for being out of size handled at worlds? For example the red alliance<br />
calls a blue robot for being outside of the the 18^3 area. This specific blue robot gets called<br />
every single match people are against it. Does the robot still get the on field sizing box<br />
treatment every match? I feel this would be super time consuming ( blue calls red then red<br />
calls blue.) and abused by many people in eliminations and even qualification matches.<br />
If the red alliance calls out a blue robot for being oversized, the referee will determine whether<br />
or not it is necessary to measure the robot. The referee is under no obligation to grant the<br />
request. The referees will be instructed to only perform an on field sizing check in extreme<br />
circumstances.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Entanglement<br />
Answered: Entanglement<br />
Posted by Android4life at 03/18/2013 04:37:11 pm<br />
Another one:<br />
1. Would standoffs connected by rubber links be considered a risk of entanglement? Acting as<br />
a tether for a goal capper?<br />
2. If a robot was to throw something over the high goal and some troughs to prevent scoring<br />
but the main portion of the robot ( all motors and cortex) is free to move around the field while<br />
tethered to the goal blocker. Would this violate any rules? Specifically grasping.. because the<br />
robot would still be able to move around and be pushed by other robots.<br />
Answered: Entanglement<br />
Posted by Android4life at 03/18/2013 04:37:11 pm<br />
Another one:<br />
1. Would standoffs connected by rubber links be considered a risk of entanglement? Acting as<br />
a tether for a goal capper?<br />
2. If a robot was to throw something over the high goal and some troughs to prevent scoring<br />
but the main portion of the robot ( all motors and cortex) is free to move around the field while<br />
Page 233 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
tethered to the goal blocker. Would this violate any rules? Specifically grasping.. because the<br />
robot would still be able to move around and be pushed by other robots.<br />
Re: Entanglement<br />
Posted by Karthik at 03/19/2013 07:34:00 pm<br />
Another one:<br />
1. Would standoffs connected by rubber links be considered a risk of entanglement? Acting as<br />
a tether for a goal capper?<br />
It's impossible to give any sort of blanket ruling on this type of design without inspecting the<br />
actual implementation.<br />
2. If a robot was to throw something over the high goal and some troughs to prevent scoring<br />
but the main portion of the robot ( all motors and cortex) is free to move around the field while<br />
tethered to the goal blocker. Would this violate any rules? Specifically grasping.. because the<br />
robot would still be able to move around and be pushed by other robots.<br />
It's impossible to give any sort of blanket ruling on this type of design without inspecting the<br />
actual implementation. However, with any design that involves "tethered" devices, there is an<br />
extreme risk of entanglement. If this risk is not minimized, you may be violating any of the rules<br />
involving entanglement.<br />
Re: Entanglement<br />
Posted by Karthik at 03/19/2013 07:34:00 pm<br />
Another one:<br />
1. Would standoffs connected by rubber links be considered a risk of entanglement? Acting as<br />
a tether for a goal capper?<br />
It's impossible to give any sort of blanket ruling on this type of design without inspecting the<br />
actual implementation.<br />
2. If a robot was to throw something over the high goal and some troughs to prevent scoring<br />
but the main portion of the robot ( all motors and cortex) is free to move around the field while<br />
tethered to the goal blocker. Would this violate any rules? Specifically grasping.. because the<br />
robot would still be able to move around and be pushed by other robots.<br />
It's impossible to give any sort of blanket ruling on this type of design without inspecting the<br />
actual implementation. However, with any design that involves "tethered" devices, there is an<br />
extreme risk of entanglement. If this risk is not minimized, you may be violating any of the rules<br />
involving entanglement.<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Answered: Tipping, Latching, and Vigorous Interaction (Hypothetical Situation)<br />
Answered: Tipping, Latching, and Vigorous Interaction (Hypothetical Situation)<br />
Posted by 1412E at 03/18/2013 11:01:22 pm<br />
Page 234 of 238
Hello Karthik,<br />
Sorry for a less-than-average thread title...<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
My team has a very powerful robot this year in all aspects, (drivetrain and lift systems), and I<br />
was wondering:<br />
(This happened recently at a practice session) Robot A is covering their trough, Robot B Is on<br />
the oppo<strong>site</strong> side of the field. Robot B crosses under the trough simultaneously pushing robot<br />
A backwards. Robot A flips forward over Robot B and the trough, accidentally latching onto the<br />
trough(Robot B did not mean to flip Robot A). Robot B's drive team does not know that Robot<br />
A is latched and continues to push.<br />
If the field is damaged, who is at fault?<br />
Is Robot B disqualified for Tipping even though Robot A was playing defensively and it was<br />
accidental(G11, quoted below)?<br />
If Robot B's drive team backs away but Robot A stays latched... is Robot B disqualified in any<br />
way?<br />
Finally, If Robot A stays latched and Robot B backs away and leaves the trough alone, and the<br />
points in that trough cause Robot A to win the match, what could Robot B have done in that<br />
situation where Robot A blocked them from descoring?<br />
Sorry for the Hypothetical situation and rather long post, trying to be prepared for Worlds (We<br />
don't plan on destroying any field elements:D).<br />
G11 -<br />
"In the case where referees are forced to make a judgement call on interaction between a<br />
defensive and offensive robot, the referees will err on the side of the offensive robot."<br />
Answered: Tipping, Latching, and Vigorous Interaction (Hypothetical Situation)<br />
Posted by 1412E at 03/18/2013 11:01:22 pm<br />
Hello Karthik,<br />
Sorry for a less-than-average thread title...<br />
My team has a very powerful robot this year in all aspects, (drivetrain and lift systems), and I<br />
was wondering:<br />
(This happened recently at a practice session) Robot A is covering their trough, Robot B Is on<br />
the oppo<strong>site</strong> side of the field. Robot B crosses under the trough simultaneously pushing robot<br />
A backwards. Robot A flips forward over Robot B and the trough, accidentally latching onto the<br />
trough(Robot B did not mean to flip Robot A). Robot B's drive team does not know that Robot<br />
A is latched and continues to push.<br />
If the field is damaged, who is at fault?<br />
Page 235 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Is Robot B disqualified for Tipping even though Robot A was playing defensively and it was<br />
accidental(G11, quoted below)?<br />
If Robot B's drive team backs away but Robot A stays latched... is Robot B disqualified in any<br />
way?<br />
Finally, If Robot A stays latched and Robot B backs away and leaves the trough alone, and the<br />
points in that trough cause Robot A to win the match, what could Robot B have done in that<br />
situation where Robot A blocked them from descoring?<br />
Sorry for the Hypothetical situation and rather long post, trying to be prepared for Worlds (We<br />
don't plan on destroying any field elements:D).<br />
G11 -<br />
"In the case where referees are forced to make a judgement call on interaction between a<br />
defensive and offensive robot, the referees will err on the side of the offensive robot."<br />
Re: Tipping, Latching, and Vigorous Interaction (Hypothetical Situation)<br />
Posted by Karthik at 03/19/2013 07:42:11 pm<br />
(This happened recently at a practice session) Robot A is covering their trough, Robot B Is on<br />
the oppo<strong>site</strong> side of the field. Robot B crosses under the trough simultaneously pushing robot<br />
A backwards. Robot A flips forward over Robot B and the trough, accidentally latching onto the<br />
trough(Robot B did not mean to flip Robot A). Robot B's drive team does not know that Robot<br />
A is latched and continues to push.<br />
If the field is damaged, who is at fault?<br />
It's impossible to issue a blanket ruling for this type of hypothetical situation, but it sounds as if<br />
the latching was unintentional, thus no one is at fault.<br />
Is Robot B disqualified for Tipping even though Robot A was playing defensively and it was<br />
accidental(G11, quoted below)?<br />
It's impossible to issue a blanket ruling for this type of hypothetical situation, there's just not<br />
enough information to make an informed decision.<br />
If Robot B's drive team backs away but Robot A stays latched... is Robot B disqualified in any<br />
way?<br />
There seems to be no violation here.<br />
Finally, If Robot A stays latched and Robot B backs away and leaves the trough alone, and<br />
the points in that trough cause Robot A to win the match, what could Robot B have done in<br />
that situation where Robot A blocked them from descoring?<br />
Sorry, we can't offer Robot B any strategic advice.<br />
Page 236 of 238
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
Re: Tipping, Latching, and Vigorous Interaction (Hypothetical Situation)<br />
Posted by Karthik at 03/19/2013 07:42:11 pm<br />
(This happened recently at a practice session) Robot A is covering their trough, Robot B Is on<br />
the oppo<strong>site</strong> side of the field. Robot B crosses under the trough simultaneously pushing robot<br />
A backwards. Robot A flips forward over Robot B and the trough, accidentally latching onto the<br />
trough(Robot B did not mean to flip Robot A). Robot B's drive team does not know that Robot<br />
A is latched and continues to push.<br />
If the field is damaged, who is at fault?<br />
It's impossible to issue a blanket ruling for this type of hypothetical situation, but it sounds as if<br />
the latching was unintentional, thus no one is at fault.<br />
Is Robot B disqualified for Tipping even though Robot A was playing defensively and it was<br />
accidental(G11, quoted below)?<br />
It's impossible to issue a blanket ruling for this type of hypothetical situation, there's just not<br />
enough information to make an informed decision.<br />
If Robot B's drive team backs away but Robot A stays latched... is Robot B disqualified in any<br />
way?<br />
There seems to be no violation here.<br />
Finally, If Robot A stays latched and Robot B backs away and leaves the trough alone, and<br />
the points in that trough cause Robot A to win the match, what could Robot B have done in<br />
that situation where Robot A blocked them from descoring?<br />
Sorry, we can't offer Robot B any strategic advice.<br />
Re: Answered: Tipping, Latching, and Vigorous Interaction (Hypothetical Situation)<br />
Posted by 1412E at 03/19/2013 09:46:15 pm<br />
Fair enough :D<br />
Thanks!<br />
Re: Answered: Tipping, Latching, and Vigorous Interaction (Hypothetical Situation)<br />
Posted by 1412E at 03/19/2013 09:46:15 pm<br />
Fair enough :D<br />
Thanks!<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
wifi at worlds?<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Incedental Grappling<br />
Page 237 of 238
Incedental Grappling<br />
Posted by 1961C-ROBOTICS at 03/20/2013 04:09:00 pm<br />
2013 Q&A Forum Export<br />
generated: 03/23/2013 08:23:38 am UTC<br />
If i have an arm that is used primaraly for descoring, but can be used for covering as well that<br />
has standoff for the descoring at a 90 degree angle, and i am coving my trough. Then if the<br />
opponent robot pushes me while trying to lift the arm up in an attempt to descore, and it hooks<br />
the edge of the trough, would i be DQ'ed for this becasue of the no grappling rule?<br />
Thank you<br />
1961C<br />
Incedental Grappling<br />
Posted by 1961C-ROBOTICS at 03/20/2013 04:09:00 pm<br />
If i have an arm that is used primaraly for descoring, but can be used for covering as well that<br />
has standoff for the descoring at a 90 degree angle, and i am coving my trough. Then if the<br />
opponent robot pushes me while trying to lift the arm up in an attempt to descore, and it hooks<br />
the edge of the trough, would i be DQ'ed for this becasue of the no grappling rule?<br />
Thank you<br />
1961C<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
World Innovate Award Specifications?<br />
<strong>Official</strong> <strong>VRC</strong> <strong>Sack</strong> <strong>Attack</strong> Q&A<br />
Question about SG9<br />
Question about SG9<br />
Posted by RDFZ_Robotics at 03/23/2013 03:43:47 am<br />
I know these questions are kind of annoying, but my team had been curious on the standard of<br />
SG9 ruling long since the season began...And now our curiosity break out and really want to<br />
find out whose interpretation of the rule is correct<br />
From the picture, the left is what the rule prohibits, <strong>which</strong> three sides of a robot is<br />
touching/close to a field element<br />
the right is similar but one side of the robot(the red part) could spin around an axle (the red<br />
circle), and the turning is neither powered by the robot or "frictioned"<br />
From my interpretation, both settings are illegal because they all presents a figure that<br />
resembles the given example in the handbook. But some of our team says that since the<br />
second setting COULD be pushed away from the field element, it should not be considered<br />
anchoring itself to the field<br />
We would really like to know <strong>which</strong> of our interpretation is correct and THANKS!<br />
Page 238 of 238