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Made-up Worlds We Can Really Live In<br />

Mal: “Are you offering me a trade?”<br />

Jayne: “A trade? Hell, it’s theft. This is the best damn gun made by<br />

man. It has extreme sentimental value. It’s miles more worthy than<br />

what you got.”<br />

Mal: “What I got? She has a name.”<br />

Jayne: “So does this! I call it Vera."<br />

WHY SETTLE FOR THE LESSER DEATH RAY? | 31<br />

— MAL AND JAYNE<br />

Joss Whedon, “<strong>Our</strong> Mrs. Reynolds,” Firefly (2002)<br />

“Speaking of Avatar and all that,” I said in ham-handed segue, “I’m stunned at the<br />

sheer amount of film work going on here.”<br />

“Yeah, it’s crazy.” Greg was kind enough to just run with it. “I don’t think<br />

people quite know just how much gets done here—how much of Avatar was made<br />

here for instance. So many movies get entirely visualized here. It’s just crazy. I don’t<br />

know what the percentage is. It’s probably quite a small percentage but for some<br />

reason it’s stuff that’s noticeable.”<br />

“Well,” I said, having just seen Greg’s name in the credits of The Adventures of<br />

Tin-Tin, my in-flight movie between Melbourne and Wellington, “it’s the better<br />

stuff.” Now, every time I really enjoy a movie’s aesthetic, I scan the credits and more<br />

often than not, Weta Workshop (and generally Greg as well) appears among the<br />

scrolling names.<br />

“I suppose,” he said, “a lot of people <strong>com</strong>e here because they know it is a high<br />

quality, but also from a slightly different perspective. <strong>Our</strong> design philosophy at Weta<br />

has a very high and unique sort of criteria. Everyone talks about realism in films<br />

and Weta does too. Weta has I think a certain set of traits that help to channel that<br />

level of reality. <strong>An</strong>d it may not be more real than other films at all, but its own blend<br />

that works out to be sort of that it resonates with people in whatever way.”<br />

“I suspect,” I <strong>com</strong>mented, rapidly synthesizing what I knew of their work<br />

(both helped and hampered by my relative intoxication, “that the balance between<br />

the parts of the story that are important to tell visually and the parts that can kind<br />

of be left to the imagination is a big part of that.”<br />

“There is a lot of disdain in our design department for over-designed things.<br />

There are a lot of movies that have a really crappy over-designed ‘science fiction for<br />

science fiction’s sake’ kind of look. No one in our design group likes that. They tend<br />

to be grounded more in science more than fiction. They have a real sort of indus-

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