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32 | STEAMPUNKING OUR FUTURE: AN EMBEDDED HISTORIAN’S NOTEBOOK<br />
trial design aspect to them and a real pragmatism about how people interface with<br />
the technology.”<br />
“That speaks to what you were talking about earlier about simplicity and about<br />
that need for groundedness.”<br />
“It’s important for people to understand things straight away,” Greg pointed<br />
out. “You want people to look at an object in a movie and just get it even if they<br />
can’t explain why. There might be weeks and weeks of thought involved in some<br />
object, but it should all work in two seconds of seeing it on screen—you immediately<br />
know what it is and what’s it for and why it is there. Because ultimately, design<br />
—illustrative design, sculptural design, and so on—is just storytelling. You are just<br />
telling another part of the visual story. It’s obviously the part that we’re all fascinated<br />
with. I was fascinated with it as a kid. I loved the design of Star Wars for instance<br />
or anything like that.”<br />
“Battlestar Galactica for me too,” I said. “There was always something about<br />
Star Trek and the like that missed something for me, and I think part of it was it<br />
didn’t feel real.”<br />
“It doesn’t feel used.”<br />
“Exactly,” I replied. “I got to talk to one of the guys who made the models for<br />
Star Wars when I was covering the opening of a museum exhibit and he described<br />
the aesthetic as ‘used universe.’”<br />
“Yeah, I keep on saying it,” he said, “even though it’s not popular to use Star<br />
Wars as a reference point anymore probably because it is over used and also because<br />
the recent movies are more for kids now. But it’s still totally true. It did this<br />
kind of epoch setting thing—the Millenium Falcon was a totally futuristic thing but<br />
it felt like a rickety old piece of shit which is awesome, an awesome idea.”<br />
“Because it’s so perfectly counter-intuitive,” I said. “The classic ideal of the<br />
space ship is that it’s got to be badass gorgeous and perfect…”<br />
“Well futuristic things don’t break, right?”<br />
“Totally,” I laughed. “This is something my co-author, who’s a futurist, talks<br />
about. It’s actually a big challenge for him in his work, because people tend to<br />
imagine the future as this perfectly clean, smooth, seamless, clean-shaven thing<br />
and the truth is that human beings just aren’t like that. It’s one of the big questions<br />
behind this book: how do you build a future that is human, that human beings<br />
can actually inhabit? The past has a place in that, you know? I think that people of<br />
our generation, maybe people more broadly now, are strongly drawn to objects that<br />
you can have a relationship with—that feel more like they’ve had human hands on<br />
them. Objects that carry stories, history that you can relate to. The fact that the