HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
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IV : CENTAUR KIN<br />
Bucentaurs<br />
Description : Bucentaurs are to bulls what centaurs<br />
are to horses. They are much more massive than<br />
Centaurs and their human head, torso and arms are<br />
much bigger than those of a mortal man. Like bulls,<br />
Bucentaurs are not very bright and are quick to<br />
anger (never approach them wearing a red cloak !).<br />
Taxonomy : Folk<br />
Number Appearing : 1d6<br />
Size : Large<br />
Ferocity : Aggressive<br />
Cunning : Average<br />
Mystique : Normal<br />
Movement : 180’<br />
Initiative : +1<br />
Melee Attack : +2<br />
Damage : 2d6 (huge club)<br />
Defense Class : 12 (14 with shield)<br />
Hits Total : 24<br />
Danger Evasion : 0<br />
Mystic Fortitude : 0<br />
Special Abilities : Charge (+4), Crushing Attack<br />
(trampling), Supernatural Vigor.<br />
Brutaurs<br />
Description : Degenerate, primitive Centaurs with<br />
an equal fondness for human and horse flesh.<br />
Taxonomy : Folk<br />
Number Appearing : 1d6<br />
Size : Medium<br />
Ferocity : Dangerous<br />
Cunning : Average<br />
Mystique : Normal<br />
Movement : 120’ (240’ when galloping)<br />
Initiative : +2<br />
Melee Attack : +4<br />
Missile Attack : +2 (no penalty while moving)<br />
Damage : 1d6 (weapons)<br />
Defense Class : 14<br />
Hits Total : 12<br />
Danger Evasion : +2<br />
Mystic Fortitude : 0<br />
Special Abilities : Charge (+2), Crushing Attack<br />
(trampling), Gallop, Missile Weapons (javelins),<br />
Supernatural Vigor, Uncanny Agility.<br />
Chironian Centaurs<br />
Description : The mightiest, noblest, wisest (and<br />
rarest ?) of all Centaurs. Unlike other true Centaurs,<br />
they are solitary creatures, living in the wilds as<br />
sages and semi-nomadic hermits.<br />
Number Appearing : 1<br />
Size : Medium<br />
Ferocity : Dangerous<br />
Cunning : Clever<br />
Mystique : Weird<br />
Movement : 120’ (240’ when galloping)<br />
Initiative : +4<br />
Melee Attack : +6<br />
Missile Attack : +6 (no penalty while moving)<br />
Damage : 1d6 (weapons)<br />
Defense Class : 15<br />
Hits Total : 12<br />
Danger Evasion : +6<br />
Mystic Fortitude : 0<br />
Special Abilities : Charge (+2 bonus), Crushing<br />
Attack (trampling), Gallop, Marksmanship, Missile<br />
Weapons (bow), Supernatural Vigor, Uncanny<br />
Agility. Chironian Centaurs also qualify as level 3<br />
Lyrists (with a total of 15 Power points).<br />
A brutish Brutaur armed with a crude club