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HEkATOTERATOS - Storygame

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Hippocampos<br />

If Hippocampos and Sea Lions could talk, would they argue about politics ?<br />

Description : Also called Sea Horses, these beasts<br />

make excellent underwater mounts (once tamed).<br />

Taxonomy : Beast<br />

Number Appearing : 1d6<br />

Size : Medium<br />

Ferocity : Aggressive<br />

Cunning : Alert<br />

Mystique : Weird<br />

Movement : 120’ (240’ when cruising)<br />

Initiative : +2<br />

Melee Attack : +3<br />

Damage : 1d6 (hooves)<br />

Defense Class : 17 (19 vs missiles when cruising)<br />

Hits Total : 8<br />

Danger Evasion : +4<br />

Mystic Fortitude : +2<br />

Special Abilities : Aquatic, Charge (+2), Cruise,<br />

Tough Skin, Uncanny Agility.<br />

Sea Hydra<br />

Description : Undersea (actually amphibious)<br />

version of the classic monster from legend.<br />

Number Appearing : 1<br />

Size : Gigantic<br />

Ferocity : Deadly<br />

Cunning : Alert<br />

Mystique : Eldritch<br />

Movement : 240’<br />

Initiative : +4 (+1 per extra head)<br />

Melee Attack : +7<br />

Damage : 3d6 (claws & bite)<br />

Defense Class : 20 (16 vs missiles)<br />

Hits Total : 48<br />

Danger Evasion : +2 (+1 detection per extra head)<br />

Mystic Fortitude : +8<br />

Special Abilities : Amphibian, Fearsome, Magic<br />

Resistance, Multiple Heads (1d6 extra), Natural<br />

Armor, Regeneration (5 Hits / r), Supernatural Vigor.<br />

Sea Lions<br />

Description : Just what the name suggests.<br />

Taxonomy : Monster<br />

Number Appearing : 1d3<br />

Size : Medium<br />

Ferocity : Dangerous<br />

Cunning : Alert<br />

Mystique : Weird<br />

Movement : 180’<br />

Initiative : +3<br />

Melee Attack : +5<br />

Damage : 1d6 (claws & bite)<br />

Defense Class : 15<br />

Hits Total : 12<br />

Danger Evasion : +4 (+8 stealth and detection)<br />

Mystic Fortitude : 0<br />

Special Abilities : Charge (+4), Sharp Senses,<br />

Stealthy, Supernatural Vigor, Tough Skin, Uncanny<br />

Agility.<br />

Sons of Dagon<br />

Description : Evil fish-headed amphibians who only<br />

leave their undersea caverns to attack ships. Most<br />

of them fight with nets and tridents.<br />

Taxonomy : Folk<br />

Number Appearing : 1d6<br />

Size : Medium<br />

Ferocity : Aggressive<br />

Cunning : Average<br />

Mystique : Normal<br />

Movement : 120’ (120’ swimming)<br />

Initiative : +1<br />

Melee Attack : +2<br />

Damage : 1d6 (weapons)<br />

Defense Class : 14<br />

Hits Total : 8<br />

Danger Evasion : 0<br />

Mystic Fortitude : 0<br />

Special Abilities : Amphibious, Entangle (nets),<br />

Tough Skin.

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