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HEkATOTERATOS - Storygame

HEkATOTERATOS - Storygame

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I : UNDERGROUND DENIZENS<br />

Capricorn Horror<br />

Description : Huge, horned creature with a<br />

humanoid upper body and a snake-like lower body.<br />

Dwells in deep underground caverns.<br />

Taxonomy : Monster<br />

Number Appearing : 1d3<br />

Size : Large<br />

Ferocity : Deadly<br />

Cunning : Alert<br />

Mystique : Eldritch<br />

Movement : 180’<br />

Initiative : +4<br />

Melee Attack : +7<br />

Damage : 2d6 (claws & bite)<br />

Defense Class : 18<br />

Hits Total : 24<br />

Danger Evasion : +2<br />

Mystic Fortitude : +8<br />

Special Abilities : Crushing Attack (constriction),<br />

Grapple (with tail, Might 20), Magic Resistance,<br />

Natural Armor, Regeneration (4 Hits/round),<br />

Supernatural Vigor.<br />

Daughters of Arachne<br />

Description : Cruel hybrid creature looking like a<br />

man-sized spider with the face of a beautiful<br />

woman. They love to play with their prey, taunting<br />

their vicitims with their mockingly gentle voices.<br />

Taxonomy : Monster<br />

Number Appearing : 1d6<br />

Size : Medium<br />

Ferocity : Deadly<br />

Cunning : Crafty<br />

Mystique : Eldritch<br />

Movement : 120’<br />

Initiative : +6<br />

Melee Attack : +9<br />

Damage : 1d6 (legs)<br />

Defense Class : 18<br />

Hits Total : 12<br />

Danger Evasion : +12 (+16 stealth)<br />

Mystic Fortitude : +8<br />

Special Abilities : Charge (+2), Entangle (webs,<br />

12’ range, Might 16), Magic Resistance, Poison<br />

(sting, paralysis), Sixth Sense, Stealthy,<br />

Supernatural Vigor, Tough Skin, Uncanny Agility.<br />

Grotesks<br />

Menacing Capricorn Horror (pleonasm)<br />

Description : These malevolent subterranean<br />

creatures look like big bodiless heads with arms.<br />

They actually have several sticky pedoncules at the<br />

bottom of their head/body, which allow them to<br />

crawl on every surface.<br />

Taxonomy : Folk<br />

Number Appearing : 1d10<br />

Size : Medium<br />

Ferocity : Aggressive<br />

Cunning : Alert<br />

Mystique : Weird<br />

Movement : 60’ *<br />

Initiative : +2<br />

Melee Attack : +3<br />

Damage : 1d6 (weapons)<br />

Defense Class : 15<br />

Hits Total : 8<br />

Danger Evasion : +2<br />

Mystic Fortitude : +2<br />

Special Abilities : Tough Skin, Wallcrawling.<br />

* Their movement allowance is reduced because of their<br />

peculiar mode of travel.

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