HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
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I : UNDERGROUND DENIZENS<br />
Capricorn Horror<br />
Description : Huge, horned creature with a<br />
humanoid upper body and a snake-like lower body.<br />
Dwells in deep underground caverns.<br />
Taxonomy : Monster<br />
Number Appearing : 1d3<br />
Size : Large<br />
Ferocity : Deadly<br />
Cunning : Alert<br />
Mystique : Eldritch<br />
Movement : 180’<br />
Initiative : +4<br />
Melee Attack : +7<br />
Damage : 2d6 (claws & bite)<br />
Defense Class : 18<br />
Hits Total : 24<br />
Danger Evasion : +2<br />
Mystic Fortitude : +8<br />
Special Abilities : Crushing Attack (constriction),<br />
Grapple (with tail, Might 20), Magic Resistance,<br />
Natural Armor, Regeneration (4 Hits/round),<br />
Supernatural Vigor.<br />
Daughters of Arachne<br />
Description : Cruel hybrid creature looking like a<br />
man-sized spider with the face of a beautiful<br />
woman. They love to play with their prey, taunting<br />
their vicitims with their mockingly gentle voices.<br />
Taxonomy : Monster<br />
Number Appearing : 1d6<br />
Size : Medium<br />
Ferocity : Deadly<br />
Cunning : Crafty<br />
Mystique : Eldritch<br />
Movement : 120’<br />
Initiative : +6<br />
Melee Attack : +9<br />
Damage : 1d6 (legs)<br />
Defense Class : 18<br />
Hits Total : 12<br />
Danger Evasion : +12 (+16 stealth)<br />
Mystic Fortitude : +8<br />
Special Abilities : Charge (+2), Entangle (webs,<br />
12’ range, Might 16), Magic Resistance, Poison<br />
(sting, paralysis), Sixth Sense, Stealthy,<br />
Supernatural Vigor, Tough Skin, Uncanny Agility.<br />
Grotesks<br />
Menacing Capricorn Horror (pleonasm)<br />
Description : These malevolent subterranean<br />
creatures look like big bodiless heads with arms.<br />
They actually have several sticky pedoncules at the<br />
bottom of their head/body, which allow them to<br />
crawl on every surface.<br />
Taxonomy : Folk<br />
Number Appearing : 1d10<br />
Size : Medium<br />
Ferocity : Aggressive<br />
Cunning : Alert<br />
Mystique : Weird<br />
Movement : 60’ *<br />
Initiative : +2<br />
Melee Attack : +3<br />
Damage : 1d6 (weapons)<br />
Defense Class : 15<br />
Hits Total : 8<br />
Danger Evasion : +2<br />
Mystic Fortitude : +2<br />
Special Abilities : Tough Skin, Wallcrawling.<br />
* Their movement allowance is reduced because of their<br />
peculiar mode of travel.