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HEkATOTERATOS - Storygame

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X : MISCELLANEOUS CREATURES<br />

Dichotomians<br />

Description : These hairless humanoids look like<br />

normal humans, except for one striking difference :<br />

the left half of their entire body is ebony black while<br />

the right half is ivory white – the halved being<br />

separated by a perfectly vertical line. They were<br />

once a race of atheist Philosophers who were<br />

constantly debating about the arbitrary nature of<br />

concepts such as good and evil : apparently, some<br />

deity eventually grew weary (or perhaps amused ?)<br />

of their intellectual arrogance and punished them by<br />

dividing their body, their mind and their soul in two<br />

opposite parts. From dawn to twilight, dichotomians<br />

are under the influence of their white side, acting in<br />

a peaceful and courteous manner… changing to a<br />

totally wicked, vicious and malevolent personality<br />

from nightfall to dawn under the influence of their<br />

dark half. Although each half is perfectly aware of<br />

the existence of the other, it has absolutely no<br />

control over its thoughts, intents or actions.<br />

Taxonomy : Folk<br />

Number Appearing : varies<br />

Size : Medium<br />

Ferocity : Peaceful (day) / Dangerous (night)<br />

Cunning : Clever<br />

Mystique : Weird<br />

Movement : 120’<br />

Initiative : +2 (day) / +4 (night)<br />

Melee Attack : +2 (day) / +6 (night)<br />

Damage : 1d6 (weapon)<br />

Defense Class : 13<br />

Hits Total : 8<br />

Danger Evasion : +4<br />

Mystic Fortitude : +6<br />

Special Abilities : Magic Resistance.<br />

.<br />

The Hooded Horror is watching you !<br />

Diomedian Horses<br />

Description : These appear to be normal, if highspirited,<br />

horses; however, they have been raised<br />

from birth on a diet of human flesh and blood.<br />

Taxonomy : Beast<br />

Number Appearing : varies<br />

Size : Medium<br />

Ferocity : Dangerous<br />

Cunning : Alert<br />

Mystique : Normal<br />

Movement : 120’ (240’ galloping)<br />

Initiative : +3<br />

Melee Attack : +5<br />

Damage : 1d6 (hooves & teeth)<br />

Defense Class : 14<br />

Hits Total : 8<br />

Danger Evasion : +4<br />

Mystic Fortitude : 0<br />

Special Abilities : Charge Into Combat (+2 Bonus),<br />

Crushing Attack (Trample), Gallop, Uncanny Agility.<br />

Hooded Horror<br />

Description : These mysterious beings appears to<br />

be robed humans, until they throw back their hoods<br />

and reveal that they possess a single giant<br />

unblinking eye where their heads should be !<br />

Taxonomy : Uncertain<br />

Number Appearing : 1d6<br />

Size : Medium<br />

Ferocity : Aggressive<br />

Cunning : Clever<br />

Mystique : Eldritch<br />

Movement : 120’<br />

Initiative : +3<br />

Melee Attack : +4<br />

Damage : 1d6 (weapon)<br />

Defense Class : 14<br />

Hits Total : 8<br />

Danger Evasion : +4<br />

Mystic Fortitude : +4<br />

Special Abilities : Psychic Powers (as a level 4<br />

Sorcerer, 20 Power points total), Stealthy,<br />

Wallcrawling.

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