HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
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X : MISCELLANEOUS CREATURES<br />
Dichotomians<br />
Description : These hairless humanoids look like<br />
normal humans, except for one striking difference :<br />
the left half of their entire body is ebony black while<br />
the right half is ivory white – the halved being<br />
separated by a perfectly vertical line. They were<br />
once a race of atheist Philosophers who were<br />
constantly debating about the arbitrary nature of<br />
concepts such as good and evil : apparently, some<br />
deity eventually grew weary (or perhaps amused ?)<br />
of their intellectual arrogance and punished them by<br />
dividing their body, their mind and their soul in two<br />
opposite parts. From dawn to twilight, dichotomians<br />
are under the influence of their white side, acting in<br />
a peaceful and courteous manner… changing to a<br />
totally wicked, vicious and malevolent personality<br />
from nightfall to dawn under the influence of their<br />
dark half. Although each half is perfectly aware of<br />
the existence of the other, it has absolutely no<br />
control over its thoughts, intents or actions.<br />
Taxonomy : Folk<br />
Number Appearing : varies<br />
Size : Medium<br />
Ferocity : Peaceful (day) / Dangerous (night)<br />
Cunning : Clever<br />
Mystique : Weird<br />
Movement : 120’<br />
Initiative : +2 (day) / +4 (night)<br />
Melee Attack : +2 (day) / +6 (night)<br />
Damage : 1d6 (weapon)<br />
Defense Class : 13<br />
Hits Total : 8<br />
Danger Evasion : +4<br />
Mystic Fortitude : +6<br />
Special Abilities : Magic Resistance.<br />
.<br />
The Hooded Horror is watching you !<br />
Diomedian Horses<br />
Description : These appear to be normal, if highspirited,<br />
horses; however, they have been raised<br />
from birth on a diet of human flesh and blood.<br />
Taxonomy : Beast<br />
Number Appearing : varies<br />
Size : Medium<br />
Ferocity : Dangerous<br />
Cunning : Alert<br />
Mystique : Normal<br />
Movement : 120’ (240’ galloping)<br />
Initiative : +3<br />
Melee Attack : +5<br />
Damage : 1d6 (hooves & teeth)<br />
Defense Class : 14<br />
Hits Total : 8<br />
Danger Evasion : +4<br />
Mystic Fortitude : 0<br />
Special Abilities : Charge Into Combat (+2 Bonus),<br />
Crushing Attack (Trample), Gallop, Uncanny Agility.<br />
Hooded Horror<br />
Description : These mysterious beings appears to<br />
be robed humans, until they throw back their hoods<br />
and reveal that they possess a single giant<br />
unblinking eye where their heads should be !<br />
Taxonomy : Uncertain<br />
Number Appearing : 1d6<br />
Size : Medium<br />
Ferocity : Aggressive<br />
Cunning : Clever<br />
Mystique : Eldritch<br />
Movement : 120’<br />
Initiative : +3<br />
Melee Attack : +4<br />
Damage : 1d6 (weapon)<br />
Defense Class : 14<br />
Hits Total : 8<br />
Danger Evasion : +4<br />
Mystic Fortitude : +4<br />
Special Abilities : Psychic Powers (as a level 4<br />
Sorcerer, 20 Power points total), Stealthy,<br />
Wallcrawling.