HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
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V : AERIAL BEINGS<br />
Carnivorous Cloud<br />
Description : A strange floating fungus that<br />
resembles a fluffy white cloud until it deploys its<br />
rending claws and opens its toothy maw.<br />
Taxonomy : Monster<br />
Number Appearing : 1d3<br />
Size : Large<br />
Ferocity : Dangerous<br />
Cunning : Alert<br />
Mystique : Weird<br />
Movement : 180’ (flying)<br />
Initiative : +3<br />
Melee Attack : +5<br />
Damage : 2d6 (maw)<br />
Defense Class : 13<br />
Hits Total : 16<br />
Danger Evasion : +2 (+8 stealth, +10 camouflage)<br />
Mystic Fortitude : +2<br />
Special Abilities : Mimetic Camouflage (as cloud),<br />
Stealthy.<br />
Flying Unicorn<br />
Description : Legends say these fabled beasts are<br />
unicorn-pegasus crossbreeds. Apart from its<br />
obvious physical features (that’s right – wings), this<br />
rare aerial breed has a fiercer temper than the<br />
classic unicorn, as well as different magical powers.<br />
Taxonomy : Monster<br />
Number Appearing : 1d3<br />
Size : Medium<br />
Ferocity : Aggressive<br />
Cunning : Clever<br />
Mystique : Weird<br />
Movement : 180’ (360’ galloping or flying)<br />
Initiative : +5<br />
Melee Attack : +4<br />
Damage : 1d6 (hooves & horn)<br />
Defense Class : 15 (17 vs missiles when flying)<br />
Hits Total : 12<br />
Danger Evasion : +12 (+16 stealth and detection)<br />
Mystic Fortitude : +6<br />
Special Abilities : Charge into Combat (+2 bonus),<br />
Elemental Powers (as level 3 Elementalist, with a<br />
mastery of III in Air and 15 Power points), Gallop,<br />
Lightning Fast, Magic Resistance, Sharp Senses,<br />
Sixth Sense, Stealthy, Supernatural Vigor, Uncanny<br />
Agility, Winged.<br />
Holy shit ! As if giant spiders were not enough !<br />
Giant Bat<br />
Description : An oversized bat with a body the size<br />
of a bear (and corresponding wingspan !).<br />
Taxonomy : Monster<br />
Number Appearing : 1d6<br />
Size : Medium<br />
Ferocity : Aggressive<br />
Cunning : Alert<br />
Mystique : Normal<br />
Movement : 240’ (flying)<br />
Initiative : +2<br />
Melee Attack : +3<br />
Damage : 1d6 (claws and fangs)<br />
Defense Class : 14 (16 vs missiles)<br />
Hits Total : 8<br />
Danger Evasion : +8 (+12 detection)<br />
Mystic Fortitude : 0<br />
Special Abilities : Sharp Senses, Sixth Sense,<br />
Uncanny Agility (when flying), Winged.