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HEkATOTERATOS - Storygame

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V : AERIAL BEINGS<br />

Carnivorous Cloud<br />

Description : A strange floating fungus that<br />

resembles a fluffy white cloud until it deploys its<br />

rending claws and opens its toothy maw.<br />

Taxonomy : Monster<br />

Number Appearing : 1d3<br />

Size : Large<br />

Ferocity : Dangerous<br />

Cunning : Alert<br />

Mystique : Weird<br />

Movement : 180’ (flying)<br />

Initiative : +3<br />

Melee Attack : +5<br />

Damage : 2d6 (maw)<br />

Defense Class : 13<br />

Hits Total : 16<br />

Danger Evasion : +2 (+8 stealth, +10 camouflage)<br />

Mystic Fortitude : +2<br />

Special Abilities : Mimetic Camouflage (as cloud),<br />

Stealthy.<br />

Flying Unicorn<br />

Description : Legends say these fabled beasts are<br />

unicorn-pegasus crossbreeds. Apart from its<br />

obvious physical features (that’s right – wings), this<br />

rare aerial breed has a fiercer temper than the<br />

classic unicorn, as well as different magical powers.<br />

Taxonomy : Monster<br />

Number Appearing : 1d3<br />

Size : Medium<br />

Ferocity : Aggressive<br />

Cunning : Clever<br />

Mystique : Weird<br />

Movement : 180’ (360’ galloping or flying)<br />

Initiative : +5<br />

Melee Attack : +4<br />

Damage : 1d6 (hooves & horn)<br />

Defense Class : 15 (17 vs missiles when flying)<br />

Hits Total : 12<br />

Danger Evasion : +12 (+16 stealth and detection)<br />

Mystic Fortitude : +6<br />

Special Abilities : Charge into Combat (+2 bonus),<br />

Elemental Powers (as level 3 Elementalist, with a<br />

mastery of III in Air and 15 Power points), Gallop,<br />

Lightning Fast, Magic Resistance, Sharp Senses,<br />

Sixth Sense, Stealthy, Supernatural Vigor, Uncanny<br />

Agility, Winged.<br />

Holy shit ! As if giant spiders were not enough !<br />

Giant Bat<br />

Description : An oversized bat with a body the size<br />

of a bear (and corresponding wingspan !).<br />

Taxonomy : Monster<br />

Number Appearing : 1d6<br />

Size : Medium<br />

Ferocity : Aggressive<br />

Cunning : Alert<br />

Mystique : Normal<br />

Movement : 240’ (flying)<br />

Initiative : +2<br />

Melee Attack : +3<br />

Damage : 1d6 (claws and fangs)<br />

Defense Class : 14 (16 vs missiles)<br />

Hits Total : 8<br />

Danger Evasion : +8 (+12 detection)<br />

Mystic Fortitude : 0<br />

Special Abilities : Sharp Senses, Sixth Sense,<br />

Uncanny Agility (when flying), Winged.

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