HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Onocentaurs<br />
Description : Onocentaurs are to asses what<br />
centaurs are to horses. They are cowardly,<br />
stubborn, lazy and lustful (not to mention quite<br />
stupid). Onocentaurs can easily be recognized by<br />
their ridiculous tail and their silly, self-satisfied<br />
expression (and by their donkey ears).<br />
Taxonomy : Folk<br />
Number Appearing : 1d3<br />
Size : Medium<br />
Ferocity : Peaceful (Aggressive when drunk)<br />
Cunning : Average<br />
Mystique : Normal<br />
Movement : 120’<br />
Initiative : 0 (+1 when drunk)<br />
Melee Attack : 0 (+2 when drunk)<br />
Damage : 1d6 (hooves)<br />
Defense Class : 12<br />
Hits Total : 12<br />
Danger Evasion : 0<br />
Mystic Fortitude : 0<br />
Special Abilities : Supernatural Vigor. Onocentaurs<br />
are also very good at making fools of themselves,<br />
often behaving (literally) as perfect asses.<br />
Sagittarians<br />
Description : Sagittarians are the best archers of<br />
the Centaur race and form a special caste within<br />
Centaur society, acting as the honorary guard and<br />
elite warriors of Centaur chieftains and kings.<br />
Number Appearing : 1d3<br />
Size : Medium<br />
Ferocity : Aggressive<br />
Cunning : Alert<br />
Mystique : Normal<br />
Movement : 120’ (240’ when galloping)<br />
Initiative : +2<br />
Melee Attack : +3<br />
Missile Attack : +4 (no penalty while moving)<br />
Damage : 1d6 (weapons)<br />
Defense Class : 14<br />
Hits Total : 12<br />
Danger Evasion : +4<br />
Mystic Fortitude : 0<br />
Special Abilities : Charge (+2), Crushing Attack<br />
(trampling), Marksmanship, Gallop, Missile<br />
Weapons (bow), Poison (poisoned arrows),<br />
Supernatural Vigor, Uncanny Agility.<br />
Sataurs<br />
Sagittarian taking a careful aim<br />
at the Onocentaur’s description paragraph<br />
Description : Sterile Centauride-Satyr hybrid ;<br />
looks like a Centaur with small horns and pointed<br />
ears. All Sataurs are insane and are treated as<br />
outcasts by Centaurs. Their madness, which is the<br />
consequence of a terrible divine curse, is also the<br />
source of their sorcerous powers.<br />
Taxonomy : Folk<br />
Number Appearing : varies<br />
Size : Medium<br />
Ferocity : Aggressive<br />
Cunning : Clever<br />
Mystique : Weird<br />
Movement : 120’ (240’ when galloping)<br />
Initiative : +3<br />
Melee Attack : +3<br />
Damage : 1d6 (weapons)<br />
Defense Class : 15<br />
Hits Total : 12<br />
Danger Evasion : +4<br />
Mystic Fortitude : +2<br />
Special Abilities : Charge (+2), Crushing Attack<br />
(trampling), Gallop, Psychic Powers (as level 3<br />
Sorcerer, 15 Power points), Supernatural Vigor,<br />
Uncanny Agility.