HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
HEkATOTERATOS - Storygame
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Golden Minotaur<br />
Description : As noble and honorable as standard<br />
Minotaurs are brutish and beastly, Golden<br />
Minotaurs may well be the last remnants of a once<br />
mighty race that eventually degenerated into the<br />
monstrous Minotaurs – another theory makes them<br />
the descendants of a forgotten king who was turned<br />
into a bull-headed humanoid by some angry deity.<br />
Taxonomy : Monster<br />
Number Appearing : 1<br />
Size : Medium<br />
Ferocity : Dangerous<br />
Cunning : Clever<br />
Mystique : Weird<br />
Movement : 120’<br />
Initiative : +4<br />
Melee Attack : +6<br />
Damage : 1d6 (axe)<br />
Defense Class : 15 (19 with shield & breastplate)<br />
Hits Total : 12<br />
Danger Evasion : +4<br />
Mystic Fortitude : +6<br />
Special Abilities : Charge (+2), Grapple (Might 16),<br />
Magic Resistance, Supernatural Vigor, Tough Skin.<br />
Impostaurs<br />
Description : Human brutes and brigands<br />
masquerading as Minotaurs (thanks to convincing<br />
horned headmasks) to terrify the countryside and<br />
satisfy their own bestial urges - under the mask…<br />
Taxonomy : Special<br />
Number Appearing : 1d6<br />
Size : Medium<br />
Ferocity : Aggressive<br />
Cunning : Alert<br />
Mystique : Average<br />
Movement : 120’<br />
Initiative : +2<br />
Melee Attack : +3<br />
Damage : 1d6 (club or other weapon)<br />
Defense Class : 14 (minotaur helm)<br />
Hits Total : 8<br />
Danger Evasion : +2<br />
Mystic Fortitude : 0<br />
Special Abilities : Charge (+2), Grapple (Might 16).<br />
Psychotaur<br />
Description : A Minotaur with psychic powers of<br />
confusion and concealment. Beware !<br />
Taxonomy : Monster<br />
Number Appearing : 1<br />
Size : Medium<br />
Ferocity : Dangerous<br />
Cunning : Alert<br />
Mystique : Eldritch<br />
Movement : 120’<br />
Initiative : +3<br />
Melee Attack : +5<br />
Damage : 1d6 (claws & bite)<br />
Defense Class : 15<br />
Hits Total : 12<br />
Danger Evasion : +2 (+6 stealth)<br />
Mystic Fortitude : +8<br />
Special Abilities : Charge into Battle (+2), Crushing<br />
Attack (bear hug), Grapple (Might 16), Magic<br />
Resistance, Psychic Powers (as level 3 Sorcerer, 16<br />
Power points), Supernatural Vigor, Tough Skin.<br />
Beware the Psychotaur’s power of confusion