MostContagious2012.pdf - Contagious Magazine
MostContagious2012.pdf - Contagious Magazine
MostContagious2012.pdf - Contagious Magazine
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Introduction /<br />
By Paul Kemp-Robertson, <strong>Contagious</strong>, and Dave Senay, Fleishman-Hillard<br />
Movements /<br />
Evolution and empowerment<br />
Purpose /<br />
Playing a role in society<br />
Marketing as Service Design /<br />
Utility not noise<br />
Divine Data /<br />
Insight by numbers<br />
Technology /<br />
Big battles, small victors<br />
Design /<br />
Personalised play<br />
Social Business /<br />
Adopting an open door policy<br />
Image Sharing /<br />
The year of the photo<br />
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Amplified Live /<br />
Enhance, capture and share<br />
Screen Grabs /<br />
Creating, sharing, watching<br />
Augmented Media /<br />
Layering content and utility<br />
Retail /<br />
Shopping gets connected<br />
Personalisation /<br />
Here’s to you<br />
The New Loyalty /<br />
Services not schemes<br />
Payments /<br />
Changing the way we pay<br />
Small But Perfectly Formed /<br />
Little brands, big thinkers<br />
Most <strong>Contagious</strong> / Award Winners<br />
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<strong>Contagious</strong> / Introduction<br />
By Paul Kemp-Robertson<br />
Welcome to the Most <strong>Contagious</strong> 2012 report,<br />
our annual review of the trends, technologies and<br />
creative innovations that have influenced brands<br />
this year. By putting the past 12 months into<br />
context we hope to equip you, in some small way,<br />
for the challenges and opportunities that lie ahead.<br />
The golden thread stitching the year’s report<br />
together is citizenship. Think of the spirit of the<br />
London Olympics encapsulated by Tim Berners-<br />
Lee at the height of the opening ceremony,<br />
tweeting ‘This is for Everyone’ to the watching<br />
world. Think also of the disintermediating potential<br />
of Kickstarter and the grassroots fan fiction<br />
communities that spawned Fifty Shades of Grey.<br />
How about the data-driven intimacy of Obama’s<br />
election campaign? The transparency and ubiquity<br />
of social media is fuelling the rise of people<br />
power. What’s more, Nielsen’s Global, Socially<br />
Conscious Consumer report found that 66% of<br />
consumers prefer to buy from companies that<br />
have implemented programmes to give back to<br />
society. Citizens the world over are demanding<br />
that advertising speeds up its radical shift from<br />
perfection to honesty, from control to collaboration.<br />
In <strong>Contagious</strong> <strong>Magazine</strong>’s recent case study<br />
on IBM (Issue 33) we looked at how one of the<br />
world’s biggest brands has re-engineered its<br />
smarter commerce principles around the ‘Chief<br />
Executive Consumer’. This is a business philosophy<br />
also endorsed by Amazon founder Jeff Bezos:<br />
‘Above all else, align with customers. Win when<br />
they win. Win only when they win.’<br />
Brands behaving as super-citizens is something<br />
that our consultancy team at <strong>Contagious</strong> Insider<br />
explored in a Cannes seminar in June, where we<br />
presented the concept of brand as interface, not<br />
interrupter. We used the title ‘Better With The<br />
Brand’ to suggest that the best brands are a<br />
conduit through which the lives of real people can<br />
be made better. The original definition of the word<br />
interface is to meet, to synchronise, to coordinate,<br />
to harmonise. We think that a brand should behave<br />
as an indispensable tool or a common boundary<br />
that connects people to information, augmented<br />
content, services and experiences that they<br />
wouldn’t get via any other means.<br />
That’s why this report is filled with examples of<br />
brands being driven by a higher sense of purpose.<br />
Brands have long behaved like corporate Medicis<br />
– bestowers of creative munificence in the form of<br />
epic TV commercials or sponsored art – but now<br />
many are starting to take on the more purposeful<br />
role of NGOs. Most <strong>Contagious</strong> 2012 features<br />
examples of brands acting as lifesavers, health<br />
and wellbeing networks, educators, ecologists,<br />
technology incubators and – in the case of the<br />
Red Bull Stratos mission from the edge of space –<br />
daredevil rocket scientists.<br />
Maybe we should all be aiming higher.<br />
Paul Kemp-Robertson /<br />
Co-founder & Editorial Director<br />
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Fleishman-Hillard / Introduction<br />
By Dave Senay<br />
You’re about to read remarkable stories about people and brands that are pushing<br />
the boundaries of creativity and innovation. How branding is reinventing itself to<br />
meet real human needs, delivering tools and services that truly improve our lives,<br />
how social media is morphing into social business. And that’s just for starters.<br />
Most <strong>Contagious</strong> is about the structure, nature and purpose of business itself,<br />
and incorporates society as a whole. Creativity is breaking out of the confinements<br />
of communications and marketing to the bigger, deeper role it needs to play in the<br />
transformation of our organisations and society.<br />
Businesses are rising and crashing faster than ever. We see this in the collapse<br />
of the boundaries that used to separate public relations from marketing, reputation<br />
management from brand marketing. These labels seem so irrelevant today. Your<br />
brand is your reputation. Your reputation is your behaviour. How you are is who<br />
you are.<br />
This means our organisations must become exceptionally clear and aligned around<br />
their core values, purpose and character. So we must communicate and behave in<br />
a manner that is consistent with our beliefs. Businesses must define and know their<br />
purpose and ensure that any marketing communication aligns with that. ‘Consumers’<br />
need to be treated as people and provided with genuinely useful tools and services.<br />
We need to look beyond the value of their latest transaction, towards building<br />
lasting relationships.<br />
Most <strong>Contagious</strong> will provide you with the inspiration. The next step is to channel<br />
that into actions that make a difference. Over to you.<br />
Dave Senay, President and CEO of Fleishman-Hillard<br />
Most <strong>Contagious</strong>, in partnership with Fleishman-Hillard<br />
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MoveMents /<br />
evolution and<br />
eMpowerMent<br />
As we pound towards the finish line of<br />
2012, we can finally glance back on the<br />
landmark events, movements and socioeconomic<br />
shifts that have shaped the last<br />
12 months.<br />
We’ll try and save you the blood and sweat but<br />
we can’t guarantee not to tear up a little when<br />
replaying the collective glory of the Olympic<br />
Games or Obama’s choking speech to his victorious<br />
campaign staff… but more on that later.<br />
In 2011, we described how the torrent of information,<br />
collaboration and distribution afforded by<br />
the web was putting pressure not just on global<br />
industries, but also on governments and established<br />
social infrastructures. This year may have<br />
been less riotous, but it hasn’t failed to present<br />
significant fodder for the increasingly connected,<br />
enlightened and empowered world to sink its<br />
tweet-sharpened teeth into. So let’s begin…<br />
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London 2012 /<br />
The spirit of the Olympic Games was summed<br />
up during Danny Boyle’s epic opening ceremony,<br />
when father of the web, Tim Berners-<br />
Lee, took centre-stage and live-tweeted: ‘This is<br />
for everyone’. The message coursed around the<br />
stadium on over 70,000 handheld pixel screens<br />
wielded by the crowd. London 2012 was an<br />
Olympic Games for, about and powered by the<br />
people.<br />
Beyond the sentiment of this message was the<br />
amplification of the Olympics via social media,<br />
prompting the ‘Social Games’ tag. According to<br />
monitoring agency Radian 6, 9.9 million Olympic<br />
tweets were sent over the course of the 17 days.<br />
Tracking tool VenueSeen revealed that 260,000<br />
images were uploaded to Instagram with the<br />
hashtag #London2012.<br />
High levels of interaction were sustained, with<br />
#Paralympics trending worldwide during the<br />
Paralympics closing ceremony. For the first time<br />
in their 52-year history, the Paralympic Games<br />
sold out, proving that, in mobilising and empowering<br />
the masses, London 2012 created an insatiable<br />
appetite for Olympic competition which<br />
united every nation that took part, tuned in and<br />
tweeted. Well played, social media.<br />
bit.ly/olympics-social-infographic<br />
bit.ly/olympics-instagram<br />
US Presidential Election /<br />
When Obama won his first term in office in<br />
2008, it was no secret that his team wielded a<br />
distinct advantage over McCain et al. thanks to<br />
their competency in the social web and engaging<br />
the hoards of precious young voters who<br />
were flocking to Facebook, YouTube and Twitter.<br />
2012, however, was a different matter; not<br />
only were the Republicans catching up in the<br />
polls as well as in their social media competency,<br />
but Obama’s team now had to appeal to<br />
a much wider range of demographics on social<br />
platforms (Facebook’s user base had increased<br />
from 100 million to 800 million). Also the novelty<br />
of social media was wearing off for many voters,<br />
so the same issues that face the world’s biggest<br />
brands today also troubled both parties’ election<br />
teams – namely figuring out how to offer genuine<br />
relevance and value.<br />
Photo © It’s Your London / www.itsyourlondon.co.uk<br />
Mitt Romney’s digital director, 33-year-old Zac<br />
Moffatt, claimed in a pre-election interview with<br />
Mashable that Obama’s team was ‘still running<br />
their Facebook campaign like it’s 2008’. In contrast<br />
to the Obama team’s failure to adapt and<br />
evolve, he claimed that his strategy centred on<br />
driving engagement only on the platforms most<br />
relevant to Romney and his campaign. These<br />
were Google, Facebook and Twitter, although<br />
Moffatt also flirted with Instagram and Pinterest.<br />
Yet the Obama administration’s head start on all<br />
these platforms proved too much to overcome. At<br />
the time of election, Obama’s 28.8m Facebook<br />
Likes played Romney’s 7.1m; 19.9m Twitter followers<br />
played 1.1m. In terms of activity, the two<br />
teams employed surprisingly similar tactics, both<br />
opting for consistent, lightweight engagement<br />
and tempting voters with competitions to win dinner<br />
with Obama or a ride on Romney’s jet.<br />
The key difference, however, was tone. Obama’s<br />
team painted a far more intimate and personal<br />
picture of their candidate. In the end, it was<br />
this that signified Obama’s timely rediscovery of<br />
the ‘everyman’ mojo that won the world’s heart<br />
in 2008 and ended up clinching him a second<br />
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Photo: bit.ly/11pWuzJ<br />
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MoveMents /<br />
evolution and<br />
eMpowerMent<br />
term in office. He declared victory on Twitter<br />
and then Facebook shortly after the first US<br />
network made the announcement. The now<br />
infamous ‘Four more years’ picture used by<br />
his team has since become the most shared<br />
in history, racking up a record 4.4m Likes on<br />
Facebook and over 817,000 retweets.<br />
tinyurl.com/mashable-romney-obama<br />
tinyurl.com/social-media-election2012<br />
Disintermediation / Crowdfunding<br />
Admittedly it hardly trips off the tongue, but<br />
disintermediation (that’s cutting out the middle<br />
man) has been one of the hottest topics<br />
in the <strong>Contagious</strong> office this year.<br />
On 19 November, video game designer<br />
Chris Roberts smashed the record for the<br />
most crowdfunding ever raised for a new<br />
title – US$6.2m – pledged by PC gamers<br />
around the world to see his space sim, Star<br />
Citizen, get made. The generous gamers<br />
won’t get hold of an alpha version of the<br />
title for at least another year, but their faith<br />
and investment is a perfect example of how<br />
crowdfunding has matured in 2012.<br />
tinyurl.com/9amw3tc<br />
Roberts sourced $2.1m of his funding<br />
through Kickstarter, with roughly 34,000<br />
backers donating an impressive average of<br />
$62 each. This is consistent with current<br />
behaviour on the platform, with video games<br />
receiving more funding this year than any<br />
other category. Official figures published<br />
on the Kickstarter blog show that as of<br />
31 August, Games had racked up $50m,<br />
beating Film ($42m) Design ($40m) Music<br />
($25m) and Technology ($16m).<br />
tinyurl.com/9trtdlp<br />
Despite the success of Kickstarter, 2012<br />
has also revealed potential cracks in the<br />
crowdfunding model. In November Kickstarter<br />
was sued by 3D Systems – a leading<br />
maker of 3D printers – which claimed that<br />
its patents were being infringed by a device<br />
made by an MIT-bred company, Formlabs,<br />
which secured over $2.9m on the crowdfunding<br />
platform. As more established companies<br />
start to see their offering undercut by<br />
crowdfunded challenger brands, perhaps<br />
it is inevitable that the rigour and legality<br />
of Kickstarter projects will be increasingly<br />
called into question. Crowdfunded legal<br />
representation anyone?<br />
tinyurl.com/c8aw8my<br />
Kickstarter is working hard to manage the<br />
expectations of backers, clarifying in its<br />
blog posts that the platform ‘is not a shop’<br />
and there will be no equity crowdfunding or<br />
IPO made available. The process currently<br />
remains firmly rooted in gifting, not ownership,<br />
although this hasn’t stopped many<br />
economists claiming that the real revolution<br />
will come when backers will be able to obtain<br />
equity in exchange for their investment.<br />
tinyurl.com/c9fw38m<br />
Disintermediation / Fifty Shades of Grey<br />
Lastly, we can’t cover disintermediation<br />
without recognising the amateur success<br />
story of 2012 – E.L. James’ (aka British<br />
author Erika Leonard’s) erotic novel<br />
Fifty Shades of Grey. Although eventually<br />
published through a traditional publisher<br />
(Random House subdivision Vintage<br />
Books), Fifty Shades started out as somewhat<br />
niche Twilight fan fiction written under<br />
the pen name ‘Snowqueen’s Icedragon’.<br />
It lived first on fanfiction.com, then on<br />
Leonard’s own website, FiftyShades.com,<br />
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efore being released as an e-book, joining<br />
the hundreds of thousands of other<br />
titles now being sold directly from author<br />
to reader on Amazon.<br />
Only after it gained significant traction on<br />
e-readers around the world was it selected<br />
for re-release by Vintage and proceeded to<br />
become the best-selling book in British history<br />
and spend a record 20 weeks at No.1<br />
on USA Today’s best-selling books list. Like<br />
or loathe Fifty Shades, it proved that anyone<br />
with a basic knowledge of BDSM and a<br />
passion for the written word could become<br />
one of the most successful authors of all<br />
time. Go internet.<br />
Democratised Education /<br />
Potentially the most socially significant<br />
well to spring forth from the internet in<br />
2012 is that of democratised educational<br />
resources. Put simply, online learning that<br />
now extends far beyond a bodged Sweet<br />
Child O’ Mine guitar tutorial on YouTube…<br />
The standard in mass, online education was set by the Kahn Academy,<br />
founded in 2006 by Bangladeshi MIT and Harvard Business<br />
School graduate, Salman Khan. This non-profit organisation relies<br />
on donations for funding and has delivered over 200 million lessons<br />
(approx. 3,600 of which are available on YouTube) across topics<br />
including medicine, art history, macroeconomics and computer science.<br />
What 2012 has brought, however, is a new generation of<br />
alternatives inspired by Kahn’s original dream to provide a ‘high<br />
quality education to anyone, anywhere’.<br />
www.khanacademy.org<br />
Most notable is Udacity, founded by Stanford professor and<br />
Google Fellow Sebastian Thrun. Unlike the Kahn Academy, Udacity<br />
is a private organisation funded by venture capital firm, Charles<br />
River Ventures, as well as other companies such as Google that<br />
sponsor specific courses in exchange for access to the most<br />
promising talent. Launched in February this year, Udacity currently<br />
specialises in computer science, with courses including Programming<br />
Languages and Applied Cryptography, although 2013 will<br />
see HTML5 Game Development added to the syllabus amongst<br />
other new subjects. Udacity currently has approximately 400,000<br />
students worldwide.<br />
www.udacity.com<br />
It is two of Thrun’s colleagues at Stanford, Andrew Ng and<br />
Daphne Koller, who are responsible for 2012’s other standout<br />
source of online education – Coursera. Unlike the Kahn Academy<br />
or Udacity, Coursera partners with 33 existing universities such as<br />
Princeton, Michigan and Pennsylvania to make some of their most<br />
popular courses available for free online. It has already attracted<br />
1.8m students since April, as well as $16m in first round venture<br />
funding. As Koller explained to the Guardian newspaper in November,<br />
‘We had a million users faster than Facebook, faster than Instagram.<br />
This is a wholesale change in the educational ecosystem.’<br />
www.coursera.org<br />
So there you have 2012, a year in which the novelty of social media<br />
wore off and in its place arrived a new standardised expectation for<br />
how we can interact with the world. This includes controlling what<br />
products are made and how much we pay for them, right through<br />
to accessing the kind of education that will create and empower<br />
whole new generations of technological entrepreneurs from different<br />
nations around the world. Think we’re making progress now?<br />
Something tells us we ain’t seen nothing yet…<br />
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purpose /<br />
playing a<br />
role in<br />
society<br />
Purpose has been an overriding<br />
theme of 2012, with companies<br />
realising that a brand doesn’t exist<br />
inside a bubble of happy, shiny<br />
marketing; it has a role to play in<br />
society.<br />
As David Hieatt, founder of Hiut Denim<br />
(featured in our Small But Perfectly<br />
Formed section), says: ‘The great brands<br />
of the world make a great product but<br />
also have a clear understanding of their<br />
purpose. They understand the “why” as<br />
well as the “what” and the “how”.’<br />
One company that embodies this is<br />
US restaurant chain Chipotle, with its<br />
‘Food with Integrity’ mission that pushes<br />
the organic food agenda and fights the<br />
cause of beleaguered farming communities<br />
in America’s bread basket states.<br />
<strong>Contagious</strong> was delighted to see its<br />
animated Back to the Start film (featured<br />
in Most <strong>Contagious</strong> 2011) win a flurry of<br />
awards this year, with its prize money for<br />
the Grandy appropriately donated to the<br />
Chipotle Cultivate Foundation.<br />
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MoveMents<br />
the new<br />
world order<br />
Another <strong>Contagious</strong> favourite, the outdoor<br />
brand Patagonia, pinned its sustainable<br />
colours to the mast in January by<br />
becoming a certified B Corp, an idea that’s<br />
gathering momentum across the US. There<br />
are now some 650 B Corps, validated by<br />
the non-profit B Lab based on meeting<br />
specific standards for social and environmental<br />
performance, legal accountability<br />
and transparency.<br />
The fact is, people like to be good. One of<br />
<strong>Contagious</strong>’ choice stats of the year came<br />
from Nielsen’s Global, Socially Conscious<br />
Consumer report, which found that 66% of<br />
consumers around the world prefer to buy<br />
from companies that have implemented<br />
programmes to give back to society. Below<br />
are our top picks from the year.<br />
Safaricom / Daktari 1525<br />
To differentiate itself in the Kenyan telco<br />
marketplace, the company behind successful<br />
mobile money transfer service M-Pesa<br />
has rolled out a mobile health service.<br />
With just one doctor for every 10,000<br />
people in Kenya, Safaricom (working with<br />
agency Squad Digital, Nairobi) joined<br />
forces with Dial-a-Doc Ltd, an organisation<br />
specialising in the dissemination of medical<br />
information, to improve access to expert<br />
medical advice for those living in rural areas<br />
and relieve pressure on overstretched outpatient<br />
departments.<br />
The Daktari 1525 service enables Safaricom<br />
customers to dial 1525 on their<br />
mobiles 24/7 to be connected, via Safaricom<br />
call centres, to one of 50 qualified<br />
doctors recruited by Dial-a-Doc. The call<br />
charge of Kshs20 per minute (to cover the<br />
doctors’ fees, rather than the connection<br />
charge) is subsidised by Safaricom, which<br />
recently slashed it in half to widen access.<br />
The service currently handles around 2,000<br />
calls per day. Featured in <strong>Contagious</strong> 31.<br />
The company continues to explore new<br />
ways to transform people’s lives via its<br />
mobile network. In October, it joined forces<br />
with mobile technology company M-KOPA<br />
to make solar power accessible to low<br />
income families in rural Kenya via a pay-asyou-go<br />
Safaricom SIM card.<br />
tinyurl.com/daktari1525<br />
Tata Docomo / BloodLine Club<br />
Telecoms companies are a vital link between<br />
people. Indian telecoms service Tata Docomo<br />
has demonstrated the potential of<br />
using this link for philanthropic purposes<br />
with a peer-to-peer blood donor matching<br />
service called the BloodLine Club.<br />
Volunteer blood donors sign up via their<br />
mobile, Facebook or Twitter by entering a<br />
few details including, of course, their blood<br />
type. In the event that someone needs<br />
blood, they’ll be pinged, and should they<br />
need blood themselves, they can then<br />
ping their network, linking them up with<br />
local people who are part of the scheme.<br />
Members can even call people directly to<br />
arrange giving blood in an emergency.<br />
By using its infrastructure to extend its<br />
remit in this way, Tata Docomo is acting as<br />
an NGO, stepping in to provide the kind of<br />
life-saving scheme that it could take governments<br />
years to set up.<br />
www.bloodlineclub.com<br />
Renault / MOBILIZ<br />
To help the socially or economically<br />
excluded in France, automotive company<br />
Renault launched Renault MOBILIZ in July.<br />
This initiative aims to make transport more<br />
accessible for those who can’t afford to<br />
own or maintain a car.<br />
Renault is working with volunteer garages<br />
and dealerships in its network, called<br />
‘Socially Responsible Renault Garages’ or<br />
‘Garages Renault Solidaires’, to develop<br />
affordable repair schemes for those on low<br />
incomes. It is also partnering with NGO<br />
Voiture & Co to support initiatives such as<br />
car-pooling, community transport, and lowcost<br />
car hire and has launched (with an initial<br />
budget of €5m) an investment company,<br />
MOBILIZ Invest, to finance companies<br />
developing innovative mobility solutions for<br />
people in social and financial difficulty.<br />
Renault has long held the ambition of providing<br />
mobility for all, but this programme<br />
shows the automotive company moving<br />
beyond its core product to invest in mobility<br />
services. With lack of access to transport<br />
being one of the major causes of social<br />
and economic exclusion, Renault MOBILIZ<br />
offers a genuine lifeline to the eight million<br />
people in France living below the poverty<br />
line – who wouldn’t otherwise be customers<br />
of Renault, but may well yet become so.<br />
Featured in <strong>Contagious</strong> issue 32.<br />
www.renault-mobiliz.com<br />
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MoveMents<br />
the new<br />
world order<br />
Banco Popular / The Most Popular Song<br />
Surprise hit of the year comes courtesy of<br />
Puerto Rico’s largest bank. Showing how<br />
a sense of purpose can be aligned with a<br />
company’s mission (and achieve a PR win<br />
in the process), Banco Popular set out to<br />
revive the country’s economy this year by<br />
effecting a fundamental cultural change.<br />
In Puerto Rico, 60% of the population<br />
lives on government handouts and this welfare<br />
culture is celebrated in the hit song No<br />
Hago Más Ná (‘I Do Nothing’). Based on<br />
this insight, Banco Popular – with agency<br />
JWT, San Juan – approached popular salsa<br />
band El Gran Combo to re-write their song<br />
so that the lyrics extolled the benefits of<br />
work rather than advocating laziness. The<br />
song quickly topped the music charts and<br />
helped spark debate about the local economy<br />
and the country’s future. The campaign<br />
culminated with the bank organising a free<br />
concert (featuring El Gran Combo) for over<br />
60,000 Puerto Ricans in January this year.<br />
The campaign generated $2.3m in earned<br />
media and helped Banco Popular to soar<br />
to an unprecedented 80% on a reputation<br />
index. It won the PR Grand Prix at Cannes,<br />
fulfilling the jury’s criteria of a strong idea,<br />
audience impact and a sense of purpose.<br />
Featured in <strong>Contagious</strong> issue 32.<br />
www.popular.com<br />
www.jwt.com/themostpopularsong<br />
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Marketing as<br />
service design /<br />
utility not noise<br />
Brands have long taken a good,<br />
hard look at consumer behaviour.<br />
But what if, instead of using that<br />
insight to serve people with the<br />
right type of ad at the right time,<br />
marketers considered adding value<br />
to the lives of those people, or<br />
removing pain points?<br />
That’s a service-design approach to marketing.<br />
We saw it in action in March this<br />
year when Dubai pizza-delivery company<br />
Red Tomato realised that because of<br />
the number of languages spoken in the<br />
Emirate, each phone-based order took<br />
nine minutes for customers to complete.<br />
No amount of leaflets through doors<br />
would ever overcome that situation.<br />
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Marketing as<br />
service design /<br />
utility not noise<br />
But what about – courtesy of TBWA\ RAAD<br />
– a Bluetooth-enabled fridge-magnet button<br />
that instantly sent an order for that customer’s<br />
favourite pizza via mobile when pressed? That<br />
would revolutionise the whole process. It’s a<br />
marketing solution so frictionless and, dare<br />
we say it, magical, that similar fridge magnets<br />
were quickly developed by Evian in France<br />
and Turkish telco Turkcell. Featured in <strong>Contagious</strong><br />
issues 31, 32 and 33.<br />
www.redtomato.biz/magnet<br />
tinyurl.com/c6qnfet<br />
Västtrafik / Tram Sightseeing<br />
Gothenburg’s local transport authority, Västtrafik,<br />
was keen to get tourists off expensive<br />
tour buses and onto its tram network. So rather<br />
than bombard them with ads, it took a servicedesign<br />
approach to the problem. Created by<br />
Forsman & Bodenfors, a free Tram Sightseeing<br />
app guided people to their nearest<br />
tram stop. Once they were on a moving tram,<br />
the app used the phone’s GPS to play an<br />
audio tour triggered by the user’s specific<br />
location, telling travellers about landmarks as<br />
they passed them. Each tour told users when<br />
to change trams and dropped them back at<br />
their original location 45 minutes later.<br />
Forsman & Bodenfors told <strong>Contagious</strong><br />
that the goal was ‘to produce advertising<br />
that didn’t feel like advertising’. It’s an objective<br />
that encapsulates marketing as service<br />
design: providing something so useful that it<br />
no longer feels like you’re being sold to, merely offered help and utility. Featured<br />
in <strong>Contagious</strong> issue 30.<br />
tinyurl.com/TramApp<br />
Delta / Fly Delta App<br />
US airline Delta updated its mobile app to allow customers to track their<br />
bags once they disappeared down those mysterious airport conveyor belts.<br />
Passengers who have scanned their bag tag can keep updated on its location<br />
even while on a flight, offering a little peace of mind that, even if it’s not<br />
where it’s meant to be, it’s at least not lost. A YouTube video, Your Bag’s<br />
Journey via Wieden+Kennedy, New York, showing what goes on ‘behind<br />
those rubber flaps’ has now cleared the 1.5 million view-count mark. The<br />
app also allows people to check-in, view updates to flight and boarding<br />
times, change their allocated seat and rebook a cancelled flight. The app is<br />
part of a wider personalisation drive from the airline, which includes making<br />
a range of back-end logistics data, including passenger profiles and ecommerce<br />
behaviour, available to customers. Featured in <strong>Contagious</strong> 30.<br />
tinyurl.com/DeltaAndroid<br />
tinyurl.com/DeltaiTunes<br />
www.youtube.com/watch?v=ocbxs5aWUso<br />
Orca Chevrolet / Rescue Drive<br />
Thinking more broadly about the customer journey than just how to entice<br />
people onto its forecourt, the Orca Chevrolet car dealership in Brazil took<br />
an insightful approach to promoting the new Chevrolet Cobalt. Its Rescue<br />
Drive campaign, created by Monumenta, Brasilia, saw the business partnering<br />
with a local breakdown service to send a new Cobalt (along with<br />
a salesman) to people stranded with broken-down vehicles. While the<br />
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escue company towed their faulty car away, Orca Chevrolet<br />
allowed motorists to drive themselves home in the new<br />
Cobalt.<br />
At its core, Rescue Drive was a smart way to add value<br />
to people’s lives while also running a product demo precisely<br />
at the time when drivers may be considering a new<br />
purchase, i.e. when their old car had crapped out on them.<br />
Go-getting managers looking to maximise productivity will<br />
no doubt like the way it mobilised showroom staff and stock<br />
into action instead of passively waiting for customers to<br />
come to them. Featured in <strong>Contagious</strong> issue 32.<br />
www.orca.com.br<br />
Dermacyd / Teen Code<br />
In an attempt to become part of Brazilian girls’ conversations,<br />
intimate soap Dermacyd Teen with Publicis, São<br />
Paulo created an online tool which allowed people to translate<br />
social-media posts into Teen Code – a secret language<br />
of symbols, numbers and letters. In order to write in Teen<br />
Code, people first had to gain access to the site by proving<br />
they were a girl – answering questions such as ‘When is<br />
the best time to moisturise?’ Highly secret messages could<br />
then be encoded and posted publicly across social networks,<br />
allowing friends to copy them and translate using the<br />
same Dermacyd site – as long as they could pass the ‘girls<br />
only’ entry criteria.<br />
With more than 498,000 coded messages written and<br />
an average site dwell time of five minutes 30 seconds,<br />
the brand not only positioned itself as a trusted friend to<br />
teenage girls, but potentially provided it with a huge quantity<br />
of personal insights about its target market. Featured in<br />
<strong>Contagious</strong> issue 31.<br />
www.dermacydteencode.com.br<br />
Bupa / FoodSwitch<br />
In a bid to help Australians make healthier food choices,<br />
medical health insurance provider Bupa launched its<br />
FoodSwitch app in January. Supermarket shoppers can<br />
use the app to scan food to view traffic-light coded info<br />
about the saturated fat, sugar and salt content in more<br />
than 20,000 products, as well as receive suggestions for<br />
healthier options. The app, based on three years’ research<br />
by The George Institute for Global Health, was downloaded<br />
26,000 times in the first 24 hours of its release – a<br />
figure which rose to 75,000 in just five days, making it Australia’s<br />
most downloaded free app on iTunes.<br />
Unlike traditional advertising, services are able to truly manifest<br />
brand promise and FoodSwitch is a great example of<br />
this. As a medical health insurance provider, Bupa’s marketing<br />
may encourage, persuade and influence people to<br />
adopt a healthy lifestyle. This app goes one step further, actually<br />
helping people to attain it. Featured in <strong>Contagious</strong> 30.<br />
tinyurl.com/foodswitch<br />
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divine data /<br />
insight by<br />
nuMbers<br />
If you were in any doubt as to the<br />
value of being more data literate,<br />
this year’s race for the White House<br />
should have you dusting down your<br />
calculator.<br />
So-called ‘big data’ proved its worth for<br />
President Obama, but for brands and<br />
marketers the challenge remains of what<br />
to measure, how to do it and how to act<br />
upon it. According to 2012 research<br />
from the Corporate Executive Board,<br />
marketers depend on data for just 11%<br />
of customer related decisions.<br />
It’s not just companies that are grappling<br />
with data: new tools are emerging<br />
to help more people ‘divine’ personal<br />
insights from their physiology too, to<br />
help them improve their health and<br />
wellbeing.<br />
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divine data /<br />
insight by<br />
nuMbers<br />
Predicting Presidents /<br />
When asked by a reporter what lesson would-be 2016 US Presidential<br />
candidates should glean from the 2012 election, David Axelrod, chief<br />
strategist for the re-elected Barack Obama, replied: ‘I would invest in people…<br />
who understand where the technology is going and what the potential<br />
will be by 2016 for communications, for targeting, for mining data, to<br />
make precision possible in terms of both persuasion and mobilisation.’ His<br />
words will no doubt also be ringing in the ears of CMOs the world over.<br />
With an analytics team five times larger than in 2008 and on the back of<br />
a promise from campaign manager Joe Messina ‘to measure every single<br />
thing in this election’, the sophisticated Democrat data machine (known as<br />
Narwhal) crunched its way to helping raise over $1bn in campaign funds,<br />
bagging Obama 1.25 million more votes from 18 to 24-year-olds than in his<br />
previous outing. Its influence on the final result was emphatic.<br />
But data-crunching wasn’t solely the preserve of backroom pollsters:<br />
many regular voters seeking smart analysis turned their attention from traditional<br />
political commentators towards stats junkie Nate Silver. Silver’s<br />
predictive modelling, hosted on blog FiveThirtyEight at the New York Times<br />
website, correctly predicted the race’s outcome in all 50 states, often in the<br />
face of staunch scepticism from the old guard. At one point in the election<br />
run-in, a fifth of traffic to the New York Times website visited Silver’s blog.<br />
fivethirtyeight.blogs.nytimes.com<br />
The Wearable Watchmen /<br />
The Quantified Self movement has gathered momentum over the past few<br />
years, but for most wannabe self-analysts there has been something missing:<br />
simple, affordable (and cool) technology to make personal analytics<br />
accessible. All that changed this year when Nike’s Digital Sport unit, working<br />
with R/GA and AKQA, launched Fuel, a new metric for measuring<br />
physical activity, and a piece of kit to collect the required input data, Fuel-<br />
Band. Nike effectively now sees itself as a tech company.<br />
The sleek black wristband measures steps taken, calories and time spent<br />
exercising via a three axis accelerometer to work out a Nike Fuel score<br />
against a daily target. The effect? Throughout the day, Nike – mimicking the<br />
relationship between the brand’s founders, coach Bill Bowerman and his<br />
college athlete Bill Knight – offers the wearer encouragement to be more<br />
active.<br />
A double Cannes Lions Grand Prix success, Stefan Olander, Nike’s VP<br />
of digital sport, told us in <strong>Contagious</strong> 32 that the thinking behind FuelBand<br />
was a customer centric sense of purpose: ‘We don’t start with technology<br />
or the potential profit, we always start with the athlete. I think that’s an<br />
important distinction, because when you do that the other things follow.’<br />
www.nike.com/FuelBand<br />
Adidas / miCoach Elite System<br />
Not to be left behind, adidas has been making progress with its own personal<br />
fitness tracking tool, miCoach. Football could be on the brink of its very<br />
own Moneyball moment, after the German sportswear brand announced in<br />
July a deal with Major League Soccer (MLS) in the US, whereby every<br />
player in the league next season will be equipped with a miCoach Elite<br />
System data cell. The data transmitted from the devices during games<br />
(including metrics such as heart rate, speed, acceleration, distance, field<br />
position and, power) will help coaches on the touchline make better selection<br />
decisions based on performance levels. The MLS is also promising to<br />
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divine data /<br />
insight by<br />
nuMbers<br />
make at least some of that data available to<br />
fans for greater insight into their favourite<br />
teams. <strong>Contagious</strong> 33.<br />
Meanwhile, for those a touch shy about<br />
their self-quantifying ways, help may be<br />
at hand from Indiegogo-funded company<br />
Misfit Wearables. Its first product, Shine,<br />
is the size of a quarter and discreetly clips<br />
on to clothing to collect activity data. It<br />
syncs with an iPhone when placed on the<br />
phone screen without a Bluetooth or cable<br />
connection.<br />
www.adidas.com/us/micoach<br />
www.misfitwearables.com<br />
Performance-Based Data Deals /<br />
For those inclined to track and share data<br />
on their physical performance, benefits and<br />
offers lie in wait from brands keen to lure or<br />
reward high value customers.<br />
Nike in Mexico used data generated<br />
from Nike+ gizmos to reward runners in a<br />
week of online auctions. Bid Your Sweat,<br />
with JWT, Mexico, saw the kilometres that<br />
runners amassed converted into currency<br />
which could be bid on products such as<br />
Nike FuelBands. The further they ran, or the<br />
better they performed, the more ‘currency’<br />
they amassed. In two weeks, 5,000 people<br />
installed the app to bid with their kilometres.<br />
A total of 1,000 km were offered for the first<br />
pair of Nike Free 5.0. <strong>Contagious</strong> 31.<br />
Meanwhile, UK insurance broker Motaquote<br />
partnered with Dutch GPS navigation<br />
specialists TomTom in February to create<br />
a new data-driven policy that gives lower<br />
premiums to people who drive better. The<br />
Fair Pay policy sees customers provided<br />
with a modified satnav that sends details<br />
about their driving back to the insurer in<br />
real time, as well as to the screen, meaning<br />
drivers can modify and improve their driving<br />
style whilst Motaquote can offer fairer<br />
deals. <strong>Contagious</strong> issue 30.<br />
nikemexico.mx/subasta<br />
www.motaquote.co.uk<br />
IBM /<br />
Over the last year, business software specialist<br />
IBM has been working with sports<br />
organisations to help fans understand and<br />
analyse performance in new ways, whilst<br />
also showcasing its technology and data<br />
capabilities.<br />
At the start of the year, the software company<br />
partnered with NFL team Miami Dolphins<br />
to install some of its Smarter Cities<br />
analytics solutions into the franchise’s Sun<br />
Life Stadium. The aim was to provide better<br />
experiences for fans, for whose custom<br />
the stadium now competes with the evermore<br />
sophisticated comforts of home and<br />
big screen HDTV. The result? By running<br />
data from inputs such as information from<br />
turnstile passages, weather reports, traffic<br />
conditions, and social media updates, IBM’s<br />
Intelligent Operations Centre will soon be<br />
able to advise stadium management and<br />
fans in real time on anything from where to<br />
find a car park space, to which parts of the<br />
stadium have best performing concessions.<br />
See IBM case study in <strong>Contagious</strong> 33.<br />
Meanwhile over at Flushing Meadows, as<br />
part of its sponsorship of the US Open, the<br />
IBM analysts were crunching match stats to<br />
offer fans new insights into the strategies of<br />
the competing players. The Game Changer<br />
Wall was updated in real time to show not<br />
only real-time predictions on match outcomes,<br />
but also how player performance<br />
affected social media sentiment.<br />
tinyurl.com/85fvbyb<br />
www.usopen.org/ibm<br />
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technology /<br />
big battles,<br />
sMall victors<br />
Patent Wars erupted into<br />
mainstream consciousness in 2012,<br />
with Apple beating Samsung in the<br />
first of the year’s major quarrels.<br />
Technology consumers are beginning to<br />
understand the capital value of patents,<br />
both in defending a company’s intellectual<br />
property and litigating against<br />
others, often labeled Patent Trolls. As<br />
one Silicon Valley insider told us, it’s like<br />
an arms race, with major tech companies<br />
comparing their stacks of patents<br />
against each other.<br />
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technology /<br />
big battles,<br />
sMall victors<br />
The strategic flow of rare earth metals and the conditions in which products<br />
are assembled have become part of the transparency discussion for<br />
major brands. Investigation into Foxconn, supplier to Apple and others,<br />
has sparked ethical questions around consumption and compensation.<br />
Meanwhile, makers in the developed world are debating the efficacy of<br />
robots versus humans, to assemble parts in factories, to choose pills in<br />
pharmacies, to drive cars and to write articles.<br />
Small prototypes point the way forward. We saw many types of wearable<br />
tech offer additional dimensions and functionality. And it’s getting easier<br />
to raise money, with Kickstarter and other crowdfunding sites continuing<br />
to power intriguing projects. But, watch what you make, and how long<br />
you take: Kickstarter has just been named in a patent case, and murmurs<br />
about project fulfillment times and realistic goals versus hype and fraud are<br />
becoming louder…<br />
Google / Project Glass<br />
By far this year’s sexiest piece of tech is Google’s Project Glass, from the<br />
company’s X Lab. Essentially a pair of augmented reality spectacles, the<br />
device allows users to see messages, calendars, maps and even record<br />
and stream live video. After launching in April, Glass made a daredevil<br />
entrance to the company’s I/O developer conference, where Google outfitted<br />
skydivers and bike riders in the glasses and got them to live display<br />
their stunts through a Google+ hangout before meeting co-founder Sergey<br />
Brin onstage. Google sold a prototype of its glasses to the developers<br />
who attended the conference for $1,500. This project illustrates the<br />
potential of how wearable computing can make it more seamless for consumers<br />
to share and access information. In September, during New York<br />
City’s Fashion Week, Diane von Furstenberg’s fashion show saw models<br />
wearing the glasses striding down the runway. After the show Google<br />
published a YouTube video of footage captured by models, stylists, and the<br />
designer herself. <strong>Contagious</strong> 31.<br />
plus.google.com/+projectglass<br />
Rethink Robotics / Baxter<br />
Baxter Rodney Brooks, world-renowned robotics expert and professor<br />
emeritus at Massachusetts Institute of Technology, along with his company<br />
Rethink Robotics, has created Baxter, a robot designed to help US<br />
manufacturers. Baxter was created to be more human than existing robots,<br />
with eyes on a screen that register emotions like happiness or surprise.<br />
Baxter adapts to changing conditions and can be taught to perform new<br />
tasks. Importantly, at $22,000 Baxter is cheaper than most traditional<br />
robots, which may help revive US manufacturing. <strong>Contagious</strong> 33.<br />
www.rethinkrobotics.com<br />
Disney Research / REVEL<br />
Disney’s research arm is working with academics from Carnegie Mellon<br />
University, Pittsburgh, to develop technology that will add artificial tactile<br />
sensations to almost any surface or object. REVEL, by Disney Research,<br />
Pittsburgh, is a wearable system that can add textures to furniture, touch<br />
screens, walls, art, plastic or even human skin. The system injects a weak<br />
electrical signal into a user’s body, so when they touch the surface of another<br />
object connected to the system, it becomes augmented with an additional<br />
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technology /<br />
big battles,<br />
sMall victors<br />
artificial texture. For instance, while wearing the REVEL<br />
system, you may be able to feel the texture of stuffed tortoises’<br />
shells through a plexi case. The creators believe the<br />
mobile, inexpensive technology could be used to let people<br />
access private tactile information on public touchscreens,<br />
experience personal sensations in applications or games,<br />
or get dynamic tactile feedback from posters and maps.<br />
We can also envisage how the system could add an extra<br />
textural layer to entertainment content, advertisements or<br />
shopping websites. <strong>Contagious</strong> 33.<br />
tinyurl.com/disneyrevel<br />
Boxer8 / Ouya<br />
Riding the cultural wave for all things open source, startup<br />
Boxer8 and designer Yves Béhar created an Androidbased<br />
games console costing $99 called Ouya. Funded on<br />
Kickstarter and also involving former Microsoft VP of games<br />
publishing Ed Fries, the system includes a software development<br />
kit. All games will be free to play via the console,<br />
with developers setting their own prices for items bought in<br />
the game, or charging after a free trial. Hacking is encouraged – the device<br />
opens with standard screws and rooting it will not void the warranty. This<br />
has had the snowball effect of encouraging prominent developers to commit<br />
games to it. Robotoki founder Robert Bowling has announced an episodic<br />
prequel to Human Element exclusively to Ouya. He told PocketGamer:<br />
‘We really need to adapt our experiences and universes to the device our<br />
players are engaging with most.’ <strong>Contagious</strong> 32.<br />
www.ouya.tv<br />
Nest /<br />
Former chief architect at Apple, Tony Fadell, has taken the minimalism and<br />
sleekness of the iPhone and adapted it for a $250 home thermostat which<br />
claims to cut energy bills. The Nest Learning Thermostat, through Fadell’s<br />
company Nest Labs in Palo Alto, ‘learns’ as it is used, adapting to a householder’s<br />
schedule and using wifi to be ‘weather-aware’. An example of next<br />
generation connected home appliances, it can also be controlled remotely<br />
via a mobile app. <strong>Contagious</strong> 29.<br />
www.nest.com<br />
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technology /<br />
big battles,<br />
sMall victors<br />
Leap /<br />
As the tracking technology powering the Kinect passes through the initial<br />
novelty phase, companies like Leap Motion aim to make faster, more<br />
accurate 3D modeling and response technology. The Leap device sits in<br />
a compact housing about the same size of an iPod and is set to retail<br />
for $70. Leap’s creators claim it’s up to 200 times more accurate than<br />
Kinect, thus enabling it to implement detailed gesture-based commands.<br />
Co-founder and CTO David Holz is a former fluid mechanics researcher<br />
for NASA.<br />
leapmotion.com<br />
Ones to Watch /<br />
Smart Sand comes from MIT’s Distributed Robotics Laboratory and<br />
Computer Science and Artificial Intelligence Laboratory. Essentially,<br />
Smart Sand can self-assemble to copy objects, passing messages<br />
between grains to create structure. From there, the structure can be shuffled<br />
off to a permanent assembly protocol, like a 3D printer, leaving the<br />
smart sand to replicate the next item. <strong>Contagious</strong> 31.<br />
Google’s driverless car project became more significant this year when<br />
Nevada was the first state to allow the cars to operate on its roads. Florida<br />
and California have followed as the tech giant lobbies for legislation permitting<br />
its autonomous vehicles.<br />
In a world where the cost of connected technologies (such as RFID and<br />
NFC) is falling and smartphone penetration continues to rise, the internet<br />
of things has been on the theoretical table for a while. EVRYTHNG’s<br />
engine helps manufacturers create unique digital identities for individual<br />
objects. Drinks behemoth Diageo used EVRYTHNG to transform whiskey<br />
bottles in Brazil so that smartphone users could scan a code on a bottle<br />
to add personalised Father’s Day video messages. It has also used<br />
the platform to create applications that help track products in the supply<br />
chain and let customers ‘check in’ to products to receive loyalty rewards.<br />
Venky Balakrishnan, global vice president for marketing innovation, Diageo,<br />
said: ‘We now have a profound strategic opportunity to transform our<br />
physical products into owned digital media, which can communicate personalised<br />
information and experiences to consumers, exactly when and<br />
where they want it.’ <strong>Contagious</strong> 31.<br />
Having pioneered Steam, a software delivery service for its games,<br />
developer Valve is joining game industry heavies including Unity, id Software,<br />
Epic Games and more on the Oculus Rift, a virtual-reality headset<br />
for gaming. The diagonal field of view of the prototype is 110 degrees,<br />
compared with earlier models, which had only 40, and the headset boasts<br />
minimal processing delays. Founder Palmer Luckey was able to convince<br />
more than 9,500 Kickstarter backers to support the project, buying in to<br />
access the software development kit before the general public and raising<br />
over $2.4 million. Expected delivery date? January, 2013.<br />
bit.ly/H9Kd7x<br />
bit.ly/GYQHu1<br />
www.evrythng.com<br />
www.oculusvr.com<br />
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design /<br />
personalised<br />
play<br />
In 2012 the increasing affordability<br />
and quality of 3D printing has<br />
seen the process become far more<br />
mainstream, with commercial 3D<br />
printer Cubify (priced at a very<br />
reasonable $1299) and Kickstarterfunded<br />
Formlabs’ Form1 ($3299)<br />
leading the way.<br />
Brands have reacted, utilising the<br />
technology and rethinking manufacturing<br />
processes in order to meet demands<br />
for products that are personalised and<br />
adaptable. Meanwhile hackers, makers<br />
and intrepid amateurs are generating<br />
and sharing their own 3D printing<br />
designs with the help of sites such as<br />
Autodesk’s 123D.<br />
Here, in our round-up of 2012’s design<br />
innovations, we bounce from new-age<br />
architecture and sustainable transport<br />
to playable buildings and shoes that find<br />
the way home for you.<br />
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design /<br />
personalised<br />
play<br />
Photo / Heatherwick Studio<br />
Disney / D-Tech Me<br />
Disney’s tales give children the chance to<br />
dream that they are about to be plucked<br />
from obscurity and transformed into royalty,<br />
thanks to a genie or charming prince. This<br />
year, Disney gave wannabe child princesses<br />
the chance to see what they would look like<br />
as Sleeping Beauty or Snow White thanks to<br />
some in-store 3D printing.<br />
Children at the World of Disney Store in<br />
Florida could use the D-Tech Me experience<br />
to capture multiple angles of their face, which<br />
was digitally reconstructed using 3D printing<br />
technology to create a personalised Disney<br />
Princess figurine. Costing $99.95, the princesses<br />
were seven inches high and could be<br />
further customised to match their creator’s<br />
eye, hair and skin colour.<br />
D-Tech Me charmingly illustrates the potential<br />
applications of 3D printed products for<br />
brands, creating toys that are affordable and<br />
unique. The experience ran from August to<br />
November and Disney is considering rolling<br />
it out as a permanent fixture. <strong>Contagious</strong> 33.<br />
Japanese agency Party has also been enabling<br />
3D portrait miniatures. Visitors were 3D<br />
scanned in a photobooth in Harajuku and then<br />
awaited their tiny selves. Statuettes are available<br />
in three sizes and cost from ¥21,000<br />
($255).<br />
tinyurl.com/Disney-D-Tech<br />
www.omote3d.com<br />
ABSOLUT / Unique<br />
ABSOLUT’s iconic bottle has long been used as a creative medium, but in<br />
September the Pernod Ricard-owned vodka brand outdid itself with a limited<br />
edition of four million uniquely designed and numbered bottles.<br />
Collaborating with Stockholm-based agencies Family Business, Great<br />
Works, and Jung Relations, ABSOLUT re-engineered its production process<br />
to create what the company describes as ‘carefully orchestrated randomness’.<br />
Splash guns sprayed a range of 35 colours onto the bottles,<br />
while complex coating, pattern and placement algorithms ensured that each<br />
specific combination was never repeated. The bright colours and one-off<br />
designs ensure that the bottles create a splash on the shelf, and are desirable<br />
items that people want to keep, even if the vodka has long since disappeared.<br />
<strong>Contagious</strong> 33.<br />
absolut.com/unique<br />
Tesla S /<br />
Tesla’s S model sedan’s combination of performance, style and efficiency<br />
saw it named Motor Trend’s Car of the Year – the first vehicle without a<br />
combustion engine to do so.<br />
Launched in June 2012, the four door electric car manages an impressive<br />
range of 300 miles on one charge using the 85kW h battery, and takes only<br />
30 minutes for a half charge. It aims to compete with the best gas-powered<br />
cars, and sold out the 5,000 models produced in 2012, costing from<br />
$60,000 for the basic model. The Californian-based manufacturer aims to<br />
sell 20,000 units in 2013 at an increased price.<br />
www.teslamotors.com/models<br />
Coca-Cola / Coke Beat Box<br />
Created by young London-based architects Pernilla Ohrstedt and Asif<br />
Khan, Coca-Cola’s iconic pavilion at the Olympic Park was surrounded by a<br />
perpetual queue of people waiting for their opportunity to ‘play’ the building.<br />
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design /<br />
personalised<br />
play<br />
Made from EFTE, a plaster polymer that acts like a speaker, the walls<br />
were sensitive to movement and touch and embedded with sample<br />
sounds. Connecting smartly back to Coke’s Move to the Beat proposition<br />
for its sponsorship of the London 2012 Olympic Games, the sound<br />
samples included a human heartbeat and trainers squeaking on a court<br />
taken from Mark Ronson’s song Anywhere in the World also created for<br />
the brand. <strong>Contagious</strong> 31.<br />
tinyurl.com/cokeBeatBox<br />
Interactive sound and light installation Resonate also impressed audiences<br />
in Frankfurt at the opening of biennial festival of lighting, Luminale<br />
2012. Visitors could ‘play’ complex string structures, which illuminated<br />
and made a sound when plucked. Created by students from University<br />
of Applied Sciences, Mainz and Joannes Gutenberg University, Mainz.<br />
tinyurl.com/cokeBeatBox<br />
luminale2012.fh-mainz.de/en<br />
Izhar Gafni / Cardboard Bike<br />
Demand for sustainable, low cost and innovative solutions for everyday life<br />
is high, so we applaud the creativity of Israeli designer Izhar Gafni who<br />
used origami principles to develop a bike made from cardboard.<br />
Strong, durable and cheap, the bikes are now close to mass production.<br />
They are set to have a substantial impact in developing countries, costing<br />
just $9 to produce, and will be sold for around $20. The bike weighs just<br />
9kg, around 65% less than its average metal counterpart, and uses no<br />
metal parts – even its chain is made from a car timing belt and the tyres<br />
are formed from reconstituted rubber. The cardboard’s coating makes it<br />
waterproof and fireproof, as well as giving the bike a slightly sleeker look.<br />
erb.co.il/en/cooperations.asp<br />
Dominic Wilcox / No Place Like Home / GPS Shoes<br />
Layering technology into physical products is growing apace, as Google<br />
Glass demonstrates in the Technology section of this report. A more<br />
whimsical approach comes from British designer Dominic Wilcox who<br />
has created a pair of shoes embedded with GPS to help the wearer easily<br />
find their way home. Inspired by Dorothy’s shoes in The Wizard of Oz,<br />
the shoes are activated when the wearer clicks their heels. The technology<br />
was developed by expert Becky Stewart from Codasign, London, and<br />
the shoes made by Stamp Shoes, Northampton, as part of the Northamptonshire<br />
Global Footprint Project to celebrate the English region’s historic<br />
shoe industry.<br />
www.dominicwilcox.com/gpsshoes.htm<br />
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design /<br />
personalised<br />
play<br />
Mirai Nihon / TBWA\Hakuhodo<br />
The chance to live entirely off the grid in style comes in the form of this hitech<br />
house from TBWA\Hakuhodo. The Japanese ad agency collaborated<br />
with 20 companies that could provide the requisite technologies. The Nissan<br />
Leaf electric car, for example, acts both as a means of transport and<br />
a homepower generator, while Nissan Sangyo Corporation provides a<br />
special heat-resistant and insulating ceramic coating technology currently<br />
used in rockets.<br />
This project is a ground-breaking illustration of how brand alliances can<br />
fulfil a powerful social and environmental vision. <strong>Contagious</strong> 32.<br />
tinyurl.com/mirainihon<br />
Highly Commended /<br />
British architect Thomas Heatherwick’s incredible Cauldron to hold the<br />
Olympic flame marked the culmination of the London 2012 opening ceremony<br />
and, impressed as we were by the various stadia in the Olympic park,<br />
this was the piece of design that stood out from the Games this summer.<br />
Made of 204 inscribed copper pots, the Cauldron was formed during the<br />
opening ceremony, and dismantled during the closing ceremony, with each<br />
constituent part returned to the country it represented. <strong>Contagious</strong> 32.<br />
The largest climate-controlled greenhouses in the world known as The<br />
Cooled Conservatories have netted the World Building of the Year 2012<br />
award. Designed by Wilkinson Eyre Architects, London, The Conservatories<br />
form part of Bay South in downtown Singapore and showcase the<br />
application of sustainable energy solutions while telling the story of plants<br />
and their intimate relationships with man and the ecosystem. <strong>Contagious</strong><br />
issue 33.<br />
www.heatherwick.com/2012-olympic-cauldron<br />
bit.ly/cooled-conservatories<br />
www.wilkinsoneyre.com<br />
www.mvrdv.nl/#/news/mvrdvwinsfloriade2022<br />
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social business /<br />
adopting an open<br />
door policy<br />
Brands are moving past social<br />
media marketing to incorporate<br />
social mechanisms into everything<br />
they do, from supply chains to<br />
customer service to product design.<br />
This is ushering in a new age of<br />
collaboration and transparency.<br />
Even large corporations and<br />
governments have now recognised the<br />
value of giving the public the power<br />
to influence key decisions and have<br />
adopted socially-oriented business<br />
models. This past year, for example,<br />
Iceland invited its citizens to submit<br />
suggestions and comments on a new<br />
draft constitution using Facebook,<br />
Twitter, and Flickr. In October, 66%<br />
voted in favour of basing the new<br />
constitution on this crowdsourced<br />
document.<br />
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28<br />
social business /<br />
adopting an open<br />
door policy<br />
Visit Sweden / Curators of Sweden<br />
By handing over Sweden’s official Twitter<br />
account to ordinary citizens, Visit Sweden, (in<br />
the words of its CEO Thomas Brühl) demonstrated<br />
that ‘No one owns the brand of<br />
Sweden more than its people.’ The country’s<br />
tourist and travel information site collaborated<br />
with government agency the Swedish Institute<br />
and agency Volontaire Stockholm on the<br />
campaign, which saw Swedish citizens take<br />
weekly turns sharing their diverse opinions<br />
and recommendations on things to do in Sweden<br />
via the @Sweden Twitter handle.<br />
The project sparked controversy in early<br />
June when a Swedish woman managing the<br />
account posted messages about Jews and<br />
Nazis. The Cannes Jury nevertheless awarded<br />
Curators of Sweden the Cyber Grand Prix,<br />
commending Visit Sweden for not censoring<br />
the posts. Jury president Iain Tait said: ‘Allowing<br />
people to have the conversation out in the<br />
open felt like one of the facets of the case. It<br />
shows that they’re passionate about freedom<br />
of speech.’<br />
twitter.com/sweden<br />
<strong>Magazine</strong> Luiza / <strong>Magazine</strong> Você<br />
Brazilian electronics and homeware retailer<br />
<strong>Magazine</strong> Luiza illustrated how social devices<br />
could play a fundamental role in driving business<br />
with its <strong>Magazine</strong> Você (translation ‘your<br />
store’) platform. Created with Ogilvy Etco,<br />
São Paulo, in partnership with Ogilvy Brasil,<br />
<strong>Magazine</strong> Você allows Facebook and Orkut users to create their own mini<br />
stores on the social networking sites, stocking them with up to 60 items<br />
from <strong>Magazine</strong> Luiza’s inventory that they can sell to friends. Each sale generates<br />
between 2.5% and 4.5% commission for the seller, with <strong>Magazine</strong><br />
Luiza organising payment processing and deliveries.<br />
Within two weeks of launching, 20,000 people had opened stores online<br />
and the retailer saw 40% higher conversion rates than through traditional<br />
ecommerce stores. The 53,000 virtual stores have sold more than 10,000<br />
products between them.<br />
This genuinely social approach to online retail helped the brand solve its<br />
dilemma of how to increase sales without the expense of building and opening<br />
new stores. <strong>Contagious</strong> 33 features a case study on <strong>Magazine</strong> Luiza.<br />
www.magazineluiza.com.br<br />
www.magazinevoce.com.br<br />
Domino’s Pizza, Heineken, Walmart, Unilever /<br />
Open Innovation Platforms<br />
This year, a crop of major corporations developed platforms to seek public<br />
input on everything from product design to business strategies, demonstrating<br />
that no company is too large to tap into the spirit of collaboration.<br />
Domino’s continued the transparent approach it has taken since 2009’s<br />
Pizza Turnaround campaign by launching Think Oven (<strong>Contagious</strong> 30) –<br />
a Facebook platform crowdsourcing suggestions from menu ideas to the<br />
design of the ultimate pizza delivery vehicle. In a similar vein, Heineken<br />
solicited business innovations from beer drinkers through its own platform<br />
Ideas Brewery (<strong>Contagious</strong> 31). The brand requested suggestions on everything<br />
from reusing and recycling its bottles to reinventing the draught beer<br />
experience. The projects have helped Heineken and Domino’s strengthen<br />
their social relationships with customers by being seen to be listening.<br />
Walmart, through its digital division Walmart Labs, reached out to both<br />
established businesses and new innovators with its Get on the Shelf contest<br />
(<strong>Contagious</strong> 30), which uncovered the next products to be stocked<br />
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Xxxxxxx /<br />
social business /<br />
adopting an open<br />
door policy<br />
by the US retail giant. More than 270,000<br />
people voted and 4,000 product designs<br />
were submitted. FMCG conglomerate Unilever<br />
also opened its doors to collaborators<br />
both great and small with its Unilever Open<br />
Innovation Submission Portal (run in partnership<br />
with global technology and IP marketplace<br />
yet2.com) (<strong>Contagious</strong> 30). Unilever<br />
gathered suggestions on how to grow<br />
its business and simultaneously reduce its<br />
environmental impact, asking potential collaborators<br />
to propose new ways of preserving<br />
food naturally and bringing safe drinking<br />
water to the world’s poorest people. The<br />
global company vowed to pursue the most<br />
promising partnerships – be they with small<br />
technology startups or major international<br />
organisations.<br />
www.thinkoven.com<br />
www.ideasbrewery.com<br />
Getontheshelf.com<br />
oiportal.yet2.com<br />
Harrods / Be the Buyer<br />
With its Be the Buyer project Harrods<br />
proved that even an established retailer<br />
could take an open and collaborative<br />
approach. The London department store<br />
streamed Burberry’s A/W 2012 runway<br />
show live via its Facebook page and invited<br />
fans to vote, via Likes, for their favourite catwalk<br />
look, with items from the most popular<br />
ensembles guaranteed to appear in store.<br />
Through opening up a previously closed<br />
part of its business – collection buying –<br />
to customers Harrods offered an exclusive<br />
experience. By Liking a product, people<br />
made a public statement of their interest in<br />
it, and (as outlined in Robert Cialdini’s classic<br />
book Influence) research shows that<br />
these types of commitments are far more<br />
likely to result in action, in this case going<br />
to Harrods to buy the item they’ve Liked.<br />
<strong>Contagious</strong> 30.<br />
www.facebook.com/Harrods<br />
Ones to Watch /<br />
We’re expecting even companies in sectors<br />
traditionally known for keeping their<br />
processes closed to adopt social business<br />
initiatives. It might seem unlikely that a financial<br />
company would open up a credit card’s<br />
profit and loss statements to its customers,<br />
but that’s exactly what Barclaycard in the<br />
US did with its community-driven credit card<br />
Ring. Cardholders become members of an<br />
online community centred round a forum in<br />
which they can vote on product features<br />
and weigh-in on community discussions;<br />
they also benefit from the card’s financial<br />
success through the Giveback programme.<br />
Social business strategies can also enable<br />
brands to turn real customers into not<br />
just advocates but customer service representatives.<br />
Startup Needle is a live chat<br />
sales platform that pays a brand’s biggest<br />
fans $10 per hour and rewards them with<br />
products for answering customer queries.<br />
Needle’s clients include major brands<br />
Skullcandy, Under Armour and Urban<br />
Outfitters. Featured in <strong>Contagious</strong> 30.<br />
www.barclaycardring.com<br />
www.needle.com<br />
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iMage sharing /<br />
the year of<br />
the photo Visual<br />
culture online evolved in<br />
2012, from taking photos to virtually<br />
socialising around them through<br />
a raft of image-based social networks.<br />
Brands spent 2012 tentatively figuring<br />
out how to use these expanding<br />
networks in their marketing (with mixed<br />
results), and considering how to monetise<br />
photos. Brands, said British ad<br />
agency Rabbit, need ‘not only a social<br />
media strategy, but a visual social media<br />
strategy as well.’<br />
Two cultural milestones marked the<br />
Year Of The Photo: iconic film stock<br />
maker Kodak announced it was filing for<br />
bankruptcy in January. And Facebook’s<br />
$1bn, if-you-can’t-beat-them-join-them<br />
buyout of photo-sharing social network<br />
Instagram in April.<br />
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iMage sharing /<br />
the year of<br />
photo<br />
A Thousand Words /<br />
The growth of visual culture has been staggering.<br />
Late in 2011, blog 1000memories<br />
calculated 10% of all the photos ever snapped<br />
were taken that year. Three hundred million<br />
photos are uploaded to Facebook every day.<br />
Unsurprisingly, people care about photos a lot:<br />
a report from ROI Research found that 35%<br />
of respondents said that of the social media<br />
activity their friends post, they enjoy photos<br />
the most. For brands that matters a great deal.<br />
In the same study 44% said they were likely<br />
to engage with pictures posted by brands on<br />
social media, the highest of all options.<br />
But Facebook wasn’t the big news for<br />
image makers this year, as people gravitated<br />
to niche photo sharing sites in droves. Twin<br />
giants Tumblr and Instagram reached giddy<br />
new heights. The former hit 20 billion monthly<br />
page views, propelling it into the top 20 mostvisited<br />
US sites for the first time in September;<br />
the latter reached 100 million users the same<br />
month, double that of 12 months before. Newcomer<br />
Pinterest meanwhile rocketed to 25<br />
million users by November to become the third<br />
largest social network (from just 1.27 million in<br />
July 2011), earning a sky high estimated valuation<br />
of $7.7bn by Forbes in April.<br />
Show Me the Money /<br />
Having reached a critical mass, all three networks<br />
matured and started thinking about their<br />
business models, courting brands to turn the<br />
crowd into cash. Fresh from being named Apple’s App Of The Year 2011,<br />
Instagram hosted a rash of campaigns from every sector. Among others,<br />
apparel brand Levi’s ran a model search, jeweller Tiffany’s created custom<br />
filters for budding snappers and airline BMI launched a photo-based daily<br />
lottery.<br />
After having pretty much ignored brands, Tumblr changed tack in 2012.<br />
In June, it bolstered its team with brand strategists, and announced sponsorship<br />
packages for brands. Adidas Football was among the first to take<br />
advantage, posting videos and photos from its various celebrity endorsers.<br />
The New York-based company rounded off the year by launching Tumblr<br />
A-List, showing its intent to help brands make better use of the platform.<br />
Arguably the most financially tempting of the three for brands is Pinterest,<br />
which has the strongest intent graph (broadly speaking, people publicly<br />
posting stuff they want to buy). Its valuation was doubtless helped by stats<br />
from content discovery and sharing firm Shareaholic showing that the site<br />
drove more referral traffic than LinkedIn and Google+ combined. And those<br />
referrals spend a lot. A report from RichRelevance found average spend<br />
from retail shoppers from Pinterest was $169 dollars, compared with just<br />
$95 from Facebook, and $71 from Twitter. With around one third of brands<br />
already using the platform, according to Econsultancy, the launch of Pinterest<br />
for Business and brand pages in November was an obvious next<br />
step towards more official – and lucrative – participation.<br />
www.levistrauss.com/blogs/iamlevis<br />
statigr.am/flybmi<br />
tinyurl.com/WhatMakesLove<br />
adidasfootball.tumblr.com<br />
a-listpartners.tumblr.com<br />
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iMage sharing /<br />
the year of<br />
photo<br />
Social Shopping /<br />
Much like early efforts on Facebook and Twitter, brands that aligned<br />
their visual social media strategies with people’s behaviour on the<br />
platforms fared best. These either provided seamless added utility,<br />
or entertainment and relevant information. Many brands nonetheless<br />
simply posted ad-like content, missing the point entirely of a<br />
mood board to aggregate inspiration.<br />
Highlights on Pinterest included online fashion retailer ASOS’s<br />
simple strategy of using the site as an editorial newsfeed: posting<br />
catwalk trends, celebrity news and more across its 23 boards.<br />
Better still was fashion brand Oscar de la Renta’s campaign, in<br />
which it live-pinned the catwalk show of its bridal collection, tapping<br />
the site’s heavily female-skewed demographic and the large number<br />
of bridal-themed boards.<br />
Other smart executions created tools to maximise the convenience<br />
of the online pinboard: interiors magazine House Beautiful’s<br />
print campaign let people pin directly to Pinterest via their smartphone,<br />
for example. Gucci meanwhile cannily unveiled pinnable<br />
online banner ads that led to the brand’s ecommerce site. Online<br />
shoe retailer Zappos focused on Pinterest’s role as virtual wish list.<br />
It’s gearing up for the Christmas retail bonanza with a service called<br />
Pinpointing, which lets people enter a loved one’s Pinterest username<br />
to get gift suggestions based on their pinning activity.<br />
pinterest.com/asos<br />
pinterest.com/oscarprgirl/bridal<br />
pinterest.com/gucci<br />
pinpointing.apps.zappos.com<br />
Ones to Watch /<br />
While the big three visual social networks work on monetising<br />
content through brand partnerships, three youngsters have taken<br />
a more explicitly commercial approach from the off. Social shopping<br />
start up Svpply brings together influencers, retailers and shoppers.<br />
It provides a real-time stream of images of products curated<br />
by members from across the web, personalised to each user based<br />
on their social network on Facebook, who they follow on the site,<br />
and their interests. Influential Svpply’ers tapping the ‘Want’ button<br />
are then offered deals directly by retailers who have partnered with<br />
them.<br />
In September eBay bought Svpply to bolster its personalisation<br />
and curation capabilities. Reflecting the influence of visual social<br />
networks, the world’s biggest online marketplace has since subtly<br />
changed its homepage to ape Svpply and Pinterest’s personalised,<br />
image-rich aesthetic. Working along the same curation lines, Svpply<br />
rival Fancy has around two million users. Affiliated brands bid to sell<br />
people products they’ve earmarked on the site.<br />
Rather than build a proprietary system, in-stream commerce app<br />
Chirpify (launched this year) aims to piggyback Instagram’s API. It<br />
lets people enter their payment details, then buy directly from the<br />
Instragram stream by simply putting the word ‘Buy’ in the comments<br />
under any photo with the #InstaSale hashtag.<br />
svpply.com<br />
www.thefancy.com<br />
chirpify.com<br />
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aMplified live /<br />
enhance, capture<br />
and share<br />
This year’s Olympics, the first<br />
‘social games’ (see Movements<br />
section) showed how audiences are<br />
increasingly creating and sharing<br />
content during live events.<br />
This kind of user-created activity can<br />
be amplified to heighten the experience<br />
of the people at the venue, as well as<br />
enabling them to share and amplify<br />
that experience to their wider social<br />
networks. Brands are now recognising<br />
that these additional, participatory layers<br />
can have a powerful impact on their<br />
businesses, and are starting to provide<br />
consumers with tools to heighten,<br />
capture and broadcast live experiences.<br />
It’s still early days for the Amplified Live<br />
trend, but below are some cases that<br />
should inspire wider creativity in this<br />
area in 2013.<br />
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aMplified live /<br />
enhance capture<br />
and share<br />
Coldplay / Xyloband<br />
British rock band Coldplay has built a<br />
reputation for its colourful live shows, with<br />
lasers and balloons galore. For their 2012<br />
world tour, however, the band took this a<br />
step further by introducing Xylobands.<br />
Each ticket-holder was given a wristband<br />
containing LEDs and ultra-low-power<br />
microcontrollers. During various songs,<br />
these wristbands lit up in sync with the<br />
music and stage lights – effectively turning<br />
the audience into a visual extension of<br />
the show. The devices were designed by<br />
Devon-based RB Concepts, a company<br />
in which Coldplay has now invested.<br />
In a similar move, Disney handed out lightup<br />
Mickey Mouse ears for its Glow with the<br />
Show event at Disney California Adventure<br />
Park. The LED-filled ears were purchased<br />
beforehand and collectively synched to<br />
flash during the show. Both examples generated<br />
a visually stunning spectacle, heightening<br />
the audience’s enjoyment of, and<br />
interaction with, the performance.<br />
xylobands.com<br />
Dan Deacon App /<br />
For his 2012 tour, Baltimore-based musician<br />
Dan Deacon created an app that<br />
turns the audience’s smartphone into an<br />
extension of his live act. The application<br />
turns the speaker into an instrument, the flash into a strobe<br />
and the screen into part of the light show.<br />
The app doesn’t require data connectivity or a phone signal<br />
to operate, ensuring it will work in any venue. Fans install<br />
the app before the show and watch as their smartphone<br />
becomes an extension of the performance. The application<br />
is activated by audio signals emitted from the stage, which<br />
carry data to trigger these functions.<br />
Forget the flags at Glastonbury; holding mobile phones in<br />
the air has become a 21st century frustration for millions of<br />
gig-goers. Deacon’s app turns this (rather annoying) habit<br />
into one that amps up the collective excitement around the<br />
concert. <strong>Contagious</strong> 33.<br />
bit.ly/rQN0s7<br />
Beldent / Random Music Fest<br />
Mondelez (née Kraft)-owned chewing gum Beldent left the<br />
audience guessing at a festival held in Buenos Aires, Argentina,<br />
on 29 September. Devised as part of the Project Fly<br />
innovation programme (which we’re proud to be a partner<br />
in), The Beldent Random Music Fest featured four stages<br />
with a lighthouse in the centre of the audience. This lighthouse<br />
randomly illuminated a particular stage, which was<br />
the cue for the next band to begin playing. A mobile app<br />
detected the live music and provided lyrics for the audience.<br />
People could also use the app to vote for their favourite band<br />
to perform an encore. More than 8,500 people attended the<br />
event, while 250,000 watched the live stream on Facebook.<br />
Featured in <strong>Contagious</strong> 33.<br />
www.beldent.com.ar<br />
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Frontrow /<br />
At this year’s Vivid Live Festival in Sydney, Australia, Google’s Creative<br />
Lab together with Mark, Sydney launched Frontrow – an in-built functionality<br />
on YouTube enabling viewers to take photos whilst watching a live stream.<br />
Fans could pause the action, move the camera and zoom in and out to<br />
capture their favourite image. These photos could then be shared on social<br />
networks. Frontrow was first introduced for Australian band The Temper<br />
Trap’s headline performance inside the iconic Sydney Opera House.<br />
Rather than being passive viewers at home, fans from all over the world<br />
could create a unique image to save, and share. In just ten hours, the<br />
stream notched up 296,000 live views – 100 times the capacity of the<br />
concert hall. In addition to the photos taken inside the Opera House itself,<br />
a further 66,000 were captured by people watching the live-stream via<br />
YouTube, significantly increasing the event’s presence on social channels.<br />
www.youtube.com/user/sOHfestival<br />
Ones to Watch /<br />
Increasingly, brands will provide more effective tools for consumers to<br />
amplify their experiences at live events, and share these stories with their<br />
friends. Enabling consumers to relive events after they’ve taken place is<br />
another interesting avenue, which we saw in August with Blur’s Instagram<br />
feed. Those attending the band’s Hyde Park gig were encouraged to<br />
upload their images using the hashtag #blurhydepark2012. These were<br />
then streamed in a continuous, moving gallery on the band’s website, creating<br />
a visual record of the evening’s events. Aggregation platform This is<br />
Now took this a stage further, by collating geo-tagged Instagram photos<br />
from cities around the world, and displaying them in a live stream online.<br />
Developments in technology will also accelerate this trend, providing consumers<br />
with more seamless tools to capture and share their live experiences.<br />
Taking real-time life logging to its natural conclusion, for example,<br />
is Kickstarter project Memoto: an always-on buttonhole camera from a<br />
Swedish tech collective that takes two photos every minute, tagged by<br />
location for easy search. <strong>Contagious</strong> 33.<br />
Amplified Live will continue to spread beyond its obvious home of live<br />
music and sporting events. During September’s London Fashion Week,<br />
Topshop partnered with Facebook to launch Shoot the Show – a camera<br />
button embedded within a live stream window that lets viewers click to<br />
snap pictures of their favourite looks. These could then be shared directly<br />
with Facebook friends. <strong>Contagious</strong> 33.<br />
blur.co.uk/hydepark2012<br />
now.jit.su<br />
memoto.com<br />
www.facebook.com/Topshop<br />
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screen grabs /<br />
creating, sharing,<br />
watching<br />
Twenty four miles. That’s how high<br />
the bar for branded content has<br />
now been set.<br />
Seven years and tens of millions of dollars<br />
in the making (the exact cost isn’t<br />
known), Red Bull’s Stratos project saw<br />
Felix Baumgartner free fall from space,<br />
breaking the sound barrier and a brace<br />
of world records. Coverage of the feat<br />
set a landmark for live streaming: eight<br />
million people tuned in. <strong>Contagious</strong> 33.<br />
Stratos represented, in some ways,<br />
how content this year changed: from<br />
recorded to live streaming video; and<br />
short-form amateur content to longerform,<br />
professionally-produced films.<br />
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screen grabs /<br />
creating, sharing,<br />
watching<br />
YouTube’s evolution to a professional network through a<br />
shiny new channel strategy, investment in content makers<br />
(the Creators Hub and London studio space) and $100m<br />
to production companies paid off. Seventy two hours of<br />
content are uploaded every minute to the site, but usage<br />
is changing. ComScore reported in May that people are<br />
watching fewer clips (they peaked at 21.8bn in January,<br />
going down to 15.3bn in April), but spending 57% more<br />
time watching clips. In short, engagement is up – which<br />
is great news for advertisers, 90% of whom agreed that<br />
content marketing would become more important in the<br />
next 12 months, according to an Econsultancy report<br />
from October. The bad news? Only 38% said they had a<br />
content marketing strategy in place.<br />
www.redbullstratos.com<br />
Going With the Flow /<br />
Live streaming and socialising online around content<br />
became more popular throughout 2012, a trend which<br />
<strong>Contagious</strong> identified as Digital Live. In the news realm,<br />
the Huffington Post launched a live, socially-led news<br />
service bringing people into the heart of breaking stories.<br />
Google pushed new social network Google+’s differentiator,<br />
Hangouts, hard, enlisting celebs, most notably<br />
President Obama, to appear via the service. Lots of<br />
brands joined in too, including online UK grocery delivery<br />
service Ocado, which streamed instructional cooking<br />
videos (<strong>Contagious</strong> 32), and fashion e-tailer ASOS,<br />
which let viewers quiz US fashion writer Indigo Clarke<br />
and model, blogger and IT girl Cory Kennedy about fashion<br />
and style.<br />
Niche streaming sites gained serious traction too. ‘People<br />
went from broad to narrow,’ senior YouTube exec<br />
Robert Kyncl told fellow Googlers in January in a speech about the future<br />
of TV and content, reported in The New Yorker. ‘We think they will continue<br />
to go that way – spend more and more time in the niches – because now<br />
the distribution landscape allows for more narrowness.’ A case in point is<br />
Twitch.TV, founded in 2011. The site lets videogamers stream their play<br />
live to eager videogame voyeurs, and hit 20 million monthly unique views<br />
in August. Average daily viewing time per user? A staggering 75 minutes.<br />
www.twitch.tv<br />
TV Everywhere /<br />
Video content began to untether further from TV, and onto web tablets<br />
and mobiles. A 14-country study from NPD found that tablet use for<br />
watching TV had doubled in 12 months (to around 15% of total viewing),<br />
and that 70% said they were watching video on devices that weren’t<br />
TVs. That was a boon to VOD services like Netflix, Hulu and Amazon<br />
Prime. Despite downgrading forecasts, Netflix is projected to have added<br />
between 4.7 and 5.4 million subscribers this year as more cable customers<br />
cut the cord. And as LTE/4G mobile rolls out, expect broadcasters to<br />
look to more so-called TV Everywhere initiatives as a way to keep viewers<br />
watching.<br />
Among the most progressive, ESPN this year announced it was going<br />
‘mobile first’ with its content, while MTV’s Under The Thumb app from<br />
AKQA brought paid-for mobile content to US Millennials (<strong>Contagious</strong> 30).<br />
In the mainstream meanwhile, NBC’s streaming service for the Olympics<br />
saw seven million households stream via web and mobile apps. HBO, a<br />
groundbreaker with its TV Everywhere app HBO Go, even rattled cable<br />
companies by going it alone in Scandinavia with stand-alone, over-the-top<br />
streaming service HBO Nordic. See HBO case study in <strong>Contagious</strong> 31.<br />
www.mtvunderthethumb.com<br />
www.hbogo.com<br />
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38<br />
screen grabs /<br />
creating, sharing,<br />
watching<br />
Amateur Dramatics /<br />
Phones and tablets are also a platform on which videos<br />
can be created too, and brands are empowering people<br />
with the tools to become directors and distributors.<br />
Ever the smart marketer, Red Bull tapped into the long<br />
standing extreme sports tradition of videoing tricks with<br />
its Flow app, which let fans shoot, edit and share content<br />
direct from their mobile. LEGO’s Superheroes Movie<br />
Maker app, through Pereira & O’Dell, San Francisco, lets<br />
children direct stop motion shorts using their phone and<br />
favourite brick-based creations. <strong>Contagious</strong> 31.<br />
redbullflow.com<br />
dcuniversesuperheroes.lego.com<br />
Ones to Watch / Social Video<br />
Just as Instagram threatened the dominance of Facebook<br />
with a superior mobile interface and social sharing function<br />
for images, so YouTube is watching with interest the<br />
explosive rise of a new breed of video sites that do the<br />
same. GIFs had a brief flicker of popularity among brands<br />
early in the year, with VW, GE and even Burberry launching<br />
campaigns in the format, but it was ‘Instagram for video’<br />
apps including SocialCam, Viddy, Klip and Threadlife<br />
that really came to prominence in 2012, through building<br />
in seamless social sharing.<br />
User numbers are difficult to pin down, but SocialCam<br />
claimed 16 million downloads in July (from a massive 54<br />
million peak), and Viddy 26 million users in May, according<br />
to The Wall Street Journal. At last count Red Bull,<br />
GE, Sierra Mist were among the brands experimenting on<br />
the platforms. However, YouTube needn’t worry just yet: no<br />
one truly cracked social video this year.<br />
socialcam.com / www.viddy.com<br />
www.klip.com / www.threadlife.com<br />
And Finally… /<br />
What round up of this year’s content couldn’t name-check<br />
South Korean rapper PSY’s Gangnam Style (c’mon, you<br />
know the one…) with its monstrous 830 million plus views?<br />
Born of the country’s industrialised pop music-making<br />
machine – K-Pop’s notorious ‘cultural technology’ programme<br />
– PSY deeply subverts its picture perfect boy and<br />
girl band output with his age (too old), look (too fat) and<br />
off-brand message (Gangnam residents are vapid and vulgar).<br />
But WHY the views, you ask? Perhaps it’s the global<br />
zeitgeist of lampooning the rich in a time of austerity. Or<br />
the cultural jolt of seeing a wry Asian piss-take of bombastic<br />
American music video clichés. Or maybe just the sheer<br />
bloody ridiculousness of it. More likely, like most virals, it’s a<br />
confluence of factors so mind-bogglingly complicated we’ll<br />
never properly fathom it.<br />
www.youtube.com/user/officialpsy<br />
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augMented Media /<br />
layering content<br />
and utility<br />
Ninety nine years ago, German<br />
newspaper editor Wolfgang Riepl<br />
famously observed that new media<br />
doesn’t kill old media, but rather<br />
they converge.<br />
2012 saw a raft of mobile inventiveness<br />
in augmented reality and two-screen<br />
viewing behaviours. Smartphones are<br />
creating exciting new ways for brands<br />
to redraw the traditional purchase funnel<br />
for TV and print by adding contextual<br />
layers of information, utility and entertainment<br />
in real time. The promise for brands<br />
is, ultimately, cutting the time and friction<br />
between awareness and purchase to<br />
almost nothing.<br />
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augMented Media /<br />
layering content<br />
and utility<br />
That’s being led by a change in people’s mobile behaviour and<br />
how they interact with traditional media. Smartphone penetration<br />
tipped over 50% in the US this year, and tablets are set to outsell<br />
PCs next year, Microsoft’s VP web services Antoine Leblond<br />
told attendees at the TechEd conference in Amsterdam in June.<br />
Nielsen reported in April that 86% of US tablet owners and 84%<br />
of smartphone owners used a second screen at least once over a<br />
30-day period while watching TV, with as many as 45% doing so<br />
on a daily basis.<br />
In last year’s Most <strong>Contagious</strong> we looked at how audio recognition<br />
technology Shazam was moving from being just a music<br />
recognition service to being a trigger for TV content. Since then<br />
it’s bloomed: the app counts 250 million users and is growing at<br />
two million a week, with a staggering 54% trying to use the app to<br />
identify shows they’re watching, according to Shazam. That growth<br />
didn’t go unnoticed by broadcasters and brands; 160 channels in<br />
the US now make their content ‘Shazamable’, serving up trivia, info<br />
and links, as did almost half the advertisers at this year’s Super<br />
Bowl.<br />
TV wasn’t the only winner, though. Print evolved from a static<br />
medium to an interactive and changeable platform – a gateway to<br />
play games, watch entertainment content and buy products direct.<br />
Coca-Cola / Coke Polar Bowl<br />
More than 110 million fans tuned into the 2012 Super Bowl, and<br />
an estimated 60% watched the big game while using a second<br />
screen such as a mobile phone, or PC. To maximise its media<br />
investment, Coke, with Wieden+Kennedy, Portland, created a<br />
campaign that extended its presence beyond a standard TV spot,<br />
merging two-screen viewing with social media.<br />
Two TV spots aired during the game containing content specific<br />
to whichever team was in the lead. The ads, along with Facebook<br />
and outdoor messages, drove users to www.cokepolarbowl.com<br />
where two animated Coca-Cola polar bears reacted in real time<br />
to events happening during the game and the ad breaks, including<br />
placing their hands on their hearts during a patriotic Chrysler commercial<br />
and even leaving their seats during a Pepsi spot.<br />
The user experience was enhanced on social channels too: the<br />
bears took over Coke’s Twitter account and interacted directly with<br />
fans, answering questions and sharing pictures. Sharable highlights<br />
of the bears’ antics were uploaded to YouTube and Facebook,<br />
and the brand also streamed the bears’ reactions live via a<br />
Facebook app.<br />
Extending dwell times well beyond the TV spots, nine million consumers<br />
engaged with the bears for an average of 28 minutes and<br />
Twitter followers grew by 38% during a four-hour period. <strong>Contagious</strong><br />
issue 30.<br />
www.cokepolarbowl.com<br />
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augMented Media /<br />
layering content<br />
and utility<br />
California Milk Processor Board /<br />
Time to Go to Bed<br />
To increase milk consumption among Hispanic<br />
children, the California Milk Processor<br />
Board developed a campaign that used<br />
Shazam for TV to add interactive content<br />
to a traditional commercial. Time to Go to<br />
Bed, created by Grupo Gallegos, Huntington<br />
Beach, CA, featured an animated video<br />
showing droplets of milk helping a young<br />
boy get to sleep. The spot aired in the early<br />
evening on two of the largest Spanish language<br />
television networks, letting children<br />
know that it’s time to go to bed while also<br />
promoting a glass of milk and bedtime story.<br />
Parents could tag the TV spot using<br />
Shazam and receive a free download of<br />
a children’s book which, of course, integrated<br />
milk into the story. They could replay<br />
the video, leave comments, and share it<br />
with their friends on their social networks.<br />
120,000 hard copy books were distributed<br />
to paediatricians’ offices in California<br />
and were also available digitally via Facebook,<br />
where they were reported to be<br />
downloaded at a rate of 110 books a day.<br />
Featured in <strong>Contagious</strong> 33.<br />
tinyurl.com/timetogotobed<br />
Australian Defence Force / Mobile Medic<br />
The Australian Defence Force won a bunch<br />
of gongs this year for its inventive way of<br />
recruiting medical students for its Defence<br />
Force University Scholarship. Working with<br />
George Patterson Y&R, Melbourne, it created<br />
an augmented reality-based outdoor<br />
campaign that put students’ skills to the<br />
test.<br />
A series of posters featured patients in<br />
need of medical treatment. By pointing the<br />
app at the ad, students could virtually diagnose<br />
and treat the patients using tools such<br />
as CT scans, X-ray scans, stethoscopes,<br />
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42<br />
augMented Media /<br />
layering content<br />
and utility<br />
and ECG. After treating all of the patients, students entered their<br />
details via the app and those who performed best were contacted<br />
and offered a scholarship.<br />
Effectively acting as an entrance exam, Mobile Medic was a clever<br />
way of immersing students in the role of an army medical officer as<br />
well as testing their skill. It lives on as an education platform in all<br />
Defence Force Universities. <strong>Contagious</strong> issue 32.<br />
www.defence.gov.au<br />
IKEA / IKEA Catalogue<br />
This year IKEA added another dimension to its traditional print catalogue<br />
by presenting users with a layer of digital content accessible<br />
through a free augmented reality app.<br />
Scanning the catalogue with the app reveals a variety of features:<br />
users can interact with 3D product models, find out product details,<br />
view how-to videos and be inspired by photo galleries.<br />
IKEA worked with McCann, New York and Allofus, London, to<br />
redefine its iconic publication, which has 211 million copies in circulation,<br />
and extend its lifecycle throughout the year. <strong>Contagious</strong><br />
issue 32.<br />
www.ikea.com<br />
ASOS / Scan to Shop<br />
British AR specialists Aurasma have been busy this year adding<br />
clouds of digital content and interactive functionality to a range of<br />
print publications from Tesco’s Real Food magazine to the entire<br />
September edition of American GQ. <strong>Contagious</strong>’ favourite was the<br />
ASOS Scan to Shop app, which enables the 450,000 UK subscribers<br />
of the retailer’s monthly magazine to access additional video<br />
content, product information, unlock exclusive offers and purchase<br />
items directly from the pages.<br />
bit.ly/scan-to-shop-itunes<br />
bit.ly/scan-to-shop-play<br />
www.aurasma.com<br />
Shortlist <strong>Magazine</strong> /<br />
Meanwhile, UK-based Shortlist <strong>Magazine</strong> partnered with AR company<br />
Blippar, which is reported to have more than 350,000 users in<br />
the UK, to create a special interactive gaming edition that featured a<br />
playable AR version of a 1980s computer game on the cover.<br />
Inside the magazine, exclusive video interviews, interactive polls,<br />
competitions and podcasts could be experienced on a phone via<br />
Blippar. Users could also ‘blipp to buy’ items straight from the<br />
pages of the magazine.<br />
Blippar recorded 229,178 blipps of the issue from more than<br />
50,000 unique readers, who viewed and played with interactive<br />
content for over six minutes each, on average.<br />
blippar.com<br />
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etail / shopping<br />
gets connected<br />
In Burberry’s majestic new retail<br />
space, it was the screen – not in<br />
cinematic portrait format, but iPadesque<br />
landscape – that epitomised<br />
the convergence of online and<br />
offline shopping in 2012.<br />
This year saw retailers bring social,<br />
mobile and web into the physical space,<br />
embedding products with RFID chips,<br />
sensors to detect shoppers and personalise<br />
content, frictionless payment, and<br />
layers of online functionality via mobile<br />
apps and services.<br />
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etail /<br />
shopping gets<br />
connected<br />
Why? Because shoppers no longer see physical, technological<br />
and geographical boundaries, and retailers needs<br />
to adapt to changing behaviour. According to IBM’s 2012<br />
Winning Over The Empowered Consumer report, 25%<br />
of people use three or more technologies to shop; meanwhile,<br />
mobile sales for Black Friday exceeded 16% this<br />
year, up from 9.8% in 2011, also according to IBM.<br />
The smartest retailers are rethinking the customer journey<br />
– from initial awareness and product research to in-store<br />
experience, purchase and post-sales – seamlessly bringing<br />
together the best of offline and online to make a compelling,<br />
entertaining and frictionless shopping experience.<br />
C&A / Fashion Likes<br />
The familiar metric of Facebook Likes was given a social<br />
twist when DDB Brasil repurposed it into an interactive<br />
rating system for its clothes. To kick-start the idea, the<br />
new season’s C&A fashion collection was previewed on<br />
the brand’s Facebook page. Users were encouraged to<br />
Like their favourite items, and after a week of online voting<br />
the collection finally hit the rails at C&A’s flagship store<br />
in São Paulo – with one important difference. Each item<br />
was displayed on a hanger that showed a running total of<br />
the Likes it had earned, changing the scores in real time<br />
as fans continued to vote online. Social proof moved from<br />
Facebook into the real world. <strong>Contagious</strong> 31.<br />
www.facebook.com/ceaBrasil<br />
Meat Pack / Hijack<br />
If there’s one thing we all like, it’s a bargain. Working with<br />
4AM Saatchi & Saatchi, Guatemala, sneaker retailer Meat<br />
Pack enhanced its existing app with a time-sensitive discount<br />
feature that used GPS to map the stores of rival<br />
brands like adidas, Nike and Puma. Fans<br />
with the app checking out competitors’<br />
wares were offered a 99% reduction on<br />
trainers from Meat Pack – but with every<br />
passing second, the discount got 1%<br />
smaller. To get the best deal, the customer<br />
had to drop everything and run.<br />
Meat Pack Hijack is fascinating because it<br />
neatly combines location, connectivity and<br />
strategic discounting with the motivational<br />
power of a relentlessly ticking clock. Retail<br />
with jeopardy? We’re in! And so were the<br />
600 customers the brand hijacked from its<br />
competitors in just one week. <strong>Contagious</strong><br />
32.<br />
www.facebook.com/themeatpack<br />
Audi City /<br />
Buying a new car is less impulsive than buying<br />
a new pair of trainers, but the impact<br />
of digital on that process is driving key<br />
changes across the sector. This year saw<br />
the launch of Audi City, a small-footprint<br />
digital showroom in London’s West End.<br />
Visitors use multi-touch screen tables (created<br />
by Razorfish International) to design<br />
their ideal Audi from more than 3.5 million<br />
possible configurations. Their creation can<br />
be viewed, life-sized, from all angles on<br />
huge HD screens, and can be seen ‘driving’<br />
through virtual landscapes.<br />
That vivid first impression is more important<br />
than ever. Research by Jaguar Land<br />
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Rover discovered that in 2000 people<br />
made an average of 7.5 trips to dealerships<br />
before buying a car. By 2010 that<br />
figure had shrunk to 1.3 visits. The impact<br />
of each encounter gains significance. Audi<br />
City combines the flexibility of digital carconfiguration<br />
with the sense of high-impact<br />
retail theatre that a brand-controlled environment<br />
of a store can offer. It’s a strategy<br />
the brand clearly believes in: Audi plans 20<br />
further such destinations around the world<br />
by 2015. <strong>Contagious</strong> 32.<br />
tinyurl.com/audicity<br />
Neiman Marcus / NM Service App<br />
With a long standing reputation for customer<br />
service, high end US department<br />
store Neiman Marcus spent the summer<br />
trialling a smartphone app designed to<br />
enhance the relationship between sales<br />
staff and shoppers. The free NM Service<br />
app allowed users to see which staff were<br />
on duty, and set up meetings with their preferred<br />
associate. The opt-in service notified<br />
staff when participating customers entered<br />
the store, displaying their Facebook profile<br />
picture (to help assistants identify them)<br />
and also their purchase history. Shoppers<br />
could use the app to access product information<br />
and to tag their favourite items, helping<br />
staff make more accurate recommendations<br />
for individual customers.<br />
So far San Francisco-based Signature<br />
Labs, the clienteling specialists behind the<br />
app, are maintaining an enigmatic silence<br />
about results. This much we know: the Luxury<br />
Institute, New York, recently published<br />
the findings of its 2012 Luxury Customer<br />
Index survey, which found that across categories<br />
70% of ultra-wealthy customers<br />
say their relationship with a specific sales<br />
associate causes them to spend more.<br />
Confirmation, if it were needed, that it pays<br />
to know your customers. <strong>Contagious</strong> 31.<br />
www.getsignature.com<br />
Topshop Unique / London Fashion Week<br />
Understanding its young clientele is a<br />
major obsession for Topshop, the standard-<br />
bearer for British high street fashion. The<br />
Customise the Catwalk feature for its<br />
London Fashion Week show allowed web<br />
users to not only select and order key looks<br />
and accessories, but also to change the<br />
colour of their preferred option before buying.<br />
Additionally, Shoot the Show let viewers<br />
snap and share pictures of their favourite<br />
looks direct from the show’s live stream.<br />
Music and make-up from the show could<br />
also be bought straight away, with online<br />
tutorials available to help customers replicate<br />
the beauty looks created for the show.<br />
Topshop’s new CMO Justin Cooke –<br />
former vice president of PR at Burberry<br />
– described the show as ‘social entertainment’,<br />
but Topshop is not innovating for the<br />
sake of it. Cooke is very clear on the value<br />
of this heady mix of social, entertainment<br />
and commerce: ‘By putting our customers<br />
in control of the live experience, they<br />
show us what they love, how they want to<br />
consume information, the ways they like to<br />
share and more.’ <strong>Contagious</strong> 33.<br />
www.topshop.com<br />
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etail /<br />
shopping gets<br />
connected<br />
Burberry World Live /<br />
It may have been a big, exciting year for retail generally, but it’s<br />
also been a big, exciting year for Britishness; in the launch of Burberry’s<br />
new flagship London store, those factors collided to headlinegrabbing<br />
effect. The Regent Street space has been redesigned as<br />
a physical manifestation of the brand’s online experience, from its<br />
acoustic music sessions to Burberry Bespoke and the Art of the<br />
Trench.<br />
Burberry World Live will not only host fashion events, concerts<br />
and performances, but blurs the boundaries between online and<br />
offline retail. RFID tags in the garments trigger relevant multimedia<br />
content, with mirrors turning into screens when entering changing<br />
rooms. On the shop floor, the same system cues making-of videos<br />
when certain screens in the space are approached. Sales staff use<br />
iPads to get real-time stock updates and product specifications,<br />
and clienteling software is used to access customers’ purchase history<br />
and shopping preferences.<br />
The democratisation of fashion may be a keenly debated topic<br />
right now, but what has set Burberry apart from most luxury brands<br />
is the authenticity of the delight it takes in embracing tech and the<br />
passion of younger consumers. <strong>Contagious</strong> 33.<br />
uk.burberry.com<br />
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personalisation /<br />
here’s to you<br />
‘P&G’s vision is to build our brands<br />
through lifelong, one-to-one relationships<br />
in real-time with every<br />
person in the world,’ said P&G’s<br />
global marketing and brand building<br />
officer, Mark Pritchard, in<br />
March. ‘It means shifting from mass<br />
broadcasting, to creating more<br />
personal, one-to-one conversations.’<br />
Welcome to the age of mass<br />
personalisation.<br />
Underpinning personalisation is of<br />
course personal data, and vast amounts<br />
of it. Boston Consulting Group’s report<br />
in May said globally people send ten billion<br />
text messages and make one billion<br />
posts to a blog or social network. There<br />
are six billion mobile phones, of which<br />
one billion are smartphones. That’s led<br />
to data-driven stories, products and<br />
even services. ‘Data,’ claims Daniel<br />
Stein, founder of digital agency EVB, ‘is<br />
the new creative brief.’<br />
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personalisation /<br />
here’s to you<br />
But what about privacy? It seems that our growing personal data<br />
literacy means people are becoming more receptive to a new value<br />
exchange: a recent Accenture study found 61% of online shoppers<br />
would trade privacy for personalisation, and three in four shoppers<br />
actually prefer retailers that use personal information to improve<br />
shopping experiences.<br />
Our relationship with technology is changing, too, as digital personal<br />
assistants like Siri become more sophisticated. We’re more<br />
dependent on it, and brands like Google are starting to build digital<br />
tools like Google Now based on our personal data to pre-empt our<br />
every need.<br />
AXE Anarchy / Personalised graphic novel<br />
If a brand seeks out your creative input, recreates your profile picture<br />
to flattering effect and integrates you into an online graphic<br />
novel, wouldn’t you at least try the product? This strategy paid<br />
dividends for Unilever when it rewarded AXE’s millennial target<br />
audience with its 15 megabytes of fame. To promote Anarchy, the<br />
brand’s first unisex variant, Razorfish, New York, partnered with<br />
Aspen Comics on creating a crowd-sourced online graphic novel<br />
starring AXE Facebook fans and Twitter followers. An initial trailer,<br />
which attracted 3.2 million views, invited the 2.3 million-strong<br />
social media fan-base to get involved. After opting in, people<br />
posted 15,249 story suggestions to help steer the plot, with 34%<br />
coming from females. Fans were rewarded by seeing animated versions<br />
of themselves in the graphic novel which depicted scientists<br />
attempting to hit upon a formula for attraction. Since launching in<br />
January 2012, Anarchy has become the best-selling body spray in<br />
the US. Take that, Old Spice. <strong>Contagious</strong> 30.<br />
www.axeanarchy.com<br />
Hellmann’s / Recipe Receipts<br />
In a smart use of real-time data, Hellmann’s used personalised,<br />
persuasive tactics to encourage Brazilian consumers to realise that<br />
mayonnaise is more versatile than just a condiment for sandwiches<br />
and potato salad. Using point-of-sale software, the brand generated<br />
personalised recipes based on the products people bought<br />
in 100 outlets of the country’s St Marche supermarkets. If a shopper<br />
put Hellmann’s in their basket, they received a customised till<br />
receipt which doubled up as a recipe card. The recipe included<br />
Hellmann’s mayonnaise along with other products they were purchasing.<br />
In-store signage informed shoppers: ‘If there’s Hellmann’s<br />
in your cart, there’s a surprise in your receipt.’ The campaign,<br />
through Ogilvy, São Paulo, generated a 44% rise in sales within<br />
a month. ‘We wanted to prove that Hellmann’s can be used daily<br />
in basic consumption without asking people to change anything in<br />
their shopping carts,’ Ogilvy account supervisor Daniela Glicenstajn<br />
told <strong>Contagious</strong>. <strong>Contagious</strong> 31.<br />
www.hellmanns.com.br<br />
Carvalho Hosken / The Social Home Tour<br />
Visits to new-build homes can be tricky; it’s hard to imagine living<br />
in a show-house because they feel so impersonal and generic. So<br />
Rio-based estate agency Carvalho Hosken used Facebook content<br />
to personalise display homes for potential buyers, helping them to<br />
visualise themselves in the property. Via Artplan in Rio de Janeiro,<br />
Carvalho Hosken decorated apartments with digital picture frames<br />
containing personal photos from Facebook as potential buyers<br />
looked around. They saw their favourite films playing on the TV,<br />
also selected from their Facebook profiles, and heard their mostloved<br />
tunes. While inside, they received an unexpected phone call<br />
targeting them with a special offer. The social home tour helped to<br />
convert 28% of visits into sales, a rate that was three times higher<br />
than usual. <strong>Contagious</strong> 32.<br />
www.carvalhohosken.com.br<br />
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personalisation /<br />
here’s to you<br />
Bank of America / BankAmeriDeals<br />
In an initiative that is not only personalised, but frictionless too, Bank<br />
of America launched a new deals service, BankAmeriDeals, which<br />
gives customers targeted discounts and offers at the stores and<br />
restaurants they regularly visit. Customers accept the offers they<br />
want and typically receive a discount through their online banking<br />
service. When they make a purchase in-store with a Bank of America<br />
debit or credit card, they don’t even need to hand over a coupon:<br />
the cash is automatically refunded into their account the next<br />
month. This eliminates the need for physical coupons or any additional<br />
interaction with individual retailers, as well as fulfilling Bank<br />
of America’s objectives to increase account and card activity and<br />
reinforce existing customer relationships. <strong>Contagious</strong> 30.<br />
www.bankofamerica.com<br />
Ones to Watch /<br />
Where is personalisation headed? Ford’s partnership with locationaware<br />
alerts startup Roximity shows how collaboration is bringing<br />
convenience: Ford drivers can now benefit from a personalised incar<br />
service which sends – via their dashboard’s telemetry system –<br />
notifications of nearby deals that tally with their particular interests.<br />
When better to serve deals than when you’re close, and mobile?<br />
On that note, expect Google Now to gather momentum. The<br />
search giant’s personal assistant incorporates data from your browsing<br />
history, location and time of day to help you plan your life better.<br />
Google Now might even suggest a gym visit in your lunch hour, or<br />
an alternative commuter route to avoid a delay (<strong>Contagious</strong> 33).<br />
Meanwhile, Google Field Trip offers an unprompted personalised<br />
history lesson about the places around you via your smartphone.<br />
However, you can moderate how much or how little it serves up, limiting<br />
it to just restaurant reviews, for instance. This is pivotal to personalisation:<br />
the brands that allow the users to control how, when<br />
and with what they are targeted will be 2013’s success stories.<br />
beta.roximity.com<br />
www.google.com/landing/now<br />
tinyurl.com/Google-Field-Trip<br />
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the new loyalty/<br />
services not<br />
scheMes<br />
While the loyalty scheme is in<br />
demise, loyalty services are gaining<br />
momentum. Forward-thinking<br />
companies are using technology to<br />
incorporate loyalty mechanics across<br />
a wide range of brand touchpoints.<br />
Traditionally tied to product transactions,<br />
loyalty is now being mapped to experience<br />
and engagement. A number of<br />
brands and apps are rewarding a range<br />
of everyday activity, from watching TV<br />
(Viggle) to sharing status updates (Nike).<br />
With smartphone penetration skyrocketing,<br />
mobile is a key force behind this<br />
unfettered approach to loyalty. Almost<br />
a quarter of the top 100 brands in the<br />
2012 Brand Keys Customer Loyalty<br />
Engagement Index enable consumer<br />
engagement via mobile.<br />
bit.ly/brandkeys-index<br />
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the new loyalty /<br />
services not<br />
scheMes<br />
Shopkick /<br />
Spurring a revolution in location-based loyalty, Shopkick rewards customers<br />
simply for walking into a store. The mobile app, which has partnered<br />
US retailers like Target and Macy’s, also tracks in-store activities, allowing<br />
shoppers to accumulate points, called ‘kicks’, through actions like trying on<br />
clothes. These can be exchanged for a wide variety of rewards such as gift<br />
vouchers or meals.<br />
A recent redesign based around Pinterest-inspired ‘lookbooks’ has<br />
extended Shopkick’s functionality so people can now be rewarded for ‘preshopping’<br />
activity such as browsing products and saving items in which<br />
they’re interested.<br />
These new features have bolstered engagement levels. At current rates,<br />
Shopkick will reach one billion product views within 12 weeks. The app<br />
also reached one million verified monthly walk-ins to partner stores in October<br />
this year.<br />
Shopkick has quickly become the third most-used shopping app after<br />
eBay, Amazon and Groupon, according to Nielsen, and offers a compelling<br />
shortcut for retailers keen to avoid the costs and hassle of developing their<br />
own reward app.<br />
www.shopkick.com<br />
Starbucks / Passbook<br />
One of the major stories to come out of the launch of Apple’s iOS 6 this<br />
year (apart from its geographically-challenged Maps) is Passbook. The new<br />
feature is a form of mobile wallet that stores everything from movie tickets<br />
to loyalty cards. Geolocation means Passbook pulls up the relevant pass<br />
at the appropriate place, taking much of the pain out of collecting points.<br />
As mobile money develops, loyalty and payment mechanics are merging,<br />
making loyalty more frictionless. While the iPhone 5 doesn’t incorporate<br />
a payment mechanism like an NFC chip, Passbook can make payments<br />
by proxy. Starbucks, for example, allows customers to store their digital<br />
Starbucks card in Passbook, so they collect loyalty points and pay with<br />
one scan of their phone. Notably, Starbucks customers can also pay via the<br />
Square Wallet app, which also supports Starbucks’ loyalty program and<br />
geo-fenced pop-ups (see Payment section).<br />
While paying with Passbook is still in its early stages, it is likely that it will<br />
soon become widespread. It is expected, for example, that Apple customers<br />
will soon be able to scan Passbook-enabled Apple Store gift cards.<br />
www.apple.com/ios/whats-new<br />
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the new loyalty /<br />
services not<br />
scheMes<br />
Nike Hong Kong / Make it Count<br />
Alongside mobile, social media is a key<br />
driver of the new loyalty. Rethinking the idea<br />
of loyalty schemes for the social web, Nike<br />
launched a campaign earlier this year that<br />
rewards people for engagement and social<br />
amplification.<br />
Created by Razorfish in Hong Kong as part<br />
of the wider global Make it Count campaign,<br />
amateur athletes can undertake a series of<br />
missions on the Nike Hong Kong Facebook<br />
page. However, users have to then share the<br />
completed mission online using the #makeitcount<br />
hashtag in order to accumulate points<br />
that can later be exchanged for Nike prizes.<br />
The initiative is an acknowledgement by Nike<br />
that loyalty encompasses far more than purchase, and an astute use by the<br />
brand of existing mechanisms for sharing and posting to reward loyal fans.<br />
Social amplification is becoming an increasingly important variable in the<br />
new loyalty, as brands and consumers become more acutely aware of its<br />
value. Virgin America, for example, allows travellers to earn loyalty points<br />
each time they post a status update or take a photo at a Virgin America<br />
airport terminal or baggage claim via loyalty app Topguest.<br />
www.nike.com.hk/local/makeitcount<br />
www.topguest.com<br />
Kiip /<br />
The new loyalty encompasses a fresh approach to the idea of rewards. One<br />
of the main players turning the idea of loyalty points on its head is mobile<br />
app Kiip, which focuses on tying reward to moments of achievement.<br />
Kiip was initially set up to offer real-world rewards for virtual achievements<br />
in mobile games but is now significantly widening its focus. One of its most<br />
successful campaigns to date has been with PepsiCo fitness water brand<br />
Propel, which partnered with the platform<br />
in April to reward users who logged fitness<br />
achievements in apps such as MapMyRUN.<br />
According to figures released in October,<br />
the campaign increased purchase intent by<br />
51%. Kiip has also just introduced iPhone<br />
Passbook integration, so rewards coupons<br />
can now be sent directly to Passbook and<br />
redeemed in-store.<br />
It seems that reaching out to consumers<br />
during more meaningful moments pays off.<br />
According to Kiip, advertisers benefit from<br />
initial engagement rates of 18 to 22% for<br />
their rewards and a 50% engagement rate<br />
for users who have previously redeemed a<br />
reward.<br />
Having raised $11m in Series B funding earlier this year, it’s likely that<br />
Kiip will become more prolific in 2013. The company has said it will soon<br />
announce a major development that brings mobile rewards and physical<br />
redemption at point of sale systems closer than ever before.<br />
www.kiip.me<br />
Safeway / just for U<br />
The new loyalty goes beyond one-size-fits all: a study by the CMO Council<br />
suggests that 54% of people would defect from their loyalty programme if<br />
it didn’t provide tailor-made, relevant offers.<br />
With personalisation becoming a growing consumer demand, companies<br />
are turning to technology to create more one-to-one relationships with customers.<br />
US supermarket chain Safeway is one of the biggest retailers to be<br />
doing this on a major scale, with the launch of a loyalty programme built on<br />
personalised pricing; ‘just for U’ mines your shopping history and habits and<br />
serves you tailored prices via a desktop and mobile app.<br />
www.safeway.com<br />
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payMent /<br />
the changing<br />
way we pay<br />
With financial transactions<br />
increasingly digital, cash is<br />
no longer king.<br />
Last year the conversations<br />
about digital money revolved<br />
around NFC (near-field<br />
communication), due in part<br />
to Google’s introduction of its<br />
NFC-based Google Wallet<br />
solution. But while NFC is<br />
gaining pace, it is doing so more<br />
slowly than initially expected.<br />
However, other technology is<br />
springing up and changing the<br />
way we pay.<br />
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payMent / the<br />
changing way we<br />
pay we pay<br />
Much of this change is driven by<br />
smartphones. Mobile money is far from<br />
being reliant on NFC, as the success<br />
of Square demonstrates. The disruptive<br />
startup has had a boost this year<br />
following a $25m investment from<br />
Starbucks. The Square Mobile Wallet<br />
can now be used to pay at 7,000 Starbucks<br />
stores across the US. And just<br />
this month it announced that it’s processing<br />
$10bn in payments annually.<br />
As people learn to pay via multiple<br />
devices, they are also becoming<br />
more open to new units of exchange,<br />
ranging from in-game virtual currency<br />
to social currency.<br />
www.google.com/wallet<br />
squareup.com<br />
Wallaby /<br />
Wallets bursting with multiple credit<br />
cards have become emblematic of<br />
our times. According to Experian’s<br />
‘National Score Index’, 10% of Americans<br />
have more than ten credit cards.<br />
Having so many payment options<br />
means consumers are rarely using<br />
them in the most efficient way – a phenomenon<br />
that Wallaby aims to counteract<br />
through the creation of ‘one card<br />
to rule them all.’ The service solves the<br />
conundrum of which credit card to<br />
use to maximise savings and points by<br />
letting people add credit cards to a centralised<br />
system. When paying online or in<br />
store, Wallaby automatically sifts through<br />
the users’ cards, and crunches which one<br />
should be used to maximise returns.<br />
The way in which Wallaby helps consolidate<br />
and organise multiple payment offerings<br />
is analogous to Passbook (see Loyalty<br />
section). It points to a future where payment<br />
and loyalty increasingly converge and<br />
become more frictionless.<br />
www.walla.by<br />
Barclays / Pingit<br />
While banks tend to be known for making<br />
life more complicated, Barclays in the UK<br />
released an app in February that makes<br />
transferring money incredibly simple. Pingit<br />
lets users transfer up to £300 a day to<br />
other people using just their mobile phone<br />
number. The average order value of each<br />
transaction is £70, higher than current<br />
NFC mobile payment services, which are<br />
usually capped at about £20.<br />
Mobile banking has being growing exponentially<br />
but this has largely come from<br />
developing countries, where access to<br />
formal financial services is lower than in the<br />
West. Last year, for example, Visa aped the<br />
success of mobile money transfer service<br />
M-Pesa by introducing a mobile payment<br />
service in Africa for people without bank<br />
accounts.<br />
Pingit has had an enthusiastic reception<br />
in the UK, which could well set a precedent<br />
for future mobile banking offerings in<br />
this market. Within two days of the service<br />
launching, 20,000 users had signed up and<br />
it has now attracted more than 1.2 million<br />
downloads. Barclays claims that a significant<br />
amount of these are non-customers,<br />
with Pingit now helping Barclays to acquire<br />
more new customers than any of its other<br />
online acquisition tools.<br />
www.barclays.co.uk/pingit<br />
Barclaycard / PayBand<br />
While Barclays’ Pingit works via a mobile<br />
phone, Barclaycard has been developing<br />
frictionless payment solutions in more unusual<br />
contexts.<br />
At this summer’s London Wireless music<br />
festival, Barclaycard debuted PayBand,<br />
an NFC-enabled wristband that allowed<br />
festival-goers to make cashless payments.<br />
People signed up for a free PayBand,<br />
loaded it with up to £250 a day, then wore<br />
it around the festival site, negating the need<br />
to carry extra cash or cards. To pay for items<br />
from stallholders users simply swiped the<br />
band on a card payment system.<br />
PayBand is an imaginative evolution of<br />
Barclaycard PayTag, a credit card sticker<br />
that, when stuck to a mobile handset, enables<br />
contactless payments. Both PayTag<br />
and PayBand demonstrate that NFC isn’t<br />
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payMent / the<br />
changing way we<br />
pay<br />
tied to smartphones, but can be used creatively<br />
to solve pain points in the payment<br />
process in a wide range of contexts. Featured<br />
in <strong>Contagious</strong> issue 32.<br />
www.barclaycardpayband.com<br />
Digital Currencies / Bitcoin<br />
As people grow more open to new ways of<br />
paying, we’re seeing a rise in the ubiquity<br />
and legitimacy of virtual currencies. One of<br />
the most prominent of these is Bitcoin: a<br />
peer-to-peer digital currency that has been<br />
called ‘potentially world-changing’ by eminent<br />
cryptographers.<br />
Bitcoin is not overseen by any central<br />
banking authority; instead the network<br />
regulates transactions and issuances. This<br />
means it is highly anonymous, which has led<br />
to it becoming something of an unofficial<br />
currency of the underground economy. One<br />
Carnegie Mellon study estimates that $2m<br />
a month in Bitcoin drug sales take place on<br />
the online marketplace Silk Road.<br />
Despite its dodgy heritage, Bitcoin seems<br />
slowly to be moving into the mainstream.<br />
WordPress, which powers the blog platform<br />
for the likes of the New York Times and<br />
CNN, has just started to accept Bitcoins<br />
and Reddit has suggested that it might<br />
begin transacting in Bitcoins for subscriptions<br />
to its premium Reddit Gold service.<br />
The appeal of Bitcoins for these platforms is<br />
that, unlike credit cards and PayPal, which<br />
block payments from a number of countries,<br />
Bitcoin enables instant payments to anyone,<br />
from anywhere in the world.<br />
Bitcoin may also become more established<br />
via a physical presence. In August<br />
the company announced it was working on<br />
a BitInstant Paycard: a prepaid debit card<br />
that would let users spend their Bitcoins<br />
at any store that accepts MasterCard. The<br />
debit card is yet to materialise, but with virtual<br />
currencies becoming a larger part of<br />
the payment landscape it seems unlikely to<br />
be long before such a card, be it linked to<br />
Bitcoins or not, exists.<br />
bitcoin.org<br />
www.bitinstant.com<br />
Google / Physical Wallet<br />
As virtual currencies like Bitcoin look to gain<br />
a real-world presence it also appears that<br />
Google may be issuing a physical credit<br />
card. The Google Wallet card, which would<br />
look and operate like other credit cards,<br />
would act as a complement to the Google<br />
Wallet mobile payment system.<br />
News about the Google Wallet leaked in<br />
November and at the time of writing there<br />
are still few details available. The move<br />
can be seen, however, as Google trying<br />
to establish a stronger brand in the payment<br />
space while NFC remains far from<br />
mainstream.<br />
Last year the conversation around digital<br />
money focused on the ‘digital.’ However,<br />
as we move towards a more fluid approach<br />
to payment, the landscape is increasingly<br />
being characterised by a digital/physical<br />
blur. Just as we no longer think of ‘digital<br />
media’ and simply think of ‘media’, ‘digital<br />
money’ will eventually become just ‘money.’<br />
www.google.com/wallet<br />
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sMall but<br />
perfectly forMed /<br />
little brands,<br />
big thinkers<br />
Although many established companies<br />
strive to act like a startup, the<br />
only genuine way to experience this<br />
kind of nimble, rapid and adaptive<br />
way of working is to actually launch<br />
a new venture.<br />
This section celebrates some of the<br />
great thinkers and agile disruptors that<br />
<strong>Contagious</strong> has featured this year.<br />
One sector-agnostic trait that many of<br />
the companies below have employed is<br />
the subscription model, which relies on<br />
cutting friction from more mundane purchases,<br />
and providing a fantastic service<br />
at a great price point.<br />
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sbpf / little<br />
brands, big<br />
thinkers<br />
Another important shift is that social responsibility<br />
is no longer just a bolt-on feature, but is<br />
becoming part of the fabric of some of the best<br />
new businesses. And people want to buy from<br />
companies that care. This year’s Edelman’s<br />
goodpurpose study of 8,000 consumers across<br />
16 markets found that if price and quality is<br />
equal, social purpose is the most important factor<br />
determining people’s purchasing decisions.<br />
Sir Richard’s /<br />
US condom brand Sir Richard’s impressed us<br />
this year by exemplifying the <strong>Contagious</strong> mantra<br />
of ‘useful, relevant, entertaining’, combining<br />
chemical-free contraceptives with a socialimpact<br />
mission, all brought to life through some<br />
great marketing. The brand’s Vagina Rules<br />
campaign, for example, featured an online film<br />
of women explaining what they wouldn’t put<br />
in their vaginas (‘Investment bankers, roadies,<br />
street performers...’) to highlight the product’s<br />
vegan-friendly and PETA-certified credentials.<br />
The brand’s wider social mission takes the<br />
form of Sir Richard’s donating a condom to a<br />
developing country, such as Haiti, for every one<br />
bought. However, the process isn’t quite as<br />
functional as ‘buy one, give one’. The company<br />
worked with Haitian artists and musicians to<br />
create a stand-alone brand called KORE (a Haitian<br />
slang term roughly translating as ‘I have your<br />
back’) appropriate for that country. Speaking to<br />
<strong>Contagious</strong> earlier in the year, Sir Richard’s MD,<br />
Jim Moscou, told us how it allowed people to<br />
‘use their product choice to create a positive<br />
impact on the world’.<br />
The product went to market in 2010, securing<br />
distribution across the US in 2011. It subsequently<br />
launched in the UK during October<br />
2012 and aims to expand into mainland Europe<br />
and Russia in the near future. <strong>Contagious</strong> 33.<br />
www.sirrichards.com<br />
Hiut Denim /<br />
The South Wales-based denim company,<br />
founded by David and Clare Hieatt, previously<br />
of clothing brand howies, started crafting its<br />
high-end, handmade jeans earlier this year, resurrecting<br />
the denim industry in Cardigan, Wales.<br />
Every pair comes with a unique code known<br />
as a HistoryTag. This allows owners to follow<br />
the production of their jeans in the factory and<br />
then build up a presence for the jeans online,<br />
by tweeting or tagging images on Flickr and Instagram<br />
with their code, adding their own experiences<br />
to the lifeline of the jeans. We all associate<br />
certain songs, scents and objects with significant<br />
life experiences and love how Hiut is enabling<br />
people to attach their own memories to a physical<br />
product. Welcome to the internet of things.<br />
<strong>Contagious</strong> 31.<br />
hiutdenim.co.uk<br />
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sbpf / little<br />
brands, big<br />
thinkers<br />
Who Gives A Crap /<br />
One of the most remarkable projects arising from<br />
crowdfunding platform Indiegogo this year is Who<br />
Gives A Crap, a subscription-based toilet paper brand<br />
making a direct attempt to solve sanitation issues by<br />
donating 50% of its profits to help build waste facilities<br />
in the developing world. The company was first<br />
established in late 2010 by social entrepreneur Simon<br />
Griffiths, former Method designer Daniel Alexander<br />
and strategist Jehan Ratnatunga.<br />
Who Gives A Crap has successfully proven that a<br />
commodity product like toilet paper does not need to<br />
be dull and fluffy, or without a grander sense of purpose.<br />
The company raised AU$66,548 (US$69,000)<br />
in just 50 hours in July 2012, partially thanks to Griffiths<br />
staging a ‘sit in’, live-streaming himself on the<br />
toilet until the company hit its funding goal.<br />
The organisation is currently taking pre-orders from<br />
Australia and the US. <strong>Contagious</strong> 33.<br />
whogivesacrap.org<br />
Percolate /<br />
How often have you been annoyed by bland and<br />
generic posts on a brand’s social media pages along<br />
the lines of ‘Like this funny cat video if you also like<br />
cats’? Branded content has been one of the most<br />
hotly discussed topics in ad land this year. Percolate, a<br />
New York startup founded by former Barbarian Group<br />
strategy director Noah Brier and former VP of publishing<br />
at Federated Media James Gross, has developed<br />
smart algorithms to help blue chip clients source<br />
brand-relevant content, from interesting studies to<br />
sector-specific news.<br />
This then enables brands to use this content as the<br />
basis for their messages across social media, helping<br />
them navigate the potentially tricky waters in a more<br />
relevant and meaningful way. Percolate received<br />
$1.5m in funding late last year and secured another<br />
$9m, in November. We’re looking forward to seeing<br />
what Percolate will get up to next, given that 90% of<br />
respondents to a content marketing survey by Econsultancy<br />
(October 2012) said that branded content<br />
will become increasingly important over the next 12<br />
months. <strong>Contagious</strong> 33.<br />
percolate.com<br />
Dollar Shave Club /<br />
Dollar Shave Club burst onto the subscription services<br />
scene with a standout convenience service that<br />
skilfully does away with the hassle and cost of buying<br />
razors. Its witty launch video featuring charismatic cofounder<br />
and improv comic Michael Dubin clocked up<br />
more than seven million views while challenging the<br />
big players in the male grooming market (‘Do you like<br />
spending $20 a month on brand-name razors? Nineteen<br />
go to Roger Federer.’).<br />
After receiving initial funding of $1.1m in March this<br />
year, Dollar Shave Club secured an additional $9.8m<br />
in November. Given the monthly subscription options<br />
at $1, $6 or $9, this is a great vote of confidence for<br />
the company and its founders Dubin and Mark Levine.<br />
<strong>Contagious</strong> 33.<br />
www.dollarshaveclub.com<br />
Raspberry Pi /<br />
Raspberry Pi was cited as a ‘one to watch’ in the<br />
technology section of 2011’s Most <strong>Contagious</strong> report<br />
before its release. Since going on general sale in<br />
February, the credit-card sized computer has been<br />
stocked by major high street electronics retailers and<br />
is expected to sell more than one million units by February<br />
2013. Founder Eben Upton’s Cambridge-based<br />
organisation aimed to address a decline in uptake of<br />
computer science classes in schools by developing<br />
a programmable mini computer that could easily be<br />
wiped and rebooted.<br />
Since its launch the device has featured in hack days<br />
from Scotland to SXSW, rebooting maker culture.<br />
Raspberry Pi has been approached by hospitals and<br />
museums; developing countries are hoping to benefit<br />
from the device thanks to its low cost (between $25-<br />
35) and ease of use. The registered charity reports that<br />
some universities are providing their freshmen with a<br />
Raspberry Pi whilst even seven-year-olds are using it<br />
to program games themselves.<br />
www.raspberrypi.org<br />
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Most contagious awards / 2012<br />
The Most <strong>Contagious</strong> awards are bestowed by <strong>Contagious</strong>.<br />
The criteria are simple. They are awarded for ideas and innovations that the<br />
<strong>Contagious</strong> editorial team have judged to be the world’s most contagious<br />
ideas of the year in key business categories.<br />
Winners /<br />
Most <strong>Contagious</strong> Purpose / Safaricom / Daktari 1525<br />
Agency / Squad Digital, Nairobi<br />
www.safaricom.co.ke<br />
Most <strong>Contagious</strong> Technology / Google / Project Glass<br />
plus.google.com/+projectglass/posts<br />
Most <strong>Contagious</strong> Design / Heatherwick Studio / Olympic Cauldron<br />
www.heatherwick.com<br />
Most <strong>Contagious</strong> Retail / Audi City<br />
Agencies / Razorfish, SapientNitro, Designit, RTT, Valtech<br />
microsites.audi.com/audi-city/en/index.html<br />
Most <strong>Contagious</strong> Story of the Year / Red Bull Stratos / Mission to the Edge of Space<br />
Red Bull Media House, Riedel Communications, Wuppertal, Flightline Films, Las Vegas,<br />
3G Communications, Glen Burnie<br />
www.redbullstratos.com<br />
Small But Perfectly Formed (Company Award) / Raspberry Pi Foundation<br />
www.raspberrypi.org<br />
Nominations<br />
Purpose / Renault MOBILIZ, Safaricom Daktari 1525, Tata Docomo BloodLine Club<br />
Technology / Baxter (Rethink Robotics), Google Project Glass, Leap Motion, Nike FuelBand, Ouya (Boxer8)<br />
Design / ABSOLUT Unique, Cooled Conservatories (Wilkinson Eyre), Disney D-Tech Me,<br />
Olympic Cauldron (Heatherwick Studio), Tesla S<br />
Retail / Audi City, <strong>Magazine</strong> Você (<strong>Magazine</strong> Luiza), Topshop Unique, Neiman Marcus NM Service App<br />
Small But Perfectly Formed / Dollar Shave Club, Hiut Denim, Raspberry Pi Foundation,<br />
Sir Richard’s, Percolate, Who Gives a Crap<br />
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Published by <strong>Contagious</strong> Communications<br />
Writers / Lucy Aitken, Sheelin Conlon, Katrina Dodd, Emily Hare, Patrick Jeffries, Alex<br />
Jenkins, Arwa Mahdawi, Georgia Malden, Chloe Markowicz, Nick Parish, Gina Rembe,<br />
Will Sansom, Dan Southern, Ed White<br />
Editors / Emily Hare, Paul Kemp-Robertson, Georgia Malden<br />
Research/Production / Sian Bateman, Laura Parsons<br />
Design / Dean Dorat, Smita Mistry<br />
Design concept / Art direction / Garvin Hirt, FLOK Design, www.flokdesign.com<br />
<strong>Contagious</strong> Communications is a leading global news and intelligence authority<br />
at the intersection of marketing and communications, consumer culture and technology.<br />
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www.mostcontagious.com<br />
@contagious<br />
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