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Introduction /<br />

By Paul Kemp-Robertson, <strong>Contagious</strong>, and Dave Senay, Fleishman-Hillard<br />

Movements /<br />

Evolution and empowerment<br />

Purpose /<br />

Playing a role in society<br />

Marketing as Service Design /<br />

Utility not noise<br />

Divine Data /<br />

Insight by numbers<br />

Technology /<br />

Big battles, small victors<br />

Design /<br />

Personalised play<br />

Social Business /<br />

Adopting an open door policy<br />

Image Sharing /<br />

The year of the photo<br />

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Amplified Live /<br />

Enhance, capture and share<br />

Screen Grabs /<br />

Creating, sharing, watching<br />

Augmented Media /<br />

Layering content and utility<br />

Retail /<br />

Shopping gets connected<br />

Personalisation /<br />

Here’s to you<br />

The New Loyalty /<br />

Services not schemes<br />

Payments /<br />

Changing the way we pay<br />

Small But Perfectly Formed /<br />

Little brands, big thinkers<br />

Most <strong>Contagious</strong> / Award Winners<br />

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36<br />

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53<br />

56<br />

60<br />

3


<strong>Contagious</strong> / Introduction<br />

By Paul Kemp-Robertson<br />

Welcome to the Most <strong>Contagious</strong> 2012 report,<br />

our annual review of the trends, technologies and<br />

creative innovations that have influenced brands<br />

this year. By putting the past 12 months into<br />

context we hope to equip you, in some small way,<br />

for the challenges and opportunities that lie ahead.<br />

The golden thread stitching the year’s report<br />

together is citizenship. Think of the spirit of the<br />

London Olympics encapsulated by Tim Berners-<br />

Lee at the height of the opening ceremony,<br />

tweeting ‘This is for Everyone’ to the watching<br />

world. Think also of the disintermediating potential<br />

of Kickstarter and the grassroots fan fiction<br />

communities that spawned Fifty Shades of Grey.<br />

How about the data-driven intimacy of Obama’s<br />

election campaign? The transparency and ubiquity<br />

of social media is fuelling the rise of people<br />

power. What’s more, Nielsen’s Global, Socially<br />

Conscious Consumer report found that 66% of<br />

consumers prefer to buy from companies that<br />

have implemented programmes to give back to<br />

society. Citizens the world over are demanding<br />

that advertising speeds up its radical shift from<br />

perfection to honesty, from control to collaboration.<br />

In <strong>Contagious</strong> <strong>Magazine</strong>’s recent case study<br />

on IBM (Issue 33) we looked at how one of the<br />

world’s biggest brands has re-engineered its<br />

smarter commerce principles around the ‘Chief<br />

Executive Consumer’. This is a business philosophy<br />

also endorsed by Amazon founder Jeff Bezos:<br />

‘Above all else, align with customers. Win when<br />

they win. Win only when they win.’<br />

Brands behaving as super-citizens is something<br />

that our consultancy team at <strong>Contagious</strong> Insider<br />

explored in a Cannes seminar in June, where we<br />

presented the concept of brand as interface, not<br />

interrupter. We used the title ‘Better With The<br />

Brand’ to suggest that the best brands are a<br />

conduit through which the lives of real people can<br />

be made better. The original definition of the word<br />

interface is to meet, to synchronise, to coordinate,<br />

to harmonise. We think that a brand should behave<br />

as an indispensable tool or a common boundary<br />

that connects people to information, augmented<br />

content, services and experiences that they<br />

wouldn’t get via any other means.<br />

That’s why this report is filled with examples of<br />

brands being driven by a higher sense of purpose.<br />

Brands have long behaved like corporate Medicis<br />

– bestowers of creative munificence in the form of<br />

epic TV commercials or sponsored art – but now<br />

many are starting to take on the more purposeful<br />

role of NGOs. Most <strong>Contagious</strong> 2012 features<br />

examples of brands acting as lifesavers, health<br />

and wellbeing networks, educators, ecologists,<br />

technology incubators and – in the case of the<br />

Red Bull Stratos mission from the edge of space –<br />

daredevil rocket scientists.<br />

Maybe we should all be aiming higher.<br />

Paul Kemp-Robertson /<br />

Co-founder & Editorial Director<br />

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Fleishman-Hillard / Introduction<br />

By Dave Senay<br />

You’re about to read remarkable stories about people and brands that are pushing<br />

the boundaries of creativity and innovation. How branding is reinventing itself to<br />

meet real human needs, delivering tools and services that truly improve our lives,<br />

how social media is morphing into social business. And that’s just for starters.<br />

Most <strong>Contagious</strong> is about the structure, nature and purpose of business itself,<br />

and incorporates society as a whole. Creativity is breaking out of the confinements<br />

of communications and marketing to the bigger, deeper role it needs to play in the<br />

transformation of our organisations and society.<br />

Businesses are rising and crashing faster than ever. We see this in the collapse<br />

of the boundaries that used to separate public relations from marketing, reputation<br />

management from brand marketing. These labels seem so irrelevant today. Your<br />

brand is your reputation. Your reputation is your behaviour. How you are is who<br />

you are.<br />

This means our organisations must become exceptionally clear and aligned around<br />

their core values, purpose and character. So we must communicate and behave in<br />

a manner that is consistent with our beliefs. Businesses must define and know their<br />

purpose and ensure that any marketing communication aligns with that. ‘Consumers’<br />

need to be treated as people and provided with genuinely useful tools and services.<br />

We need to look beyond the value of their latest transaction, towards building<br />

lasting relationships.<br />

Most <strong>Contagious</strong> will provide you with the inspiration. The next step is to channel<br />

that into actions that make a difference. Over to you.<br />

Dave Senay, President and CEO of Fleishman-Hillard<br />

Most <strong>Contagious</strong>, in partnership with Fleishman-Hillard<br />

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MoveMents /<br />

evolution and<br />

eMpowerMent<br />

As we pound towards the finish line of<br />

2012, we can finally glance back on the<br />

landmark events, movements and socioeconomic<br />

shifts that have shaped the last<br />

12 months.<br />

We’ll try and save you the blood and sweat but<br />

we can’t guarantee not to tear up a little when<br />

replaying the collective glory of the Olympic<br />

Games or Obama’s choking speech to his victorious<br />

campaign staff… but more on that later.<br />

In 2011, we described how the torrent of information,<br />

collaboration and distribution afforded by<br />

the web was putting pressure not just on global<br />

industries, but also on governments and established<br />

social infrastructures. This year may have<br />

been less riotous, but it hasn’t failed to present<br />

significant fodder for the increasingly connected,<br />

enlightened and empowered world to sink its<br />

tweet-sharpened teeth into. So let’s begin…<br />

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6


London 2012 /<br />

The spirit of the Olympic Games was summed<br />

up during Danny Boyle’s epic opening ceremony,<br />

when father of the web, Tim Berners-<br />

Lee, took centre-stage and live-tweeted: ‘This is<br />

for everyone’. The message coursed around the<br />

stadium on over 70,000 handheld pixel screens<br />

wielded by the crowd. London 2012 was an<br />

Olympic Games for, about and powered by the<br />

people.<br />

Beyond the sentiment of this message was the<br />

amplification of the Olympics via social media,<br />

prompting the ‘Social Games’ tag. According to<br />

monitoring agency Radian 6, 9.9 million Olympic<br />

tweets were sent over the course of the 17 days.<br />

Tracking tool VenueSeen revealed that 260,000<br />

images were uploaded to Instagram with the<br />

hashtag #London2012.<br />

High levels of interaction were sustained, with<br />

#Paralympics trending worldwide during the<br />

Paralympics closing ceremony. For the first time<br />

in their 52-year history, the Paralympic Games<br />

sold out, proving that, in mobilising and empowering<br />

the masses, London 2012 created an insatiable<br />

appetite for Olympic competition which<br />

united every nation that took part, tuned in and<br />

tweeted. Well played, social media.<br />

bit.ly/olympics-social-infographic<br />

bit.ly/olympics-instagram<br />

US Presidential Election /<br />

When Obama won his first term in office in<br />

2008, it was no secret that his team wielded a<br />

distinct advantage over McCain et al. thanks to<br />

their competency in the social web and engaging<br />

the hoards of precious young voters who<br />

were flocking to Facebook, YouTube and Twitter.<br />

2012, however, was a different matter; not<br />

only were the Republicans catching up in the<br />

polls as well as in their social media competency,<br />

but Obama’s team now had to appeal to<br />

a much wider range of demographics on social<br />

platforms (Facebook’s user base had increased<br />

from 100 million to 800 million). Also the novelty<br />

of social media was wearing off for many voters,<br />

so the same issues that face the world’s biggest<br />

brands today also troubled both parties’ election<br />

teams – namely figuring out how to offer genuine<br />

relevance and value.<br />

Photo © It’s Your London / www.itsyourlondon.co.uk<br />

Mitt Romney’s digital director, 33-year-old Zac<br />

Moffatt, claimed in a pre-election interview with<br />

Mashable that Obama’s team was ‘still running<br />

their Facebook campaign like it’s 2008’. In contrast<br />

to the Obama team’s failure to adapt and<br />

evolve, he claimed that his strategy centred on<br />

driving engagement only on the platforms most<br />

relevant to Romney and his campaign. These<br />

were Google, Facebook and Twitter, although<br />

Moffatt also flirted with Instagram and Pinterest.<br />

Yet the Obama administration’s head start on all<br />

these platforms proved too much to overcome. At<br />

the time of election, Obama’s 28.8m Facebook<br />

Likes played Romney’s 7.1m; 19.9m Twitter followers<br />

played 1.1m. In terms of activity, the two<br />

teams employed surprisingly similar tactics, both<br />

opting for consistent, lightweight engagement<br />

and tempting voters with competitions to win dinner<br />

with Obama or a ride on Romney’s jet.<br />

The key difference, however, was tone. Obama’s<br />

team painted a far more intimate and personal<br />

picture of their candidate. In the end, it was<br />

this that signified Obama’s timely rediscovery of<br />

the ‘everyman’ mojo that won the world’s heart<br />

in 2008 and ended up clinching him a second<br />

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Photo: bit.ly/11pWuzJ<br />

7


MoveMents /<br />

evolution and<br />

eMpowerMent<br />

term in office. He declared victory on Twitter<br />

and then Facebook shortly after the first US<br />

network made the announcement. The now<br />

infamous ‘Four more years’ picture used by<br />

his team has since become the most shared<br />

in history, racking up a record 4.4m Likes on<br />

Facebook and over 817,000 retweets.<br />

tinyurl.com/mashable-romney-obama<br />

tinyurl.com/social-media-election2012<br />

Disintermediation / Crowdfunding<br />

Admittedly it hardly trips off the tongue, but<br />

disintermediation (that’s cutting out the middle<br />

man) has been one of the hottest topics<br />

in the <strong>Contagious</strong> office this year.<br />

On 19 November, video game designer<br />

Chris Roberts smashed the record for the<br />

most crowdfunding ever raised for a new<br />

title – US$6.2m – pledged by PC gamers<br />

around the world to see his space sim, Star<br />

Citizen, get made. The generous gamers<br />

won’t get hold of an alpha version of the<br />

title for at least another year, but their faith<br />

and investment is a perfect example of how<br />

crowdfunding has matured in 2012.<br />

tinyurl.com/9amw3tc<br />

Roberts sourced $2.1m of his funding<br />

through Kickstarter, with roughly 34,000<br />

backers donating an impressive average of<br />

$62 each. This is consistent with current<br />

behaviour on the platform, with video games<br />

receiving more funding this year than any<br />

other category. Official figures published<br />

on the Kickstarter blog show that as of<br />

31 August, Games had racked up $50m,<br />

beating Film ($42m) Design ($40m) Music<br />

($25m) and Technology ($16m).<br />

tinyurl.com/9trtdlp<br />

Despite the success of Kickstarter, 2012<br />

has also revealed potential cracks in the<br />

crowdfunding model. In November Kickstarter<br />

was sued by 3D Systems – a leading<br />

maker of 3D printers – which claimed that<br />

its patents were being infringed by a device<br />

made by an MIT-bred company, Formlabs,<br />

which secured over $2.9m on the crowdfunding<br />

platform. As more established companies<br />

start to see their offering undercut by<br />

crowdfunded challenger brands, perhaps<br />

it is inevitable that the rigour and legality<br />

of Kickstarter projects will be increasingly<br />

called into question. Crowdfunded legal<br />

representation anyone?<br />

tinyurl.com/c8aw8my<br />

Kickstarter is working hard to manage the<br />

expectations of backers, clarifying in its<br />

blog posts that the platform ‘is not a shop’<br />

and there will be no equity crowdfunding or<br />

IPO made available. The process currently<br />

remains firmly rooted in gifting, not ownership,<br />

although this hasn’t stopped many<br />

economists claiming that the real revolution<br />

will come when backers will be able to obtain<br />

equity in exchange for their investment.<br />

tinyurl.com/c9fw38m<br />

Disintermediation / Fifty Shades of Grey<br />

Lastly, we can’t cover disintermediation<br />

without recognising the amateur success<br />

story of 2012 – E.L. James’ (aka British<br />

author Erika Leonard’s) erotic novel<br />

Fifty Shades of Grey. Although eventually<br />

published through a traditional publisher<br />

(Random House subdivision Vintage<br />

Books), Fifty Shades started out as somewhat<br />

niche Twilight fan fiction written under<br />

the pen name ‘Snowqueen’s Icedragon’.<br />

It lived first on fanfiction.com, then on<br />

Leonard’s own website, FiftyShades.com,<br />

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8


efore being released as an e-book, joining<br />

the hundreds of thousands of other<br />

titles now being sold directly from author<br />

to reader on Amazon.<br />

Only after it gained significant traction on<br />

e-readers around the world was it selected<br />

for re-release by Vintage and proceeded to<br />

become the best-selling book in British history<br />

and spend a record 20 weeks at No.1<br />

on USA Today’s best-selling books list. Like<br />

or loathe Fifty Shades, it proved that anyone<br />

with a basic knowledge of BDSM and a<br />

passion for the written word could become<br />

one of the most successful authors of all<br />

time. Go internet.<br />

Democratised Education /<br />

Potentially the most socially significant<br />

well to spring forth from the internet in<br />

2012 is that of democratised educational<br />

resources. Put simply, online learning that<br />

now extends far beyond a bodged Sweet<br />

Child O’ Mine guitar tutorial on YouTube…<br />

The standard in mass, online education was set by the Kahn Academy,<br />

founded in 2006 by Bangladeshi MIT and Harvard Business<br />

School graduate, Salman Khan. This non-profit organisation relies<br />

on donations for funding and has delivered over 200 million lessons<br />

(approx. 3,600 of which are available on YouTube) across topics<br />

including medicine, art history, macroeconomics and computer science.<br />

What 2012 has brought, however, is a new generation of<br />

alternatives inspired by Kahn’s original dream to provide a ‘high<br />

quality education to anyone, anywhere’.<br />

www.khanacademy.org<br />

Most notable is Udacity, founded by Stanford professor and<br />

Google Fellow Sebastian Thrun. Unlike the Kahn Academy, Udacity<br />

is a private organisation funded by venture capital firm, Charles<br />

River Ventures, as well as other companies such as Google that<br />

sponsor specific courses in exchange for access to the most<br />

promising talent. Launched in February this year, Udacity currently<br />

specialises in computer science, with courses including Programming<br />

Languages and Applied Cryptography, although 2013 will<br />

see HTML5 Game Development added to the syllabus amongst<br />

other new subjects. Udacity currently has approximately 400,000<br />

students worldwide.<br />

www.udacity.com<br />

It is two of Thrun’s colleagues at Stanford, Andrew Ng and<br />

Daphne Koller, who are responsible for 2012’s other standout<br />

source of online education – Coursera. Unlike the Kahn Academy<br />

or Udacity, Coursera partners with 33 existing universities such as<br />

Princeton, Michigan and Pennsylvania to make some of their most<br />

popular courses available for free online. It has already attracted<br />

1.8m students since April, as well as $16m in first round venture<br />

funding. As Koller explained to the Guardian newspaper in November,<br />

‘We had a million users faster than Facebook, faster than Instagram.<br />

This is a wholesale change in the educational ecosystem.’<br />

www.coursera.org<br />

So there you have 2012, a year in which the novelty of social media<br />

wore off and in its place arrived a new standardised expectation for<br />

how we can interact with the world. This includes controlling what<br />

products are made and how much we pay for them, right through<br />

to accessing the kind of education that will create and empower<br />

whole new generations of technological entrepreneurs from different<br />

nations around the world. Think we’re making progress now?<br />

Something tells us we ain’t seen nothing yet…<br />

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9


purpose /<br />

playing a<br />

role in<br />

society<br />

Purpose has been an overriding<br />

theme of 2012, with companies<br />

realising that a brand doesn’t exist<br />

inside a bubble of happy, shiny<br />

marketing; it has a role to play in<br />

society.<br />

As David Hieatt, founder of Hiut Denim<br />

(featured in our Small But Perfectly<br />

Formed section), says: ‘The great brands<br />

of the world make a great product but<br />

also have a clear understanding of their<br />

purpose. They understand the “why” as<br />

well as the “what” and the “how”.’<br />

One company that embodies this is<br />

US restaurant chain Chipotle, with its<br />

‘Food with Integrity’ mission that pushes<br />

the organic food agenda and fights the<br />

cause of beleaguered farming communities<br />

in America’s bread basket states.<br />

<strong>Contagious</strong> was delighted to see its<br />

animated Back to the Start film (featured<br />

in Most <strong>Contagious</strong> 2011) win a flurry of<br />

awards this year, with its prize money for<br />

the Grandy appropriately donated to the<br />

Chipotle Cultivate Foundation.<br />

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10


MoveMents<br />

the new<br />

world order<br />

Another <strong>Contagious</strong> favourite, the outdoor<br />

brand Patagonia, pinned its sustainable<br />

colours to the mast in January by<br />

becoming a certified B Corp, an idea that’s<br />

gathering momentum across the US. There<br />

are now some 650 B Corps, validated by<br />

the non-profit B Lab based on meeting<br />

specific standards for social and environmental<br />

performance, legal accountability<br />

and transparency.<br />

The fact is, people like to be good. One of<br />

<strong>Contagious</strong>’ choice stats of the year came<br />

from Nielsen’s Global, Socially Conscious<br />

Consumer report, which found that 66% of<br />

consumers around the world prefer to buy<br />

from companies that have implemented<br />

programmes to give back to society. Below<br />

are our top picks from the year.<br />

Safaricom / Daktari 1525<br />

To differentiate itself in the Kenyan telco<br />

marketplace, the company behind successful<br />

mobile money transfer service M-Pesa<br />

has rolled out a mobile health service.<br />

With just one doctor for every 10,000<br />

people in Kenya, Safaricom (working with<br />

agency Squad Digital, Nairobi) joined<br />

forces with Dial-a-Doc Ltd, an organisation<br />

specialising in the dissemination of medical<br />

information, to improve access to expert<br />

medical advice for those living in rural areas<br />

and relieve pressure on overstretched outpatient<br />

departments.<br />

The Daktari 1525 service enables Safaricom<br />

customers to dial 1525 on their<br />

mobiles 24/7 to be connected, via Safaricom<br />

call centres, to one of 50 qualified<br />

doctors recruited by Dial-a-Doc. The call<br />

charge of Kshs20 per minute (to cover the<br />

doctors’ fees, rather than the connection<br />

charge) is subsidised by Safaricom, which<br />

recently slashed it in half to widen access.<br />

The service currently handles around 2,000<br />

calls per day. Featured in <strong>Contagious</strong> 31.<br />

The company continues to explore new<br />

ways to transform people’s lives via its<br />

mobile network. In October, it joined forces<br />

with mobile technology company M-KOPA<br />

to make solar power accessible to low<br />

income families in rural Kenya via a pay-asyou-go<br />

Safaricom SIM card.<br />

tinyurl.com/daktari1525<br />

Tata Docomo / BloodLine Club<br />

Telecoms companies are a vital link between<br />

people. Indian telecoms service Tata Docomo<br />

has demonstrated the potential of<br />

using this link for philanthropic purposes<br />

with a peer-to-peer blood donor matching<br />

service called the BloodLine Club.<br />

Volunteer blood donors sign up via their<br />

mobile, Facebook or Twitter by entering a<br />

few details including, of course, their blood<br />

type. In the event that someone needs<br />

blood, they’ll be pinged, and should they<br />

need blood themselves, they can then<br />

ping their network, linking them up with<br />

local people who are part of the scheme.<br />

Members can even call people directly to<br />

arrange giving blood in an emergency.<br />

By using its infrastructure to extend its<br />

remit in this way, Tata Docomo is acting as<br />

an NGO, stepping in to provide the kind of<br />

life-saving scheme that it could take governments<br />

years to set up.<br />

www.bloodlineclub.com<br />

Renault / MOBILIZ<br />

To help the socially or economically<br />

excluded in France, automotive company<br />

Renault launched Renault MOBILIZ in July.<br />

This initiative aims to make transport more<br />

accessible for those who can’t afford to<br />

own or maintain a car.<br />

Renault is working with volunteer garages<br />

and dealerships in its network, called<br />

‘Socially Responsible Renault Garages’ or<br />

‘Garages Renault Solidaires’, to develop<br />

affordable repair schemes for those on low<br />

incomes. It is also partnering with NGO<br />

Voiture & Co to support initiatives such as<br />

car-pooling, community transport, and lowcost<br />

car hire and has launched (with an initial<br />

budget of €5m) an investment company,<br />

MOBILIZ Invest, to finance companies<br />

developing innovative mobility solutions for<br />

people in social and financial difficulty.<br />

Renault has long held the ambition of providing<br />

mobility for all, but this programme<br />

shows the automotive company moving<br />

beyond its core product to invest in mobility<br />

services. With lack of access to transport<br />

being one of the major causes of social<br />

and economic exclusion, Renault MOBILIZ<br />

offers a genuine lifeline to the eight million<br />

people in France living below the poverty<br />

line – who wouldn’t otherwise be customers<br />

of Renault, but may well yet become so.<br />

Featured in <strong>Contagious</strong> issue 32.<br />

www.renault-mobiliz.com<br />

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11


MoveMents<br />

the new<br />

world order<br />

Banco Popular / The Most Popular Song<br />

Surprise hit of the year comes courtesy of<br />

Puerto Rico’s largest bank. Showing how<br />

a sense of purpose can be aligned with a<br />

company’s mission (and achieve a PR win<br />

in the process), Banco Popular set out to<br />

revive the country’s economy this year by<br />

effecting a fundamental cultural change.<br />

In Puerto Rico, 60% of the population<br />

lives on government handouts and this welfare<br />

culture is celebrated in the hit song No<br />

Hago Más Ná (‘I Do Nothing’). Based on<br />

this insight, Banco Popular – with agency<br />

JWT, San Juan – approached popular salsa<br />

band El Gran Combo to re-write their song<br />

so that the lyrics extolled the benefits of<br />

work rather than advocating laziness. The<br />

song quickly topped the music charts and<br />

helped spark debate about the local economy<br />

and the country’s future. The campaign<br />

culminated with the bank organising a free<br />

concert (featuring El Gran Combo) for over<br />

60,000 Puerto Ricans in January this year.<br />

The campaign generated $2.3m in earned<br />

media and helped Banco Popular to soar<br />

to an unprecedented 80% on a reputation<br />

index. It won the PR Grand Prix at Cannes,<br />

fulfilling the jury’s criteria of a strong idea,<br />

audience impact and a sense of purpose.<br />

Featured in <strong>Contagious</strong> issue 32.<br />

www.popular.com<br />

www.jwt.com/themostpopularsong<br />

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Marketing as<br />

service design /<br />

utility not noise<br />

Brands have long taken a good,<br />

hard look at consumer behaviour.<br />

But what if, instead of using that<br />

insight to serve people with the<br />

right type of ad at the right time,<br />

marketers considered adding value<br />

to the lives of those people, or<br />

removing pain points?<br />

That’s a service-design approach to marketing.<br />

We saw it in action in March this<br />

year when Dubai pizza-delivery company<br />

Red Tomato realised that because of<br />

the number of languages spoken in the<br />

Emirate, each phone-based order took<br />

nine minutes for customers to complete.<br />

No amount of leaflets through doors<br />

would ever overcome that situation.<br />

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13


Marketing as<br />

service design /<br />

utility not noise<br />

But what about – courtesy of TBWA\ RAAD<br />

– a Bluetooth-enabled fridge-magnet button<br />

that instantly sent an order for that customer’s<br />

favourite pizza via mobile when pressed? That<br />

would revolutionise the whole process. It’s a<br />

marketing solution so frictionless and, dare<br />

we say it, magical, that similar fridge magnets<br />

were quickly developed by Evian in France<br />

and Turkish telco Turkcell. Featured in <strong>Contagious</strong><br />

issues 31, 32 and 33.<br />

www.redtomato.biz/magnet<br />

tinyurl.com/c6qnfet<br />

Västtrafik / Tram Sightseeing<br />

Gothenburg’s local transport authority, Västtrafik,<br />

was keen to get tourists off expensive<br />

tour buses and onto its tram network. So rather<br />

than bombard them with ads, it took a servicedesign<br />

approach to the problem. Created by<br />

Forsman & Bodenfors, a free Tram Sightseeing<br />

app guided people to their nearest<br />

tram stop. Once they were on a moving tram,<br />

the app used the phone’s GPS to play an<br />

audio tour triggered by the user’s specific<br />

location, telling travellers about landmarks as<br />

they passed them. Each tour told users when<br />

to change trams and dropped them back at<br />

their original location 45 minutes later.<br />

Forsman & Bodenfors told <strong>Contagious</strong><br />

that the goal was ‘to produce advertising<br />

that didn’t feel like advertising’. It’s an objective<br />

that encapsulates marketing as service<br />

design: providing something so useful that it<br />

no longer feels like you’re being sold to, merely offered help and utility. Featured<br />

in <strong>Contagious</strong> issue 30.<br />

tinyurl.com/TramApp<br />

Delta / Fly Delta App<br />

US airline Delta updated its mobile app to allow customers to track their<br />

bags once they disappeared down those mysterious airport conveyor belts.<br />

Passengers who have scanned their bag tag can keep updated on its location<br />

even while on a flight, offering a little peace of mind that, even if it’s not<br />

where it’s meant to be, it’s at least not lost. A YouTube video, Your Bag’s<br />

Journey via Wieden+Kennedy, New York, showing what goes on ‘behind<br />

those rubber flaps’ has now cleared the 1.5 million view-count mark. The<br />

app also allows people to check-in, view updates to flight and boarding<br />

times, change their allocated seat and rebook a cancelled flight. The app is<br />

part of a wider personalisation drive from the airline, which includes making<br />

a range of back-end logistics data, including passenger profiles and ecommerce<br />

behaviour, available to customers. Featured in <strong>Contagious</strong> 30.<br />

tinyurl.com/DeltaAndroid<br />

tinyurl.com/DeltaiTunes<br />

www.youtube.com/watch?v=ocbxs5aWUso<br />

Orca Chevrolet / Rescue Drive<br />

Thinking more broadly about the customer journey than just how to entice<br />

people onto its forecourt, the Orca Chevrolet car dealership in Brazil took<br />

an insightful approach to promoting the new Chevrolet Cobalt. Its Rescue<br />

Drive campaign, created by Monumenta, Brasilia, saw the business partnering<br />

with a local breakdown service to send a new Cobalt (along with<br />

a salesman) to people stranded with broken-down vehicles. While the<br />

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14


escue company towed their faulty car away, Orca Chevrolet<br />

allowed motorists to drive themselves home in the new<br />

Cobalt.<br />

At its core, Rescue Drive was a smart way to add value<br />

to people’s lives while also running a product demo precisely<br />

at the time when drivers may be considering a new<br />

purchase, i.e. when their old car had crapped out on them.<br />

Go-getting managers looking to maximise productivity will<br />

no doubt like the way it mobilised showroom staff and stock<br />

into action instead of passively waiting for customers to<br />

come to them. Featured in <strong>Contagious</strong> issue 32.<br />

www.orca.com.br<br />

Dermacyd / Teen Code<br />

In an attempt to become part of Brazilian girls’ conversations,<br />

intimate soap Dermacyd Teen with Publicis, São<br />

Paulo created an online tool which allowed people to translate<br />

social-media posts into Teen Code – a secret language<br />

of symbols, numbers and letters. In order to write in Teen<br />

Code, people first had to gain access to the site by proving<br />

they were a girl – answering questions such as ‘When is<br />

the best time to moisturise?’ Highly secret messages could<br />

then be encoded and posted publicly across social networks,<br />

allowing friends to copy them and translate using the<br />

same Dermacyd site – as long as they could pass the ‘girls<br />

only’ entry criteria.<br />

With more than 498,000 coded messages written and<br />

an average site dwell time of five minutes 30 seconds,<br />

the brand not only positioned itself as a trusted friend to<br />

teenage girls, but potentially provided it with a huge quantity<br />

of personal insights about its target market. Featured in<br />

<strong>Contagious</strong> issue 31.<br />

www.dermacydteencode.com.br<br />

Bupa / FoodSwitch<br />

In a bid to help Australians make healthier food choices,<br />

medical health insurance provider Bupa launched its<br />

FoodSwitch app in January. Supermarket shoppers can<br />

use the app to scan food to view traffic-light coded info<br />

about the saturated fat, sugar and salt content in more<br />

than 20,000 products, as well as receive suggestions for<br />

healthier options. The app, based on three years’ research<br />

by The George Institute for Global Health, was downloaded<br />

26,000 times in the first 24 hours of its release – a<br />

figure which rose to 75,000 in just five days, making it Australia’s<br />

most downloaded free app on iTunes.<br />

Unlike traditional advertising, services are able to truly manifest<br />

brand promise and FoodSwitch is a great example of<br />

this. As a medical health insurance provider, Bupa’s marketing<br />

may encourage, persuade and influence people to<br />

adopt a healthy lifestyle. This app goes one step further, actually<br />

helping people to attain it. Featured in <strong>Contagious</strong> 30.<br />

tinyurl.com/foodswitch<br />

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15


divine data /<br />

insight by<br />

nuMbers<br />

If you were in any doubt as to the<br />

value of being more data literate,<br />

this year’s race for the White House<br />

should have you dusting down your<br />

calculator.<br />

So-called ‘big data’ proved its worth for<br />

President Obama, but for brands and<br />

marketers the challenge remains of what<br />

to measure, how to do it and how to act<br />

upon it. According to 2012 research<br />

from the Corporate Executive Board,<br />

marketers depend on data for just 11%<br />

of customer related decisions.<br />

It’s not just companies that are grappling<br />

with data: new tools are emerging<br />

to help more people ‘divine’ personal<br />

insights from their physiology too, to<br />

help them improve their health and<br />

wellbeing.<br />

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16


divine data /<br />

insight by<br />

nuMbers<br />

Predicting Presidents /<br />

When asked by a reporter what lesson would-be 2016 US Presidential<br />

candidates should glean from the 2012 election, David Axelrod, chief<br />

strategist for the re-elected Barack Obama, replied: ‘I would invest in people…<br />

who understand where the technology is going and what the potential<br />

will be by 2016 for communications, for targeting, for mining data, to<br />

make precision possible in terms of both persuasion and mobilisation.’ His<br />

words will no doubt also be ringing in the ears of CMOs the world over.<br />

With an analytics team five times larger than in 2008 and on the back of<br />

a promise from campaign manager Joe Messina ‘to measure every single<br />

thing in this election’, the sophisticated Democrat data machine (known as<br />

Narwhal) crunched its way to helping raise over $1bn in campaign funds,<br />

bagging Obama 1.25 million more votes from 18 to 24-year-olds than in his<br />

previous outing. Its influence on the final result was emphatic.<br />

But data-crunching wasn’t solely the preserve of backroom pollsters:<br />

many regular voters seeking smart analysis turned their attention from traditional<br />

political commentators towards stats junkie Nate Silver. Silver’s<br />

predictive modelling, hosted on blog FiveThirtyEight at the New York Times<br />

website, correctly predicted the race’s outcome in all 50 states, often in the<br />

face of staunch scepticism from the old guard. At one point in the election<br />

run-in, a fifth of traffic to the New York Times website visited Silver’s blog.<br />

fivethirtyeight.blogs.nytimes.com<br />

The Wearable Watchmen /<br />

The Quantified Self movement has gathered momentum over the past few<br />

years, but for most wannabe self-analysts there has been something missing:<br />

simple, affordable (and cool) technology to make personal analytics<br />

accessible. All that changed this year when Nike’s Digital Sport unit, working<br />

with R/GA and AKQA, launched Fuel, a new metric for measuring<br />

physical activity, and a piece of kit to collect the required input data, Fuel-<br />

Band. Nike effectively now sees itself as a tech company.<br />

The sleek black wristband measures steps taken, calories and time spent<br />

exercising via a three axis accelerometer to work out a Nike Fuel score<br />

against a daily target. The effect? Throughout the day, Nike – mimicking the<br />

relationship between the brand’s founders, coach Bill Bowerman and his<br />

college athlete Bill Knight – offers the wearer encouragement to be more<br />

active.<br />

A double Cannes Lions Grand Prix success, Stefan Olander, Nike’s VP<br />

of digital sport, told us in <strong>Contagious</strong> 32 that the thinking behind FuelBand<br />

was a customer centric sense of purpose: ‘We don’t start with technology<br />

or the potential profit, we always start with the athlete. I think that’s an<br />

important distinction, because when you do that the other things follow.’<br />

www.nike.com/FuelBand<br />

Adidas / miCoach Elite System<br />

Not to be left behind, adidas has been making progress with its own personal<br />

fitness tracking tool, miCoach. Football could be on the brink of its very<br />

own Moneyball moment, after the German sportswear brand announced in<br />

July a deal with Major League Soccer (MLS) in the US, whereby every<br />

player in the league next season will be equipped with a miCoach Elite<br />

System data cell. The data transmitted from the devices during games<br />

(including metrics such as heart rate, speed, acceleration, distance, field<br />

position and, power) will help coaches on the touchline make better selection<br />

decisions based on performance levels. The MLS is also promising to<br />

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17


divine data /<br />

insight by<br />

nuMbers<br />

make at least some of that data available to<br />

fans for greater insight into their favourite<br />

teams. <strong>Contagious</strong> 33.<br />

Meanwhile, for those a touch shy about<br />

their self-quantifying ways, help may be<br />

at hand from Indiegogo-funded company<br />

Misfit Wearables. Its first product, Shine,<br />

is the size of a quarter and discreetly clips<br />

on to clothing to collect activity data. It<br />

syncs with an iPhone when placed on the<br />

phone screen without a Bluetooth or cable<br />

connection.<br />

www.adidas.com/us/micoach<br />

www.misfitwearables.com<br />

Performance-Based Data Deals /<br />

For those inclined to track and share data<br />

on their physical performance, benefits and<br />

offers lie in wait from brands keen to lure or<br />

reward high value customers.<br />

Nike in Mexico used data generated<br />

from Nike+ gizmos to reward runners in a<br />

week of online auctions. Bid Your Sweat,<br />

with JWT, Mexico, saw the kilometres that<br />

runners amassed converted into currency<br />

which could be bid on products such as<br />

Nike FuelBands. The further they ran, or the<br />

better they performed, the more ‘currency’<br />

they amassed. In two weeks, 5,000 people<br />

installed the app to bid with their kilometres.<br />

A total of 1,000 km were offered for the first<br />

pair of Nike Free 5.0. <strong>Contagious</strong> 31.<br />

Meanwhile, UK insurance broker Motaquote<br />

partnered with Dutch GPS navigation<br />

specialists TomTom in February to create<br />

a new data-driven policy that gives lower<br />

premiums to people who drive better. The<br />

Fair Pay policy sees customers provided<br />

with a modified satnav that sends details<br />

about their driving back to the insurer in<br />

real time, as well as to the screen, meaning<br />

drivers can modify and improve their driving<br />

style whilst Motaquote can offer fairer<br />

deals. <strong>Contagious</strong> issue 30.<br />

nikemexico.mx/subasta<br />

www.motaquote.co.uk<br />

IBM /<br />

Over the last year, business software specialist<br />

IBM has been working with sports<br />

organisations to help fans understand and<br />

analyse performance in new ways, whilst<br />

also showcasing its technology and data<br />

capabilities.<br />

At the start of the year, the software company<br />

partnered with NFL team Miami Dolphins<br />

to install some of its Smarter Cities<br />

analytics solutions into the franchise’s Sun<br />

Life Stadium. The aim was to provide better<br />

experiences for fans, for whose custom<br />

the stadium now competes with the evermore<br />

sophisticated comforts of home and<br />

big screen HDTV. The result? By running<br />

data from inputs such as information from<br />

turnstile passages, weather reports, traffic<br />

conditions, and social media updates, IBM’s<br />

Intelligent Operations Centre will soon be<br />

able to advise stadium management and<br />

fans in real time on anything from where to<br />

find a car park space, to which parts of the<br />

stadium have best performing concessions.<br />

See IBM case study in <strong>Contagious</strong> 33.<br />

Meanwhile over at Flushing Meadows, as<br />

part of its sponsorship of the US Open, the<br />

IBM analysts were crunching match stats to<br />

offer fans new insights into the strategies of<br />

the competing players. The Game Changer<br />

Wall was updated in real time to show not<br />

only real-time predictions on match outcomes,<br />

but also how player performance<br />

affected social media sentiment.<br />

tinyurl.com/85fvbyb<br />

www.usopen.org/ibm<br />

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technology /<br />

big battles,<br />

sMall victors<br />

Patent Wars erupted into<br />

mainstream consciousness in 2012,<br />

with Apple beating Samsung in the<br />

first of the year’s major quarrels.<br />

Technology consumers are beginning to<br />

understand the capital value of patents,<br />

both in defending a company’s intellectual<br />

property and litigating against<br />

others, often labeled Patent Trolls. As<br />

one Silicon Valley insider told us, it’s like<br />

an arms race, with major tech companies<br />

comparing their stacks of patents<br />

against each other.<br />

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19


technology /<br />

big battles,<br />

sMall victors<br />

The strategic flow of rare earth metals and the conditions in which products<br />

are assembled have become part of the transparency discussion for<br />

major brands. Investigation into Foxconn, supplier to Apple and others,<br />

has sparked ethical questions around consumption and compensation.<br />

Meanwhile, makers in the developed world are debating the efficacy of<br />

robots versus humans, to assemble parts in factories, to choose pills in<br />

pharmacies, to drive cars and to write articles.<br />

Small prototypes point the way forward. We saw many types of wearable<br />

tech offer additional dimensions and functionality. And it’s getting easier<br />

to raise money, with Kickstarter and other crowdfunding sites continuing<br />

to power intriguing projects. But, watch what you make, and how long<br />

you take: Kickstarter has just been named in a patent case, and murmurs<br />

about project fulfillment times and realistic goals versus hype and fraud are<br />

becoming louder…<br />

Google / Project Glass<br />

By far this year’s sexiest piece of tech is Google’s Project Glass, from the<br />

company’s X Lab. Essentially a pair of augmented reality spectacles, the<br />

device allows users to see messages, calendars, maps and even record<br />

and stream live video. After launching in April, Glass made a daredevil<br />

entrance to the company’s I/O developer conference, where Google outfitted<br />

skydivers and bike riders in the glasses and got them to live display<br />

their stunts through a Google+ hangout before meeting co-founder Sergey<br />

Brin onstage. Google sold a prototype of its glasses to the developers<br />

who attended the conference for $1,500. This project illustrates the<br />

potential of how wearable computing can make it more seamless for consumers<br />

to share and access information. In September, during New York<br />

City’s Fashion Week, Diane von Furstenberg’s fashion show saw models<br />

wearing the glasses striding down the runway. After the show Google<br />

published a YouTube video of footage captured by models, stylists, and the<br />

designer herself. <strong>Contagious</strong> 31.<br />

plus.google.com/+projectglass<br />

Rethink Robotics / Baxter<br />

Baxter Rodney Brooks, world-renowned robotics expert and professor<br />

emeritus at Massachusetts Institute of Technology, along with his company<br />

Rethink Robotics, has created Baxter, a robot designed to help US<br />

manufacturers. Baxter was created to be more human than existing robots,<br />

with eyes on a screen that register emotions like happiness or surprise.<br />

Baxter adapts to changing conditions and can be taught to perform new<br />

tasks. Importantly, at $22,000 Baxter is cheaper than most traditional<br />

robots, which may help revive US manufacturing. <strong>Contagious</strong> 33.<br />

www.rethinkrobotics.com<br />

Disney Research / REVEL<br />

Disney’s research arm is working with academics from Carnegie Mellon<br />

University, Pittsburgh, to develop technology that will add artificial tactile<br />

sensations to almost any surface or object. REVEL, by Disney Research,<br />

Pittsburgh, is a wearable system that can add textures to furniture, touch<br />

screens, walls, art, plastic or even human skin. The system injects a weak<br />

electrical signal into a user’s body, so when they touch the surface of another<br />

object connected to the system, it becomes augmented with an additional<br />

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technology /<br />

big battles,<br />

sMall victors<br />

artificial texture. For instance, while wearing the REVEL<br />

system, you may be able to feel the texture of stuffed tortoises’<br />

shells through a plexi case. The creators believe the<br />

mobile, inexpensive technology could be used to let people<br />

access private tactile information on public touchscreens,<br />

experience personal sensations in applications or games,<br />

or get dynamic tactile feedback from posters and maps.<br />

We can also envisage how the system could add an extra<br />

textural layer to entertainment content, advertisements or<br />

shopping websites. <strong>Contagious</strong> 33.<br />

tinyurl.com/disneyrevel<br />

Boxer8 / Ouya<br />

Riding the cultural wave for all things open source, startup<br />

Boxer8 and designer Yves Béhar created an Androidbased<br />

games console costing $99 called Ouya. Funded on<br />

Kickstarter and also involving former Microsoft VP of games<br />

publishing Ed Fries, the system includes a software development<br />

kit. All games will be free to play via the console,<br />

with developers setting their own prices for items bought in<br />

the game, or charging after a free trial. Hacking is encouraged – the device<br />

opens with standard screws and rooting it will not void the warranty. This<br />

has had the snowball effect of encouraging prominent developers to commit<br />

games to it. Robotoki founder Robert Bowling has announced an episodic<br />

prequel to Human Element exclusively to Ouya. He told PocketGamer:<br />

‘We really need to adapt our experiences and universes to the device our<br />

players are engaging with most.’ <strong>Contagious</strong> 32.<br />

www.ouya.tv<br />

Nest /<br />

Former chief architect at Apple, Tony Fadell, has taken the minimalism and<br />

sleekness of the iPhone and adapted it for a $250 home thermostat which<br />

claims to cut energy bills. The Nest Learning Thermostat, through Fadell’s<br />

company Nest Labs in Palo Alto, ‘learns’ as it is used, adapting to a householder’s<br />

schedule and using wifi to be ‘weather-aware’. An example of next<br />

generation connected home appliances, it can also be controlled remotely<br />

via a mobile app. <strong>Contagious</strong> 29.<br />

www.nest.com<br />

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21


technology /<br />

big battles,<br />

sMall victors<br />

Leap /<br />

As the tracking technology powering the Kinect passes through the initial<br />

novelty phase, companies like Leap Motion aim to make faster, more<br />

accurate 3D modeling and response technology. The Leap device sits in<br />

a compact housing about the same size of an iPod and is set to retail<br />

for $70. Leap’s creators claim it’s up to 200 times more accurate than<br />

Kinect, thus enabling it to implement detailed gesture-based commands.<br />

Co-founder and CTO David Holz is a former fluid mechanics researcher<br />

for NASA.<br />

leapmotion.com<br />

Ones to Watch /<br />

Smart Sand comes from MIT’s Distributed Robotics Laboratory and<br />

Computer Science and Artificial Intelligence Laboratory. Essentially,<br />

Smart Sand can self-assemble to copy objects, passing messages<br />

between grains to create structure. From there, the structure can be shuffled<br />

off to a permanent assembly protocol, like a 3D printer, leaving the<br />

smart sand to replicate the next item. <strong>Contagious</strong> 31.<br />

Google’s driverless car project became more significant this year when<br />

Nevada was the first state to allow the cars to operate on its roads. Florida<br />

and California have followed as the tech giant lobbies for legislation permitting<br />

its autonomous vehicles.<br />

In a world where the cost of connected technologies (such as RFID and<br />

NFC) is falling and smartphone penetration continues to rise, the internet<br />

of things has been on the theoretical table for a while. EVRYTHNG’s<br />

engine helps manufacturers create unique digital identities for individual<br />

objects. Drinks behemoth Diageo used EVRYTHNG to transform whiskey<br />

bottles in Brazil so that smartphone users could scan a code on a bottle<br />

to add personalised Father’s Day video messages. It has also used<br />

the platform to create applications that help track products in the supply<br />

chain and let customers ‘check in’ to products to receive loyalty rewards.<br />

Venky Balakrishnan, global vice president for marketing innovation, Diageo,<br />

said: ‘We now have a profound strategic opportunity to transform our<br />

physical products into owned digital media, which can communicate personalised<br />

information and experiences to consumers, exactly when and<br />

where they want it.’ <strong>Contagious</strong> 31.<br />

Having pioneered Steam, a software delivery service for its games,<br />

developer Valve is joining game industry heavies including Unity, id Software,<br />

Epic Games and more on the Oculus Rift, a virtual-reality headset<br />

for gaming. The diagonal field of view of the prototype is 110 degrees,<br />

compared with earlier models, which had only 40, and the headset boasts<br />

minimal processing delays. Founder Palmer Luckey was able to convince<br />

more than 9,500 Kickstarter backers to support the project, buying in to<br />

access the software development kit before the general public and raising<br />

over $2.4 million. Expected delivery date? January, 2013.<br />

bit.ly/H9Kd7x<br />

bit.ly/GYQHu1<br />

www.evrythng.com<br />

www.oculusvr.com<br />

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22


design /<br />

personalised<br />

play<br />

In 2012 the increasing affordability<br />

and quality of 3D printing has<br />

seen the process become far more<br />

mainstream, with commercial 3D<br />

printer Cubify (priced at a very<br />

reasonable $1299) and Kickstarterfunded<br />

Formlabs’ Form1 ($3299)<br />

leading the way.<br />

Brands have reacted, utilising the<br />

technology and rethinking manufacturing<br />

processes in order to meet demands<br />

for products that are personalised and<br />

adaptable. Meanwhile hackers, makers<br />

and intrepid amateurs are generating<br />

and sharing their own 3D printing<br />

designs with the help of sites such as<br />

Autodesk’s 123D.<br />

Here, in our round-up of 2012’s design<br />

innovations, we bounce from new-age<br />

architecture and sustainable transport<br />

to playable buildings and shoes that find<br />

the way home for you.<br />

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23


design /<br />

personalised<br />

play<br />

Photo / Heatherwick Studio<br />

Disney / D-Tech Me<br />

Disney’s tales give children the chance to<br />

dream that they are about to be plucked<br />

from obscurity and transformed into royalty,<br />

thanks to a genie or charming prince. This<br />

year, Disney gave wannabe child princesses<br />

the chance to see what they would look like<br />

as Sleeping Beauty or Snow White thanks to<br />

some in-store 3D printing.<br />

Children at the World of Disney Store in<br />

Florida could use the D-Tech Me experience<br />

to capture multiple angles of their face, which<br />

was digitally reconstructed using 3D printing<br />

technology to create a personalised Disney<br />

Princess figurine. Costing $99.95, the princesses<br />

were seven inches high and could be<br />

further customised to match their creator’s<br />

eye, hair and skin colour.<br />

D-Tech Me charmingly illustrates the potential<br />

applications of 3D printed products for<br />

brands, creating toys that are affordable and<br />

unique. The experience ran from August to<br />

November and Disney is considering rolling<br />

it out as a permanent fixture. <strong>Contagious</strong> 33.<br />

Japanese agency Party has also been enabling<br />

3D portrait miniatures. Visitors were 3D<br />

scanned in a photobooth in Harajuku and then<br />

awaited their tiny selves. Statuettes are available<br />

in three sizes and cost from ¥21,000<br />

($255).<br />

tinyurl.com/Disney-D-Tech<br />

www.omote3d.com<br />

ABSOLUT / Unique<br />

ABSOLUT’s iconic bottle has long been used as a creative medium, but in<br />

September the Pernod Ricard-owned vodka brand outdid itself with a limited<br />

edition of four million uniquely designed and numbered bottles.<br />

Collaborating with Stockholm-based agencies Family Business, Great<br />

Works, and Jung Relations, ABSOLUT re-engineered its production process<br />

to create what the company describes as ‘carefully orchestrated randomness’.<br />

Splash guns sprayed a range of 35 colours onto the bottles,<br />

while complex coating, pattern and placement algorithms ensured that each<br />

specific combination was never repeated. The bright colours and one-off<br />

designs ensure that the bottles create a splash on the shelf, and are desirable<br />

items that people want to keep, even if the vodka has long since disappeared.<br />

<strong>Contagious</strong> 33.<br />

absolut.com/unique<br />

Tesla S /<br />

Tesla’s S model sedan’s combination of performance, style and efficiency<br />

saw it named Motor Trend’s Car of the Year – the first vehicle without a<br />

combustion engine to do so.<br />

Launched in June 2012, the four door electric car manages an impressive<br />

range of 300 miles on one charge using the 85kW h battery, and takes only<br />

30 minutes for a half charge. It aims to compete with the best gas-powered<br />

cars, and sold out the 5,000 models produced in 2012, costing from<br />

$60,000 for the basic model. The Californian-based manufacturer aims to<br />

sell 20,000 units in 2013 at an increased price.<br />

www.teslamotors.com/models<br />

Coca-Cola / Coke Beat Box<br />

Created by young London-based architects Pernilla Ohrstedt and Asif<br />

Khan, Coca-Cola’s iconic pavilion at the Olympic Park was surrounded by a<br />

perpetual queue of people waiting for their opportunity to ‘play’ the building.<br />

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design /<br />

personalised<br />

play<br />

Made from EFTE, a plaster polymer that acts like a speaker, the walls<br />

were sensitive to movement and touch and embedded with sample<br />

sounds. Connecting smartly back to Coke’s Move to the Beat proposition<br />

for its sponsorship of the London 2012 Olympic Games, the sound<br />

samples included a human heartbeat and trainers squeaking on a court<br />

taken from Mark Ronson’s song Anywhere in the World also created for<br />

the brand. <strong>Contagious</strong> 31.<br />

tinyurl.com/cokeBeatBox<br />

Interactive sound and light installation Resonate also impressed audiences<br />

in Frankfurt at the opening of biennial festival of lighting, Luminale<br />

2012. Visitors could ‘play’ complex string structures, which illuminated<br />

and made a sound when plucked. Created by students from University<br />

of Applied Sciences, Mainz and Joannes Gutenberg University, Mainz.<br />

tinyurl.com/cokeBeatBox<br />

luminale2012.fh-mainz.de/en<br />

Izhar Gafni / Cardboard Bike<br />

Demand for sustainable, low cost and innovative solutions for everyday life<br />

is high, so we applaud the creativity of Israeli designer Izhar Gafni who<br />

used origami principles to develop a bike made from cardboard.<br />

Strong, durable and cheap, the bikes are now close to mass production.<br />

They are set to have a substantial impact in developing countries, costing<br />

just $9 to produce, and will be sold for around $20. The bike weighs just<br />

9kg, around 65% less than its average metal counterpart, and uses no<br />

metal parts – even its chain is made from a car timing belt and the tyres<br />

are formed from reconstituted rubber. The cardboard’s coating makes it<br />

waterproof and fireproof, as well as giving the bike a slightly sleeker look.<br />

erb.co.il/en/cooperations.asp<br />

Dominic Wilcox / No Place Like Home / GPS Shoes<br />

Layering technology into physical products is growing apace, as Google<br />

Glass demonstrates in the Technology section of this report. A more<br />

whimsical approach comes from British designer Dominic Wilcox who<br />

has created a pair of shoes embedded with GPS to help the wearer easily<br />

find their way home. Inspired by Dorothy’s shoes in The Wizard of Oz,<br />

the shoes are activated when the wearer clicks their heels. The technology<br />

was developed by expert Becky Stewart from Codasign, London, and<br />

the shoes made by Stamp Shoes, Northampton, as part of the Northamptonshire<br />

Global Footprint Project to celebrate the English region’s historic<br />

shoe industry.<br />

www.dominicwilcox.com/gpsshoes.htm<br />

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design /<br />

personalised<br />

play<br />

Mirai Nihon / TBWA\Hakuhodo<br />

The chance to live entirely off the grid in style comes in the form of this hitech<br />

house from TBWA\Hakuhodo. The Japanese ad agency collaborated<br />

with 20 companies that could provide the requisite technologies. The Nissan<br />

Leaf electric car, for example, acts both as a means of transport and<br />

a homepower generator, while Nissan Sangyo Corporation provides a<br />

special heat-resistant and insulating ceramic coating technology currently<br />

used in rockets.<br />

This project is a ground-breaking illustration of how brand alliances can<br />

fulfil a powerful social and environmental vision. <strong>Contagious</strong> 32.<br />

tinyurl.com/mirainihon<br />

Highly Commended /<br />

British architect Thomas Heatherwick’s incredible Cauldron to hold the<br />

Olympic flame marked the culmination of the London 2012 opening ceremony<br />

and, impressed as we were by the various stadia in the Olympic park,<br />

this was the piece of design that stood out from the Games this summer.<br />

Made of 204 inscribed copper pots, the Cauldron was formed during the<br />

opening ceremony, and dismantled during the closing ceremony, with each<br />

constituent part returned to the country it represented. <strong>Contagious</strong> 32.<br />

The largest climate-controlled greenhouses in the world known as The<br />

Cooled Conservatories have netted the World Building of the Year 2012<br />

award. Designed by Wilkinson Eyre Architects, London, The Conservatories<br />

form part of Bay South in downtown Singapore and showcase the<br />

application of sustainable energy solutions while telling the story of plants<br />

and their intimate relationships with man and the ecosystem. <strong>Contagious</strong><br />

issue 33.<br />

www.heatherwick.com/2012-olympic-cauldron<br />

bit.ly/cooled-conservatories<br />

www.wilkinsoneyre.com<br />

www.mvrdv.nl/#/news/mvrdvwinsfloriade2022<br />

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social business /<br />

adopting an open<br />

door policy<br />

Brands are moving past social<br />

media marketing to incorporate<br />

social mechanisms into everything<br />

they do, from supply chains to<br />

customer service to product design.<br />

This is ushering in a new age of<br />

collaboration and transparency.<br />

Even large corporations and<br />

governments have now recognised the<br />

value of giving the public the power<br />

to influence key decisions and have<br />

adopted socially-oriented business<br />

models. This past year, for example,<br />

Iceland invited its citizens to submit<br />

suggestions and comments on a new<br />

draft constitution using Facebook,<br />

Twitter, and Flickr. In October, 66%<br />

voted in favour of basing the new<br />

constitution on this crowdsourced<br />

document.<br />

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28<br />

social business /<br />

adopting an open<br />

door policy<br />

Visit Sweden / Curators of Sweden<br />

By handing over Sweden’s official Twitter<br />

account to ordinary citizens, Visit Sweden, (in<br />

the words of its CEO Thomas Brühl) demonstrated<br />

that ‘No one owns the brand of<br />

Sweden more than its people.’ The country’s<br />

tourist and travel information site collaborated<br />

with government agency the Swedish Institute<br />

and agency Volontaire Stockholm on the<br />

campaign, which saw Swedish citizens take<br />

weekly turns sharing their diverse opinions<br />

and recommendations on things to do in Sweden<br />

via the @Sweden Twitter handle.<br />

The project sparked controversy in early<br />

June when a Swedish woman managing the<br />

account posted messages about Jews and<br />

Nazis. The Cannes Jury nevertheless awarded<br />

Curators of Sweden the Cyber Grand Prix,<br />

commending Visit Sweden for not censoring<br />

the posts. Jury president Iain Tait said: ‘Allowing<br />

people to have the conversation out in the<br />

open felt like one of the facets of the case. It<br />

shows that they’re passionate about freedom<br />

of speech.’<br />

twitter.com/sweden<br />

<strong>Magazine</strong> Luiza / <strong>Magazine</strong> Você<br />

Brazilian electronics and homeware retailer<br />

<strong>Magazine</strong> Luiza illustrated how social devices<br />

could play a fundamental role in driving business<br />

with its <strong>Magazine</strong> Você (translation ‘your<br />

store’) platform. Created with Ogilvy Etco,<br />

São Paulo, in partnership with Ogilvy Brasil,<br />

<strong>Magazine</strong> Você allows Facebook and Orkut users to create their own mini<br />

stores on the social networking sites, stocking them with up to 60 items<br />

from <strong>Magazine</strong> Luiza’s inventory that they can sell to friends. Each sale generates<br />

between 2.5% and 4.5% commission for the seller, with <strong>Magazine</strong><br />

Luiza organising payment processing and deliveries.<br />

Within two weeks of launching, 20,000 people had opened stores online<br />

and the retailer saw 40% higher conversion rates than through traditional<br />

ecommerce stores. The 53,000 virtual stores have sold more than 10,000<br />

products between them.<br />

This genuinely social approach to online retail helped the brand solve its<br />

dilemma of how to increase sales without the expense of building and opening<br />

new stores. <strong>Contagious</strong> 33 features a case study on <strong>Magazine</strong> Luiza.<br />

www.magazineluiza.com.br<br />

www.magazinevoce.com.br<br />

Domino’s Pizza, Heineken, Walmart, Unilever /<br />

Open Innovation Platforms<br />

This year, a crop of major corporations developed platforms to seek public<br />

input on everything from product design to business strategies, demonstrating<br />

that no company is too large to tap into the spirit of collaboration.<br />

Domino’s continued the transparent approach it has taken since 2009’s<br />

Pizza Turnaround campaign by launching Think Oven (<strong>Contagious</strong> 30) –<br />

a Facebook platform crowdsourcing suggestions from menu ideas to the<br />

design of the ultimate pizza delivery vehicle. In a similar vein, Heineken<br />

solicited business innovations from beer drinkers through its own platform<br />

Ideas Brewery (<strong>Contagious</strong> 31). The brand requested suggestions on everything<br />

from reusing and recycling its bottles to reinventing the draught beer<br />

experience. The projects have helped Heineken and Domino’s strengthen<br />

their social relationships with customers by being seen to be listening.<br />

Walmart, through its digital division Walmart Labs, reached out to both<br />

established businesses and new innovators with its Get on the Shelf contest<br />

(<strong>Contagious</strong> 30), which uncovered the next products to be stocked<br />

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Xxxxxxx /<br />

social business /<br />

adopting an open<br />

door policy<br />

by the US retail giant. More than 270,000<br />

people voted and 4,000 product designs<br />

were submitted. FMCG conglomerate Unilever<br />

also opened its doors to collaborators<br />

both great and small with its Unilever Open<br />

Innovation Submission Portal (run in partnership<br />

with global technology and IP marketplace<br />

yet2.com) (<strong>Contagious</strong> 30). Unilever<br />

gathered suggestions on how to grow<br />

its business and simultaneously reduce its<br />

environmental impact, asking potential collaborators<br />

to propose new ways of preserving<br />

food naturally and bringing safe drinking<br />

water to the world’s poorest people. The<br />

global company vowed to pursue the most<br />

promising partnerships – be they with small<br />

technology startups or major international<br />

organisations.<br />

www.thinkoven.com<br />

www.ideasbrewery.com<br />

Getontheshelf.com<br />

oiportal.yet2.com<br />

Harrods / Be the Buyer<br />

With its Be the Buyer project Harrods<br />

proved that even an established retailer<br />

could take an open and collaborative<br />

approach. The London department store<br />

streamed Burberry’s A/W 2012 runway<br />

show live via its Facebook page and invited<br />

fans to vote, via Likes, for their favourite catwalk<br />

look, with items from the most popular<br />

ensembles guaranteed to appear in store.<br />

Through opening up a previously closed<br />

part of its business – collection buying –<br />

to customers Harrods offered an exclusive<br />

experience. By Liking a product, people<br />

made a public statement of their interest in<br />

it, and (as outlined in Robert Cialdini’s classic<br />

book Influence) research shows that<br />

these types of commitments are far more<br />

likely to result in action, in this case going<br />

to Harrods to buy the item they’ve Liked.<br />

<strong>Contagious</strong> 30.<br />

www.facebook.com/Harrods<br />

Ones to Watch /<br />

We’re expecting even companies in sectors<br />

traditionally known for keeping their<br />

processes closed to adopt social business<br />

initiatives. It might seem unlikely that a financial<br />

company would open up a credit card’s<br />

profit and loss statements to its customers,<br />

but that’s exactly what Barclaycard in the<br />

US did with its community-driven credit card<br />

Ring. Cardholders become members of an<br />

online community centred round a forum in<br />

which they can vote on product features<br />

and weigh-in on community discussions;<br />

they also benefit from the card’s financial<br />

success through the Giveback programme.<br />

Social business strategies can also enable<br />

brands to turn real customers into not<br />

just advocates but customer service representatives.<br />

Startup Needle is a live chat<br />

sales platform that pays a brand’s biggest<br />

fans $10 per hour and rewards them with<br />

products for answering customer queries.<br />

Needle’s clients include major brands<br />

Skullcandy, Under Armour and Urban<br />

Outfitters. Featured in <strong>Contagious</strong> 30.<br />

www.barclaycardring.com<br />

www.needle.com<br />

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iMage sharing /<br />

the year of<br />

the photo Visual<br />

culture online evolved in<br />

2012, from taking photos to virtually<br />

socialising around them through<br />

a raft of image-based social networks.<br />

Brands spent 2012 tentatively figuring<br />

out how to use these expanding<br />

networks in their marketing (with mixed<br />

results), and considering how to monetise<br />

photos. Brands, said British ad<br />

agency Rabbit, need ‘not only a social<br />

media strategy, but a visual social media<br />

strategy as well.’<br />

Two cultural milestones marked the<br />

Year Of The Photo: iconic film stock<br />

maker Kodak announced it was filing for<br />

bankruptcy in January. And Facebook’s<br />

$1bn, if-you-can’t-beat-them-join-them<br />

buyout of photo-sharing social network<br />

Instagram in April.<br />

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iMage sharing /<br />

the year of<br />

photo<br />

A Thousand Words /<br />

The growth of visual culture has been staggering.<br />

Late in 2011, blog 1000memories<br />

calculated 10% of all the photos ever snapped<br />

were taken that year. Three hundred million<br />

photos are uploaded to Facebook every day.<br />

Unsurprisingly, people care about photos a lot:<br />

a report from ROI Research found that 35%<br />

of respondents said that of the social media<br />

activity their friends post, they enjoy photos<br />

the most. For brands that matters a great deal.<br />

In the same study 44% said they were likely<br />

to engage with pictures posted by brands on<br />

social media, the highest of all options.<br />

But Facebook wasn’t the big news for<br />

image makers this year, as people gravitated<br />

to niche photo sharing sites in droves. Twin<br />

giants Tumblr and Instagram reached giddy<br />

new heights. The former hit 20 billion monthly<br />

page views, propelling it into the top 20 mostvisited<br />

US sites for the first time in September;<br />

the latter reached 100 million users the same<br />

month, double that of 12 months before. Newcomer<br />

Pinterest meanwhile rocketed to 25<br />

million users by November to become the third<br />

largest social network (from just 1.27 million in<br />

July 2011), earning a sky high estimated valuation<br />

of $7.7bn by Forbes in April.<br />

Show Me the Money /<br />

Having reached a critical mass, all three networks<br />

matured and started thinking about their<br />

business models, courting brands to turn the<br />

crowd into cash. Fresh from being named Apple’s App Of The Year 2011,<br />

Instagram hosted a rash of campaigns from every sector. Among others,<br />

apparel brand Levi’s ran a model search, jeweller Tiffany’s created custom<br />

filters for budding snappers and airline BMI launched a photo-based daily<br />

lottery.<br />

After having pretty much ignored brands, Tumblr changed tack in 2012.<br />

In June, it bolstered its team with brand strategists, and announced sponsorship<br />

packages for brands. Adidas Football was among the first to take<br />

advantage, posting videos and photos from its various celebrity endorsers.<br />

The New York-based company rounded off the year by launching Tumblr<br />

A-List, showing its intent to help brands make better use of the platform.<br />

Arguably the most financially tempting of the three for brands is Pinterest,<br />

which has the strongest intent graph (broadly speaking, people publicly<br />

posting stuff they want to buy). Its valuation was doubtless helped by stats<br />

from content discovery and sharing firm Shareaholic showing that the site<br />

drove more referral traffic than LinkedIn and Google+ combined. And those<br />

referrals spend a lot. A report from RichRelevance found average spend<br />

from retail shoppers from Pinterest was $169 dollars, compared with just<br />

$95 from Facebook, and $71 from Twitter. With around one third of brands<br />

already using the platform, according to Econsultancy, the launch of Pinterest<br />

for Business and brand pages in November was an obvious next<br />

step towards more official – and lucrative – participation.<br />

www.levistrauss.com/blogs/iamlevis<br />

statigr.am/flybmi<br />

tinyurl.com/WhatMakesLove<br />

adidasfootball.tumblr.com<br />

a-listpartners.tumblr.com<br />

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iMage sharing /<br />

the year of<br />

photo<br />

Social Shopping /<br />

Much like early efforts on Facebook and Twitter, brands that aligned<br />

their visual social media strategies with people’s behaviour on the<br />

platforms fared best. These either provided seamless added utility,<br />

or entertainment and relevant information. Many brands nonetheless<br />

simply posted ad-like content, missing the point entirely of a<br />

mood board to aggregate inspiration.<br />

Highlights on Pinterest included online fashion retailer ASOS’s<br />

simple strategy of using the site as an editorial newsfeed: posting<br />

catwalk trends, celebrity news and more across its 23 boards.<br />

Better still was fashion brand Oscar de la Renta’s campaign, in<br />

which it live-pinned the catwalk show of its bridal collection, tapping<br />

the site’s heavily female-skewed demographic and the large number<br />

of bridal-themed boards.<br />

Other smart executions created tools to maximise the convenience<br />

of the online pinboard: interiors magazine House Beautiful’s<br />

print campaign let people pin directly to Pinterest via their smartphone,<br />

for example. Gucci meanwhile cannily unveiled pinnable<br />

online banner ads that led to the brand’s ecommerce site. Online<br />

shoe retailer Zappos focused on Pinterest’s role as virtual wish list.<br />

It’s gearing up for the Christmas retail bonanza with a service called<br />

Pinpointing, which lets people enter a loved one’s Pinterest username<br />

to get gift suggestions based on their pinning activity.<br />

pinterest.com/asos<br />

pinterest.com/oscarprgirl/bridal<br />

pinterest.com/gucci<br />

pinpointing.apps.zappos.com<br />

Ones to Watch /<br />

While the big three visual social networks work on monetising<br />

content through brand partnerships, three youngsters have taken<br />

a more explicitly commercial approach from the off. Social shopping<br />

start up Svpply brings together influencers, retailers and shoppers.<br />

It provides a real-time stream of images of products curated<br />

by members from across the web, personalised to each user based<br />

on their social network on Facebook, who they follow on the site,<br />

and their interests. Influential Svpply’ers tapping the ‘Want’ button<br />

are then offered deals directly by retailers who have partnered with<br />

them.<br />

In September eBay bought Svpply to bolster its personalisation<br />

and curation capabilities. Reflecting the influence of visual social<br />

networks, the world’s biggest online marketplace has since subtly<br />

changed its homepage to ape Svpply and Pinterest’s personalised,<br />

image-rich aesthetic. Working along the same curation lines, Svpply<br />

rival Fancy has around two million users. Affiliated brands bid to sell<br />

people products they’ve earmarked on the site.<br />

Rather than build a proprietary system, in-stream commerce app<br />

Chirpify (launched this year) aims to piggyback Instagram’s API. It<br />

lets people enter their payment details, then buy directly from the<br />

Instragram stream by simply putting the word ‘Buy’ in the comments<br />

under any photo with the #InstaSale hashtag.<br />

svpply.com<br />

www.thefancy.com<br />

chirpify.com<br />

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aMplified live /<br />

enhance, capture<br />

and share<br />

This year’s Olympics, the first<br />

‘social games’ (see Movements<br />

section) showed how audiences are<br />

increasingly creating and sharing<br />

content during live events.<br />

This kind of user-created activity can<br />

be amplified to heighten the experience<br />

of the people at the venue, as well as<br />

enabling them to share and amplify<br />

that experience to their wider social<br />

networks. Brands are now recognising<br />

that these additional, participatory layers<br />

can have a powerful impact on their<br />

businesses, and are starting to provide<br />

consumers with tools to heighten,<br />

capture and broadcast live experiences.<br />

It’s still early days for the Amplified Live<br />

trend, but below are some cases that<br />

should inspire wider creativity in this<br />

area in 2013.<br />

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33


aMplified live /<br />

enhance capture<br />

and share<br />

Coldplay / Xyloband<br />

British rock band Coldplay has built a<br />

reputation for its colourful live shows, with<br />

lasers and balloons galore. For their 2012<br />

world tour, however, the band took this a<br />

step further by introducing Xylobands.<br />

Each ticket-holder was given a wristband<br />

containing LEDs and ultra-low-power<br />

microcontrollers. During various songs,<br />

these wristbands lit up in sync with the<br />

music and stage lights – effectively turning<br />

the audience into a visual extension of<br />

the show. The devices were designed by<br />

Devon-based RB Concepts, a company<br />

in which Coldplay has now invested.<br />

In a similar move, Disney handed out lightup<br />

Mickey Mouse ears for its Glow with the<br />

Show event at Disney California Adventure<br />

Park. The LED-filled ears were purchased<br />

beforehand and collectively synched to<br />

flash during the show. Both examples generated<br />

a visually stunning spectacle, heightening<br />

the audience’s enjoyment of, and<br />

interaction with, the performance.<br />

xylobands.com<br />

Dan Deacon App /<br />

For his 2012 tour, Baltimore-based musician<br />

Dan Deacon created an app that<br />

turns the audience’s smartphone into an<br />

extension of his live act. The application<br />

turns the speaker into an instrument, the flash into a strobe<br />

and the screen into part of the light show.<br />

The app doesn’t require data connectivity or a phone signal<br />

to operate, ensuring it will work in any venue. Fans install<br />

the app before the show and watch as their smartphone<br />

becomes an extension of the performance. The application<br />

is activated by audio signals emitted from the stage, which<br />

carry data to trigger these functions.<br />

Forget the flags at Glastonbury; holding mobile phones in<br />

the air has become a 21st century frustration for millions of<br />

gig-goers. Deacon’s app turns this (rather annoying) habit<br />

into one that amps up the collective excitement around the<br />

concert. <strong>Contagious</strong> 33.<br />

bit.ly/rQN0s7<br />

Beldent / Random Music Fest<br />

Mondelez (née Kraft)-owned chewing gum Beldent left the<br />

audience guessing at a festival held in Buenos Aires, Argentina,<br />

on 29 September. Devised as part of the Project Fly<br />

innovation programme (which we’re proud to be a partner<br />

in), The Beldent Random Music Fest featured four stages<br />

with a lighthouse in the centre of the audience. This lighthouse<br />

randomly illuminated a particular stage, which was<br />

the cue for the next band to begin playing. A mobile app<br />

detected the live music and provided lyrics for the audience.<br />

People could also use the app to vote for their favourite band<br />

to perform an encore. More than 8,500 people attended the<br />

event, while 250,000 watched the live stream on Facebook.<br />

Featured in <strong>Contagious</strong> 33.<br />

www.beldent.com.ar<br />

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34


Frontrow /<br />

At this year’s Vivid Live Festival in Sydney, Australia, Google’s Creative<br />

Lab together with Mark, Sydney launched Frontrow – an in-built functionality<br />

on YouTube enabling viewers to take photos whilst watching a live stream.<br />

Fans could pause the action, move the camera and zoom in and out to<br />

capture their favourite image. These photos could then be shared on social<br />

networks. Frontrow was first introduced for Australian band The Temper<br />

Trap’s headline performance inside the iconic Sydney Opera House.<br />

Rather than being passive viewers at home, fans from all over the world<br />

could create a unique image to save, and share. In just ten hours, the<br />

stream notched up 296,000 live views – 100 times the capacity of the<br />

concert hall. In addition to the photos taken inside the Opera House itself,<br />

a further 66,000 were captured by people watching the live-stream via<br />

YouTube, significantly increasing the event’s presence on social channels.<br />

www.youtube.com/user/sOHfestival<br />

Ones to Watch /<br />

Increasingly, brands will provide more effective tools for consumers to<br />

amplify their experiences at live events, and share these stories with their<br />

friends. Enabling consumers to relive events after they’ve taken place is<br />

another interesting avenue, which we saw in August with Blur’s Instagram<br />

feed. Those attending the band’s Hyde Park gig were encouraged to<br />

upload their images using the hashtag #blurhydepark2012. These were<br />

then streamed in a continuous, moving gallery on the band’s website, creating<br />

a visual record of the evening’s events. Aggregation platform This is<br />

Now took this a stage further, by collating geo-tagged Instagram photos<br />

from cities around the world, and displaying them in a live stream online.<br />

Developments in technology will also accelerate this trend, providing consumers<br />

with more seamless tools to capture and share their live experiences.<br />

Taking real-time life logging to its natural conclusion, for example,<br />

is Kickstarter project Memoto: an always-on buttonhole camera from a<br />

Swedish tech collective that takes two photos every minute, tagged by<br />

location for easy search. <strong>Contagious</strong> 33.<br />

Amplified Live will continue to spread beyond its obvious home of live<br />

music and sporting events. During September’s London Fashion Week,<br />

Topshop partnered with Facebook to launch Shoot the Show – a camera<br />

button embedded within a live stream window that lets viewers click to<br />

snap pictures of their favourite looks. These could then be shared directly<br />

with Facebook friends. <strong>Contagious</strong> 33.<br />

blur.co.uk/hydepark2012<br />

now.jit.su<br />

memoto.com<br />

www.facebook.com/Topshop<br />

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screen grabs /<br />

creating, sharing,<br />

watching<br />

Twenty four miles. That’s how high<br />

the bar for branded content has<br />

now been set.<br />

Seven years and tens of millions of dollars<br />

in the making (the exact cost isn’t<br />

known), Red Bull’s Stratos project saw<br />

Felix Baumgartner free fall from space,<br />

breaking the sound barrier and a brace<br />

of world records. Coverage of the feat<br />

set a landmark for live streaming: eight<br />

million people tuned in. <strong>Contagious</strong> 33.<br />

Stratos represented, in some ways,<br />

how content this year changed: from<br />

recorded to live streaming video; and<br />

short-form amateur content to longerform,<br />

professionally-produced films.<br />

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36


screen grabs /<br />

creating, sharing,<br />

watching<br />

YouTube’s evolution to a professional network through a<br />

shiny new channel strategy, investment in content makers<br />

(the Creators Hub and London studio space) and $100m<br />

to production companies paid off. Seventy two hours of<br />

content are uploaded every minute to the site, but usage<br />

is changing. ComScore reported in May that people are<br />

watching fewer clips (they peaked at 21.8bn in January,<br />

going down to 15.3bn in April), but spending 57% more<br />

time watching clips. In short, engagement is up – which<br />

is great news for advertisers, 90% of whom agreed that<br />

content marketing would become more important in the<br />

next 12 months, according to an Econsultancy report<br />

from October. The bad news? Only 38% said they had a<br />

content marketing strategy in place.<br />

www.redbullstratos.com<br />

Going With the Flow /<br />

Live streaming and socialising online around content<br />

became more popular throughout 2012, a trend which<br />

<strong>Contagious</strong> identified as Digital Live. In the news realm,<br />

the Huffington Post launched a live, socially-led news<br />

service bringing people into the heart of breaking stories.<br />

Google pushed new social network Google+’s differentiator,<br />

Hangouts, hard, enlisting celebs, most notably<br />

President Obama, to appear via the service. Lots of<br />

brands joined in too, including online UK grocery delivery<br />

service Ocado, which streamed instructional cooking<br />

videos (<strong>Contagious</strong> 32), and fashion e-tailer ASOS,<br />

which let viewers quiz US fashion writer Indigo Clarke<br />

and model, blogger and IT girl Cory Kennedy about fashion<br />

and style.<br />

Niche streaming sites gained serious traction too. ‘People<br />

went from broad to narrow,’ senior YouTube exec<br />

Robert Kyncl told fellow Googlers in January in a speech about the future<br />

of TV and content, reported in The New Yorker. ‘We think they will continue<br />

to go that way – spend more and more time in the niches – because now<br />

the distribution landscape allows for more narrowness.’ A case in point is<br />

Twitch.TV, founded in 2011. The site lets videogamers stream their play<br />

live to eager videogame voyeurs, and hit 20 million monthly unique views<br />

in August. Average daily viewing time per user? A staggering 75 minutes.<br />

www.twitch.tv<br />

TV Everywhere /<br />

Video content began to untether further from TV, and onto web tablets<br />

and mobiles. A 14-country study from NPD found that tablet use for<br />

watching TV had doubled in 12 months (to around 15% of total viewing),<br />

and that 70% said they were watching video on devices that weren’t<br />

TVs. That was a boon to VOD services like Netflix, Hulu and Amazon<br />

Prime. Despite downgrading forecasts, Netflix is projected to have added<br />

between 4.7 and 5.4 million subscribers this year as more cable customers<br />

cut the cord. And as LTE/4G mobile rolls out, expect broadcasters to<br />

look to more so-called TV Everywhere initiatives as a way to keep viewers<br />

watching.<br />

Among the most progressive, ESPN this year announced it was going<br />

‘mobile first’ with its content, while MTV’s Under The Thumb app from<br />

AKQA brought paid-for mobile content to US Millennials (<strong>Contagious</strong> 30).<br />

In the mainstream meanwhile, NBC’s streaming service for the Olympics<br />

saw seven million households stream via web and mobile apps. HBO, a<br />

groundbreaker with its TV Everywhere app HBO Go, even rattled cable<br />

companies by going it alone in Scandinavia with stand-alone, over-the-top<br />

streaming service HBO Nordic. See HBO case study in <strong>Contagious</strong> 31.<br />

www.mtvunderthethumb.com<br />

www.hbogo.com<br />

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38<br />

screen grabs /<br />

creating, sharing,<br />

watching<br />

Amateur Dramatics /<br />

Phones and tablets are also a platform on which videos<br />

can be created too, and brands are empowering people<br />

with the tools to become directors and distributors.<br />

Ever the smart marketer, Red Bull tapped into the long<br />

standing extreme sports tradition of videoing tricks with<br />

its Flow app, which let fans shoot, edit and share content<br />

direct from their mobile. LEGO’s Superheroes Movie<br />

Maker app, through Pereira & O’Dell, San Francisco, lets<br />

children direct stop motion shorts using their phone and<br />

favourite brick-based creations. <strong>Contagious</strong> 31.<br />

redbullflow.com<br />

dcuniversesuperheroes.lego.com<br />

Ones to Watch / Social Video<br />

Just as Instagram threatened the dominance of Facebook<br />

with a superior mobile interface and social sharing function<br />

for images, so YouTube is watching with interest the<br />

explosive rise of a new breed of video sites that do the<br />

same. GIFs had a brief flicker of popularity among brands<br />

early in the year, with VW, GE and even Burberry launching<br />

campaigns in the format, but it was ‘Instagram for video’<br />

apps including SocialCam, Viddy, Klip and Threadlife<br />

that really came to prominence in 2012, through building<br />

in seamless social sharing.<br />

User numbers are difficult to pin down, but SocialCam<br />

claimed 16 million downloads in July (from a massive 54<br />

million peak), and Viddy 26 million users in May, according<br />

to The Wall Street Journal. At last count Red Bull,<br />

GE, Sierra Mist were among the brands experimenting on<br />

the platforms. However, YouTube needn’t worry just yet: no<br />

one truly cracked social video this year.<br />

socialcam.com / www.viddy.com<br />

www.klip.com / www.threadlife.com<br />

And Finally… /<br />

What round up of this year’s content couldn’t name-check<br />

South Korean rapper PSY’s Gangnam Style (c’mon, you<br />

know the one…) with its monstrous 830 million plus views?<br />

Born of the country’s industrialised pop music-making<br />

machine – K-Pop’s notorious ‘cultural technology’ programme<br />

– PSY deeply subverts its picture perfect boy and<br />

girl band output with his age (too old), look (too fat) and<br />

off-brand message (Gangnam residents are vapid and vulgar).<br />

But WHY the views, you ask? Perhaps it’s the global<br />

zeitgeist of lampooning the rich in a time of austerity. Or<br />

the cultural jolt of seeing a wry Asian piss-take of bombastic<br />

American music video clichés. Or maybe just the sheer<br />

bloody ridiculousness of it. More likely, like most virals, it’s a<br />

confluence of factors so mind-bogglingly complicated we’ll<br />

never properly fathom it.<br />

www.youtube.com/user/officialpsy<br />

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augMented Media /<br />

layering content<br />

and utility<br />

Ninety nine years ago, German<br />

newspaper editor Wolfgang Riepl<br />

famously observed that new media<br />

doesn’t kill old media, but rather<br />

they converge.<br />

2012 saw a raft of mobile inventiveness<br />

in augmented reality and two-screen<br />

viewing behaviours. Smartphones are<br />

creating exciting new ways for brands<br />

to redraw the traditional purchase funnel<br />

for TV and print by adding contextual<br />

layers of information, utility and entertainment<br />

in real time. The promise for brands<br />

is, ultimately, cutting the time and friction<br />

between awareness and purchase to<br />

almost nothing.<br />

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augMented Media /<br />

layering content<br />

and utility<br />

That’s being led by a change in people’s mobile behaviour and<br />

how they interact with traditional media. Smartphone penetration<br />

tipped over 50% in the US this year, and tablets are set to outsell<br />

PCs next year, Microsoft’s VP web services Antoine Leblond<br />

told attendees at the TechEd conference in Amsterdam in June.<br />

Nielsen reported in April that 86% of US tablet owners and 84%<br />

of smartphone owners used a second screen at least once over a<br />

30-day period while watching TV, with as many as 45% doing so<br />

on a daily basis.<br />

In last year’s Most <strong>Contagious</strong> we looked at how audio recognition<br />

technology Shazam was moving from being just a music<br />

recognition service to being a trigger for TV content. Since then<br />

it’s bloomed: the app counts 250 million users and is growing at<br />

two million a week, with a staggering 54% trying to use the app to<br />

identify shows they’re watching, according to Shazam. That growth<br />

didn’t go unnoticed by broadcasters and brands; 160 channels in<br />

the US now make their content ‘Shazamable’, serving up trivia, info<br />

and links, as did almost half the advertisers at this year’s Super<br />

Bowl.<br />

TV wasn’t the only winner, though. Print evolved from a static<br />

medium to an interactive and changeable platform – a gateway to<br />

play games, watch entertainment content and buy products direct.<br />

Coca-Cola / Coke Polar Bowl<br />

More than 110 million fans tuned into the 2012 Super Bowl, and<br />

an estimated 60% watched the big game while using a second<br />

screen such as a mobile phone, or PC. To maximise its media<br />

investment, Coke, with Wieden+Kennedy, Portland, created a<br />

campaign that extended its presence beyond a standard TV spot,<br />

merging two-screen viewing with social media.<br />

Two TV spots aired during the game containing content specific<br />

to whichever team was in the lead. The ads, along with Facebook<br />

and outdoor messages, drove users to www.cokepolarbowl.com<br />

where two animated Coca-Cola polar bears reacted in real time<br />

to events happening during the game and the ad breaks, including<br />

placing their hands on their hearts during a patriotic Chrysler commercial<br />

and even leaving their seats during a Pepsi spot.<br />

The user experience was enhanced on social channels too: the<br />

bears took over Coke’s Twitter account and interacted directly with<br />

fans, answering questions and sharing pictures. Sharable highlights<br />

of the bears’ antics were uploaded to YouTube and Facebook,<br />

and the brand also streamed the bears’ reactions live via a<br />

Facebook app.<br />

Extending dwell times well beyond the TV spots, nine million consumers<br />

engaged with the bears for an average of 28 minutes and<br />

Twitter followers grew by 38% during a four-hour period. <strong>Contagious</strong><br />

issue 30.<br />

www.cokepolarbowl.com<br />

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augMented Media /<br />

layering content<br />

and utility<br />

California Milk Processor Board /<br />

Time to Go to Bed<br />

To increase milk consumption among Hispanic<br />

children, the California Milk Processor<br />

Board developed a campaign that used<br />

Shazam for TV to add interactive content<br />

to a traditional commercial. Time to Go to<br />

Bed, created by Grupo Gallegos, Huntington<br />

Beach, CA, featured an animated video<br />

showing droplets of milk helping a young<br />

boy get to sleep. The spot aired in the early<br />

evening on two of the largest Spanish language<br />

television networks, letting children<br />

know that it’s time to go to bed while also<br />

promoting a glass of milk and bedtime story.<br />

Parents could tag the TV spot using<br />

Shazam and receive a free download of<br />

a children’s book which, of course, integrated<br />

milk into the story. They could replay<br />

the video, leave comments, and share it<br />

with their friends on their social networks.<br />

120,000 hard copy books were distributed<br />

to paediatricians’ offices in California<br />

and were also available digitally via Facebook,<br />

where they were reported to be<br />

downloaded at a rate of 110 books a day.<br />

Featured in <strong>Contagious</strong> 33.<br />

tinyurl.com/timetogotobed<br />

Australian Defence Force / Mobile Medic<br />

The Australian Defence Force won a bunch<br />

of gongs this year for its inventive way of<br />

recruiting medical students for its Defence<br />

Force University Scholarship. Working with<br />

George Patterson Y&R, Melbourne, it created<br />

an augmented reality-based outdoor<br />

campaign that put students’ skills to the<br />

test.<br />

A series of posters featured patients in<br />

need of medical treatment. By pointing the<br />

app at the ad, students could virtually diagnose<br />

and treat the patients using tools such<br />

as CT scans, X-ray scans, stethoscopes,<br />

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42<br />

augMented Media /<br />

layering content<br />

and utility<br />

and ECG. After treating all of the patients, students entered their<br />

details via the app and those who performed best were contacted<br />

and offered a scholarship.<br />

Effectively acting as an entrance exam, Mobile Medic was a clever<br />

way of immersing students in the role of an army medical officer as<br />

well as testing their skill. It lives on as an education platform in all<br />

Defence Force Universities. <strong>Contagious</strong> issue 32.<br />

www.defence.gov.au<br />

IKEA / IKEA Catalogue<br />

This year IKEA added another dimension to its traditional print catalogue<br />

by presenting users with a layer of digital content accessible<br />

through a free augmented reality app.<br />

Scanning the catalogue with the app reveals a variety of features:<br />

users can interact with 3D product models, find out product details,<br />

view how-to videos and be inspired by photo galleries.<br />

IKEA worked with McCann, New York and Allofus, London, to<br />

redefine its iconic publication, which has 211 million copies in circulation,<br />

and extend its lifecycle throughout the year. <strong>Contagious</strong><br />

issue 32.<br />

www.ikea.com<br />

ASOS / Scan to Shop<br />

British AR specialists Aurasma have been busy this year adding<br />

clouds of digital content and interactive functionality to a range of<br />

print publications from Tesco’s Real Food magazine to the entire<br />

September edition of American GQ. <strong>Contagious</strong>’ favourite was the<br />

ASOS Scan to Shop app, which enables the 450,000 UK subscribers<br />

of the retailer’s monthly magazine to access additional video<br />

content, product information, unlock exclusive offers and purchase<br />

items directly from the pages.<br />

bit.ly/scan-to-shop-itunes<br />

bit.ly/scan-to-shop-play<br />

www.aurasma.com<br />

Shortlist <strong>Magazine</strong> /<br />

Meanwhile, UK-based Shortlist <strong>Magazine</strong> partnered with AR company<br />

Blippar, which is reported to have more than 350,000 users in<br />

the UK, to create a special interactive gaming edition that featured a<br />

playable AR version of a 1980s computer game on the cover.<br />

Inside the magazine, exclusive video interviews, interactive polls,<br />

competitions and podcasts could be experienced on a phone via<br />

Blippar. Users could also ‘blipp to buy’ items straight from the<br />

pages of the magazine.<br />

Blippar recorded 229,178 blipps of the issue from more than<br />

50,000 unique readers, who viewed and played with interactive<br />

content for over six minutes each, on average.<br />

blippar.com<br />

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etail / shopping<br />

gets connected<br />

In Burberry’s majestic new retail<br />

space, it was the screen – not in<br />

cinematic portrait format, but iPadesque<br />

landscape – that epitomised<br />

the convergence of online and<br />

offline shopping in 2012.<br />

This year saw retailers bring social,<br />

mobile and web into the physical space,<br />

embedding products with RFID chips,<br />

sensors to detect shoppers and personalise<br />

content, frictionless payment, and<br />

layers of online functionality via mobile<br />

apps and services.<br />

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43


etail /<br />

shopping gets<br />

connected<br />

Why? Because shoppers no longer see physical, technological<br />

and geographical boundaries, and retailers needs<br />

to adapt to changing behaviour. According to IBM’s 2012<br />

Winning Over The Empowered Consumer report, 25%<br />

of people use three or more technologies to shop; meanwhile,<br />

mobile sales for Black Friday exceeded 16% this<br />

year, up from 9.8% in 2011, also according to IBM.<br />

The smartest retailers are rethinking the customer journey<br />

– from initial awareness and product research to in-store<br />

experience, purchase and post-sales – seamlessly bringing<br />

together the best of offline and online to make a compelling,<br />

entertaining and frictionless shopping experience.<br />

C&A / Fashion Likes<br />

The familiar metric of Facebook Likes was given a social<br />

twist when DDB Brasil repurposed it into an interactive<br />

rating system for its clothes. To kick-start the idea, the<br />

new season’s C&A fashion collection was previewed on<br />

the brand’s Facebook page. Users were encouraged to<br />

Like their favourite items, and after a week of online voting<br />

the collection finally hit the rails at C&A’s flagship store<br />

in São Paulo – with one important difference. Each item<br />

was displayed on a hanger that showed a running total of<br />

the Likes it had earned, changing the scores in real time<br />

as fans continued to vote online. Social proof moved from<br />

Facebook into the real world. <strong>Contagious</strong> 31.<br />

www.facebook.com/ceaBrasil<br />

Meat Pack / Hijack<br />

If there’s one thing we all like, it’s a bargain. Working with<br />

4AM Saatchi & Saatchi, Guatemala, sneaker retailer Meat<br />

Pack enhanced its existing app with a time-sensitive discount<br />

feature that used GPS to map the stores of rival<br />

brands like adidas, Nike and Puma. Fans<br />

with the app checking out competitors’<br />

wares were offered a 99% reduction on<br />

trainers from Meat Pack – but with every<br />

passing second, the discount got 1%<br />

smaller. To get the best deal, the customer<br />

had to drop everything and run.<br />

Meat Pack Hijack is fascinating because it<br />

neatly combines location, connectivity and<br />

strategic discounting with the motivational<br />

power of a relentlessly ticking clock. Retail<br />

with jeopardy? We’re in! And so were the<br />

600 customers the brand hijacked from its<br />

competitors in just one week. <strong>Contagious</strong><br />

32.<br />

www.facebook.com/themeatpack<br />

Audi City /<br />

Buying a new car is less impulsive than buying<br />

a new pair of trainers, but the impact<br />

of digital on that process is driving key<br />

changes across the sector. This year saw<br />

the launch of Audi City, a small-footprint<br />

digital showroom in London’s West End.<br />

Visitors use multi-touch screen tables (created<br />

by Razorfish International) to design<br />

their ideal Audi from more than 3.5 million<br />

possible configurations. Their creation can<br />

be viewed, life-sized, from all angles on<br />

huge HD screens, and can be seen ‘driving’<br />

through virtual landscapes.<br />

That vivid first impression is more important<br />

than ever. Research by Jaguar Land<br />

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Rover discovered that in 2000 people<br />

made an average of 7.5 trips to dealerships<br />

before buying a car. By 2010 that<br />

figure had shrunk to 1.3 visits. The impact<br />

of each encounter gains significance. Audi<br />

City combines the flexibility of digital carconfiguration<br />

with the sense of high-impact<br />

retail theatre that a brand-controlled environment<br />

of a store can offer. It’s a strategy<br />

the brand clearly believes in: Audi plans 20<br />

further such destinations around the world<br />

by 2015. <strong>Contagious</strong> 32.<br />

tinyurl.com/audicity<br />

Neiman Marcus / NM Service App<br />

With a long standing reputation for customer<br />

service, high end US department<br />

store Neiman Marcus spent the summer<br />

trialling a smartphone app designed to<br />

enhance the relationship between sales<br />

staff and shoppers. The free NM Service<br />

app allowed users to see which staff were<br />

on duty, and set up meetings with their preferred<br />

associate. The opt-in service notified<br />

staff when participating customers entered<br />

the store, displaying their Facebook profile<br />

picture (to help assistants identify them)<br />

and also their purchase history. Shoppers<br />

could use the app to access product information<br />

and to tag their favourite items, helping<br />

staff make more accurate recommendations<br />

for individual customers.<br />

So far San Francisco-based Signature<br />

Labs, the clienteling specialists behind the<br />

app, are maintaining an enigmatic silence<br />

about results. This much we know: the Luxury<br />

Institute, New York, recently published<br />

the findings of its 2012 Luxury Customer<br />

Index survey, which found that across categories<br />

70% of ultra-wealthy customers<br />

say their relationship with a specific sales<br />

associate causes them to spend more.<br />

Confirmation, if it were needed, that it pays<br />

to know your customers. <strong>Contagious</strong> 31.<br />

www.getsignature.com<br />

Topshop Unique / London Fashion Week<br />

Understanding its young clientele is a<br />

major obsession for Topshop, the standard-<br />

bearer for British high street fashion. The<br />

Customise the Catwalk feature for its<br />

London Fashion Week show allowed web<br />

users to not only select and order key looks<br />

and accessories, but also to change the<br />

colour of their preferred option before buying.<br />

Additionally, Shoot the Show let viewers<br />

snap and share pictures of their favourite<br />

looks direct from the show’s live stream.<br />

Music and make-up from the show could<br />

also be bought straight away, with online<br />

tutorials available to help customers replicate<br />

the beauty looks created for the show.<br />

Topshop’s new CMO Justin Cooke –<br />

former vice president of PR at Burberry<br />

– described the show as ‘social entertainment’,<br />

but Topshop is not innovating for the<br />

sake of it. Cooke is very clear on the value<br />

of this heady mix of social, entertainment<br />

and commerce: ‘By putting our customers<br />

in control of the live experience, they<br />

show us what they love, how they want to<br />

consume information, the ways they like to<br />

share and more.’ <strong>Contagious</strong> 33.<br />

www.topshop.com<br />

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etail /<br />

shopping gets<br />

connected<br />

Burberry World Live /<br />

It may have been a big, exciting year for retail generally, but it’s<br />

also been a big, exciting year for Britishness; in the launch of Burberry’s<br />

new flagship London store, those factors collided to headlinegrabbing<br />

effect. The Regent Street space has been redesigned as<br />

a physical manifestation of the brand’s online experience, from its<br />

acoustic music sessions to Burberry Bespoke and the Art of the<br />

Trench.<br />

Burberry World Live will not only host fashion events, concerts<br />

and performances, but blurs the boundaries between online and<br />

offline retail. RFID tags in the garments trigger relevant multimedia<br />

content, with mirrors turning into screens when entering changing<br />

rooms. On the shop floor, the same system cues making-of videos<br />

when certain screens in the space are approached. Sales staff use<br />

iPads to get real-time stock updates and product specifications,<br />

and clienteling software is used to access customers’ purchase history<br />

and shopping preferences.<br />

The democratisation of fashion may be a keenly debated topic<br />

right now, but what has set Burberry apart from most luxury brands<br />

is the authenticity of the delight it takes in embracing tech and the<br />

passion of younger consumers. <strong>Contagious</strong> 33.<br />

uk.burberry.com<br />

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46


personalisation /<br />

here’s to you<br />

‘P&G’s vision is to build our brands<br />

through lifelong, one-to-one relationships<br />

in real-time with every<br />

person in the world,’ said P&G’s<br />

global marketing and brand building<br />

officer, Mark Pritchard, in<br />

March. ‘It means shifting from mass<br />

broadcasting, to creating more<br />

personal, one-to-one conversations.’<br />

Welcome to the age of mass<br />

personalisation.<br />

Underpinning personalisation is of<br />

course personal data, and vast amounts<br />

of it. Boston Consulting Group’s report<br />

in May said globally people send ten billion<br />

text messages and make one billion<br />

posts to a blog or social network. There<br />

are six billion mobile phones, of which<br />

one billion are smartphones. That’s led<br />

to data-driven stories, products and<br />

even services. ‘Data,’ claims Daniel<br />

Stein, founder of digital agency EVB, ‘is<br />

the new creative brief.’<br />

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47


personalisation /<br />

here’s to you<br />

But what about privacy? It seems that our growing personal data<br />

literacy means people are becoming more receptive to a new value<br />

exchange: a recent Accenture study found 61% of online shoppers<br />

would trade privacy for personalisation, and three in four shoppers<br />

actually prefer retailers that use personal information to improve<br />

shopping experiences.<br />

Our relationship with technology is changing, too, as digital personal<br />

assistants like Siri become more sophisticated. We’re more<br />

dependent on it, and brands like Google are starting to build digital<br />

tools like Google Now based on our personal data to pre-empt our<br />

every need.<br />

AXE Anarchy / Personalised graphic novel<br />

If a brand seeks out your creative input, recreates your profile picture<br />

to flattering effect and integrates you into an online graphic<br />

novel, wouldn’t you at least try the product? This strategy paid<br />

dividends for Unilever when it rewarded AXE’s millennial target<br />

audience with its 15 megabytes of fame. To promote Anarchy, the<br />

brand’s first unisex variant, Razorfish, New York, partnered with<br />

Aspen Comics on creating a crowd-sourced online graphic novel<br />

starring AXE Facebook fans and Twitter followers. An initial trailer,<br />

which attracted 3.2 million views, invited the 2.3 million-strong<br />

social media fan-base to get involved. After opting in, people<br />

posted 15,249 story suggestions to help steer the plot, with 34%<br />

coming from females. Fans were rewarded by seeing animated versions<br />

of themselves in the graphic novel which depicted scientists<br />

attempting to hit upon a formula for attraction. Since launching in<br />

January 2012, Anarchy has become the best-selling body spray in<br />

the US. Take that, Old Spice. <strong>Contagious</strong> 30.<br />

www.axeanarchy.com<br />

Hellmann’s / Recipe Receipts<br />

In a smart use of real-time data, Hellmann’s used personalised,<br />

persuasive tactics to encourage Brazilian consumers to realise that<br />

mayonnaise is more versatile than just a condiment for sandwiches<br />

and potato salad. Using point-of-sale software, the brand generated<br />

personalised recipes based on the products people bought<br />

in 100 outlets of the country’s St Marche supermarkets. If a shopper<br />

put Hellmann’s in their basket, they received a customised till<br />

receipt which doubled up as a recipe card. The recipe included<br />

Hellmann’s mayonnaise along with other products they were purchasing.<br />

In-store signage informed shoppers: ‘If there’s Hellmann’s<br />

in your cart, there’s a surprise in your receipt.’ The campaign,<br />

through Ogilvy, São Paulo, generated a 44% rise in sales within<br />

a month. ‘We wanted to prove that Hellmann’s can be used daily<br />

in basic consumption without asking people to change anything in<br />

their shopping carts,’ Ogilvy account supervisor Daniela Glicenstajn<br />

told <strong>Contagious</strong>. <strong>Contagious</strong> 31.<br />

www.hellmanns.com.br<br />

Carvalho Hosken / The Social Home Tour<br />

Visits to new-build homes can be tricky; it’s hard to imagine living<br />

in a show-house because they feel so impersonal and generic. So<br />

Rio-based estate agency Carvalho Hosken used Facebook content<br />

to personalise display homes for potential buyers, helping them to<br />

visualise themselves in the property. Via Artplan in Rio de Janeiro,<br />

Carvalho Hosken decorated apartments with digital picture frames<br />

containing personal photos from Facebook as potential buyers<br />

looked around. They saw their favourite films playing on the TV,<br />

also selected from their Facebook profiles, and heard their mostloved<br />

tunes. While inside, they received an unexpected phone call<br />

targeting them with a special offer. The social home tour helped to<br />

convert 28% of visits into sales, a rate that was three times higher<br />

than usual. <strong>Contagious</strong> 32.<br />

www.carvalhohosken.com.br<br />

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personalisation /<br />

here’s to you<br />

Bank of America / BankAmeriDeals<br />

In an initiative that is not only personalised, but frictionless too, Bank<br />

of America launched a new deals service, BankAmeriDeals, which<br />

gives customers targeted discounts and offers at the stores and<br />

restaurants they regularly visit. Customers accept the offers they<br />

want and typically receive a discount through their online banking<br />

service. When they make a purchase in-store with a Bank of America<br />

debit or credit card, they don’t even need to hand over a coupon:<br />

the cash is automatically refunded into their account the next<br />

month. This eliminates the need for physical coupons or any additional<br />

interaction with individual retailers, as well as fulfilling Bank<br />

of America’s objectives to increase account and card activity and<br />

reinforce existing customer relationships. <strong>Contagious</strong> 30.<br />

www.bankofamerica.com<br />

Ones to Watch /<br />

Where is personalisation headed? Ford’s partnership with locationaware<br />

alerts startup Roximity shows how collaboration is bringing<br />

convenience: Ford drivers can now benefit from a personalised incar<br />

service which sends – via their dashboard’s telemetry system –<br />

notifications of nearby deals that tally with their particular interests.<br />

When better to serve deals than when you’re close, and mobile?<br />

On that note, expect Google Now to gather momentum. The<br />

search giant’s personal assistant incorporates data from your browsing<br />

history, location and time of day to help you plan your life better.<br />

Google Now might even suggest a gym visit in your lunch hour, or<br />

an alternative commuter route to avoid a delay (<strong>Contagious</strong> 33).<br />

Meanwhile, Google Field Trip offers an unprompted personalised<br />

history lesson about the places around you via your smartphone.<br />

However, you can moderate how much or how little it serves up, limiting<br />

it to just restaurant reviews, for instance. This is pivotal to personalisation:<br />

the brands that allow the users to control how, when<br />

and with what they are targeted will be 2013’s success stories.<br />

beta.roximity.com<br />

www.google.com/landing/now<br />

tinyurl.com/Google-Field-Trip<br />

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the new loyalty/<br />

services not<br />

scheMes<br />

While the loyalty scheme is in<br />

demise, loyalty services are gaining<br />

momentum. Forward-thinking<br />

companies are using technology to<br />

incorporate loyalty mechanics across<br />

a wide range of brand touchpoints.<br />

Traditionally tied to product transactions,<br />

loyalty is now being mapped to experience<br />

and engagement. A number of<br />

brands and apps are rewarding a range<br />

of everyday activity, from watching TV<br />

(Viggle) to sharing status updates (Nike).<br />

With smartphone penetration skyrocketing,<br />

mobile is a key force behind this<br />

unfettered approach to loyalty. Almost<br />

a quarter of the top 100 brands in the<br />

2012 Brand Keys Customer Loyalty<br />

Engagement Index enable consumer<br />

engagement via mobile.<br />

bit.ly/brandkeys-index<br />

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50


the new loyalty /<br />

services not<br />

scheMes<br />

Shopkick /<br />

Spurring a revolution in location-based loyalty, Shopkick rewards customers<br />

simply for walking into a store. The mobile app, which has partnered<br />

US retailers like Target and Macy’s, also tracks in-store activities, allowing<br />

shoppers to accumulate points, called ‘kicks’, through actions like trying on<br />

clothes. These can be exchanged for a wide variety of rewards such as gift<br />

vouchers or meals.<br />

A recent redesign based around Pinterest-inspired ‘lookbooks’ has<br />

extended Shopkick’s functionality so people can now be rewarded for ‘preshopping’<br />

activity such as browsing products and saving items in which<br />

they’re interested.<br />

These new features have bolstered engagement levels. At current rates,<br />

Shopkick will reach one billion product views within 12 weeks. The app<br />

also reached one million verified monthly walk-ins to partner stores in October<br />

this year.<br />

Shopkick has quickly become the third most-used shopping app after<br />

eBay, Amazon and Groupon, according to Nielsen, and offers a compelling<br />

shortcut for retailers keen to avoid the costs and hassle of developing their<br />

own reward app.<br />

www.shopkick.com<br />

Starbucks / Passbook<br />

One of the major stories to come out of the launch of Apple’s iOS 6 this<br />

year (apart from its geographically-challenged Maps) is Passbook. The new<br />

feature is a form of mobile wallet that stores everything from movie tickets<br />

to loyalty cards. Geolocation means Passbook pulls up the relevant pass<br />

at the appropriate place, taking much of the pain out of collecting points.<br />

As mobile money develops, loyalty and payment mechanics are merging,<br />

making loyalty more frictionless. While the iPhone 5 doesn’t incorporate<br />

a payment mechanism like an NFC chip, Passbook can make payments<br />

by proxy. Starbucks, for example, allows customers to store their digital<br />

Starbucks card in Passbook, so they collect loyalty points and pay with<br />

one scan of their phone. Notably, Starbucks customers can also pay via the<br />

Square Wallet app, which also supports Starbucks’ loyalty program and<br />

geo-fenced pop-ups (see Payment section).<br />

While paying with Passbook is still in its early stages, it is likely that it will<br />

soon become widespread. It is expected, for example, that Apple customers<br />

will soon be able to scan Passbook-enabled Apple Store gift cards.<br />

www.apple.com/ios/whats-new<br />

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the new loyalty /<br />

services not<br />

scheMes<br />

Nike Hong Kong / Make it Count<br />

Alongside mobile, social media is a key<br />

driver of the new loyalty. Rethinking the idea<br />

of loyalty schemes for the social web, Nike<br />

launched a campaign earlier this year that<br />

rewards people for engagement and social<br />

amplification.<br />

Created by Razorfish in Hong Kong as part<br />

of the wider global Make it Count campaign,<br />

amateur athletes can undertake a series of<br />

missions on the Nike Hong Kong Facebook<br />

page. However, users have to then share the<br />

completed mission online using the #makeitcount<br />

hashtag in order to accumulate points<br />

that can later be exchanged for Nike prizes.<br />

The initiative is an acknowledgement by Nike<br />

that loyalty encompasses far more than purchase, and an astute use by the<br />

brand of existing mechanisms for sharing and posting to reward loyal fans.<br />

Social amplification is becoming an increasingly important variable in the<br />

new loyalty, as brands and consumers become more acutely aware of its<br />

value. Virgin America, for example, allows travellers to earn loyalty points<br />

each time they post a status update or take a photo at a Virgin America<br />

airport terminal or baggage claim via loyalty app Topguest.<br />

www.nike.com.hk/local/makeitcount<br />

www.topguest.com<br />

Kiip /<br />

The new loyalty encompasses a fresh approach to the idea of rewards. One<br />

of the main players turning the idea of loyalty points on its head is mobile<br />

app Kiip, which focuses on tying reward to moments of achievement.<br />

Kiip was initially set up to offer real-world rewards for virtual achievements<br />

in mobile games but is now significantly widening its focus. One of its most<br />

successful campaigns to date has been with PepsiCo fitness water brand<br />

Propel, which partnered with the platform<br />

in April to reward users who logged fitness<br />

achievements in apps such as MapMyRUN.<br />

According to figures released in October,<br />

the campaign increased purchase intent by<br />

51%. Kiip has also just introduced iPhone<br />

Passbook integration, so rewards coupons<br />

can now be sent directly to Passbook and<br />

redeemed in-store.<br />

It seems that reaching out to consumers<br />

during more meaningful moments pays off.<br />

According to Kiip, advertisers benefit from<br />

initial engagement rates of 18 to 22% for<br />

their rewards and a 50% engagement rate<br />

for users who have previously redeemed a<br />

reward.<br />

Having raised $11m in Series B funding earlier this year, it’s likely that<br />

Kiip will become more prolific in 2013. The company has said it will soon<br />

announce a major development that brings mobile rewards and physical<br />

redemption at point of sale systems closer than ever before.<br />

www.kiip.me<br />

Safeway / just for U<br />

The new loyalty goes beyond one-size-fits all: a study by the CMO Council<br />

suggests that 54% of people would defect from their loyalty programme if<br />

it didn’t provide tailor-made, relevant offers.<br />

With personalisation becoming a growing consumer demand, companies<br />

are turning to technology to create more one-to-one relationships with customers.<br />

US supermarket chain Safeway is one of the biggest retailers to be<br />

doing this on a major scale, with the launch of a loyalty programme built on<br />

personalised pricing; ‘just for U’ mines your shopping history and habits and<br />

serves you tailored prices via a desktop and mobile app.<br />

www.safeway.com<br />

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payMent /<br />

the changing<br />

way we pay<br />

With financial transactions<br />

increasingly digital, cash is<br />

no longer king.<br />

Last year the conversations<br />

about digital money revolved<br />

around NFC (near-field<br />

communication), due in part<br />

to Google’s introduction of its<br />

NFC-based Google Wallet<br />

solution. But while NFC is<br />

gaining pace, it is doing so more<br />

slowly than initially expected.<br />

However, other technology is<br />

springing up and changing the<br />

way we pay.<br />

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53


payMent / the<br />

changing way we<br />

pay we pay<br />

Much of this change is driven by<br />

smartphones. Mobile money is far from<br />

being reliant on NFC, as the success<br />

of Square demonstrates. The disruptive<br />

startup has had a boost this year<br />

following a $25m investment from<br />

Starbucks. The Square Mobile Wallet<br />

can now be used to pay at 7,000 Starbucks<br />

stores across the US. And just<br />

this month it announced that it’s processing<br />

$10bn in payments annually.<br />

As people learn to pay via multiple<br />

devices, they are also becoming<br />

more open to new units of exchange,<br />

ranging from in-game virtual currency<br />

to social currency.<br />

www.google.com/wallet<br />

squareup.com<br />

Wallaby /<br />

Wallets bursting with multiple credit<br />

cards have become emblematic of<br />

our times. According to Experian’s<br />

‘National Score Index’, 10% of Americans<br />

have more than ten credit cards.<br />

Having so many payment options<br />

means consumers are rarely using<br />

them in the most efficient way – a phenomenon<br />

that Wallaby aims to counteract<br />

through the creation of ‘one card<br />

to rule them all.’ The service solves the<br />

conundrum of which credit card to<br />

use to maximise savings and points by<br />

letting people add credit cards to a centralised<br />

system. When paying online or in<br />

store, Wallaby automatically sifts through<br />

the users’ cards, and crunches which one<br />

should be used to maximise returns.<br />

The way in which Wallaby helps consolidate<br />

and organise multiple payment offerings<br />

is analogous to Passbook (see Loyalty<br />

section). It points to a future where payment<br />

and loyalty increasingly converge and<br />

become more frictionless.<br />

www.walla.by<br />

Barclays / Pingit<br />

While banks tend to be known for making<br />

life more complicated, Barclays in the UK<br />

released an app in February that makes<br />

transferring money incredibly simple. Pingit<br />

lets users transfer up to £300 a day to<br />

other people using just their mobile phone<br />

number. The average order value of each<br />

transaction is £70, higher than current<br />

NFC mobile payment services, which are<br />

usually capped at about £20.<br />

Mobile banking has being growing exponentially<br />

but this has largely come from<br />

developing countries, where access to<br />

formal financial services is lower than in the<br />

West. Last year, for example, Visa aped the<br />

success of mobile money transfer service<br />

M-Pesa by introducing a mobile payment<br />

service in Africa for people without bank<br />

accounts.<br />

Pingit has had an enthusiastic reception<br />

in the UK, which could well set a precedent<br />

for future mobile banking offerings in<br />

this market. Within two days of the service<br />

launching, 20,000 users had signed up and<br />

it has now attracted more than 1.2 million<br />

downloads. Barclays claims that a significant<br />

amount of these are non-customers,<br />

with Pingit now helping Barclays to acquire<br />

more new customers than any of its other<br />

online acquisition tools.<br />

www.barclays.co.uk/pingit<br />

Barclaycard / PayBand<br />

While Barclays’ Pingit works via a mobile<br />

phone, Barclaycard has been developing<br />

frictionless payment solutions in more unusual<br />

contexts.<br />

At this summer’s London Wireless music<br />

festival, Barclaycard debuted PayBand,<br />

an NFC-enabled wristband that allowed<br />

festival-goers to make cashless payments.<br />

People signed up for a free PayBand,<br />

loaded it with up to £250 a day, then wore<br />

it around the festival site, negating the need<br />

to carry extra cash or cards. To pay for items<br />

from stallholders users simply swiped the<br />

band on a card payment system.<br />

PayBand is an imaginative evolution of<br />

Barclaycard PayTag, a credit card sticker<br />

that, when stuck to a mobile handset, enables<br />

contactless payments. Both PayTag<br />

and PayBand demonstrate that NFC isn’t<br />

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payMent / the<br />

changing way we<br />

pay<br />

tied to smartphones, but can be used creatively<br />

to solve pain points in the payment<br />

process in a wide range of contexts. Featured<br />

in <strong>Contagious</strong> issue 32.<br />

www.barclaycardpayband.com<br />

Digital Currencies / Bitcoin<br />

As people grow more open to new ways of<br />

paying, we’re seeing a rise in the ubiquity<br />

and legitimacy of virtual currencies. One of<br />

the most prominent of these is Bitcoin: a<br />

peer-to-peer digital currency that has been<br />

called ‘potentially world-changing’ by eminent<br />

cryptographers.<br />

Bitcoin is not overseen by any central<br />

banking authority; instead the network<br />

regulates transactions and issuances. This<br />

means it is highly anonymous, which has led<br />

to it becoming something of an unofficial<br />

currency of the underground economy. One<br />

Carnegie Mellon study estimates that $2m<br />

a month in Bitcoin drug sales take place on<br />

the online marketplace Silk Road.<br />

Despite its dodgy heritage, Bitcoin seems<br />

slowly to be moving into the mainstream.<br />

WordPress, which powers the blog platform<br />

for the likes of the New York Times and<br />

CNN, has just started to accept Bitcoins<br />

and Reddit has suggested that it might<br />

begin transacting in Bitcoins for subscriptions<br />

to its premium Reddit Gold service.<br />

The appeal of Bitcoins for these platforms is<br />

that, unlike credit cards and PayPal, which<br />

block payments from a number of countries,<br />

Bitcoin enables instant payments to anyone,<br />

from anywhere in the world.<br />

Bitcoin may also become more established<br />

via a physical presence. In August<br />

the company announced it was working on<br />

a BitInstant Paycard: a prepaid debit card<br />

that would let users spend their Bitcoins<br />

at any store that accepts MasterCard. The<br />

debit card is yet to materialise, but with virtual<br />

currencies becoming a larger part of<br />

the payment landscape it seems unlikely to<br />

be long before such a card, be it linked to<br />

Bitcoins or not, exists.<br />

bitcoin.org<br />

www.bitinstant.com<br />

Google / Physical Wallet<br />

As virtual currencies like Bitcoin look to gain<br />

a real-world presence it also appears that<br />

Google may be issuing a physical credit<br />

card. The Google Wallet card, which would<br />

look and operate like other credit cards,<br />

would act as a complement to the Google<br />

Wallet mobile payment system.<br />

News about the Google Wallet leaked in<br />

November and at the time of writing there<br />

are still few details available. The move<br />

can be seen, however, as Google trying<br />

to establish a stronger brand in the payment<br />

space while NFC remains far from<br />

mainstream.<br />

Last year the conversation around digital<br />

money focused on the ‘digital.’ However,<br />

as we move towards a more fluid approach<br />

to payment, the landscape is increasingly<br />

being characterised by a digital/physical<br />

blur. Just as we no longer think of ‘digital<br />

media’ and simply think of ‘media’, ‘digital<br />

money’ will eventually become just ‘money.’<br />

www.google.com/wallet<br />

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sMall but<br />

perfectly forMed /<br />

little brands,<br />

big thinkers<br />

Although many established companies<br />

strive to act like a startup, the<br />

only genuine way to experience this<br />

kind of nimble, rapid and adaptive<br />

way of working is to actually launch<br />

a new venture.<br />

This section celebrates some of the<br />

great thinkers and agile disruptors that<br />

<strong>Contagious</strong> has featured this year.<br />

One sector-agnostic trait that many of<br />

the companies below have employed is<br />

the subscription model, which relies on<br />

cutting friction from more mundane purchases,<br />

and providing a fantastic service<br />

at a great price point.<br />

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sbpf / little<br />

brands, big<br />

thinkers<br />

Another important shift is that social responsibility<br />

is no longer just a bolt-on feature, but is<br />

becoming part of the fabric of some of the best<br />

new businesses. And people want to buy from<br />

companies that care. This year’s Edelman’s<br />

goodpurpose study of 8,000 consumers across<br />

16 markets found that if price and quality is<br />

equal, social purpose is the most important factor<br />

determining people’s purchasing decisions.<br />

Sir Richard’s /<br />

US condom brand Sir Richard’s impressed us<br />

this year by exemplifying the <strong>Contagious</strong> mantra<br />

of ‘useful, relevant, entertaining’, combining<br />

chemical-free contraceptives with a socialimpact<br />

mission, all brought to life through some<br />

great marketing. The brand’s Vagina Rules<br />

campaign, for example, featured an online film<br />

of women explaining what they wouldn’t put<br />

in their vaginas (‘Investment bankers, roadies,<br />

street performers...’) to highlight the product’s<br />

vegan-friendly and PETA-certified credentials.<br />

The brand’s wider social mission takes the<br />

form of Sir Richard’s donating a condom to a<br />

developing country, such as Haiti, for every one<br />

bought. However, the process isn’t quite as<br />

functional as ‘buy one, give one’. The company<br />

worked with Haitian artists and musicians to<br />

create a stand-alone brand called KORE (a Haitian<br />

slang term roughly translating as ‘I have your<br />

back’) appropriate for that country. Speaking to<br />

<strong>Contagious</strong> earlier in the year, Sir Richard’s MD,<br />

Jim Moscou, told us how it allowed people to<br />

‘use their product choice to create a positive<br />

impact on the world’.<br />

The product went to market in 2010, securing<br />

distribution across the US in 2011. It subsequently<br />

launched in the UK during October<br />

2012 and aims to expand into mainland Europe<br />

and Russia in the near future. <strong>Contagious</strong> 33.<br />

www.sirrichards.com<br />

Hiut Denim /<br />

The South Wales-based denim company,<br />

founded by David and Clare Hieatt, previously<br />

of clothing brand howies, started crafting its<br />

high-end, handmade jeans earlier this year, resurrecting<br />

the denim industry in Cardigan, Wales.<br />

Every pair comes with a unique code known<br />

as a HistoryTag. This allows owners to follow<br />

the production of their jeans in the factory and<br />

then build up a presence for the jeans online,<br />

by tweeting or tagging images on Flickr and Instagram<br />

with their code, adding their own experiences<br />

to the lifeline of the jeans. We all associate<br />

certain songs, scents and objects with significant<br />

life experiences and love how Hiut is enabling<br />

people to attach their own memories to a physical<br />

product. Welcome to the internet of things.<br />

<strong>Contagious</strong> 31.<br />

hiutdenim.co.uk<br />

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sbpf / little<br />

brands, big<br />

thinkers<br />

Who Gives A Crap /<br />

One of the most remarkable projects arising from<br />

crowdfunding platform Indiegogo this year is Who<br />

Gives A Crap, a subscription-based toilet paper brand<br />

making a direct attempt to solve sanitation issues by<br />

donating 50% of its profits to help build waste facilities<br />

in the developing world. The company was first<br />

established in late 2010 by social entrepreneur Simon<br />

Griffiths, former Method designer Daniel Alexander<br />

and strategist Jehan Ratnatunga.<br />

Who Gives A Crap has successfully proven that a<br />

commodity product like toilet paper does not need to<br />

be dull and fluffy, or without a grander sense of purpose.<br />

The company raised AU$66,548 (US$69,000)<br />

in just 50 hours in July 2012, partially thanks to Griffiths<br />

staging a ‘sit in’, live-streaming himself on the<br />

toilet until the company hit its funding goal.<br />

The organisation is currently taking pre-orders from<br />

Australia and the US. <strong>Contagious</strong> 33.<br />

whogivesacrap.org<br />

Percolate /<br />

How often have you been annoyed by bland and<br />

generic posts on a brand’s social media pages along<br />

the lines of ‘Like this funny cat video if you also like<br />

cats’? Branded content has been one of the most<br />

hotly discussed topics in ad land this year. Percolate, a<br />

New York startup founded by former Barbarian Group<br />

strategy director Noah Brier and former VP of publishing<br />

at Federated Media James Gross, has developed<br />

smart algorithms to help blue chip clients source<br />

brand-relevant content, from interesting studies to<br />

sector-specific news.<br />

This then enables brands to use this content as the<br />

basis for their messages across social media, helping<br />

them navigate the potentially tricky waters in a more<br />

relevant and meaningful way. Percolate received<br />

$1.5m in funding late last year and secured another<br />

$9m, in November. We’re looking forward to seeing<br />

what Percolate will get up to next, given that 90% of<br />

respondents to a content marketing survey by Econsultancy<br />

(October 2012) said that branded content<br />

will become increasingly important over the next 12<br />

months. <strong>Contagious</strong> 33.<br />

percolate.com<br />

Dollar Shave Club /<br />

Dollar Shave Club burst onto the subscription services<br />

scene with a standout convenience service that<br />

skilfully does away with the hassle and cost of buying<br />

razors. Its witty launch video featuring charismatic cofounder<br />

and improv comic Michael Dubin clocked up<br />

more than seven million views while challenging the<br />

big players in the male grooming market (‘Do you like<br />

spending $20 a month on brand-name razors? Nineteen<br />

go to Roger Federer.’).<br />

After receiving initial funding of $1.1m in March this<br />

year, Dollar Shave Club secured an additional $9.8m<br />

in November. Given the monthly subscription options<br />

at $1, $6 or $9, this is a great vote of confidence for<br />

the company and its founders Dubin and Mark Levine.<br />

<strong>Contagious</strong> 33.<br />

www.dollarshaveclub.com<br />

Raspberry Pi /<br />

Raspberry Pi was cited as a ‘one to watch’ in the<br />

technology section of 2011’s Most <strong>Contagious</strong> report<br />

before its release. Since going on general sale in<br />

February, the credit-card sized computer has been<br />

stocked by major high street electronics retailers and<br />

is expected to sell more than one million units by February<br />

2013. Founder Eben Upton’s Cambridge-based<br />

organisation aimed to address a decline in uptake of<br />

computer science classes in schools by developing<br />

a programmable mini computer that could easily be<br />

wiped and rebooted.<br />

Since its launch the device has featured in hack days<br />

from Scotland to SXSW, rebooting maker culture.<br />

Raspberry Pi has been approached by hospitals and<br />

museums; developing countries are hoping to benefit<br />

from the device thanks to its low cost (between $25-<br />

35) and ease of use. The registered charity reports that<br />

some universities are providing their freshmen with a<br />

Raspberry Pi whilst even seven-year-olds are using it<br />

to program games themselves.<br />

www.raspberrypi.org<br />

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Most contagious awards / 2012<br />

The Most <strong>Contagious</strong> awards are bestowed by <strong>Contagious</strong>.<br />

The criteria are simple. They are awarded for ideas and innovations that the<br />

<strong>Contagious</strong> editorial team have judged to be the world’s most contagious<br />

ideas of the year in key business categories.<br />

Winners /<br />

Most <strong>Contagious</strong> Purpose / Safaricom / Daktari 1525<br />

Agency / Squad Digital, Nairobi<br />

www.safaricom.co.ke<br />

Most <strong>Contagious</strong> Technology / Google / Project Glass<br />

plus.google.com/+projectglass/posts<br />

Most <strong>Contagious</strong> Design / Heatherwick Studio / Olympic Cauldron<br />

www.heatherwick.com<br />

Most <strong>Contagious</strong> Retail / Audi City<br />

Agencies / Razorfish, SapientNitro, Designit, RTT, Valtech<br />

microsites.audi.com/audi-city/en/index.html<br />

Most <strong>Contagious</strong> Story of the Year / Red Bull Stratos / Mission to the Edge of Space<br />

Red Bull Media House, Riedel Communications, Wuppertal, Flightline Films, Las Vegas,<br />

3G Communications, Glen Burnie<br />

www.redbullstratos.com<br />

Small But Perfectly Formed (Company Award) / Raspberry Pi Foundation<br />

www.raspberrypi.org<br />

Nominations<br />

Purpose / Renault MOBILIZ, Safaricom Daktari 1525, Tata Docomo BloodLine Club<br />

Technology / Baxter (Rethink Robotics), Google Project Glass, Leap Motion, Nike FuelBand, Ouya (Boxer8)<br />

Design / ABSOLUT Unique, Cooled Conservatories (Wilkinson Eyre), Disney D-Tech Me,<br />

Olympic Cauldron (Heatherwick Studio), Tesla S<br />

Retail / Audi City, <strong>Magazine</strong> Você (<strong>Magazine</strong> Luiza), Topshop Unique, Neiman Marcus NM Service App<br />

Small But Perfectly Formed / Dollar Shave Club, Hiut Denim, Raspberry Pi Foundation,<br />

Sir Richard’s, Percolate, Who Gives a Crap<br />

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Published by <strong>Contagious</strong> Communications<br />

Writers / Lucy Aitken, Sheelin Conlon, Katrina Dodd, Emily Hare, Patrick Jeffries, Alex<br />

Jenkins, Arwa Mahdawi, Georgia Malden, Chloe Markowicz, Nick Parish, Gina Rembe,<br />

Will Sansom, Dan Southern, Ed White<br />

Editors / Emily Hare, Paul Kemp-Robertson, Georgia Malden<br />

Research/Production / Sian Bateman, Laura Parsons<br />

Design / Dean Dorat, Smita Mistry<br />

Design concept / Art direction / Garvin Hirt, FLOK Design, www.flokdesign.com<br />

<strong>Contagious</strong> Communications is a leading global news and intelligence authority<br />

at the intersection of marketing and communications, consumer culture and technology.<br />

<strong>Contagious</strong> / Dunstan House, 14a St Cross Street, London EC1N 8XA, UK<br />

<strong>Contagious</strong> / 435 Hudson Street, 8th Floor, New York, NY 10014, USA<br />

www.contagiousmagazine.com<br />

www.mostcontagious.com<br />

@contagious<br />

No parts of this publication may be reproduced, copied or transmitted in any form or by any means<br />

stored in any information storage or retrieval system without the publisher’s written permission.<br />

Where source material has been reproduced the copyright remains the property of the copyright<br />

owner and material may not be reproduced in any form whatsoever without the owner’s prior consent.<br />

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