MostContagious2012.pdf - Contagious Magazine
MostContagious2012.pdf - Contagious Magazine
MostContagious2012.pdf - Contagious Magazine
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28<br />
social business /<br />
adopting an open<br />
door policy<br />
Visit Sweden / Curators of Sweden<br />
By handing over Sweden’s official Twitter<br />
account to ordinary citizens, Visit Sweden, (in<br />
the words of its CEO Thomas Brühl) demonstrated<br />
that ‘No one owns the brand of<br />
Sweden more than its people.’ The country’s<br />
tourist and travel information site collaborated<br />
with government agency the Swedish Institute<br />
and agency Volontaire Stockholm on the<br />
campaign, which saw Swedish citizens take<br />
weekly turns sharing their diverse opinions<br />
and recommendations on things to do in Sweden<br />
via the @Sweden Twitter handle.<br />
The project sparked controversy in early<br />
June when a Swedish woman managing the<br />
account posted messages about Jews and<br />
Nazis. The Cannes Jury nevertheless awarded<br />
Curators of Sweden the Cyber Grand Prix,<br />
commending Visit Sweden for not censoring<br />
the posts. Jury president Iain Tait said: ‘Allowing<br />
people to have the conversation out in the<br />
open felt like one of the facets of the case. It<br />
shows that they’re passionate about freedom<br />
of speech.’<br />
twitter.com/sweden<br />
<strong>Magazine</strong> Luiza / <strong>Magazine</strong> Você<br />
Brazilian electronics and homeware retailer<br />
<strong>Magazine</strong> Luiza illustrated how social devices<br />
could play a fundamental role in driving business<br />
with its <strong>Magazine</strong> Você (translation ‘your<br />
store’) platform. Created with Ogilvy Etco,<br />
São Paulo, in partnership with Ogilvy Brasil,<br />
<strong>Magazine</strong> Você allows Facebook and Orkut users to create their own mini<br />
stores on the social networking sites, stocking them with up to 60 items<br />
from <strong>Magazine</strong> Luiza’s inventory that they can sell to friends. Each sale generates<br />
between 2.5% and 4.5% commission for the seller, with <strong>Magazine</strong><br />
Luiza organising payment processing and deliveries.<br />
Within two weeks of launching, 20,000 people had opened stores online<br />
and the retailer saw 40% higher conversion rates than through traditional<br />
ecommerce stores. The 53,000 virtual stores have sold more than 10,000<br />
products between them.<br />
This genuinely social approach to online retail helped the brand solve its<br />
dilemma of how to increase sales without the expense of building and opening<br />
new stores. <strong>Contagious</strong> 33 features a case study on <strong>Magazine</strong> Luiza.<br />
www.magazineluiza.com.br<br />
www.magazinevoce.com.br<br />
Domino’s Pizza, Heineken, Walmart, Unilever /<br />
Open Innovation Platforms<br />
This year, a crop of major corporations developed platforms to seek public<br />
input on everything from product design to business strategies, demonstrating<br />
that no company is too large to tap into the spirit of collaboration.<br />
Domino’s continued the transparent approach it has taken since 2009’s<br />
Pizza Turnaround campaign by launching Think Oven (<strong>Contagious</strong> 30) –<br />
a Facebook platform crowdsourcing suggestions from menu ideas to the<br />
design of the ultimate pizza delivery vehicle. In a similar vein, Heineken<br />
solicited business innovations from beer drinkers through its own platform<br />
Ideas Brewery (<strong>Contagious</strong> 31). The brand requested suggestions on everything<br />
from reusing and recycling its bottles to reinventing the draught beer<br />
experience. The projects have helped Heineken and Domino’s strengthen<br />
their social relationships with customers by being seen to be listening.<br />
Walmart, through its digital division Walmart Labs, reached out to both<br />
established businesses and new innovators with its Get on the Shelf contest<br />
(<strong>Contagious</strong> 30), which uncovered the next products to be stocked<br />
MOVEMENTs purpose sErVicE data technology design social biz sharing amplified screens augmented retail personalise new loyalty payment sbpf<br />
28