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MostContagious2012.pdf - Contagious Magazine

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28<br />

social business /<br />

adopting an open<br />

door policy<br />

Visit Sweden / Curators of Sweden<br />

By handing over Sweden’s official Twitter<br />

account to ordinary citizens, Visit Sweden, (in<br />

the words of its CEO Thomas Brühl) demonstrated<br />

that ‘No one owns the brand of<br />

Sweden more than its people.’ The country’s<br />

tourist and travel information site collaborated<br />

with government agency the Swedish Institute<br />

and agency Volontaire Stockholm on the<br />

campaign, which saw Swedish citizens take<br />

weekly turns sharing their diverse opinions<br />

and recommendations on things to do in Sweden<br />

via the @Sweden Twitter handle.<br />

The project sparked controversy in early<br />

June when a Swedish woman managing the<br />

account posted messages about Jews and<br />

Nazis. The Cannes Jury nevertheless awarded<br />

Curators of Sweden the Cyber Grand Prix,<br />

commending Visit Sweden for not censoring<br />

the posts. Jury president Iain Tait said: ‘Allowing<br />

people to have the conversation out in the<br />

open felt like one of the facets of the case. It<br />

shows that they’re passionate about freedom<br />

of speech.’<br />

twitter.com/sweden<br />

<strong>Magazine</strong> Luiza / <strong>Magazine</strong> Você<br />

Brazilian electronics and homeware retailer<br />

<strong>Magazine</strong> Luiza illustrated how social devices<br />

could play a fundamental role in driving business<br />

with its <strong>Magazine</strong> Você (translation ‘your<br />

store’) platform. Created with Ogilvy Etco,<br />

São Paulo, in partnership with Ogilvy Brasil,<br />

<strong>Magazine</strong> Você allows Facebook and Orkut users to create their own mini<br />

stores on the social networking sites, stocking them with up to 60 items<br />

from <strong>Magazine</strong> Luiza’s inventory that they can sell to friends. Each sale generates<br />

between 2.5% and 4.5% commission for the seller, with <strong>Magazine</strong><br />

Luiza organising payment processing and deliveries.<br />

Within two weeks of launching, 20,000 people had opened stores online<br />

and the retailer saw 40% higher conversion rates than through traditional<br />

ecommerce stores. The 53,000 virtual stores have sold more than 10,000<br />

products between them.<br />

This genuinely social approach to online retail helped the brand solve its<br />

dilemma of how to increase sales without the expense of building and opening<br />

new stores. <strong>Contagious</strong> 33 features a case study on <strong>Magazine</strong> Luiza.<br />

www.magazineluiza.com.br<br />

www.magazinevoce.com.br<br />

Domino’s Pizza, Heineken, Walmart, Unilever /<br />

Open Innovation Platforms<br />

This year, a crop of major corporations developed platforms to seek public<br />

input on everything from product design to business strategies, demonstrating<br />

that no company is too large to tap into the spirit of collaboration.<br />

Domino’s continued the transparent approach it has taken since 2009’s<br />

Pizza Turnaround campaign by launching Think Oven (<strong>Contagious</strong> 30) –<br />

a Facebook platform crowdsourcing suggestions from menu ideas to the<br />

design of the ultimate pizza delivery vehicle. In a similar vein, Heineken<br />

solicited business innovations from beer drinkers through its own platform<br />

Ideas Brewery (<strong>Contagious</strong> 31). The brand requested suggestions on everything<br />

from reusing and recycling its bottles to reinventing the draught beer<br />

experience. The projects have helped Heineken and Domino’s strengthen<br />

their social relationships with customers by being seen to be listening.<br />

Walmart, through its digital division Walmart Labs, reached out to both<br />

established businesses and new innovators with its Get on the Shelf contest<br />

(<strong>Contagious</strong> 30), which uncovered the next products to be stocked<br />

MOVEMENTs purpose sErVicE data technology design social biz sharing amplified screens augmented retail personalise new loyalty payment sbpf<br />

28

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