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MostContagious2012.pdf - Contagious Magazine

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aMplified live /<br />

enhance, capture<br />

and share<br />

This year’s Olympics, the first<br />

‘social games’ (see Movements<br />

section) showed how audiences are<br />

increasingly creating and sharing<br />

content during live events.<br />

This kind of user-created activity can<br />

be amplified to heighten the experience<br />

of the people at the venue, as well as<br />

enabling them to share and amplify<br />

that experience to their wider social<br />

networks. Brands are now recognising<br />

that these additional, participatory layers<br />

can have a powerful impact on their<br />

businesses, and are starting to provide<br />

consumers with tools to heighten,<br />

capture and broadcast live experiences.<br />

It’s still early days for the Amplified Live<br />

trend, but below are some cases that<br />

should inspire wider creativity in this<br />

area in 2013.<br />

MOVEMENTs purpose sErVicE data technology design social biz sharing amplified screens augmented retail personalise new loyalty payment sbpf<br />

33

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