Information and communication technologies in schools: a ...
Information and communication technologies in schools: a ...
Information and communication technologies in schools: a ...
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150<br />
ICT IN SCHOOLS<br />
A HANDBOOK FOR TEACHERS<br />
Everyth<strong>in</strong>g written on VR-paper with a VR-stylus is <strong>in</strong>stantly erasable<br />
(though it is actually be<strong>in</strong>g saved as backups for later evaluation). Thus a student<br />
can have any number of tries until a more or less satisfy<strong>in</strong>g result is reached.<br />
Students can address a teacher orally or have an onl<strong>in</strong>e conversation to share<br />
their doubts, troubles, feel<strong>in</strong>gs, <strong>and</strong> thoughts concern<strong>in</strong>g the task, without disturb<strong>in</strong>g<br />
classmates. The teacher, meanwhile, can watch on a multi-screen display<br />
what is happen<strong>in</strong>g on each student desktop simultaneously. If you want to focus<br />
on Mary’s or John’s desktop, you can enlarge their particular screen. You can<br />
whisper <strong>in</strong> their ear someth<strong>in</strong>g encourag<strong>in</strong>g, sooth<strong>in</strong>g, reproach<strong>in</strong>g, or enliven<strong>in</strong>g,<br />
as well as giv<strong>in</strong>g them a helpful h<strong>in</strong>t while rema<strong>in</strong><strong>in</strong>g unheard by anyone<br />
else. You can also po<strong>in</strong>t with your f<strong>in</strong>ger to this or that character or word, even<br />
grasp it with your h<strong>and</strong> to change its position.<br />
If you th<strong>in</strong>k it desirable, you can address the whole class <strong>and</strong> draw everybody’s<br />
attention to a typical or rare <strong>and</strong> <strong>in</strong>terest<strong>in</strong>g problem under consideration,<br />
<strong>and</strong> then let them return to their <strong>in</strong>dividual work. At the end of a class period,<br />
the teacher has the full records of every student’s activity, <strong>and</strong> thus will be able<br />
to track <strong>and</strong> evaluate what they have accomplished.<br />
Learn<strong>in</strong>g oral speech by the deaf<br />
The visual <strong>and</strong> tactile representation of speech patterns can be <strong>in</strong>strumental <strong>in</strong><br />
teach<strong>in</strong>g deaf-mute children to speak. Students are given a visible or tangible<br />
sample pattern of a particular vowel, consonant, syllable or word. They are asked<br />
to articulate correspond<strong>in</strong>g sounds while watch<strong>in</strong>g on the display what is be<strong>in</strong>g<br />
actually produced by their vocal apparatus. Next they are requested to compare<br />
<strong>and</strong> evaluate achieved results aga<strong>in</strong>st a sample. If considerable discrepancies are<br />
detected, students are asked to repeat the procedure <strong>in</strong> order to improve their<br />
articulation until it is as close an imitation as possible of the sample.<br />
Foreign language learn<strong>in</strong>g<br />
As is well known, the most effective method of learn<strong>in</strong>g a foreign language is to<br />
live <strong>in</strong> the country concerned. This is the basis for a natural approach to learn<strong>in</strong>g<br />
languages even when one cannot be physically there.<br />
A pre-ICT version of this approach was called immersion <strong>and</strong> consisted of a<br />
series of role-play games controlled by a qualified teacher. CD-ROM versions<br />
provide similar simulated <strong>in</strong>teractive environments with sounds <strong>and</strong> images. The