Information and communication technologies in schools: a ...
Information and communication technologies in schools: a ...
Information and communication technologies in schools: a ...
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154<br />
ICT IN SCHOOLS<br />
A HANDBOOK FOR TEACHERS<br />
describe what you are do<strong>in</strong>g <strong>in</strong> the language of programm<strong>in</strong>g. And so work<strong>in</strong>g<br />
with the Agent mobilizes as well the student’s expertise <strong>and</strong> pleasure <strong>in</strong> motion.<br />
It draws on students’ well-established body-geometry as a start<strong>in</strong>g po<strong>in</strong>t for the<br />
development of bridges to formal geometry.<br />
Students’ first goal <strong>in</strong> this microworld is not to learn formal rules but to<br />
develop <strong>in</strong>sights <strong>in</strong>to the way objects move <strong>in</strong> space. These <strong>in</strong>sights are described<br />
<strong>in</strong> the Agent’s language <strong>and</strong> thereby become programs <strong>and</strong> procedures for the<br />
Agent. For example, suppose a<br />
child wants to teach the Agent to<br />
draw a house. First of all, it is necessary<br />
to make an Agent draw a<br />
square, then a triangle on top of it.<br />
A teacher may provide helpful<br />
h<strong>in</strong>ts on how to write a proper<br />
comm<strong>and</strong>. A more complicated<br />
problem arises when it comes to<br />
mak<strong>in</strong>g an Agent that can move<br />
only along straight l<strong>in</strong>es draw a<br />
circle. A teacher does not provide<br />
answers, but rather <strong>in</strong>troduces students<br />
to a method for solv<strong>in</strong>g, not<br />
only this problem, but a large class<br />
of others as well. This method is<br />
simply to play the Agent – that is,<br />
for students to move their body as<br />
the Agent would move on the<br />
screen <strong>in</strong> order to draw a desired<br />
pattern: when you walk <strong>in</strong> a circle, you take a little step forward <strong>and</strong> you turn a<br />
little, <strong>and</strong> you keep do<strong>in</strong>g this until the full circle is completed.<br />
It is worth not<strong>in</strong>g than such geometry is not <strong>in</strong>significant. Thus, students<br />
are led imperceptibly to an <strong>in</strong>tuitive grasp of physics, calculus <strong>and</strong> mathematical<br />
modell<strong>in</strong>g that is used <strong>in</strong> many other areas of contemporary science, technology,<br />
<strong>and</strong> humanities alike.<br />
Build<strong>in</strong>g learn<strong>in</strong>g aids<br />
No less important, by teach<strong>in</strong>g the microworld’s Agents, students learn to design<br />
<strong>and</strong> construct their own software tools <strong>and</strong> aids to be used <strong>in</strong> learn<strong>in</strong>g the hard