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154<br />

ICT IN SCHOOLS<br />

A HANDBOOK FOR TEACHERS<br />

describe what you are do<strong>in</strong>g <strong>in</strong> the language of programm<strong>in</strong>g. And so work<strong>in</strong>g<br />

with the Agent mobilizes as well the student’s expertise <strong>and</strong> pleasure <strong>in</strong> motion.<br />

It draws on students’ well-established body-geometry as a start<strong>in</strong>g po<strong>in</strong>t for the<br />

development of bridges to formal geometry.<br />

Students’ first goal <strong>in</strong> this microworld is not to learn formal rules but to<br />

develop <strong>in</strong>sights <strong>in</strong>to the way objects move <strong>in</strong> space. These <strong>in</strong>sights are described<br />

<strong>in</strong> the Agent’s language <strong>and</strong> thereby become programs <strong>and</strong> procedures for the<br />

Agent. For example, suppose a<br />

child wants to teach the Agent to<br />

draw a house. First of all, it is necessary<br />

to make an Agent draw a<br />

square, then a triangle on top of it.<br />

A teacher may provide helpful<br />

h<strong>in</strong>ts on how to write a proper<br />

comm<strong>and</strong>. A more complicated<br />

problem arises when it comes to<br />

mak<strong>in</strong>g an Agent that can move<br />

only along straight l<strong>in</strong>es draw a<br />

circle. A teacher does not provide<br />

answers, but rather <strong>in</strong>troduces students<br />

to a method for solv<strong>in</strong>g, not<br />

only this problem, but a large class<br />

of others as well. This method is<br />

simply to play the Agent – that is,<br />

for students to move their body as<br />

the Agent would move on the<br />

screen <strong>in</strong> order to draw a desired<br />

pattern: when you walk <strong>in</strong> a circle, you take a little step forward <strong>and</strong> you turn a<br />

little, <strong>and</strong> you keep do<strong>in</strong>g this until the full circle is completed.<br />

It is worth not<strong>in</strong>g than such geometry is not <strong>in</strong>significant. Thus, students<br />

are led imperceptibly to an <strong>in</strong>tuitive grasp of physics, calculus <strong>and</strong> mathematical<br />

modell<strong>in</strong>g that is used <strong>in</strong> many other areas of contemporary science, technology,<br />

<strong>and</strong> humanities alike.<br />

Build<strong>in</strong>g learn<strong>in</strong>g aids<br />

No less important, by teach<strong>in</strong>g the microworld’s Agents, students learn to design<br />

<strong>and</strong> construct their own software tools <strong>and</strong> aids to be used <strong>in</strong> learn<strong>in</strong>g the hard

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