Academic Catalog - Mt. Sierra College
Academic Catalog - Mt. Sierra College
Academic Catalog - Mt. Sierra College
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<strong>Mt</strong>. <strong>Sierra</strong> <strong>College</strong> Course Descriptions<br />
118<br />
` DES-371 | Motion Graphics II and Lab<br />
Prerequisite(s): DES-370; DES-390<br />
This course will focus on the communication of type,<br />
image and motion. The fundamental skills of using<br />
motion-based software will brought to production level,<br />
preparing students for working in the motion graphics<br />
industry. Utilizing the design process, students will<br />
develop mastery over the industry-standard motion<br />
software to create portfolio pieces that will illustrate their<br />
artistic and storytelling abilities. Hands-on exercises<br />
are engineered to teach and support the design and<br />
technical aspects of visual communication using<br />
motion, sound and light, and time.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-390 | 3-D Principles I and Lab<br />
Prerequisite(s): DES-231<br />
This course covers basic illustration in the threedimensional<br />
environment, including perspective,<br />
primitive placement, modeling, lighting, and rendered<br />
3-D imaging.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-391 | 3-D Principles II and Lab<br />
Prerequisite(s): DES-390<br />
This course builds upon the techniques of 3-D<br />
modeling, covering aspects of lighting, camera<br />
and animation. This course will also cover object<br />
metamorphosis, hierarchical motion description, motion<br />
paths, and rendering and exporting animations to other<br />
environments.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-400 | Publication Design and Lab<br />
Prerequisite(s): DES-302; HUM-240<br />
This course is concerned with the design considerations<br />
and problem-solving aspects of editorial layout and<br />
the interplay of typographic and pictorial components<br />
pertaining to magazines, brochures, corporate<br />
literature, books manuals, catalogs and the like.<br />
Students will generate original concepts for publication<br />
prototypes including working with actual copy and<br />
given professional marketing/demographic strategies to<br />
better assimilate real-world working conditions.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-401 | Information Design and Lab<br />
Course Retired<br />
This course provides an overview of the principles<br />
and considerations involved in information design and<br />
theory—making functional yet creative visual models<br />
for abstract or quantitative data, exploring how design<br />
plays an important role to help clarify, illuminate, or<br />
instruct. Students will create various projects in the<br />
areas of charts, diagrams, maps, floor plans, and<br />
assembly procedures, etc.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-403 | Packaging Design and Lab<br />
Prerequisite(s): DES-302<br />
Students participate in a workshop course concentrating<br />
on the development of effective, sales-driven design<br />
solutions followed through to mocked-up prototypes<br />
for various areas of packaging and product displays.<br />
Product marketing, merchandising, and branding will<br />
also be covered.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-404 | Pre-Press Design and Lab<br />
Prerequisite(s): DES-102; DES-121; DES-231<br />
This course will cover the principles of color and<br />
prepress file preparation. This includes the preparation<br />
of image files known as preflight output, as well as<br />
importing and exporting of files from imaging and layout<br />
software, and other applications to image setters. The<br />
problems with output files, as used in service bureaus to<br />
produce complex and sophisticated digital images for<br />
print, are also addressed.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-410 | Senior Thesis I<br />
Prerequisite(s): PDT-315 and DES-453 or DES-482.<br />
Tenth term status is required.<br />
In this course students continue portfolio work and<br />
demo reels begun in Portfolio Workshops, for use in<br />
the pursuit of their professional careers. Students will<br />
create and refine projects for the express purpose of<br />
generating a professional portfolio.<br />
Credit Hours: 2<br />
Lecture: 2 hours<br />
` DES-411 | Senior Thesis and Lab<br />
Course Retired<br />
This course gives seniors the opportunity to apply<br />
the skills and knowledge that they have learned in<br />
the development of actual professional projects.<br />
Evaluation of student or team performance is shared<br />
between faculty members and experienced industry<br />
representatives.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-412 | Senior Thesis II<br />
Prerequisite(s): DES-410<br />
This course continues the development of student<br />
created portfolios and demo reels. Emphasis will be<br />
placed on adding sufficient demonstration material to<br />
be prepared to enter the marketplace.<br />
Credit Hours: 2<br />
Lecture: 2 hours<br />
` DES-420 | Special Effects I and Lab<br />
Prerequisite(s): DES-482 or GAM-356<br />
This course will survey the tools and techniques to<br />
successfully create a spectrum of effects-based<br />
animation in computer-generated imagery (CGI),<br />
using 3D software. Students will create environmental<br />
performances such as water, fire, explosions, and<br />
destruction. The course will expose the advancing 3d<br />
animation student with all aspects of digital effects<br />
animation, including particles, dynamics, and fluids.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
` DES-421 | Special Effects II and Lab<br />
Prerequisite(s): DES-420<br />
Through lectures, discussions, screenings, and<br />
hands-on projects students will master an in-depth<br />
understanding of visual effects processes and visual<br />
language for moving media. Topics include matte<br />
painting, animatronics, make-up effects, traditional<br />
and digital animation, physical effects, compositing,<br />
opticals, script breakdown, and effects photography.<br />
The course addresses both the processes and the<br />
art of visual effects. Defining and integrating the entire<br />
range of skills necessary to produce visual effects for<br />
any moving media including games, television, film and<br />
the Internet.<br />
Credit Hours: 4<br />
Lecture: 3 hours<br />
Lab: 2 hours<br />
<strong>Mt</strong>. <strong>Sierra</strong> <strong>College</strong> Course Descriptions<br />
119