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Academic Catalog - Mt. Sierra College

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<strong>Mt</strong>. <strong>Sierra</strong> <strong>College</strong> Course Descriptions<br />

118<br />

` DES-371 | Motion Graphics II and Lab<br />

Prerequisite(s): DES-370; DES-390<br />

This course will focus on the communication of type,<br />

image and motion. The fundamental skills of using<br />

motion-based software will brought to production level,<br />

preparing students for working in the motion graphics<br />

industry. Utilizing the design process, students will<br />

develop mastery over the industry-standard motion<br />

software to create portfolio pieces that will illustrate their<br />

artistic and storytelling abilities. Hands-on exercises<br />

are engineered to teach and support the design and<br />

technical aspects of visual communication using<br />

motion, sound and light, and time.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-390 | 3-D Principles I and Lab<br />

Prerequisite(s): DES-231<br />

This course covers basic illustration in the threedimensional<br />

environment, including perspective,<br />

primitive placement, modeling, lighting, and rendered<br />

3-D imaging.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-391 | 3-D Principles II and Lab<br />

Prerequisite(s): DES-390<br />

This course builds upon the techniques of 3-D<br />

modeling, covering aspects of lighting, camera<br />

and animation. This course will also cover object<br />

metamorphosis, hierarchical motion description, motion<br />

paths, and rendering and exporting animations to other<br />

environments.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-400 | Publication Design and Lab<br />

Prerequisite(s): DES-302; HUM-240<br />

This course is concerned with the design considerations<br />

and problem-solving aspects of editorial layout and<br />

the interplay of typographic and pictorial components<br />

pertaining to magazines, brochures, corporate<br />

literature, books manuals, catalogs and the like.<br />

Students will generate original concepts for publication<br />

prototypes including working with actual copy and<br />

given professional marketing/demographic strategies to<br />

better assimilate real-world working conditions.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-401 | Information Design and Lab<br />

Course Retired<br />

This course provides an overview of the principles<br />

and considerations involved in information design and<br />

theory—making functional yet creative visual models<br />

for abstract or quantitative data, exploring how design<br />

plays an important role to help clarify, illuminate, or<br />

instruct. Students will create various projects in the<br />

areas of charts, diagrams, maps, floor plans, and<br />

assembly procedures, etc.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-403 | Packaging Design and Lab<br />

Prerequisite(s): DES-302<br />

Students participate in a workshop course concentrating<br />

on the development of effective, sales-driven design<br />

solutions followed through to mocked-up prototypes<br />

for various areas of packaging and product displays.<br />

Product marketing, merchandising, and branding will<br />

also be covered.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-404 | Pre-Press Design and Lab<br />

Prerequisite(s): DES-102; DES-121; DES-231<br />

This course will cover the principles of color and<br />

prepress file preparation. This includes the preparation<br />

of image files known as preflight output, as well as<br />

importing and exporting of files from imaging and layout<br />

software, and other applications to image setters. The<br />

problems with output files, as used in service bureaus to<br />

produce complex and sophisticated digital images for<br />

print, are also addressed.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-410 | Senior Thesis I<br />

Prerequisite(s): PDT-315 and DES-453 or DES-482.<br />

Tenth term status is required.<br />

In this course students continue portfolio work and<br />

demo reels begun in Portfolio Workshops, for use in<br />

the pursuit of their professional careers. Students will<br />

create and refine projects for the express purpose of<br />

generating a professional portfolio.<br />

Credit Hours: 2<br />

Lecture: 2 hours<br />

` DES-411 | Senior Thesis and Lab<br />

Course Retired<br />

This course gives seniors the opportunity to apply<br />

the skills and knowledge that they have learned in<br />

the development of actual professional projects.<br />

Evaluation of student or team performance is shared<br />

between faculty members and experienced industry<br />

representatives.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-412 | Senior Thesis II<br />

Prerequisite(s): DES-410<br />

This course continues the development of student<br />

created portfolios and demo reels. Emphasis will be<br />

placed on adding sufficient demonstration material to<br />

be prepared to enter the marketplace.<br />

Credit Hours: 2<br />

Lecture: 2 hours<br />

` DES-420 | Special Effects I and Lab<br />

Prerequisite(s): DES-482 or GAM-356<br />

This course will survey the tools and techniques to<br />

successfully create a spectrum of effects-based<br />

animation in computer-generated imagery (CGI),<br />

using 3D software. Students will create environmental<br />

performances such as water, fire, explosions, and<br />

destruction. The course will expose the advancing 3d<br />

animation student with all aspects of digital effects<br />

animation, including particles, dynamics, and fluids.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` DES-421 | Special Effects II and Lab<br />

Prerequisite(s): DES-420<br />

Through lectures, discussions, screenings, and<br />

hands-on projects students will master an in-depth<br />

understanding of visual effects processes and visual<br />

language for moving media. Topics include matte<br />

painting, animatronics, make-up effects, traditional<br />

and digital animation, physical effects, compositing,<br />

opticals, script breakdown, and effects photography.<br />

The course addresses both the processes and the<br />

art of visual effects. Defining and integrating the entire<br />

range of skills necessary to produce visual effects for<br />

any moving media including games, television, film and<br />

the Internet.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

<strong>Mt</strong>. <strong>Sierra</strong> <strong>College</strong> Course Descriptions<br />

119

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