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Recording Handbook - Hol.gr

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d. Real Drums and Real Drummers<br />

There are two things that you need to get good live drum sounds, a properly tuned, <strong>gr</strong>eat sounding kit and<br />

a properly tuned, <strong>gr</strong>eat drummer. If you can only get one, go with the human. You can always replace the<br />

sounds.<br />

The basic approach to drum miking involves a seperate mike for the kick, the snare, the hat, the toms and<br />

one or two overheads to get the cymbals and the room sound if there is one. Another snare option is to put<br />

one mike underneath and one on top. Some of the <strong>gr</strong>eat drum sounds from classic rock records were<br />

recorded with two mikes on the whole kit! The miking techniques should reflect what kind of drum sound<br />

you're going for.<br />

Compression can be a big help when recording drums because of the transient nature of the instruments.<br />

Depending on the parts being played, use it as needed. Sometimes gates can be helpful as well, especially<br />

when the rhythm section is being recorded in the same room. Noise gates with "sidechain" capability<br />

allow you to select what frequencies will open the gate. Another excellent device for this application is the<br />

"Kepex" expander/gate whose operation is frequency dependent.<br />

Many engineers like to slam high levels on to analog tape to get the natural "tape compression" sound.<br />

Some even go to the lengths of recording drums on 2" 16-track analog and then transferring that to another<br />

format to complete the project. Hey, if you've got the budget and the time, go for it. BACK TO INDEX<br />

4. The Mixing Console<br />

The mixer is just that. We use it to organize our signals going to the tape machines, to organize what we<br />

need to hear back from the tape machines, to monitor playback from our mixdown DAT, 2-track or other<br />

stereo sources, and to add effects to whatever is needed. In short, it is the heart of the multi-track studio.<br />

a. Inputs and Outputs<br />

<strong>Recording</strong> consoles are designed to be connected to multi-track tape machines. They provide seperate<br />

mixer inputs for our sound sources(mics and line inputs) and the tape returns (signal playback from the<br />

multi-track) and multiple outputs from the mixer to the tape machines (both as "direct outs" from<br />

individual channels and through the "bussing matrix"). In addition, the input channels with a choice of line<br />

or microphone input also offer equalization, effects sends, pan, buss send options and a fader for volume<br />

on each channel strip.<br />

In-line consoles include the input section and tape return level and pan on the same physical channel strip.<br />

Split console designs have seperate channel strips for inputs and tape returns, usually with less EQ and<br />

effect sends on the tape returns (the "monitor section").<br />

Semi-pro and home recording gear operates at a -10 level while professional equipment operates at a +4<br />

level. Without getting too technical, this means you have to pay attention to the particular input and output<br />

8<br />

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