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School Toolkit 2010 - Games Workshop

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TROUBLESHOOTING<br />

Running your club should be<br />

an enjoyable experience, so<br />

to ensure it runs as smoothly<br />

as possible, here are a few<br />

tips for overcoming some<br />

common problems.<br />

Understanding the hobby<br />

Sometimes teachers can encounter some<br />

resistance from colleagues to the idea of a<br />

club when it is mentioned. This is often<br />

because people do not understand exactly<br />

what the <strong>Games</strong> <strong>Workshop</strong> hobby entails.<br />

Unlike computer games, which are<br />

solitary and often discarded when<br />

“finished”, ours is a social hobby that<br />

encourages creativity, improves interaction<br />

between young people and quite often has<br />

lifelong appeal.<br />

The hobby creates an atmosphere of<br />

cooperation and transcends the<br />

boundaries normally imposed by one’s<br />

taste in music, dress sense or school.<br />

From my experience I have found that<br />

even young people from rival schools will<br />

happily meet in the club environment and<br />

talk enthusiastically about their hobby and<br />

encourage one another.<br />

Another misunderstanding people have is<br />

that the <strong>Games</strong> <strong>Workshop</strong> hobby is a<br />

“sad” or “geeky” hobby. The hobby<br />

appeals to many different types of young<br />

people. In fact, the only personality type<br />

we do not see are those with a more<br />

destructive mentality, as the hobby has no<br />

appeal for this kind of person. Our hobby<br />

is a creative one and promotes a positive<br />

environment for young people to innovate<br />

as well as develop friendships.<br />

Each young person gets a different thing<br />

from their hobby. For some it is the<br />

chance to practice their artistic skills<br />

through painting miniatures, whilst others<br />

have the most fun when playing games<br />

against their friends.<br />

Promoting club harmony<br />

It is best not to let the club members<br />

borrow armies from each other as this<br />

could lead to trouble if a model is lost or<br />

damaged. If the club has an army it is best<br />

for players without their own to borrow<br />

this until they get their own figures.<br />

You may also want to advise club<br />

members not to pick up other people’s<br />

models without their permission.<br />

We have found that stating that all dice<br />

rolls should be on the table and in front of<br />

your opponent means that there are fewer<br />

disputes over rolling dice and prevents any<br />

cheating!<br />

In some schools one of the club rules is<br />

that all players should have a written army<br />

list before they can play. This is to<br />

encourage fair games. If you would like<br />

any advice regarding how to make an<br />

army list please contact us.<br />

There will be times when you will be<br />

asked rules questions by your club<br />

members, if you don’t know the answer<br />

and can’t find it in the rulebook you can<br />

always contact your local <strong>Games</strong><br />

<strong>Workshop</strong> store, who will be more than<br />

happy to help you!<br />

The final point to note is that if there is a<br />

question to which you don’t know the<br />

answer you can always get the club<br />

members to dice off for the answer!<br />

10 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821

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