School Toolkit 2010 - Games Workshop
School Toolkit 2010 - Games Workshop
School Toolkit 2010 - Games Workshop
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THE SCHOOL<br />
TOOLKIT<br />
® ®
CONTENTS<br />
Introduction 2<br />
Why a club in a school? 3<br />
Things to consider<br />
before starting a club 4<br />
Before the first meeting 5<br />
First club meeting<br />
& Running the club 6<br />
Ideas for club activities 7<br />
The <strong>School</strong> League 8<br />
Warhammer World visits 9<br />
Troubleshooting 10<br />
Mythbusting 11<br />
Jargonbusting 12<br />
Case Studies 14<br />
Best Purchases 17<br />
Appendices:<br />
Club Rules 22<br />
Membership Form 23<br />
Questionnaire 24<br />
Posters 25<br />
CONTACT<br />
Bek Hawkby,<br />
Community Coordinator<br />
Phone: 0115 900 4821<br />
or 07826 911 555<br />
Email: bek.hawkby@gamesworkshop.co.uk<br />
Write to: Bek Hawkby, Community<br />
Coordinator, <strong>Games</strong> <strong>Workshop</strong>,<br />
Willow Road, Lenton, Nottingham<br />
NG7 2WS<br />
Welcome to the<br />
SCHOOL<br />
TOOLKIT<br />
Before we get into the main part of the toolkit I would like<br />
to take the opportunity to introduce myself.<br />
My name is Bek Hawkby and I work for<br />
<strong>Games</strong> <strong>Workshop</strong> as the Community<br />
Coordinator. I have been with <strong>Games</strong><br />
<strong>Workshop</strong> in this role since 2004. if you<br />
have any queries about anything at all to<br />
do with clubs, I am your best point of<br />
contact, so please get in touch using the<br />
details on this page.<br />
Before I worked for <strong>Games</strong> <strong>Workshop</strong> I<br />
worked for Nottinghamshire Library<br />
Service. I worked in many different<br />
libraries over the years I spent there but<br />
most of my time was spent working at<br />
Hucknall Library where I set up and ran<br />
my own gaming club.<br />
For further information visit:<br />
I have used this knowledge and<br />
experience to write this pack, but I<br />
couldn’t have written it without the help of<br />
the following people:<br />
David Bell from Wellington Academy,<br />
Matthew Hobbs and Dave Rae from<br />
Redcar Community College, Jo Snee from<br />
The Kings <strong>School</strong>, Phil Harris from<br />
Chilwell <strong>School</strong> and Anita Badock from<br />
De Lisle Catholic Science College.<br />
Throughout the pack there will be some<br />
words underlined with which you may be<br />
unfamiliar, the meaning of these words<br />
can be found in the Jargonbusting section<br />
on page 12.<br />
www.games-workshop.com<br />
2 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
Redcar Community College’s gaming club has been successfully running since 2005.<br />
The secondary school is an<br />
ideal environment for a<br />
gaming club as many people<br />
first discover the <strong>Games</strong><br />
<strong>Workshop</strong> hobby aged<br />
around 12.<br />
A gaming club has many benefits for the<br />
school; it gets a diverse group of young<br />
people together to share in an activity that<br />
promotes social interaction and provides<br />
an opportunity for different year groups to<br />
share a hobby.<br />
Most importantly it does this in a way that<br />
they enjoy and gives them a safe venue to<br />
pursue their hobby and meet with others<br />
who share their enthusiasm.<br />
We have also found that in many cases<br />
behaviour inside the classroom has<br />
improved as a result of the club as members<br />
do not want their club privileges revoked!<br />
WHY A CLUB IN A<br />
SCHOOL?<br />
There are many elements to the hobby<br />
including painting, gluing models together<br />
and building an army, as well as playing<br />
the games. This develops numeracy,<br />
literacy and motor skills, all whilst having<br />
fun at the same time.<br />
In order to create their army each hobbyist<br />
will consider many factors – using<br />
probability and maths to help them<br />
(without realising it, of course!). They will<br />
also use their rulebooks and Army<br />
Books/Codexes to learn how to play –<br />
meaning they have to read them first!<br />
The backgrounds for the games are very<br />
detailed and encourage further reading<br />
and creative writing. There is a wealth of<br />
literature based around the worlds that<br />
<strong>Games</strong> <strong>Workshop</strong> has created and most of<br />
the novels are available through your<br />
standard school library bookseller (Askews<br />
or Bertrams).<br />
You can also purchase these novels from<br />
most good book shops, <strong>Games</strong> <strong>Workshop</strong><br />
stores and our online store:<br />
www.games-workshop.com<br />
There is also a large social element to the<br />
hobby, not only playing the games, but<br />
sitting painting together and discussing the<br />
merits of each army. Whilst running a club<br />
I was able to see the improvements in the<br />
social skills of several of the members.<br />
Our games encourage young people to<br />
engage with the hobby and through that<br />
engage with other young people. There is<br />
also the opportunity to meet with other<br />
schools. (Please see the <strong>School</strong> League<br />
section on page 8).<br />
If you would like to find out more about<br />
the hobby it’s a good idea to have a look<br />
through White Dwarf magazine or visit the<br />
<strong>Games</strong> <strong>Workshop</strong> website (www.gamesworkshop.com)<br />
and talk to either us or<br />
your local <strong>Games</strong> <strong>Workshop</strong> store.<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 3
THINGS TO CONSIDER<br />
BEFORE STARTING<br />
Health and Safety<br />
You will need risk assessments for the area<br />
to be used and for the activities. Decide<br />
on what you think is appropriate for the<br />
club. For example, I did not let anybody<br />
use super glue or spray paint in the club<br />
and I supervised all use of clippers. You<br />
will also need COSHH assessments for<br />
plastic glue/paints etc. These are available<br />
from <strong>Games</strong> <strong>Workshop</strong>, please contact us<br />
if you would like a copy of them.<br />
Legal Requirements<br />
Many County Councils have their own<br />
rules about things like taking photos of<br />
young people and how trips are organised,<br />
so it’s always a good idea to talk to the<br />
Head or your LEA to make sure that all<br />
bases are covered. We have included a<br />
sample membership and photo permission<br />
form at the back of this pack, but it is best<br />
to check them out with your legal<br />
department. <strong>Games</strong> <strong>Workshop</strong> also has<br />
rules governing the use of their imagery<br />
and do not allow clubs to produce posters<br />
using our logos and artwork. We have<br />
provided posters at the back of this pack<br />
that you can use to advertise your club.<br />
Please contact us for details.<br />
Staffing and Time<br />
You will need to consider the best time for<br />
running a club and how it fits in with your<br />
schedule. Some clubs meet after school<br />
and others meet during lunchtimes. The<br />
advantages of a club at lunchtime are that<br />
all the students are already on site and you<br />
do not have to stay late. The down side is<br />
that you do not have a lot of time. A club<br />
after school has the advantage of a longer<br />
session although you will need to consider<br />
A CLUB<br />
other after school activities to avoid<br />
clashes as well as how and what time the<br />
students will get home. You may also wish<br />
to talk to the Head to explain the benefits<br />
of having a school club. If you would like<br />
more advice on this please contact us.<br />
Space and Storage<br />
Do you have a classroom for the club to<br />
meet in? Many clubs use their school<br />
library if there is not a classroom free. The<br />
Art department or the Design &<br />
Technology room have also proved good<br />
places. The club will need space for a<br />
gaming area and a painting area. A rough<br />
guide is that for a table of approximately<br />
4x4' you can fit four gamers or six<br />
painters. There will be resources that the<br />
club uses that will need storing in a secure<br />
location. You will have to store scenery<br />
and any other paints, books or armies that<br />
the club uses. In some schools there may<br />
be an issue with after school access so it is<br />
GAMES WORKSHOP STORES<br />
Your local store is an invaluable resource. They will happily give you a free<br />
introduction to the games and also explain the basics of the hobby. You might wish<br />
to take the Head along to this so that they can see what it’s all about. Most of the<br />
young people interested in the club will visit the store on a regular basis and will be<br />
known to the staff. The best days to get a quiet chat with the staff are week days but<br />
not during Bank or <strong>School</strong> holidays! If you would like to get a feel for the<br />
atmosphere during a club meeting then visit the store on the weekend or during a<br />
half term tournament.<br />
If you would like to visit your local store and meet the manager, please contact us<br />
so we can arrange it for you.<br />
advisable to talk to the Site Manager to<br />
avoid any potential problems.<br />
Books<br />
It is worth checking your school library for<br />
novels based on Warhammer or<br />
Warhammer 40,000, and the The Lord of<br />
the Rings books as they may have some in<br />
stock. Gathering these together and making<br />
them available during the club meeting can<br />
give an incentive to read.<br />
Club Members<br />
The final thing to do is to learn about the<br />
young people who will form your club.<br />
You can talk to them in an assembly or<br />
you could send out a questionnaire via<br />
their form tutors. A questionnaire is a<br />
good way of finding out how much<br />
interest you have in starting a club. We<br />
have included a sample questionnaire at<br />
the back of this pack.<br />
4 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
Club Rules<br />
For a club to function effectively there will<br />
need to be some rules and a code of<br />
conduct. These do not need to be long<br />
and complicated (see the example on page<br />
22) but they are necessary. The rules need<br />
to be simple and clear so that everyone<br />
can understand them.<br />
If the club members understand how their<br />
behaviour can affect the future of the club<br />
(if they behave badly it will have to end)<br />
they will go out of their way to behave! It<br />
is also worth getting the club members<br />
involved in revising and updating these<br />
rules to get them to “buy in”. This gives<br />
them the opportunity to have some input<br />
in the running of the club (and will remind<br />
them of the rules.) I have to say at this<br />
point that in most cases the clubs don’t<br />
have any trouble as the people who are<br />
not bothered about playing games or<br />
getting into the hobby will drop out very<br />
quickly.<br />
Most Popular Game<br />
It is a good idea to find out the most<br />
popular game that your club members<br />
play so that you can purchase appropriate<br />
products. <strong>Games</strong> <strong>Workshop</strong> has three<br />
main gaming systems: The Lord of the<br />
Rings Strategy Battle Game, Warhammer<br />
and Warhammer 40,000.<br />
TO PREPARE<br />
BEFORE THE FIRST<br />
CLUB MEETING<br />
There is often confusion caused at this<br />
stage as many young people refer to their<br />
hobby as Warhammer when in actual fact<br />
they play Warhammer 40,000! Broadly<br />
speaking Warhammer is fantasy based<br />
with bows and arrows, and Warhammer<br />
40,000 is sci-fi based with guns and<br />
aliens. The Lord of the Rings Strategy<br />
Battle Game is a game based around the<br />
works of J.R.R Tolkien. If you have any<br />
questions or need clarification you can<br />
always phone your local store or us and<br />
we will be able to help you sort it out.<br />
Purchases<br />
The next step is to see what your budget is<br />
(if you have one) and decide what you can<br />
buy for the club to set up. There are some<br />
suggested purchases on pages 17-20,<br />
which can be bought from www.gamesworkshop.com<br />
or your local GW store.<br />
Length of Session<br />
You then need to decide on the length of a<br />
session. It is best if it is between 45<br />
minutes and 2 hours. Remember there is<br />
also about 15 minutes of set up and clear<br />
away time to consider.<br />
Promoting the Club<br />
The best way to draw attention to the first<br />
club meeting is to put up posters around<br />
school or send them to target year groups.<br />
We have included at the back of this pack<br />
three A4 posters which you can use – one<br />
for each game system. We have put all the<br />
relevant disclaimers on these so you can<br />
use them as they are. There are also A3<br />
and electronic versions available. Please<br />
contact us for details.<br />
Additional Support<br />
<strong>Games</strong> <strong>Workshop</strong> also has some support<br />
available for clubs wanting to run a start<br />
up event. Please contact us for details.<br />
Timing<br />
The date of the first club meeting is an<br />
important factor in its success. It is worth<br />
thinking about the following points and<br />
avoiding any clashes:<br />
• Does it clash with any other school<br />
activity?<br />
• Does it fall within exam or revision<br />
times?<br />
Practicalities<br />
Finally, before the first meeting/start up<br />
event you will need to get ready all the<br />
paperwork you require – club rules,<br />
consent forms and so on. You will also<br />
need to set up the room before they arrive<br />
– have the paints out and water on the<br />
tables. From experience we have found it<br />
best to only half fill the beakers, then if<br />
they are spilled it does not go as far!<br />
Pupils from De Lisle Catholic <strong>School</strong> admire a well-painted army.<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 5
Keep the first meeting<br />
simple; it’s all about letting<br />
the club members settle in.<br />
When the club members arrive introduce<br />
them to each other and yourself, and then<br />
let them sort out amongst themselves who<br />
is going to play.<br />
They will probably stay in their groups at<br />
first but over a couple of sessions they will<br />
start to socialise in different groups. It’s best<br />
to have one-on-one battles as this avoids<br />
anyone feeling ganged up on, but for the<br />
first meeting let them just find their feet.<br />
As the club progresses you may wish to<br />
have an extra club meeting during which<br />
they can play really big battles or have<br />
larger multiplayer games. For most normal<br />
club sessions it is best to try and get them to<br />
play <strong>School</strong> League rules, as this means they<br />
can play more than one person a meeting.<br />
Call the club to an end 15 minutes before<br />
they need to stop and get the club<br />
members to help you put things away or<br />
take responsibility for some tasks or areas<br />
of the club space. This helps them feel that<br />
the club is truly theirs and means that you<br />
can get to the staff room in time for a well<br />
earned cuppa!<br />
FIRST<br />
CLUB MEETING<br />
AND RUNNING THE CLUB<br />
Miniature painters can gain a great sense of achievement<br />
from seeing their skill levels improve over time.<br />
Quotes from school club members:<br />
“The best thing about school!”<br />
“Warhammer is good because it’s challenging.”<br />
“A club where I can learn new skills”<br />
“Great for any age.”<br />
“It’s relaxing and creative.”<br />
ARMIES<br />
Some clubs may wish to buy<br />
other armies in addition to the<br />
suggested purchases on pages 17-<br />
20. You will need to consider the<br />
following points when buying<br />
club armies:<br />
• Budget<br />
• Who will put them together?<br />
• Who will paint them?<br />
• Will they get lost or stolen?<br />
• Do you have the right army<br />
book/codex?<br />
If you want to buy armies for the<br />
club please get in touch with us.<br />
6 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
Here are some extra ideas<br />
for activities and events<br />
which you could run in your<br />
club, as a special occasion or<br />
to jazz things up.<br />
Get the club members<br />
actively involved in these<br />
club decisions – have a small<br />
committee who help decide<br />
the events the club can do.<br />
Showcase<br />
Present the members’ models at a parents<br />
evening (ideal if you have glass display<br />
cabinets). This gives the club members a<br />
real sense of pride and achievement.<br />
Tournament<br />
This can take place over a few club<br />
meetings where players gain points for<br />
each battle they play. It is a good idea to<br />
have a system, (for example 3 points for a<br />
win, 2 for a draw and 1 for a loss). This<br />
way even if somebody loses all their<br />
games they still have points for<br />
participating. You may also wish to award<br />
points for painting or sportsmanship. You<br />
can also use this to help you choose your<br />
teams for the <strong>School</strong> League. If you would<br />
like any further advice or materials for this<br />
please contact us.<br />
Painting or diorama<br />
competition.<br />
This is another good way to get the club<br />
members excited and you will be amazed<br />
at the models they hand in. This kind of<br />
competition encourages them to take their<br />
skills to the next level and you will often<br />
find members helping each other out.<br />
Concentrate on one game<br />
system per term<br />
If you choose one system (The Lord of the<br />
Rings, Warhammer or Warhammer<br />
40,000) it helps the members stay<br />
focused. Some clubs change focus once a<br />
year. Others change each half term. Many<br />
clubs run all three systems together. It is<br />
up to you to decide the best approach for<br />
your club.<br />
IDEAS FOR<br />
ACTIVITIES<br />
IN YOUR CLUB<br />
<strong>School</strong> League Session<br />
Run a club session based on helping the<br />
members prepare for the <strong>School</strong> League –<br />
make sure all their armies are painted and<br />
fulfil the rules laid out in the <strong>School</strong><br />
League rules pack.<br />
Trips to your local<br />
<strong>Games</strong> <strong>Workshop</strong> store<br />
Our store managers will be happy to talk<br />
to you about setting up special sessions in<br />
your local store to help your club<br />
members with their hobby. The store will<br />
also be able to provide advice on scenery<br />
making and army building. (There will be<br />
no charge made for this). If you would<br />
like to set up a trip to your local store<br />
please get in touch.<br />
Create a club newsletter<br />
Get the club members to help<br />
you design and write a club<br />
newsletter.<br />
Elect a club<br />
president<br />
Some clubs have a<br />
student president of the club and<br />
hold elections to choose that<br />
president.<br />
Challenge a<br />
nearby school<br />
If there are other schools in<br />
your area that have been in<br />
touch with <strong>Games</strong> <strong>Workshop</strong>’s<br />
Community Team, then we<br />
can send out a letter to them<br />
asking them if they wish to<br />
meet up with your school.<br />
Due to the Data Protection Act we<br />
cannot give out any information<br />
unless the owner of that information<br />
specifically requests us to do so.<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 7
THE<br />
SCHOOL LEAGUE<br />
The <strong>School</strong> League began<br />
in 2003 when the <strong>Games</strong><br />
<strong>Workshop</strong> Community team<br />
decided to try out the idea<br />
of a gaming tournament<br />
between schools.<br />
The idea had been around for a while but<br />
no one had tried to put it into practice.<br />
The first League had a grand total of six<br />
schools and thirty-two pupils from the<br />
Midlands playing The Lord of the Rings.<br />
The League has grown from this humble<br />
starting point into the large event it is<br />
today. The International Final, which is<br />
held in Warhammer World in Nottingham,<br />
now has an average attendance of twentysix<br />
schools and over two hundred pupils<br />
taking part.<br />
The League is a great opportunity for school<br />
clubs to get involved in a series of activities<br />
in their local <strong>Games</strong> <strong>Workshop</strong> store<br />
culminating in a tournament – the Regional<br />
Final; the winners of which are invited to<br />
the International Final to find who the best<br />
players are!<br />
The League is open to all pupils aged<br />
between 12 and 18; this is to say all pupils<br />
in school years 7 to 13 are able to take part<br />
regardless of whether they are in a<br />
secondary, middle, prep or home school! To<br />
register and take part in <strong>School</strong> League<br />
activities we need to speak to the teacher<br />
who runs the club or who is the staff liaison.<br />
The <strong>School</strong> League starts in September<br />
with a whole range of activities taking<br />
place in all of our <strong>Games</strong> <strong>Workshop</strong><br />
stores. These include army building,<br />
tactics and painting tutorials to name but a<br />
few. These activities will help your club<br />
get fighting fit for the Regional Finals and<br />
ready to challenge all comers!<br />
The first months of the League are when<br />
clubs get their members together and<br />
decide which game systems they want<br />
enter teams into (Warhammer,<br />
Warhammer 40,000 and The Lord of the<br />
Rings). Some schools pick just one, whilst<br />
others enter teams in all three.<br />
The <strong>School</strong> League is not<br />
designed to be just a<br />
tournament; in fact the<br />
tournament is the peak of<br />
the programme.<br />
It is designed for both pupils<br />
and teachers of different<br />
schools to visit their local<br />
store, as well as get together<br />
and socialise with other clubs.<br />
For further information on<br />
the <strong>School</strong> League please<br />
contact us.<br />
8 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
VISITS TO<br />
WARHAMMER WORLD<br />
Warhammer World in<br />
Nottingham is an excellent<br />
venue to which you can<br />
bring your club.<br />
It has fantastic gaming tables, a miniatures<br />
gallery showcasing the finest examples of<br />
painted miniatures in the world and food<br />
and drink are available on site. It is the<br />
only purpose built <strong>Games</strong> <strong>Workshop</strong><br />
gaming hall in the world and as such sees<br />
massive amounts of visitors each year.<br />
Warhammer World trips are a great way of<br />
exciting your club members, indulging<br />
their hobby desires and giving them an<br />
opportunity to see and do things they can’t<br />
do normally, in the largest Wargaming<br />
Arena in the world.<br />
We offer something to see, something to<br />
do and something to eat in our stunning<br />
Warhammer-themed venue. Whether it’s<br />
browsing the full range of <strong>Games</strong><br />
<strong>Workshop</strong> miniatures in the store, playing<br />
games on tables featured in our Army<br />
Books and White Dwarf, making a<br />
fantastic piece of terrain on the Hobby Bar<br />
or gazing with awe at the models<br />
displayed in the Miniatures Gallery, we<br />
can help you to offer your club members a<br />
fantastic experience they won’t forget in a<br />
hurry.<br />
In order to make your visit go as smoothly<br />
as possible we have put the following<br />
guidelines together to help you plan your<br />
trip. Make sure you plan your trip in good<br />
time to give yourself plenty of opportunity<br />
to promote it, and keep us up to date with<br />
any changes to the agreed format for the<br />
day we’ve created with you; we work<br />
hand in glove with other parts of the<br />
<strong>Games</strong> <strong>Workshop</strong> business and they will<br />
require specific notice periods in order for<br />
us to deliver the services that you will be<br />
booking with us.<br />
The Booking Process<br />
As soon as you have a date for when you<br />
would like to come and visit us, please<br />
contact our Warhammer World team on<br />
0115 900 4177 in order to get the ball<br />
rolling with your visit.<br />
We will assign you a specific contact<br />
person who will talk you through the<br />
process, inform you of the latest<br />
developments with our offers and talk you<br />
through the booking form that you will<br />
complete together. This will form the basis<br />
of your trip and help us to make the<br />
appropriate arrangements on your behalf.<br />
Activities on offer in<br />
Warhammer World:<br />
Gaming<br />
Whether you want to use some of the<br />
fantastic feature tables we have on offer in<br />
the Gaming Arena, to run your own one<br />
day tournament or just want to play some<br />
friendly games in a sociable atmosphere,<br />
we can cater to your needs. Please be<br />
aware that we get customers booking<br />
tables for anything up to a year in<br />
advance, which may have an effect on the<br />
total number of tables available to us on<br />
any given day. So we can accommodate<br />
as many people as we can, our gaming<br />
activities have been capped at a specific<br />
capacity to allow us to maintain our<br />
gaming offer to other users, while<br />
providing you with ample resource to<br />
have a great day.<br />
Hobby & Modelling<br />
Activities<br />
Keen modelers or complete novices alike<br />
are invited to join us at our Hobby Bar<br />
facility to have a go at engaging in their<br />
own hobby projects. Using our fantastic<br />
multi-part Citadel Scenery kits as a starting<br />
point, you will get to build, base, convert<br />
and paint your own piece of terrain under<br />
the expert guidance of our Hobby Tutors.<br />
Museum & Exhibitions<br />
Warhammer World’s constantly changing<br />
programme of exhibitions focuses both on<br />
new releases as well as older material so<br />
that visitors get the opportunity to see<br />
archive material going back almost thirty<br />
years, as well as new artwork. See the<br />
concept sketches, original designs and<br />
other material from behind the scenes as<br />
well as original artwork, exactly as the<br />
artist created it – in full size and full detail.<br />
The exhibitions fascinate hobbyists and<br />
non-hobbyists, so are an excellent way for<br />
teachers, parents and friends to gain an<br />
insight into the worlds we create.<br />
Disabled Customers<br />
We recognize that some of our guests may<br />
need some additional services in order to<br />
enjoy the activities we have on offer. Most<br />
of our activities can accommodate<br />
customers with disabilities; just let us<br />
know when organizing your trip what<br />
those requirements are and we’ll be able<br />
to advise you on suitability, reasonable<br />
adjustments we may be able to make or<br />
any requirements that we may have.<br />
At the heart of Warhammer World is the Gaming Arena, set in a medieval castle courtyard!<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 9
TROUBLESHOOTING<br />
Running your club should be<br />
an enjoyable experience, so<br />
to ensure it runs as smoothly<br />
as possible, here are a few<br />
tips for overcoming some<br />
common problems.<br />
Understanding the hobby<br />
Sometimes teachers can encounter some<br />
resistance from colleagues to the idea of a<br />
club when it is mentioned. This is often<br />
because people do not understand exactly<br />
what the <strong>Games</strong> <strong>Workshop</strong> hobby entails.<br />
Unlike computer games, which are<br />
solitary and often discarded when<br />
“finished”, ours is a social hobby that<br />
encourages creativity, improves interaction<br />
between young people and quite often has<br />
lifelong appeal.<br />
The hobby creates an atmosphere of<br />
cooperation and transcends the<br />
boundaries normally imposed by one’s<br />
taste in music, dress sense or school.<br />
From my experience I have found that<br />
even young people from rival schools will<br />
happily meet in the club environment and<br />
talk enthusiastically about their hobby and<br />
encourage one another.<br />
Another misunderstanding people have is<br />
that the <strong>Games</strong> <strong>Workshop</strong> hobby is a<br />
“sad” or “geeky” hobby. The hobby<br />
appeals to many different types of young<br />
people. In fact, the only personality type<br />
we do not see are those with a more<br />
destructive mentality, as the hobby has no<br />
appeal for this kind of person. Our hobby<br />
is a creative one and promotes a positive<br />
environment for young people to innovate<br />
as well as develop friendships.<br />
Each young person gets a different thing<br />
from their hobby. For some it is the<br />
chance to practice their artistic skills<br />
through painting miniatures, whilst others<br />
have the most fun when playing games<br />
against their friends.<br />
Promoting club harmony<br />
It is best not to let the club members<br />
borrow armies from each other as this<br />
could lead to trouble if a model is lost or<br />
damaged. If the club has an army it is best<br />
for players without their own to borrow<br />
this until they get their own figures.<br />
You may also want to advise club<br />
members not to pick up other people’s<br />
models without their permission.<br />
We have found that stating that all dice<br />
rolls should be on the table and in front of<br />
your opponent means that there are fewer<br />
disputes over rolling dice and prevents any<br />
cheating!<br />
In some schools one of the club rules is<br />
that all players should have a written army<br />
list before they can play. This is to<br />
encourage fair games. If you would like<br />
any advice regarding how to make an<br />
army list please contact us.<br />
There will be times when you will be<br />
asked rules questions by your club<br />
members, if you don’t know the answer<br />
and can’t find it in the rulebook you can<br />
always contact your local <strong>Games</strong><br />
<strong>Workshop</strong> store, who will be more than<br />
happy to help you!<br />
The final point to note is that if there is a<br />
question to which you don’t know the<br />
answer you can always get the club<br />
members to dice off for the answer!<br />
10 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
You may find yourself up<br />
against some myths and<br />
misconceptions that some<br />
people have about the<br />
hobby. This section hopes to<br />
provide some counters and<br />
help lay those myths to rest!<br />
“To play games you need a<br />
big, expensive army”<br />
Big games are not the only way to play.<br />
Smaller games can be just as enjoyable!<br />
All the game systems can be played with<br />
very small armies – the <strong>School</strong> League<br />
rules are designed to be used with small<br />
armies. (Contact us for details).<br />
“You need large boards (6<br />
foot or larger) to play on and<br />
lots of room”<br />
You do not need boards to play on. The<br />
games can be played on any flat surface,<br />
although it is nice to have gaming boards<br />
MYTHBUSTING<br />
made especially for the club. Big boards<br />
(anything larger than 4'x 4' square) are<br />
great to look at but are often hard to store.<br />
The easiest size of board to use is a 4' x 2'<br />
board. These can be fitted together to make<br />
bigger boards or used on their own. The<br />
games are very flexible and can be tailored<br />
to fit in even the smallest classrooms!<br />
<strong>Games</strong> <strong>Workshop</strong> sells gaming boards that<br />
are made up of 2' x 2' sections which are<br />
ideal for clubs.<br />
“This is just another<br />
computer game”<br />
The <strong>Games</strong> <strong>Workshop</strong> hobby is not a<br />
computer game: it is a table top war game.<br />
This means that it is a game played across<br />
the top of the table using miniature<br />
figures. It uses strategy and tactics and<br />
there are many different armies. It is a very<br />
social hobby providing much opportunity<br />
for discussion and interaction.<br />
“This hobby promotes<br />
violence”<br />
There is no violence involved in playing the<br />
games or in any part of the hobby. The<br />
games are strategy based and use a similar<br />
skill set as games like Chess. As stated<br />
earlier, the hobby is very creative and<br />
promotes social interaction. The models<br />
come unassembled and unpainted and<br />
therefore have to be assembled before they<br />
can be played with. This encourages each<br />
person to develop their imagination and<br />
their artistic and tactical thinking (once the<br />
models are ready to be played with). Many<br />
gamers create detailed backgrounds for<br />
their armies and some even write stories<br />
about them. When I was running a club I<br />
found several cases of young people who<br />
were not otherwise interested in reading but<br />
who devoured the Warhammer 40,000<br />
novels and then sparked up a lively<br />
discussion with their friends.<br />
“This is a niche market and<br />
will not bring in large<br />
numbers of young people”<br />
A niche market is not necessarily a small<br />
market. You will be surprised at how many<br />
young people play the games. My club<br />
had 60 members and many clubs boast an<br />
average of 20 people a week attending.<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 11
JARGONBUSTING<br />
To steer you through the<br />
minefield of hobby jargon,<br />
we explain some commonlyused<br />
terms here.<br />
<strong>School</strong> League<br />
The <strong>School</strong> League is a tournament aimed<br />
specifically at schools. For more<br />
information please see page 8.<br />
<strong>Games</strong> Day & Golden Demon<br />
<strong>Games</strong> <strong>Workshop</strong> runs a huge interactive<br />
gaming event each year at the Birmingham<br />
NEC which showcases the fantastic<br />
scenery and armies created by clubs and<br />
stores. There is also the chance to meet<br />
our fiction authors, games designers and<br />
artists and take part in the renowned<br />
Golden Demon painting competition.<br />
White Dwarf<br />
This is <strong>Games</strong> <strong>Workshop</strong>’s monthly<br />
magazine which is packed with articles on<br />
the hobby, new releases and information<br />
on clubs and events in your local area.<br />
Warhammer<br />
Warhammer is a fantasy game fought<br />
across a table top. In Warhammer the<br />
opposing factions – the armies – are<br />
represented by models, assembled and<br />
painted by their owners. The<br />
Warhammer world is populated by<br />
many different races, for example<br />
Dwarfs, Elves, Dragons and Giants! The<br />
table top becomes a battlefield of<br />
different types of terrain. The object of<br />
the game is to outfight your opponent,<br />
which requires a mixture of both skill<br />
and luck. It is a very tactical game with<br />
all the excitement of combat.<br />
<strong>Games</strong> Day & Golden Demon is <strong>Games</strong> <strong>Workshop</strong>’s biggest event, attracting over 8,000 hobbyists every year.<br />
Clippers<br />
A tool used for cutting models from the<br />
plastic sprues that they come attached to.<br />
They can be purchased from any <strong>Games</strong><br />
<strong>Workshop</strong> store and most good craft shops.<br />
Warhammer 40,000<br />
Warhammer 40,000 is a science fiction<br />
game fought across a table top. In<br />
Warhammer 40,000 as with Warhammer<br />
the armies are represented by models,<br />
assembled and painted by their owners.<br />
The Warhammer 40,000 universe is<br />
populated by Space Marines (the super<br />
warriors of the future) as well as many<br />
other aliens who are intent on wiping<br />
out the galaxy! The object of the game is<br />
to outfight your opponent, which<br />
requires a mixture of both skill and luck.<br />
It is a very tactical game with all the<br />
excitement of combat.<br />
Super Glue<br />
A super strength glue used to stick metal<br />
models together. It is always a good idea<br />
to supervise use of this as it bonds skin in<br />
seconds.<br />
The Lord of the Rings<br />
Strategy Battle Game<br />
The Lord of the Rings Strategy Battle<br />
Game is a game fought across a table<br />
top. As the name suggests, The Lord of<br />
the Rings Strategy Battle Game is based<br />
on The Lord of the Rings books and<br />
films, and the different factions and<br />
characters are represented by models<br />
assembled and painted by their owners.<br />
The object of the game is to outfight<br />
your opponent and recreate the battles<br />
from the works of J.R.R Tolkien. It is a<br />
tactical game with all the excitement of<br />
the films and books.<br />
12 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
Polystyrene Cement<br />
Otherwise known as Plastic Glue, this is<br />
used for sticking together plastic models.<br />
Will not work on metal models.<br />
Diorama<br />
A collection of models glued together in a<br />
way that suggests a story, such as in the<br />
picture below.<br />
Dice Rolls<br />
The action of rolling dice. Many parts of<br />
the game rely on dice rolls to determine<br />
what happens next.<br />
1500 Point Game<br />
Each of the models has a points cost.<br />
When building an army the cost of each<br />
model must be added together to<br />
produce a total cost for the army. It is a<br />
way of keeping battles fair as all<br />
participants’ armies are an equal number<br />
of points. The higher the number of<br />
points, the larger the game, and therefore<br />
the longer it takes to play.<br />
Scatter scenery/terrain<br />
Scenery is the broad term for the<br />
additional details that can be added to<br />
either a gaming board or table to make it<br />
look more realistic. For example some<br />
people create cities (in the same scale as<br />
the figures) for their armies to fight in.<br />
There are two ways of creating scenery;<br />
moulding it into a board to create a<br />
landscape; or what we refer to as scatter<br />
scenery. Scatter scenery is the name given<br />
to smaller, loose pieces of scenery (for<br />
example three trees glued to a base),<br />
which can be placed anywhere on the<br />
gaming table. This type of scenery is easier<br />
to make and store. It is also a great way of<br />
getting each club member to make<br />
something for the club.<br />
40K or Warhammer 40K<br />
This is the short way of saying<br />
Warhammer 40,000 and most players refer<br />
to it this way.<br />
Beardy<br />
This is a term used to describe a player<br />
who is trying to exploit every loophole in<br />
the rules they can find to make their army<br />
invincible. It can also be applied to<br />
individual characters within an army or a<br />
specific race in the Warhammer/<br />
Warhammer 40,000 universe, for example<br />
the Eldar race. It is a slightly<br />
derogatory term.<br />
D6<br />
This is the term for a standard six-sided<br />
dice. So 1 D6 is one die, 2 D6 is two dice,<br />
and so on.<br />
3+<br />
This is a rules based term. For a player to<br />
achieve their objective (hit a target or save<br />
a model from being wounded etc.) they<br />
must roll a 3 or higher, 4+ is 4 or higher<br />
and so on, on a six-sided die.<br />
GCN<br />
The Gaming Club Network (GCN) is a<br />
voluntary organisation, created in 1999,<br />
set upon the idea of bringing together likeminded<br />
people to encourage others to try<br />
our hobby. Their purpose is to provide the<br />
opportunity for individuals and member<br />
clubs to participate in the hobby of<br />
collecting, painting and gaming with<br />
miniatures, table top games and role play<br />
games. The GCN members are mostly<br />
over 18.<br />
Scatter scenery is easy to make and can be a fun activity for your club members.<br />
Codex<br />
This is the name of<br />
the supplemental<br />
rulebook for an<br />
individual army in<br />
Warhammer 40,000.<br />
For example Codex:<br />
Space Marines is the<br />
book that contains all<br />
the rules that Space Marine players<br />
need to know in addition to the core<br />
rulebook.<br />
Army Book<br />
This is the name of<br />
the supplemental<br />
rulebook for an<br />
individual army in<br />
Warhammer. For<br />
example, the Orcs &<br />
Goblins Army book<br />
would have all the<br />
rules Orcs & Goblins players need to<br />
know in addition to the core rules.<br />
Dice off<br />
This is when a die is rolled to settle a<br />
dispute between two players. The club<br />
leader will roll a die and on a roll of 1, 2<br />
or 3 the person on their left is right and on<br />
a roll of 4, 5 or 6 the other person is right.<br />
Army list<br />
This is a list created by a player indicating<br />
what troops they have, what weapons they<br />
are armed with and their points values and<br />
attributes. It can help if there is any<br />
confusion regarding an opponent’s army.<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 13
“The De Lisle Warhammer<br />
Club has been running in the<br />
library for the last six years<br />
and what a lot of fun we’ve<br />
had! It nearly didn’t happen<br />
at all though…<br />
It was during a lunchtime Chess Club in<br />
the winter term of 2003, that the seed of<br />
an idea was planted. A group of Year 8<br />
students, who were part of the Chess Club,<br />
approached me to ask if they could set up<br />
a Warhammer Club. Not having heard of<br />
Warhammer, 40K, Fantasy, Orks, Space<br />
Marines or any of the other weird and<br />
wonderful names, I was feeling a wee bit<br />
dubious and I wasn’t sure that this was<br />
even slightly a good idea.<br />
CASE STUDY:<br />
CATHOLIC SCIENCE COLLEGE<br />
“I have been involved in<br />
gaming clubs over a number<br />
of years and have just begun<br />
my third <strong>School</strong> League at<br />
my new school.<br />
Over the years my knowledge has grown,<br />
along with my Warhammer collection, and<br />
I have taken a team to the National Final.<br />
What is the first move?<br />
Register your club with Bek Hawkby at<br />
<strong>Games</strong> <strong>Workshop</strong>. Once you have done<br />
this, advertise it. Place a poster in every<br />
tutor base in the school and on several<br />
notice boards. Announce the club to<br />
students in assemblies and get it listed on<br />
your school’s club register. Use technology<br />
to promote the club on your VLE. We are<br />
currently creating a small web page for our<br />
VLE to garner more interest. Advertise on<br />
open evenings. I had a small display for the<br />
Year 6 open evening which generated a lot<br />
of interest.<br />
DE LISLE<br />
After a lovely letter from one of the<br />
parents and a chat with the Head teacher I<br />
agreed to give it a go, even though I knew<br />
nothing about Warhammer and had no<br />
interest in war or battles – even fantasy<br />
ones. One phone call to the<br />
Loughborough <strong>Games</strong> <strong>Workshop</strong> and we<br />
were off before I had time to reconsider!<br />
The pleasure, fun and sense of pride I’ve<br />
had over the years has made me so<br />
pleased that I agreed. Warhammer has<br />
appealed to a wide range of our students,<br />
from the artistic to the marginalised. It has<br />
given them skills of strategy, helped with<br />
maths, developed new friendships, a sense<br />
of sportsmanship and belonging and also<br />
an eye for detail. The books in the ‘Black<br />
Library’ series just fly off the shelves.<br />
The <strong>School</strong> League is now the highlight of<br />
our gaming year and much anticipated by<br />
Who can help?<br />
Bek should always be your first point of<br />
contact, but also talk to your local <strong>Games</strong><br />
<strong>Workshop</strong>. The Swindon staff are brilliant in<br />
this respect. They have arranged for private<br />
tables and tuition of the students on many<br />
occasions and donated a gaming board.<br />
Get school staff help and cooperation. You<br />
will be surprised who is interested in the<br />
hobby! I currently have two other teachers<br />
and a TA who regularly assist in the running<br />
of the club. Remember, if you are going to<br />
involve people outside of the school and<br />
bring them in; follow your schools<br />
procedures for CRB, etc.<br />
Make it cross-curricular. Work with the Art<br />
department for hints and tips on how to<br />
paint models and gameboards. Involve IT<br />
for creation of your own web page. The<br />
Design & Technology department can assist<br />
you in making your gaming boards and<br />
scenery. English and Maths will love you for<br />
encouraging literacy and numeracy. I also<br />
have a group of students with difficulties<br />
who come along and participate regularly<br />
staff and students and with a second place<br />
earlier this year we are out for a fight all<br />
guns blazing next year!<br />
At our recent College presentation<br />
evening, three of our longest serving<br />
members were presented with the Head<br />
teachers’ tie in recognition of their<br />
dedication to the club. This has had the<br />
effect of increasing the profile of<br />
Warhammer and put it alongside sport and<br />
academic achievements.<br />
A big thank you to Bek and all of the staff<br />
at <strong>Games</strong> <strong>Workshop</strong> Loughborough. No<br />
matter what problem we throw at them,<br />
they are always friendly, helpful,<br />
supportive and above all else patient!”<br />
Anita Badock, Librarian<br />
CASE STUDY:<br />
WELLINGTON ACADEMY<br />
with assistance from learning support.<br />
How do I maintain interest?<br />
Set up a league to encourage competition,<br />
but ensure that the overlying theme is to<br />
have fun and socialise. Once a term, I also<br />
arrange huge battles and get the students<br />
to bring along food and a friend.<br />
What about the cost?<br />
It is up to you. Personally, I charge a small<br />
fee for painting activities (50p per army!),<br />
20p to use an army and 10p to use a codex.<br />
This is used to replace breakages, any<br />
consumables and prizes for league winners.<br />
Final words<br />
Every school is different, but surprisingly<br />
the results are not. You get the chance to<br />
see your students develop, mature and<br />
become more confident in a different<br />
social environment. What the club offers<br />
the students is so much more than just<br />
‘playing games.’”<br />
Dave Bell, Teacher<br />
14 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
CASE STUDY:<br />
KINGS SCHOOL<br />
“When I arrived at the<br />
school in 2004 the<br />
Warhammer club was just<br />
about in existence and after<br />
a couple of weeks I was<br />
asked to take it on.<br />
It had started a few years earlier by some<br />
of the pupils who had since left. The first<br />
thing I did was to change the evening we<br />
held the club to a Tuesday evening so that<br />
it did not clash with other school<br />
activities, we also organised a trip to<br />
<strong>Games</strong> <strong>Workshop</strong> allowing year 7s and 8s<br />
to try out the games. This resulted in the<br />
numbers growing significantly.<br />
During the summer term the numbers<br />
began dropping and I wondered why, so I<br />
asked the boys and the general consensus<br />
of opinion was that they needed a longer<br />
time to have bigger battles. The club ran<br />
from 3.45 to 5pm so I then, with the<br />
agreement of the school, extended this<br />
until 5.30pm which seemed to suit most<br />
and the figures once more increased.<br />
The way the club is run is very relaxed –<br />
“The Idea: I had played GW games in<br />
my younger days not long after the<br />
company was set up and although I still had<br />
hundreds of miniatures put safely away I<br />
hadn’t played for ten years or so. However I<br />
still kept on buying the odd copy of White<br />
Dwarf and adding to my collection of<br />
figures. That’s why I still made fairly regular<br />
visits to Warhammer World where I saw<br />
familiar faces of pupils who attended the<br />
school I worked at. I thought that there was<br />
perhaps an opportunity to get back into<br />
gaming by starting a Wargames Club in<br />
school. I mentioned the idea to a couple of<br />
pupils and soon I had about thirty people<br />
asking me when the club would be running.<br />
The Set-Up: Initially it’s about<br />
permission. I wrote to the Leadership Team<br />
in the school and asked if I could run a<br />
new club after school once a week. To sell<br />
the idea I strongly promoted links to<br />
we have a few rules, but nothing that is<br />
onerous on the boys, just basic common<br />
courtesy:<br />
• They must respect others’ equipment,<br />
including the school’s.<br />
• They must be polite to one another and<br />
no swearing is allowed.<br />
• If they are in dispute about anything<br />
then they must come and speak to me to<br />
resolve the issue. My word is final.<br />
• They must show sportsmanship at all<br />
times even in the event of them losing a<br />
game; they must shake hands with their<br />
opponent.<br />
• And the final rule but the most important<br />
is that they enjoy themselves!<br />
The club is open to all and we do not<br />
make a charge; we occasionally get<br />
funding from the PTFA if we really need to<br />
make any purchases. This decision was<br />
made as I am well aware that Warhammer<br />
is not a cheap hobby and for some of the<br />
boys having to pay each week on top of<br />
having to save up for figures could well<br />
mean that they would not be able to<br />
participate. I would rather have a library<br />
full of boys than a pot full of money.<br />
literacy and numeracy and motor skills. I<br />
explained that the club would offer kids a<br />
chance to subconsciously learn basic<br />
skills, especially maths. My proposal was<br />
accepted and the club began running on a<br />
Wednesday afternoon in October 2006.<br />
The problem was we weren’t initially<br />
allowed any funding so all of our<br />
equipment came via donations from<br />
myself and other staff members. However<br />
through a combination of brilliant team<br />
leadership and outstanding tactics we<br />
managed to win the Regional Warhammer<br />
40,000 final for the Midlands in our first<br />
year! News of this prompted the school to<br />
give us a small one-off allowance to buy<br />
some new rulebooks, dice, paints and<br />
miniatures. I also spent part of the money<br />
on a subscription to White Dwarf which<br />
lives in and is one of the most read items in<br />
the school library.<br />
When I first arrived we had very little in<br />
the way of scenery but improvised by<br />
using books draped with cloth to make<br />
hills etc. We always have a paint table and<br />
one of the cover supervisors comes in<br />
once a month and helps the boys with<br />
scenery making. My husband is a keen<br />
wargamer and made some forts/buildings<br />
from cardboard to supplement this.<br />
We have since acquired some <strong>Games</strong><br />
<strong>Workshop</strong> buildings and also have a<br />
couple of spare armies kindly donated by<br />
parents or boys who have since moved on<br />
and no longer play. The ages of the<br />
players go from year 7 to year 13 and the<br />
older boys teach the younger ones the<br />
finer points of playing.<br />
A couple of years ago we started taking<br />
part in the <strong>School</strong> League Regional Finals<br />
and the boys are always keen to take part<br />
with a list of substitutes for each category.<br />
Finally I would say that I do not run the<br />
club, just facilitate it.”<br />
Jo Snee, Library Resources<br />
Manager/ Librarian<br />
CASE STUDY:<br />
CHILWELL SCHOOL<br />
The club gives the opportunity for students<br />
from different years and of vastly different<br />
abilities to work together almost on a par.<br />
The <strong>School</strong> League is great as many people<br />
in the club wouldn’t have the opportunity<br />
to meet and compete against other schools<br />
without it. Bek and the team do a fantastic<br />
job sorting it all out year on year.<br />
Top Tip: If the school will support you<br />
from budget, well done! Otherwise…<br />
…Blag and Scrounge! If you don’t ask you<br />
don’t get. You’ll be amazed how much<br />
useful stuff appears if you make an appeal<br />
in the staff room. Try the PTA or<br />
equivalent, arrange discounts with local<br />
shops and ask in your local <strong>Games</strong><br />
<strong>Workshop</strong> for old scenery.”<br />
Phil Harris, Teacher<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 15
“A long time ago, in a galaxy<br />
far, far away…Oops! Sorry,<br />
wrong story.<br />
The story of the gaming club at Redcar<br />
Community College does in some ways<br />
date right back to the very origins of<br />
<strong>Games</strong> <strong>Workshop</strong>. Both Dave Rae<br />
(founder of the club) and I are what are<br />
charmingly described as ‘veterans’; a<br />
polite way of saying ‘old’, as I played and<br />
indeed own a copy of first edition<br />
Warhammer whilst Dave cut his teeth on<br />
the original Rogue Trader. The school club<br />
started however when Dave noticed a<br />
student reading White Dwarf and asked<br />
him if many of the students were into<br />
<strong>Games</strong> <strong>Workshop</strong> stuff.<br />
The reply was yes and Dave offered to let<br />
them make use of his classroom one<br />
evening a week. The very first meeting<br />
was held that week with fifteen kids<br />
attending. Surprised by the level of interest<br />
from word of mouth Dave put out some<br />
flyers and posters to every tutor group<br />
inviting any student to come along to a<br />
break time meeting. Over forty kids duly<br />
appeared and so the Redcar CC gaming<br />
club was born.<br />
My own involvement came through a<br />
member of my tutor group. One student<br />
was a selective mute and had real<br />
difficulties socialising with others. He had<br />
expressed an interest in modelling though<br />
and having seen Dave’s posters I took him<br />
down to the club. Seeing the gaming –<br />
and a helpful push from a certain trilogy of<br />
films – rekindled my interest and so a<br />
management double act was formed.<br />
To begin with nearly 90% of the kids<br />
played just The Lord of the Rings, reflecting<br />
the popularity of the films at the time, but<br />
it soon became clear that they did not have<br />
the figures or materials for gaming. Dave<br />
brought in some old paints and figures<br />
whilst I brought in scatter scenery. We also<br />
made the first of our regular visits to<br />
acquire funding, this time to the Head<br />
teacher, who duly granted us £100 to start<br />
us off, with which we bought a The Lord of<br />
the Rings box set, some brushes, and a<br />
variety of boxes of figures for each of the<br />
factions to have a viable army. I would<br />
suggest to always ask for as much help as<br />
you can. If the Head doesn’t understand<br />
the benefits (and being honest they rarely<br />
CASE STUDY:<br />
REDCAR<br />
COMMUNITY COLLEGE<br />
will), stress the literacy and numeracy skills<br />
the hobby requires, the development of<br />
social skills, and indeed the fact that you<br />
will be keeping boys interested in school.<br />
The students happily stay in school long<br />
after hours – can you imagine that? Forty<br />
lads in school almost three hours after they<br />
could have gone home!<br />
From those early days the club has gone<br />
from strength to strength. We developed<br />
the playing area and now have six boards<br />
with grass mats on and a lot of scatter<br />
scenery, five sculpted boards from our<br />
local GW store (which is always a good<br />
place to get stuff) and yet sometimes we<br />
still don’t have enough. The pupils’<br />
interests have broadened and now all<br />
three systems are played, which of course<br />
“If the Head doesn’t<br />
understand the benefits (and<br />
being honest they rarely<br />
will), stress the literacy and<br />
numeracy skills the hobby<br />
requires, the development of<br />
social skills, and indeed the<br />
fact that you will be keeping<br />
boys interested in school.”<br />
has meant Dave and I now have extensive<br />
armies in each system ourselves (although<br />
we would be grateful if you left the<br />
‘extensive’ bit out in any discussion with<br />
our wives).<br />
We managed to buy the starter sets for<br />
Warhammer and Warhammer 40K – again<br />
through funding – this time from the<br />
extended schools budget, a great resource if<br />
you can get it. Through this funding we<br />
have taken kids down to Warhammer<br />
World for open days and took a number to<br />
<strong>Games</strong> Day; <strong>Games</strong> <strong>Workshop</strong>’s annual<br />
premier event. We have run leagues with<br />
results and positions projected up on the<br />
whiteboard and have run a number of<br />
campaigns for each system as well as<br />
events in the holidays. We now even have<br />
a website with news pages, galleries and a<br />
forum to discuss events, tactics, painting etc.<br />
One of the things we have been keen to<br />
attempt is to develop links to the wider<br />
community, which has meant forging a<br />
close relationship with the local <strong>Games</strong><br />
<strong>Workshop</strong> store. The manager there is<br />
always willing to help our students and is<br />
as keen for them to do well as we are.<br />
It is perhaps in the <strong>School</strong> League that the<br />
club has been most visible. Since we first<br />
heard about the League we tried to get<br />
involved but it was not until 2006 that we<br />
managed to enter. Somewhat surprisingly<br />
to us we managed to win two of the three<br />
competitions. Since then and despite the<br />
massive growth in competition we have<br />
managed to continue our success, winning<br />
four more titles, and remain unbeaten in<br />
The Lord of the Rings!<br />
We are now onto our third Head teacher<br />
during the lifetime of the club, and as ever<br />
the latest is as bemused as all the others as<br />
to quite what goes on in the technology<br />
rooms on a Thursday and Friday. If the first<br />
liked the community aspect and the<br />
second the trophies and fame, this one<br />
most likes the development of the students<br />
that the club offers. Gaming requires<br />
social skills – simply put you have to be<br />
able to talk to one another.<br />
With the numbers of students there is no<br />
way that just Dave and I could manage, so<br />
our Year 11s now help us to run the club,<br />
further developing them as individuals.<br />
This has often been used as part of the<br />
Duke of Edinburgh’s award scheme.<br />
At times running the club can seem a<br />
challenge, but both Dave and I would say<br />
that the rewards make that challenge more<br />
than worthwhile.”<br />
Matthew Hobbs, Teacher<br />
16 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
BASIC PURCHASES<br />
If you are setting up a club then you will most likely need the following basics:<br />
Hobby Starter Set (1.)<br />
This paint set contains all of the basic<br />
colours that you will need for a club, as<br />
well as a brush, plastic and PVA glue,<br />
static grass, sand and plastic cutters. It is<br />
better to buy several of these than one<br />
Mega Paint Set as the paints within this set<br />
tend to be used the most and,<br />
consequently run out more frequently.<br />
If you have extra funding then the Mega<br />
Paint Set is a great addition, providing a<br />
wide range of colours.<br />
Product Code 99229999072<br />
Paint Brushes (2.)<br />
We recommend buying Standard Brushes<br />
for the club. Standard Brushes can be used<br />
to paint most things, even fine detail if<br />
used carefully. <strong>Games</strong> <strong>Workshop</strong> does<br />
make more specialised brushes (e.g. Detail<br />
and Fine Detail brushes) which can be<br />
ideal for more experienced painters,<br />
however, for everyday club painting the<br />
Standard Brush works very well.<br />
Product Code 99199999028<br />
Pots<br />
You will need some pots for washing your<br />
brushes in. We recommend using plastic<br />
cups. Alternatively you can buy the<br />
Citadel Water Pot.<br />
Product Code 99229999100<br />
Paper Towels<br />
You will need paper towels or kitchen roll<br />
to dry the brushes on.<br />
Dice (3.)<br />
All <strong>Games</strong> <strong>Workshop</strong> games require six<br />
sided dice. The best option is to go for the<br />
Dice Cube – 27 little dice in one big one!<br />
The Dice Cube contains all of the dice<br />
you’ll need to play Warhammer,<br />
Warhammer 40,000 and The Lord of the<br />
Rings Strategy Battle Game, including an<br />
Artillery and Scatter Dice.<br />
Product Code 99229999086<br />
Tape Measures (4.)<br />
You will need at least one tape measure,<br />
but as with Templates it is best to have<br />
one per gaming table, allowing the players<br />
to take turns when measuring out troop<br />
movement.<br />
Product Code 99239999035<br />
Templates (5.)<br />
For Warhammer and Warhammer 40,000<br />
you will need at least one set of templates<br />
(our rule of thumb is to have one set of<br />
templates per gaming table).<br />
Product Code 99220199038<br />
Citadel Figure Case (6.)<br />
Although not essential when starting out,<br />
you might wish to invest in a figure case<br />
for storing and transporting miniatures.<br />
The soft foam inside is divided into three<br />
layers giving easy access to models –<br />
providing enough space to store up to 108<br />
miniatures of basic troop size.<br />
Product Code: 99239999007<br />
6.<br />
GLUES<br />
Super Glue<br />
Super glue is used for sticking all metal<br />
miniatures together. Supervision is<br />
needed when any club member uses it<br />
as it bonds skin in seconds. Many clubs<br />
do not allow use of super glue during<br />
the club meeting.<br />
Product Code 99219999018<br />
Plastic Glue<br />
Plastic glue is used for sticking all of our<br />
plastic kits together. Supervision is<br />
recommended.<br />
Product Code 99219999012<br />
PVA Glue<br />
Used for sticking sand and grass to<br />
miniature bases and scenery.<br />
Product Code 99219999013<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 17<br />
2.<br />
3.<br />
1.<br />
5.<br />
4.
BOOK PURCHASES<br />
Warhammer 40,000<br />
Rulebook<br />
The hardback edition of the Warhammer<br />
40,000 rulebook contains the complete<br />
rules. As well as the latest rules, the book<br />
contains evocative art, background and<br />
pages of inspirational hobby material. This<br />
is your gateway to the Warhammer 40,000<br />
hobby. If your club plays Warhammer<br />
40,000 and you are not buying The<br />
Assault on Black Reach box set then this is<br />
an essential purchase.<br />
Product Code 60040199011<br />
FICTION FROM<br />
BLACK LIBRARY<br />
BEST<br />
The Lord of the Rings<br />
Rulebook<br />
A full colour hardback rulebook which<br />
features the full rules for our The Lord of<br />
the Rings game. It also contains an<br />
extensive hobby section and exhaustive<br />
list of profiles, arranged by race and<br />
region, making it easy to create themed<br />
forces and scenarios for your games. If<br />
your club plays The Lord of the Rings and<br />
you are not buying the Mines of Moria<br />
box set then this is an essential purchase.<br />
Product Code 60041499012<br />
There is a wide range of fiction based in the Warhammer and Warhammer 40,000<br />
worlds, providing colourful stories about characters and armies found within the<br />
games. These books can be purchased through your standard supply channels and<br />
are great for lending stock.<br />
More details can be found at www.blacklibrary.com<br />
Warhammer Rulebook<br />
This hardback rulebook contains all<br />
the rules of Warhammer – the game of<br />
fantasy battles.<br />
As well as the latest rules, the book<br />
contains a colour section detailing the<br />
background to the Warhammer world and<br />
its races, as well as extensive hobby<br />
articles, painting and modelling tips. If<br />
your club plays Warhammer and you are<br />
not buying the Battle for Skull Pass box set<br />
then this is an essential purchase.<br />
Product Code 60040299026<br />
How To Make<br />
Wargames<br />
Terrain<br />
How To Make Wargames<br />
Terrain clearly explains<br />
how to design and build<br />
your own terrain pieces.<br />
Fully illustrated throughout, this book<br />
helps make scenery building as easy as<br />
possible. A great reference book.<br />
Product Code 60049999083<br />
How To Paint<br />
Citadel<br />
Miniatures<br />
This ever-popular painting<br />
guide is crammed full of<br />
advice, techniques and<br />
clear, concise examples of<br />
the methods used to create fantastically<br />
painted models.<br />
Product Code 60049999100<br />
18 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
BEST<br />
SCENERY PURCHASES<br />
Scenery on gaming tables plays an important role. Not only does it bring the table to life, it<br />
also provides the players with greater tactical challenges. You can have great fun building<br />
your own scenery in the club, but we would recommend investing in a couple of the<br />
following to get you started.<br />
Trees and Hedges (1.)<br />
Trees and hedges are usable on any<br />
battlefield – even in the far future there<br />
will be planets with trees! This set<br />
contains a selection of trees and hedges,<br />
including: two large trees, six medium<br />
trees and two hedge sections. These all<br />
come ready to use.<br />
Product Code 99229999068<br />
Gaming Hill (2.)<br />
As with trees, hills can be used for all<br />
game systems. This pack contains one hill.<br />
This needs assembling and painting.<br />
Product Code 99129999004<br />
Citadel Battlemat (3.)<br />
This 6' x 4' gaming mat provides a quick<br />
and easy way to make a battlefield, no<br />
matter where you are playing. The clothbacked<br />
mat can be used in conjunction<br />
with our terrain sets to create an instant and<br />
effective-looking battlefield, and can be<br />
folded away after the game for ease of<br />
Realm of Battle Gameboard<br />
The Realm of Battle Gameboard is<br />
Citadel’s high quality, plastic, modular<br />
gaming surface. Made from the same<br />
plastic as our miniatures, each of its six<br />
2' x 2' sections are finely-detailed,<br />
robust and come un-painted, so your<br />
club can paint it up and arrange it<br />
however you like. Supplied with its<br />
own carry-bag, the Citadel Realm of<br />
Battle Gameboard is portable and easy<br />
to store. This is a fantastic purchase if<br />
you have funding available.<br />
Product Code 99229999065<br />
storage. This is fantastic value for money<br />
and a great starting point for club games.<br />
Product Code 99229999073<br />
Urban Barricades<br />
and Walls (4.)<br />
This pack is designed to be used for games<br />
of Warhammer 40,000. The pack contains<br />
six barricades, which will need painting.<br />
Product Code 99220199026<br />
Sand and Grass Tubs (5.)<br />
If you are going to have a go at building<br />
your own scenery pieces then you will<br />
need some Modelling Sand and Static<br />
Grass, Scorched Grass or Glade Grass to<br />
put onto the bases. It is best to use sand as<br />
your main base, then you can add one of<br />
the different types of grass to create a<br />
natural look. If you would like help with<br />
basing or scenery projects, the staff at your<br />
local <strong>Games</strong> <strong>Workshop</strong> store will be<br />
pleased to show you some ideas and tips.<br />
1.<br />
This material is also used to provide a<br />
realistic looking base for the miniatures.<br />
Sand Product Code 99229999057<br />
Static Grass Product Code 99229999055<br />
Glade Grass Product Code 99229999066<br />
Scorched Grass Product Code<br />
99229999067<br />
Terrain and Scenery Sets<br />
There are also other terrain pieces that you<br />
can buy for your battlefields including the<br />
fantastic Imperial Sector (Warhammer<br />
40,000) or Fortified Manor House<br />
(Warhammer).<br />
These kits require gluing and painting and<br />
provide great projects for clubs. These<br />
products range from £15 upwards. Your<br />
local <strong>Games</strong> <strong>Workshop</strong> store will be<br />
pleased to show and discuss these<br />
products in more detail with you<br />
(remember to let them know you are a<br />
club) – allowing you to decide on what<br />
would work best for your club.<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 19<br />
2.<br />
3.<br />
4.<br />
5.
BEST<br />
BOX SET PURCHASES<br />
These box sets contain miniatures, rules manuals and “getting started” booklets, presenting<br />
the best value for starting any of our three game systems.<br />
Warhammer 40,000:<br />
Assault on Black Reach<br />
A great set for any club wanting to start<br />
playing Warhammer 40,000, the enclosed<br />
starter booklet has easy-to-follow examples<br />
and a step-by-step introduction to the<br />
game, while the rulebook contains all of<br />
the information you’ll need to play the<br />
game. The two armies provided will allow<br />
a few people to begin playing right away –<br />
these finely detailed, plastic, Citadel<br />
miniatures have been specially designed to<br />
allow you to quickly assemble an army<br />
ready for your first battle.<br />
Warhammer:<br />
Battle for Skull Pass<br />
This boxed game contains two complete<br />
armies – Goblins and Dwarfs – and<br />
several introductory scenarios, allowing<br />
you to start playing straight away. The<br />
starter booklet provides an excellent entrypoint<br />
into the world of fantasy battles.<br />
New players will find easy to follow<br />
examples for all the main parts of the<br />
Warhammer game, as well as profiles for<br />
all the models in the box. The pocketsized<br />
rulebook contains the main<br />
Warhammer rules. All the information you<br />
need to play the game is right here.<br />
The Lord of the Rings<br />
Strategy Battle Game:<br />
Mines of Moria<br />
The Mines of Moria is a self-contained<br />
version of the strategy battle game that<br />
includes everything you need to play in<br />
one box. It’s packed full of models<br />
including the Fellowship, a Cave Troll,<br />
Moria Goblins and Moria themed scenery.<br />
This boxed game contains a<br />
Rulebook, a Starter booklet,<br />
Dice, Templates, Range<br />
Rulers and almost 50 Citadel<br />
miniatures.<br />
Product Code 60010199005<br />
With over 100 Citadel<br />
Miniatures, a pocket-sized<br />
Rulebook, starter booklet,<br />
Dice, Templates and scenery<br />
this is the ideal starting point<br />
for games of Warhammer.<br />
Product Code: 60010299002<br />
The box contains 34<br />
miniatures, a pocket-sized<br />
version of The Lord of the<br />
Rings Rulebook and a starter<br />
booklet containing four<br />
scenarios that follow the<br />
Fellowship’s journey through<br />
Moria, as well as Dice,<br />
Templates and scenery.<br />
Product Code 60011499004<br />
20 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
APPENDICES<br />
This section contains examples of forms which you may find useful<br />
in setting up your club. Feel free to photocopy these pages or<br />
adapt them for your own use. There is also a poster for each of our<br />
three gaming systems that you can use to advertise your club.<br />
22 Sample Club Rules<br />
23 Sample Membership Form<br />
24 Sample Questionnaire<br />
25 The Lord of the Rings Poster<br />
26 Warhammer 40,000 Poster<br />
27 Warhammer Poster<br />
If you require electronic versions of the posters please get in touch.
Appendices: Sample Club Rules<br />
Club Rules<br />
Please read and sign that you agree to the following club rules:<br />
• Members are responsible for the safety of their belongings – do not leave valuables<br />
unattended.<br />
• You are in charge of your own gaming things – any loss of or damage to miniatures or<br />
gaming equipment is your responsibility.<br />
• If you are planning to paint at the club please wear old clothes. You are responsible for<br />
any paint damage to clothing or belongings.<br />
• Members are expected to treat other club members, school staff and anyone else present<br />
at the club with respect.<br />
• Please respect the school rules whilst attending the club.<br />
• All dice rolls to be made on the table and in front of your opponent.<br />
• The organisers reserve the right to ask any member to leave the club and school premises.<br />
• The following will result in an immediate ban from the club:<br />
– Shouting, name calling, insulting remarks, bullying and intimidation.<br />
– Attacks on individuals or groups for any reason.<br />
– Encouraging others to harass, bully or discriminate against another person or<br />
group of people.<br />
– Bringing alcohol or drugs onto the premises, or coming in whilst under the<br />
influence of them.<br />
– Deliberate damage to stock, equipment, furniture or anything else belonging to<br />
the school, the club or to other users.<br />
Name………………………………………….……………<br />
Signed………………………………………………………<br />
22 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
Membership Form<br />
First Name: Address:<br />
Surname:<br />
Date of Birth:<br />
Form:<br />
Army/Armies:<br />
Email Address:<br />
Appendices: Sample Membership Form<br />
Postcode:<br />
Emergency Contact:<br />
I will/will not be collecting my child after each club meeting<br />
Signed:<br />
Emergency Contact Number:<br />
I give/do not give permission for photographs of my child to be taken and used, with their<br />
name, for club publicity purposes by the Council and/or <strong>Games</strong> <strong>Workshop</strong> and the press.<br />
Signed:<br />
For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 23
Appendices: Sample Membership Questionnaire<br />
About You<br />
Name and Form<br />
How long have you been part of the <strong>Games</strong><br />
<strong>Workshop</strong> hobby?<br />
❐ Beginner<br />
❐ 1 year<br />
❐ 2 years<br />
❐ 3 years or more<br />
Do you prefer gaming or painting?<br />
❐ Gaming<br />
❐ Painting<br />
Have you ever read a Warhammer or<br />
Warhammer 40,000 novel?<br />
❐ Yes<br />
❐ No<br />
Do you read White Dwarf?<br />
❐ Yes<br />
❐ No<br />
Which game system do you prefer?<br />
❐ The Lord of the Rings<br />
❐ Warhammer 40,000<br />
❐ Warhammer<br />
Which army or armies do you collect?<br />
Questionnaire<br />
About the Club<br />
Which day do you think would be best for<br />
the club meetings?<br />
❐ Monday<br />
❐ Tuesdays<br />
❐ Wednesdays<br />
❐ Thursdays<br />
❐ Fridays<br />
Would you be interested in playing different<br />
gaming systems on different days, for<br />
example, Warhammer 40,000 on Tuesdays<br />
and Warhammer on Fridays?<br />
❐ Yes<br />
❐ No<br />
Would you be interested in representing the<br />
school in tournaments or the <strong>School</strong> League?<br />
❐ Yes<br />
❐ No<br />
Do you think that we should organise<br />
regular games (home and away) against<br />
other schools?<br />
❐ Yes<br />
❐ No<br />
24 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821
Copyright © <strong>Games</strong> <strong>Workshop</strong> Limited <strong>2010</strong> excepting all materials pertaining to the New Line theatrical<br />
productions: The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMX New<br />
Line Productions, Inc. All Rights Reserved. The Lord of the Rings, The Fellowship of The Ring, The Two Towers,<br />
The Return of The King and the names of the characters, items, events and places<br />
therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under<br />
license to New Line Productions, Inc. All Rights Reserved. <strong>Games</strong> <strong>Workshop</strong>, the<br />
<strong>Games</strong> <strong>Workshop</strong> logo, Warhammer and the Warhammer 40,000 device are either<br />
®, TM and/or © <strong>Games</strong> <strong>Workshop</strong> Ltd 2000-<strong>2010</strong>, variably registered in the UK and<br />
other countries around the world. All Rights Reserved.<br />
UK COMMUNITY<br />
®
®<br />
<br />
Copyright © <strong>Games</strong> <strong>Workshop</strong> Limited <strong>2010</strong>. <strong>Games</strong> <strong>Workshop</strong>, the <strong>Games</strong><br />
<strong>Workshop</strong> logo, Warhammer and the Warhammer 40,000 device are either<br />
®, TM and/or © <strong>Games</strong> <strong>Workshop</strong> Ltd 2000-<strong>2010</strong>, variably registered in the<br />
UK and other countries around the world. All Rights Reserved.<br />
UK COMMUNITY<br />
®
®<br />
Copyright © <strong>Games</strong> <strong>Workshop</strong> Limited <strong>2010</strong>. <strong>Games</strong> <strong>Workshop</strong>, the <strong>Games</strong><br />
<strong>Workshop</strong> logo, Warhammer and the Warhammer 40,000 device are either<br />
®, TM and/or © <strong>Games</strong> <strong>Workshop</strong> Ltd 2000-<strong>2010</strong>, variably registered in the<br />
UK and other countries around the world. All Rights Reserved.<br />
UK COMMUNITY<br />
®
CONTACTS<br />
Bek Hawkby, Community Coordinator:<br />
Phone: 0115 900 4821 or 07826 911 555<br />
Email: bek.hawkby@games-workshop.co.uk<br />
Write to: Bek Hawkby, Community Coordinator,<br />
<strong>Games</strong> <strong>Workshop</strong>, Willow Road,<br />
Lenton, Nottingham, NG7 2WS<br />
Local <strong>Games</strong> <strong>Workshop</strong> Store Manager<br />
You can find contact details for your nearest <strong>Games</strong><br />
<strong>Workshop</strong> store in the Storefinder section of our website,<br />
the listings in the back of White Dwarf magazine, or by<br />
calling Customer Service on: 0115 91 40000<br />
LAST WORDS<br />
This pack was written and put together by Bek Hawkby and<br />
Karen Miksza. However, it couldn’t have been done<br />
without the inspiration and assistance of many unsung<br />
heroes: the teachers, librarians, club presidents and<br />
secretaries, various members of <strong>Games</strong> <strong>Workshop</strong> staff, and<br />
last, but in no sense least, the countless hobbyists who go<br />
to clubs around the country, giving us all inspiration and<br />
purpose. To all of you our heartfelt thanks!<br />
None of this would be possible without you. It only remains<br />
for us to say that we hope that we have helped and will<br />
continue to help and wish you and all your clubs…<br />
…“Good Luck”!<br />
LEGAL INFORMATION<br />
<strong>Games</strong> <strong>Workshop</strong> owns all the Intellectual Property (images, background logos etc) to all of its worlds. If any of this is used<br />
it must be in accordance with <strong>Games</strong> <strong>Workshop</strong>’s intellectual property policy which can be found at http://legal.gamesworkshop.com/<br />
and appropriate disclaimers must be added.<br />
Please note <strong>Games</strong> <strong>Workshop</strong> does NOT own the intellectual property relating to The Lord of the Rings and therefore cannot<br />
give permission for use of The Lord of the Rings imagery. This includes pictures of models made by <strong>Games</strong> <strong>Workshop</strong>.<br />
Anyone wishing to produce The Lord of the Rings related imagery will need to make an application to Warner Brothers.<br />
This pack is not a guide to any formal or legal aspects of setting up a club or other organisation and does not constitute<br />
advice in that respect. This document is in no way intended to be a license or a waiver of any rights of GW whatsoever nor<br />
is it intended to bind GW in any manner whatsoever. By selling or providing this pack <strong>Games</strong> <strong>Workshop</strong> is not officially<br />
endorsing any club or other organisation. All rights reserved. This pack does not authorise the reproduction of any <strong>Games</strong><br />
<strong>Workshop</strong> artwork or trademarks in any way. GW hereby disclaims all liability in relation to this pack and any use thereto<br />
is entirely at the users own risk. Pack supplied as is.<br />
For further information visit:<br />
www.games-workshop.com<br />
<br />
Copyright © <strong>Games</strong> <strong>Workshop</strong> Limited <strong>2010</strong> excepting all materials pertaining to the New Line theatrical productions: The Fellowship of the Ring; The Two<br />
Towers; and The Return of The King which are © MMX New Line Productions, Inc. All Rights Reserved. The Watcher logo, The Lord of the Rings, The<br />
Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The<br />
Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and <strong>Games</strong> <strong>Workshop</strong> Ltd. All Rights Reserved. <strong>Games</strong><br />
<strong>Workshop</strong>, the <strong>Games</strong> <strong>Workshop</strong> logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © <strong>Games</strong> <strong>Workshop</strong> Ltd 2000-<strong>2010</strong>, variably<br />
registered in the UK and other countries around the world. All Rights Reserved.