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School Toolkit 2010 - Games Workshop

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THE SCHOOL<br />

TOOLKIT<br />

® ®


CONTENTS<br />

Introduction 2<br />

Why a club in a school? 3<br />

Things to consider<br />

before starting a club 4<br />

Before the first meeting 5<br />

First club meeting<br />

& Running the club 6<br />

Ideas for club activities 7<br />

The <strong>School</strong> League 8<br />

Warhammer World visits 9<br />

Troubleshooting 10<br />

Mythbusting 11<br />

Jargonbusting 12<br />

Case Studies 14<br />

Best Purchases 17<br />

Appendices:<br />

Club Rules 22<br />

Membership Form 23<br />

Questionnaire 24<br />

Posters 25<br />

CONTACT<br />

Bek Hawkby,<br />

Community Coordinator<br />

Phone: 0115 900 4821<br />

or 07826 911 555<br />

Email: bek.hawkby@gamesworkshop.co.uk<br />

Write to: Bek Hawkby, Community<br />

Coordinator, <strong>Games</strong> <strong>Workshop</strong>,<br />

Willow Road, Lenton, Nottingham<br />

NG7 2WS<br />

Welcome to the<br />

SCHOOL<br />

TOOLKIT<br />

Before we get into the main part of the toolkit I would like<br />

to take the opportunity to introduce myself.<br />

My name is Bek Hawkby and I work for<br />

<strong>Games</strong> <strong>Workshop</strong> as the Community<br />

Coordinator. I have been with <strong>Games</strong><br />

<strong>Workshop</strong> in this role since 2004. if you<br />

have any queries about anything at all to<br />

do with clubs, I am your best point of<br />

contact, so please get in touch using the<br />

details on this page.<br />

Before I worked for <strong>Games</strong> <strong>Workshop</strong> I<br />

worked for Nottinghamshire Library<br />

Service. I worked in many different<br />

libraries over the years I spent there but<br />

most of my time was spent working at<br />

Hucknall Library where I set up and ran<br />

my own gaming club.<br />

For further information visit:<br />

I have used this knowledge and<br />

experience to write this pack, but I<br />

couldn’t have written it without the help of<br />

the following people:<br />

David Bell from Wellington Academy,<br />

Matthew Hobbs and Dave Rae from<br />

Redcar Community College, Jo Snee from<br />

The Kings <strong>School</strong>, Phil Harris from<br />

Chilwell <strong>School</strong> and Anita Badock from<br />

De Lisle Catholic Science College.<br />

Throughout the pack there will be some<br />

words underlined with which you may be<br />

unfamiliar, the meaning of these words<br />

can be found in the Jargonbusting section<br />

on page 12.<br />

www.games-workshop.com<br />

2 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


Redcar Community College’s gaming club has been successfully running since 2005.<br />

The secondary school is an<br />

ideal environment for a<br />

gaming club as many people<br />

first discover the <strong>Games</strong><br />

<strong>Workshop</strong> hobby aged<br />

around 12.<br />

A gaming club has many benefits for the<br />

school; it gets a diverse group of young<br />

people together to share in an activity that<br />

promotes social interaction and provides<br />

an opportunity for different year groups to<br />

share a hobby.<br />

Most importantly it does this in a way that<br />

they enjoy and gives them a safe venue to<br />

pursue their hobby and meet with others<br />

who share their enthusiasm.<br />

We have also found that in many cases<br />

behaviour inside the classroom has<br />

improved as a result of the club as members<br />

do not want their club privileges revoked!<br />

WHY A CLUB IN A<br />

SCHOOL?<br />

There are many elements to the hobby<br />

including painting, gluing models together<br />

and building an army, as well as playing<br />

the games. This develops numeracy,<br />

literacy and motor skills, all whilst having<br />

fun at the same time.<br />

In order to create their army each hobbyist<br />

will consider many factors – using<br />

probability and maths to help them<br />

(without realising it, of course!). They will<br />

also use their rulebooks and Army<br />

Books/Codexes to learn how to play –<br />

meaning they have to read them first!<br />

The backgrounds for the games are very<br />

detailed and encourage further reading<br />

and creative writing. There is a wealth of<br />

literature based around the worlds that<br />

<strong>Games</strong> <strong>Workshop</strong> has created and most of<br />

the novels are available through your<br />

standard school library bookseller (Askews<br />

or Bertrams).<br />

You can also purchase these novels from<br />

most good book shops, <strong>Games</strong> <strong>Workshop</strong><br />

stores and our online store:<br />

www.games-workshop.com<br />

There is also a large social element to the<br />

hobby, not only playing the games, but<br />

sitting painting together and discussing the<br />

merits of each army. Whilst running a club<br />

I was able to see the improvements in the<br />

social skills of several of the members.<br />

Our games encourage young people to<br />

engage with the hobby and through that<br />

engage with other young people. There is<br />

also the opportunity to meet with other<br />

schools. (Please see the <strong>School</strong> League<br />

section on page 8).<br />

If you would like to find out more about<br />

the hobby it’s a good idea to have a look<br />

through White Dwarf magazine or visit the<br />

<strong>Games</strong> <strong>Workshop</strong> website (www.gamesworkshop.com)<br />

and talk to either us or<br />

your local <strong>Games</strong> <strong>Workshop</strong> store.<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 3


THINGS TO CONSIDER<br />

BEFORE STARTING<br />

Health and Safety<br />

You will need risk assessments for the area<br />

to be used and for the activities. Decide<br />

on what you think is appropriate for the<br />

club. For example, I did not let anybody<br />

use super glue or spray paint in the club<br />

and I supervised all use of clippers. You<br />

will also need COSHH assessments for<br />

plastic glue/paints etc. These are available<br />

from <strong>Games</strong> <strong>Workshop</strong>, please contact us<br />

if you would like a copy of them.<br />

Legal Requirements<br />

Many County Councils have their own<br />

rules about things like taking photos of<br />

young people and how trips are organised,<br />

so it’s always a good idea to talk to the<br />

Head or your LEA to make sure that all<br />

bases are covered. We have included a<br />

sample membership and photo permission<br />

form at the back of this pack, but it is best<br />

to check them out with your legal<br />

department. <strong>Games</strong> <strong>Workshop</strong> also has<br />

rules governing the use of their imagery<br />

and do not allow clubs to produce posters<br />

using our logos and artwork. We have<br />

provided posters at the back of this pack<br />

that you can use to advertise your club.<br />

Please contact us for details.<br />

Staffing and Time<br />

You will need to consider the best time for<br />

running a club and how it fits in with your<br />

schedule. Some clubs meet after school<br />

and others meet during lunchtimes. The<br />

advantages of a club at lunchtime are that<br />

all the students are already on site and you<br />

do not have to stay late. The down side is<br />

that you do not have a lot of time. A club<br />

after school has the advantage of a longer<br />

session although you will need to consider<br />

A CLUB<br />

other after school activities to avoid<br />

clashes as well as how and what time the<br />

students will get home. You may also wish<br />

to talk to the Head to explain the benefits<br />

of having a school club. If you would like<br />

more advice on this please contact us.<br />

Space and Storage<br />

Do you have a classroom for the club to<br />

meet in? Many clubs use their school<br />

library if there is not a classroom free. The<br />

Art department or the Design &<br />

Technology room have also proved good<br />

places. The club will need space for a<br />

gaming area and a painting area. A rough<br />

guide is that for a table of approximately<br />

4x4' you can fit four gamers or six<br />

painters. There will be resources that the<br />

club uses that will need storing in a secure<br />

location. You will have to store scenery<br />

and any other paints, books or armies that<br />

the club uses. In some schools there may<br />

be an issue with after school access so it is<br />

GAMES WORKSHOP STORES<br />

Your local store is an invaluable resource. They will happily give you a free<br />

introduction to the games and also explain the basics of the hobby. You might wish<br />

to take the Head along to this so that they can see what it’s all about. Most of the<br />

young people interested in the club will visit the store on a regular basis and will be<br />

known to the staff. The best days to get a quiet chat with the staff are week days but<br />

not during Bank or <strong>School</strong> holidays! If you would like to get a feel for the<br />

atmosphere during a club meeting then visit the store on the weekend or during a<br />

half term tournament.<br />

If you would like to visit your local store and meet the manager, please contact us<br />

so we can arrange it for you.<br />

advisable to talk to the Site Manager to<br />

avoid any potential problems.<br />

Books<br />

It is worth checking your school library for<br />

novels based on Warhammer or<br />

Warhammer 40,000, and the The Lord of<br />

the Rings books as they may have some in<br />

stock. Gathering these together and making<br />

them available during the club meeting can<br />

give an incentive to read.<br />

Club Members<br />

The final thing to do is to learn about the<br />

young people who will form your club.<br />

You can talk to them in an assembly or<br />

you could send out a questionnaire via<br />

their form tutors. A questionnaire is a<br />

good way of finding out how much<br />

interest you have in starting a club. We<br />

have included a sample questionnaire at<br />

the back of this pack.<br />

4 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


Club Rules<br />

For a club to function effectively there will<br />

need to be some rules and a code of<br />

conduct. These do not need to be long<br />

and complicated (see the example on page<br />

22) but they are necessary. The rules need<br />

to be simple and clear so that everyone<br />

can understand them.<br />

If the club members understand how their<br />

behaviour can affect the future of the club<br />

(if they behave badly it will have to end)<br />

they will go out of their way to behave! It<br />

is also worth getting the club members<br />

involved in revising and updating these<br />

rules to get them to “buy in”. This gives<br />

them the opportunity to have some input<br />

in the running of the club (and will remind<br />

them of the rules.) I have to say at this<br />

point that in most cases the clubs don’t<br />

have any trouble as the people who are<br />

not bothered about playing games or<br />

getting into the hobby will drop out very<br />

quickly.<br />

Most Popular Game<br />

It is a good idea to find out the most<br />

popular game that your club members<br />

play so that you can purchase appropriate<br />

products. <strong>Games</strong> <strong>Workshop</strong> has three<br />

main gaming systems: The Lord of the<br />

Rings Strategy Battle Game, Warhammer<br />

and Warhammer 40,000.<br />

TO PREPARE<br />

BEFORE THE FIRST<br />

CLUB MEETING<br />

There is often confusion caused at this<br />

stage as many young people refer to their<br />

hobby as Warhammer when in actual fact<br />

they play Warhammer 40,000! Broadly<br />

speaking Warhammer is fantasy based<br />

with bows and arrows, and Warhammer<br />

40,000 is sci-fi based with guns and<br />

aliens. The Lord of the Rings Strategy<br />

Battle Game is a game based around the<br />

works of J.R.R Tolkien. If you have any<br />

questions or need clarification you can<br />

always phone your local store or us and<br />

we will be able to help you sort it out.<br />

Purchases<br />

The next step is to see what your budget is<br />

(if you have one) and decide what you can<br />

buy for the club to set up. There are some<br />

suggested purchases on pages 17-20,<br />

which can be bought from www.gamesworkshop.com<br />

or your local GW store.<br />

Length of Session<br />

You then need to decide on the length of a<br />

session. It is best if it is between 45<br />

minutes and 2 hours. Remember there is<br />

also about 15 minutes of set up and clear<br />

away time to consider.<br />

Promoting the Club<br />

The best way to draw attention to the first<br />

club meeting is to put up posters around<br />

school or send them to target year groups.<br />

We have included at the back of this pack<br />

three A4 posters which you can use – one<br />

for each game system. We have put all the<br />

relevant disclaimers on these so you can<br />

use them as they are. There are also A3<br />

and electronic versions available. Please<br />

contact us for details.<br />

Additional Support<br />

<strong>Games</strong> <strong>Workshop</strong> also has some support<br />

available for clubs wanting to run a start<br />

up event. Please contact us for details.<br />

Timing<br />

The date of the first club meeting is an<br />

important factor in its success. It is worth<br />

thinking about the following points and<br />

avoiding any clashes:<br />

• Does it clash with any other school<br />

activity?<br />

• Does it fall within exam or revision<br />

times?<br />

Practicalities<br />

Finally, before the first meeting/start up<br />

event you will need to get ready all the<br />

paperwork you require – club rules,<br />

consent forms and so on. You will also<br />

need to set up the room before they arrive<br />

– have the paints out and water on the<br />

tables. From experience we have found it<br />

best to only half fill the beakers, then if<br />

they are spilled it does not go as far!<br />

Pupils from De Lisle Catholic <strong>School</strong> admire a well-painted army.<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 5


Keep the first meeting<br />

simple; it’s all about letting<br />

the club members settle in.<br />

When the club members arrive introduce<br />

them to each other and yourself, and then<br />

let them sort out amongst themselves who<br />

is going to play.<br />

They will probably stay in their groups at<br />

first but over a couple of sessions they will<br />

start to socialise in different groups. It’s best<br />

to have one-on-one battles as this avoids<br />

anyone feeling ganged up on, but for the<br />

first meeting let them just find their feet.<br />

As the club progresses you may wish to<br />

have an extra club meeting during which<br />

they can play really big battles or have<br />

larger multiplayer games. For most normal<br />

club sessions it is best to try and get them to<br />

play <strong>School</strong> League rules, as this means they<br />

can play more than one person a meeting.<br />

Call the club to an end 15 minutes before<br />

they need to stop and get the club<br />

members to help you put things away or<br />

take responsibility for some tasks or areas<br />

of the club space. This helps them feel that<br />

the club is truly theirs and means that you<br />

can get to the staff room in time for a well<br />

earned cuppa!<br />

FIRST<br />

CLUB MEETING<br />

AND RUNNING THE CLUB<br />

Miniature painters can gain a great sense of achievement<br />

from seeing their skill levels improve over time.<br />

Quotes from school club members:<br />

“The best thing about school!”<br />

“Warhammer is good because it’s challenging.”<br />

“A club where I can learn new skills”<br />

“Great for any age.”<br />

“It’s relaxing and creative.”<br />

ARMIES<br />

Some clubs may wish to buy<br />

other armies in addition to the<br />

suggested purchases on pages 17-<br />

20. You will need to consider the<br />

following points when buying<br />

club armies:<br />

• Budget<br />

• Who will put them together?<br />

• Who will paint them?<br />

• Will they get lost or stolen?<br />

• Do you have the right army<br />

book/codex?<br />

If you want to buy armies for the<br />

club please get in touch with us.<br />

6 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


Here are some extra ideas<br />

for activities and events<br />

which you could run in your<br />

club, as a special occasion or<br />

to jazz things up.<br />

Get the club members<br />

actively involved in these<br />

club decisions – have a small<br />

committee who help decide<br />

the events the club can do.<br />

Showcase<br />

Present the members’ models at a parents<br />

evening (ideal if you have glass display<br />

cabinets). This gives the club members a<br />

real sense of pride and achievement.<br />

Tournament<br />

This can take place over a few club<br />

meetings where players gain points for<br />

each battle they play. It is a good idea to<br />

have a system, (for example 3 points for a<br />

win, 2 for a draw and 1 for a loss). This<br />

way even if somebody loses all their<br />

games they still have points for<br />

participating. You may also wish to award<br />

points for painting or sportsmanship. You<br />

can also use this to help you choose your<br />

teams for the <strong>School</strong> League. If you would<br />

like any further advice or materials for this<br />

please contact us.<br />

Painting or diorama<br />

competition.<br />

This is another good way to get the club<br />

members excited and you will be amazed<br />

at the models they hand in. This kind of<br />

competition encourages them to take their<br />

skills to the next level and you will often<br />

find members helping each other out.<br />

Concentrate on one game<br />

system per term<br />

If you choose one system (The Lord of the<br />

Rings, Warhammer or Warhammer<br />

40,000) it helps the members stay<br />

focused. Some clubs change focus once a<br />

year. Others change each half term. Many<br />

clubs run all three systems together. It is<br />

up to you to decide the best approach for<br />

your club.<br />

IDEAS FOR<br />

ACTIVITIES<br />

IN YOUR CLUB<br />

<strong>School</strong> League Session<br />

Run a club session based on helping the<br />

members prepare for the <strong>School</strong> League –<br />

make sure all their armies are painted and<br />

fulfil the rules laid out in the <strong>School</strong><br />

League rules pack.<br />

Trips to your local<br />

<strong>Games</strong> <strong>Workshop</strong> store<br />

Our store managers will be happy to talk<br />

to you about setting up special sessions in<br />

your local store to help your club<br />

members with their hobby. The store will<br />

also be able to provide advice on scenery<br />

making and army building. (There will be<br />

no charge made for this). If you would<br />

like to set up a trip to your local store<br />

please get in touch.<br />

Create a club newsletter<br />

Get the club members to help<br />

you design and write a club<br />

newsletter.<br />

Elect a club<br />

president<br />

Some clubs have a<br />

student president of the club and<br />

hold elections to choose that<br />

president.<br />

Challenge a<br />

nearby school<br />

If there are other schools in<br />

your area that have been in<br />

touch with <strong>Games</strong> <strong>Workshop</strong>’s<br />

Community Team, then we<br />

can send out a letter to them<br />

asking them if they wish to<br />

meet up with your school.<br />

Due to the Data Protection Act we<br />

cannot give out any information<br />

unless the owner of that information<br />

specifically requests us to do so.<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 7


THE<br />

SCHOOL LEAGUE<br />

The <strong>School</strong> League began<br />

in 2003 when the <strong>Games</strong><br />

<strong>Workshop</strong> Community team<br />

decided to try out the idea<br />

of a gaming tournament<br />

between schools.<br />

The idea had been around for a while but<br />

no one had tried to put it into practice.<br />

The first League had a grand total of six<br />

schools and thirty-two pupils from the<br />

Midlands playing The Lord of the Rings.<br />

The League has grown from this humble<br />

starting point into the large event it is<br />

today. The International Final, which is<br />

held in Warhammer World in Nottingham,<br />

now has an average attendance of twentysix<br />

schools and over two hundred pupils<br />

taking part.<br />

The League is a great opportunity for school<br />

clubs to get involved in a series of activities<br />

in their local <strong>Games</strong> <strong>Workshop</strong> store<br />

culminating in a tournament – the Regional<br />

Final; the winners of which are invited to<br />

the International Final to find who the best<br />

players are!<br />

The League is open to all pupils aged<br />

between 12 and 18; this is to say all pupils<br />

in school years 7 to 13 are able to take part<br />

regardless of whether they are in a<br />

secondary, middle, prep or home school! To<br />

register and take part in <strong>School</strong> League<br />

activities we need to speak to the teacher<br />

who runs the club or who is the staff liaison.<br />

The <strong>School</strong> League starts in September<br />

with a whole range of activities taking<br />

place in all of our <strong>Games</strong> <strong>Workshop</strong><br />

stores. These include army building,<br />

tactics and painting tutorials to name but a<br />

few. These activities will help your club<br />

get fighting fit for the Regional Finals and<br />

ready to challenge all comers!<br />

The first months of the League are when<br />

clubs get their members together and<br />

decide which game systems they want<br />

enter teams into (Warhammer,<br />

Warhammer 40,000 and The Lord of the<br />

Rings). Some schools pick just one, whilst<br />

others enter teams in all three.<br />

The <strong>School</strong> League is not<br />

designed to be just a<br />

tournament; in fact the<br />

tournament is the peak of<br />

the programme.<br />

It is designed for both pupils<br />

and teachers of different<br />

schools to visit their local<br />

store, as well as get together<br />

and socialise with other clubs.<br />

For further information on<br />

the <strong>School</strong> League please<br />

contact us.<br />

8 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


VISITS TO<br />

WARHAMMER WORLD<br />

Warhammer World in<br />

Nottingham is an excellent<br />

venue to which you can<br />

bring your club.<br />

It has fantastic gaming tables, a miniatures<br />

gallery showcasing the finest examples of<br />

painted miniatures in the world and food<br />

and drink are available on site. It is the<br />

only purpose built <strong>Games</strong> <strong>Workshop</strong><br />

gaming hall in the world and as such sees<br />

massive amounts of visitors each year.<br />

Warhammer World trips are a great way of<br />

exciting your club members, indulging<br />

their hobby desires and giving them an<br />

opportunity to see and do things they can’t<br />

do normally, in the largest Wargaming<br />

Arena in the world.<br />

We offer something to see, something to<br />

do and something to eat in our stunning<br />

Warhammer-themed venue. Whether it’s<br />

browsing the full range of <strong>Games</strong><br />

<strong>Workshop</strong> miniatures in the store, playing<br />

games on tables featured in our Army<br />

Books and White Dwarf, making a<br />

fantastic piece of terrain on the Hobby Bar<br />

or gazing with awe at the models<br />

displayed in the Miniatures Gallery, we<br />

can help you to offer your club members a<br />

fantastic experience they won’t forget in a<br />

hurry.<br />

In order to make your visit go as smoothly<br />

as possible we have put the following<br />

guidelines together to help you plan your<br />

trip. Make sure you plan your trip in good<br />

time to give yourself plenty of opportunity<br />

to promote it, and keep us up to date with<br />

any changes to the agreed format for the<br />

day we’ve created with you; we work<br />

hand in glove with other parts of the<br />

<strong>Games</strong> <strong>Workshop</strong> business and they will<br />

require specific notice periods in order for<br />

us to deliver the services that you will be<br />

booking with us.<br />

The Booking Process<br />

As soon as you have a date for when you<br />

would like to come and visit us, please<br />

contact our Warhammer World team on<br />

0115 900 4177 in order to get the ball<br />

rolling with your visit.<br />

We will assign you a specific contact<br />

person who will talk you through the<br />

process, inform you of the latest<br />

developments with our offers and talk you<br />

through the booking form that you will<br />

complete together. This will form the basis<br />

of your trip and help us to make the<br />

appropriate arrangements on your behalf.<br />

Activities on offer in<br />

Warhammer World:<br />

Gaming<br />

Whether you want to use some of the<br />

fantastic feature tables we have on offer in<br />

the Gaming Arena, to run your own one<br />

day tournament or just want to play some<br />

friendly games in a sociable atmosphere,<br />

we can cater to your needs. Please be<br />

aware that we get customers booking<br />

tables for anything up to a year in<br />

advance, which may have an effect on the<br />

total number of tables available to us on<br />

any given day. So we can accommodate<br />

as many people as we can, our gaming<br />

activities have been capped at a specific<br />

capacity to allow us to maintain our<br />

gaming offer to other users, while<br />

providing you with ample resource to<br />

have a great day.<br />

Hobby & Modelling<br />

Activities<br />

Keen modelers or complete novices alike<br />

are invited to join us at our Hobby Bar<br />

facility to have a go at engaging in their<br />

own hobby projects. Using our fantastic<br />

multi-part Citadel Scenery kits as a starting<br />

point, you will get to build, base, convert<br />

and paint your own piece of terrain under<br />

the expert guidance of our Hobby Tutors.<br />

Museum & Exhibitions<br />

Warhammer World’s constantly changing<br />

programme of exhibitions focuses both on<br />

new releases as well as older material so<br />

that visitors get the opportunity to see<br />

archive material going back almost thirty<br />

years, as well as new artwork. See the<br />

concept sketches, original designs and<br />

other material from behind the scenes as<br />

well as original artwork, exactly as the<br />

artist created it – in full size and full detail.<br />

The exhibitions fascinate hobbyists and<br />

non-hobbyists, so are an excellent way for<br />

teachers, parents and friends to gain an<br />

insight into the worlds we create.<br />

Disabled Customers<br />

We recognize that some of our guests may<br />

need some additional services in order to<br />

enjoy the activities we have on offer. Most<br />

of our activities can accommodate<br />

customers with disabilities; just let us<br />

know when organizing your trip what<br />

those requirements are and we’ll be able<br />

to advise you on suitability, reasonable<br />

adjustments we may be able to make or<br />

any requirements that we may have.<br />

At the heart of Warhammer World is the Gaming Arena, set in a medieval castle courtyard!<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 9


TROUBLESHOOTING<br />

Running your club should be<br />

an enjoyable experience, so<br />

to ensure it runs as smoothly<br />

as possible, here are a few<br />

tips for overcoming some<br />

common problems.<br />

Understanding the hobby<br />

Sometimes teachers can encounter some<br />

resistance from colleagues to the idea of a<br />

club when it is mentioned. This is often<br />

because people do not understand exactly<br />

what the <strong>Games</strong> <strong>Workshop</strong> hobby entails.<br />

Unlike computer games, which are<br />

solitary and often discarded when<br />

“finished”, ours is a social hobby that<br />

encourages creativity, improves interaction<br />

between young people and quite often has<br />

lifelong appeal.<br />

The hobby creates an atmosphere of<br />

cooperation and transcends the<br />

boundaries normally imposed by one’s<br />

taste in music, dress sense or school.<br />

From my experience I have found that<br />

even young people from rival schools will<br />

happily meet in the club environment and<br />

talk enthusiastically about their hobby and<br />

encourage one another.<br />

Another misunderstanding people have is<br />

that the <strong>Games</strong> <strong>Workshop</strong> hobby is a<br />

“sad” or “geeky” hobby. The hobby<br />

appeals to many different types of young<br />

people. In fact, the only personality type<br />

we do not see are those with a more<br />

destructive mentality, as the hobby has no<br />

appeal for this kind of person. Our hobby<br />

is a creative one and promotes a positive<br />

environment for young people to innovate<br />

as well as develop friendships.<br />

Each young person gets a different thing<br />

from their hobby. For some it is the<br />

chance to practice their artistic skills<br />

through painting miniatures, whilst others<br />

have the most fun when playing games<br />

against their friends.<br />

Promoting club harmony<br />

It is best not to let the club members<br />

borrow armies from each other as this<br />

could lead to trouble if a model is lost or<br />

damaged. If the club has an army it is best<br />

for players without their own to borrow<br />

this until they get their own figures.<br />

You may also want to advise club<br />

members not to pick up other people’s<br />

models without their permission.<br />

We have found that stating that all dice<br />

rolls should be on the table and in front of<br />

your opponent means that there are fewer<br />

disputes over rolling dice and prevents any<br />

cheating!<br />

In some schools one of the club rules is<br />

that all players should have a written army<br />

list before they can play. This is to<br />

encourage fair games. If you would like<br />

any advice regarding how to make an<br />

army list please contact us.<br />

There will be times when you will be<br />

asked rules questions by your club<br />

members, if you don’t know the answer<br />

and can’t find it in the rulebook you can<br />

always contact your local <strong>Games</strong><br />

<strong>Workshop</strong> store, who will be more than<br />

happy to help you!<br />

The final point to note is that if there is a<br />

question to which you don’t know the<br />

answer you can always get the club<br />

members to dice off for the answer!<br />

10 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


You may find yourself up<br />

against some myths and<br />

misconceptions that some<br />

people have about the<br />

hobby. This section hopes to<br />

provide some counters and<br />

help lay those myths to rest!<br />

“To play games you need a<br />

big, expensive army”<br />

Big games are not the only way to play.<br />

Smaller games can be just as enjoyable!<br />

All the game systems can be played with<br />

very small armies – the <strong>School</strong> League<br />

rules are designed to be used with small<br />

armies. (Contact us for details).<br />

“You need large boards (6<br />

foot or larger) to play on and<br />

lots of room”<br />

You do not need boards to play on. The<br />

games can be played on any flat surface,<br />

although it is nice to have gaming boards<br />

MYTHBUSTING<br />

made especially for the club. Big boards<br />

(anything larger than 4'x 4' square) are<br />

great to look at but are often hard to store.<br />

The easiest size of board to use is a 4' x 2'<br />

board. These can be fitted together to make<br />

bigger boards or used on their own. The<br />

games are very flexible and can be tailored<br />

to fit in even the smallest classrooms!<br />

<strong>Games</strong> <strong>Workshop</strong> sells gaming boards that<br />

are made up of 2' x 2' sections which are<br />

ideal for clubs.<br />

“This is just another<br />

computer game”<br />

The <strong>Games</strong> <strong>Workshop</strong> hobby is not a<br />

computer game: it is a table top war game.<br />

This means that it is a game played across<br />

the top of the table using miniature<br />

figures. It uses strategy and tactics and<br />

there are many different armies. It is a very<br />

social hobby providing much opportunity<br />

for discussion and interaction.<br />

“This hobby promotes<br />

violence”<br />

There is no violence involved in playing the<br />

games or in any part of the hobby. The<br />

games are strategy based and use a similar<br />

skill set as games like Chess. As stated<br />

earlier, the hobby is very creative and<br />

promotes social interaction. The models<br />

come unassembled and unpainted and<br />

therefore have to be assembled before they<br />

can be played with. This encourages each<br />

person to develop their imagination and<br />

their artistic and tactical thinking (once the<br />

models are ready to be played with). Many<br />

gamers create detailed backgrounds for<br />

their armies and some even write stories<br />

about them. When I was running a club I<br />

found several cases of young people who<br />

were not otherwise interested in reading but<br />

who devoured the Warhammer 40,000<br />

novels and then sparked up a lively<br />

discussion with their friends.<br />

“This is a niche market and<br />

will not bring in large<br />

numbers of young people”<br />

A niche market is not necessarily a small<br />

market. You will be surprised at how many<br />

young people play the games. My club<br />

had 60 members and many clubs boast an<br />

average of 20 people a week attending.<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 11


JARGONBUSTING<br />

To steer you through the<br />

minefield of hobby jargon,<br />

we explain some commonlyused<br />

terms here.<br />

<strong>School</strong> League<br />

The <strong>School</strong> League is a tournament aimed<br />

specifically at schools. For more<br />

information please see page 8.<br />

<strong>Games</strong> Day & Golden Demon<br />

<strong>Games</strong> <strong>Workshop</strong> runs a huge interactive<br />

gaming event each year at the Birmingham<br />

NEC which showcases the fantastic<br />

scenery and armies created by clubs and<br />

stores. There is also the chance to meet<br />

our fiction authors, games designers and<br />

artists and take part in the renowned<br />

Golden Demon painting competition.<br />

White Dwarf<br />

This is <strong>Games</strong> <strong>Workshop</strong>’s monthly<br />

magazine which is packed with articles on<br />

the hobby, new releases and information<br />

on clubs and events in your local area.<br />

Warhammer<br />

Warhammer is a fantasy game fought<br />

across a table top. In Warhammer the<br />

opposing factions – the armies – are<br />

represented by models, assembled and<br />

painted by their owners. The<br />

Warhammer world is populated by<br />

many different races, for example<br />

Dwarfs, Elves, Dragons and Giants! The<br />

table top becomes a battlefield of<br />

different types of terrain. The object of<br />

the game is to outfight your opponent,<br />

which requires a mixture of both skill<br />

and luck. It is a very tactical game with<br />

all the excitement of combat.<br />

<strong>Games</strong> Day & Golden Demon is <strong>Games</strong> <strong>Workshop</strong>’s biggest event, attracting over 8,000 hobbyists every year.<br />

Clippers<br />

A tool used for cutting models from the<br />

plastic sprues that they come attached to.<br />

They can be purchased from any <strong>Games</strong><br />

<strong>Workshop</strong> store and most good craft shops.<br />

Warhammer 40,000<br />

Warhammer 40,000 is a science fiction<br />

game fought across a table top. In<br />

Warhammer 40,000 as with Warhammer<br />

the armies are represented by models,<br />

assembled and painted by their owners.<br />

The Warhammer 40,000 universe is<br />

populated by Space Marines (the super<br />

warriors of the future) as well as many<br />

other aliens who are intent on wiping<br />

out the galaxy! The object of the game is<br />

to outfight your opponent, which<br />

requires a mixture of both skill and luck.<br />

It is a very tactical game with all the<br />

excitement of combat.<br />

Super Glue<br />

A super strength glue used to stick metal<br />

models together. It is always a good idea<br />

to supervise use of this as it bonds skin in<br />

seconds.<br />

The Lord of the Rings<br />

Strategy Battle Game<br />

The Lord of the Rings Strategy Battle<br />

Game is a game fought across a table<br />

top. As the name suggests, The Lord of<br />

the Rings Strategy Battle Game is based<br />

on The Lord of the Rings books and<br />

films, and the different factions and<br />

characters are represented by models<br />

assembled and painted by their owners.<br />

The object of the game is to outfight<br />

your opponent and recreate the battles<br />

from the works of J.R.R Tolkien. It is a<br />

tactical game with all the excitement of<br />

the films and books.<br />

12 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


Polystyrene Cement<br />

Otherwise known as Plastic Glue, this is<br />

used for sticking together plastic models.<br />

Will not work on metal models.<br />

Diorama<br />

A collection of models glued together in a<br />

way that suggests a story, such as in the<br />

picture below.<br />

Dice Rolls<br />

The action of rolling dice. Many parts of<br />

the game rely on dice rolls to determine<br />

what happens next.<br />

1500 Point Game<br />

Each of the models has a points cost.<br />

When building an army the cost of each<br />

model must be added together to<br />

produce a total cost for the army. It is a<br />

way of keeping battles fair as all<br />

participants’ armies are an equal number<br />

of points. The higher the number of<br />

points, the larger the game, and therefore<br />

the longer it takes to play.<br />

Scatter scenery/terrain<br />

Scenery is the broad term for the<br />

additional details that can be added to<br />

either a gaming board or table to make it<br />

look more realistic. For example some<br />

people create cities (in the same scale as<br />

the figures) for their armies to fight in.<br />

There are two ways of creating scenery;<br />

moulding it into a board to create a<br />

landscape; or what we refer to as scatter<br />

scenery. Scatter scenery is the name given<br />

to smaller, loose pieces of scenery (for<br />

example three trees glued to a base),<br />

which can be placed anywhere on the<br />

gaming table. This type of scenery is easier<br />

to make and store. It is also a great way of<br />

getting each club member to make<br />

something for the club.<br />

40K or Warhammer 40K<br />

This is the short way of saying<br />

Warhammer 40,000 and most players refer<br />

to it this way.<br />

Beardy<br />

This is a term used to describe a player<br />

who is trying to exploit every loophole in<br />

the rules they can find to make their army<br />

invincible. It can also be applied to<br />

individual characters within an army or a<br />

specific race in the Warhammer/<br />

Warhammer 40,000 universe, for example<br />

the Eldar race. It is a slightly<br />

derogatory term.<br />

D6<br />

This is the term for a standard six-sided<br />

dice. So 1 D6 is one die, 2 D6 is two dice,<br />

and so on.<br />

3+<br />

This is a rules based term. For a player to<br />

achieve their objective (hit a target or save<br />

a model from being wounded etc.) they<br />

must roll a 3 or higher, 4+ is 4 or higher<br />

and so on, on a six-sided die.<br />

GCN<br />

The Gaming Club Network (GCN) is a<br />

voluntary organisation, created in 1999,<br />

set upon the idea of bringing together likeminded<br />

people to encourage others to try<br />

our hobby. Their purpose is to provide the<br />

opportunity for individuals and member<br />

clubs to participate in the hobby of<br />

collecting, painting and gaming with<br />

miniatures, table top games and role play<br />

games. The GCN members are mostly<br />

over 18.<br />

Scatter scenery is easy to make and can be a fun activity for your club members.<br />

Codex<br />

This is the name of<br />

the supplemental<br />

rulebook for an<br />

individual army in<br />

Warhammer 40,000.<br />

For example Codex:<br />

Space Marines is the<br />

book that contains all<br />

the rules that Space Marine players<br />

need to know in addition to the core<br />

rulebook.<br />

Army Book<br />

This is the name of<br />

the supplemental<br />

rulebook for an<br />

individual army in<br />

Warhammer. For<br />

example, the Orcs &<br />

Goblins Army book<br />

would have all the<br />

rules Orcs & Goblins players need to<br />

know in addition to the core rules.<br />

Dice off<br />

This is when a die is rolled to settle a<br />

dispute between two players. The club<br />

leader will roll a die and on a roll of 1, 2<br />

or 3 the person on their left is right and on<br />

a roll of 4, 5 or 6 the other person is right.<br />

Army list<br />

This is a list created by a player indicating<br />

what troops they have, what weapons they<br />

are armed with and their points values and<br />

attributes. It can help if there is any<br />

confusion regarding an opponent’s army.<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 13


“The De Lisle Warhammer<br />

Club has been running in the<br />

library for the last six years<br />

and what a lot of fun we’ve<br />

had! It nearly didn’t happen<br />

at all though…<br />

It was during a lunchtime Chess Club in<br />

the winter term of 2003, that the seed of<br />

an idea was planted. A group of Year 8<br />

students, who were part of the Chess Club,<br />

approached me to ask if they could set up<br />

a Warhammer Club. Not having heard of<br />

Warhammer, 40K, Fantasy, Orks, Space<br />

Marines or any of the other weird and<br />

wonderful names, I was feeling a wee bit<br />

dubious and I wasn’t sure that this was<br />

even slightly a good idea.<br />

CASE STUDY:<br />

CATHOLIC SCIENCE COLLEGE<br />

“I have been involved in<br />

gaming clubs over a number<br />

of years and have just begun<br />

my third <strong>School</strong> League at<br />

my new school.<br />

Over the years my knowledge has grown,<br />

along with my Warhammer collection, and<br />

I have taken a team to the National Final.<br />

What is the first move?<br />

Register your club with Bek Hawkby at<br />

<strong>Games</strong> <strong>Workshop</strong>. Once you have done<br />

this, advertise it. Place a poster in every<br />

tutor base in the school and on several<br />

notice boards. Announce the club to<br />

students in assemblies and get it listed on<br />

your school’s club register. Use technology<br />

to promote the club on your VLE. We are<br />

currently creating a small web page for our<br />

VLE to garner more interest. Advertise on<br />

open evenings. I had a small display for the<br />

Year 6 open evening which generated a lot<br />

of interest.<br />

DE LISLE<br />

After a lovely letter from one of the<br />

parents and a chat with the Head teacher I<br />

agreed to give it a go, even though I knew<br />

nothing about Warhammer and had no<br />

interest in war or battles – even fantasy<br />

ones. One phone call to the<br />

Loughborough <strong>Games</strong> <strong>Workshop</strong> and we<br />

were off before I had time to reconsider!<br />

The pleasure, fun and sense of pride I’ve<br />

had over the years has made me so<br />

pleased that I agreed. Warhammer has<br />

appealed to a wide range of our students,<br />

from the artistic to the marginalised. It has<br />

given them skills of strategy, helped with<br />

maths, developed new friendships, a sense<br />

of sportsmanship and belonging and also<br />

an eye for detail. The books in the ‘Black<br />

Library’ series just fly off the shelves.<br />

The <strong>School</strong> League is now the highlight of<br />

our gaming year and much anticipated by<br />

Who can help?<br />

Bek should always be your first point of<br />

contact, but also talk to your local <strong>Games</strong><br />

<strong>Workshop</strong>. The Swindon staff are brilliant in<br />

this respect. They have arranged for private<br />

tables and tuition of the students on many<br />

occasions and donated a gaming board.<br />

Get school staff help and cooperation. You<br />

will be surprised who is interested in the<br />

hobby! I currently have two other teachers<br />

and a TA who regularly assist in the running<br />

of the club. Remember, if you are going to<br />

involve people outside of the school and<br />

bring them in; follow your schools<br />

procedures for CRB, etc.<br />

Make it cross-curricular. Work with the Art<br />

department for hints and tips on how to<br />

paint models and gameboards. Involve IT<br />

for creation of your own web page. The<br />

Design & Technology department can assist<br />

you in making your gaming boards and<br />

scenery. English and Maths will love you for<br />

encouraging literacy and numeracy. I also<br />

have a group of students with difficulties<br />

who come along and participate regularly<br />

staff and students and with a second place<br />

earlier this year we are out for a fight all<br />

guns blazing next year!<br />

At our recent College presentation<br />

evening, three of our longest serving<br />

members were presented with the Head<br />

teachers’ tie in recognition of their<br />

dedication to the club. This has had the<br />

effect of increasing the profile of<br />

Warhammer and put it alongside sport and<br />

academic achievements.<br />

A big thank you to Bek and all of the staff<br />

at <strong>Games</strong> <strong>Workshop</strong> Loughborough. No<br />

matter what problem we throw at them,<br />

they are always friendly, helpful,<br />

supportive and above all else patient!”<br />

Anita Badock, Librarian<br />

CASE STUDY:<br />

WELLINGTON ACADEMY<br />

with assistance from learning support.<br />

How do I maintain interest?<br />

Set up a league to encourage competition,<br />

but ensure that the overlying theme is to<br />

have fun and socialise. Once a term, I also<br />

arrange huge battles and get the students<br />

to bring along food and a friend.<br />

What about the cost?<br />

It is up to you. Personally, I charge a small<br />

fee for painting activities (50p per army!),<br />

20p to use an army and 10p to use a codex.<br />

This is used to replace breakages, any<br />

consumables and prizes for league winners.<br />

Final words<br />

Every school is different, but surprisingly<br />

the results are not. You get the chance to<br />

see your students develop, mature and<br />

become more confident in a different<br />

social environment. What the club offers<br />

the students is so much more than just<br />

‘playing games.’”<br />

Dave Bell, Teacher<br />

14 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


CASE STUDY:<br />

KINGS SCHOOL<br />

“When I arrived at the<br />

school in 2004 the<br />

Warhammer club was just<br />

about in existence and after<br />

a couple of weeks I was<br />

asked to take it on.<br />

It had started a few years earlier by some<br />

of the pupils who had since left. The first<br />

thing I did was to change the evening we<br />

held the club to a Tuesday evening so that<br />

it did not clash with other school<br />

activities, we also organised a trip to<br />

<strong>Games</strong> <strong>Workshop</strong> allowing year 7s and 8s<br />

to try out the games. This resulted in the<br />

numbers growing significantly.<br />

During the summer term the numbers<br />

began dropping and I wondered why, so I<br />

asked the boys and the general consensus<br />

of opinion was that they needed a longer<br />

time to have bigger battles. The club ran<br />

from 3.45 to 5pm so I then, with the<br />

agreement of the school, extended this<br />

until 5.30pm which seemed to suit most<br />

and the figures once more increased.<br />

The way the club is run is very relaxed –<br />

“The Idea: I had played GW games in<br />

my younger days not long after the<br />

company was set up and although I still had<br />

hundreds of miniatures put safely away I<br />

hadn’t played for ten years or so. However I<br />

still kept on buying the odd copy of White<br />

Dwarf and adding to my collection of<br />

figures. That’s why I still made fairly regular<br />

visits to Warhammer World where I saw<br />

familiar faces of pupils who attended the<br />

school I worked at. I thought that there was<br />

perhaps an opportunity to get back into<br />

gaming by starting a Wargames Club in<br />

school. I mentioned the idea to a couple of<br />

pupils and soon I had about thirty people<br />

asking me when the club would be running.<br />

The Set-Up: Initially it’s about<br />

permission. I wrote to the Leadership Team<br />

in the school and asked if I could run a<br />

new club after school once a week. To sell<br />

the idea I strongly promoted links to<br />

we have a few rules, but nothing that is<br />

onerous on the boys, just basic common<br />

courtesy:<br />

• They must respect others’ equipment,<br />

including the school’s.<br />

• They must be polite to one another and<br />

no swearing is allowed.<br />

• If they are in dispute about anything<br />

then they must come and speak to me to<br />

resolve the issue. My word is final.<br />

• They must show sportsmanship at all<br />

times even in the event of them losing a<br />

game; they must shake hands with their<br />

opponent.<br />

• And the final rule but the most important<br />

is that they enjoy themselves!<br />

The club is open to all and we do not<br />

make a charge; we occasionally get<br />

funding from the PTFA if we really need to<br />

make any purchases. This decision was<br />

made as I am well aware that Warhammer<br />

is not a cheap hobby and for some of the<br />

boys having to pay each week on top of<br />

having to save up for figures could well<br />

mean that they would not be able to<br />

participate. I would rather have a library<br />

full of boys than a pot full of money.<br />

literacy and numeracy and motor skills. I<br />

explained that the club would offer kids a<br />

chance to subconsciously learn basic<br />

skills, especially maths. My proposal was<br />

accepted and the club began running on a<br />

Wednesday afternoon in October 2006.<br />

The problem was we weren’t initially<br />

allowed any funding so all of our<br />

equipment came via donations from<br />

myself and other staff members. However<br />

through a combination of brilliant team<br />

leadership and outstanding tactics we<br />

managed to win the Regional Warhammer<br />

40,000 final for the Midlands in our first<br />

year! News of this prompted the school to<br />

give us a small one-off allowance to buy<br />

some new rulebooks, dice, paints and<br />

miniatures. I also spent part of the money<br />

on a subscription to White Dwarf which<br />

lives in and is one of the most read items in<br />

the school library.<br />

When I first arrived we had very little in<br />

the way of scenery but improvised by<br />

using books draped with cloth to make<br />

hills etc. We always have a paint table and<br />

one of the cover supervisors comes in<br />

once a month and helps the boys with<br />

scenery making. My husband is a keen<br />

wargamer and made some forts/buildings<br />

from cardboard to supplement this.<br />

We have since acquired some <strong>Games</strong><br />

<strong>Workshop</strong> buildings and also have a<br />

couple of spare armies kindly donated by<br />

parents or boys who have since moved on<br />

and no longer play. The ages of the<br />

players go from year 7 to year 13 and the<br />

older boys teach the younger ones the<br />

finer points of playing.<br />

A couple of years ago we started taking<br />

part in the <strong>School</strong> League Regional Finals<br />

and the boys are always keen to take part<br />

with a list of substitutes for each category.<br />

Finally I would say that I do not run the<br />

club, just facilitate it.”<br />

Jo Snee, Library Resources<br />

Manager/ Librarian<br />

CASE STUDY:<br />

CHILWELL SCHOOL<br />

The club gives the opportunity for students<br />

from different years and of vastly different<br />

abilities to work together almost on a par.<br />

The <strong>School</strong> League is great as many people<br />

in the club wouldn’t have the opportunity<br />

to meet and compete against other schools<br />

without it. Bek and the team do a fantastic<br />

job sorting it all out year on year.<br />

Top Tip: If the school will support you<br />

from budget, well done! Otherwise…<br />

…Blag and Scrounge! If you don’t ask you<br />

don’t get. You’ll be amazed how much<br />

useful stuff appears if you make an appeal<br />

in the staff room. Try the PTA or<br />

equivalent, arrange discounts with local<br />

shops and ask in your local <strong>Games</strong><br />

<strong>Workshop</strong> for old scenery.”<br />

Phil Harris, Teacher<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 15


“A long time ago, in a galaxy<br />

far, far away…Oops! Sorry,<br />

wrong story.<br />

The story of the gaming club at Redcar<br />

Community College does in some ways<br />

date right back to the very origins of<br />

<strong>Games</strong> <strong>Workshop</strong>. Both Dave Rae<br />

(founder of the club) and I are what are<br />

charmingly described as ‘veterans’; a<br />

polite way of saying ‘old’, as I played and<br />

indeed own a copy of first edition<br />

Warhammer whilst Dave cut his teeth on<br />

the original Rogue Trader. The school club<br />

started however when Dave noticed a<br />

student reading White Dwarf and asked<br />

him if many of the students were into<br />

<strong>Games</strong> <strong>Workshop</strong> stuff.<br />

The reply was yes and Dave offered to let<br />

them make use of his classroom one<br />

evening a week. The very first meeting<br />

was held that week with fifteen kids<br />

attending. Surprised by the level of interest<br />

from word of mouth Dave put out some<br />

flyers and posters to every tutor group<br />

inviting any student to come along to a<br />

break time meeting. Over forty kids duly<br />

appeared and so the Redcar CC gaming<br />

club was born.<br />

My own involvement came through a<br />

member of my tutor group. One student<br />

was a selective mute and had real<br />

difficulties socialising with others. He had<br />

expressed an interest in modelling though<br />

and having seen Dave’s posters I took him<br />

down to the club. Seeing the gaming –<br />

and a helpful push from a certain trilogy of<br />

films – rekindled my interest and so a<br />

management double act was formed.<br />

To begin with nearly 90% of the kids<br />

played just The Lord of the Rings, reflecting<br />

the popularity of the films at the time, but<br />

it soon became clear that they did not have<br />

the figures or materials for gaming. Dave<br />

brought in some old paints and figures<br />

whilst I brought in scatter scenery. We also<br />

made the first of our regular visits to<br />

acquire funding, this time to the Head<br />

teacher, who duly granted us £100 to start<br />

us off, with which we bought a The Lord of<br />

the Rings box set, some brushes, and a<br />

variety of boxes of figures for each of the<br />

factions to have a viable army. I would<br />

suggest to always ask for as much help as<br />

you can. If the Head doesn’t understand<br />

the benefits (and being honest they rarely<br />

CASE STUDY:<br />

REDCAR<br />

COMMUNITY COLLEGE<br />

will), stress the literacy and numeracy skills<br />

the hobby requires, the development of<br />

social skills, and indeed the fact that you<br />

will be keeping boys interested in school.<br />

The students happily stay in school long<br />

after hours – can you imagine that? Forty<br />

lads in school almost three hours after they<br />

could have gone home!<br />

From those early days the club has gone<br />

from strength to strength. We developed<br />

the playing area and now have six boards<br />

with grass mats on and a lot of scatter<br />

scenery, five sculpted boards from our<br />

local GW store (which is always a good<br />

place to get stuff) and yet sometimes we<br />

still don’t have enough. The pupils’<br />

interests have broadened and now all<br />

three systems are played, which of course<br />

“If the Head doesn’t<br />

understand the benefits (and<br />

being honest they rarely<br />

will), stress the literacy and<br />

numeracy skills the hobby<br />

requires, the development of<br />

social skills, and indeed the<br />

fact that you will be keeping<br />

boys interested in school.”<br />

has meant Dave and I now have extensive<br />

armies in each system ourselves (although<br />

we would be grateful if you left the<br />

‘extensive’ bit out in any discussion with<br />

our wives).<br />

We managed to buy the starter sets for<br />

Warhammer and Warhammer 40K – again<br />

through funding – this time from the<br />

extended schools budget, a great resource if<br />

you can get it. Through this funding we<br />

have taken kids down to Warhammer<br />

World for open days and took a number to<br />

<strong>Games</strong> Day; <strong>Games</strong> <strong>Workshop</strong>’s annual<br />

premier event. We have run leagues with<br />

results and positions projected up on the<br />

whiteboard and have run a number of<br />

campaigns for each system as well as<br />

events in the holidays. We now even have<br />

a website with news pages, galleries and a<br />

forum to discuss events, tactics, painting etc.<br />

One of the things we have been keen to<br />

attempt is to develop links to the wider<br />

community, which has meant forging a<br />

close relationship with the local <strong>Games</strong><br />

<strong>Workshop</strong> store. The manager there is<br />

always willing to help our students and is<br />

as keen for them to do well as we are.<br />

It is perhaps in the <strong>School</strong> League that the<br />

club has been most visible. Since we first<br />

heard about the League we tried to get<br />

involved but it was not until 2006 that we<br />

managed to enter. Somewhat surprisingly<br />

to us we managed to win two of the three<br />

competitions. Since then and despite the<br />

massive growth in competition we have<br />

managed to continue our success, winning<br />

four more titles, and remain unbeaten in<br />

The Lord of the Rings!<br />

We are now onto our third Head teacher<br />

during the lifetime of the club, and as ever<br />

the latest is as bemused as all the others as<br />

to quite what goes on in the technology<br />

rooms on a Thursday and Friday. If the first<br />

liked the community aspect and the<br />

second the trophies and fame, this one<br />

most likes the development of the students<br />

that the club offers. Gaming requires<br />

social skills – simply put you have to be<br />

able to talk to one another.<br />

With the numbers of students there is no<br />

way that just Dave and I could manage, so<br />

our Year 11s now help us to run the club,<br />

further developing them as individuals.<br />

This has often been used as part of the<br />

Duke of Edinburgh’s award scheme.<br />

At times running the club can seem a<br />

challenge, but both Dave and I would say<br />

that the rewards make that challenge more<br />

than worthwhile.”<br />

Matthew Hobbs, Teacher<br />

16 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


BASIC PURCHASES<br />

If you are setting up a club then you will most likely need the following basics:<br />

Hobby Starter Set (1.)<br />

This paint set contains all of the basic<br />

colours that you will need for a club, as<br />

well as a brush, plastic and PVA glue,<br />

static grass, sand and plastic cutters. It is<br />

better to buy several of these than one<br />

Mega Paint Set as the paints within this set<br />

tend to be used the most and,<br />

consequently run out more frequently.<br />

If you have extra funding then the Mega<br />

Paint Set is a great addition, providing a<br />

wide range of colours.<br />

Product Code 99229999072<br />

Paint Brushes (2.)<br />

We recommend buying Standard Brushes<br />

for the club. Standard Brushes can be used<br />

to paint most things, even fine detail if<br />

used carefully. <strong>Games</strong> <strong>Workshop</strong> does<br />

make more specialised brushes (e.g. Detail<br />

and Fine Detail brushes) which can be<br />

ideal for more experienced painters,<br />

however, for everyday club painting the<br />

Standard Brush works very well.<br />

Product Code 99199999028<br />

Pots<br />

You will need some pots for washing your<br />

brushes in. We recommend using plastic<br />

cups. Alternatively you can buy the<br />

Citadel Water Pot.<br />

Product Code 99229999100<br />

Paper Towels<br />

You will need paper towels or kitchen roll<br />

to dry the brushes on.<br />

Dice (3.)<br />

All <strong>Games</strong> <strong>Workshop</strong> games require six<br />

sided dice. The best option is to go for the<br />

Dice Cube – 27 little dice in one big one!<br />

The Dice Cube contains all of the dice<br />

you’ll need to play Warhammer,<br />

Warhammer 40,000 and The Lord of the<br />

Rings Strategy Battle Game, including an<br />

Artillery and Scatter Dice.<br />

Product Code 99229999086<br />

Tape Measures (4.)<br />

You will need at least one tape measure,<br />

but as with Templates it is best to have<br />

one per gaming table, allowing the players<br />

to take turns when measuring out troop<br />

movement.<br />

Product Code 99239999035<br />

Templates (5.)<br />

For Warhammer and Warhammer 40,000<br />

you will need at least one set of templates<br />

(our rule of thumb is to have one set of<br />

templates per gaming table).<br />

Product Code 99220199038<br />

Citadel Figure Case (6.)<br />

Although not essential when starting out,<br />

you might wish to invest in a figure case<br />

for storing and transporting miniatures.<br />

The soft foam inside is divided into three<br />

layers giving easy access to models –<br />

providing enough space to store up to 108<br />

miniatures of basic troop size.<br />

Product Code: 99239999007<br />

6.<br />

GLUES<br />

Super Glue<br />

Super glue is used for sticking all metal<br />

miniatures together. Supervision is<br />

needed when any club member uses it<br />

as it bonds skin in seconds. Many clubs<br />

do not allow use of super glue during<br />

the club meeting.<br />

Product Code 99219999018<br />

Plastic Glue<br />

Plastic glue is used for sticking all of our<br />

plastic kits together. Supervision is<br />

recommended.<br />

Product Code 99219999012<br />

PVA Glue<br />

Used for sticking sand and grass to<br />

miniature bases and scenery.<br />

Product Code 99219999013<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 17<br />

2.<br />

3.<br />

1.<br />

5.<br />

4.


BOOK PURCHASES<br />

Warhammer 40,000<br />

Rulebook<br />

The hardback edition of the Warhammer<br />

40,000 rulebook contains the complete<br />

rules. As well as the latest rules, the book<br />

contains evocative art, background and<br />

pages of inspirational hobby material. This<br />

is your gateway to the Warhammer 40,000<br />

hobby. If your club plays Warhammer<br />

40,000 and you are not buying The<br />

Assault on Black Reach box set then this is<br />

an essential purchase.<br />

Product Code 60040199011<br />

FICTION FROM<br />

BLACK LIBRARY<br />

BEST<br />

The Lord of the Rings<br />

Rulebook<br />

A full colour hardback rulebook which<br />

features the full rules for our The Lord of<br />

the Rings game. It also contains an<br />

extensive hobby section and exhaustive<br />

list of profiles, arranged by race and<br />

region, making it easy to create themed<br />

forces and scenarios for your games. If<br />

your club plays The Lord of the Rings and<br />

you are not buying the Mines of Moria<br />

box set then this is an essential purchase.<br />

Product Code 60041499012<br />

There is a wide range of fiction based in the Warhammer and Warhammer 40,000<br />

worlds, providing colourful stories about characters and armies found within the<br />

games. These books can be purchased through your standard supply channels and<br />

are great for lending stock.<br />

More details can be found at www.blacklibrary.com<br />

Warhammer Rulebook<br />

This hardback rulebook contains all<br />

the rules of Warhammer – the game of<br />

fantasy battles.<br />

As well as the latest rules, the book<br />

contains a colour section detailing the<br />

background to the Warhammer world and<br />

its races, as well as extensive hobby<br />

articles, painting and modelling tips. If<br />

your club plays Warhammer and you are<br />

not buying the Battle for Skull Pass box set<br />

then this is an essential purchase.<br />

Product Code 60040299026<br />

How To Make<br />

Wargames<br />

Terrain<br />

How To Make Wargames<br />

Terrain clearly explains<br />

how to design and build<br />

your own terrain pieces.<br />

Fully illustrated throughout, this book<br />

helps make scenery building as easy as<br />

possible. A great reference book.<br />

Product Code 60049999083<br />

How To Paint<br />

Citadel<br />

Miniatures<br />

This ever-popular painting<br />

guide is crammed full of<br />

advice, techniques and<br />

clear, concise examples of<br />

the methods used to create fantastically<br />

painted models.<br />

Product Code 60049999100<br />

18 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


BEST<br />

SCENERY PURCHASES<br />

Scenery on gaming tables plays an important role. Not only does it bring the table to life, it<br />

also provides the players with greater tactical challenges. You can have great fun building<br />

your own scenery in the club, but we would recommend investing in a couple of the<br />

following to get you started.<br />

Trees and Hedges (1.)<br />

Trees and hedges are usable on any<br />

battlefield – even in the far future there<br />

will be planets with trees! This set<br />

contains a selection of trees and hedges,<br />

including: two large trees, six medium<br />

trees and two hedge sections. These all<br />

come ready to use.<br />

Product Code 99229999068<br />

Gaming Hill (2.)<br />

As with trees, hills can be used for all<br />

game systems. This pack contains one hill.<br />

This needs assembling and painting.<br />

Product Code 99129999004<br />

Citadel Battlemat (3.)<br />

This 6' x 4' gaming mat provides a quick<br />

and easy way to make a battlefield, no<br />

matter where you are playing. The clothbacked<br />

mat can be used in conjunction<br />

with our terrain sets to create an instant and<br />

effective-looking battlefield, and can be<br />

folded away after the game for ease of<br />

Realm of Battle Gameboard<br />

The Realm of Battle Gameboard is<br />

Citadel’s high quality, plastic, modular<br />

gaming surface. Made from the same<br />

plastic as our miniatures, each of its six<br />

2' x 2' sections are finely-detailed,<br />

robust and come un-painted, so your<br />

club can paint it up and arrange it<br />

however you like. Supplied with its<br />

own carry-bag, the Citadel Realm of<br />

Battle Gameboard is portable and easy<br />

to store. This is a fantastic purchase if<br />

you have funding available.<br />

Product Code 99229999065<br />

storage. This is fantastic value for money<br />

and a great starting point for club games.<br />

Product Code 99229999073<br />

Urban Barricades<br />

and Walls (4.)<br />

This pack is designed to be used for games<br />

of Warhammer 40,000. The pack contains<br />

six barricades, which will need painting.<br />

Product Code 99220199026<br />

Sand and Grass Tubs (5.)<br />

If you are going to have a go at building<br />

your own scenery pieces then you will<br />

need some Modelling Sand and Static<br />

Grass, Scorched Grass or Glade Grass to<br />

put onto the bases. It is best to use sand as<br />

your main base, then you can add one of<br />

the different types of grass to create a<br />

natural look. If you would like help with<br />

basing or scenery projects, the staff at your<br />

local <strong>Games</strong> <strong>Workshop</strong> store will be<br />

pleased to show you some ideas and tips.<br />

1.<br />

This material is also used to provide a<br />

realistic looking base for the miniatures.<br />

Sand Product Code 99229999057<br />

Static Grass Product Code 99229999055<br />

Glade Grass Product Code 99229999066<br />

Scorched Grass Product Code<br />

99229999067<br />

Terrain and Scenery Sets<br />

There are also other terrain pieces that you<br />

can buy for your battlefields including the<br />

fantastic Imperial Sector (Warhammer<br />

40,000) or Fortified Manor House<br />

(Warhammer).<br />

These kits require gluing and painting and<br />

provide great projects for clubs. These<br />

products range from £15 upwards. Your<br />

local <strong>Games</strong> <strong>Workshop</strong> store will be<br />

pleased to show and discuss these<br />

products in more detail with you<br />

(remember to let them know you are a<br />

club) – allowing you to decide on what<br />

would work best for your club.<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 19<br />

2.<br />

3.<br />

4.<br />

5.


BEST<br />

BOX SET PURCHASES<br />

These box sets contain miniatures, rules manuals and “getting started” booklets, presenting<br />

the best value for starting any of our three game systems.<br />

Warhammer 40,000:<br />

Assault on Black Reach<br />

A great set for any club wanting to start<br />

playing Warhammer 40,000, the enclosed<br />

starter booklet has easy-to-follow examples<br />

and a step-by-step introduction to the<br />

game, while the rulebook contains all of<br />

the information you’ll need to play the<br />

game. The two armies provided will allow<br />

a few people to begin playing right away –<br />

these finely detailed, plastic, Citadel<br />

miniatures have been specially designed to<br />

allow you to quickly assemble an army<br />

ready for your first battle.<br />

Warhammer:<br />

Battle for Skull Pass<br />

This boxed game contains two complete<br />

armies – Goblins and Dwarfs – and<br />

several introductory scenarios, allowing<br />

you to start playing straight away. The<br />

starter booklet provides an excellent entrypoint<br />

into the world of fantasy battles.<br />

New players will find easy to follow<br />

examples for all the main parts of the<br />

Warhammer game, as well as profiles for<br />

all the models in the box. The pocketsized<br />

rulebook contains the main<br />

Warhammer rules. All the information you<br />

need to play the game is right here.<br />

The Lord of the Rings<br />

Strategy Battle Game:<br />

Mines of Moria<br />

The Mines of Moria is a self-contained<br />

version of the strategy battle game that<br />

includes everything you need to play in<br />

one box. It’s packed full of models<br />

including the Fellowship, a Cave Troll,<br />

Moria Goblins and Moria themed scenery.<br />

This boxed game contains a<br />

Rulebook, a Starter booklet,<br />

Dice, Templates, Range<br />

Rulers and almost 50 Citadel<br />

miniatures.<br />

Product Code 60010199005<br />

With over 100 Citadel<br />

Miniatures, a pocket-sized<br />

Rulebook, starter booklet,<br />

Dice, Templates and scenery<br />

this is the ideal starting point<br />

for games of Warhammer.<br />

Product Code: 60010299002<br />

The box contains 34<br />

miniatures, a pocket-sized<br />

version of The Lord of the<br />

Rings Rulebook and a starter<br />

booklet containing four<br />

scenarios that follow the<br />

Fellowship’s journey through<br />

Moria, as well as Dice,<br />

Templates and scenery.<br />

Product Code 60011499004<br />

20 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


APPENDICES<br />

This section contains examples of forms which you may find useful<br />

in setting up your club. Feel free to photocopy these pages or<br />

adapt them for your own use. There is also a poster for each of our<br />

three gaming systems that you can use to advertise your club.<br />

22 Sample Club Rules<br />

23 Sample Membership Form<br />

24 Sample Questionnaire<br />

25 The Lord of the Rings Poster<br />

26 Warhammer 40,000 Poster<br />

27 Warhammer Poster<br />

If you require electronic versions of the posters please get in touch.


Appendices: Sample Club Rules<br />

Club Rules<br />

Please read and sign that you agree to the following club rules:<br />

• Members are responsible for the safety of their belongings – do not leave valuables<br />

unattended.<br />

• You are in charge of your own gaming things – any loss of or damage to miniatures or<br />

gaming equipment is your responsibility.<br />

• If you are planning to paint at the club please wear old clothes. You are responsible for<br />

any paint damage to clothing or belongings.<br />

• Members are expected to treat other club members, school staff and anyone else present<br />

at the club with respect.<br />

• Please respect the school rules whilst attending the club.<br />

• All dice rolls to be made on the table and in front of your opponent.<br />

• The organisers reserve the right to ask any member to leave the club and school premises.<br />

• The following will result in an immediate ban from the club:<br />

– Shouting, name calling, insulting remarks, bullying and intimidation.<br />

– Attacks on individuals or groups for any reason.<br />

– Encouraging others to harass, bully or discriminate against another person or<br />

group of people.<br />

– Bringing alcohol or drugs onto the premises, or coming in whilst under the<br />

influence of them.<br />

– Deliberate damage to stock, equipment, furniture or anything else belonging to<br />

the school, the club or to other users.<br />

Name………………………………………….……………<br />

Signed………………………………………………………<br />

22 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


Membership Form<br />

First Name: Address:<br />

Surname:<br />

Date of Birth:<br />

Form:<br />

Army/Armies:<br />

Email Address:<br />

Appendices: Sample Membership Form<br />

Postcode:<br />

Emergency Contact:<br />

I will/will not be collecting my child after each club meeting<br />

Signed:<br />

Emergency Contact Number:<br />

I give/do not give permission for photographs of my child to be taken and used, with their<br />

name, for club publicity purposes by the Council and/or <strong>Games</strong> <strong>Workshop</strong> and the press.<br />

Signed:<br />

For all club queries, contact us on: 0115 900 4821 www.games-workshop.com 23


Appendices: Sample Membership Questionnaire<br />

About You<br />

Name and Form<br />

How long have you been part of the <strong>Games</strong><br />

<strong>Workshop</strong> hobby?<br />

❐ Beginner<br />

❐ 1 year<br />

❐ 2 years<br />

❐ 3 years or more<br />

Do you prefer gaming or painting?<br />

❐ Gaming<br />

❐ Painting<br />

Have you ever read a Warhammer or<br />

Warhammer 40,000 novel?<br />

❐ Yes<br />

❐ No<br />

Do you read White Dwarf?<br />

❐ Yes<br />

❐ No<br />

Which game system do you prefer?<br />

❐ The Lord of the Rings<br />

❐ Warhammer 40,000<br />

❐ Warhammer<br />

Which army or armies do you collect?<br />

Questionnaire<br />

About the Club<br />

Which day do you think would be best for<br />

the club meetings?<br />

❐ Monday<br />

❐ Tuesdays<br />

❐ Wednesdays<br />

❐ Thursdays<br />

❐ Fridays<br />

Would you be interested in playing different<br />

gaming systems on different days, for<br />

example, Warhammer 40,000 on Tuesdays<br />

and Warhammer on Fridays?<br />

❐ Yes<br />

❐ No<br />

Would you be interested in representing the<br />

school in tournaments or the <strong>School</strong> League?<br />

❐ Yes<br />

❐ No<br />

Do you think that we should organise<br />

regular games (home and away) against<br />

other schools?<br />

❐ Yes<br />

❐ No<br />

24 <strong>School</strong> <strong>Toolkit</strong> For all club queries, contact us on: 0115 900 4821


Copyright © <strong>Games</strong> <strong>Workshop</strong> Limited <strong>2010</strong> excepting all materials pertaining to the New Line theatrical<br />

productions: The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMX New<br />

Line Productions, Inc. All Rights Reserved. The Lord of the Rings, The Fellowship of The Ring, The Two Towers,<br />

The Return of The King and the names of the characters, items, events and places<br />

therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under<br />

license to New Line Productions, Inc. All Rights Reserved. <strong>Games</strong> <strong>Workshop</strong>, the<br />

<strong>Games</strong> <strong>Workshop</strong> logo, Warhammer and the Warhammer 40,000 device are either<br />

®, TM and/or © <strong>Games</strong> <strong>Workshop</strong> Ltd 2000-<strong>2010</strong>, variably registered in the UK and<br />

other countries around the world. All Rights Reserved.<br />

UK COMMUNITY<br />

®


®<br />

<br />

Copyright © <strong>Games</strong> <strong>Workshop</strong> Limited <strong>2010</strong>. <strong>Games</strong> <strong>Workshop</strong>, the <strong>Games</strong><br />

<strong>Workshop</strong> logo, Warhammer and the Warhammer 40,000 device are either<br />

®, TM and/or © <strong>Games</strong> <strong>Workshop</strong> Ltd 2000-<strong>2010</strong>, variably registered in the<br />

UK and other countries around the world. All Rights Reserved.<br />

UK COMMUNITY<br />

®


®<br />

Copyright © <strong>Games</strong> <strong>Workshop</strong> Limited <strong>2010</strong>. <strong>Games</strong> <strong>Workshop</strong>, the <strong>Games</strong><br />

<strong>Workshop</strong> logo, Warhammer and the Warhammer 40,000 device are either<br />

®, TM and/or © <strong>Games</strong> <strong>Workshop</strong> Ltd 2000-<strong>2010</strong>, variably registered in the<br />

UK and other countries around the world. All Rights Reserved.<br />

UK COMMUNITY<br />

®


CONTACTS<br />

Bek Hawkby, Community Coordinator:<br />

Phone: 0115 900 4821 or 07826 911 555<br />

Email: bek.hawkby@games-workshop.co.uk<br />

Write to: Bek Hawkby, Community Coordinator,<br />

<strong>Games</strong> <strong>Workshop</strong>, Willow Road,<br />

Lenton, Nottingham, NG7 2WS<br />

Local <strong>Games</strong> <strong>Workshop</strong> Store Manager<br />

You can find contact details for your nearest <strong>Games</strong><br />

<strong>Workshop</strong> store in the Storefinder section of our website,<br />

the listings in the back of White Dwarf magazine, or by<br />

calling Customer Service on: 0115 91 40000<br />

LAST WORDS<br />

This pack was written and put together by Bek Hawkby and<br />

Karen Miksza. However, it couldn’t have been done<br />

without the inspiration and assistance of many unsung<br />

heroes: the teachers, librarians, club presidents and<br />

secretaries, various members of <strong>Games</strong> <strong>Workshop</strong> staff, and<br />

last, but in no sense least, the countless hobbyists who go<br />

to clubs around the country, giving us all inspiration and<br />

purpose. To all of you our heartfelt thanks!<br />

None of this would be possible without you. It only remains<br />

for us to say that we hope that we have helped and will<br />

continue to help and wish you and all your clubs…<br />

…“Good Luck”!<br />

LEGAL INFORMATION<br />

<strong>Games</strong> <strong>Workshop</strong> owns all the Intellectual Property (images, background logos etc) to all of its worlds. If any of this is used<br />

it must be in accordance with <strong>Games</strong> <strong>Workshop</strong>’s intellectual property policy which can be found at http://legal.gamesworkshop.com/<br />

and appropriate disclaimers must be added.<br />

Please note <strong>Games</strong> <strong>Workshop</strong> does NOT own the intellectual property relating to The Lord of the Rings and therefore cannot<br />

give permission for use of The Lord of the Rings imagery. This includes pictures of models made by <strong>Games</strong> <strong>Workshop</strong>.<br />

Anyone wishing to produce The Lord of the Rings related imagery will need to make an application to Warner Brothers.<br />

This pack is not a guide to any formal or legal aspects of setting up a club or other organisation and does not constitute<br />

advice in that respect. This document is in no way intended to be a license or a waiver of any rights of GW whatsoever nor<br />

is it intended to bind GW in any manner whatsoever. By selling or providing this pack <strong>Games</strong> <strong>Workshop</strong> is not officially<br />

endorsing any club or other organisation. All rights reserved. This pack does not authorise the reproduction of any <strong>Games</strong><br />

<strong>Workshop</strong> artwork or trademarks in any way. GW hereby disclaims all liability in relation to this pack and any use thereto<br />

is entirely at the users own risk. Pack supplied as is.<br />

For further information visit:<br />

www.games-workshop.com<br />

<br />

Copyright © <strong>Games</strong> <strong>Workshop</strong> Limited <strong>2010</strong> excepting all materials pertaining to the New Line theatrical productions: The Fellowship of the Ring; The Two<br />

Towers; and The Return of The King which are © MMX New Line Productions, Inc. All Rights Reserved. The Watcher logo, The Lord of the Rings, The<br />

Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The<br />

Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and <strong>Games</strong> <strong>Workshop</strong> Ltd. All Rights Reserved. <strong>Games</strong><br />

<strong>Workshop</strong>, the <strong>Games</strong> <strong>Workshop</strong> logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © <strong>Games</strong> <strong>Workshop</strong> Ltd 2000-<strong>2010</strong>, variably<br />

registered in the UK and other countries around the world. All Rights Reserved.

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