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Fatigue Management

Fatigue Management

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Chapter One<br />

Sleep: Basic Information<br />

You can stay up all night and keep awake provided you<br />

keep using some muscles, at least the speaking muscles.<br />

You can march all night, fight all night, talk all night. You<br />

will be likely to get terribly sleepy somewhere along<br />

between 0300 and 0600 hours unless you are doing<br />

something exciting or intensely interesting. But you can get<br />

through provided you are active. It is very hard to fight<br />

sleep if you are quiet and by yourself.<br />

By breakfast time you will be getting less sleepy. You can<br />

get through the next day pretty well. You will feel<br />

uncomfortable. But other people will not notice anything<br />

wrong with you unless you sit down and relax with nothing<br />

important or interesting to do. Then, very likely, you'll doze<br />

off.<br />

The second night you won't want to stay up but you may<br />

have to. Another march may be necessary or the enemy may<br />

attack. And the second night is like the first but more<br />

difficult. It is harder to keep active under your own power;<br />

yet you can, if your officers or the enemy furnish the<br />

motivation. You don't want to keep your mind on any topic<br />

very long. By this time you are probably getting quite<br />

irritable. Little things provoke you and you may talk some<br />

nonsense.<br />

The third day is better than the second sleepless night, but<br />

you will be irritable, rambling and illogical in speech and<br />

thought, inattentive, more than usually sensitive to pain.<br />

Your eyes itch. You may begin to see double. You can't sit<br />

down and read. You can still be spurred to your full mental<br />

powers and manual dexterity if the stimulus is strong<br />

enough - if your commander demands your attention, if a<br />

shell comes over - but the effect of these things doesn't last<br />

as long as it would normally.<br />

1

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