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4. The Interface<br />
4.1 The Character Interface<br />
The character interface is the most versatile<br />
interface in the game. From here, you can<br />
inspect all the characters cooperating with<br />
you on your adventure, including yourself<br />
and any <strong>of</strong> your <strong>of</strong>ficers. The interface can<br />
be brought up by pressing the default “F2”<br />
function key.<br />
This interface contains information on; your<br />
character's national affiliation, their rank,<br />
health, current experience and the amount <strong>of</strong> experience needed to reach the<br />
next level, fame and current funds.<br />
You can also see a list <strong>of</strong> possible skills, the amount <strong>of</strong> skill points put into them,<br />
any additional abilities known by the character, weapons and equipment<br />
currently held, and their relations with the nations and factions <strong>of</strong> the<br />
archipelago. You can also estimate career opportunities from here, and plan<br />
future moves.<br />
4.1.1 Passengers<br />
A list <strong>of</strong> all characters in the player's squadron. All possible posts that you can<br />
assign your <strong>of</strong>ficers to, are also represented in this list. There are four types <strong>of</strong><br />
character in the game:<br />
• Passenger – Characters that you were asked to transport somewhere.<br />
Officers that you've hired but haven't yet assigned to a post, are also listed as<br />
passengers.<br />
• Officer – An <strong>of</strong>ficer assigned to a specific post in your squadron. Companion –<br />
If you agree to escort a merchant ship, the merchant becomes your<br />
companion for the duration <strong>of</strong> the journey. Officers whom you assign as<br />
captains to other ships in your squadron also become 'companions'.<br />
• Prisoner – This character is being held on your ship against his will. Prisoners<br />
are obtained either as the result <strong>of</strong> a mission that requires you to capture a<br />
person, by imprisoning one <strong>of</strong> your existing passengers, or by forcing a ship to<br />
surrender, in which case you may imprison her captain. You can release any<br />
non-mission prisoners at any <strong>of</strong> their nation's colonies for a ransom. Don't<br />
expect flowers afterwards though.<br />
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