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Age of Pirates

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Press “Ctrl” on your keyboard to whip it out and have a look. Information about<br />

the ship you're viewing appears at the bottom <strong>of</strong> the screen. On the left is it's<br />

portrait and status, national flag, the number <strong>of</strong> cannons she's carrying, her<br />

speed and ammunition type. With the really top quality 'glasses, you'll also get<br />

some information on the captain <strong>of</strong> the ship, as pictured above.<br />

7.4 Direct Ship control<br />

You steer your ship with the default A and D keys, and by setting and striking<br />

the sails with the W and S keys respectively. Sails set in three positions:<br />

• Full Sails – Large sail area allowing the ship to catch the most wind and move<br />

at full speed. Full sails suffer more damage from knippel fire.<br />

• Battle Sails – Less sail area reducing damage taken to them during battle.<br />

However, your ship's turn rate increases and your maximum speed is reduced<br />

by half.<br />

• Furled Sails – Receive almost zero damage from enemy fire, but leave you<br />

dead in the water.<br />

The speed <strong>of</strong> your ship depends on its direction relative to the wind. Ships with<br />

straight sails manage great speeds with the wind. Ships with fore and aft sails<br />

can manage great speeds at an acute angle to the wind, but loose speed<br />

sailing directly with the wind.<br />

For example, a schooner can easily come abreast <strong>of</strong> a galleon sailing against<br />

the wind, but the galleon will leave the schooner behind when sailing with the<br />

wind. Ships that have both straight and fore and aft sails have more unique<br />

characteristics. You can improve the speed <strong>of</strong> your ship by installing different<br />

types <strong>of</strong> sails or by learning certain abilities.<br />

7.5 Communicating With Other Ships<br />

If there are other ships nearby, you can speak with<br />

their captains, whether hostile or not. If they're close<br />

enough, engage the “Talk” Fast Command, and you'll<br />

see the following screen (pictured left). Available<br />

options are:<br />

• Get news – Catch up on current events. Of course,<br />

it's hard to verify this stuff when you're out at sea,<br />

so any news you hear will be recorded in the<br />

“Rumours” section <strong>of</strong> your Logbook.<br />

• Trade – Opens the Trade interface. You can do business with your fellow<br />

captains from here. A useful way <strong>of</strong> replenishing lost or damaged missionessential<br />

goods before you reach your destination and have to explain how a<br />

cannon ball wiped out half someone's stock <strong>of</strong> c<strong>of</strong>fee beans. These sort <strong>of</strong><br />

details don't impress merchants. But what do they know eh?<br />

41

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