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Age of Pirates

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4.1.5 Abilities<br />

Abilities are additional aspects <strong>of</strong> your character<br />

that allow you to specialise in certain areas. You<br />

can become a master duellist by improving your<br />

fencing ability, operate ships more effectively with<br />

abilities like “Windcatcher” and “Sail Master”, or<br />

learn how to spiel the spielers with the alwayshandy<br />

“Merchant” ability. At the start <strong>of</strong> the game,<br />

you have enough smarts to learn one additional<br />

ability. With every three experience levels gained<br />

thereafter, you can learn another ability. The list <strong>of</strong><br />

abilities known to your character appears in the<br />

top right corner <strong>of</strong> the character interface screen.<br />

To see a description <strong>of</strong> each ability, right-click it.<br />

To actually learn an ability, click the “Add” button<br />

at the bottom <strong>of</strong> the list. In the screen that<br />

appears, choose the ability you want to learn. To see a description <strong>of</strong> it, again,<br />

right-click it. Some abilities are not available straight away, as they require you<br />

to have already learnt another ability. For example, you can only learn “Sail<br />

Master” after first having learned the “Windcatcher” ability.<br />

4.1.6 Reputation<br />

Reputation is an important factor for your character. The loyalty <strong>of</strong> the <strong>of</strong>ficers<br />

that you can hire in taverns depends greatly on your reputation with this or that<br />

nation. If an <strong>of</strong>ficer's loyalty is low, he will be quite happy to jump ship at a<br />

moment's notice. Officers - like dogs. Treat them well, and you'll be rewarded<br />

beyond all expectation.<br />

The simplest way <strong>of</strong> increasing your reputation is by carrying out missions<br />

given to you by the peoples <strong>of</strong> the archipelago. For governor- granted missions,<br />

your reputation will grow even quicker. It you fail a mission, it will lower your<br />

reputation a little. Attacking another nation's ships or assaulting its colonies<br />

and forts will see your reputation dropping faster than a drunken sailor, ear-lye<br />

in the morn-in'. If your reputation with a nation falls below neutral, they will<br />

declare war on you.<br />

Military ships will aspire to catch you at sea and forts will attack you as soon<br />

as you appear within range <strong>of</strong> their cannons.<br />

The prices you buy goods for in the shops and stores also depends on your<br />

reputation among the merchants and traders. To increase your reputation with<br />

the buy-and-sell crowd, consider running a few errands for them. Finally, the<br />

price you get for your contraband and other less than kosher cargo, depends<br />

on your reputation amongst smugglers. Reputation here depends on how <strong>of</strong>ten<br />

you do business with them.<br />

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