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Game Options.<br />
Appearing down the left side <strong>of</strong> the screen, these allow you to tailor different<br />
aspects <strong>of</strong> the game experience to your liking:<br />
• Nation aggression.<br />
Defines how <strong>of</strong>ten nations will move against colonies, and how mercurial they<br />
are in their dealings with each other.<br />
• Nation progress rate.<br />
Defines the speed <strong>of</strong> AI colony development.<br />
• Starting colony state.<br />
Defines how well developed colonies are at the beginning <strong>of</strong> a new game.<br />
Higher levels <strong>of</strong> development make colonies richer, but also that much harder<br />
to capture.<br />
• Relations with player.<br />
Defines how many nations are at war with you at the beginning <strong>of</strong> a new<br />
game:<br />
No enemies – All nations, as well as the Coastal Brotherhood, consider you<br />
to be friend, and welcome you at their ports with pleasure.<br />
Normal – You are at peace with the majority <strong>of</strong> the nations, but there are<br />
still some governors who wouldn't mind seeing you swinging from the yard<br />
arm....<br />
All enemies – All nations and free captains - except for your own -<br />
consider you to be a hostile target, and will actively hunt you down.<br />
Beware!<br />
Note: If you are at war with a nation, its ports will be closed to you, and its<br />
fort's guns will open fire at your approach. However, the city <strong>of</strong> the Coastal<br />
Brotherhood is always open to you, irrespective <strong>of</strong> your relationship with<br />
pirates.<br />
• Encounter frequency<br />
Determines the number <strong>of</strong> random encounters you'll meet when at sea.<br />
• Event frequency<br />
Determines the frequency <strong>of</strong> random events, such as epidemics, colonist<br />
movement, etc.<br />
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