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5.3 Dialogue Interfaces<br />
Merchants, Innkeepers, shipyard owners, and various other more 'interesting'<br />
people have further dialogue options accessed from the initial interface. Read<br />
on for more!<br />
5.3.1 Taverns<br />
The tavern interface (pictured left) consists <strong>of</strong> three tabbed parts: Crew,<br />
Officers and Rumours.<br />
Crew<br />
From here you can hire crew for<br />
your ships.<br />
At the top is the list <strong>of</strong> all ships in<br />
your squadron.<br />
Cycle through them by clicking the<br />
arrows.<br />
A ship's crew consists <strong>of</strong> four<br />
parts: Sailors, Soldiers, Musketeers<br />
and Cannoneers. See 4.2.3 “Crew”<br />
for a reminder <strong>of</strong> each.<br />
When you have the maximum<br />
complement <strong>of</strong> Sailors or Gunners,<br />
your Sail operations and Reloading<br />
times will be at their fastest.<br />
The figures on the left show the<br />
current / maximum number <strong>of</strong> that<br />
crew type currently aboard your<br />
ship. The figures to the right show<br />
how many men <strong>of</strong> that type you can<br />
hire in the tavern. Experience and morale icons- for both standing and available<br />
crew - are displayed beneath the figures. Beneath them you have dynamic gold<br />
and food figures too.<br />
To hire new crewmembers, select the desired type and use the left/right arrows<br />
either side <strong>of</strong> their name to adjust the number you wish to hire. The enormous,<br />
in-your-face 'tick' and 'cross' icons above will confirm your selection and<br />
complete the process. Your new whipping-boys will proceed to the ship without<br />
further ado.<br />
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