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Professional Web Design: Techniques and Templates, Fourth Edition

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chapter 2<br />

<strong>Design</strong>ing for the<br />

Past, Present,<br />

<strong>and</strong> Future<br />

A common struggle for a <strong>Web</strong> designer is designing for the largest audience<br />

possible without sacrificing the desired graphical <strong>and</strong> functional aspects that<br />

might be preferred. Since the 1990s, <strong>and</strong> probably earlier, this struggle has been a<br />

common issue with designers; unfortunately, it will continue to be an issue as<br />

long as newer technology <strong>and</strong> design methods are introduced.<br />

While a designer might want to take advantage of the latest technology, there<br />

should also be concern that the audience will think usability implications were<br />

not taken into consideration if newer technology is employed that is not fully<br />

supported by all hardware <strong>and</strong>/or software. When designing for the past, present,<br />

<strong>and</strong> future, a professional should design for the needs of the site. When creating<br />

sites for the largest possible audience, one should become resolved to the fact<br />

that it is not always possible to use the latest technology in most cases. The<br />

designer must focus on making the best use of the most practical technology that<br />

is available. Fortunately, as the <strong>Web</strong> industry has progressed since the 1990s, it is<br />

no longer difficult to build highly usable, fast, graphical sites with existing<br />

technology.<br />

Feeling Browser Pains<br />

As previously discussed, the issue of various browser platforms continues to be,<br />

<strong>and</strong> will continue to be, an issue for <strong>Web</strong> designers. In the 1990s, a <strong>Web</strong> designer<br />

needed to decide whether to design for a graphical browser, such as Mosaic or<br />

Netscape, or a text browser, such as Lynx. As users slowly updated their hardware<br />

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