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Rules FAQ - Hero Games Company

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A: Treat this as “helping a victim break free,” as discussed on 6E1 257.<br />

Page 258 — Mind Link<br />

Q: If a character has Invisiblity (Mental Group), Persistent, and turns it off so an ally can Mind<br />

Link with him, does turning the Invisibility back on sever the Link?<br />

A: No, no more so than being Invisible to the Hearing Group prevents a character from talking.<br />

However, just like an Invisible to Hearing character talking, using a Mind Link while Invisible to<br />

the Mental Sense Group may effectively negate the Invisibility. Just having the Mind Link active<br />

and ready for use doesn’t do this, but receiving or transmitting a mental communication does.<br />

Q: Can a character be “forced” to accept a Mind Link?<br />

A: As stated in the rules, Mind Link requires a “receptive (willing)” mind — so the “target” has<br />

to know about and accept the Link. By definition that means the “attacker” (or “sender”) knows<br />

as well. I suppose he could take a Limitation that he didn’t, but I have a hard time seeing that as<br />

being worth anything since he’ll know as soon as communication starts.<br />

Q: Is a Mind Link perceivable when not in use?<br />

A: As long as a Mind Link is “open” for communication, it can be perceived with Mental<br />

Awareness, whether it’s actively being used to communicate or not at that particular moment.<br />

Buying Invisible Power Effects for the power would change that, of course, but being Invisible to<br />

the Mental Sense Group would not (any more than being Invisible to the Hearing Group prevents<br />

other people from overhearing your conversations).<br />

Q: Suppose a person with Mental Awareness observes a person who is the receiver of a Mind<br />

Link, but the sender is not immediately in view. Can the observer tell which direction the Link<br />

comes from, and possibly triangulate the location of the sender as the receiver moves around? Is<br />

there a standard Advantage or Adder to Mental Awareness that would make this possible?<br />

A: As discussed on APG 95, Mental Awareness allows a character to perceive the “connection”<br />

between the character generating the Mind Link and the character Linked to him. That includes<br />

being able to identify who’s generating the Mind Link and who’s just in the Link, unless the GM<br />

rules otherwise based on special effects or other reasons. As to what other information a<br />

character may be able to derive by perceiving the connection, I leave that to the cleverness of the<br />

player and the discretion of the ever-sagacious GM. ;)

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