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Rules FAQ - Hero Games Company

Rules FAQ - Hero Games Company

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SKILLS<br />

Page 55 — Skill Rolls<br />

Q: Is it legal to have a Skill (be it the Power Skill, or any other) based on a Characteristic other<br />

than STR, DEX, CON, INT, EGO, or PRE?<br />

A: The GM can certainly permit anything he wants. However, generally speaking, I think it’s<br />

doubtful that a Skill Roll based on anything other than the Characteristics that have<br />

Characteristic Rolls — STR, DEX, CON, INT, EGO, and PRE — would be legitimate (if for no<br />

other reason than it seriously affects how the Skill Roll’s calculated). I certainly would never put<br />

a Skill Roll based on any other Characteristic on an ability in a published book (or if I felt that<br />

was appropriate, I would be sure to explain exactly what I was doing and why).<br />

Page 66 — Breakfall<br />

Q: If a Move Through attempt misses, and the attacker is about to slam into a wall, can he use<br />

Breakfall to reduce the impact damage?<br />

A: No.<br />

Page 84 — Penalty Skill Levels<br />

Q: Do Encumbrance PSLs offset the movement penalty imposed by Encumbrance?<br />

A: No. You can buy such an ability as +Running (or whatever) with the Limitation Only To<br />

Offset The Encumbrance Penalty (-2).<br />

Q: Can a character use Penalty Skill levels to counter the cumlative -2 OCV penalty for<br />

performing multiple Blocks, or does that require Combat Skill Levels?<br />

A: The cumlative -2 OCV penalty for performing multiple Blocks cannot be reduced or<br />

eliminated with Penalty Skill Levels; doing that requires Combat Skill Levels.<br />

Page 92 — Two-Weapon Fighting<br />

Q: If a character doesn’t have Two-Weapon Fighting, is there any rule stopping him from<br />

making an attack with the “Combined Attack” rule under Multiple Attack with two different<br />

weapons? How would having TWF help with this?<br />

A: Combined Attack specifically says it’s for powers or similar abilities, and not for<br />

Combat/Martial Maneuvers — and using a weapon is typically a Strike Combat Maneuver, or

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