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Rules FAQ - Hero Games Company

Rules FAQ - Hero Games Company

Rules FAQ - Hero Games Company

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use a larger Radius to make Gates for bigger people.<br />

Q: How many people can use a Gate at once?<br />

A: A Gate has to be bought with some form of Usable On Others -- either Usable By Other or<br />

Usable Simultaneously (most often the latter). The value of the Advantage defines how many<br />

people can use the Gate at once; it’s certainly possible (though rare) for someone to make a Gate<br />

that thousands of people could go through at a time (though that would require the Gate to be<br />

pretty large and to be able to handle a lot of Increased Mass).<br />

Q: Does the mass restriction on a Gate apply per person/object going through the Gate, or<br />

overall per Segment?<br />

A: The mass for a Gate defines the mass of any given person or object that can move through the<br />

Gate. It’s not a per-Segment restriction, it’s a per-person (or object) restriction.<br />

Q: If a character is using Noncombat Teleportation and is Stunned or Knocked Out before his<br />

extra Phase occurs, does he still Teleport when the Phase occurs?<br />

A: No.<br />

Page 303 — Transform<br />

Q: Can Transform have the Costs Endurance (to maintain) Limitation?<br />

A: Yes. If the character stops paying END, the Transform effect stops working in total at the end<br />

of that Segment and the victim un-Transforms back into whatever shape/function he had before<br />

he was Transformed. Paying an END maintenance cost does not in any way increase the<br />

effectiveness of, or improve, a Transform power, nor allow it to keep working beyond the point<br />

at which the “heals back” condition is satisfied.<br />

Page 309 — Tunneling<br />

Q: Does Tunneling do BODY damage to objects? For example, if a character Tunnels through<br />

walls in a building, can the building take enough damage that it falls down?<br />

A: For game purposes, Tunneling does no BODY damage to substances or objects Tunneled<br />

through, unless and until the GM wants to invoke common or dramatic sense. It’s a Movement<br />

Power, not an attack, and shouldn’t be used as an attack.

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