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“A slightly buggy but<br />

enticing introduction to philosophy…”<br />

from let the thinking begin!<br />

interactive e-books<br />

AESOP’S TALES<br />

Aesop<br />

Translated by Hedley, Emma<br />

Progetto Rosetta<br />

$2.99 | Feb. 4, 2012<br />

1.0; Feb. 4, 2012<br />

Shoddy, sloppy and badly translated,<br />

this collection of five fables is as baffling<br />

as it is crude.<br />

Apparently “[translated] from Ancient Greek” by Casanova<br />

into Italian and then translated into English, according to the credits<br />

page, this collection includes short, lightly animated versions of<br />

“The Fox and the Grapes,” “The Grasshopper and the Ants,” “The<br />

Lion and the Dolphin,” “The Fox and the Crow” and “The Tortoise<br />

and the Hare.” There’s no voice narration, which is a blessing,<br />

given the clunky, near-indecipherable text that accompanies each<br />

story. The conclusion of “The Fox and the Grapes,” for instance,<br />

offers this stunner of a garbled moral: “Those who do not succeed<br />

in realising their aims because they are not able to do so, often disdain<br />

that which they did not succeed in doing.” Good luck parsing<br />

that one, kids. Most disturbingly, each tale of wretched animals in<br />

moral quandaries ends with a near-naked old man (Aesop, presumably)<br />

whom readers must dress in order to unlock the moral. The<br />

old man shows up five times in five separate states of partial nudity,<br />

leaving readers to wonder if he may have a serious problem. Even<br />

apart from these significant problems, the app also suffers from<br />

poor navigation, lackluster artwork and leaps of logic too big to<br />

ignore even for a fanciful children’s app. For the record, lions and<br />

dolphins cannot shake hands.<br />

It’s a mess, riddled with typos, botched wording and<br />

grating sound cues. The moral here is obvious: The person<br />

who fails to steer clear of this app will find much to regret.<br />

(iPad storybook app. 3-6)<br />

THE COMET<br />

Baldassarre, Ivano<br />

Translated by Bianchi, Emma<br />

Illus. by Glioti, Andrea<br />

bitLuna<br />

$1.99 | Feb. 13, 2012<br />

1.0; Feb. 13, 2012<br />

Three kids—Anna, Gino and Mark—<br />

are stressed out by the demands of modern<br />

student life and the distractions of the digital age. Their<br />

lives are therefore improved when a passing comet renders all<br />

the technology in their town of Sourapple useless.<br />

The friends find that they’d rather go outside, making out<br />

shapes from clouds and playing hide and seek. It’s a nice message,<br />

shown in simplified, modern cartoon art and well-executed sound<br />

effects that represent many of our modern conveniences as annoying,<br />

bleating boxes. The app’s art style and sprightly interactive elements<br />

are nearly enough to make readers forget that every page<br />

is burdened with far too much redundant, overwritten text. Mark,<br />

for instance, “was a busy bee! He had school in the mornings, followed<br />

by afternoon lessons for violin, swimming and French. Not<br />

to forget football training and his school homework of course!”<br />

The English narrator is a young boy, an effect that is charming at<br />

first, then increasingly grating as the text goes on and on (and on).<br />

There’s also a set of navigation icons that, confusingly, move to different<br />

parts of the page depending on the scene. The app is stuffed<br />

with extras, from coloring pages to videos; “The Comet Song,” presented<br />

with lyrics, is as catchy as it is endless.<br />

The irony of a story about digital distraction presented<br />

on the iPad won’t be lost on readers, and, like a lot of the technology<br />

we have that’s unaffected by passing comets, the app<br />

itself is a bit of a mixed blessing. (iPad storybook app. 3-7)<br />

BUFO’S MUSIC<br />

Baldisserotto, Zak<br />

Illus. by Zeta, Roberta<br />

Kite Edizioni Srl<br />

$4.99 | Feb. 19, 2012<br />

1.2; Feb. 19, 2012<br />

Music changes a toad’s life.<br />

Poor, sweet Bufo. For a toad he’s just<br />

flat out of luck. With slow reflexes and bad<br />

eyesight, he’s the butt of all the other toads’ jokes. But one day, in<br />

a chance meeting with some musical insects, Bufo begins a leap of<br />

discovery that changes everything. This tender toad story engages<br />

from the get-go, with original music throughout, Zeta’s textured,<br />

childlike illustrations and interactive bonbons on every page.<br />

Toads leap and catch dragonflies; stars twinkle and have songs of<br />

their own; a virtual chorus of insects provides its own soundtrack.<br />

Although the narrative is amateurishly written and runs a bit textheavy<br />

at times, there’s plenty to slide, tap, swipe and move around<br />

on the pages of Bufo’s world, so his story doesn’t lose momentum.<br />

Clever, well-timed sound effects enhance the story, and the navigation<br />

is swing-in-a-hammock easy.<br />

All toads considered, this is a story for the misfit in all<br />

of us. (iPad storybook app. 3-8)<br />

THE GARDEN OF EDEN<br />

BelugaBloo<br />

BelugaBloo<br />

$1.99 | Feb. 21, 2012<br />

1.0; Feb. 21, 2012<br />

Another ho-hum, didactic Bible<br />

story warning kids about the dangers of<br />

disobedience.<br />

This adaptation of the Genesis passage<br />

about the Garden of Eden sticks pretty close to the Biblical<br />

text. God creates Adam and Eve. One day Eve is picking fruit<br />

for dinner and meets an “evil talking snake” that aims to “ruin<br />

all good things!” Wanting to be as powerful as God is, Eve takes<br />

home a forbidden apple for dinner and God eventually punishes<br />

the couple for eating what they weren’t supposed to. The<br />

overall visual aesthetic is quite pleasant, with bold, collagelike<br />

illustrations that burst with color. Unfortunately, aside from a<br />

loop of Mozart’s Eine Kleine Nachtmusik, that’s about all this app<br />

has to offer in terms of creativity and distinctiveness. Interactions<br />

consist of a few animals and clouds that barely move when<br />

tapped or swiped (indicated by blinking yellow arrows) and one<br />

page where Adam can be softly ricocheted around the screen.<br />

When they realize they’re unclothed (sans anatomically correct<br />

body parts) they exclaim, “ewww [sic]! You’re naked!” and “Go<br />

put some clothes on!” In “read by myself ” mode, each screen<br />

opens with a crumpled sheet of paper covered in text, which<br />

disappears when tapped, revealing the illustration. There are<br />

also autoplay and “read to me” options.<br />

Preachy, homogenous and bland. (iPad storybook app. 2-5)<br />

A FRIEND TO THE RESCUE<br />

Carson, David<br />

Illus. by Carson, David<br />

Jolly Bubble<br />

$1.99 | Mar. 3, 2012<br />

1.0; Mar. 3, 2012<br />

Written over a decade ago when<br />

the author was 10 and evidently never<br />

revised, this aquatic app sinks under the<br />

combined weight of clumsy prose and a severely limited suite of<br />

rudimentary special effects.<br />

The plot is rudimentary too. With help from a sea turtle and<br />

other friends (plural in the story, if not the title), a lost baby whale<br />

eludes sharks by hiding behind a “giant piece of corral [sic],” then<br />

rejoins his mother at last. In each sparely detailed cartoon scene,<br />

tapping five buttons shaped like shells or other sea life will cause<br />

as many random nautical facts to drop into view. These range<br />

from the uselessly broad “50-80% of all life on earth [sic] is found<br />

in the ocean,” to an awkwardly phrased claim that the “deepest<br />

spot in the ocean is the Mariana Trench and is approximately<br />

35,797 feet deep in the Pacific Ocean.” Tapping anywhere else on<br />

any screen causes bubbles to appear with loud bloops, which is<br />

the only other interactive feature. There is no audio narration or<br />

music, nor options for paging backward or even for starting over.<br />

Extensive editing and a major software upgrade might<br />

raise this wreck, but it will take more than that to keep it<br />

afloat. (iPad storybook/informational app. 6-8)<br />

WORLD ATLAS<br />

Crane, Nick<br />

Illus. by Dean, David<br />

Barefoot Books<br />

$7.99 | Mar. 15, 2012<br />

1.1.0; Mar. 15, 2012<br />

Animations and clever enhancements<br />

give this elementary atlas more flash than<br />

its print version (2011), but the content<br />

remains skimpy and poorly organized.<br />

Built around a really quite cool cartoon globe that can be<br />

rotated at will, the app allows viewers to zoom in on any area or<br />

country. A tap opens a fact box that contains an animated national<br />

flag, basic information such as land area, capital city and (with<br />

location settings turned on) “Distance From Me.” There is also<br />

a handful of environmental facts such as average CO2 emissions<br />

per head and current weather (presumably in said capital). Audio<br />

narration and a snatch of localized music are optionally available<br />

as well. Alternatively, countries or world regions can also be<br />

selected through searchable lists linked to a corner icon or visited<br />

alphabetically using arrows at the bottom. In addition, tapping<br />

on any of the dozens of small buildings, flora or fauna, objects and<br />

human figures that festoon the globe opens a box with a link to<br />

a photo and an assortment of facts, albeit not always clearly presented<br />

ones. The “Brahman cattle” icon, for instance, indicates<br />

that though they are “[o]riginally from India, these cattle are now<br />

popular around the world,” without explaining exactly why it’s<br />

wandering across Brazil. There are no political boundaries except<br />

for country borders, and those are hard to find even at full zoom.<br />

Not useful for reference, though an enticing plaything<br />

for younger armchair travelers. (iPad informational app. 5-8)<br />

LET THE THINKING BEGIN!<br />

Leask, Amy<br />

Illus. by Hughes, Mark<br />

Enable Training and Consulting, Inc.<br />

$3.99 | Dec. 9, 2011<br />

1.0; Dec. 9, 2011<br />

A slightly buggy but enticing introduction<br />

to philosophy, based on the first of a<br />

print series published in Canada (2011).<br />

Squired by Sophia, an extroverted child resembling Dora the<br />

Explorer, young enquirers not only get exposure to broad definitions<br />

and basic ground rules for “Doing Philosophy”—meaning<br />

thinking about or discussing important ideas in systematic, civilized<br />

ways—but considerable drilling down into the topic, too. She<br />

lays out the purviews of metaphysics, epistemology, ethics and<br />

other branches of the discipline in simple but specific language.<br />

This is followed by introductions to five prominent practitioners<br />

(“Hannah Arendt here, and boy, oh boy, did I learn a lot of important<br />

things from philosophy!”) with overviews of their distinctive<br />

“fave subjects.” The app closes with a list of 13 brain benders<br />

like “What does it mean for something to be ‘normal’” Aside<br />

from two screens of appended historical and geographical sliders<br />

880 | 15 april 2012 | children’s & teen | kirkusreviews.com |<br />

| kirkusreviews.com | children’s & teen | 15 april 2012 | 881

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