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Download - Mega Miniatures

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G2 – 4<br />

Ko Dali Another paratrooper, Ko Dali, came down<br />

from the heavens next (with a successful drop) and she<br />

wanted to open up on some of Clay’s Fusiliers but<br />

they reacted to her coming down and shot her dead<br />

like it was the beginning of duck season.<br />

G2 – 5 Tiger Soldier<br />

The Tiger Soldier that came down before Ko Dali took<br />

shots at the Fusiliers that took such joy in plucking her<br />

out of the sky and managed to kill the one carrying the<br />

HMG.<br />

G1 – 1 Guijia<br />

The big robot did a Move/Fire action to get line-of-fire<br />

on one of Clay’s Sierra Dronbots and blazed away at<br />

it. Having the Total Reaction and 360 Vision special<br />

abilities Clay’s small robot was able to fire back with<br />

the full burst from his HMG. Each robot tossed out<br />

four shots.<br />

Player To Hit Roll Rolls Result<br />

Brian 17- 2 4 9 20 One hit<br />

Clay 8- 2 7 19 20 Misses<br />

The single shot that hit the Dronbot was not enough to<br />

take it out as its armor held strong.<br />

Even though Brian had caused another 29 points of casualties<br />

on Clay’s side of the board he also took another 40 himself and<br />

that put him over the 60% casualties that’s needed to force his<br />

remaining troopers from the board. Losing 60% of your troops<br />

results in the rest of your army gaining the Impetuous ability<br />

and forcing them to use it to run towards a friendly table edge,<br />

but it essentially ends the game for them.<br />

Clay’s Post-Game thoughts.<br />

That game was way too short. I think it's the first table top war<br />

game I have ever played where I won after only getting one<br />

turn. Of course the mechanics of the game allow me to score<br />

kills with my AROs almost as well as during my own turn, so<br />

the line between turns is not quite as black and white. Think<br />

about what we did wrong, I think deploying guys all over the<br />

place is a recipe for getting them picked off one by one, which<br />

is what happened on both sides, I just did it more. I think the<br />

way to beat that (and the paratrooper problem) is to have a tight<br />

deployment with lots of weapons pointed at the threat and some<br />

covered the unthreatened approaches. The big TAGs might<br />

think twice about stepping out and picking off a trooper if it had<br />

to face a whole barrage of ARO's rather than just one. Also,<br />

with paratroopers, you always have to watch the areas they can<br />

drop into, because getting them behind you is a killer. seriously.<br />

Brain’s Post-Game thoughts.<br />

Well, that game went fairly badly. With the way I was not<br />

making armor rolls you’d think my guys were not issued body<br />

armor for this outing. Also, Clay was red hot with his dice.<br />

But, I cannot blame all of my loss on luck. In my senility I<br />

forgot to keep back one model for<br />

deployment after all other forces<br />

were out. I also neglected to deploy<br />

my troops with Combat Jump on the<br />

first turn. I need to remind myself<br />

that this was my first experience<br />

with Infinity and I should take this as<br />

a learning opportunity. So, what did<br />

I learn<br />

1. One should not make a model<br />

with Combat Jump a lieutenant.<br />

He has to be deployed on the<br />

table.<br />

2. Take as many heavy weapons as<br />

possible. I should have armed<br />

one of the Tiger Soldiers with a<br />

HMG and the other a Combi<br />

Rifle instead of a Combi Rifle<br />

and Boarding Shotgun.<br />

3. Deploy so that you have models<br />

looking in all directions so your<br />

opponent’s troops with Combat<br />

Jump can’t land without taking<br />

some ARO fire.<br />

4. Learn how to make use of close<br />

combat. At the moment, to me,<br />

this part of the game seems<br />

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