Download - Mega Miniatures
Download - Mega Miniatures
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G2 – 4<br />
Ko Dali Another paratrooper, Ko Dali, came down<br />
from the heavens next (with a successful drop) and she<br />
wanted to open up on some of Clay’s Fusiliers but<br />
they reacted to her coming down and shot her dead<br />
like it was the beginning of duck season.<br />
G2 – 5 Tiger Soldier<br />
The Tiger Soldier that came down before Ko Dali took<br />
shots at the Fusiliers that took such joy in plucking her<br />
out of the sky and managed to kill the one carrying the<br />
HMG.<br />
G1 – 1 Guijia<br />
The big robot did a Move/Fire action to get line-of-fire<br />
on one of Clay’s Sierra Dronbots and blazed away at<br />
it. Having the Total Reaction and 360 Vision special<br />
abilities Clay’s small robot was able to fire back with<br />
the full burst from his HMG. Each robot tossed out<br />
four shots.<br />
Player To Hit Roll Rolls Result<br />
Brian 17- 2 4 9 20 One hit<br />
Clay 8- 2 7 19 20 Misses<br />
The single shot that hit the Dronbot was not enough to<br />
take it out as its armor held strong.<br />
Even though Brian had caused another 29 points of casualties<br />
on Clay’s side of the board he also took another 40 himself and<br />
that put him over the 60% casualties that’s needed to force his<br />
remaining troopers from the board. Losing 60% of your troops<br />
results in the rest of your army gaining the Impetuous ability<br />
and forcing them to use it to run towards a friendly table edge,<br />
but it essentially ends the game for them.<br />
Clay’s Post-Game thoughts.<br />
That game was way too short. I think it's the first table top war<br />
game I have ever played where I won after only getting one<br />
turn. Of course the mechanics of the game allow me to score<br />
kills with my AROs almost as well as during my own turn, so<br />
the line between turns is not quite as black and white. Think<br />
about what we did wrong, I think deploying guys all over the<br />
place is a recipe for getting them picked off one by one, which<br />
is what happened on both sides, I just did it more. I think the<br />
way to beat that (and the paratrooper problem) is to have a tight<br />
deployment with lots of weapons pointed at the threat and some<br />
covered the unthreatened approaches. The big TAGs might<br />
think twice about stepping out and picking off a trooper if it had<br />
to face a whole barrage of ARO's rather than just one. Also,<br />
with paratroopers, you always have to watch the areas they can<br />
drop into, because getting them behind you is a killer. seriously.<br />
Brain’s Post-Game thoughts.<br />
Well, that game went fairly badly. With the way I was not<br />
making armor rolls you’d think my guys were not issued body<br />
armor for this outing. Also, Clay was red hot with his dice.<br />
But, I cannot blame all of my loss on luck. In my senility I<br />
forgot to keep back one model for<br />
deployment after all other forces<br />
were out. I also neglected to deploy<br />
my troops with Combat Jump on the<br />
first turn. I need to remind myself<br />
that this was my first experience<br />
with Infinity and I should take this as<br />
a learning opportunity. So, what did<br />
I learn<br />
1. One should not make a model<br />
with Combat Jump a lieutenant.<br />
He has to be deployed on the<br />
table.<br />
2. Take as many heavy weapons as<br />
possible. I should have armed<br />
one of the Tiger Soldiers with a<br />
HMG and the other a Combi<br />
Rifle instead of a Combi Rifle<br />
and Boarding Shotgun.<br />
3. Deploy so that you have models<br />
looking in all directions so your<br />
opponent’s troops with Combat<br />
Jump can’t land without taking<br />
some ARO fire.<br />
4. Learn how to make use of close<br />
combat. At the moment, to me,<br />
this part of the game seems<br />
19